User talk:Diana TES GotH/Morroblivion Overhaul: Difference between revisions

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<span style="color: cyan">Morroblivion Overhaul Forum</span> can be found here → [http://forum.step-project.com/topic/12169-morroblivion-overhaul/ Morroblivion Overhaul]
<div style="margin:15px; background-color:#36393E; font-size:3em; font-weight:bold; border-radius:6px; box-shadow: 0px 0px 20px 1px #090149 inset; border:none; text-align:center; padding:20px;">Morroblivion Overhaul<br>Version 2.0: The Modular Build<br><small><small>[https://stepmodifications.org/wiki/User_talk:Diana_TES_GotH/Morroblivion_Overhaul_Change_Log Changelog]    |    [https://stepmodifications.org/forum/topic/12169-morroblivion-overhaul/ Forum]     |    Release Date: TBD</small></small></div>
<span style="color: cyan">Morroblivion Overhaul Change Log</span> can be found here → [http://wiki.step-project.com/User_talk:Diana_TES_GotH/Morroblivion_Overhaul_Change_Log Morroblivion Overhual Change Log]


{{TOC right}}[[File:Morroblivion.jpg|400px]]
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== Introduction and Summary ==
{{alert|type=warning|text=This Guide is now located at Nexus Mods Wiki [https://wiki.nexusmods.com/index.php/User:DianaTESGotH User:DianaTESGotH]<br>
'''Disclaimer:''' This is a guide intended to help first-time modders make their modding experience as successful as possible. The guide has been split into a number of small sections for your convenience.
<div style="text-align:center;"><big>[https://stepmodifications.org/wiki/index.php?title=User_talk:Diana_TES_GotH/Morroblivion_Overhaul&oldid=101827 Morroblivion Overhaul]</big> last edited on February 3, 2018 is the current stable version.</div>}}
 
Neither S.T.E.P. or I are responsible for users who do not install the recommended mods carefully and end up breaking their game. We are also NOT responsible if a user's system is not capable of handling the recommended mods.
 
'''Requirements''':<br>
Any questions or issues related to this guide will be addressed on the STEP: [http://forum.step-project.com/topic/12169-morroblivion-overhaul/ Morroblivion Overhaul] forum. I encourage all users of this guide to register on the forum. For live assistance, discord members may join [https://discord.gg/qRQp7gY The Morroblivion Help Desk] hosted by ponyrider0. I also encourage feedback and suggestions. While I am an experienced modder, I am by no means a master.
 
'''''Notice''''': It is particularly important that new users begin with a clean installation of both Morrowind and Oblivion in order to be successful with their modding setup the first time through, so '''PLEASE READ EACH SECTION CAREFULLY''', as no information included in this guide is irrelevant! Due to the many steps one must take in order to successfully install each mod, this will be a tedious and time-consuming project. It is recommended that you take the time to save all changes made to any files so that if you have to revert back to any part of this guide you can more easily retrieve the files you made any necessary changes to.
 
This guide has been created by experimenting with many online guides and modifying others recommendations to suit my own personal tastes. Mods tailored for Morroblivion are noted for convenience.
 
You must have LEGAL copies of BOTH Oblivion GOTY and Morrowind + All DLC’s.
 
'''''IMPORTANT: READ the developer’s information provided before performing any installations. The instructions provided within this guide are only suggestions that work for the majority of users. Not all users have the same system setup.'''''
 
=== <span style="color: #9eb8ee">Author's System</span> ===
Motherboard: Alienware Aurora R6
OS: Windows 10 Pro
Processor: Intel(R) Core(TM) i7-7700K CPU @ 4.20GHz
RAM: 16.0 GB
Video Card: GTX 1080Ti
Hard Disks: Standard Disk Drive
Power Supply: 850 WPSU Liquid Cooled Chassis
Case or Enclosure: Desktop
Monitor: Dell UP3216Q
Audio Equipment: Logitech Z906 5.1 Channel Speaker System
Input Devices: Logitech HID-compliant keyboard and mouse, Xbox One Controller, Steam Wireless Controller
 
This setup is also being tested with:
Motherboard: DELL N3JV3 DDR3 SDRAM
OS: Windows 10 Home
Processor: Intel(R) Core(TM) i7-4510U CPU @ 2.00GHz, 2001 MHz, 2 Core(s), 4 Logical Processor(s)
RAM: 16.0 GB
Video Card: NVIDIA GeForce GT 750M
Hard Disks: Standard Disk Drive
Case or Enclosure: Laptop
 
=== <span style="color: #9eb8ee">Legend</span> ===
Each mod or tool is preceded by a tag for easier management of the guide:
* <div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> This mod is a full part of the guide and is expected to be installed.
 
* <div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#1a1a1a; background:-webkit-linear-gradient(#1a1a1a, #cccccc); background:-moz-linear-gradient(#1a1a1a, #cccccc); background:-o-linear-gradient(#1a1a1a, #cccccc); background:linear-gradient(#1a1a1a, #cccccc); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#ffffff; line-height:1em;"><i><b>TOOL</b></i></span></div> This isn't a mod, but a modding utility to be used during your modding adventure.
 
* <div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> This mod is optional. This is an addition considered useful to the setup, but might be more of a personal preference.
 
* <div style="cursor:default; border-radius:2px; width:80px; height:16px; background:-webkit-linear-gradient(#434343, #000000); background:-moz-linear-gradient(#434343, #000000); background:-o-linear-gradient(#434343, #000000); background:linear-gradient(#434343, #000000); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#ffcc00; line-height:1em;"><i><b>Morroblivion</b></i></span></div> This mod is specifically tailored for Morroblivion.
 
== Pre-requisite Steps ==
'''''Related Video''''': [https://www.youtube.com/watch?v=qkU0GnPkLgM Morrowind: Installation & Settings] ''by GamerPoets''
 
'''''Related Video''''': [https://www.youtube.com/watch?v=Q6SQ160rrxM Oblivion: Installation & Settings] ''by GamerPoets''
 
=== <span style="color: #9eb8ee">Clean Install of Morrowind & Oblivion</span> ===
'''UNINSTALL Morrowind and Oblivion'''
1. Backup any data you may wish to save for reference or use later.
2. Deactivate all mods using your choice of mod manager.
3. Open Steam, right-click Oblivion in your Library → Delete Local Content → Delete. Wait until the game has been uninstalled.
4. Navigate to C:\Users\YourUsername\AppData\Local\Oblivion and delete the Oblivion folder.
5. Navigate to C:\Users\YourUsername\Documents\My Games and delete the Oblivion folder.
6. Uninstall your previous Mod Manager(s) and other installed game files from the Control Panel → Programs.
7. Browse to your Morrowind and Oblivion directories and delete all files and sub-directories that were not uninstalled by Steam or through the Control Panel Programs.
8. If you used any other mod manager, find and delete their mod directories also.
9. If you previously used Wrye Bash, navigate to the Oblivion Mods folder it created and delete it as well.
    '''''Notice''': If you do not wish to lose previously installed mods make certain to back them up.''
 
It is recommended to install Morrowind and Oblivion to an SSD, if available, and preferably on a separate drive/partition than the Operating System (i.e. instead of installing to the C: drive, install it to D: or E: etc.). If a separate drive/partition is unavailable, avoid installing Steam and Oblivion in "C:\Program Files" or "C:\Program Files (x86)" folders since Windows User Account Control [UAC] will cause issues with a modded Morroblivion.
 
Morrowind and Oblivion can be installed one of three ways:
1. Purchase the physical DVD from a retailer. Insert the disk, select Run "Setup.exe," and follow the on-screen instructions.
2. Install [http://store.steampowered.com/about/Steam STEAM] and purchase the digital media from the [http://store.steampowered.com/search/?term=The+Elder+Scrolls Steam store].
    Navigate to the Steam website, download the installer, and launch "SteamSetup.exe". Once Steam is installed, use the Steam search bar to search for "Morrowind" and “Oblivion” to purchase and install the game.
    '''NOTICE: Make certain to disable Steam Overlay for all games. Steam Overlay is known to cause issues with modded setups.'''
3. Purchase the games from [https://www.gog.com/ GOG].
    [https://www.gog.com/game/the_elder_scrolls_iii_morrowind_goty_edition Elder Scrolls III: Morrowind GOTY Edition] setup_tes_morrowind_goty_2.0.0.7.exe
    [https://www.gog.com/game/elder_scrolls_iv_oblivion_game_of_the_year_edition_deluxe_the Elder Scrolls IV: Oblivion - Game of the Year Edition Deluxe] install setup_oblivion_1.2.0416_cs_(12732).exe
 
'''NOTICE: ALL Windows 64 OS USERS, cave entrance meshes may have a leading space in their filename in the BSA so if they were modded they would show as an error mesh on some OS's where leading spaces are not permitted.''' Review Arthmoor's comment on GOG's community forum [https://www.gog.com/forum/elder_scrolls_series/filenames_for_the_cave_entrance_meshes_have_extra_space_before_them/post14 here].
 
'''Security Settings'''<br>
Since User Account Control can prevent some tools from working correctly, it is recommended to edit the security settings of your game directories to give users full control. To do this:
• Locate your game directory.
• Right-click the folder and select Properties.
• Go to the Security tab and click Edit...
• Highlight Users (<username>\Users) in the top panel.
• In the bottom panel, under the Allow column for Full Control, check the check box and click Apply.
• Click OK and OK again.
 
'''Windows Folder Options'''<br>
Use the following settings for Windows "Folder and Search Options" while modding Morroblivion. These settings can be reverted at any time.
 
Windows Folder Options should be adjusted as follows:
• Check Show hidden files, folders, or drives.
• Uncheck Hide extensions for known file types.
 
'''Downloads'''<br>
Some Windows systems or antivirus programs will block unrecognized downloads. Simply right click on the file, select properties, select unblock, select Apply and exit.
 
'''Oblivion Launcher Options'''<br>
It is recommended to launch Morrowind and choose the preferred launcher options and in-game options to initialize the auto-detection process. While the main game engine is that of Oblivion, and only Oblivion is launched for playing Morroblivion, Morrowind is still accessed during the installation of Morroblivion through the Morroblivion Installer executable file.
 
As a quick-start to installing utilities, simply launch Oblivion from the Oblivion.exe to initialize the auto-detection process, and adjust the settings according to your system setup and preference.
 
'''Launcher Options'''
• '''Adapter''': Make certain to choose your video adapter.
• '''Screen Resolution''': Select your screen resolution.
• '''Video Quality Presets''': User’s Preference (Ultra is recommended).
• '''Mode''': User’s Preference
• '''VSync''': User’s Preference
• '''Screen Effects''': Keep set to HDR - this is required for TES4LodGen used later in this guide. Note that anti-aliasing must remain at none for HDR to be enabled.
• Click [OK] when you are sure your settings match those above.
 
