User:DarkladyLexy/Lexys LOTD SE Prerequisites: Difference between revisions

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{{fc|#e0dfff|Help support STEP! ALL donations are applied to operating expenses.}}</div><br>
{{fc|#e0dfff|Help support STEP! ALL donations are applied to operating expenses.}}</div><br>


{{Notice|text=Please note this guide is currently considered a Beta version best suited for Testers and Experienced Modders}}
{{Warning|text=THIS VERSION OF THE GUIDE NO LONGER BEING UPDATED DUE TO THE STEP SITE BEING REDESIGNED PLEASE USE THE [https://wiki.nexusmods.com/index.php/User:Darkladylexy/Lexys_LOTD_SE NEXUS VERSION] INSTEAD}}
 
<div style="text-align: center;"><font size="4">Quick Links</font></div>
[https://www.paypal.me/LexysLOTD PAYPAL:] If you wish to make a one-time donation to the madness that is me and this guide, you can do so [https://www.paypal.me/LexysLOTD here]
[https://www.patreon.com/user?u=185725 PATREON:] If you wish to donate to the continuing madness that is me and this guide you can do so [https://www.patreon.com/user?u=185725 here]
[http://forum.step-project.com/topic/13092-lexys-legacy-of-the-dragonborn-special-edition/SUPPORT FORUM:] {{Fc|Gold|Lexy's: Legacy of The Dragonborn Special Edition forums}} [http://forum.step-project.com/topic/13092-lexys-legacy-of-the-dragonborn-special-edition/ This] will connect you with support for the guide via the STEP Forums.
[https://discord.gg/xj7JcZ7SUPPORT DISCORD:] You can check out our dedicated Discord channel [https://discord.gg/xj7JcZ7 Here]
[http://wiki.step-project.com/User:DarkladyLexy/Lexys_LOTD_SE_Changelog Changelog:] You can review the version changes to the guide by clicking [http://wiki.step-project.com/User:DarkladyLexy/Lexys_LOTD_SE_Changelog Here]
[https://trello.com/b/V4o4FPSl/lexys-legacy-of-the-dragonborn-special-edition-suggested-mods Testing Trello:] Suggested mods, current testing status, and other information on guide development can be found [https://trello.com/b/V4o4FPSl/lexys-legacy-of-the-dragonborn-special-edition-suggested-mods Here]
[http://wiki.step-project.com/User:DarkladyLexy/Lexys_LOTD_SE Main Guide:] Quick Link to the Main Guide [http://wiki.step-project.com/User:DarkladyLexy/Lexys_LOTD_SE Here]
[https://wiki.step-project.com/User:DarkladyLexy/Lexys_LOTD_SE_Prerequisites Prerequisites Page:] Quick Link to the Prerequisites Page of the guide is [https://wiki.step-project.com/User:DarkladyLexy/Lexys_LOTD_SE_Prerequisites Here]
[https://wiki.step-project.com/User:DarkladyLexy/Lexys_LOTD_SE_Merge_Page Merge Page:] Quick Link to the Merges Page of the guide is [https://wiki.step-project.com/User:DarkladyLexy/Lexys_LOTD_SE_Merge_Page Here]
[https://wiki.step-project.com/User:DarkladyLexy/Lexys_LOTD_SE_Finishing_Line Finishing Line:] Quick Link to the Finishing Line of the guide is [https://wiki.step-project.com/User:DarkladyLexy/Lexys_LOTD_SE_Finishing_Line Here]
[https://wiki.step-project.com/User:DarkladyLexy/Lexys_LOTD_SE_MCM MCM Setup:] Suggested MCM settings for the full guide install can be read [https://wiki.step-project.com/User:DarkladyLexy/Lexys_LOTD_SE_MCM Here]
[https://wiki.step-project.com/User:DarkladyLexy/Lexys_LOTD_Troubleshooting Troubleshooting:] A few quick tips and suggestions for Troubleshooting can be found  [https://wiki.step-project.com/User:DarkladyLexy/Lexys_LOTD_Troubleshooting Here]
[https://wiki.step-project.com/index.php?title=User:DarkladyLexy/Lexys_LOTD_SE_Prerequisites&action=history Revision History:] You can check on text revisions to the guide by clicking [https://wiki.step-project.com/index.php?title=User:DarkladyLexy/Lexys_LOTD_SE_Prerequisites&action=history Here]
 
<div style="text-align: center;"><font size="10" color="#0084FC">Prerequisites Page</font></div>
 
 
==Quick word from Lexy==
Before we get started a quick word from your friendly neighbourhood mad lady
 
Your game MAY APPEAR BROKEN and Loot will not sort correctly until you complete the entire guide.
 
If you add or remove other mods before completing the guide.
 
If you do not carefully read and follow every word of the guide. Do not deviate. Trust the guide!
If you are not willing to teach yourself how to use all of the modding tools used in this guide.
 
Or will only appear to be broken because how much this guide completely changes the game. Read each mod’s Nexus description so you know what you are installing!
 
This guide is unlike any other guide because it has many custom patches to make hundreds of mods work together. You must be successful in following the warnings above if you want to have a properly working game.
 
Trust in the madness that is Darkladylexy...
 
== Official Bethesda Content ==
* [http://store.steampowered.com/agecheck/app/489830/ Skyrim Special Edition] v1.5.80
* [https://bethesda.net/en/dashboard Creation Kit] v2.0
 
=== Steam Overlay ===
The Steam Overlay is known to cause issues while playing Skyrim Special Edition it is advised to disable it; to do this perform the following:
# Load <span style="color:Gold">Steam.</span>
# In the '''Tool bar''' at the top of the left hand side '''Click''' <span style="color:Gold">Steam.</span>
# In the Dropdown menu '''Click''' <span style="color:Gold">Settings.</span>
# Then in the popup box find where it says <span style="color:Gold">In-Game.</span>
# Uncheck <span style="color:Gold">Enabled the Steam overlay while in-game</span> then click <span style="color:Gold">OK.</span>
 
Alternatively if you would just like to disable this for Skyrim Special Edition you may:
# Load <span style="color:Gold">Steam.</span>
# '''Click''' <span style="color:Gold">LIBRARY.</span>
# On your '''Games''' list look for <span style="color:Gold">The Elder Scrolls V: Skyrim Special Edition</span> and '''Right Click'''.
# In the Dropdown menu '''Click''' <span style="color:Gold">Properties</span>.
# Then in the popup box '''Uncheck''' <span style="color:Gold">Enable the Steam Overlay while in-game</span>.
 
== Configure Skyrim ==
 
Before we can actually start doing any modding, we need to setup Skyrim Special Edition first so we have a starting base to work from.
 
Start by opening Steam: then perform the following steps in order:
 
Start The Elder Scrolls V: Skyrim Special Edition through the Steam context menu to open the default Skyrim Special Edition launcher.
# Click <span style="color:Gold">"Options"</span>.
# Click the <span style="color:Gold">[Ultra]</span> push-button.
# Set <span style="color:Gold">"Aspect Ratio"</span> and <span style="color:Gold">"Resolution" </span>through the drop down box. Set these to the monitors optimal resolution.
# Set <span style="color:Gold">"Antialiasing"</span> to Off through the drop down box. This is in preparation for the ENB Install.
# Set <span style="color:Gold">"Full Screen Mode"</span> by making sure <span style="color:Gold">Windowed Mode</span> is <span style="color:Gold">Unticked</span>.
# Click the <span style="color:Gold">[OK]</span> button to close and save.
 
We have just set Skyrim Special Edition up to a base to work on. We'll tweak this when we run the <span style="color:Gold">BethINI </span>tool later in the guide.
 
