Skyrim Roleplay Enhancement Mod Guide for Special Edition
(SkyRem Guide)
Current Version: 5.1.0
Created and maintained by DrPharmDawg
Last Update: 9:48:41 28 March 2024 (GMT)
UPDATE IN PROGRESS
Template:TOC right
SkyRem Guide Pages
Home Page
Priority I: Stability
Priority II: Mechanics
Priority III: Content
Priority IV: Aesthetics
Final Steps <-----
SkyRem Guide Support
Discord: Discord Channel for all things SkyRem (Guide and Mods).
Patreon: Support SkyRem development via Patreon.
PayPal: Support with a one-time donation via PayPal.
Trello: See guide development progress on Trello.
Final Steps
- By: The Legacy Patch Team
- Version: 2.1
BSA
UPDATE
MAIN FILE: Legacy of the Dragonborn Patches (Official)
WARNING
Template:FOMOD_Instructions is deprecated and should no longer be used on this wiki. Please change this template call to use the better-looking and simpler
Template:Fomod. We apologize for the inconvenience.
FOMOD Instructions Legacy of the Dragonborn Patches
|
City and Lighting Overhauls
City and Lighting Overhauls
City and Lighting Overhauls City and Lighting Overhauls
JK's Skyrim
Next
Museum Display Expansions
Museum Display Expansions
Museum Display Expansions Museum Display Expansions
Select All Except: Reliquary and Skyrim Sewers
Next
Armory Additions
Armory Additions
Armory Additions Armory Additions
Select All: Authentic Legion, Jaysus Swords, and Zim's Thane Weapons
Next
Quest Displays
Quest Displays
Quest Displays Quest Displays
Select All
Next
Overhaul Systems
Overhaul Systems
Overhaul Systems Overhaul Systems
Select Nothing
Next
Additional Patches
Additional Patches
Additional Patches Additional Patches
Audio Overhaul for Skyrim Barely Used Vanilla Actors Recycle Project (BUVARP) Complete Crafting Overhaul Remade Cutting Room Floor Immersive Sounds Compendium Mystic Condenser Ruins Clutter Improved Skyrim Revamped - Complete Enemy Overhaul SkyTEST - Realistic Animals and Predators Static Mesh Improvement Mod Trade and Barter Weapons Armor Clothing Clutter Fixes Zim's Immersive Artifacts
Next
Legacy Book Covers Skyrim Patches
Legacy Book Covers Skyrim Patches
Legacy Book Covers Skyrim Patches Legacy Book Covers Skyrim Patches
Not So Fast - Main Quest The Choice is Yours
Next
Important!
Important!
Important Information About patches Important Information About patches
I Understand
Install
|
- By: uni_SL and Oooiii
- Version: 1.7
MAIN FILE: Amulets of Skyrim - Tweaks and Fixes (Legacy of the Dragonborn Compatible Version)
- By: malicious
- Version: 1.1
BSA
MAIN FILE: DBM New Armoury
- By: Ic0nIc0de
- Version: 3.0.2
UPDATE
MAIN FILE: Legacy of the Dragonborn SSE - The Curators Companion
WARNING
Template:FOMOD_Instructions is deprecated and should no longer be used on this wiki. Please change this template call to use the better-looking and simpler
Template:Fomod. We apologize for the inconvenience.
