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Once you are done making adjustments to Metadata, {{ui|Sort}} as normal, {{ui|Apply}}, and {{ui|Exit}} LOOT.
Once you are done making adjustments to Metadata, {{ui|Sort}} as normal, {{ui|Apply}}, and {{ui|Exit}} LOOT.
</div>
==== {{Fc|#9eb8ee|<u>Waterflow Patch</u>}} ====
<div style="border-left:medium solid #9eb8ee; padding-left:5px;">
* {{User:DrPharmDawg/Tag|Tool}}
This process will fix issues with Oldrim mods that utilized the original animated waterflow so that it works properly with Special Edition's simulated waterflow.
1. In MO2, launch SSEEdit, ensure all mods are selected, and click {{ui|OK}}.
2. In the left pane, select all mods with the exception of the main master files (Skyrim.esm and DLC masters).
3. Right-click on any mod you just highlighted and select {{ui|Apply Script}}.
4. In the {{ui|Script}} drop-down box, select {{Fc|#e6b69e|_make a patch file for waterflow for Oldrim mods}} and click {{ui|OK}}. Name it {{Fc|#e6b69e|'''''Waterflow Patch'''''}}.
5. Click {{ui|Yes}} to any {{Fc|White|Confirm}} message pop-ups.
6. Exit SSEEdit once complete, saving the {{Fc|White|Waterflow Patch}} plugin.
7. Back in MO2, right-click {{ui|Overwrite}}, select {{ui|Create Mod...}}, and name it {{Fc|#e6b69e|Waterflow Patch}}, and activate the mod.
</div>
==== {{Fc|#9eb8ee|<u>FNIS Patch</u>}} ====
<div style="border-left:medium solid #9eb8ee; padding-left:5px;">
* {{User:DrPharmDawg/Tag|Tool}}
Always rerun the following FNIS Patcher if mods are added/removed that contain animations of any kind.
FNIS was installed as part of Step 10 >> Part A of the Core Guide, so you already have the files. Add the FNIS Patcher to your MO executables and run the patcher as followers:
1.In MO2, right-click on the last activated mod and select {{ui|All Mods}} and {{ui|Create empty mod}}.
2.Name the empty mod {{Fc|#e6b69e|FNIS Output}} and {{Fc|#e6b69e|activate it}}.
3.Click {{ui|Configure the executables that can be started through Mod Organizer}} (icon with two gears).
4.Enter {{Fc|#e6b69e|FNIS Patcher}} in the title field and locate the {{Fc|#e6b69e|GenerateFNISforUsers.exe}} for the Binary field.
5.Check the {{ui|Create Files in Mod instead of}} and select the {{Fc|#e6b69e|FNIS Output}} mod you just created and click {{ui|Add}}.
Now that you have the executable and the empty mod setup, run FNIS:
1.Run {{ui|FNIS Patcher}} from the executables.
2.Check the {{ui|"GENDER Specific Animations"}}, {{ui|"SKELETON Arm Fix"}}, and {{ui|* tktk1's "TK Dodge / Ultimate Combat"}} options.
3.Click {{ui|Update FNIS Behavior}}. Once the the patcher is done, click {{ui|Consistence Check}} to make sure there are no problems.
4.Exit {{Fc|#e6b69e|FNIS Patcher}}.
==== {{Fc|#9eb8ee|<u>Smashed Patch</u>}} ====
<div style="border-left:medium solid #9eb8ee; padding-left:5px;">
* {{User:DrPharmDawg/Tag|Tool}}
The Smashed Patch will help resolve many conflicts between mods.
Launch Mator Smash:
1. Repeat the process of creating an empty mod named {{Fc|#e6b69e|Smashed Patch}}, activating it, and adding it to the {{Fc|#e6b69e|Mator Smash}} executable.
2. Run {{ui|Mator Smash}} from the executables.
3. In the pop-up window, select the {{ui|Skyrim SE}} icon and click {{ui|OK}}.
4. Ensure all mods are selected in the next window, and click {{ui|OK}}.
Create the patch and notify Mator Smash how to build it:
1. Under the {{ui|Plugins}} tab, highlight every mod with the exception of the {{Fc|#e6b69e|Skyrim.esm}} at the top.
2. Right-click any mod while they are all highlighted, and select {{ui|Add to patch}} and {{ui|<New Patch>}}.
3. Change {{Fc|#e6b69e|NewPatch}} in both fields to {{Fc|#e6b69e|Smashed Patch}} and click {{ui|OK}}.
4. With all mods still highlighted, right-click again and select {{ui|Smash Settings}} >> {{ui|Smash}} >> {{ui|Smash.All}}.
Locate and select the ESP(s) below. Right-click and select {{ui|Smash Settings}} >> {{ui|Smash}} >> {{ui|Smash.ForceAll}}
Vokrii - Minimalistic Perks of Skyrim.esp
ZIA_Complete Pack.esp
SkyRem - Grace.esp
RealisticWaterTwo.esp
Waterflow Patch.esp
Locate and select the ESP(s) below. Right-click and select {{ui|Smash Settings}} >> {{ui|Smash}} >> {{ui|Smash.OverrideAll}}