== Configure The Creation Kit ==
{{Notice Small|text=If you use Windows Defender Firewall and find yourself crashing while trying to launch the Creation Kit for the very first time. Try adding an outbound rule in Windows Defender Firewall for Creation Kit }}
[https://www.youtube.com/watch?v=J-Sea_pAxlo Creation Kit SE Tutorial (Installation) by Darkfox127]
 
The Creation Kit is a valuable tool for Skyrim Special Edition as it allows users to create and/or edit mods. It can be used to fix and change things not possible with the other 3rd party tools. Similar to Skyrim Special Edition, the Creation Kit does not have default ini files until it is started for the first time and requires some basic setup to work properly for the purpose of this guide.
 
For the purpose of this guide the Creation kit will be required for proper mod conversion.
 
# Download and install [http://download.cdp.bethesda.net/BethesdaNetLauncher_Setup.exe Bethesda.net Launcher].
# Run the Launcher and sign in (create an account if you don't have one).
# Users should see the grey "Creation" icon on the left. Click on it and install.
# Users should now <span style="color:Gold">launch</span> the CK, choosing <span style="color:Gold">YES</span> when asked to extract the scripts, and close the program.
There are a few edits that need to be made before you can use the CK to port mods.
# Download the premade <span style="color:Gold">CreationKitCustom.ini</span> [https://www.dropbox.com/s/xpg5u3s1n7zwjv5/CreationKitCustom.7z?dl=0 here]
# Extract it to <span style="color:Gold">Steam\steamapps\common\Skyrim Special Edition</span>
# Once the Creation Kit is installed use [http://www.mediafire.com/file/x7dgot1r3z1u8p8/CreationKit_1_5_3.7z/file THIS] replacer this will Roll the Creation Kit back to v1.5.3 so you can use SSE Creation Kit Fixes.
 
These settings will remain set for each subsequent run. These settings have accomplished the following:
* Setup the ini files for multiple master loads and to properly load DLC content.
 
{{Notice Small|text=The Scripts archive in the DATA folder can remain after the extraction.}}
 
====<span style="color:cyan">[SSE CreationKit Fixes]</span>====
<div style="border-left:medium solid #14ff17; padding-left:3px;">
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div>{{User:Kesta/flare|Tool}} [https://www.nexusmods.com/skyrimspecialedition/mods/20061 SSE CreationKit Fixes] - v2.1 - by Nukem
 
<div style="margin-left: 10px;">
'''Files to download''' :
* <span style="color: #d0eb50">'''MAIN FILES'''</span> - ''CK64Fixes Release 2.1''
</div>
</div>
 
Special Installation: <span style="color:Magenta">Manually extract the mod and place in the main Skyrim Special Edition Directory Folder</span>
 
Mod notes: Various patches and bug fixes for the Creation Kit to make life easier.
 
<span style="color:Orange">Idiot Check:</span> Make sure you have v1.5.3 of the Creation Kit
 
== Script Extenders ==
 
====<span style="color:cyan">[Skyrim Script Extender]</span>====
<div style="border-left:medium solid #14ff17; padding-left:3px;">
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div>{{User:Kesta/flare|Tool}} [http://skse.silverlock.org/ Skyrim Script Extender] - v 2.0.16 - by ianpatt, behippo, scruggsywuggsy the ferret, and purple lunchbox
<div style="margin-left: 10px;">
'''Files to download''' :
 
* <span style="color: #d0eb50">'''MAIN FILES'''</span> - ''Current SE build 2.0.16 (runtime 1.5.80): 7z archive''
</div>
</div>
 
Install only these files to the main ''Skyrim Special Edition'' folder at this time:
* skse64_1_5_80.dll
* skse64_loader.exe
* skse64_steam_loader.dll
 
{{Notice Small|text=Do NOT install the script files yet. These will be installed later as part of the [[#Create The Lexy's LOTD SE Profile|''Create The Lexy's LOTD SE Profile'']] section. Do not delete the downloaded archive.}}
 
SKSE is absolutely essential. It extends the scripting capacity of the game to allow mods to do things that would not normally be doable in the base Skyrim Engine. Many Mods depend upon it.
 
== Tools ==
====<span style="color:cyan">[7-Zip]</span>====
<div style="border-left:medium solid #14ff17; padding-left:3px;">
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div>{{User:Kesta/flare|Tool}} [http://www.7-zip.org/download.html 7-Zip] - v19.00
 
<div style="margin-left: 10px;">
'''Files to download''' :
* <span style="color: #d0eb50">'''MAIN FILES'''</span> - ''7-Zip for 64-bit Windows x64 (Intel 64 or AMD64)''
</div>
</div>
 
====<span style="color:cyan">[LOOT]</span>====
{{Notice Small|text=Is is advised to run LOOT Once Outside of Mod Organizer 2 and sort your Load Order this will make sure the Masterlist updates properly}}
<div style="border-left:medium solid #14ff17; padding-left:3px;">
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div>{{User:Kesta/flare|Tool}} [https://github.com/loot/loot/releases/tag/0.14.5 LOOT] - v0.14.5 - by WrinklyNinja et al
 
<div style="margin-left: 10px;">
'''Files to download''' :
* <span style="color: #d0eb50">'''MAIN FILES'''</span> - ''LOOT.Installer.exe''
</div>
</div>
 
Mod notes: The programs allow you to sort and optimize your Load Order.
 
Special Installation: <span style="color:Magenta">Once LOOT is installed, you need to sort your plugins outside of MO at least once so everything updates before setting up some Mod Groups that will be used throughout this guide.  These groups are created by:</span>
 
====LOOT Creating Mod Groups====
# Run LOOT
# Navigate to the 3 dots in the far right of the interface.
# Select Open Group Editor.
# In the Add a new group box Add “Merge Patches”
# Left-click the node and Drag the line with the arrow and link  “Late Loaders” to “Merge Patches” (Merge Patches should turn green)
# In the Add a new group box Add “NPC Retextures”
# Left-click the node and Drag the line with the arrow and link  “Merge Patches” to “NPC Retextures” (NPC Retextures should turn green)
# In the Add a new group box Add “Conflict Resolution”
# Left-click the node and Drag the line with the arrow and link “NPC Retextures” to "Conflict Resolution" (Conflict Resolution should turn green)
# Now Left click the node and Drag the line with the arrow and link “Conflict Resolution” to Leveled List Modifiers (Conflict Resolution should turn grey)
# In the Add a new group box Add “Arthmoor's Villages”.
# Left click on the "Low Priority Overrides"  node and Drag the line with the arrow and link “Low Priority Overrides” to "Arthmoor's Villages" (Arthmoor's Villages should turn green)
# Now Left click the "Arthmoor's Villages" node and Drag the line with the arrow and link “ Arthmoor's Villages" to "High Priority Overrides" (Arthmoor's Villages should turn grey)
 
By the end, all the newly Added Groups should be Grey.
 
Watch [https://streamable.com/gj4dn THIS] handy Video to see how to create the Mod Groups.
 
Click [https://imgur.com/ZkYKAyT HERE] to see it all finished.
 
====<span style="color:cyan">[Mator Smash]</span>====
<div style="border-left:medium solid #14ff17; padding-left:3px;">
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div>{{User:Kesta/flare|Tool}} [https://www.nexusmods.com/skyrim/mods/90987 Mator Smash] - 1.0.2 - by Mator
<div style="margin-left: 10px;">
'''Files to download''' :
* <span style="color: #d0eb50">'''MAIN FILES'''</span> - ''Mator Smash Hotfix 2''
</div>
</div>
 
Mod notes: Mator Smash is a tool that generates conflict resolution patches, similar to Wrye Bash's Bashed Patch.
 