FOMOD Instructions Curator's Companion
|
Welcome
Welcome
Main File Main File
The Curators Companion: Base Mod
Source Code Source Code
Select Nothing
Next
Museum Display Add-ons
Museum Display Add-ons
Museum Display Add-ons Museum Display Add-ons
Select All Except: Reliquary, Skyrim Sewers, and Volkihar Knight
Follower Display Add-ons
Inn Soaps
Next
Armory Display Add-ons
Armory Display Add-ons
Armory Add-ons Armory Add-ons
Select All
Jaysus Swords Jaysus Swords
Jaysus Swords (Craft Only)
Zim's Immersive Artifacts Zim's Immersive Artifacts
Zim's Immersive Artifacts (Complete)
Next
Quest Display Add-ons
Quest Display Add-ons
Quest Add-ons Quest Add-ons
Select All Except: Interesting NPCs
Next
Unofficial Display Add-ons
Unofficial Display Add-ons
(LIMITED SUPPORT) CAN BE REMOVED AT ANY TIME (LIMITED SUPPORT) CAN BE REMOVED AT ANY TIME
Animated Armory The Brotherhood of Old (OAP)
Next
Creation Club Add-ons
Creation Club Add-ons
All Sections All Sections
Select Nothing
Next
PLEASE READ!
PLEASE READ!
User information User information
Ok
Install
|
Merge: Merge tagged files with zEdit. Move the Merged mod to the bottom of this Step, activate it, and disable the plugins via MO2's Merge Plugins Hide function.
Run LOOT one final time before creating the patches below. This time will require a few additional steps to ensure mods are where they need to be to work properly (and be patched easier). Launch LOOT in MO2 and adjust the Metadata as follows:
1. Find SkyRem - Grace.esp in the right pane and click the [...] to the right and select [Edit Metadata].
2. In the window that appears, click [Load After] and under Filename enter Alternate Start - Live Another Life.esp. Click [Save] (disk icon) to the right.
Adjusting Metadata with LOOT in this way can help keep mods in the right place any time you use LOOT. Using Load After is good especially to ensure a specific mod loads after another specific mod, while using the mod groups (such as High Priority Overrides) is good for keeping mods in a more generalized location of your Load Order.
Once you are done making adjustments to Metadata, [Sort] as normal, [Apply], and [Exit] LOOT.
Template:Warning
- By: DrPharmDawg
- Version: 2.3.0
UPDATE
MAIN FILE: SkyRem - Lora - Full
- By: DrPharmDawg
- Version: 5.1.0
UPDATE
MAIN FILE: NPC Patch
This process will fix issues with Oldrim mods that utilized the original animated waterflow so that it works properly with Special Edition's simulated waterflow.
1. In MO2, launch SSEEdit, ensure all mods are selected, and click [OK].
2. In the left pane, select all mods with the exception of: Main Master Files (Skyrim, Update, and DLCs), USSEP, Realistic Water Two (RealisticWaterTwo.ESP), and Merged Immersion (Merged Immersion.ESP).
3. Right-click on any mod you just highlighted and select [Apply Script].
4. In the [Script] drop-down box, select _make a patch file for waterflow for Oldrim mods and click [OK]. Name it Waterflow Patch.
5. Click [Yes] to any Confirm message pop-ups.
6. Exit SSEEdit once complete, saving the Waterflow Patch plugin.
7. Back in MO2, right-click [Overwrite], select [Create Mod...], and name it Waterflow Patch, and activate the mod.
Note: If rebuilding the Waterflow Patch, you will need to move the plugin from the Overwrite folder into the Waterflow Patch mod, overwriting the old plugin.
Lootable Firewood Piles Patch[edit | edit source]
This patch will ensure firewood piles are lootable per the mod. Note: When loading SSEEdit for this procedure, do NOT skip building references (do not hold [Shift] when selecting [OK] to your load order.
1. In MO2, launch SSEEdit, ensure all mods are selected, and click [OK].
2. In the left pane, right-click anywhere on your mod list and select [Apply Script].
3. In the [Script] drop-down box, select WiZkiD Lootable Firewood Piles and click [OK]. Name it Lootable Firewood Piles Patch.
4. Click [Yes] to any Confirm message pop-ups.
5. Exit SSEEdit once complete, saving the Lootable Firewood Piles Patch plugin.
6. Back in MO2, right-click [Overwrite], select [Create Mod...], and name it Lootable Firewood Piles Patch, and activate the mod.
