User:DoubleYou: Difference between revisions

From Step Mods | Change The Game
Line 450: Line 450:
[http://wiki.step-project.com/Template:HoverText HoverText] (Able to show text upon hovering)<br />
[http://wiki.step-project.com/Template:HoverText HoverText] (Able to show text upon hovering)<br />
[http://wiki.step-project.com/Template:Indicator Indicator] (Button for if, for example, Dawnguard is required)<br />
[http://wiki.step-project.com/Template:Indicator Indicator] (Button for if, for example, Dawnguard is required)<br />
[http://wiki.step-project.com/Template:No No] (Big X)<br />
[http://wiki.step-project.com/Template:NoFile NoFile] (Removed, big X)<br />
[http://wiki.step-project.com/Template:NoFile NoFile] (Removed, big X)<br />
[http://wiki.step-project.com/Template:NoFile_Small NoFile Small] (Removed, small X)<br />
[http://wiki.step-project.com/Template:NoFile_Small NoFile Small] (Removed, small X)<br />
Line 458: Line 457:
[http://wiki.step-project.com/Template:Video Video]
[http://wiki.step-project.com/Template:Video Video]
<pre>{{Video|j4ZQpzf_iAE|Mod Organizer: Introduction (by Gopher)}}</pre>
<pre>{{Video|j4ZQpzf_iAE|Mod Organizer: Introduction (by Gopher)}}</pre>
[http://wiki.step-project.com/Template:Yes Yes] (Check mark)<br />
<br />


==Semantic MediaWiki quick reference==
==Semantic MediaWiki quick reference==

Revision as of 00:03, October 31, 2020

Template:TOC right

wikiA wiki is an application, typically a web application, which allows collaborative modification, extension, or deletion of its content and structure. In a typical wiki, text is written using a simplified markup language (known as "wiki markup") or a rich-text editor. While a wiki is a type of content management system, it differs from a blog or most other such systems in that the content is created without any defined owner or leader, and wikis have little implicit structure, allowing structure to emerge according to the needs of the users.

Me and Games[edit | edit source]

I got hooked initially when I was younger playing various old games Windows 95 style like Aliens Ate My Babysitter and Frogger. First addicting game I played was Age of Empires, and second was Railroad Tycoon II, which I pretty well mastered. I was away from games for awhile, than got hooked when I got my first computer which had a trial version of Fate pre-installed. I modded that a little, but not much. Then I found Skyrim, and modding really opened on a large scale, and here I am.

I am DoubleYou on STEP, Vuud on the Nexus, and DoubleYouEmSee on Steam.

System Specs[edit | edit source]

Octavian

Experience[edit | edit source]

I started modding Skyrim mainly because of the bugs. I used Nexus Mod Manager all the way up until early this year (2013). It took me awhile to add Wrye Bash to my list of tools, although I started using BOSS right away. Then TES5Edit came along and thanks to Gopher's video, I learned how to clean mods, and followed BOSS for when to clean dirty mods, etc. I found STEP in about May 2013, and started using some mods from it along with switching over to Mod Organizer. Quickly I found Skyrim Revisited and found even more must-have mods. Thanks to Skyrim Revisited, I learned how to use TES5Edit for more than the occasional cleaning job, and also started using BUM, Automatic Variants, and DDSopt. I'm still rather fuzzy on Creation Kit and scripts at the moment, but I currently have over 300 mods working perfectly together with over 200 esps and no conflicts, so I'm a happy modder.

Building Mod Organizer from source (WIP!!!)[edit | edit source]

Install Prerequisites[edit | edit source]

Visual Express 2010[edit | edit source]

  1. Install Visual Express 2010 from here (direct link offline installer). You need at a minimum C++ and C#. Not sure if Basic is needed or not.
  2. Update via Windows update.
  3. (Optional I believe) Install Windows sdk 7.1 (see here for more information on installation). Direct link offline installer ISO here.

Notes:

  • Qt 4.8.6 does not seem to compile on later versions (am I wrong?).

Qt Libraries[edit | edit source]

Version 4.8.x from here.

  • i.e. "Qt libraries 4.8.6 for Windows (VS 2010, 235 MB)"
  • tested: 4.8.6
  • Install according to instruction

Qt 5 Compatibility: MO compiles and mostly runs correctly built with Qt 5.3 and VC++ 2013 but

  • python plugins haven't been rewritten to use qt5 yet
  • pyqt5 isn't distributed as binaries for python 2.7 so this needs to be set up and built first
  • tutorial doesn't work because it seems to be impossible to create a transparent Qt Quick control...
  • the previewdds plugin only compiles with the opengl variant of the qt 5 distribution
  • Qt5 is a bi*** to distribute

Boost[edit | edit source]