====<span style="color:cyan">[SSEEDIT]</span>====
{{Notice Small|text=SSEEdit will create a Cache Folder which will be found in Mod Organizer 2 overwrite I recommend creating a mod out of this and having it active in the left pane this will help speed up SSEEdit load times.}}
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div>{{User:Kesta/flare|Tool}} [https://www.nexusmods.com/skyrimspecialedition/mods/164 SSEEDIT] - v4.0.2 - by ElminsterAU and SSEEdit team
<div style="margin-left: 10px;">
'''Files to download''' :
* <span style="color: #d0eb50">'''MAIN FILES'''</span> - ''SSEEdit 4.0.2''
</div>
</div>
 
Special Installation Instructions: <span style="color:Magenta">Once installed run xEdit perform the following</span>
Load xEdit
<span style="color:Gold">Right Click</span> on any plugin
From the popup menu navigate to <span style="color:Gold">Other</span> than <span style="color:Gold">Left click</span> on <span style="color:Gold">Options</span> a new popup box should appear
<span style="color:Gold">Uncheck Simple Records LAND, NAVI, NAVM, CELL, WRLD (requires restart)</span>
Click <span style="color:Gold">OK</span>
Exit xEdit.
 
Mod notes: This program is an essential Tool that will help with cleaning mods of dirty edits and enable the creation of patches required by this guide.
 
====<span style="color:cyan">[Cathedral Assets Optimizer]</span>====
<div style="border-left:medium solid #14ff17; padding-left:3px;">
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div>{{User:Kesta/flare|Tool}} [https://www.nexusmods.com/skyrimspecialedition/mods/23316 Cathedral Assets Optimizer] - v4.2.6 - by G_k
<div style="margin-left: 10px;">
'''Files to download''' :
* <span style="color: #d0eb50">'''MAIN FILES'''</span> - ''Cathedral Assets Optimizer''
</div>
</div>
 
Mod notes: Cathedral Assets Optimizer is a tool aiming to automate asset conversion and optimization for Skyrim Special Edition.
 
====<span style="color:cyan">[BSArch]</span>====
<div style="border-left:medium solid #14ff17; padding-left:3px;">
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div>{{User:Kesta/flare|Tool}} [https://www.nexusmods.com/newvegas/mods/64745? BSArch] - v0.6 - by zilav
<div style="margin-left: 10px;">
'''Files to download''' :
* <span style="color: #d0eb50">'''MAIN FILES'''</span> - ''BSArch''
</div>
</div>
 
Special Installation Instructions:
* Download the archive Manually.
* Extract bsarch.exe to Cathedral Assets Optimizer\resources Folder
 
Mod notes: A command line tool for packing and unpacking Bethesda archives.
 
====<span style="color:cyan">[Wrye Bash]</span>====
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div>{{User:Kesta/flare|Tool}} [https://www.dropbox.com/sh/iazpayeexiyazeh/AAAbGeVHrlIksp2AFgI4w48Oa?dl=0&preview=Wrye+Bash+307.201905311918+-+Standalone+Executable.7z Wrye Bash] - Wrye Bash  307.201905311918 - by Wrye Bash Team
'''Files to download''' :
* <span style="color: #d0eb50">'''MAIN FILES'''</span> - ''Wrye Bash 307.201905311918 - Standalone Executable.7z''
</div>
 
Special Installation: <span style="color:Magenta">Manually extract the Mopy folder from Wrye Bash and install it to the main Skyrim Special Edition directory. Windows 7 users also need to create a Docs Folder in Skyrim Special Edition\Data</span>.
 
Mod notes: The function of this tool is to manage mods and create Bashed Patches. Bashed Patches merge the leveled lists from the installed mods and has some limited functionality to merge mods and tweak game values. For the purposes of this guide, only the Bashed Patch functionality will be used.
 
====<span style="color:cyan">[zEdit]</span>====
<div style="border-left:medium solid #14ff17; padding-left:3px;">
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div>{{User:Kesta/flare|Tool}} [https://github.com/z-edit/zedit/releases/tag/0.6.4 zEdit] - Alpha Release v0.6.4 - by Mator
<div style="margin-left: 10px;">
'''Files to download''' :
* <span style="color: #d0eb50">'''MAIN FILES'''</span> - ''zEdit_v0.6.4_-_Portable_x64.7z''
</div>
</div>
 
Mod Notes: This tool is similar to SSEEdit.
 
==xEdit Scripts==
====<span style="color:cyan">[MXPF - Mator's xEdit Patching Framework]</span>====
 
{{User:Kesta/ModInstructions
|MXPF - Mator's xEdit Patching Framework|http://www.nexusmods.com/skyrim/mods/68617/?|1.1.0|Mator
|flare={{User:Kesta/flare|Tool}}
|{{User:Kesta/NexusDownload
|name=Files to download
|MAIN=MXPF-a}}
}}
 
Mod notes: This mod add a framework to xEdit that other scripts can use.
 
Special installation: <span style="color:gold">Download MANUALLY and install the Edit scripts folder into SSEEdit base folder.</span>
 
==zEdit Modules==
==== <span style="color:Cyan">Experience Mod zEdit Patcher</span> ====
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [https://www.nexusmods.com/skyrimspecialedition/mods/23589?t Experience Mod zEdit Patcher] - V1.1 - by mtreis86
<div style="margin-left: 10px;">
'''Files to download''' :
 
* <span style="color: #d0eb50">'''MAIN FILES'''</span> - ''ExperiencePatcher''
</div>
</div>
 
Special Installation: <span style="color:Magenta">Extract experiencePatcher into the  'modules' subdirectory of zEdit.</span>
 
Mod Notes: This mod adds compatibility to Experience so the kills function will work on all NPCs.
 
==== <span style="color:Cyan">[UPF No Dragon LODs Patcher]</span> ====
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [https://www.nexusmods.com/skyrimspecialedition/mods/13541 UPF No Dragon LODs Patcher] - V1.0 - by Hishy
<div style="margin-left: 10px;">
'''Files to download''' :
 
* <span style="color: #d0eb50">'''MAIN FILES'''</span> - ''hishy-no-dragon-lods''
</div>
</div>
 
Special Installation: <span style="color:Magenta">Extract hishy-no-dragon-lods into the  'modules' subdirectory of zEdit.</span>
 
Mod Notes: This mod applies the No Dragon LODs effect.
 
==== <span style="color:Cyan">[hishy-npc-enchant-fix]</span> ====
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [https://www.nexusmods.com/skyrimspecialedition/mods/13543 hishy-npc-enchant-fix] - V1.3 - by Hishy and Mator
<div style="margin-left: 10px;">
'''Files to download''' :
 
* <span style="color: #d0eb50">'''MAIN FILES'''</span> - ''hishyNpcEnchantFix''
</div>
</div>
 
Special Installation: <span style="color:Magenta">Extract hishyNpcEnchantFix into the  'modules' subdirectory of zEdit.</span>
 
Mod Notes: This mod is a simple port of ASIS' NPC Enchant Fix that will work with zEdit.
 
==== <span style="color:Cyan">[UPF Opposite Animation Disabler]</span> ====
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [https://www.nexusmods.com/skyrimspecialedition/mods/18281 UPF Opposite Animation Disabler] - V1.1.2 - by Qudix
<div style="margin-left: 10px;">
'''Files to download''' :
 
* <span style="color: #d0eb50">'''MAIN FILES'''</span> - ''oppositeAnimationDisabler''
</div>
</div>
 
Special Installation: <span style="color:Magenta">Extract oppositeAnimationDisabler into the  'modules' subdirectory of zEdit.</span>
 
Mod Notes: A Unified Patching Framework (UPF) patcher that disables the 'Opposite Gender Anim' flag on all affected NPCs.
 
==== <span style="color:Cyan">[UPF Cell Encounter Level in Name Patcher]</span> ====
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [https://www.nexusmods.com/skyrimspecialedition/mods/13542? UPF Cell Encounter Level in Name Patcher] - v2.0 - by hishutup
<div style="margin-left: 10px;">
'''Files to download''' :
 
* <span style="color: #d0eb50">'''MAIN FILES'''</span> - ''hishyCellEncounters''
</div>
</div>
 
Special Installation: <span style="color:Magenta">Extract hishyCellEncounters into the  'modules' subdirectory of zEdit.</span>
 
Mod Notes: This mod adds the Encounter Zone's level to the text you see before you enter the zone.
 