SkyRem - Lora.esp
This will resolve most conflicts, however there are a couple mods that need more specific instructions. This is an invaluable tool and method for proper patching and can save you a lot of time from manual patching in SSEEdit.
Create a TAG for {{Fc|White|NPC Patch}}:
1. Click {{ui|Manage Smash Settings}} (wrench and driver icon).
2. Right-click in the left pane and select {{ui|New Setting}}. Name the new setting {{Fc|#e6b69e|Bash.Custom-NPCPatch}}.
3. Right-click in the tree box and select {{ui|Build from plugins}}.
4. Find and select {{ui|NPC Patch.esp}} and click {{ui|OK}}.
5. Expand the records tree and then the {{Fc|#e6b69e|NPC_ - Non-Player Character (Actor)}} tree.
6. Select '''''only''''' the options listed below.
    {{Fc|#e6b69e|ACBS - Configuration}}
    {{Fc|#e6b69e|Actor Effects}}
    {{Fc|#e6b69e|Attacks}}
    {{Fc|#e6b69e|PRKZ - Perk Count}}
    {{Fc|#e6b69e|Perks}}
    {{Fc|#e6b69e|CNAM - Class}}
    {{Fc|#e6b69e|DNAM - Player Skills}}
    {{Fc|#e6b69e|ZNAM - Combat Style}}
    {{Fc|#e6b69e|TPLT - Template}}
    {{Fc|#e6b69e|Head Parts}}
    {{Fc|#e6b69e|NAM6 - Height}}
    {{Fc|#e6b69e|NAM7 - Weight}}
    {{Fc|#e6b69e|FTST - Head texture}}
    {{Fc|#e6b69e|QNAM - Texture lighting}}
    {{Fc|#e6b69e|NAM9 - Face morph}}
    {{Fc|#e6b69e|NAMA - Face parts}}
    {{Fc|#e6b69e|Ting Layers}}
7. Right-click the {{ui|ACBS}} and {{ui|DNAM}} and select {{ui|Toggle}} >> {{ui|Toggle force values}} and {{ui|Toggle treat as single entity}}.
8. Click {{ui|Save}} and exit the Settings Manager.
9. Find {{ui|specialeditionfollowers.esp}} in the left pane, right-click it and select {{ui|Smash Setting}} >> {{ui|Bash}} >> {{ui|bash.Custom-NPCPatch}}.
Create a TAG for {{Fc|White|Alchemy Potions and Food Adjustments}}:
1. Click {{ui|Manage Smash Settings}} (wrench and driver icon).
2. Right-click in the left pane and select {{ui|New Setting}}. Name the new setting {{Fc|#e6b69e|Bash.Custom-APFA}}.
3. Right-click in the tree box and select {{ui|Build from plugins}}.
4. Find and select {{ui|AlchemyAdjustments.esp}} and click {{ui|OK}}.
5. Expand the records tree and then the {{Fc|#e6b69e|ALCH - Ingestible}} and the {{Fc|E36b69e|INGR - Ingredient}} trees.
6. Select '''''only''''' the options listed below.
    {{Fc|#e6b69e|DATA - Weight}} for ALCH and {{Fc|#e6b69e|Data -}} for INGR
    {{Fc|#e6b69e|ENIT - Effect Data}}
    {{Fc|#e6b69e|Effects}}
7. Right-click each of the above record types and select {{ui|Toggle}} >> {{ui|Toggle force values}} and {{ui|Toggle preserve deletions}} and {{ui|Toggle override deletions}}
8. Click {{ui|Save}} and exit the Settings Manager. If asked to {{ui|Prune}} your settings, you can select {{ui|Yes}}.
9. Find {{ui|AlchemyAdjustments.esp}} in the left pane, right-click it and select {{ui|Smash Setting}} >> {{ui|Bash}} >> {{ui|bash.Custom-APFA}}.
With all the tags set, complete the patch by clicking {{ui|Build patches}} (hammer icon). When done, exit {{Fc|#e6b69e|Mator Smash}}, and activate your new Smashed Patch plugin.
</div>
==== [https://www.nexusmods.com/skyrimspecialedition/mods/26789/? SkyRem Patch] ====
<div style="border-left:medium solid #9eb8ee; padding-left:5px;">
* Author: DrPharmDawg
* Version: 1.2.0
{{Fc|White|MAIN FILE:}} ''SkyRem Patch''
</div>
==== {{Fc|#9eb8ee|<u>zEdit Patch</u>}} ====
<div style="border-left:medium solid #9eb8ee; padding-left:5px;">
* {{User:DrPharmDawg/Tag|Tool}}
Create zEdit Patches:
1. Run {{ui|zEdit}} from the executables and select {{ui|zEdit}} and {{ui|Start Session}}. Leave your entire Load Order included and click {{ui|OK}}.
2. Click {{ui|Manage Patchers}} (puzzle icon in upper-right). select {{ui|Know Your Enemy's Armor Patcher}}. Change {{Fc|#e6b69e|Patch armor descriptions?}} to {{ui|false}} under {{ui|Know Your Enemy's Armor Patcher}}, and change {{Fc|#e6b69e|Assign blessings by...}} to {{ui|class}} under {{ui|Curse of the Firmament Patcher}}.
3. In the left pane, select {{ui|Build Patches}}. Uncheck '''''ALL''''' and run one patcher at a time in this order: {{Fc|#e6b69e|Know Your Armor Patcher}}, {{Fc|#e6b69e|Know Your Enemy Patcher}},
{{Fc|#e6b69e|Curse of the Firmament Patcher}}, and finally {{Fc|#e6b69e|zPatch.esp}} with all options selected.