Note: If rebuilding the Waterflow Patch, you will need to move the plugin from the Overwrite folder into the Lootable Firewood Piles Patch mod, overwriting the old plugin.
The Nemesis Engine will patch your load order for animations.
1. Create an empty mod named Nemesis Output and activate it.
2. [Edit] the Nemesis Engine executable in MO2, and [Check] the Create files in mod instead of overwrite (*) option. Select the Nemesis Output mod, and click [Apply] and [OK].
3. Launch the Nemesis Engine in MO2, and click [OK] to any warnings you receive. Click [Update Engine] and wait for any update(s).
4. In the top pane, tick the following options: Animated Armoury FPA, Ultimate Combat / TK Dodge
5. Click [Launch Nemesis Behavior Engine]. Once Behavior generation completed appears in the bottom pane, close Nemesis.
6. [Refresh] MO2, and check that the new Nemesis Output mod has been populated (should have a plugin, meshes, and scripts).
The Smashed Patch will help resolve many conflicts between mods.
1. Repeat the process of creating an empty mod named Smashed Patch, activating it, and adding it to the Mator Smash executable.
2. Run [Mator Smash] from the executables.
3. In the pop-up window, select the [Skyrim SE] icon and click [OK].
4. Ensure all mods are selected in the next window, and click [OK].
Setup Mator Smash to build the patch:
1. Under the [Plugins] tab, highlight every mod with the exception of the Skyrim.esm at the top.
2. Right-click any mod while they are all highlighted, and select [Add to patch] and [<New Patch>].
3. Change NewPatch in both fields to Smashed Patch and click [OK].
4. Leave the default setting for mods that are already set with tags.
5. Change the setting of mods without a tag (Skip) by right-clicking >> [Smash Settings] >> [Smash] >> [Smash.All].
Locate and select the following ESP(s). Right-click and select [Smash Settings] >> [Ungrouped] >> and select the appropriate (mod specific) setting:
Unofficial Skyrim Special Edition Patch.esp (USSEP)
Immersive Sounds - Compendium.esp (Immersive Sounds)
Cutting Room Floor.esp (CRF)
Weapons Armor Clothing & Clutter Fixes.esp (WACCF)
ZIA_Complete_Pack.esp (Zias Weapons)
CollegeOfWinterholdImmersive.esp (College of Winterhold)
RealisticWaterTwo.esp (RealWater)
Locate and select the following ESP(s). Right-click and select [Smash Settings] >> [Ungrouped] >> [NPC Looks]:
NPC Patch.esp
Locate and select the following ESP(s). Right-click and select [Smash Settings] >> [Smash] >> [Smash.OverrideAll]:
SkyRem - Lora - Full.esp
With all the tags set, complete the patch by clicking [Build patches] (hammer icon). When done, exit Mator Smash, and activate your new Smashed Patch plugin.
Finally - open the newly created Smashed Patch with xEdit. In the left pane of xEdit, expand the Smashed Patch plugin, right click [Activator], and select [Remove] and confirm. You can now close xEdit, saving the Smashed Patch.
- Author: DrPharmDawg
- Version: 5.1.0
UPDATE
MAIN FILE: SkyRem Patch
Create zEdit Patches:
1. Run [zEdit] from the executables and select [zEdit] and [Start Session]. Leave your entire Load Order included and click [OK].
2. Click [Manage Patchers] (puzzle icon in upper-right).
3. Change [Know Your Enemy's Armor Patcher] >> Patch armor descriptions? option to [false].
4. Change [Curse of the Firmament Patcher ] >> Assign blessings by... option to [class].
5. Under NPC VisualTransfer, add NPC Patch.ESP.
6. Select [Build Patches]. Run one patcher at a time: Know Your Armor Patcher, Know Your Enemy Patcher, Curse of the Firmament Patcher, Speed and Reach Fixes, and finally zPatch.esp (all options).