==== <span style="color:Cyan">[UPF Khajiit Ears Show Patcher]</span> ====
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [https://www.nexusmods.com/skyrimspecialedition/mods/13544 UPF Khajiit Ears Show Patcher] - V1.0 - by Hishutup
<div style="margin-left: 10px;">
'''Files to download''' :
 
* <span style="color: #d0eb50">'''MAIN FILES'''</span> - ''hishy-khajiit-ears-show''
</div>
</div>
 
Special Installation: <span style="color:Magenta">Extract hishy-khajiit-ears-show into the  'modules' subdirectory of zEdit.</span>
 
Mod Notes: This mod will allow all Khajiit to show their ears when wearing helmets.
 
==== <span style="color:Cyan">zEdit patchers warehouse.</span> ====
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [https://www.nexusmods.com/skyrimspecialedition/mods/23254? zEdit patchers warehouse.] - V1.0 - by Bystander
<div style="margin-left: 10px;">
'''Files to download''' :
 
* <span style="color: #d0eb50">'''MAIN FILES'''</span> - '' zedit-spell-absorb-fix''
* <span style="color: #d0eb50">'''MAIN FILES'''</span> - ''zedit-visual-transfer''
* <span style="color: #d0eb50">'''MAIN FILES'''</span> - ''zedit-water-damage''
</div>
</div>
 
Special Installation: <span style="color:Magenta">Extract zedit-spell-absorb-fix, zedit-visual-transfer, zedit-water-damage into the  'modules' subdirectory of zEdit.</span>
 
Mod Notes: This mod is a small collection of zEdit Patchers.
 
==Microsoft Visual C++ Redistributable for Visual Studio 2017==
 
====<span style="color:cyan">[Microsoft Visual C++ Redistributable for Visual Studio 2017]</span>====
<div style="border-left:medium solid #14ff17; padding-left:3px;">
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div>{{User:Kesta/flare|Tool}} [https://support.microsoft.com/en-gb/help/2977003/the-latest-supported-visual-c-downloads Microsoft Visual C++ Redistributable for Visual Studio 2017] - v 32-bit and 64-bit - by Microsoft
<div style="margin-left: 10px;">
 
'''Files to download''' :
* <span style="color: #d0eb50">'''Other Tools and Frameworks'''</span> - ''Microsoft Visual C++ Redistributable for Visual Studio 2017 x64''
* <span style="color: #d0eb50">'''Other Tools and Frameworks'''</span> - ''Microsoft Visual C++ Redistributable for Visual Studio 2017 x86''
</div>
</div>
 
Mod Notes: this Tool is required for Mod Organizer 2 to function properly
 
==Mod Manager==
{{Notice|text=The paid for version of [https://www.ccleaner.com/ ccleaner] is known to break Mod Organizer 2's [http://wiki.step-project.com/Guide:Mod_Organizer_Advanced#The_virtual_filing_system/ Virtual Filing System (VFS)].  Unchecking the 'windows event logs' option under ccleaner's advanced tab will help ensure this doesn't happen. Also make sure the Profile Folder Remains in the same location of Mod Organizer 2 as all the base files}}
====<span style="color:cyan">[Mod Organizer 2]</span>====
<div style="border-left:medium solid #14ff17; padding-left:3px;">
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [https://www.nexusmods.com/skyrimspecialedition/mods/6194/ Mod Organizer 2] - v2.2.0 - by Tannin
<div style="margin-left: 10px;">
'''Files to download''' :
* <span style="color: #d0eb50">'''MAIN FILES'''</span> - ''Mod Organizer 2 (Archive)''
</div>
</div>
 
Mod notes: This is the tool we'll actually be using to download, install and manage the mods. Don't worry if it looks daunting, we'll set you right shortly.
 
===Installing Mod Organizer 2===
{{Warning|text='''MO2 should be installed in Portable Mode'''}}
Once Mod Organizer 2 is downloaded some manual setup is required suggest watching [https://www.youtube.com/watch?v=3CE6xpIp3Ys this] to familiarize yourself installation procedure (Skip to 10:27):
# Create a new folder called <span style="color:Gold">Mod Organizer 2 - Lexys LOTD SE</span> (or something you would Recognize easily) in the <span style="color:Gold">'''Root'''</span> of a Drive (so you have some like <span style="color:Gold">E:\Mod Organizer 2 - Lexys LOTD SE</span>).
# Extract the contents of the downloaded Zip file to the folder created in Step 1
#  Run ModOrganizer.exe
# A popup box should appear, asking you to "choose an Instance" pick '''Portable'''
# A 2nd popup should appear; from the drop-down menu pick '''Skyrim Special Edition'''
# A 3rd popup should appear asking if you want to see the tutorial.  Those who are new to Mod Organizer 2 should select '''Yes'''.  Those who are very familiar with it should Select '''No'''.
# A 4th popup should appear stating that 'Mod Organizer is not set up to handle nxm links.  Associate it with nxm links?'  The recommended response is '''Yes''', as this will allow Mod Organizer 2 to handle Nexus file links. 
 
Congratulations Mod Organizer 2 is installed.  Now we need to configure it properly.
 
<span style="color:Orange">Idiot check make sure you don't move your mods folder out of Mod Organizer 2 base folder</span>
 
=== Configuring Mod Organizer 2 ===
Now that Mod Organizer 2 is installed to setup up correctly
 
* From the toolbar click the Spanner and screwdriver icon.
* Under the Nexus tab make sure the '''Automatically login to Nexus''' is '''Ticked'''
* Input your Nexus User Name and Password.
* Click OK
 
{{Notice Small|text=If you're installing onto a smaller SSD for example and are short for space consider changing your Downloads location to a larger hard drive. To do this, make a folder on the hard drive named <span style="color:Gold">'Skyrim Mod Downloads'</span> or similar. Then on the <span style="color:Gold">[Path]</span> tab of MO2 click the box labelled <span style="color:Gold">"Downloads"</span> and point the Downloads directory option to the folder you just made. I suggest not changing any of the other "Paths".}}
Congratulations Mod Organizer 2 should be properly configured. Next, we need to set up a base profile.
 
=== Mod Organizer 2: Base Profile Creation ===
Now the Mod Organizer 2 is installed and configured correctly, we need to create a Base Profile to work from.
# Click the <span style="color:Gold">[Configure Profiles]</span> button at the top of the window. The icon looks like an id card.
# Click <span style="color:Gold">[Create] and type <span style="color:Gold">"Vanilla Skyrim SE" </span>in the text box.
# Verify that <span style="color:Gold">"Default Game INI Settings" </span>is unchecked then click [OK]. The <span style="color:Gold">"Vanilla Skyrim SE"</span> profile will appear in the list.
# Exit from the Configure Profiles window and change to the newly create Profile.
# Reopen Configure Profiles window and the Select the <span style="color:Gold">"Default" </span>profile and click <span style="color:Gold">[Remove]</span>. Select <span style="color:Gold">[Yes] </span>when prompted.
# Close the dialogue by clicking <span style="color:Gold">[Close]</span>.
# Verify that <span style="color:Gold">"Vanilla Skyrim SE" </span>is the currently selected profile in the "Profile" drop-down above the left-pane of the Mod Organizer window.
 