4. Check the patcher you want to build (one at a time).
5. Click {{ui|Build}} next to the patchers name and wait until complete. Ensure the new ESP is located at the bottom of your Load Order in the left pane.
6. Repeat the process for each patcher.
Exit zEdit, saving the patches (there will be 4 plugins). At the bottom of the left pane in MO2, right-click {{ui|Overwrite}} and select {{ui|Create mod...}}. Name the new mod {{Fc|#e6b69e|zEdit Patch}} and activate it.
</div>
==== {{Fc|#9eb8ee|<u>Relinker Patch</u>}} ====
<div style="border-left:medium solid #9eb8ee; padding-left:5px;">
* {{User:DrPharmDawg/Tag|Tool}}
Run the Relinker in zMerge:
1. Run {{ui|zEdit}} from the executables, select {{ui|zMerge}} and {{ui|Start Session}}.
2. Click the {{ui|Relink Scripts}} button at the bottom of the window.
3. When done, exit {{Fc|#e6b69e|zEdit}} and {{ui|Refresh}} MO2.
4. Find the newly added {{Fc|#e6b69e|Relinker Output}} mod at the bottom of the left pane and activate it.
</div>
==== {{Fc|#9eb8ee|<u>xLODGen</u>}} ====
<div style="border-left:medium solid #9eb8ee; padding-left:5px;">
* {{User:DrPharmDawg/Tag|Tool}}
{{Fc|White|Note:}} This process can take a while. Anywhere from 30 minutes to several hours.
1. Activate {{Fc|#e6b69e|Tamriel Terrain}} in the let pane, and move the ESM file to the top of the right pane. Run {{ui|xLODGen}} from the executables.
2. In the left pane, right-click and {{ui|Select All}}.
3. In the right pane, only select {{ui|Terrain LOD}} (Objects and Trees will be handled by the other tools).
4. In the Terrain Lod box, use the following settings:
    LOD4: Quality 5, Build Diffuse Size 512, Build Normal Size 256, Format BC7 Quick, Check Protect Borders (leave other settings at default).
    LOD8: Quality 10, Build Diffuse Size 256, Build Normal Size 128, Format BC7 Quick, Set Optimize Unseen to '''''On''''' (leave other settings at default).
    LOD16: Quality 10, Build Diffuse Size 256, Build Normal Size 128, Format BC7 Quick, Set Optimize Unseen to '''''On''''' (leave other settings at default).
    LOD32: Quality 15, Build Diffuse Size 128, Build Normal Size 128, Format BC7 Quick, Set Optimize Unseen to '''''550''''' (leave other settings at default).
5. Set {{ui|Default size: Diffuse}} and {{ui|Normal}} both to 128, and check {{ui|Bake normal-maps}}.
6. Click {{ui|Generate}}.
7. When you receive the {{Fc|#e6b69e|LOD Generator: finished}}, close xLODGen.
8. Setting the arguments field as detailed in {{Fc|#e6b69e|First Steps}} will place the files directly into the xLODGen Output mod. Refresh MO2 and find it at the bottom of the left pane. Activate it now.
</div>
==== {{Fc|#9eb8ee|<u>TexGen</u>}} ====
<div style="border-left:medium solid #9eb8ee; padding-left:5px;">
* {{User:DrPharmDawg/Tag|Tool}}
1. Deactivate {{Fc|#e6b69e|Tamriel Terrain}}.
2. Run {{ui|TexGen}} from the executables.
3. In the pop-up, change {ui|Select Output Path} to {{Fc|#e6b69e|X:\Tools\Mod Organizer\Mods\TexGen Output}}.
4. {{ui|Select LOD Texture Size}} (I use 256 - Default). Leave the four boxes below this on {{ui|Default (BC7 Quick). Click {ui|Start}}.
5. When done, {{ui|Exit}} {{Fc|#e6b69e|TexGen}} and refresh MO2 to see that your {{Fc|#e6b69e|TexGen Output}} mod now has textures. Activate it now.
</div>
==== {{Fc|#9eb8ee|<u>DynDOLOD</u>}} ====
<div style="border-left:medium solid #9eb8ee; padding-left:5px;">
* {{User:DrPharmDawg/Tag|Tool}}
1. Run {{ui|DynDOLOD}} from the executables.
2. In the pop-up click {{ui|Advanced>>>}}.
3. In the next window, right-click in the upper left box and choose {{ui|Select all}}.
4. Change {ui|Output Path} to {{Fc|#e6b69e|X:\Tools\Mod Organizer\Mods\DynDOLOD Output}}.
5. In the upper right: Click {{ui|Medium}} and check both {{ui|Candles}} and {{ui|FXGlow}}.
6. In the bottom box: Check all options '''''EXCEPT''''' {{ui|Fake lights selected world}}, {{ui|Use original LOD assignments}}, and {{ui|Upgrade NearGrid Large Refs}}.
7. Still in the bottom box: Change {{ui|Max tile size}} to 256 (to match TexGen).
8. Click {{ui|OK}}.
9. When done, {{ui|Exit}} {{Fc|#e6b69e|DynDOLOD}} and refresh MO2 to see that your {{Fc|#e6b69e|DynDOLOD Output}} mod is complete. Activate it now.
</div>
</div>