'''In-game Options &Controls'''<br>
Click [Play] in the Oblivion launcher and once the menu loads click [Options] to set [Gameplay] and [Video] preferences.
• '''Difficulty''': (Users Choice)
• '''General Subtitles''': (On)
• '''Dialogue Subtitles''': (On)
• '''Crosshair''': (Users Choice)
• '''Save on Rest/Wait/Travel''': Set all to (Off)
 
'''REQUIRED AND RECOMMENDED IN GAME VIDEO OPTIONS for Oblivion Reloaded'''
<span style="color:#e6b69e">Resolution</span> = <span style="color:#78c888">User Preference</span> ''(Choose your Monitor Resolution)''
<span style="color:#e6b69e">Brightness</span> = <span style="color:#78c888">50%</span> ''(Choose your Desired Setting)''
<span style="color:#e6b69e">Texture Size</span> = <span style="color:#78c888">Large</span> ''(Recommended for OR)''
<span style="color:#e6b69e">Tree Fade</span> = <span style="color:#78c888">100%</span> ''(managed by the OR's frame rate manager)''
<span style="color:#e6b69e">Actor Fade</span> = <span style="color:#78c888">100%</span> ''(managed by the OR's frame rate manager)''
<span style="color:#e6b69e">Item Fade</span> = <span style="color:#78c888">100%</span> ''(managed by the OR's frame rate manager)''
<span style="color:#e6b69e">Object Fade</span> = <span style="color:#78c888">100%</span> ''(managed by the OR's frame rate manager)''
<span style="color:#e6b69e">Grass Distance</span> = <span style="color:#78c888">100%</span> ''(managed by the OR's frame rate manager)''
<span style="color:#e6b69e">View Distance</span> = <span style="color:#78c888">100%</span> ''(managed by the OR's frame rate manager)''
<span style="color:#e6b69e">Distant Land</span> = <span style="color:#78c888">On</span> ''(managed by the OR's frame rate manager)''
<span style="color:#e6b69e">Distant Buildings</span> = <span style="color:#78c888">On</span> ''(managed by the OR's frame rate manager)''
<span style="color:#e6b69e">Distant Trees</span> = <span style="color:#78c888">On</span> ''(managed by the OR's frame rate manager)''
<span style="color:#e6b69e">Int. Shadows</span> = <span style="color:#78c888">5 (User's Preference)</span> ''(Minimal Recommended)''
<span style="color:#e6b69e">Ext. Shadows</span> = <span style="color:#78c888">5 (User's Preference)</span> ''(Minimal Recommended)''
<span style="color:#e6b69e">Self Shadows</span> = <span style="color:#78c888">On</span> ''(Recommended for OR)''
<span style="color:#e6b69e">Shadows on Grass</span> = <span style="color:#78c888">Off</span> ''(Recommended for OR)''
<span style="color:#e6b69e">Tree Canopy Shadows</span> = <span style="color:#78c888">On</span> ''(Recommended for OR)''
<span style="color:#e6b69e">Shadow Filtering</span> = <span style="color:#78c888">High</span> ''(Recommended for OR)''
<span style="color:#e6b69e">Specular Dist</span> = <span style="color:#78c888">%50</span> ''(MIN 10% REQUIRED FOR POM SHADERS)''
<span style="color:#e6b69e">HDR Lighting</span> = <span style="color:#78c888">On</span> ''(REQUIRED FOR HDR SHADERS)''
<span style="color:#e6b69e">Bloom Lighting</span> = <span style="color:#78c888">Off</span> ''(Recommended for OR)''
<span style="color:#e6b69e">Water Detail</span> = <span style="color:#78c888">High</span> ''(REQUIRED FOR WATER SHADERS)''
<span style="color:#e6b69e">Water Reflections</span> = <span style="color:#78c888">On</span> ''(REQUIRED FOR WATER SHADERS)''
<span style="color:#e6b69e">Water Ripples</span> = <span style="color:#78c888">On</span> ''(REQUIRED FOR WATER SHADERS)''
<span style="color:#e6b69e">Window Reflections</span> = <span style="color:#78c888">On</span> ''(Recommended for OR)''
<span style="color:#e6b69e">Window Reflections</span> = <span style="color:#78c888">On</span> ''(Recommended for OR)''
<span style="color:#e6b69e">Blood Decals</span> = <span style="color:#78c888">On</span> ''(REQUIRED FOR BLOOD SHADERS)''
<span style="color: #e6b69e">Anti-aliasing</span>= <span style="color: #78c888">Off</span> ''(Recommended for OR)''
 
=== <span style="color: #9eb8ee">Working Folder</span> ===
Suggested “Working Folder” structure for repackaging archives into “[http://wiki.step-project.com/Guide:Wrye_Bash#Package_Restructure BAIN Simple Structure]” for proper manual installation:
 
Create a new folder on your desktop naming it Working Folder. Move any downloaded archives that need to be repackaged into this "Working Folder". Read the developer’s informational documents. Make any necessary changes to the folder structure and files that are recommended. Any documentation that is not relevant to the installation simply create a new folder with the name of the mod it represents and move this folder into the Docs folder.
 
'''Notice''': Saving a mod’s documents is mandatory for the hard core modder as the hard core modder will be tweaking things and will need the information contained in the documents.  The more casual modder may have no intention of doing any tweaking except what is covered in this guide.  Therefore, the casual modder will not need these documents and if they are needed the mod can usually be downloaded again. Therefore, the casual modder can, at their own risk, delete document folders, text files .txt, screenshots .jpg, .bsl files, and any other files that is not an active part of the mod. Do not delete files such as .esp, .esm, meshes, scripts, textures, etc.  Deleting files can also be helpful if your SSD is running out of space.
 
When the files are structured properly, create a new folder and name it as the original file is named + add _BAIN at the end of the file name in order to distinguish that it has been repackaged properly. We will do this later in the guide.
'''Notice''': This is a simple structure recommended for all mods. Wrye Bash and Mod Organizer have the ability to allow the user to structure the mod within the utility before performing the installation. It is therefore a personal preference to create a '''Working Folder''' to restructure and repackage mods. Take the time to learn the abilities of the mod manager chosen.
 
Inside your Working Folder create a Data subfolder, inside the Data subfolder create a Docs subfolder and an OBSE subfolder, and inside the OBSE subfolder, create a Plugins subfolder:
1. Create a Data folder.
2. Create a Docs folder and move it into the Data folder.
3. Create an OBSE folder.
4. Create a Plugins folder and move it into the OBSE folder.
5. Move the OBSE folder into the Data folder. See examples below:<br>
This is the original folder structure of the vanilla Oblivion\Data folder with an explanation of the added folders.
[[File:Example 1.jpg|Example 1]]<br>
This is the original folder structure of the vanilla Oblivion\Data folder with an explanation of the added folders.
[[File:Example 2.jpg|Example 2]]
 
It is recommended that you create a new folder for downloads and repackaged files:
1. Navigate to the directory the games are stored in (for most users this will be \Steam\steamapps\common).
2. Create a New Folder naming it Oblivion Mods. This will be where you will store your downloads and repackaged mods for future retrieval, if needed, saving time and effort later. This will also be where Wrye Bash will retain mod files. Wrye Bash mod files will be located in the \Oblivion Mods\Bash Installers.
 
=== <span style="color: #9eb8ee">Backing Up Morrowind and Oblivion</span> ===
After installing Morrowind and Oblivion, it is highly suggested backing up the vanilla files for future use. Copying the folders in the following locations to a folder such as "Morroblivion Backup" should ensure you have access to your vanilla files. If you would like to reduce the size of your backup, using [http://www.7-zip.org/ 7-Zip] or other compression software to compress your backup files should free up some space.
 
'''Notice''': Backup locations:
<Oblivion>
<Oblivion Mods>
<My Games>\Oblivion>
<YourUserName>\AppData\Local\Oblivion>
 
'''Wrye Bash Users and the Oblivion Data Folder'''<br>
Archiving the Data Folder and installing it as the first mod in Wrye Bash will be beneficial to correct any issues that may arise from uninstalling certain mods. This will allow you to reinstall the vanilla files if such problems occur.
 
To archive your Data folder with Windows:
1. Navigate to your Oblivion\Data directory
2. Select all folders and files except for those with a .bsa extension.
3. De-select the Textures folder and all files with a .bsa extension.
4. Right-Click and select "Add to archive…" naming it Oblivion Vanilla Data_BAIN
5. Wait for the file to finish compressing, which may take a few minutes as it is a large file.<br>
This is the original folder structure of the vanilla Oblivion\Data folder with an explanation of the added folders
[[File:Example 3.jpg|none|Oblivion Vanilla Data]]
<br>
Contributed by Rogdonip:
GOG Users should keep a copy of the four install files (3 for Oblivion and 1 for Morrowind). Make a New Folder and name it ‘GOG Install Files Backup’.  Put the four install files into the GOG Install Files Folder.  Move this file to another drive if possible. If you are running out of disk space the folder can be compressed with 7zip or the equivalent.
Now create a new folder and name it ‘INI and Other Files Backup’. Into the INI and Other Files Backup folder place the contents of:
<My Games>\Oblivion>
<YourUserName>\AppData\Local\Oblivion>
If possible, move the INI and Other Files Folder to another drive.<br>
Steam Users should make a New Folder and name it Cleaned Data Files.  Copy the entire Oblivion\Data folder into the Cleaned Data Files Folder. Move this file to another drive if possible. If you are running out of disk space the folder can be compressed with 7zip or the equivalent.<br>
All users should periodically make backups of both the Oblivion folder and its entire contents (perhaps once a month). You should also create a backup of just the folder that contains all of your mods at least monthly (two weeks after the Oblivion folder packup above) and always before making major changes to your mods.<br>
Mod Organizer Users:
When using TES4Edit to clean .esp files you have the option to create a backup folder of the uncleaned mod which is created in the Overwrite folder.  The backup file contents can be placed in a folder outside of MO that will store the uncleaned .esp files should they ever be needed. Another approach is to not save your uncleaned .esp backups. Instead create a file outside of MO labeled ‘Uncleaned Mods’. Copy your Oblivion\Mod Organizer\mods folder into this file BEFORE you start cleaning your .esp files.  This way the uncleaned files are always available and you do not have to worry about backup files.  Also, you have made your first monthly backup. 
 