=== Setting up Base Tools for Mod Organizer 2 ===
Now to setup the tool's UI and other such settings. Follow the steps below
 
{{Notice Small|text=Some extenders and tools such as SKSE, Skyrim, Skyrim Launcher, LOOT and the Creation Kit should appear already configured in the list that will pop up. To configure the remaining tools, perform the following: }}
# Click the <span style="color:Gold">[Executables]</span> button at the top of the main Mod Organizer window. The icon looks like a pair of cogs.
# In the <span style="color:Gold">"Title"</span> text box type "SSEEdit".
# In the <span style="color:Gold">"Binary"</span> text box type <span style="color:Gold"><SSEEdit Path>\SSEEdit.exe</span> or select it using windows explorer by pressing the [...] button.
# Do not select any of the optional check boxes.
# Click the <span style="color:Gold">[Add]</span> button. SSEEdit should appear in the list.
# It is advised to add a second Instance of SSEEdit to MO2 Executables by repeating the process above call this second instance <span style="color:Gold">SSEEDIT - Quick Auto Clean</span>
# In the Arguments field add <span style="color:Gold">-quickautoclean</span>
# Repeat this process for <span style="color:Gold">Mator Smash</span>, <span style="color:Gold">Wrye Bash</span> and <span style="color:Gold">zEdit</span>, replacing the appropriate fields then close the dialogue by clicking [Close].
 
{{Notice Small|text=What this step has done is added the tools you'll use as part of the modding process as executables that can be run through Mod Organizer. Most of the tools we'll use will need to be run through Mod Organizer to work correctly. This is so the tools can 'see' the virtual file system Mod Organizer sets up. }}
 
Next we'll fix the default left pane order, which is scrambled from how it should look. Drag and drop the files in the left pane until they look like this:
 
  * Dawnguard
  * HearthFires
  * Dragonborn
 
We now need to run LOOT to organize the right pane so it depicts the correct order also. Perform the following steps:
 
# Select <span style="color:Gold">LOOT </span>from the drop-down list of executables.
# Click the <span style="color:Gold">[Run]</span> button
# Towards the top right-hand corner is an icon that looks like 3 horizontal lines. Mousing over it shows it's for 'Sort Plugins'. Click it.
# LOOT will now download any updates to its master list file and compare the files it sees to this master list file.  LOOT will display warning messages about the ITMs and deleted references the 3 Bethesda ESMs contain.  Do not worry about them at this time.  They will be dealt with later, in the <span style="color:Gold">Clean the Bethesda ESM's</span> step.
# The calculated load order is then displayed. Click <span style="color:Gold">'Apply'</span> to accept this order. If no changes are necessary there may not be an 'Apply' option as no changes are needed.
# Close Loot using the Red X.
 
This process has loaded LOOT via Mod Organizer. This enables LOOT to act upon any and all of the .ESM and .ESP files in Mod Organizer's virtual file system. It compares what files it sees to the Master-List of all .ESM and .ESP files and suggests tweaks as required. Some files need to load before others or after others for their effects to be fully noticeable. LOOT helps this to happen. If you look at the Right pane of Mod Organizer now, you should notice that the files are in the same order that you just sorted them into on the Left pane, with Skyrim.esm and Update.esm above them. This is the correct formation.
 
This process has enabled the <i>Dawnguard, HearthFires,</i> and <i>Dragonborn</i> DLCs for use in the game.
 
Congratulations Mod Organizer 2 Base Profile should now be properly set up. Next, we need to set up a Modding Profile.
 
=== Creating Legacy Of The Dragonborn: Special Edition Profile  ===
 
We've made a Vanilla Skyrim profile. This means you can play vanilla unmodded Skyrim via Mod Organizer at a single mouse click. Now we'll make the profile with which we'll mod Skyrim. This is how we proceed:
 
* Click the <span style="color:Gold">[Configure Profiles]</span> icon at the top of the main Mod Organizer window. The icon looks like an id card.
* Select <span style="color:Gold">"Vanilla Skyrim SE"</span> then click [Copy].
* Type <span style="color:Gold">"Legacy Of The Dragonborn - Special Edition"</span> in the text box and hit [OK].
 
A couple of points to be made here: Firstly, when you make a new profile, Mod Organizer makes new copies of Skyrim.ini and SkyrimPrefs.ini. If and when you make ini files changes, you will be making them to THESE files. Secondly, we installed the base three files of Skyrim Script Extender (SKSE) earlier, but didn't install the script files. We will do this now to show how to install a mod via Mod Organizer. Ensure you have your newly made profile active and then perform the following steps:
 
* Click the small CD and Box icon adjacent to the <span style="color:Gold">"Search nexus network for more mods"</span> drop-down and select <span style="color:Gold">"Install Mod..."</span>.
* Navigate to the downloaded SKSE archive and click <span style="color:Gold">[Open]</span>.
* Replace the default text, if any, in the <span style="color:Gold">"Name"</span> text box with <span style="color:Gold">"SKSE Scripts"</span>. This is the name that will be displayed in the left pane post-installation.
* In the file tree, navigate to the <span style="color:Gold">"Data"</span> folder inside the archive, right-click and select <span style="color:Gold">"Set Data Directory"</span>. Only the Scripts folder should be visible and checked.
* Click [OK].
 
The mod will now be displayed with an empty check box in the mod window. This mod is now installed but not yet enabled for use by the game. Also, note that Mod Organizer does not have a version number or category set for this mod. To resolve this, perform the following:
 
* Right-click the mod and select <span style="color:Gold">"Information..."</span>. (Alternatively, double click the mod name.)
* In the <span style="color:Gold">"Categories"</span> tab, check the box next to <span style="color:Gold">"Utilities"</span> to add that category to this mod.
* In the <span style="color:Gold">"Nexus Info"</span> tab, set the version number to the installed SKSE version number but set the Mod ID to -1.
 
This has set the proper version number and category for this mod. The colour of the text also indicates that SKSE is not available on the Nexus. Look at the <span style="color:Gold">[File Tree]</span> tab to see the contents of the folder that will be virtually placed inside the Skyrim/Data folder. Note the meta.ini file is shown which Mod Organizer uses to store all the related data for the mod and it will not be visible to the game when executed.
 
{{Notice Small|text=Any mods downloaded directly into Mod Organizer from the Nexus will have one or more of the data fields automatically filled based on Nexus server-provided information.}}
 
* Click <span style="color:Gold">[Close]</span> to save and exit the window.
 
Mods version numbers that can be verified by the Nexus will be either Green(Current+) or Red(Out Of Date). To make the mod visible to the game:
 
* Check the box adjacent to the mod name.
 
The files located inside this mod folder will now be visible to any programs executed through Mod Organizer as if they were placed inside of the Skyrim/Data folder. Any conflicts are handled by Mod Organizer in priority order (higher priority overwrites lower priority). Give this a try now:
 
* Select <span style="color:Gold">"SKSE"</span> in the drop down above the right pane then click <span style="color:Gold">[Run]</span>.
 
This will execute the game through Mod Organizer using the SKSE_Loader.exe. The Mod Organizer window will close as SKSE is automatically configured to do so. At this point, SKSE is now properly installed with all included script functionality. There is also a way to check you have SKSE loaded and working:
 
* When the game loads to the menu, open the console. This is usually one by pressing the key directly above the [Tab] key. It's often the ` or ~ key. This will open a small command prompt in the lower left corner. It may be hard to see but it should be there. Type the command <span style="color:Gold">"getskseversion"</span> without the quotes. It should give output as to the version you have installed. If it's anything other than 2.0.16 then recheck the original SKSE install and the scripts install just performed.
 
Exit the game, and if needed ensure SKSE is correct again after checking install. Do not continue until you're sure SKSE is correctly installed.
 
We've now set up the profile we wish to install mods too. We've also set up a Vanilla Profile. Either a modded game or the vanilla game can be played just by changing the profile. Additionally, should you wish to make any other profile, you can simply copy that Vanilla Skyrim profile, rename it and start with that new profile.
 
== Mod Organizer 2 Plugins ==
 
==== <span style="color:Cyan">[Merge Plugins Hide]</span> ====
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [https://github.com/deorder/mo2-plugins Merge Plugins Hide] - by deorder
<div style="margin-left: 10px;">
'''Files to download''' :
 
* <span style="color: #d0eb50">'''MAIN FILES'''</span> - ''Merge Plugins Hide''
</div>
</div>
 
Special Installation:
 
Setup:
Extract everything except '''LICENSE and README.md''' to your Mod Organizer 2 plugins directory.
Load Mod Organizer 2 and press the Screw Driver and Spanner Icon.
Navigate to the Plugins Tab
Scroll down until you find Merge Plugins Hide
In the Right hand box change '''hide type''' to '''optional'''. NOTE: Make sure to put '''optional''' and NOT '''Optional''', otherwise it will not hide plugins correctly.
Click OK.
 