Revision as of 14:07, September 20, 2019

Skyrim Roleplay Enhancement Mod Guide for Special Edition
(SkyRem Guide)
Changelog   |   Release Date: October 1, 2019
Current Version: 2.0.0
Created and maintained by DrPharmDawg
Last Update: 9:03:06 28 March 2024 (GMT)

Section V: Final Steps


Template:TOC right
SkyRem Guide Pages

Section I: Before You Start
Section II: First Steps 
Section III: Next Steps
Section IV: Optional Steps
Section V: Final Steps <-----

SkyRem Guide Support

Discord: Discord Channel for all things SkyRem (Guide and Mods).
Patreon: Support SkyRem development via Patreon.
PayPal: Support with a one-time donation via PayPal.
Trello: See guide development progress on Trello.

STEP 15: PATCHES[edit | edit source]

[CORE] Part A: Patches[edit | edit source]

BUVARP - Patches[edit | edit source]

  • PATCH
Install: Place this Patch mod completed earlier here.

Enhanced Blood Textures - Patches[edit | edit source]

  • PATCH
Install: Place this Patch mod completed earlier here.

Falskaar - Addons and Patches[edit | edit source]

  • By: mnikjom
  • Version: 1.6

MAIN FILE: Falskaar - Addons and Patches 1.6

Warning-Logo.png

WARNING

Template:FOMOD_Instructions is deprecated and should no longer be used on this wiki. Please change this template call to use the better-looking and simpler Template:Fomod. We apologize for the inconvenience.
FOMOD Instructions
Falskaar - Addons and Patches
Core
Core
Core
Core

DotMO.png Bug Fixes

Next
Patches and Addons
Patches and Addons
Plugin Type
Plugin Type

CheckmarkMO.png Bloat Location Patch

CheckmarkMO.png Fast Travel Addon

CheckmarkMO.png Better Dynamic Snow Patch

CheckmarkMO.png Containers and Leveled Lists Fixes Patch

CheckmarkMO.png iNeed Patch

CheckmarkMO.png Unique Region Names Addon

CheckmarkMO.png SkyTEST Patch

Install

Immersive Weapons Patches[edit | edit source]

  • By: Belis1453 and sirjesto
  • Version: 1.2

MAIN FILE: Immersive Weapons Patches SE.

Warning-Logo.png

WARNING

Template:FOMOD_Instructions is deprecated and should no longer be used on this wiki. Please change this template call to use the better-looking and simpler Template:Fomod. We apologize for the inconvenience.
FOMOD Instructions
Immersive Weapons Patches
Page 1
Page 1
Select Mods...
Select Mods...

CheckmarkMO.png Skyrim Revamped

CheckmarkMO.png Unofficial Skyrim Special Edition Patch

CheckmarkMO.png Wildcat

Install

kryptopyr's Patch Hub[edit | edit source]

  • By: kryptopyr and others
  • Version: 1.0.2

MISC FILE: Cutting Room Floor __ TCIY
MISC FILE: Heavy Armory __ WACCF
MISC FILE: Immersive Weapons __ WACCF
MISC FILE: Improved Closefaced Helmets __ WACCF

Nether's Follower Framework - Patches[edit | edit source]

  • PATCH
Install: Place this Patch mod completed earlier here.