=== <span style="color: #9eb8ee">Suggestions for In-Game Testing</span> ===
<div class="toccolours mw-collapsible mw-collapsed"><span style="color: magenta">SPOILER! Console Commands for Testing:</span><div class="mw-collapsible-content">
Use the following Console Command to Enter Testing Cells:<br>
For Morrowind: type coc mwToddTest; to leave type coc SeydaSNeen00<br>For Oblivion: type coc testinghall; to leave simply exit through the door labeled “to Hawkhaven”
 
Testing Morroblivion: Performance and Stability<br>
Wait for all mods to load.
From the main menu open the console with ~ key and type in the commands.<br>
First Test - Explore Interior and Exterior Cells.<br>
1. tgm; player.setav speed 255; player.setav athletics 255; tcl (turns collision on or off); tdt (toggle the debugging text and show FPS)
2. Testing Cells:
    • coc mwToddTest (Morrowind)
    • coc TestingHall (Oblivion)
    Also try:
    • coc CharacterSStuffSWonderland (Morrowind)
    • coc MarkAsSVampireSTestSCell (Morrowind)
    • coc ClutterSWarehouseSTSEverythingSMustSGoX (Morrowind)
3. "tmm 1" will toggle the map markers on and can be used to fast travel if it is enabled. Explore Open World Spaces, as well as Interior and Exterior Cells.
    Morrowind Places:
    • Ald'ruhn (Test Fast Travel)
    • Balmora (Test Fast Travel)
    • Sadrith Mora (Test Fast Travel)
    • Vivec (Test Fast Travel)
    Mournhold Places:
    • coc MournholdSTemple
    Bloodmoon Places:
    • coc FortSFrostmoth00
    • Test fast travel to other Settlements.
4. Oblivion Places:
    • Test Portal Spell to Cyrodil
    • Test Fast travel to Cities, Towns, and Villages.
    Sheograth:
    • coc SEHighcrossExterior01
    • Test Fast Travel to other Settlements.
5. Tamriel Rebuilt
    Test Fast Travel to locations South East and South West of Vvardenfell.
    • coc FireWatch00
    • coc BaanSmalur00
</div></div>
 
== Install a Mod Management Utility ==
While mods can be installed manually, it is not recommended. A mod-management utility is HIGHLY RECOMMENDED in order to keep track of a complex setup like Morroblivion. These utilities also make it exponentially simpler to deconstruct a modded install in order to update to a new version, and to update versions of the mods. This is impossible to do simply or efficiently (or even correctly) otherwise.
 
[http://www.nexusmods.com/skyrim/mods/1840 Wrye Bash] is more complete and works with almost all mods. [http://wiki.step-project.com/Guide:Wrye_Bash Wrye Bash], with [http://www.nexusmods.com/skyrim/mods/5010/? TesModManager] serving as a supplementary application for the functionality of certain OMOD installations, is the highest recommended for Oblivion modders.
 
[http://www.nexusmods.com/skyrim/mods/1334 Mod Organizer] is also an excellent mod management utility. However, it will require a few workarounds to function properly. Nevertheless, for users who wish to use [http://www.nexusmods.com/skyrim/mods/1334 Mod Organizer], this guide will provide appropriate instructions to accommodate [http://www.nexusmods.com/skyrim/mods/1334 Mod Organizer] users.
 
Use [http://www.7-zip.org/ 7-Zip] or other compression software to extract any downloaded archives.
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">Wrye Bash</span> ===
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#1a1a1a; background:-webkit-linear-gradient(#1a1a1a, #cccccc); background:-moz-linear-gradient(#1a1a1a, #cccccc); background:-o-linear-gradient(#1a1a1a, #cccccc); background:linear-gradient(#1a1a1a, #cccccc); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#ffffff; line-height:1em;"><i><b>TOOL</b></i></span></div> <div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [http://www.nexusmods.com/oblivion/mods/22368/? Wrye Bash] by Wrye Bash Team
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'''''Related Guide''''': [http://wiki.step-project.com/Guide:Wrye_Bash Guide: Wrye Bash] by STEP
 
'''''Related Video''''': [https://youtu.be/CRJsPGE4Mj8?list=PLg8Ib_X2I4KlCi5t3NgWSSx9UcR9acO1f&t=505 Bevilex Modlist Full Video Guide - part 1: Wrye Bash] by outdated TV
 
Description: The function of this tool is to manage mods, create Bashed Patches and other functionalities that will be used in this guide. Bashed Patches merge the leveled lists from the installed mods and has some limited functionality to merge mods and tweak game values.
 
'''Notice''': '''GOG Users''': polik1 uses the '''GOG''' version of both Oblivion and Morrowind and has made us aware that there is a bug in Oblivion's BSA, ESM and ESP files - they are missing the Modified Date attribute (it's blank). This prevents Wrye Bash from launching properly. The fix for the '''GOG''' version of Oblivion is available at [https://forums.nexusmods.com/index.php?/topic/100238-wrye-bash/page-199#entry54009393 The Nexus Forums: Wrye Bash] topic and is needed for all mentioned files.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download Manually:
• Wrye Bash 307 Beta2 - Installer
• [http://www.nexusmods.com/oblivion/mods/35230/? Wrye Bash Pictorial Guide] v8.4 by alt3rn1ty: Review and select your options
 
1. Download the files from both locations and extract the files into the [http://www.nexusmods.com/skyrim/mods/1840 Wrye Bash] folder.
2. Launch Wrye Bash Installer and click Next (or follow the Related Video instructions linked above).
3. In the Installation Location(s) select Install for Oblivion and Wrye Bash [Standalone]. DO NOT select Wrye Bash [Python] unless you are experienced with Python.
4. Make certain the Oblivion game directory is selected. Click Next.
5. In the Choose Component screen Select all. Click Install.
6. In the Installation Complete screen click Next.
7. In the Finished installing Wrye Bash screen uncheck Oblivion, check View Readme, and Delete files from old Bash version. Click Close.
    <span style="color: #dd9500">'''NOTICE:''' [http://www.nexusmods.com/skyrim/mods/1334 Mod Organizer] Users: '''Do NOT Run''' this utility until instructed. Wrye Bash will be added to Mod Organizer's executable list and launched from Mod Organizer. </span>
 
'''''Notice''': '''Wyre Bash Users''': Create a shortcut of Wrye Bash.exe to the desktop.''
The first time you launch [http://www.nexusmods.com/skyrim/mods/1840 Wrye Bash] a Lock Load Order Screen message may appear. Click yes and then ok.'' To manually turn off Lock Load Order, right click on file and '''uncheck''' Lock Load Order.''
    • Right-click on File in the Mods tab and select Load → All
    • To enable Wrye Bash Installers, click on the Installers tab; when prompted “Do you want to enable installers?” click Yes<br>
'''''Notice''': OBSE Plugins, Morroblivion, and BAIN mods install best using [http://www.nexusmods.com/skyrim/mods/1840 Wrye Bash]. [http://www.nexusmods.com/skyrim/mods/1334 Mod Organizer] users will have to restructure files and install OBSE Plugins manually.''<br>
8. Right click on Bashed Patch, 0.esp and select Rebuild Bashed Patch...
9. Click <span style="color: #78c888">[Build Patch]</span>.
    '''Notice''': For this guide we will only be selecting certain settings.
    In the "Update Bashed Patch, 0.esp window, click Deselect All and check only the following:
    Tweak Assorted:
      Bow Reach Fix
      Darnified Books
      Default Icons
      Magic: Script Effect Silencer
      Right Hand Rings
    Cobl Catalogs
10. Close [http://www.nexusmods.com/skyrim/mods/1840 Wrye Bash]. If asked to Activate Bashed Patch, 0.esp click Yes then Close.
 
'''''Notice''''': The Bashed Patch, 0.esp may become corrupted causing a CTD. If this happens, navigate to the Oblivion\Data folder and delete Bashed Patch, 0.esp (or delete the mod in [http://www.nexusmods.com/skyrim/mods/1334 Mod Organizer]). Return to the Wrye Bash\Mods tab, right click on the File header → File → New Bashed Patch. Rebuild the Bashed Patch (make certain to select desired tweaks).
 
==== <span style="color: cyan">Add Executables to the Wrye Bash Launcher Bar</span> ====
Wrye Bash Users: From this point forward launch applications from Wrye Bash's launcher bar, at the bottom of its main window.
• To add an executable file, find and Right Click on the .exe file. Drag the file to \Oblivion\Mopy\Apps folder and select '''Create shorcut here'''.
• When you next run Wrye Bash the icon will be in the Launcher Bar, and you can Drag and drop the new icon to a desired position.
• Be careful not to use up all the available space and prevent tool tip messages appearing next to the Launcher Bar.
 
==== <span style="color: cyan">Installing Mods with Wrye Bash</span> ====
1. Launch Wrye Bash.exe
2. Click on the Installers tab and wait for it to scan the current installs.
3. Right click on Package and make certain Sort by → Order is checked.
4. If you are performing a new set of mod installations, right click on Package and select Add Marker… to keep your mods sets organized.
5. Drag the mod archive into the Package pane.
    '''''Notice''': [http://wiki.step-project.com/Guide:Wrye_Bash Wrye Bash] may appear that it is not responding, be patient with the process. It may take a while.
6. Double click on the mod to review the files and restructure the folder as needed.
    • If you need to make changes to the folder structure, follow the [http://wiki.step-project.com/User_talk:Diana_TES_GotH/Morroblivion_Overhaul#Working_Folder Working Folder] structure suggestions. Double click the mod to open the explorer window, click on the File tab -> Open Inside.
    • Once inside the 7-zip file manager, make any edits to the folders or files that are needed.
    • Close the 7-zip file manager.
    • Alternatively, right click on the archive and select Unpack to Project(s). Make the necessary changes to the folder structure, and then right click and select Pack to Archive.
7. Some mods have a wizard text that will be noted with a wand in the box next the mod. To perform this type of installation right click on the mod and select Wizard.<br>
'''Notice''': BAIN only recognizes a limited set of sub-directories of the Data folder, and skips any unrecognized sub-directories. Checking this option will cause BAIN to install unrecognized sub-directories. Files skipped because of this will be listed in the Skipped panel on the right on the Installers Tab: Skipped (Dir) section. Make certain to check this section for any files that have been skipped that should be installed, right click on the mod and select Has Extra Directories and reinstall the mod.
 
