SkyrimSE:SKSE64: Difference between revisions
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{{Mod | {{Mod | ||
|author=The SKSE Team, | |author=The SKSE Team, | ||
|sourcename=NexusSE | |sourcename=NexusSE | ||
|sourceid=30379 | |sourceid=30379 | ||
Line 26: | Line 26: | ||
|core=No | |core=No | ||
|merged=No | |merged=No | ||
|lorefriendly= | |lorefriendly=Yes | ||
|fps=No | |fps=No | ||
|vram=No | |vram=No | ||
Line 37: | Line 37: | ||
}} | }} | ||
{{Recommendations | {{Recommendations | ||
|enabledetailed= | |enabledetailed=Yes | ||
|detailed==== Root Files Installation === | |||
# Download the most current archive for Skyrim SE. | |||
# Open the downloaded archive and extract the following files to the Skyrim Special Edition folder: (..\Steam\steamapps\common\Skyrim Special Edition\) | |||
** skse64_X_X_X.dll | |||
** skse64_loader.exe | |||
** skse64_steam_loader.dll | |||
=== Data Files Installation === | |||
1. Open MO2 and right-click on the mod list. | |||
2. Hover over '''All Mods''' and select '''Create empty mod'''. | |||
3. Type in ''SKSE64'', or anything similar. | |||
4. Hold down the Ctrl key and double-click on the newly create mod in the mod list. | |||
5. Keep this folder open for the next two steps below. | |||
=== INI File === | |||
# In the new Explorer window, create a new folder named ''SKSE'' | |||
# Open that folder and create a new file named ''SKSE.ini'' | |||
# Open the new file and copy and paste the following: | |||
# <code>[Display] | |||
iTintTextureResolution=2048 | |||
[General] | |||
ClearInvalidRegistrations=1</code> | |||
# Save and close the file. | |||
=== Scripts === | |||
#. From the archive downloaded above, open the ''Data'' folder (..\skse64_X_X_X\Data\) | |||
# Extract the '''Scripts''' folder to the mod's folder. | |||
Once complete, the SKSE mod's folder structure should [https://i.postimg.cc/hvWNwHh3/SKSEinMO.jpg look like this]. | |||
}} | }} |
Revision as of 23:26, December 13, 2019
"NexusSE" is not in the list (Nexus, Steam, Other) of allowed values for the "SourceName" property.
SKSE64
by The SKSE TeamCR Patch:
{{{core}}}"{{{core}}}" is not recognized as a Boolean (true/false) value.
LW Patch:
{{{landw}}}"{{{landw}}}" is not recognized as a Boolean (true/false) value.
PP Patch:
{{{pp}}}"{{{pp}}}" is not recognized as a Boolean (true/false) value.
ENB Option:
{{{enb}}}"{{{enb}}}" is not recognized as a Boolean (true/false) value.
WARNING
This template is deprecated. Please revise markup to use Template:GallerySimple instead.Guide/Version-Specific Mod Recommendations
Existing Guides |
---|
0.3.0b |
1.0.0 |
2.0.0 |
2.1.0 |
2.2.0 |
2.3 |
Recommendations
Root Files Installation
- Download the most current archive for Skyrim SE.
- Open the downloaded archive and extract the following files to the Skyrim Special Edition folder: (..\Steam\steamapps\common\Skyrim Special Edition\)
- skse64_X_X_X.dll
- skse64_loader.exe
- skse64_steam_loader.dll
Data Files Installation
1. Open MO2 and right-click on the mod list. 2. Hover over All Mods and select Create empty mod. 3. Type in SKSE64, or anything similar. 4. Hold down the Ctrl key and double-click on the newly create mod in the mod list. 5. Keep this folder open for the next two steps below.
INI File
- In the new Explorer window, create a new folder named SKSE
- Open that folder and create a new file named SKSE.ini
- Open the new file and copy and paste the following:
[Display]
iTintTextureResolution=2048
[General]
ClearInvalidRegistrations=1
- Save and close the file.
Scripts
- . From the archive downloaded above, open the Data folder (..\skse64_X_X_X\Data\)
- Extract the Scripts folder to the mod's folder.
Once complete, the SKSE mod's folder structure should look like this.