Skyrim Revamped - Patches[edit | edit source]

  • PATCH
Install: Place this Patch mod completed earlier here.

TDF Equipment Restrictions - Patches[edit | edit source]

  • PATCH
Install: Place this Patch mod completed earlier here.

Umgak's Vokrii Compatibility Patch Compendium[edit | edit source]

  • By: Umgak
  • Version: 2.0.1.3

MAIN FILE: UVCPC - Umgak's Vokrii Compatibility Patch Compendium

Warning-Logo.png

WARNING

Template:FOMOD_Instructions is deprecated and should no longer be used on this wiki. Please change this template call to use the better-looking and simpler Template:Fomod. We apologize for the inconvenience.
FOMOD Instructions
Umgak's Vokrii Compatibility Patch Compendium
Umgak's Vokrii Compatibility Patch Compendium
Umgak's Vokrii Compatibility Patch Compendium
Umgak's Vokrii Compatibility Patch Compendium
Umgak's Vokrii Compatibility Patch Compendium

CheckmarkMO.png Audio Overhaul for Skyrim Patch

CheckmarkMO.png Complete Crafting Overhaul Remade Patch

CheckmarkMO.png Elemental Destruction Magic Patch

CheckmarkMO.png Trade and Barter Patch

CheckmarkMO.png Weapons Armor Clothing and Clutter Patch

Install

Wintersun - Patches[edit | edit source]

  • PATCH
Install: Place this Patch mod completed earlier here.

Joseph Russell's Writing Patches[edit | edit source]

  • By: Joseph Russell
  • Version: NA

OPT FILE: Cutting Room Floor - Writing Patch
OPT FILE: Falskaar - Writing Patch (WIP)
OPT FILE: The Gray Cowl of Nocturnal - Writing Patch (WIP)
OPT FILE: The Wheels of Lull - Writing Patch (WIP)'

YOT - Your Own Thoughts - Patches[edit | edit source]

  • PATCH
Install: Place this Patch mod completed earlier here.

Zim's Immersive Artifacts - WACCF Patch[edit | edit source]

  • Author: Oooiii
  • Version: 1.06

MAIN FILE: Zim's Immersive Artifacts - WACCF Patch

Legacy of the Dragonborn Patch - Zim's Thane Weapon Displays[edit | edit source]

  • Author: SirJesto
  • Version: 1.2.5

MAIN FILE: DBM_ZimsThaneWeapons_Patch

Legacy of the Dragonborn - Patches[edit | edit source]

Install: Install the Legacy of the Dragonborn - Patches (downloaded earlier) now.
Install: The Vigilant and Zia's Immersive Artifacts patches must be installed manually and their Masters updated as follows:
   - Install using the FOMOD, then manually extract the downloaded Patch file to a temporary location.
   - Copy and paste the contents of the 02 VIG and 06 ZIA folders to your installed Patch folder.
   - Launch Wrye Bash through MO2 (you may need to activate the Bashed Patch mod in order to run it).
   - Select DBM_Vigilant_Patch.esp in the left pane. Right click [Viglant.esp] in the Masters box to the right, and click [Change to...].
   - If [Change to...] is greyed out, right click the [File] header, and click [Allow Edits].
   - In the Change master name to: window, scroll down and find Vigilant.esm, select it, and click [OK], and click [Save].
   - Do the same with DBM_ZimsImmersiveArtifacts_Patch in the left pane, changing [ZIA_Complete Pack_V4.esp] to ZIA_Complete Pack.esp in the right pane.
   - Exit Wrye Bash.
Warning-Logo.png

WARNING

Template:FOMOD_Instructions is deprecated and should no longer be used on this wiki. Please change this template call to use the better-looking and simpler Template:Fomod. We apologize for the inconvenience.
FOMOD Instructions
Legacy of the Dragonborn - Patches
Solitude Support
Solitude Support
Solitude Support
Solitude Support
Select Nothing
Next
Museum Display Expansions
Museum Display Expansions
Museum Display Expansions
Museum Display Expansions

CheckmarkMO.png Select All

Next
Armory Additions
Armory Additions
Armory Additions
Armory Additions

CheckmarkMO.png Select All

Next
Item Integration
Item Integration
Item Integration
Item Integration

CheckmarkMO.png Artifacts - Ice Blade of the Monarch

CheckmarkMO.png Cutting Room Floor

CheckmarkMO.png Dawnguard and Clan Volkihar Epilogues

CheckmarkMO.png Moon and Star Patch

CheckmarkMO.png Path of the Revenant

CheckmarkMO.png Skyrim Immersive Creatures

CheckmarkMO.png The Tools of Kagrenac

CheckmarkMO.png Undeath

Next
Overhaul Systems
Overhaul Systems
Overhaul Systems
Overhaul Systems
Select Nothing
Next
Additional Patches
Additional Patches
Additional Patches
Additional Patches