Merge Plugins Hide is now set up and will move merged plugins to the optional directory within Mod Organizer 2. It can be accessed via the Puzzle icon within Mod Organizer 2.
 
Mod Notes: This is a Plugin for Mod Organizer 2 that allows you to hide Plugins easier after they have been merged.
 
== Clean the Bethesda ESM's ==
{{Notice Small|text=Make sure you have set a second instance of SSEEdit in Mod Organizer 2 Executables before you start the clean process}}
 
With profiles now set up properly, it is time to begin modding some vanilla game files. To increase stability, SSEEdit will be used to clean ITMs and UDRs from Bethesda 's ESMs. This improves compatibility between the various DLCs and lessens the chance of instability in Skyrim. Perform the following:
 
Before we start cleaning the ESMs we need to back up the originals, navigate to Skyrim Special Edition\Data folder and backup the following:
* Update.esm
* Dawnguard.esm
* HearthFires.esm
* Dragonborn.esm
 
Once the original ESMs are backed up we can start the cleaning process:
 
* Start Mod Organizer.
* Select "SSEEdit" from the drop-down above the right pane and click [Run] making sure it's the one with -quickautoclean set.
* Right-click inside the file listing and select "None".
* Check the box adjacent to Update.esm and click [OK].
* SSEEdit will now automatically run through the cleaning process. Wait until you see the message "Quick Clean mode finished".
* Once you see the message "Quick Clean mode finished" click the [X] on the title bar to close SSEEdit.
 
Update.esm has now been cleaned, meaning that any improperly removed records or edited records that were identical to the base Skyrim.esm file have been fixed.
 
Repeat the process above for all of the DLC ESMs in order selecting only one at a time. Do NOT attempt to clean Skyrim.esm itself.
 
<span style="color: gold">Manual SSEEdit Cleaning For Dawnguard.esm Also Required:</span>
Open SSEEdit and load only <span style="color: gold">Dawnguard.esm</span>
Once loaded '''Left click''' and open <span style="color: gold">CELL</span> > <span style="color: gold">Block 5</span> > <span style="color: gold">Sub-Block 3</span> > select <span style="color: gold">00016BCF</span>. Scroll down the view window on the right to find <span style="color: gold">XEZN</span> subrecord referring to <span style="color: gold">RiftenRatwayZone [ECZN:0009FBB9]</span>. '''Right click''' and select Remove.
Next '''Left click''' and open <span style="color: gold">CELL</span> > <span style="color: gold">Block 2</span> > <span style="color: gold">Sub-Block 1</span> > select <span style="color: gold">0001FA4C</span>. '''Right click''' and select Remove.
Last '''Left click''' and open <span style="color: gold">CELL</span> > <span style="color: gold">Block 8</span> > <span style="color: gold">Sub-Block 1</span>. '''Right click''' and select Remove.
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
 
Once you have finished the cleaning process Navigate to Mod Organizer 2/mods folder and create new folder called '''Cleaned Vanilla ESMs'''
 
Navigate back to your Skyrim Special Edition '''DATA''' folder and Cut and Paste these files:
 
* Update.esm
* Dawnguard.esm
* HearthFires.esm
* Dragonborn.esm
Into the newly created '''Cleaned Vanilla ESMs''' Inside MO2/Mods folder.
 
Once you have cleaned and created a mod from the '''Cleaned ESM''' you can restore the original '''UNCLEANED'' ones backed earlier to the '''DATA''' folder.
 
This preserves an absolutely clean Skyrim/Data directory and also allows our modded profile to run with the modified, cleaned vanilla ESM files. To finish up the cleaning, perform the following:
 
* Start Mod Organizer.
* Verify the "Legacy Of The Dragonborn - Special Edition" profile is the currently selected.
* Drag the newly created mod "Cleaned Vanilla ESMs" Above the "SKSE Scripts" mods in the left pane and activate it by checking the box.
 
To recap the current set up:
 
* Running Skyrim through Steam results in a completely vanilla experience.
* Running the "Vanilla Skyrim" profile through Mod Organizer with "Skyrim" selected in the drop-down results in a completely vanilla experience.
* Running the "Legacy Of The Dragonborn - Special Edition" profile through Mod Organizer with "SKSE" selected in the drop-down results in a SKSE enabled experience using the cleaned base ESM files.
 
So, now to start your modified game, always start Mod Organizer, select SKSE and press [RUN].
 
==BethINI==
 
====<span style="color:cyan">[BethINI]</span>====
<div style="border-left:medium solid #14ff17; padding-left:3px;">
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div>{{User:Kesta/flare|Tool}} [https://www.nexusmods.com/skyrimspecialedition/mods/4875 BethINI] - v3.2 - by DoubleYou
<div style="margin-left: 10px;">
'''Files to download''' :
* <span style="color: #d0eb50">'''MAIN FILES'''</span> - ''BethINI''
</div>
</div>
 
Mod notes: This program was created by DoubleYou (The S.T.E.P. resident INI Master). BethINI (pronounced "Bethany") is an attempt to restore decency to the INI configuration files for games created by Bethesda.
 
Recommended Setting:
# Run BethINI.exe '''<span style="color:Gold">Outside of MO and make sure it is closed otherwise changes wont take effect</span>'''
# Mod Organizer users should go to the Setup tab within BethINI and select the profile they wish to use via the ''INI Path'' setting. Your profiles should be autodetected.
# Under the Basic tab '''''Click''''' the '''<span style="color:Gold">DEFAULT BUTTON</span>'''. This will refresh your INI files to the default settings for your system, with minimal tweaks.
# Under the Basic tab '''''Click''''' the '''<span style="color:Gold">HIGH PRESET</span>'''.
# Under the Basic tab '''''Make sure''''' the '''<span style="color:Gold">BethINI PRESET</span>''' is checked.
# Under the Basic tab '''''Make sure''''' the '''<span style="color:Gold">Recommended Tweaks</span>''' is checked.
# Under the Basic Tab make sure '''''Windowed Mode''''' is '''<span style="color:Gold">CHECKED</span>'''
# Under the Basic Tab make sure '''''Borderless''''' is '''<span style="color:Gold">CHECKED</span>'''
# Under the Basic Tab make sure '''''FXAA''''' is '''<span style="color:Gold">CHECKED</span>'''
# Under the Basic tab make sure '''''Antialiasing''''' is set to '''<span style="color:Gold">NONE</span>'''.
# Under the Basic tab make sure '''''VSync''''' is '''<span style="color:Gold">UNCHECKED</span>'''.
# Under the Basic tab make sure '''''Lock Frame Rate''''' is '''<span style="color:Gold">UNCHECKED</span>'''.
# Under the General tab make sure '''''Intro Logos''''' is '''<span style="color:Gold">UNCHECKED</span>'''.
# Under the General Tab Make sure '''''Post-Load Update Time''''' is '''<span style="color:Gold">2000</span>'''.
# Under the Gameplay Tab Make Sure '''Over-Encumbered Reminder''' is set to '''<span style="color:Gold">60</span>'''.
# Under the Gameplay Tab Make Sure '''NPC Use Ammo''' is '''<span style="color:Gold">CHECKED</span>'''.
# Under the Gameplay Tab Make sure '''''1st Person Arrow Tilt-up Angle''''' is '''<span style="color:Gold">0.7</span>'''.
# Under the Gameplay Tab Make sure '''''3rd Person Arrow Tilt-up Angle''''' is '''<span style="color:Gold">0.7</span>'''.
# Under the Gameplay Tab Make sure '''''1st Person Bolt Tilt-up Angle''''' is '''<span style="color:Gold">0.7</span>'''.
# Under the Interface Tab Make sure '''''Bethesda Modding Platform''''' is '''<span style="color:Gold">UNCHECKED</span>'''
# Under the Interface Tab Make sure '''''Mouse Settings -> Lock Sensitivity''''' is '''<span style="color:Gold">0.0125</span>'''.
# Under the Detail Tab make sure '''''Field of View''''' is set to '''<span style="color:Gold">85.00</span>'''.
# Under the Detail Tab make sure '''''Particles''''' is set to '''<span style="color:Gold">2000</span>'''.
# Under the Detail Tab make sure '''''Depth of Field''''' is '''<span style="color:Gold">CHECKED</span>'''.
# Under the Detail Tab make sure '''''Lens Flare''''' is '''<span style="color:Gold">UNCHECKED</span>'''.
# Under the Detail Tab make sure '''''Reflect Sky''''' is '''<span style="color:Gold">CHECKED</span>'''.
# Under the Detail Tab make sure '''''Ambient Occlusion''''' is set to '''<span style="color:Gold">FULL</span>'''.
# Under the Detail Tab make sure '''''Shadow Resolution''''' is set to '''<span style="color:Gold">2048</span>'''.
# Under the Detail Tab make sure '''''Sun-Shadow Update Time''''' is set to '''<span style="color:Gold">0</span>'''.
# Under the Detail Tab make sure '''''Sun-Shadow Update Threshold''''' is set to '''<span style="color:Gold">2.0</span>.'''
# Under the Detail Tab make sure '''''Improved Shader''''' is '''<span style="color:Gold">UNCHECKED</span>'''.
# Under the View Distance Tab make sure '''''Grass Fade''''' is set to '''<span style="color:Gold">18000</span>.'''
# Under the Visuals Tab make sure '''''Grass Density''''' is set to '''<span style="color:Gold">60</span>.'''
# Under the Visuals Tab make sure '''''Grass Diversity''''' is set to '''<span style="color:Gold">15</span>.'''
# Under the Basic Tab '''''Click the ''<span style="color:Gold">Save and Exit button</span>.
 
