User:Adonis VII/TTW settings: Difference between revisions

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This page outlines the various ini settings both for Fallout the the mods included in the guide.
This page outlines the various ini settings both for Fallout the the mods included in the guide.


 
==test==


===== JIP LN NVSE Plugin ([https://wiki.step-project.com/User:Adonis_VII/TTW#JIP_LN_NVSE_Plugin_.28FNV.29 Guide]) =====
===== JIP LN NVSE Plugin ([https://wiki.step-project.com/User:Adonis_VII/TTW#JIP_LN_NVSE_Plugin_.28FNV.29 Guide]) =====

Revision as of 11:44, October 3, 2019


This page outlines the various ini settings both for Fallout the the mods included in the guide.

test[edit | edit source]

JIP LN NVSE Plugin (Guide)[edit | edit source]
[GamePatches]
bIgnoreDTDRFix=1
;	Fixes the Ignore DT/DR effect (mostly found in some melee/unarmed weapons), which is completely broken in the game.
;	In addition, modifies the game's damage-reduction calculation, such that DT is subtracted BEFORE DR is applied.

bEnableFO3Repair=1
;	Brings back the FO3-style item repair menu to FNV. The max repair amount of items will be capped to the player's
;	Repair skill. For example, with 75 skill, items can only be repaired for up to 75% of their max health, as opposed
;	to 100% as before, regardless of skill level.

bEnableBigGunsSkill=0
;	Restores Big Guns as a fully-functional, playable skill.

bProjImpactDmgFix=1
;	Fixes an engine bug where weapons which fire projectiles that explode upon impact (i.e. Missile Launcher, Grenade
;	Launcher, etc.) would only apply the damage from the explosion, even on direct hit, ignoring the weapon's hit damage.

bGameDaysPassedFix=1
;	Fixes an engine bug where the 'GameDaysPassed' and 'GameHour' global timers would "freeze" and stop increasing in
;	game real-time (they would only be increased when sleeping, waiting or fast traveling). This issue directly affected
;	hardcore needs build-up, which would also freeze in game real-time.

bHardcoreNeedsFix=1
;	Fixes an issue where some hardcore needs could, for undetermined reasons, end up having negative values. This resulted
;	in hardcore needs not increasing at the correct rate/at all.

bNoFailedScriptLocks=1
;	Fixes an engine behavior where a script that has failed (due to any reason) at some point during execution will be
;	effectively disabled by the game and will no longer be processed again until the game is restarted.

bDoublePrecision=1
;	Modifies the game's code such that arithmetic/relational operations in scripts are calculated/evaluated with
;	double-precision floating-point accuracy (instead of single-precision). This was causing various issues, where
;	relational operators (==, !=, <=, <, >=, >) were not evaluating correctly, and numeric calculations ended with
;	inaccurate results (this was especially observed with relatively high absolute values). Additionally, this patch also
;	guarantees no script errors/crashes in cases of division by zero.

bQttSelectShortKeys=1
;	If enabled, (a) when selecting an item stack in either the inventory, container, or barter menus, holding SHIFT will
;	transfer/drop the entire stack, whilst holding CTRL will transfer/drop a single item from the stack - thus skipping
;	the quantity-select menu. (b) Picking up from a container a stack of items that are weightless (such as ammo on
;	non-hardcore mode) will bring up the quantity-select menu, instead of automatically picking the entire stack.

bMultiProjectileFix=1
;	Fixes an engine bug where using weapons which fire multiple projectiles per shot could often cause brief lags and
;	FPS drops when hitting live targets.

bLocalizedDTDR=0
;	When enabled, a distinction will be made between head-armor and body-armor when applying damage reduction from DR/DT.
;	Head hits will benefit only from DT/DR gained from worn head-armor (if any), whereas body hits, in similar fashion,
;	only from DT/DR gained from worn body-armor. (Note: Requires bIgnoreDTDRFix to be enabled).

bVoiceModulationFix=1
;	Adds voice modulation (a slight distortion effect) for talking activators and holotapes.

bSneakBoundingBoxFix=1
;	Fixes a longstanding Bethesda games' bug where the dimensions of the collision bounding box encapsulating the player
;	(as well as all NPCs) remained fixed and did not scale to correspond to body posture. This, effectively, had made it
;	impossible to crawl through breaches and spaces when crouched, despite being able to easily fit through them.
;	This patch fixes this issue for the player character and human companions.