7. Check the patcher you want to build (one at a time).
8. Click [Build] next to the patchers name and wait until complete. Ensure the new ESP is located at the bottom of your Load Order in the left pane.
9. Repeat the process for each patcher above before moving to the next set of directions.
Exit zEdit, saving the patches (there will be 5 plugins). At the bottom of the left pane in MO2, right-click [Overwrite] and select [Create mod...]. Name the new mod zEdit Patch and activate it. They should be ordered as follows (in the right pane):
know_your_armor-patch
know_your_enemy_patch
curse_of_the_firmament_patch
Speed And Reach Fixes
zPatch
Run the Relinker in zMerge:
1. Run [zEdit] from the executables, select [zMerge] and [Start Session].
2. Click the [Relink Scripts] button at the bottom of the window.
3. When done, exit zEdit and [Refresh] MO2.
4. Find the newly added Relinker Output mod at the bottom of the left pane and activate it.
You should end up with a handful of scripts following the completion of the Relinker.
Note: This process can take a while. Anywhere from 30 minutes to several hours.
1. Activate Tamriel Terrain in the let pane, and move the ESM file to the top of the right pane. Run [xLODGen] from the executables.
2. In the left pane, right-click and [Select All].
3. In the right pane, only select [Terrain LOD] (Objects and Trees will be handled by the other tools).
4. In the Terrain Lod box, use the following settings:
LOD4: Quality 5, Build Diffuse Size 512, Build Normal Size 256, Format BC7 Quick, Check Protect Borders (leave other settings at default).
LOD8: Quality 10, Build Diffuse Size 256, Build Normal Size 128, Format BC7 Quick, Set Optimize Unseen to On (leave other settings at default).
LOD16: Quality 10, Build Diffuse Size 256, Build Normal Size 128, Format BC7 Quick, Set Optimize Unseen to On (leave other settings at default).
LOD32: Quality 15, Build Diffuse Size 128, Build Normal Size 128, Format BC7 Quick, Set Optimize Unseen to 550 (leave other settings at default).
5. Set [Default size: Diffuse] and [Normal] both to 128, and check [Bake normal-maps].
6. Click [Generate].
7. When you receive the LOD Generator: finished, close xLODGen.
8. Setting the arguments field as detailed in First Steps will place the files directly into the xLODGen Output mod. Refresh MO2 and find it at the bottom of the left pane. Activate it now.
If using Paper World Map (II-02-A), you will need to hide a couple files generated by this xLODGen for the map to appear as intended. You can do this quickly and easily through MO2's interface:
1. [Double-click] the xLODGen Output, and go to the [Conflicts] tab.
2. With the [General] (not Advanced) tab selected, click [Overwritten Mods] to sort the list in the top window.
3. This should bring two files to the top listing Paper World Map as being overwritten.
4. [Right-click] each of these and select [Hide], then close the window.
1. Deactivate Tamriel Terrain.
2. Run [TexGen] from the executables.
3. In the pop-up, change [Select Output Path] to X:\Tools\Mod Organizer\Mods\TexGen Output.
4. [Select LOD Texture Size] (I use 256 - Default). Leave the four boxes below this on [Default (BC7 Quick)]. Click [Start].
5. When done, [Exit] TexGen and refresh MO2 to see that your TexGen Output mod now has textures. Activate it now.
1. Run [DynDOLOD] from the executables.
2. In the pop-up click [Advanced>>>].
3. In the next window, right-click in the upper left box and choose [Select all].
4. Change [Output Path] to X:\Tools\Mod Organizer\Mods\DynDOLOD Output.
5. In the upper right: Click [Medium] and check both [Candles] and [FXGlow].
6. In the bottom box: Check all options EXCEPT [Use original LOD assignments] and [Upgrade NearGrid Large Refs].
7. Still in the bottom box: Change [Max tile size] to 256 (to match TexGen).
8. Click [OK].
9. When done, [Exit] DynDOLOD and refresh MO2 to see that your DynDOLOD Output mod is complete. Activate it now. Move the ESM file to the top of your load order.
