NoMansSky:Installing Mods: Difference between revisions

From Step Mods | Change The Game
mNo edit summary
 
(31 intermediate revisions by 3 users not shown)
Line 1: Line 1:
__NOTITLE__
{{#set:
{{NMSPage|contentTitle=Using Mods <small>(by Lo2k)<small>}}
NMSIndex=Modding
{{TOC_right}}
}}{{PageTitle|logo=nomanssky|title=Installing Mods|author=Lo2k}}
== Preparations ==
{{NMSPage}}
To enable mods in No Man's Sky, you first need to execute the following steps :
{{TOC}}[[Category:NoMansSky General Guides]]
== How to enable mods ==
By default, No Man's Sky use a simple file that disables mods (for security reasons).
To enable mods in No Man's Sky, just follow these steps :
# Go into your No Man's Sky '''PCBANKS''' folder
# Go into your No Man's Sky '''PCBANKS''' folder
# Select the DISABLEMODS.txt file and rename or remove it
# Rename or remove the DISABLEMODS.txt file
# Create a new folder and name it "MODS"


{{Notice Small|text=Be sure to check the PCBANKS folder after each game update as the DISABLEMODS.txt file is often recreated.}}
{{AlertSmall‏‎|type=notice|text=Be sure to check the PCBANKS folder after each game update as the DISABLEMODS.txt file is often recreated.}}
Now, you can place the .pak files from your downloaded or created mods inside the MODS folder or right-click on your .pak file in '''NMS Modding Station''' and choose '''Copy in my MODS folder'''.<br>
 
Launch the game to enjoy the changes!
== Installing mods ==
Using mods is as easy as copying the mod .pak file inside a MODS folder (or right-click on your .pak file in '''NMS Modding Station''' and choose '''Copy in my MODS folder''').<br>
This folder doesn't exist by default so here are the steps to create it :
# Go into your No Man's Sky '''PCBANKS''' folder
# Create a new folder named "MODS"
Next time you will launch the game, mods inside the MODS folder will also be used.


== Mods load order ==
== Mods load order ==
It's important to note that mods are run in alphanumerical order, so the mod filename will affect its load order.<br>
If you don't witness one of your mods feature, it can be because another mod uses the same file and take the lead over the "missing" mod.
Indeed, mods are parsed in alphanumerical order and in the case of mods editing a same file, the last mod read will prevail over any other one read before.<br>
Here is a quick order : 0 1 2 3 4 5 6 7 8 9 A a B b .... Z z _<br>
Here is a quick order : 0 1 2 3 4 5 6 7 8 9 A a B b .... Z z _<br>
So a mod named "0mod" will load before a mode named "bmod" and a "_mod" will load last.
So a mod named "0mod" will load before a mode named "bmod" and a "_mod" will load last.
If two mods contain the same file, the file from the last mod will prevail. So a "_mod" will always apply over the others, reason why so many modders used a "_" before their mod names.
If each mod edits different files, they will all apply, but if they all edit the same file, only the _mod will apply.


Anyway, if your a mod author, it's better to notify users in your mod description of what files you've modified. This will ultimately help them to notice if mods could be in conflict and help them sort which mods are in cause. In that case, some tools like AMUMSS [https://wiki.step-project.com/NMS:Tutorials/ToyingwithAMUMSS can help detecting the mods editing the same files and thus conflicting].
== Mods conflicts ==
<br><br>
There could be a numerous case of conflict, passed the load order issue.
[[Category:No Man's Sky]][[Category:NMS-Tutorial]]
Usualy, mod creators notify users in their mod description about what files are modified by their mods. This will help players to sort if a mod could conflict with others.
{{NMSPageClose}}
Ultimately, some tools like AMUMSS [https://stepmodifications.org/wiki/NoMansSky:Tutorials/ToyingwithAMUMSS can be used to detect which mods are editing the same files and thus conflicting] and it can also merge mods in a single mod when changes are not overlapping.

Latest revision as of 17:10, January 8, 2023

Nomanssky flare.png

Installing Mods

by: Lo2k

How to enable mods[edit | edit source]

By default, No Man's Sky use a simple file that disables mods (for security reasons). To enable mods in No Man's Sky, just follow these steps :

  1. Go into your No Man's Sky PCBANKS folder
  2. Rename or remove the DISABLEMODS.txt file
Info-Logo.png
NOTE:
Be sure to check the PCBANKS folder after each game update as the DISABLEMODS.txt file is often recreated.

Installing mods[edit | edit source]

Using mods is as easy as copying the mod .pak file inside a MODS folder (or right-click on your .pak file in NMS Modding Station and choose Copy in my MODS folder).
This folder doesn't exist by default so here are the steps to create it :

  1. Go into your No Man's Sky PCBANKS folder
  2. Create a new folder named "MODS"

Next time you will launch the game, mods inside the MODS folder will also be used.

Mods load order[edit | edit source]

If you don't witness one of your mods feature, it can be because another mod uses the same file and take the lead over the "missing" mod. Indeed, mods are parsed in alphanumerical order and in the case of mods editing a same file, the last mod read will prevail over any other one read before.
Here is a quick order : 0 1 2 3 4 5 6 7 8 9 A a B b .... Z z _
So a mod named "0mod" will load before a mode named "bmod" and a "_mod" will load last. If each mod edits different files, they will all apply, but if they all edit the same file, only the _mod will apply.

Mods conflicts[edit | edit source]

There could be a numerous case of conflict, passed the load order issue. Usualy, mod creators notify users in their mod description about what files are modified by their mods. This will help players to sort if a mod could conflict with others. Ultimately, some tools like AMUMSS can be used to detect which mods are editing the same files and thus conflicting and it can also merge mods in a single mod when changes are not overlapping.