bEnableNVACAlerts=0
;	If NVAC is installed, enable this setting to receive in-game alerts in the event an exception has occurred in the game's
;	code that was successfully handled by NVAC. You will be notified by a corner message, and the error's details will be
;	printed to the console. This should make it a lot easier to identify the precise circumstances/location in which the
;	error has occurred. 
IStewieAl's Tweaks (Guide)[edit | edit source]
[Tweaks]
bNoScreenshotPopup=0
bNoKarmaMessages=1
bNoCrippleCriticalMessages=1
bAimingSpeed=0
bNoAudioDistortion=0
bNoScrollwheelPOVChange=1
bFasterSleepWait=1
bNoPipBoyInCombat=0
bJumpingCostsAP=1
bNoXPBarInCombat=1
bNoSkillTags=0
bNoAltTabPause=0
bJumpWhileAiming=1
bMidairWait=0
bMidairFastTravel=0
bNoXPMessages=1
bBetterAutoWalk=0
bDebugLockpickMenu=0
bNoPipboyOnAltTab=0
bNoUnconciousMessage=1
bManualReload=0
bGodmodeNeedsNoAmmo=0
bNoStartMenuDLCPopup=1
bUseWASDAsArrowKeys=0

[Screenshot Popup]
bPrintToConsole=1

[Karma Messages]
bRemoveEvilMessage=1
bRemoveEvilSound=1
bRemoveGoodMessage=1
bRemoveGoodSound=1

[Cripple-Critical Messages]
bPatchCritical=1
bPatchCripple=1

[Aiming Speed]
bPatchMelee=1
bPatchNonMelee=1

[Audio Distortion]
bDeepFried=0

[Scrollwheel POV]
bDisableFirstToThird=1
bDisableThirdToFirst=1

[Sleep Wait]
iWaitTimeMS=300

[No Pipboy In Combat]
bShowMessage=1
bAllowPipboyUsingActionPoints=0
bPipboyAPCost=50

[Jumping Costs AP]
iJumpAPCost=20
bJumpWithoutEnoughAP=1

[Combat XP]
iCombatXPDelayMS=3000

[No Skill Tags]
bRemoveRedOutline=1
iRemoveTags=2
bAddPercentSymbol=0
Unnecessary Tweaks (Guide)[edit | edit source]
[Tweaks]

; Clock mode for Pip-Boy and Sleep Wait Menu - 0 is 12-hour clock, 1 is 24-hour clock
bClockMode = 0

; Date format for Pip-Boy and Sleep Wait Menu - 0 is MM.DD.YY, 1 is DD.MM.YY, 2 is YY.MM.DD
bDateFormat = 0

; Adds the following features to the pickup prompt:
;- If you pick up a stack of items, Weight and Value are multiplied by the number of items in it
;- If an item is going to over-encumber you, Weight is displayed in red
;- Weight now properly accounts for Pack Rat perk
;- Weight is displayed with one decimal, two if needed
;- Weight and Value are now displayed for item types that were ignored.
bPatchPickupPrompt = 1

; Lets you deselect quests
bEnableDeselectQuests = 0

; Displays a warning message if you're using an unsafe (respawning) container
bEnableContainerRespawnsWarning = 1

; Warning message for respawning containers
sWarningText = Storing items here seems unsafe.

; Disables confirmation pop-ups when setting or removing map markers
bDisableMapMarkerPopups = 1

; Displays unvisited cells in white color on local map
bShowUnvisitedCells = 0

; Displays respawned cells in red color on local map - by default, all interior cells respawn every 3 days
bShowRespawnedCells = 0

; Hides equipped items in container menu
bHideEquippedItemsInContainers = 1

; Hides equipped items when bartering
bHideEquippedItemsInBarter = 1

; Disables "Worn Off" message for food
bNoFoodWornOffMessage = 1


[Bugfixes]

; Fixes a bug that makes any ash piles increase Enemies Disintegrated stat upon entering a cell
bFixDisintegrationsStat = 1

; Fixes a bug in Perk menu that made it hide 3rd perk requirement
; Additionally removes commas and  "--" symbols when there is only a Level requirement
bFixPerkMenu = 1