CheckmarkMO.png Cloaks of Skyrim

CheckmarkMO.png Helgen Reborn

CheckmarkMO.png Keep It Clean

CheckmarkMO.png Skyrim Revamped - Complete Enemy Overhaul

CheckmarkMO.png SkyTEST - Realistic Animals and Predators

CheckmarkMO.png Weapons Armor Clothing Clutter Fixes

Next
Legacy Book Covers Skyrim Patches
Legacy Book Covers Skyrim Patches
Legacy Book Covers Skyrim Patches
Legacy Book Covers Skyrim Patches

CheckmarkMO.png Better Quest Objectives

CheckmarkMO.png Better Skill and Quest Book Names

CheckmarkMO.png Not So Fast - Main Quest

CheckmarkMO.png The Choice is Yours

Next
Important!
Important!
Important Information About Patches
Important Information About Patches

CheckmarkMO.png I Understand

Install

QUASIPC - Qwinn's Unified Automated Self Installing Patch Compendium[edit | edit source]

  • By: Qwinn
  • Version: 2.5.0

MISC FILE: QUASIPC - Unified Patch Compendium v2_5_0

Install: Allow the FOMOD to make the selections; simply continue to [Next] and [Install].

[EXTENDED] Part B: Patches[edit | edit source]

Audio Overhaul for Skyrim - Patches[edit | edit source]

  • PATCH
Install: Place this Patch mod completed earlier here.

Frostfall - Vampire Fix for Vampire overhaul users - Sacrosanct - Better Vampire ...[edit | edit source]

  • Author: Sthaagg Memnochs
  • Version: 1.10

MAIN FILE: Frostfall Vampire Fix

Immersive Sounds Compendium - PATCHES[edit | edit source]

  • Author: lazygecko
  • Version: 1

MAIN FILE: ISC Enhanced Blood Textures Patch

Moonlight Tales - Werebear Form Bug Fix Patch[edit | edit source]

  • Author: Elfendrago Hurricain87 tcain99
  • Version: 1

MAIN FILE: Moonlight Tales - Werebear Form Bug Fix Patch

Merged Patches[edit | edit source]

Create Merged Patches Now


  • TOOL
Merge: Merge tagged files with zEdit. Move the Merged mod to the bottom of this Step, activate it, and disable the plugins via MO2's Merge Plugins Hide function. 

[CORE] Part C: Dynamic Patches[edit | edit source]

Loot Overhaul - Rarity and Abundancy (SkyRem - Lora)[edit | edit source]

  • By: DrPharmDawg
  • Version: 1.1

MAIN FILE: SkyRem - Lora

LOOT[edit | edit source]

  • TOOL

Run LOOT one final time before creating the patches below. This time will require a few additional steps to ensure mods are where they need to be to work properly (and be patched easier). Launch LOOT in MO2 and adjust the Metadata as follows:

1. Find SkyRem - Grace.esp in the right pane and click the [...] to the right and select [Edit Metadata].
2. In the window that appears, click [Load After] and under Filename enter Alternate Start - Live Another Life.esp. Click [Save] (disk icon) to the right.
1. Find SkyRem - Lora.esp in the right pane and click the [...] and select [Edit Metadata].
2. In the window that appears, click [Main] and in the drop-down box to the right select [High Priority Overrides], then [Save].

Adjusting Metadata with LOOT in this way can help keep mods in the right place any time you use LOOT. Using Load After is good especially to ensure a specific mod loads after another specific mod, while using the mod groups (such as High Priority Overrides) is good for keeping mods in a more generalized location of your Load Order.

Once you are done making adjustments to Metadata, [Sort] as normal, [Apply], and [Exit] LOOT.

Waterflow Patch[edit | edit source]

  • TOOL

This process will fix issues with Oldrim mods that utilized the original animated waterflow so that it works properly with Special Edition's simulated waterflow.

1. In MO2, launch SSEEdit, ensure all mods are selected, and click [OK].
2. In the left pane, select all mods with the exception of the main master files (Skyrim.esm and DLC masters).
3. Right-click on any mod you just highlighted and select [Apply Script].
4. In the [Script] drop-down box, select _make a patch file for waterflow for Oldrim mods and click [OK]. Name it Waterflow Patch.
5. Click [Yes] to any Confirm message pop-ups.
6. Exit SSEEdit once complete, saving the Waterflow Patch plugin.
7. Back in MO2, right-click [Overwrite], select [Create Mod...], and name it Waterflow Patch, and activate the mod.