==Post BethINI Tweaks==
 
===== <span style="color:cyan">SKSE.ini</span> =====
 
The first step to editing the SKSE.ini is to create it. Perform the following:
 
* Right-click SKSE Scripts in the Mod Organizer mod list.
* Select "Open In Explorer".
* Create and enter a folder named SKSE.
* Create and open a text file named SKSE.ini. (Make sure you are showing hidden file extensions)
 
Once this file is open to be edited, paste in the following:
 
[General]
ClearInvalidRegistrations=1
[Display]
iTintTextureResolution=2048
 
This enables self-healing of rogue updating scripts in saves.
 
Save and close SKSE.ini then exit explorer.
 
===== <span style="color:Cyan">Skyrim.ini</span> =====
[Display]
fShadowDirectionalBiasScale=0.47 <span style="color:gold">(make sure you have this.) </span>
 
[Grass]
bGrassPointLighting=1
iMaxGrassTypesPerTexure=15 <span style="color:gold">(make sure you have this, and this is NOT a typo.) </span>
iMinGrassSize=60 <span style="color:gold">(make sure you have this.) </span>
 
[SaveGame]
bDisableAutoSave=1 <span style="color:gold">(make sure you add this.) </span>
bAllowScriptedForceSave=0 <span style="color:gold">(make sure you add this.) </span>
bAllowScriptedAutosave=0 <span style="color:gold">(make sure you add this.) </span>
 
===== <span style="color:Cyan">SkyrimPrefs.ini </span> =====
[Controls]
bMouseAcceleration=0
 
[Display]
fInteriorShadowDistance=3000 <span style="color:Gold">(Make sure is this the value)</span>
 
[Grass]
b30GrassVS=0
 
[Main]
bSaveOnPause=0 <span style="color:Gold">(Change existing value)</span>
bSaveOnRest=0 <span style="color:Gold">(Change existing value)</span>
bSaveOnTravel=0 <span style="color:Gold">(Change existing value)</span>
bSaveOnWait=0 <span style="color:Gold">(Change existing value)</span>
 
Due to the heavily modded nature of this guide, it is advised to have autosaves turned off and to create fresh new saves every time and not overwrite old preexisting saves.
 
===== <span style="color:Cyan">SkyrimCustom.ini</span> =====
SkyrimCustom.ini is created by Bethini it basically can be used to overwrite settings placed in Skyrim.ini For the purpose of this guide we will use a blank copy of this file placed in the Legacy Of The Dragonborn - Special Edition Profile that you will use to actually play the game.
 
==xLODGEN==
{{Notice Small|text='''Make sure to Install xLODGEN Outside the main Skyrim SE Directory and the Mod Organizer 2 mods folder'''}}
 
==== <span style="color:Cyan">[xLODGEN]</span> ====
<div style="border-left:medium solid #14ff17; padding-left:3px;">
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [https://mega.nz/#!YVAlhQJb!fU8dN6dKwth4IlfUi0Vd9FIEMUySFRKVqaqHnOO4Wdg xLODGEN] - v Beta 45 - by Sheson
<div style="margin-left: 10px;">
'''Files to download''' :
 
* <span style="color: #d0eb50">'''MAIN FILES'''</span> - ''xLODGen-45''
* <span style="color: #d0eb50">'''OPTIONAL FILES'''</span> - ''[https://mega.nz/#!RVxiWBYA!Uipp7y8vwpPvyRnNRyHoLVT3wFjIEbIdmouMqfsQm60 SSE-Terrain-Tamriel.esm]''
</div>
</div>
 
Special Installation:
 
# Download and install the Optional SSE-Terrain-Tamriel.esm file as a mod in Mod Organizer 2.
# Download the Main xLODGen-45 archive.
# Extract the contents to a new folder called <span style="color:Gold">xLODGEN</span> but DO NOT PUT THE FOLDER INSIDE the main Skyrim SE OR Mod Organizer 2 folder.
# create folder called <span style="color:Gold">SSELODGen_Output</span> At the <span style="color:Gold">ROOT</span> of a Drive
# Once the above is done, open Mod Organizer 2 and add xLODGenx64.exe as an executable.
# In the <span style="color:Gold">Arguments</span> field enter <span style="color:Gold">-sse -o:"<Drive Letter>\SSELODGen_Output" </span>.
for example my path is "E:\SSELODGEN_Output\" and so in arguments: <span style="color:Gold">-sse -o:"E:\SSELODGen_Output"</span>
 
Mod Notes: This is a utility used to generate LOD meshes and textures "exactly" like CK.
 
==DynDOLOD==
==== <span style="color:Cyan">[DynDOLOD Standalone]</span> ====
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [https://mega.nz/#!tJIAxIZK!cs-3GbKdigCbz9FoSdCvyOZXppDPOs_1kOKuNeaAIM4 DynDOLOD Standalone] - v2.67 - by Sheson
<div style="margin-left: 10px;">
'''Files to download''' :
 
* <span style="color: #d0eb50">'''MAIN FILES'''</span> - ''DynDOLOD-Standalone.2.67''
</div>
</div>
 
Special Installation:
 
# Download the archive file.
# Extract the contents to a new folder called <span style="color:Gold">DynDOLOD Special Edition</span>
# Once the above is done, open Mod Organizer 2 and add TexGenx64 and DynDOLODx64 as executables.
# In the <span style="color:Gold">Arguments</span> field enter <span style="color:Gold">-sse</span> for each executable.
 
Mod Notes: This is a utility used to create a mod based on the load order, which adds custom, distant LOD for objects to Skyrim.
 