==== Tips from ponyrider0: ====
1. Undo Load Order Changes: CTRL+Z will undo any change you make to the load order.  CTRL+Y will redo those changes.  The undo/redo history is saved to disk whenever you exit Wrye Bash and reloaded when you start.  So you can potentially undo all changes you've made to Wrye Bash back to when you first installed it... and then redo all those changes.<br>
2. Installing BOSS: putting a shortcut in \Mopy\Apps will break Wrye Bash integration (starting GUI/console & allowing Load-Order changes with Lock-Load-Order enabled).  Here's how to get around it:
    - place a symbolic link for \Boss directory to \Oblivion\boss:
      open a console and type the following inside the \Oblivion program directory:<br>
        mklink /d boss c:<your game tools folder>\boss(edited)<br>
3. Installing non-BAIN mods: you can skip the working folder step for many mods by using Wrye Bash's  "Project" feature.  Here's how:
    - Right-click any non-BAIN mod archive in the Installers tab, and select "Unpack to Project(s)"
    - WB will ask you for a name of the new project.  Add "-BAIN" to the end of the name and press OK.
    - WB will extract the selected archive into a new diamond Project icon below the original non-BAIN archive.
    - Right-click the Project icon and select "Open".  An explorer window pops up into the project/working folder inside the Bash Installers folder.
    - Now modify the contents just as you would any working folder.  When done, close the explorer window.
    - Back in the WB Installers tab, right-click the Project icon again and select "Pack to Archive..."
    - When asked for a name of the new archive you can just click OK since you've already added "-BAIN" to the project.
    - Just click OK two more times if WB asks you about solid compression and block size.  The default value is fine.
    - After the progress bar completes, you will have a new square Archive icon immediately below your project icon.
    - You can now right-click the newly created BAIN archive and select install.
    - If your new BAIN package is how you want it, then you can delete the Project and original non-BAIN archive from the Installers tab.(edited)
 
==== <span style="color: cyan">Oblivion Data Folder</span> ====
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> Oblivion Data Folder
 
<span style="color: #e6b69e">Adding Oblivion's Base Game Files</span><br>
If a user intends to use [http://wiki.step-project.com/Guide:Wrye_Bash Wrye Bash] as the mod manager, it is strongly recommended to install the Oblivion Base Game Files as the first mod in [http://www.nexusmods.com/skyrim/mods/1840 Wrye Bash].
1. Drag the Oblivion Vanilla Data_BAIN archive file that was created in the [http://wiki.step-project.com/User_talk:Diana_TES_GotH/Morroblivion_Overhaul#Backing_Up_Morrowind_and_Oblivion Backing Up Morrowind and Oblivion] section into the Installers Package pane.
    '''''Notice''': A warning will appear "Move or Copy?". Check "Don't show this in the future, and click Copy.''
    '''''Note''': Move it to the top of the Package list if it is not already there.''
2. Esp/m Filter: '''Uncheck All'''.
3. Right click on the Oblivion Vanilla Data_BAIN archive and select Install.
 
==== <span style="color: cyan">BAIN Package Installation</span> ====
 
'''Note''': Mod Organizer Users should make a habit of installing all mods manually.
 
<span style="color: #e6b69e">Mod Organizer Users</span> will need to select "Manual", right click on the file to install and select "Set data directory". When the "Install Mods" window shows <span style="color: green">Looks good</span> click OK.
 
<span style="color: #e6b69e">Wrye Bash Users</span> can simply select their choices and install.
 
==== <span style="color: cyan">Editing Bash tags</span> ====
 
• Launch Wrye Bash.
• Locate the “Bash Tags” window in the bottom right window pane.
• Right click inside this window.
• Select the Bash Tag you with to edit. A checkmark represents it is active. To deactivate simply click to remove the checkmark.
 
Bash Tags:
[[File:Example 6.jpg]]
 
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=== <span style="color: #9eb8ee">TesModManager</span> ===
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#1a1a1a; background:-webkit-linear-gradient(#1a1a1a, #cccccc); background:-moz-linear-gradient(#1a1a1a, #cccccc); background:-o-linear-gradient(#1a1a1a, #cccccc); background:linear-gradient(#1a1a1a, #cccccc); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#ffffff; line-height:1em;"><i><b>TOOL</b></i></span></div> <div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [http://www.nexusmods.com/skyrim/mods/5010/? TesModManager - OblivionModManager for Skyrim and Skyrim SE - Oblivion - Morrowind] by monpetitbeurre
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'''''Related Forums''''': [http://forum.step-project.com/topic/12221-tesmodmanager/ TesModManager]
 
'''''Related Video:''''': [https://youtu.be/CRJsPGE4Mj8?list=PLg8Ib_X2I4KlCi5t3NgWSSx9UcR9acO1f&t=588 Bevilex Modlist Full Video Guide - part 1: OBMM] by outdated TV
'''Notice''': Some users prefer the outdated [http://www.nexusmods.com/oblivion/mods/2097/? OBMM] by Timeslip. This is acceptable as this utility is only be used for OMOD extraction.
 
Description: [http://www.nexusmods.com/skyrim/mods/5010/? TesModManager] is a new version of OBMM Extended that supports Skyrim SE, Skyrim, Oblivion and Morrowind.
'''''Notice''': [http://www.nexusmods.com/skyrim/mods/5010/? TesModManager] is only used for extracting OMODS to repackage them for normal installation.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• TesModManager installer
 
1. Create a new folder in \Oblivion Mods and name it OMODs.
2. Download the installer version.
3. Right click and select Run as administrator.
4. Check Install for Oblivion and make certain it has properly chosen your Oblivion directory.
5. Click Install.
6. '''Uncheck''' Launch [http://www.nexusmods.com/skyrim/mods/5010/? TesModManager] and select Finish.
7. Launch [http://www.nexusmods.com/skyrim/mods/5010/? TesModManager] from [http://www.nexusmods.com/skyrim/mods/1840 Wrye Bash]. When the "Pick the game to mod" prompt window opens, select Oblivion. If it does not detect the Oblivion.exe, select the directory it is located in.
    '''''Notice''': If you are using [http://www.nexusmods.com/skyrim/mods/1334 Mod Organizer], ignore the pop up warning "Administrative rights needed".'' Non [http://www.nexusmods.com/skyrim/mods/1334 Mod Organizer] users may wish to run this utility as Administrator, however it is recommended to download all mods manually so this will not be necessary.
8. Click Settings → Move omod directory and click Yes
9. Choose \Oblivion Mods\OMODs
10. '''Uncheck''': "Ask to be Nexus Download Manager" and "Ghost inactive mods".
    '''Check''': "Never modify load order"
    '''Uncheck''': Ghost inactive mods
    '''Check''': Use zip/7z extension for omod2 Defauld mod formati is omod2
11. Exit [http://www.nexusmods.com/skyrim/mods/5010/? TesModManager].
 
<span style="color: #dd9500">Notice: With [http://www.nexusmods.com/skyrim/mods/5010/? TesModManager], [http://www.nexusmods.com/skyrim/mods/1334 Mod Organizer] users may experience some conflicts when running it for the first time. We can address these issues and work them out in the [http://forum.step-project.com/topic/12169-morroblivion-with-fcom/#entry200912 Morroblivion Overhaul] forum.</span>
 
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=== <span style="color: #9eb8ee">Mod Organizer</span> ===
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#1a1a1a; background:-webkit-linear-gradient(#1a1a1a, #cccccc); background:-moz-linear-gradient(#1a1a1a, #cccccc); background:-o-linear-gradient(#1a1a1a, #cccccc); background:linear-gradient(#1a1a1a, #cccccc); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#ffffff; line-height:1em;"><i><b>TOOL</b></i></span></div> <div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [http://www.nexusmods.com/skyrim/mods/1334 Mod Organizer] by Tannin''
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Description: Mod Organizer (MO) is a tool for managing mod collections of arbitrary size. It is specifically designed for people who like to experiment with mods and thus need an easy and reliable way to install and uninstall them.
 
'''''Note''': While the download link refers you to a skyrim nexus download, this is the most current version of Mod Organizer and will work for Morroblivion modding.'' Providing written instructions for setting up Mod Organizer for Oblivion will be tedious and time consuming, therefore, please refer to the following links for setup instructions.
 
'''''Related Video''''': [https://www.youtube.com/watch?v=edB_LFNOdyM Oblivion: How to install mods: Part 1: Intro] by Xuul
 
'''''Related Video''''': [https://www.youtube.com/watch?v=CIpLuiAX_Jg&feature=youtu.be Oblivion Darn UI and OBSE Mod Organizer Installation guide] by Enigmas The Guy
 
'''''See Also''''': [http://imgur.com/gallery/t5cSe Mod Oblivion (Steam version) using Mod Organizer] by Hhiru
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
1. Initially setup according to the STEP [http://wiki.step-project.com/Guide:Mod_Organizer#Installing_Mod_Organizer Guide:Mod Organizer]
    Create a new profile and name it Morroblivion Overhaul.
    Check Automatic Archive Invalidation. Select Close.
    From the Profile dropdown select Morroblivion Overhaul.
2. Follow the [http://wiki.step-project.com/Guide:Mod_Organizer#Third_Party_Programs Guide:Mod Organizer: Third Party Programs] instructions on how to add an executable and add Wrye Bash and TesModManager.
3. Review the instructions for [http://wiki.step-project.com/User_talk:Diana_TES_GotH/Morroblivion_Overhaul#Wrye_Bash Wrye Bash Setup] and [http://wiki.step-project.com/User_talk:Diana_TES_GotH/Morroblivion_Overhaul#TesModManager TesModManger Setup].
4. Download the latest [https://www.nexusmods.com/oblivion/mods/47791? MO Categories.7zip]. Extract the archive and place the categories.dat it in the Mod Orgaziner root directory alongside the ModOrganizer.exe.
 
== Install Essential Utilities ==
Applications and utilities that aid in Morroblivion mod management.
 
Note: All of the following utilities should be installed manually. It is not recommended to install any of them using a mod manager.
 
Create a new folder in \Oblivion Mods and name it Utilities to store the downloaded files.
 
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=== <span style="color: #9eb8ee">DirectX End-User Runtimes (June 2010)</span> ===
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#1a1a1a; background:-webkit-linear-gradient(#1a1a1a, #cccccc); background:-moz-linear-gradient(#1a1a1a, #cccccc); background:-o-linear-gradient(#1a1a1a, #cccccc); background:linear-gradient(#1a1a1a, #cccccc); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#ffffff; line-height:1em;"><i><b>TOOL</b></i></span></div> <div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [https://www.microsoft.com/en-us/download/details.aspx?id=8109 DirectX End-User Runtimes (June 2010)] by Microsoft
<div style="margin-left: 10px;">
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Description: This download provides the DirectX end-user redistributable that developers can include with their product.
 