It is time. Start a new game and create your character (Race, Gender, and Appearance). Once done, it will take a few minutes for all of the mods to register and the game to setup.
Monitor the notifications on the left to make sure nothing unusual happens (something not found, something did not load properly, errors, etc.)
Simply hit [OK] for the first several (6-7) messages that pop-up. You can tell Curator's Companion to scan [later]. I also recommend using the [later] option for Attributes.
Now on to the MCMs.
Page |
Header |
Option |
Setting
|
Presets |
User Settings |
Load user settings |
GO
|
Control |
Symbol 1, In-Game Clock, In-Game Date |
Control Mode |
Toggle
|
|
|
Hotkey |
X
|
Page |
Header |
Option |
Setting
|
Settings |
Other Settings |
Prevent fortify Alchemy/Enchanting loop |
[X]
|
Page |
Header |
Option |
Setting
|
Limits |
|
Arrow Limit |
72
|
|
|
Bolt Limit |
72
|
Page |
Header |
Option |
Setting
|
Settings |
General Settings |
Enable TSC / SSM / TWL Animations |
[ ]
|
Page |
Header |
Option |
Setting
|
Main |
Main Options |
Mod Activated |
[X]
|
Page |
Header |
Option |
Setting
|
Atlas Map Markers |
Major Cities |
Inns, Shops, Markets |
Disabled
|
|
Towns & Settlements |
Inns, Shops, Farms, Lumber Mills |
Disabled
|
Extra Options |
Compass Settings |
Location Max Distance |
10000
|
|
|
Map Marker: Max Size |
115%
|
|
|
Map Marker: Min Size |
80%
|
|
|
Quest Marker: Max Size |
125%
|
|
|
Quest Marker: Max Size |
85%
|
Page |
Header |
Option |
Setting
|
Gameplay |
Hotkeys |
Build Campfire |
>.
|
|
|
Harvest Wood |
<,
|
Page |
Header |
Option |
Setting
|
|
|
Gilded Recovery Time |
0 Hours
|
Page |
Header |
Option |
Setting
|
General Settings |
Main Settings |
Enable Mod Features |
[X]
|
Page |
Header |
Option |
Setting
|
Crafting Options |
Additional Items |
Unenchanted Variations |
[ ]
|
|
|
Artifact Replicas |
[ ]
|
|
|
Matching Set Circlets |
[X]
|
Learning & XP |
Smithing Experience |
Tanning Rack |
[0.5]
|
|
|
Smelter |
[0.5]
|
|
|
Mining |
[15]
|
|
Alternate Experience Formula |
Use Alternate XP Formula |
[X]
|
Mining & Materials |
Mining |
Mining Presets |
Faster Mining and More Ore
|
|
|
Mining Makes Noise |
[X]
|
|
Gemstones |
Gem Chance |
[5%]
|
|
|
Flawless Gem Chance |
[5%]
|
|
Smelting |
Ingot Production |
Per Perk
|
Page |
Header |
Option |
Setting
|
General Options |
Apply Level Restrictions To... |
Blocking Items |
[ ]
|
|
|
Disarm Chance from failed attack |
5%
|
Set Levels |
|
All Magic Options |
0
|
Page |
Header |
Option |
Setting
|
Presets |
Presets |
Preset |
Reasonable - 24 Quests
|
|
|
|
Apply This Preset
|
Joining |
Thieves Guild Members |
Thieves Guild Members Can Join |
[X]
|
Advancement |
Requirements Before Your Trial |
Player Level |
10
|
|
|
Days Passed Since Joining |
10
|
|
Requirements Before Joining the Circle |