FNIS Patch[edit | edit source]

  • TOOL

Always rerun the following FNIS Patcher if mods are added/removed that contain animations of any kind. FNIS was installed as part of Step 10 >> Part A of the Core Guide, so you already have the files. Add the FNIS Patcher to your MO executables and run the patcher as followers:

1.In MO2, right-click on the last activated mod and select [All Mods] and [Create empty mod].
2.Name the empty mod FNIS Output and activate it.
3.Click [Configure the executables that can be started through Mod Organizer] (icon with two gears).
4.Enter FNIS Patcher in the title field and locate the GenerateFNISforUsers.exe for the Binary field.
5.Check the [Create Files in Mod instead of] and select the FNIS Output mod you just created and click [Add].

Now that you have the executable and the empty mod setup, run FNIS:

1.Run [FNIS Patcher] from the executables.
2.Check the ["GENDER Specific Animations"], ["SKELETON Arm Fix"], and [* tktk1's "TK Dodge / Ultimate Combat"] options.
3.Click [Update FNIS Behavior]. Once the the patcher is done, click [Consistence Check] to make sure there are no problems.
4.Exit FNIS Patcher.

Smashed Patch[edit | edit source]

  • TOOL

The Smashed Patch will help resolve many conflicts between mods. Launch Mator Smash:

1. Repeat the process of creating an empty mod named Smashed Patch, activating it, and adding it to the Mator Smash executable.
2. Run [Mator Smash] from the executables.
3. In the pop-up window, select the [Skyrim SE] icon and click [OK].
4. Ensure all mods are selected in the next window, and click [OK].

Create the patch and notify Mator Smash how to build it:

1. Under the [Plugins] tab, highlight every mod with the exception of the Skyrim.esm at the top.
2. Right-click any mod while they are all highlighted, and select [Add to patch] and [<New Patch>].
3. Change NewPatch in both fields to Smashed Patch and click [OK].
4. With all mods still highlighted, right-click again and select [Smash Settings] >> [Smash] >> [Smash.All].

Locate and select the ESP(s) below. Right-click and select [Smash Settings] >> [Smash] >> [Smash.ForceAll]

Vokrii - Minimalistic Perks of Skyrim.esp
ZIA_Complete Pack.esp
SkyRem - Grace.esp
RealisticWaterTwo.esp
Waterflow Patch.esp

Locate and select the ESP(s) below. Right-click and select [Smash Settings] >> [Smash] >> [Smash.OverrideAll]

SkyRem - Lora.esp

This will resolve most conflicts, however there are a couple mods that need more specific instructions. This is an invaluable tool and method for proper patching and can save you a lot of time from manual patching in SSEEdit.

Create a TAG for NPC Patch:

1. Click [Manage Smash Settings] (wrench and driver icon).
2. Right-click in the left pane and select [New Setting]. Name the new setting Bash.Custom-NPCPatch.
3. Right-click in the tree box and select [Build from plugins].
4. Find and select [NPC Patch.esp] and click [OK].
5. Expand the records tree and then the NPC_ - Non-Player Character (Actor) tree.
6. Select only the options listed below.
   ACBS - Configuration
   Actor Effects
   Attacks 
   PRKZ - Perk Count
   Perks
   CNAM - Class
   DNAM - Player Skills
   ZNAM - Combat Style
   TPLT - Template
   Head Parts
   NAM6 - Height 
   NAM7 - Weight
   FTST - Head texture
   QNAM - Texture lighting
   NAM9 - Face morph
   NAMA - Face parts
   Ting Layers
7. Right-click the [ACBS] and [DNAM] and select [Toggle] >> [Toggle force values] and [Toggle treat as single entity].
8. Click [Save] and exit the Settings Manager.
9. Find [specialeditionfollowers.esp] in the left pane, right-click it and select [Smash Setting] >> [Bash] >> [bash.Custom-NPCPatch].

Create a TAG for Alchemy Potions and Food Adjustments:

1. Click [Manage Smash Settings] (wrench and driver icon).
2. Right-click in the left pane and select [New Setting]. Name the new setting Bash.Custom-APFA.
3. Right-click in the tree box and select [Build from plugins].
4. Find and select [AlchemyAdjustments.esp] and click [OK].
5. Expand the records tree and then the ALCH - Ingestible and the INGR - Ingredient trees.
6. Select only the options listed below.
   DATA - Weight for ALCH and Data - for INGR
   ENIT - Effect Data
   Effects 
7. Right-click each of the above record types and select [Toggle] >> [Toggle force values] and [Toggle preserve deletions] and [Toggle override deletions]
8. Click [Save] and exit the Settings Manager. If asked to [Prune] your settings, you can select [Yes].
9. Find [AlchemyAdjustments.esp] in the left pane, right-click it and select [Smash Setting] >> [Bash] >> [bash.Custom-APFA].