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=== <span style="color: #9eb8ee">Visual C++ Redistributable for Visual Studio</span> ===
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#1a1a1a; background:-webkit-linear-gradient(#1a1a1a, #cccccc); background:-moz-linear-gradient(#1a1a1a, #cccccc); background:-o-linear-gradient(#1a1a1a, #cccccc); background:linear-gradient(#1a1a1a, #cccccc); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#ffffff; line-height:1em;"><i><b>TOOL</b></i></span></div> <div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [https://www.microsoft.com/en-us/download/details.aspx?id=48145 Visual C++ Redistributable for Visual Studio 2015] by Microsoft
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Description: The Visual C++ Redistributable Packages install run-time components that are required to run C++ applications built using Visual Studio 2015.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• [http://www.microsoft.com/en-us/download/details.aspx?id=30679 Visual C++ Redistributable for Visual Studio 2012 Update 4] (Required for BSAOpt)
• [https://www.microsoft.com/en-us/download/details.aspx?id=48145 Visual C++ Redistributable for Visual Studio 2015] (Required for Oblivion Reloaded)
 
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=== <span style="color: #9eb8ee">4gb Ram Patcher</span> ===
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#1a1a1a; background:-webkit-linear-gradient(#1a1a1a, #cccccc); background:-moz-linear-gradient(#1a1a1a, #cccccc); background:-o-linear-gradient(#1a1a1a, #cccccc); background:linear-gradient(#1a1a1a, #cccccc); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#ffffff; line-height:1em;"><i><b>TOOL</b></i></span></div> <div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [http://www.nexusmods.com/oblivion/mods/45576/? 4gb Ram Patcher] by Daniel Pistelli
<div style="margin-left: 10px;">
</div>
</div>
 
Description: This very little tool patches x86 executables in order to let them have 4GB (instead of only 2) of virtual memory on x64 platforms. This tool comes very handy for applications which need a great amount of virtual memory like games, 3D renderization, multimedia etc. To gain these 2GB, you just have to use this tool to patch the executable (*.exe file) of the software you want to have these additional GBs of virtual memory. It can be used by clicking on it and choosing the file or through command line (e.g.: "4gb_patch file.exe"). It automatically creates a backup copy of the original executable.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• Download the 4GB Patch
 
'''NOTICE''' GOG Users: 4gb Patch has already been applied to the executables. GOG Users can skip this setup.
 
1. Create a new folder in \Oblivion Mods\Utilities and name it 4gb Patch.
2. Download the 4gb Patch and extract the file.
3. Open the archive:
4. Run: 4gb_patcher.exe
    • If you get a security warning, click [Run]
    • Navigate to <Morrowind>
    • Select "Morrowind.exe"
    • Select "Morrowind Launcher.exe"
    • Navigate to <Oblivion>
    • Select "Oblivion.exe"
    • Select "OblivionLauncher.exe"
    • [Open]
    • [OK]
 
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=== <span style="color: #9eb8ee">B.A.E.</span> ===
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#1a1a1a; background:-webkit-linear-gradient(#1a1a1a, #cccccc); background:-moz-linear-gradient(#1a1a1a, #cccccc); background:-o-linear-gradient(#1a1a1a, #cccccc); background:linear-gradient(#1a1a1a, #cccccc); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#ffffff; line-height:1em;"><i><b>TOOL</b></i></span></div> <div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [http://www.nexusmods.com/skyrimspecialedition/mods/974/? Bethesda Archive Extractor (BSA and BA2) ] by jonwd7
<div style="margin-left: 10px;">
</div>
</div>
 
Description: B.A.E. can extract BSA and BA2 files.  Supports all Bethesda games from Oblivion through Skyrim SE.
 
'''Notice:''' BSAOpt can also be used to extract BSA files into the [http://wiki.step-project.com/User_talk:Diana_TES_GotH/Morroblivion_Overhaul#Working_Folder Working Folder] and archived for installation as loose files. Be aware that the majority of mod authors will not assist with troubleshooting mods that have not been installed according to their written instructions.<br>
If a BSA contains more than the meshes and textures folders, you will need to make certain to keep the original BSA in the mod during installation. In this guide, ee're only concerned with extracting the meshes and textures as loose files.<br>
Alternatively you can extract the BSA entirely and repackage all of it's files in an archive such as .zip, .7zip, or .rar for installation. Mod Organizer users will benefit the most by installing loose files and removing the BSAs.<br>
BSA extraction is still a very controversial topic and why I stress it is Optional unless otherwise instructed. The following steps are Optional for all users who prefer to leave the BSA files in tact to save disk space. I personally choose to extract the BSA and repackage all loose files along with the BSA(s) in an archive for installation.
 
'''Notice''': '''<span style="color: #e6b69e">Mod Organizer Users</span>''' can extract BSAs from within Mod Organizer.
• Click on the Archives tab in the right pane.
• Right click on each file listed below and select Extract...
• Create a folder named Vanilla + DLC Meshes & Textures to extract the files to.
 
<span style="color: #e6b69e">Special Installation Instructions:</span>
1. Use bae.exe to extract the following BSAs:
    • Oblivion - Meshes.bsa
    • Oblivion - Textures - Compressed.bsa
    • DLCBattlehornCastle.bsa
    • DLCFrostcrag.bsa
    • DLCHorseArmor.bsa
    • DLCOrrery.bsa
    • DLCThievesDen.bsa
    • DLCVileLair.bsa
    • DLCShiveringIsles - Meshes.bsa
    • DLCShiveringIsles - Textures.bsa
    • Knights.bsa
2. Use only the Meshes and Textures folders following the order listed in Step 1 (overwrite the files if prompted). Create an archive naming it Vanilla + DLC Meshes & Textures.
3. Install the archive just below Oblivion Vanilla Data.
 
'''NOTICE''' to GOG Users: The following files are incorrectly named with an additional space added to the filename. These files will be replaced with files from the Unofficial Oblivion Patch and can safely be ignored.
meshes\dungeons\caves\exterior\ centrancechighlandsm01.nif
meshes\dungeons\caves\exterior\ centrancegoldcoastsm01.nif
meshes\dungeons\caves\exterior\ centrancegreatforestsm02.nif
meshes\dungeons\caves\exterior\ centrancemtnsnowlg01.nif
meshes\dungeons\caves\exterior\ centrancemtnsnowlg02.nif
meshes\dungeons\caves\exterior\ centrancemtnsnowlg03.nif
meshes\dungeons\caves\exterior\ centrancemtnsnowsm01.nif
meshes\dungeons\caves\exterior\ centrancemtnsnowsm02.nif
meshes\dungeons\caves\exterior\ centrancemtnsnowsm03.nif
meshes\dungeons\caves\exterior\ centrancerockmosssm01.nif
meshes\dungeons\caves\exterior\ centrancerockybeachsm01.nif
meshes\dungeons\caves\exterior\ centrancewestwsm01.nif
meshes\dungeons\caves\exterior\ centrancewestwsm02.nif
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">BethINI</span> ===
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#1a1a1a; background:-webkit-linear-gradient(#1a1a1a, #cccccc); background:-moz-linear-gradient(#1a1a1a, #cccccc); background:-o-linear-gradient(#1a1a1a, #cccccc); background:linear-gradient(#1a1a1a, #cccccc); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#ffffff; line-height:1em;"><i><b>TOOL</b></i></span></div> <div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [http://www.nexusmods.com/skyrim/mods/69787/? BethINI] by DoubleYou (The S.T.E.P. resident INI Master).
<div style="margin-left: 10px;">
</div>
</div>
 
Description: BethINI is an attempt to restore decency to the INI configuration files for games created by Bethesda.
 
'''''Note''': It is recommended to make certain the Oblivion.ini is setup before installing [http://www.nexusmods.com/skyrim/mods/69787/? BethINI]. This will initiate the base INI file to kept with the Vanilla Oblivion Profile in [http://wiki.step-project.com/Guide:Mod_Organizer Mod Organizer]. BehtINI will create a backup of your original Oblivion.ini that can be restored if ever needed.''
 
'''''Related Video''''': [https://www.youtube.com/watch?v=KHsPP_uT8_g&t=1s BethINI : Bethesda ini File Interface : Oblivion] by GamerPoets
 
'''''Related Forums''''': [http://forum.step-project.com/topic/8987-bethini-by-doubleyou/ BethINI Support] by DoubleYou
 
<span style="color: #e6b69e">Special Installation Instructions:</span>
[http://www.nexusmods.com/skyrimspecialedition/articles/134/? BethINI Tweak list]
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">BSAopt</span> ===
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#1a1a1a; background:-webkit-linear-gradient(#1a1a1a, #cccccc); background:-moz-linear-gradient(#1a1a1a, #cccccc); background:-o-linear-gradient(#1a1a1a, #cccccc); background:linear-gradient(#1a1a1a, #cccccc); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#ffffff; line-height:1em;"><i><b>TOOL</b></i></span></div> <div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [http://www.nexusmods.com/skyrim/mods/247/? BSAopt - Bethesda Archive Management and Optimization] by Ethatron
<div style="margin-left: 10px;">
</div>
</div>
 
Description: BSAopt is a tool which manages and recompresses BSA-files. It has been forked off NIFopt and both program share the same underlying technology regarding BSAs. Both programs treat BSAs exactly like directories, files inside can be addressed easily. It can duplicate files in BSAs as well as compress files a rough 5% better, WAVs 20% better. This is needed for Merge Plugins.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• BSAopt – Beta 2.0.0
 
1. Extract the archive.
2. Create a folder in the Oblivion directory and name it BSAOpt.
3. Select the executable that matches your system setup and place it in the BSAOpt folder.
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">Oblivion Script Extender</span> ===
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#1a1a1a; background:-webkit-linear-gradient(#1a1a1a, #cccccc); background:-moz-linear-gradient(#1a1a1a, #cccccc); background:-o-linear-gradient(#1a1a1a, #cccccc); background:linear-gradient(#1a1a1a, #cccccc); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#ffffff; line-height:1em;"><i><b>TOOL</b></i></span></div> <div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [http://obse.silverlock.org/ Oblivion Script Extender] by OBSE Team
<div style="margin-left: 10px;">
</div>
</div>
 
'''''Related Video:''''': [https://youtu.be/XVYXYbhE23M?list=PLg8Ib_X2I4KlCi5t3NgWSSx9UcR9acO1f&t=43 Bevilex Modlist Full Video Guide - part 2: OBSE] by outdated TV
 
Description: The Oblivion Script Extender, or OBSE for short, is a modder's resource that expands the scripting capabilities of Oblivion. It doesn't make any modifications to oblivion.exe, TESConstructionSet.exe, or any other files in your oblivion install, so don't worry about permanent side effects. It is compatible with the [http://www.nexusmods.com/oblivion/mods/11364/? Official Oblivion 12416 Patch], as well as the 1.2 or higher version of [http://www.nexusmods.com/oblivion/mods/11367/? Official Oblivion Construction Set]. Versions of Oblivion downloaded via [http://store.steampowered.com/ Steam] are supported as well.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• Current Stable Version: v0021
• Latest loader: obse_loader.zip
 
1. Download and Extract obse_0021.zip to the OBSE folder.
2. -- USE THIS WITH THE GOG VERSION -- Download and Extract obse_loader.zip to the OBSE folder overwriting the obse_loader.exe previously extracted.
3. Use the [http://wiki.step-project.com/User_talk:Diana_TES_GotH/Morroblivion_Overhaul#Working_Folder Working Folder] structure included in the Pre-requisite Steps section to repackage the mod.
    • Create a new folder inside the Data folder and name it Docs.
    • Create a new folder inside the Docs folder and name it OBSE Docs.
    • Move the following files into Docs\OBSE Docs
    • src
    • obse_command_doc.html
    • obse_readme.txt
    • obse_whatsnew.txt
4. Move the newly restructured Docs\OBSE Docs folder into the Oblivion Data folder.
5. Move the following files into the main Oblivion game directory where the Oblivion.exe is located:
    • obse_1_2_416.dll
    • obse_editor_1_2.dll
    • obse_loader.exe
    • obse_steam_loader.dll <span style="color: #cc6699">''
(Notice: for Steam User's Only. ALL Steam Users must launch from the Oblivion.exe. DO NOT launch the obse_loader.exe file. This file is required for the Construction Set Extender and must be installed.)''</span>
 