Player Level |
20
|
|
|
Do Quest For Each Circle Member |
[X]
|
|
|
Days Passed Since Joining |
10
|
|
Requirements Before Kodlak's Request |
Player Level |
30
|
|
|
Days Passed Since Joining |
10
|
Quest Tweaks |
Radiant Quest Settings |
Before Skjor & Vilkas Give Quests |
5
|
|
Radiant Quest Reward Gold |
Use Default Gold Reward |
[ ]
|
|
|
Gold per Guild Rank |
10
|
|
|
Gold per Player Level |
0
|
|
|
Gold per Quest Difficulty Level |
10
|
Page |
Header |
Option |
Setting
|
|
Stats Menu |
Hide Legendary UI Elements |
[X]
|
|
|
Show attribute modifiers |
[X]
|
|
|
Show skill modifiers |
[X]
|
Page |
Header |
Option |
Setting
|
Activity |
Sandboxing |
Only Sandbox in Town |
[X]
|
|
Stealth |
Extinguish Torches when Stealthed |
[X]
|
|
Catch Up (Teleport) |
Allow Teleport |
[ ]
|
|
Movement |
Avoidance Proximity |
24.0 Units
|
|
Mounts |
Mount Support |
Riding Support Only
|
Gameplay |
Gold Expenditure |
Share the Wealth |
[On]
|
|
|
Share Randomly |
[ ]
|
|
|
Ask to Share |
[X]
|
|
Regard System |
Gift Chance |
5%
|
Interaction |
Main Dialogue Features |
Dismiss Steward |
[X]
|
|
Hiring |
Initial Weekly Follower Cost |
[200]
|
|
|
Expendables Cost |
[500]
|
|
Idle Chatter |
Idle Chatter Frequency |
[240 minutes]
|
|
Optional Companions |
Winterhold Mages |
[X]
|
|
|
Thieves Guild Members |
[X]
|
Page |
Header |
Option |
Setting
|
Gameplay |
Player |
Exposure Rate |
0.5x
|
Effects & Notifications |
Notifications |
Attribute Values in Weathersense |
[X]
|
|
|
Warmth / Coverage On Equip |
[ ]
|
|
|
Warmth / Coverage Totals |
[ ]
|
Meters |
General Meter Settings |
Layout Preset |
Bottom Left
|
|
Exposure Meter |
Show Advanced Settings |
[X]
|
|
|
X Position |
495.0
|
|
|
Y Position |
720.0
|
|
Wetness Meter |
Show Advanced Settings |
[X]
|
|
|
X Position |
512.5
|
|
|
Y Position |
694.0
|
|
Temperature Meter |
Show Advanced Settings |
[X]
|
|
|
X Position |
657.5
|
|
|
Y Position |
705.0
|
Page |
Header |
Option |
Setting
|
Main |
Notifications |
ALL |
[ ]
|
Leveling |
Enable Leveling System |
|
[X]
|
|
Soul Capturing |
Show message when level insufficient |
[ ]
|
Page |
Header |
Option |
Setting
|
Advanced |
Skeleton Resurrection |
Resurrection Chance |
15%
|
Creature Toggles |
Creatures |
Goblin |
[ ]
|
|
|
Cliffrace |
Solstheim Only
|
|
|
Riekling |
Solstheim Only
|
Additional Spawns |
|
Additional Spawns |
Deactivated
|
Night Spawns |
|
Night Spawns |
Deactivated
|
Page |
Header |
Option |
Setting
|
Activation |
Compass Activation |
Key press toggles |
[X]
|
|
SkyUI Active Effects |
Active Effects ALWAYS On |
[X]
|
|
|
Link ALL SkyUI Widgets |
[X]
|
|
Crosshair Activation |
Wielding Melee Weapon |
[X]
|
Options |
|
Hide shout meter with compass |
[X]
|
|
|
Enable fast fade of Magicka, Health, Stamina |
[X]
|
Page |
Header |