  • tested: 1.55
  • Build according to their instructions (using vc++): http://www.boost.org/doc/libs/1_54_0/more/getting_started/windows.html
  • A few of the boost libraries need to be built (the rest is header-only). The only compiled libs MO needs (at the time of writing) are boost_thread (for everything that links agains bsatk) and boost_python (for pythonrunner). You can disable the others to save yourself compile time (even on a modern system compiling boost can easily take an hour)
Boost Python library[edit | edit source]

1. Create user-config.jam in root directory for Boost (e.g. C:\code\boost_1_55_0)
2. Paste the following inside it:

 # Configure specific Python version.
 using python : 2.7
 : C:/Python27/python.exe
 : C:/Python27/include #directory that contains pyconfig.h
 : C:/Python27/libs    #directory that contains python27.lib
 : <toolset>msvc ;

3. Open Command Prompt and run Bootstrap.
4. Run .\b2 toolset=msvc-10.0 --with-date_time --with-thread --with-python --user-config=user-config.jam --build-type=complete stage
5. Watch an episode of your favorite TV show while that is working.

Nexus Mod Manager directory code for NCC fomod installer plugin[edit | edit source]

here?


Test![edit | edit source]

{{TestModEntry
|modName=Stalhrim of Skyrim-Fixes
|v=1.02
|filesSpecified=yes
|files=Stalhrim of Skyrim 1_02 
|filesizes=15,843kb
|crc=C5DD9014
}}
{{TestModEntry
|modName=Realistic Water Two
|game=TES5
|v=1.9
|shortdescription=This is my stupid description.
|modsRequired=yes
|modsIncompatible=yes
|filesSpecified=yes
|fomodInstall=yes
|fomodInstructions={{FOMOD Instructions
|{{FomodPage
|Options
|{{Fieldset
|1. Resolution
||Medium [baseline]}}@{{Fieldset
|2. Compatibility
||Default}}
|button=yes
|buttonText=Next}} {{FomodPage
|Options
|{{Fieldset
|3. Combination
||Legendary}}@{{Fieldset
|4. New Lands
||DO NOT SELECT ANY (unless all DLC are not used, in which case, deselect ''3. Combination - Legendary'' and select the applicable DLC/add-ons)}}@{{Fieldset
|5. Waves
||DO NOT SELECT ANY (unless all DLC are not used, in which case, deselect ''3. Combination - Legendary'' and select the applicable DLC/add-ons)}}@{{Fieldset
|6. Other
||Bobbing Longboats [nothing else]}}
|button=yes
|buttonText=Next}} }}
|bainInstall=yes
|manualInstall=yes
|priorities=yes
|hideFiles=yes
|pluginOptional=yes
|tickBSA=yes
|cleaning=yes
|optimize=yes
|pluginMerge=yes
|skyprocOptions=yes
|bashTags=yes
|overwrite=yes
|iniEdits=yes
|errorPlugins=yes
|extractBSA=yes
|mcmOptions=yes
|exeConfig=yes
|special=yes
|files=main file 2048, optional file with extra noobliness
|crc=123345, dsf9ewf
|filesizes=15mb, 16kb
}}

Template:TestModEntry Template:TestModEntry


Guide![edit | edit source]

1.C. Install Utilities[edit | edit source]

Template:TestModEntry Template:TestModEntry Template:TestModEntry Template:TestModEntry

Sandbox[edit | edit source]

wikiA wiki is an application, typically a web application, which allows collaborative modification, extension, or deletion of its content and structure. In a typical wiki, text is written using a simplified markup language (known as "wiki markup") or a rich-text editor. While a wiki is a type of content management system, it differs from a blog or most other such systems in that the content is created without any defined owner or leader, and wikis have little implicit structure, allowing structure to emerge according to the needs of the users.


User:DoubleYou/templates

[templates]
[testpack]
Warning-Logo.png

WARNING

Template:FOMOD_Instructions is deprecated and should no longer be used on this wiki. Please change this template call to use the better-looking and simpler Template:Fomod. We apologize for the inconvenience.
FOMOD Instructions
PAGE TITLE
PAGE TITLE
OPTIONLIST
Warning-Logo.png