==== <span style="color: cyan">Mod Organizer Steam Users and OBSE Settings</span> ====
To ensure that OBSE (Steam Version) works properly with Mod Organizer, some users may need to perform the following workaround:
1. Launch Steam, right click on Oblivion, and select Properties. Make certain that Steam Overlay is unchecked.
2. Launch Mod Organizer, go into Settings and click the Workarounds tab. There's an option called <span style="color: #e6b69e">Load Mechanism</span>. By default it will be set to Mod Organizer. Change it to <span style="color: #e6b69e">Script Extender</span> and make certain the Steam <span style="color: #e6b69e">App ID</span> is set as <span style="color: #e6b69e">22330</span>. Click Ok to exit.
3. Open the Modify Executables dialog by clicking the Gear Icon [[File:Gear MO.png|Gear MO]] to create a new executable.
4. Give the executable a title (e.g. Oblivion Steam Launch).
5. In the Binary box navigate to where you have steam installed. %\Steam\Steam.exe.
6. In the <span style="color: #e6b69e">arguments</span> box add the following argument <span style="color: #e6b69e">-applaunch 22330</span>. Click add and Ok.
7. From the executable select Steam → Shortcut and click Desktop.
    '''''Notice''': You can change the icon to the Oblivion.exe icon by right clicking on the shortcut, select Properties, select Change Icon and navigate to the Oblivion game directory to choose the Oblivion.exe file.''
8. From this point forward only use MO Steam to launch Oblivion.
    '''''Notice''': After launching the game there may be a warning alerting that Ini Tweaks overwritten. Click Fix and Close.''
 
'''Mod Organizer Users and OBSE Plugins'''
 
1. Use the [http://wiki.step-project.com/User_talk:Diana_TES_GotH/Morroblivion_Overhaul#Working_Folder Working Folder] structure to repackage the mod.
2. In the Docs folder create an OBSE Docs folder and move the readme and info docs into it.
3. Move the remaining .dll and related OBSE Plugin files into the OBSE\Plugins folder.
4. Now that the mod is repackaged properly, archive and install the mod.
5. Right click on the mod, select "Open in explorer".
    Right click on the OBSE folder and select "Cut".
    Right click on the Oblivion\Data folder and select "Paste".
    '''''Note''': Although this will leave an empty directory, it shows that the mod has been installed. This will allow the user to input information about the mod and be informed of any updates.''
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">The Elder Scrolls Construction Set</span> ===
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#1a1a1a; background:-webkit-linear-gradient(#1a1a1a, #cccccc); background:-moz-linear-gradient(#1a1a1a, #cccccc); background:-o-linear-gradient(#1a1a1a, #cccccc); background:linear-gradient(#1a1a1a, #cccccc); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#ffffff; line-height:1em;"><i><b>TOOL</b></i></span></div> <div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [https://cs.elderscrolls.com/index.php?title=The_Elder_Scrolls_Construction_Set The Elder Scrolls Construction Set] by Bethesda
<div style="margin-left: 10px;">
</div>
</div>
 
Description: The Elder Scrolls Construction Set allows you to edit and create content for The Elder Scrolls IV: Oblivion.
Visit [https://cs.elderscrolls.com/index.php?title=Main_Page The Elder Scrolls: Construction Set Wik] page for guidance and tutorials.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download Manually:
• Installer (7.0 MB)
Optional Files to download from the Nexus [https://www.nexusmods.com/oblivion/mods/11367/? Official Oblivion Construction Set]
• LIP Template
 
  '''''Notice''': Review and choose to download any other optional files you wish to install.''
 
1. Create a new folder in \Oblivion Mods\Utilities and name it Oblivion Construction Set.
2. Download and Extract the files.
3. Launch the executable to install the TES Construction.
4. If you downloaded the Readme and LIPTemplate files extract them and manually install into the Oblivion\Data directory. Do not install the LIPTemplate.esp.
5. Launch TES4 Construction Set. This will create the ConstructionSet.ini. Navigate to C:\Users\Username\Documents\My Games\Oblivion and open the ConstructionSet.ini with Notepad.
    bForceCheckOutOnRefFix=1
    bFixPersistenceOnRefInit=1
    bFixBadLocRefsOnInit=1
    <span style="color: #e6b69e">Mod Organizer Users:</span>
    SArchiveList=Oblivion - Invalidation.bsa, Oblivion - Meshes.bsa, Oblivion - Textures - Compressed.bsa, Oblivion - Sounds.bsa, Oblivion - Voices1.bsa, Oblivion - Voices2.bsa, Oblivion - Misc.bsa
    SInvalidationFile= (this should be left blank)
    <span style="color: #e6b69e">Wrye Bash Users:</span>
    SArchiveList=ArchiveInvalidationInvalidated!.bsa, Oblivion - Meshes.bsa, Oblivion - Textures - Compressed.bsa, Oblivion - Sounds.bsa, Oblivion - Voices1.bsa, Oblivion - Voices2.bsa, Oblivion - Misc.bsa
    SInvalidationFile= (this should be left blank)
6. Save and then close.
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">The Construction Set Extender</span> ===
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#1a1a1a; background:-webkit-linear-gradient(#1a1a1a, #cccccc); background:-moz-linear-gradient(#1a1a1a, #cccccc); background:-o-linear-gradient(#1a1a1a, #cccccc); background:linear-gradient(#1a1a1a, #cccccc); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#ffffff; line-height:1em;"><i><b>TOOL</b></i></span></div> <div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [http://www.nexusmods.com/oblivion/mods/36370/? The Construction Set Extender] by shadeMe
<div style="margin-left: 10px;">
</div>
</div>
 
Description: Construction Set Extender (CSE) to add features and functionality to the CS - read the installation instructions.
 
'''''Notice''': CSE does not recognize obse_loader.exe loaders older than the most current v0021. If you chose to replace the Steam version in order to launch the game with an older obse_loader.exe, CSE will not function.''
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually all files in the links.
• CSE 8.0
• Visual Styles Enabled CS
 
'''Install Manually'''
1. Extract the files and move the following directly into the Oblivion game directory:
    • Data folder
    • CrashRpt1403.dll
    • crashrpt_lang.ini
    • CrashSender1403.exe
    • dbghelp.dll
    • DevComponents.DotNetBar2.dll
    • GlobalInputMonitor.dll
    • ICSharpCode.AvalonEdit.dll
    • lame.exe
    • Launch CSE.bat
    • ObjectListView.dll
    • TESConstructionSet.config
    • TESConstructionSetOld.exe
2. If you downloaded the Visual Styles Enabled CS-36370-1-2-0-404.zip extract it and copy the following file into the Oblivion game directory:
    • TESConstructionSet.exe
3. Move the Construction Set Extender_readme.rtf in the Data\Docs\Construction Set Extender folder.
4. <span style="color: #e6b69e">Mod Organizer Users:</span> Modify the Construction Set Executable
    Binary: %Steam\steamapps\common\Oblivion\Launch CSE.bat
    Start In: (leave blank)
    Arguments: -editor -notimeout
    Check "Close MO when started"
    Click Modify then Close
 
'''''Notice''''': obse_loader.exe and TESConstructionSet.exe must be set up to Run as administrator for the CSE. Right click on each executable file, select Properties/Compatibility and check Run this program as an administrator.
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">CSE_ENB Compatible Launcher</span> ===
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#1a1a1a; background:-webkit-linear-gradient(#1a1a1a, #cccccc); background:-moz-linear-gradient(#1a1a1a, #cccccc); background:-o-linear-gradient(#1a1a1a, #cccccc); background:linear-gradient(#1a1a1a, #cccccc); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#ffffff; line-height:1em;"><i><b>TOOL</b></i></span></div> <div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [https://www.nexusmods.com/oblivion/mods/47791? CSE_ENB Compatible Launcher] by ponyrider0
<div style="margin-left: 10px;">
</div>
</div>
 
Description: Oblivion's Construction Set Extender is a wonderful tool, but conflicts with the d3d9.dll coming with the ENBseries. Ponyrider0 has created this simple Launch_CSE.bat temporarily disables d3d9.dll while the Construction Set Extender is in use. The user MUST NOT CLOSE the Command Prompt before closing exiting the Construction Set Extender.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• Download [https://www.nexusmods.com/oblivion/mods/47791? MOB Ovherhaul Patches] and extract CSE_ENB Compatible Launcher
 
INSTALLATION
1. Rename the existing Launch_CSE.bat to Launch_CSE.bat.bak to preserve the original file.
2. Extract Launch_CSE.bat to the Oblivion's root folder (where Oblivion.exe is).
3. <span style="color: #e6b69e">Wrye Bash Users:</span> Add Launch_CSE.bat to the [http://wiki.step-project.com/User_talk:Diana_TES_GotH/Morroblivion_Overhaul#Add_Executables_to_the_Wrye_Bash_Launcher_Bar Wrye Bash Launcher Bar].
    <span style="color: #e6b69e">Mod Organizer Users:</span> Add Launch_CSE.bat as an executable.
4. To Run Launch_CSE.bat from the Mod Manager.
    '''NOTICE''': DO NOT execute Launch_CSE.bat until after the d3d9.dll is installed with ENBoost. When Launch_CSE.bat is launched you will see the following message pop up in the Command Promt. NOTICE: DO NOT CLOSE the Command Prompt before exiting the Construction Set Extender. Follow the instruction in the Command Prompt:
 
=====================================================================
  Renaming d3d9.dll for CSE compatibility.  Please keep this window open.
  Do not press any key until you have quit the CSE.
======================================================================
======================================================================
  Renamed d3d9.dll.  You may press any key to close this window.
======================================================================
Press any key to continue . . .
======================================================================
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">TES4Edit</span> ===
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#1a1a1a; background:-webkit-linear-gradient(#1a1a1a, #cccccc); background:-moz-linear-gradient(#1a1a1a, #cccccc); background:-o-linear-gradient(#1a1a1a, #cccccc); background:linear-gradient(#1a1a1a, #cccccc); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#ffffff; line-height:1em;"><i><b>TOOL</b></i></span></div> <div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [http://www.nexusmods.com/oblivion/mods/11536/? TES4Edit] by ElminsterAU
<div style="margin-left: 10px;">
</div>
</div>
 
'''''Related Video''''': [https://www.youtube.com/watch?v=2F19Do8HAl4 xEdit : TES5Edit , FO4Edit, ect... : Start to Finish : 1.0] by GamperPoets
 
Description: This tool is for manually editing your mods and mod cleaning.
 