Option |
Setting
|
|
|
iSnore Enabled |
[X]
|
Page |
Header |
Option |
Setting
|
Settings |
Parameters |
Duration before becoming Dirty |
48
|
|
|
Duration before becoming Very Dirty |
72
|
|
|
Script update Interval |
0.3
|
|
Toggles |
Start Keep It Clean |
[X]
|
Page |
Header |
Option |
Setting
|
General |
General Settings |
Allow Increasing Skill |
[X]
|
|
|
Enable the sound effect |
[X]
|
|
|
Enable crime |
[X]
|
|
|
Allow Auto Open When Unlocked |
[ ]
|
Lock Requirement |
Lock Requirement |
Activate Lock Requirements |
[X]
|
|
|
Novice Locks Requirement |
1
|
|
|
Apprentice Locks Requirement |
20
|
|
|
Adept Locks Requirement |
40
|
|
|
Expert Locks Requirement |
60
|
|
|
Master Locks Requirement |
80
|
Smash Locks |
Smash Locks |
Activate Smash Locks |
[X]
|
|
|
Novice Locks Requirement |
1
|
|
|
Apprentice Locks Requirement |
15
|
|
|
Adept Locks Requirement |
30
|
|
|
Expert Locks Requirement |
45
|
|
|
Master Locks Requirement |
60
|
|
|
Allowed weapons |
Two + One Handed
|
LOTD: The Curators Tracker[edit | edit source]
Page |
Header |
Option |
Setting
|
Options |
MIA Options |
The North Remembers |
[X]
|
|
|
A Girl Has No Name |
[X]
|
Page |
Header |
Option |
Setting
|
Options |
Version 4 |
Health leveling rate |
1000
|
|
|
Magicka leveling rate |
800
|
|
|
Stamina leveling rate |
1200
|
|
|
Carry weight leveling rate |
1750
|
Page |
Header |
Option |
Setting
|
|
Minimum Days Before Events |
Saarthal Expedition |
5
|
|
|
Psijic Monk Visit |
10
|
|
|
Brelyna's Practice |
2
|
|
|
J'Zargo's Experiment |
4
|
|
|
Onmund's Request |
6
|
Page |
Header |
Option |
Setting
|
|
Minimum Days Before Events |
First Dragon Sighting |
5
|
|
|
Note from Delphine |
10
|
|
Other |
Balgruuf's Reward |
Always Armor
|
Page |
Header |
Option |
Setting
|
|
Block |
Timed Block: Squelch Message |
[X]
|
|
Conjuration |
Bone Collector: Disallow Teleport |
[X]
|
|
Lockpicking |
Hotwire: Disallow Teleport |
[X]
|
|
Speech |
Speak With Animals: Disallow Teleport |
[X]
|
Page |
Header |
Option |
Setting
|
Options |
Guild Fee |
Dark Brotherhood |
250
|
|
|
Thieves Guild |
200
|
|
|
Mages Guild |
300
|
|
|
Companion |
150
|
|
Payment Period |
How many days |
30 Days
|
Page |
Header |
Option |
Setting
|
Main |
Direct Poisoning |
Poison Prompt |
Never
|
|
|
Clean Prompt |
Never
|
|
|
Right-hand weapon |
}]
|
|
|
Left-hand weapon |
{[
|
Page |
Header |
Option |
Setting
|
Other Options |
Game Settings |
NPC Greeting Distance |
75
|
|
|
NPC Head Tracking Distance |
200
|
|
Toggle NPCs |
Allow Terek |
[ ]
|
Page |
Header |
Option |
Setting
|
Mod Options |
Blacksmith Forge Water |
Kynesgrove |
[X]
|
|
|
Rorikstead |
[X]
|
Page |
Header |
Option |
Setting
|
Settings |
Settings |
Base Success Rate |
25%
|
|
|
Welcome Duration |
24 Hours
|
|
|
Failure Timeout |
24 Hours
|
|
|