With all the tags set, complete the patch by clicking [Build patches] (hammer icon). When done, exit Mator Smash, and activate your new Smashed Patch plugin.

SkyRem Patch[edit | edit source]

  • Author: DrPharmDawg
  • Version: 1.2.0

MAIN FILE: SkyRem Patch

zEdit Patch[edit | edit source]

  • TOOL

Create zEdit Patches:

1. Run [zEdit] from the executables and select [zEdit] and [Start Session]. Leave your entire Load Order included and click [OK].
2. Click [Manage Patchers] (puzzle icon in upper-right). select [Know Your Enemy's Armor Patcher]. Change Patch armor descriptions? to [false] under [Know Your Enemy's Armor Patcher], and change Assign blessings by... to [class] under [Curse of the Firmament Patcher].
3. In the left pane, select [Build Patches]. Uncheck ALL and run one patcher at a time in this order: Know Your Armor Patcher, Know Your Enemy Patcher, 

Curse of the Firmament Patcher, and finally zPatch.esp with all options selected.

4. Check the patcher you want to build (one at a time).
5. Click [Build] next to the patchers name and wait until complete. Ensure the new ESP is located at the bottom of your Load Order in the left pane.
6. Repeat the process for each patcher.

Exit zEdit, saving the patches (there will be 4 plugins). At the bottom of the left pane in MO2, right-click [Overwrite] and select [Create mod...]. Name the new mod zEdit Patch and activate it.

Relinker Patch[edit | edit source]

  • TOOL

Run the Relinker in zMerge:

1. Run [zEdit] from the executables, select [zMerge] and [Start Session].
2. Click the [Relink Scripts] button at the bottom of the window.
3. When done, exit zEdit and [Refresh] MO2.
4. Find the newly added Relinker Output mod at the bottom of the left pane and activate it.

xLODGen[edit | edit source]

  • TOOL

Note: This process can take a while. Anywhere from 30 minutes to several hours.

1. Activate Tamriel Terrain in the let pane, and move the ESM file to the top of the right pane. Run [xLODGen] from the executables.
2. In the left pane, right-click and [Select All].
3. In the right pane, only select [Terrain LOD] (Objects and Trees will be handled by the other tools).
4. In the Terrain Lod box, use the following settings:
   LOD4: Quality 5, Build Diffuse Size 512, Build Normal Size 256, Format BC7 Quick, Check Protect Borders (leave other settings at default).
   LOD8: Quality 10, Build Diffuse Size 256, Build Normal Size 128, Format BC7 Quick, Set Optimize Unseen to On (leave other settings at default). 
   LOD16: Quality 10, Build Diffuse Size 256, Build Normal Size 128, Format BC7 Quick, Set Optimize Unseen to On (leave other settings at default). 
   LOD32: Quality 15, Build Diffuse Size 128, Build Normal Size 128, Format BC7 Quick, Set Optimize Unseen to 550 (leave other settings at default). 
5. Set [Default size: Diffuse] and [Normal] both to 128, and check [Bake normal-maps].
6. Click [Generate].
7. When you receive the LOD Generator: finished, close xLODGen.
8. Setting the arguments field as detailed in First Steps will place the files directly into the xLODGen Output mod. Refresh MO2 and find it at the bottom of the left pane. Activate it now.

TexGen[edit | edit source]

  • TOOL
1. Deactivate Tamriel Terrain.
2. Run [TexGen] from the executables.
3. In the pop-up, change {ui|Select Output Path} to X:\Tools\Mod Organizer\Mods\TexGen Output.
4. [Select LOD Texture Size] (I use 256 - Default). Leave the four boxes below this on [Default (BC7 Quick). Click {ui].
5. When done, [Exit] TexGen and refresh MO2 to see that your TexGen Output mod now has textures. Activate it now.

DynDOLOD[edit | edit source]

  • TOOL
1. Run [DynDOLOD] from the executables.
2. In the pop-up click [Advanced>>>].
3. In the next window, right-click in the upper left box and choose [Select all].
4. Change {ui|Output Path} to X:\Tools\Mod Organizer\Mods\DynDOLOD Output.
5. In the upper right: Click [Medium] and check both [Candles] and [FXGlow].
6. In the bottom box: Check all options EXCEPT [Fake lights selected world], [Use original LOD assignments], and [Upgrade NearGrid Large Refs].
7. Still in the bottom box: Change [Max tile size] to 256 (to match TexGen).
8. Click [OK].
9. When done, [Exit] DynDOLOD and refresh MO2 to see that your DynDOLOD Output mod is complete. Activate it now.



End of Section 4