'''''Notice''': xEdit is the collective name for TES5Edit, TES4Edit, FNVEdit, and FO3Edit.'' TES4Edit, Mator Smash, Merge Plugins, and TES4LODGen are all TES4Edit utilities. When installing files into the TES4Edit directory, keep the most recent files. '''DO NOT''' select to overwrite all.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• TES4Edit 3.2
• FNVEdit Training Manual from the description page. (This manual is applicable to TES4Edit and strongly recommended.
 
1. Create a new folder in the Oblivion game directory. Name it TES4Edit.
2. Extract the archive into the Oblivion\TES4Edit folder.
3. <span style="color: #e6b69e">Wrye Bash Users:</span> Add TES4Edit to the [http://wiki.step-project.com/User_talk:Diana_TES_GotH/Morroblivion_Overhaul#Add_Executables_to_the_Wrye_Bash_Launcher_Bar Wrye Bash Launcher Bar] and edit the shortcut to move the Backup folder.
    • To do this find and Right Click on the TES4Edit.exe file and drag it to Oblivion\Mopy\Apps folder.
    • Right click on the TES4Edit.exe - Shortcut and select properties.
    • Edit the Target: field with the following parameter:
      D:\Steam\steamapps\Common\Oblivion\TES4Edit\TES4Edit.exe <span style="color: #78c888">"-B:D:\Steam\steamapps\Common\Oblivion\TES4Edit\TES4Edit Backups\"</span>
      <span style="color: #e6b69e">NOTICE: Change the game directory to match user setup. Make certain there is a space after the original line ending with TES4Edit.exe</span>
    • Create the directory <span style="color: #78c888">"D:\Steam\steamapps\Common\Oblivion\TES4Edit\TES4Edit Backups\"</span>, changing the path name as appropriate for your user setup.  If this folder does not exist, TES4Edit will fail when trying to save.
    • When you next run Wrye Bash the icon will be in the Launcher Bar, and you can Drag and drop the new icon to a desired position.
    • Be careful not to use up all the available space and prevent tooltip messages appearing next to the Launcher Bar.
 
<span style="color: #e6b69e">Mod Organizer Users:</span> Add TES4Edit as an executable.
    • In the Title field, type TES4Edit.
    • For the Binary field, browse \Oblivion and select the application.
    • For the "Argument" field, type -b:"pathto\Oblivion\TES4Edit\TES4Edit Backups\"
    • Click the Add button. This will add TES4Edit to the executables list.
1. The first time you Run TES4Edit in the Master/Plugin Selection screen right click and choose Select None.
2. Click OK.
3. Wait for Background Loader: Finished message and then close the window.
4. TES4Edit may generate an empty TES4Edit Backups folder in the Overwrite Mod. Right click on the Overwrite mod and select Create Mod. Name it TES4Edit Backups. This mod does not need to be activated as it simply stores the TES4Edit Backup files.
    '''''Notice''': Any plugins that require cleaning should be copied and stored in this folder before cleaning.''
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">Merge Plugins</span> ===
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#1a1a1a; background:-webkit-linear-gradient(#1a1a1a, #cccccc); background:-moz-linear-gradient(#1a1a1a, #cccccc); background:-o-linear-gradient(#1a1a1a, #cccccc); background:linear-gradient(#1a1a1a, #cccccc); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#ffffff; line-height:1em;"><i><b>TOOL</b></i></span></div> <div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [http://www.nexusmods.com/skyrim/mods/69905/? Merge Plugins] by Mator
<div style="margin-left: 10px;">
</div>
</div>
 
'''''Related Video''''': [https://www.youtube.com/watch?v=0S6cpCwTezE Merge Plugins : Start to Finish] by GamerPoets
 
'''''Related Forums''''': [http://forum.step-project.com/forum/99-mators-utilities-support/ Mator's Utilities Support] by Mator
 
Description: Merge Plugins Standalone (or just Merge Plugins), is a tool for combining mods from Bethesda games which have .ESP/.ESM files. It uses the xEdit codebase as an API, and can be used with Skyrim, Oblivion, Fallout New Vegas, and Fallout 3.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• Merge Plugins
 
1. Download Merge Plugins and extract the archive into the Oblivion\TES4Edit folder.
2. Move the following files into the TES4Edit folder:
    • doc
    • lang
    • changelog.txt
    • MergePlugins.exe
    • Oblivion.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat (overwrite the original)
    • TES4Dictionary.txt
3. <span style="color: #e6b69e">Wrye Bash Users:</span> Add MergePlugins to the [http://wiki.step-project.com/User_talk:Diana_TES_GotH/Morroblivion_Overhaul#Add_Executables_to_the_Wrye_Bash_Launcher_Bar Wrye Bash Launcher Bar].
    <span style="color: #e6b69e">Mod Organizer Users:</span> Add Merge Plugins as an executable.
4. Run MergePlugins.
5. The Oblivion Profile should already be detected.
    Game: The Elder Scrolls IV: Oblivion
    Path: \Oblivion\
    Click on the Oblivion icon and then click OK.
    Right click in the window and select Uncheck All. Click OK.<br>
When you first start Merge Plugins you should do some initial configuration. Click the settings icon.
6. <span style="color: #e6b69e">Wrye Bash Users</span> - Setup:
    General → Reports: Select a Username
    • Updating:
    • Check Update dictionary automatically
    • Check Update program automatically
    Merging: Merge destination directory
    • \Oblivion\TES4Edit\Merged Plugins
    • Check Extract BSAs
    • Click Verify file access
    Integrations:
    • BSAOpt path: \Oblivion\BSAopt\BSAopt x64.exe (or x32.exe)
    • Click ok and close out of Merge Plugins. Reopen Merge Plugins and select the files to merge.
Notice: This application will be launched later in the guide.
 
<span style="color: #e6b69e">Mod Organizer Users</span> - Setup: Watch GamerPoets video linked above.
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">TES4LODGen</span> ===
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#1a1a1a; background:-webkit-linear-gradient(#1a1a1a, #cccccc); background:-moz-linear-gradient(#1a1a1a, #cccccc); background:-o-linear-gradient(#1a1a1a, #cccccc); background:linear-gradient(#1a1a1a, #cccccc); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#ffffff; line-height:1em;"><i><b>TOOL</b></i></span></div> <div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [http://www.nexusmods.com/oblivion/mods/15781/? TES4LODGen] by ElminsterAU
<div style="margin-left: 10px;">
</div>
</div>
 
Description: TES4LODGen is a One-Click DistantLOD Generator.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• TES4LODGen_3_1_1
 
1. Download TES4LODGen and extract the archive.
2. Select the TES4LODGen.exe file and move it to the Oblivion\TES4Edit directory. Move the README.txt to the Oblivion\TES4Edit folder.
3. <span style="color: #e6b69e">Wrye Bash Users:</span>
    Add TES4LODGen to the [http://wiki.step-project.com/User_talk:Diana_TES_GotH/Morroblivion_Overhaul#Add_Executables_to_the_Wrye_Bash_Launcher_Bar Wrye Bash Launcher Bar] and edit the shortcut to move the Output folder.
    • To do this find and Right Click on the TES4LODGen.exe file and drag it to Oblivion\Mopy\Apps folder.
    • Right click on the TES4LODGen.exe - Shortcut and select properties.
    • Edit the Target: field with the following parameter:
      D:\Steam\steamapps\Common\Oblivion\TES4Edit\TES4LODGen.exe <span style="color: #78c888">"-O:D:\Steam\steamapps\Common\Oblivion Mods\Bash Installers\TES4LODGen\"</span>
      <span style="color: #e6b69e">NOTICE: Change the game directory to match user setup. Make certain there is a space after the original line ending with TES4LODGen.exe</span>
    • Be careful not to use up all the available space and prevent tooltip messages appearing next to the Launcher Bar.<br>
    <span style="color: #e6b69e">Mod Organizer Users:</span>
    Add TES4LODGen as an executable.
    • In the Title field, type TES4LODGen.
    • For the Binary field, browse \Oblivion and select the application.
    • For the "Argument" field, type -o:"pathto\Oblivion\Mod Organizer\mods\TES4LODGen\"
    • Click the Add button. This will add TES4LODGen to the executables list.<br>
4. From the executable button choose TES4LODGen and click Run.
5. Allow the DistantLOD Generator to finish then close the window.
6. <span style="color: #e6b69e">Wrye Bash Users:</span>
    • Go to the Wrye Bash Installers tab. Look in the left pane for the diamond project icon for TES4LODGen and select it. 
    • In the right pane, select the General tab and review the list of "Configured Files" to make certain they generated properly.
    • If the DistantLOD folder generated the .lod files all should be good.
    • In the left pane, right-click the diamond project icon for TES4LODGen and select "Install".<br>
    <span style="color: #e6b69e">Mod Organizer Users:</span>
    • Double click the Overwrite mod to view the contents. Close the window.
    • Right click on the Overwrite mod and select Create Mod. Name it TES4LODGen. Activate this mod and move it just below the Bashed Patch, 0.esp mod.<br>
Notice: This application will be launched later in the guide.
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">TES4LL</span> ===
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#1a1a1a; background:-webkit-linear-gradient(#1a1a1a, #cccccc); background:-moz-linear-gradient(#1a1a1a, #cccccc); background:-o-linear-gradient(#1a1a1a, #cccccc); background:linear-gradient(#1a1a1a, #cccccc); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#ffffff; line-height:1em;"><i><b>TOOL</b></i></span></div> <div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [http://www.nexusmods.com/oblivion/mods/40549/? Landscape LOD generator tes4ll-v5] by Gruftikus and Lightwave
<div style="margin-left: 10px;">
</div>
</div>
 
Description: Tes4ll creates new and individual high-resolution landscape meshes including all the additional changes added by the mods which one has installed.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• Landscape LOD generator 5_15c
 
<span style="color: #e6b69e">Wrye Bash Users:</span>
Extract the files and move the following directly into the Oblivion\Data folder:
    • Ini folder
    • tes4qlod_tex folder
    • tes4ll.exe
    • tes4ll_tes4qlod_cache.bat
    • tes4ll_normalmaps.bat
    • tes4ll_tes4qlod.bat
    • tes4ll_highres.bat (or tes4ll_ultimate.bat depending on system specs)
    • tes4qlod_Oblivion_ltex.dat
 
<span style="color: #e6b69e">Mod Organizer Users</span> will be linked to a different set of installation instructions below.
 
==== <span style="color: cyan">Creating the TES4LL Mod </span> ====
<span style="color: #e6b69e">Wrye Bash Users:<span>
1. Navigate to your Oblivion Mods\Bash Installers folder and create a new folder named '''TES4LL'''.  This will appear in Wrye Bash Installers tab now as a new project with a diamond icon.
2. Copy the '''tes4qlod_tex''' folder from the "'''Landscape LOD generator 5 15c'''" mod into the TES4LL folder you created.
 