WARNING

Template:FOMOD_Instructions is deprecated and should no longer be used on this wiki. Please change this template call to use the better-looking and simpler Template:Fomod. We apologize for the inconvenience.
FOMOD Instructions
Main File
Select Option(s)
Select Option(s)
Install Options
Install Options
Next
Select Option(s)
Select Option(s)
Dragonborn DLC
Dragonborn DLC
Next
Select Option(s)
Select Option(s)
01. WATER Main
01. WATER Main
02. WATER DLC
02. WATER DLC
03. WATER + Falskaar
03. WATER + Falskaar
04. WATER + Realistic Needs and Diseases Patches
04. WATER + Realistic Needs and Diseases Patches
Next
Select Option(s)
Select Option(s)
3D-2D Fence
3D-2D Fence
Next
Select Option(s)
Select Option(s)
Argonian Access
Argonian Access
Next
Select Option(s)
Select Option(s)
Better Dynamic Snow
Better Dynamic Snow
Next
Select Option(s)
Select Option(s)
Decrease Those Plants
Decrease Those Plants
Lush Trees
Lush Trees
Next
Select Option(s)
Select Option(s)
Hairy Furry Pelts
Hairy Furry Pelts
Next
Select Option(s)
Select Option(s)
I Hold Silver
I Hold Silver
Next
Select Option(s)
Select Option(s)
Just Ice
Just Ice
Next
Select Option(s)
Select Option(s)
Moss Rocks
Moss Rocks
Next
Select Option(s)
Select Option(s)
Smoking Hot Load FX
Smoking Hot Load FX
Next
Select Option(s)
Select Option(s)
Sweetnuts
Sweetnuts
Next
Select Option(s)
Select Option(s)
Terrain Bump
Terrain Bump
Next
Select Option(s)
Select Option(s)
Vibrant Auroras
Vibrant Auroras
Next
Select Option(s)
Select Option(s)
Sparrows Mountains and Rocks
Sparrows Mountains and Rocks
Next
Select Option(s)
Select Option(s)
Suped-Up Stalhrim
Suped-Up Stalhrim
Next
Select Option(s)
Select Option(s)
Red Mountain Particle Plume
Red Mountain Particle Plume
Install

Testing[edit | edit source]

Unchecked Box.png
Checked checkbox 32.png
This is originally shown
this is shown next

Random[edit | edit source]

So how does Mod Organizer actually provides your modded setup to the game/program?

Mod Organizer does not actually create the virtual data folder. The virtual data folder actually never exists. Rather, Mod Organizer is simply a big fat liar. When you launch the game or application through Mod Organizer, Mod Organizer tells it a lie. It tells the game/program that the virtual data directory exists, and tells it where to find it. Once Mod Organizer has finished telling the program this lie, it does nothing. It has succeeded. The program believes Mod Organizer. Programs are very gullible. Mod Organizer doesn't have to stay active and constantly feed the program the lie. It tells it once, then leaves.

The nice thing about these programs is that they are not only very gullible, but also are great gossipers. They tell everyone else that they interact with the lie as well. This is why if you launch an application through Mod Organizer and then launch an application through that application, that application also will see the nonexistent virtual data directory.

So what is the lie that it tells the game/program? It tells it that all the files active in the profile are in the data folder, and it tells it that all files in conflict in the real data folder do not exist. Of course, it never mentions the conflicting files, as the program might get suspicious of the lie if it did that. Technically, it also lies about your INI files, plugins.txt, etc., as well.


Troubleshooting CTD[edit | edit source]

  1. Is Skyrim Memory Patch being used (via Skyrim Script Extender or SSME)?
  2. Is ENBoost installed and working?
    • Do you get the in-game message that ENBoost is active?
    • Are your ENBlocal.ini settings correct?
    • Use Skyrim Performance Monitor to verify
  3. Are you using unorthodox INI tweaks?
  4. Are the Unofficial Patches installed correctly?
    • Are they checked in the mod list?
    • Are they in the correct priority order in the mod list?
    • Are they checked in the plugins list?
  5. Do you have any active plugins that are missing a master?
    • Check for a warning icon in the plugins list before a plugin.
  6. Can TES5Edit successfully load all your plugins in one go?
  7. Do any of your plugins have errors that cannot be resolved?
    • Test plugins with the Check for Errors option in TES5Edit
    • Test patches first, as they are most likely to have outdated records due to mod version changes without patch update.
  8. Start disabling mods and find which mod is causing CTD


Useful Wiki Templates[edit | edit source]

[1] (Places a notice box on the page)

{{alert|type=keyword|text=userContentHere}}

[2] (Places a small, inline notice box on the page)

{{alert small|type=keyword|text=userContentHere}}

Clear (Performs a clear to force content to appear directly below floating content)

{{Clear}}

Delete (Proposal to delete a page)
Fc (Font Color)

{{Fc|white|This is white text}}

Fs (Font Size)

{{Fs|80%|Here's some {{Fs|25px|mixed}} font sizes}}

Gallery (Gallery of images)
HoverText (Able to show text upon hovering)
Indicator (Button for if, for example, Dawnguard is required)
NoFile (Removed, big X)
NoFile Small (Removed, small X)
Quotation (For quotes)
Sidebox (That cool box to float text inside)

{{Sidebox|This is the title|This is the content}}

Video

{{Video|j4ZQpzf_iAE|Mod Organizer: Introduction (by Gopher)}}


Semantic MediaWiki quick reference[edit | edit source]