SkyrimSE:SKSE64: Difference between revisions
From Step Mods | Change The Game
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|enabledetailed=Yes | |enabledetailed=Yes | ||
|detailed==== Root Files Installation === | |detailed==== Root Files Installation === | ||
# Download the | # Download the "Current SE build" archive file. | ||
# Open the | # Open the archive and extract the following files to the Skyrim Special Edition root folder (..\Steam\steamapps\common\Skyrim Special Edition\): | ||
#:* skse64_X_X_X.dll | |||
#:* skse64_loader.exe | |||
#:* skse64_steam_loader.dll | |||
# Keep this archive open for the for the next steps. | |||
=== Data Files Installation === | === Data Files Installation === | ||
# | # Create a empty mod in the mod list of MO and name it ''SKSE64'', or anything similar. | ||
# Open the ''SKSE64'' mod folder (Ctrl+double-click). | |||
# Create a new folder named ''SKSE'' and open it. | |||
# | |||
# | |||
=== INI File === | ==== INI File ==== | ||
# | # Within the ''SKSE'' folder, create a new file named ''SKSE.ini'' (i.e. ..SKSE64\SKSE\SKSE.ini) | ||
# Open the new file and copy and paste the code in the box below | # Open the new file and copy and paste the code in the box below | ||
# Save and close the file. | # Save and close the file when finished. | ||
<pre>[Display] | <pre>[Display] | ||
iTintTextureResolution=2048 | iTintTextureResolution=2048 | ||
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ClearInvalidRegistrations=1</pre> | ClearInvalidRegistrations=1</pre> | ||
=== Scripts === | ==== Scripts ==== | ||
# From the archive downloaded above, open the ''Data'' folder (..\skse64_X_X_X\Data\) | # From the archive downloaded above, open the ''Data'' folder (..\skse64_X_X_X\Data\) | ||
# Extract the '''Scripts''' folder to the mod's folder. | # Extract the '''Scripts''' folder to the mod's folder. |
Revision as of 04:17, April 22, 2020
"NexusSE" is not in the list (Nexus, Steam, Other) of allowed values for the "SourceName" property.
SKSE64
by The SKSE TeamCR Patch:
{{{core}}}"{{{core}}}" is not recognized as a Boolean (true/false) value.
LW Patch:
{{{landw}}}"{{{landw}}}" is not recognized as a Boolean (true/false) value.
PP Patch:
{{{pp}}}"{{{pp}}}" is not recognized as a Boolean (true/false) value.
ENB Option:
{{{enb}}}"{{{enb}}}" is not recognized as a Boolean (true/false) value.
WARNING
This template is deprecated. Please revise markup to use Template:GallerySimple instead.Guide/Version-Specific Mod Recommendations
Existing Guides |
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0.3.0b |
1.0.0 |
2.0.0 |
2.1.0 |
2.2.0 |
2.3 |
Recommendations
Root Files Installation
- Download the "Current SE build" archive file.
- Open the archive and extract the following files to the Skyrim Special Edition root folder (..\Steam\steamapps\common\Skyrim Special Edition\):
- skse64_X_X_X.dll
- skse64_loader.exe
- skse64_steam_loader.dll
- Keep this archive open for the for the next steps.
Data Files Installation
- Create a empty mod in the mod list of MO and name it SKSE64, or anything similar.
- Open the SKSE64 mod folder (Ctrl+double-click).
- Create a new folder named SKSE and open it.
INI File
- Within the SKSE folder, create a new file named SKSE.ini (i.e. ..SKSE64\SKSE\SKSE.ini)
- Open the new file and copy and paste the code in the box below
- Save and close the file when finished.
[Display] iTintTextureResolution=2048 [General] ClearInvalidRegistrations=1
Scripts
- From the archive downloaded above, open the Data folder (..\skse64_X_X_X\Data\)
- Extract the Scripts folder to the mod's folder.
Once complete, the SKSE mod's folder structure should look like this.