Friends Always Allow Entry |
[X]
|
Page |
Header |
Option |
Setting
|
Advanced |
SWF Version Checking |
All Options |
[ ]
|
Page |
Header |
Option |
Setting
|
SUT Configuration |
Configuration Options |
Unique item notices |
[ ]
|
|
|
Immersive Ownership |
[X]
|
|
|
Lore friendly items only |
[X]
|
Page |
Header |
Option |
Setting
|
|
|
Training Per Level |
2
|
|
|
Training Perk Points |
Disabled
|
|
|
Mod Active |
[X]
|
Page |
Header |
Option |
Setting
|
Presets |
Load Preset |
Realistic |
[X]
|
Page |
Header |
Option |
Setting
|
Controls |
Journal |
Open Journal |
[K]
|
Page |
Header |
Option |
Setting
|
Main Quest |
Requirements to Begin Recruitment Quest |
Sneak Skill |
20
|
|
|
Pockets Picked |
20
|
|
|
Items Stolen |
50
|
|
Requirements to Begin 3rd Quest |
Radiant Jobs Completed |
8
|
|
|
Randomize |
[X]
|
|
|
Sneak Skill |
40
|
|
|
Pickpocket Skill |
30
|
|
|
Lockpicking Skill |
40
|
|
Requirements to Begin 4th Quest |
Radiant Jobs Completed |
12
|
|
|
Randomize |
[X]
|
|
|
Sneak Skill |
60
|
|
|
Pickpocket Skill |
45
|
|
|
Lockpicking Skill |
60
|
Radiant Quests |
City Influence Quests |
ALL |
4
|
|
|
Randomize |
[X]
|
|
Trophy Requirements |
Increment each requirement by +5 |
5
|
Misc Options |
Shadowmarks |
Require City Quest |
[X]
|
Page |
Header |
Option |
Setting
|
|
Miscellaneous Options |
Eating Scale |
0.50
|
Page |
Header |
Option |
Setting
|
DLC Quests |
Dawnguard |
Enable Vampire Attacks |
[X]
|
|
|
Vampire Attacks |
30
|
|
|
Vampire Attack Chance |
50
|
|
|
Dawnguard Recruitment |
35
|
|
|
Min Days Between Attacks |
5
|
|
Dragonborn |
|
>>After A Blade In The Dark
|
|
|
Minimum Level |
45
|
Extra Options |
World Encounters |
Thalmor Squad: Quest Requirement |
[X]
|
|
|
Hired Thugs: Stolen Value |
150
|
|
|
Hired Assassin: Min Level |
[10]
|
|
|
Hired Assassin: Assaults |
[5]
|
|
|
Hired Assassin: Murders |
[2]
|
|
|
Bounty Collector: Required Bounty |
500
|
|
|
Letters from a Friend |
[X]
|
|
Dragon Attack |
Min Days Between Attacks |
5
|
|
|
Dragon Attack Chance |
75
|
Page |
Header |
Option |
Setting
|
Merchant Inventory |
Variable Merchant Gold |
Low Variability |
[X]
|
|
Perks |
Cost to Invest |
2500
|
|
|
Increased Gold after Investment |
500
|
|
|
Inventory Changes when Invested |
[X]
|
|
|
Master Trader |
1000
|
Page |
Header |
Option |
Setting
|
NPC Setting |
NPC |
Dodge |
Middle
|
Page |
Header |
Option |
Setting
|
|
|
Start Vigor |
[X]
|
Page |
Header |
Option |
Setting
|
Melee & Ranged |
Melee |
Camera View |
Smart
|
|
|
Player Killmove Immunity |
[X]
|
Stealth & Triggers |
Stealth |
Seated Killmoves |
[X]
|
Page |
Header |
Option |
Setting
|
Food & Drink |
Widgets |
Widget Hiding |
Before Vitality Penalty
|
Page |
Header |
Option |
Setting
|
|
Timed Block |
Squelch Timed Block Message |
[X]
|
End of Priority IV