== zMerge Setup ==
 
In this section we will setup zMerge so that we can create merged mods later on:
# Open <span style="color:Gold">zEdit</span> and select zMerge from the drop-down menu along with the profile you wish to use.
# Press <span style="color:Gold">Start Session</span>.
# Click on the cog in the Upper Right corner and a new popup box should appear.
# Navigate to <span style="color:Gold">Integration Settings</span>.
# Under Mod Manager select <span style="color:Gold">Mod Organizer 2</span>
# Under MO2 Instance select <span style="color:Gold">Portable</span>.
# Under Mod manager path, fill in the file path to where your <span style="color:Gold">main Mod Organizer 2</span> folder is
# Under Mod manager mods path, fill in the file path to where your <span style="color:Gold">Mod Organizer 2 mods</span> folder is (this should be located inside the Mod Organizer 2 main folder)
# Navigate to <span style="color:Gold">Merge Settings</span>.
# Under <span style="color:Gold">Merge Output path</span> fill in the file path to where your <span style="color:Gold">Mod Organizer 2 mods</span> folder is (this should be located inside the Mod Organizer 2 main folder)
# Uncheck "Disable plugins"
# Navigate to <span style="color:Gold">Archive Creation Settings</span>.
# Under <span style="color:Gold">Advanced</span> change <span style="color:Gold">Minimum file per archive</span> to <span style="color:Gold">999999</span>
# Under <span style="color:Gold">Advanced</span> make sure <span style="color:Gold">Create texture archive</span> is <span style="color:Gold">UNCHECKED</span>
# Click <span style="color:Gold">OK.</span>
# You can now close zMerge.
 
Check these pictures on how to set up zMerge if you're having trouble: [https://imgur.com/a/fqKYyWS Here]
 
==Reshade Installation==
{{Notice Small|text='''If you prefer using a ENB you can skip this part and install the ENB Binaries instead Dealers Choice'''}}
====<span style="color:cyan">[Reshade]</span>====
<div style="border-left:medium solid #14ff17; padding-left:3px;">
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [https://reshade.me/ Reshade] - v4.3.0 - by Reshade Team
<div style="margin-left: 10px;">
'''Files to download''' :
* <span style="color: #d0eb50">'''MAIN FILES'''</span> - ''ReShade_Setup_4.3.0''
</div>
</div>
 
Special Installation:
# Download the latest version of ReShade.
# Run the executable and point it to your SkyrimSE.exe.
# On the next page select Direct3D 10+.
# During installation, when asked if you want to download a set of shaders, choose 'yes' and select only: Finesharp.fx, LevelsPlus, LumaSharpen.fx and Vibrance.fx.
# Download the Suggested Reshade preset found below and extract it to your game folder.
# Run Skyrim Special Edition and, when the main menu loads, click the 'Home' key to call the ReShade GUI menu.
# From the 'Home' tab, choose 'BTS ReShade.ini' in the drop-down menu at the top.
# Click the 'Home' key again to close the GUI - you're all set and good to go.
{{Notice Small|text='''If you experience crashes to desktop at this point of your install and are using the older Directx 11, try renaming dxgi.dll in the main Skyrim directory to d3d11.dll'''}}
 
==== <span style="color:Cyan">[BTS - Beautifully Textured Skyrim ReShade Preset]</span> ====
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> <div style="cursor:default; border-radius:2px; width:32px; height:16px; background-color:#b38659; background:-webkit-linear-gradient(#b38659, #805326); background:-moz-linear-gradient(#b38659, #805326); background:-o-linear-gradient(#b38659, #805326); background:linear-gradient(#b38659, #805326); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#ccb8a3; line-height:1em;"><i><b>HQ</b></i></span></div> [https://www.nexusmods.com/skyrimspecialedition/mods/25489/ BTS - Beautifully Textured Skyrim ReShade Preset] - v1.01 - by godescalcus
<div style="margin-left: 10px;">
'''Files to download''' :
 
* <span style="color: #d0eb50">'''MAIN FILES'''</span> - '' BTS - ReShade 1.01''
</div>
</div>
 
Special Installation: <span style="color:Magenta">Download and extract from the the archive BTS - ReShade 1.01 then do the following:</span>
# Navigate to  BTS - ReShade 1.01
# Copy and Paste the Contents of the Archive to the <span style="color:Gold">main Skyrim Special Edition Directory.</span>
 
Mod Notes: The aim of this preset is simple: to boost texture detail, while preserving Skyrim Special Edition's original colours and lighting - or those of whichever mods you're running.
 
<span style="color: orange">'''Manual INI Editing Required</span>:'''<br>
 
Skyrim.ini
[Display]
fGlobalBloomThresholdBoost=5.0000 <span style="color:Gold">(Add new value)</span>
SkyrimPrefs.ini
[Display]
bSAOEnable=1 <span style="color:Gold">(Make sure you have this value)</span>
 
== GPU Driver Settings ==
{{Notice Small|text=These settings will be system dependent.  What works for me may not work for you.}}
 
==== <span style="color:Cyan">[NVIDIA Profile Inspector]</span> ====
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div>{{User:Kesta/flare|Tool}} [https://github.com/Orbmu2k/nvidiaProfileInspector/releases/tag/2.3.0.2 Nvidia Inspector] -  v2.3.0.2 - by Orbmu2k
<div style="margin-left: 10px;">
'''Files to download''' :
 
* <span style="color: #d0eb50">'''MAIN FILES'''</span> - ''NVIDIA Inspector''
</div>
</div>
 
Special Installation:
* Download and install NVIDIA Inspector, which includes NVIDIA Profile Inspector as a separate executable.
* Download a [https://www.dropbox.com/s/iwc7d4suyrtbv5j/Skyrim%20SE%20Nvidia%20Inspector%20Profile.nip?dl=0 pre-made Profile] .
* Load NVIDIA Inspector and start NVIDIA Profile Inspector.  On the Profile Inspector's tool bar there should be an icon of a box with green arrow pointing down.  Hovering over the icon should display '''Import user defined profiles''' .
* Once the profile have been installed, use the search bar and navigate to '''The Elder Scrolls V: Skyrim Special Edition'''.
* Then double check the following has been set in the installed Profile:
 
2 - Sync and Refresh
* Frame Rate Limiter                                            <span style="color:Gold">58</span>  (From the drop down menu select 58)
* Maximum pre-rendered frames                                  <span style="color:Gold">1</span>
* Vertical Sync                                                <span style="color:Gold">Force On</span>  (My game seems more smooth with these setting this may not be the same for you, but remember one rule, you must have Vsync enable somewhere either through the game, your ENB or the driver.)
3 - Antialiasing
* Antialiasing - Mode                                          <span style="color:Gold">Enhance the application setting</span>
* Antialiasing - Setting                                        <span style="color:Gold">4x [4x Multisampling]</span>
4 - Texture Filtering
* Anisotropic filtering mode                                    <span style="color:Gold">User - defined/Off</span>
* Anisotropic filtering setting                                <span style="color:Gold">16x</span>
* Texture Filtering - Anisotropic Sample Optimization          <span style="color:Gold">On</span>
* Texture Filtering - Negative LOD bias                        <span style="color:Gold">Clamp</span> (Leave at clamp)
* Texture Filtering - Quality                                  <span style="color:Gold">High Quality</span> (You can lower if needed)
* Texture Filtering - Trilinear optimization                    <span style="color:Gold">On</span> (will be ignored if using high quality)
 
<span style="color:magenta">Now we can go back to the main page and start the modding adventure of Skyrim Special Edition. Start at the "Mod Installation Advice" heading.</span> -> [https://wiki.step-project.com/User:DarkladyLexy/Lexys_LOTD_SE#Mod_Installation_Advice Lexy's: Legacy of The Dragonborn Special Edition]

Revision as of 16:09, January 3, 2020

Welcome to Lexy's: Legacy of The Dragonborn Special Edition
A STEP Hosted guide based of Neovalen's Skyrim Revisited: Legendary Edition
Created and maintained by Darth_mathias and DarkladyLexy With help from Nozzer66
Last Update: 11:17:40 28 March 2024 (GMT)


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