SkyrimSE:SKSE64: Difference between revisions
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|detailed==== Root Files Installation === | |detailed==== Root Files Installation === | ||
# Download the "Current SE build" archive file. | # Download the "Current SE build" archive file. | ||
# Open the archive and extract the following files to the Skyrim Special Edition root folder | # Open the archive and extract the following files to the Skyrim Special Edition root folder <code>../Steam/steamapps/common/Skyrim Special Edition/</code>: | ||
#:* skse64_X_X_X.dll | #:* skse64_X_X_X.dll | ||
#:* skse64_loader.exe | #:* skse64_loader.exe | ||
Line 55: | Line 55: | ||
==== INI File ==== | ==== INI File ==== | ||
# Within the ''SKSE'' folder, create a new file named ''SKSE.ini'' | # Within the ''SKSE'' folder, create a new file named ''SKSE.ini'' i.e. <code>..SKSE64/SKSE/SKSE.ini</code> | ||
# Open the new file and copy and paste the code in the box below | # Open the new file and copy and paste the code in the box below | ||
# Save and close the file when finished. | # Save and close the file when finished. | ||
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==== Scripts ==== | ==== Scripts ==== | ||
# From the archive downloaded above, open the ''Data'' folder | # From the archive downloaded above, open the ''Data'' folder e.g. <code>skse64_x_x_x.7z/skse64_x_x_x/Data/</code> | ||
# Extract the '''Scripts''' folder from the archive to the SKSE64 folder | # Extract the '''Scripts''' folder from the archive to the SKSE64 folder i.e. <code>..SKSE64/Scripts/</code>. | ||
# Close archive and Explore windows. | # Close archive and Explore windows. | ||
Once complete, the SKSE64 mod's folder structure should [https://i.postimg.cc/hvWNwHh3/SKSEinMO.jpg look like this]. | Once complete, the SKSE64 mod's folder structure should [https://i.postimg.cc/hvWNwHh3/SKSEinMO.jpg look like this]. | ||
}} | }} |
Revision as of 02:50, July 26, 2020
"NexusSE" is not in the list (Nexus, Steam, Other) of allowed values for the "SourceName" property.
SKSE64
by The SKSE TeamCR Patch:
{{{core}}}"{{{core}}}" is not recognized as a Boolean (true/false) value.
LW Patch:
{{{landw}}}"{{{landw}}}" is not recognized as a Boolean (true/false) value.
PP Patch:
{{{pp}}}"{{{pp}}}" is not recognized as a Boolean (true/false) value.
ENB Option:
{{{enb}}}"{{{enb}}}" is not recognized as a Boolean (true/false) value.
WARNING
This template is deprecated. Please revise markup to use Template:GallerySimple instead.Guide/Version-Specific Mod Recommendations
Existing Guides |
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0.3.0b |
1.0.0 |
2.0.0 |
2.1.0 |
2.2.0 |
2.3 |
Recommendations
Root Files Installation
- Download the "Current SE build" archive file.
- Open the archive and extract the following files to the Skyrim Special Edition root folder
../Steam/steamapps/common/Skyrim Special Edition/
:- skse64_X_X_X.dll
- skse64_loader.exe
- skse64_steam_loader.dll
- Keep this archive open for the for the next steps.
Data Files Installation
- Create a empty mod in the mod list of MO and name it SKSE64, or anything similar.
- Open the SKSE64 mod folder (Ctrl+double-click).
- Create a new folder named SKSE and open it.
INI File
- Within the SKSE folder, create a new file named SKSE.ini i.e.
..SKSE64/SKSE/SKSE.ini
- Open the new file and copy and paste the code in the box below
- Save and close the file when finished.
[Display] iTintTextureResolution=2048 [General] ClearInvalidRegistrations=1
Scripts
- From the archive downloaded above, open the Data folder e.g.
skse64_x_x_x.7z/skse64_x_x_x/Data/
- Extract the Scripts folder from the archive to the SKSE64 folder i.e.
..SKSE64/Scripts/
. - Close archive and Explore windows.
Once complete, the SKSE64 mod's folder structure should look like this.