==== <span style="color: cyan">Setting up the batch files correctly</span> ====
1. Navigate to '''\Oblivion\Data\Ini\tes4ll''' and locate a file named <span style="color: #78c888">tes4ll_all.mpb</span>.
2. Right click '''tes4ll_all.mpb''' to open with your favorite text editor and replace all the instances of <span style="color: #e6b69e">$_gamedir\Data\</span> with the full path name that points to the TES4LL folder. If your favorite text editor does not have a "Replace All" function, just use Wordpad:
    • Open '''tes4ll_all.mpb''' in WordPad, click '''Replace''' to open the Replace dialog window.
    • Fill in the "Find with" field with <span style="color: #e6b69e">$_gamedir\Data\</span>,
    • Fill in the "Replace with" field with the full path to your TES4LL project folder, ex: <span style="color: #e6b69e">D:\Steam\steamapps\Common\Oblivion Mods\Bash Installers\TES4LL\</span>. 
    • Make sure you have a '''\''' at the end of each line, then click '''Replace All'''.
3. All future runs of the batch tools will now update these files in the TES4LL project in the Wrye Bash Installers tab.
4. <span style="color: #e6b69e">Wrye Bash Users:</span> Add the following bat files to the [http://wiki.step-project.com/User_talk:Diana_TES_GotH/Morroblivion_Overhaul#Add_Executables_to_the_Wrye_Bash_Launcher_Bar Wrye Bash Launcher Bar].
    • tes4ll_tes4qlod_cache.bat
    • tes4ll_normalmaps.bat
    • tes4ll_tes4qlod.bat
    • tes4ll_highres.bat or tes4ll_ultimate.bat
 
'''<span style="color: #e6b69e">Mod Organizer Users</span>''' should click on the following related links and follow the instructions posted.
'''''Related Guide''''': [http://wiki.step-project.com/Guide:Mod_Organizer_Oblivion#Landscape_LOD_Generator Guide:Mod Organizer Oblivion] by GrantSP
'''''Related Forum''''': [http://forum.step-project.com/topic/6027-tes4ll-and-mpgui-doesnt-work-with-mo/?p=127672 TES4LL and MPGUI doesn't work with MO] lists details on workarounds for Mod Organizer Users.
Add the following bat files as executables:
    • tes4ll_tes4qlod_cache.bat
    • tes4ll_normalmaps.bat
    • tes4ll_tes4qlod.bat
    • tes4ll_highres.bat or tes4ll_ultimate.bat
 
'''<span style="color: #e6b69e">Mod Organizer Users</span>''':
In addition to creating the new TES4LL mod, the tes4qlod_tex folder needs to be moved from the Landscape LOD generator 5 15c mod into the new TES4LL mod.
 
=== <span style="color: #9eb8ee">FINAL PRE-MOD INSTALLATION NOTES</span> ===
A Final Consideration
 
Install mods in the order that they are presented in the following guide in order to achieve the desired result.
 
Read the ReadMe and other mod-related documentation that comes packaged with most mods. This includes the mod description on the Nexus. If the mod author has seen fit and taken time to create these reference materials, then they are relevant and important in the eyes of the mod author. This means that they are relevant and important to you!
 
'''NOTICE''': When you see a mod that is flagged CORE, it will be because it is required to be installed for our custom CR Patch to be usable. You will see this message for such plugins: <span style="color: #ff7878">DO NOT INSTALL: Plugin.esp if using the custom Morroblivion Overhaul CR Patch.esp</span> This only refers to the plugins. If the mod contains other resource files, they should be installed. If you plan to create your own CR Patch at the end of the guide, you may be more selective in your choice of mods. All mods will contain any special installation instructions that apply.
 
Save your tweaked Oblivion.ini as a Read Only file on your desktop and drag it into your user\Documents\My Games folder just before testing the game. This will ensure that the game does not change your settings.
 
==== <span style="color: cyan">Oblivion.ini Suggested Tweaks</span> ====
See also [http://wiki.theassimilationlab.com/tescosi/Oblivion.ini#Video_Settings_Presets Oblivion Launcher Video Presets] to view the Oblivion.ini settings.<br>
See also Alenet's [http://www.tesreloaded.com/thread/5/oblivion-ini Oblivion.ini] thread at TES Reloaded.<br>
See also [http://www.tweakguides.com/Oblivion_1.html Elder Scrolls IV: Oblivion Tweak Guide] for a description and recommended settings.
 
Copy the following tweaks into the correct INI file inside their respective [sections]. If the setting already exists, change the value to the one below. If the setting does not exist, enter it on a new line at the end of its [section]. If the [section] does not exist, create it on a new line below one of the [sections]. Carefully check to ensure that there are no:
1. duplicate [sections]
2. duplicate settings
3. misspellings (avoid this by copying and pasting from the guide or using [http://www.nexusmods.com/skyrim/mods/1840 Wrye Bash] INI Edits or [http://www.nexusmods.com/skyrim/mods/1334 Mod Organizer]s's Configurator. Using the Tools > [Configurator] tool prevents any editing mistakes. Open the tool, click [Basic] to get the Advanced options, and choose the applicable section from the combo box. Then find the applicable setting and alter as indicated below. Click the [Save] button after each change and close the dialog when finished).
4. invalid characters (each setting can only have characters accepted by its type, indicated by its prefix)
 
After the installation is complete go into "My Documents\My Games\Oblivion" folder and delete the Oblivion.ini. Launch the game and continue until you have finished choosing your name and race menu. Exit the game. Go back into your Oblivion.ini, open with Notepad, and make the following changes. Add any lines that are not present.
1. Right click "Oblivion.ini" and make sure it is NOT set to "Read Only"
2. Open "Oblivion.ini"
    [Archive]
    <span style="color: #e6b69e">Mod Organizer Users:</span>
    Mod Organizer does not accept changes to SArchiveList
    <span style="color: #e6b69e">Wrye Bash Users:</span>
    SArchiveList=ArchiveInvalidationInvalidated!.bsa, Oblivion - Meshes.bsa, Oblivion - Textures - Compressed.bsa, Oblivion - Sounds.bsa, Oblivion - Voices1.bsa, Oblivion - Voices2.bsa, Oblivion - Misc.bsa
    sInvalidationFile= (leave blank to remove AI)
 
[BackgroundLoad]
bBackgroundCellLoads=1
bBackgroundLoadLipFiles=1
bLoadBackgroundFaceGen=1
bLoadHelmetsInBackground=1
iPostProcessMilliseconds=25 ;OR's RECOMMENDED OBLIVION.INI SETTINGS
iPostProcessMillisecondsLoadingQueuedPriority=100 ;OR's RECOMMENDED OBLIVION.INI SETTINGS
 
[BlurShaderHDRInterior]
fBlurRadius=6.0000
fBrightScale=1.7500
 
[Controls]
bUse Joystick=0 (Set to 0 if you don't use a game pad, some people claim this improves FPS and resolves mouse/input lag)
 
[Display]
bAllow30Shaders=1
bAllowScreenShot=1
bUseRefractionShader=0 ;This can be turned on or off. OR's Alenet recommends turning it off for a performance boost.
fLightLOD1=1000
fLightLOD2=1500
fShadowLOD1=200.0000
fShadowLOD2=400.0000
iMaxDecalsPerFrame=120
iShadowMapResolution=512 ;OR's RECOMMENDED OBLIVION.INI SETTINGS
 
[Gameplay]
bDialogueSubtitles=1
bGeneralSubtitles=1
bSaveOnInteriorExteriorSwitch=0 (Disables autosaving which is known to produce corrupt savegames over time.)
bSaveOnRest=0
bSaveOnTravel=0
bSaveOnWait=0
 
[General]
bAllowScriptedAutosave=0
bBorderRegionsEnabled=0 ;recommended by OR's Alenet
bFaceMipMaps=0 ;required for OCO2
bUseEyeEnvMapping=0 ;recommended by OR's Alenet
iPreloadSizeLimit=104857600 ;recommended by OR's Alenet
SCreditsMenuMovie= (leave blank for quicker launch)
SIntroSequence= (leave blank for quicker launch)
SMainMenuMovie= (leave blank for quicker launch) '''''Notice''': If this is disabled, the '''Morroblivion Menu Replacer''' will not work properly.''
SMainMenuMovieIntro= (leave blank for quicker launch) '''''Notice''': If this is disabled, the '''Morroblivion Menu Replacer''' will not work properly.''
SOblivionIntro= (leave blank for quicker launch)
uExterior Cell Buffer=36 ;recommended by OR's Alenet
uGridDistantCount=25 ;OR's RECOMMENDED OBLIVION.INI SETTINGS is 50 if you use OR's Frame Rate Manager
uGridDistantTreeRange=15 ;OR's RECOMMENDED OBLIVION.INI SETTINGS 30 if you use OR's Frame Rate Manager
uInterior Cell Buffer=18 ;recommended by OR's Alenet
 
[Grass]
fGrassEndDistance=4000
fGrassStartFadeDistance=3000
iGrassDensityEvalSize=2 ;2 or 4 recommended by OR's Alenet
iMaxGrassTypesPerTexure= 2
iMinGrassSize=120 (2k-3k =80)
 
[HAVOK]
fHorseRunGravity=3.0000 ;recommended by OR's Alenet Leave this at 3 for OR gravity, else change it to 5.
fJumpAnimDelay=0.2500 ;recommended by OR's Alenet
iNumHavokThreads=3 ;recommended by OR's Alenet
 
[Interface]
fDlgFocus=3.0000
 
[Landscape]
fLandTextureTilingMult=1.0000 ;recommended for Landscape retexture
 
[SpeedTree]
fLocalTreeMipMapLODBias=0.0000 ;recommended by OR's Alenet
fLODTreeMipMapLODBias=-0.5000 ;recommended by OR's Alenet
iTreeClonesAllowed=10
 
[Water]
bUseWaterReflectionsActors=1
bUseWaterReflectionsMisc=1
bUseWaterReflectionsStatics=1 ;OR's RECOMMENDED OBLIVION.INI SETTINGS
bUseWaterReflectionsTrees=1 ;OR's RECOMMENDED OBLIVION.INI SETTINGS
 
'''Custom INI Tweaks with Wrye Bash'''
Custom INI Tweaks - contributed by [https://tesrenewal.com/users/ponyrider0 ponyrider0]
 
Here are some custom INI Tweaks that I've found very convenient. Description and download are at https://tesrenewal.com/comment/82588#comment-82588. The file can be installed like a normal mod in [http://www.nexusmods.com/skyrim/mods/1840 Wrye Bash]. To use these tweaks, switch to the INI Edits tab in [http://www.nexusmods.com/skyrim/mods/1840 Wrye Bash]. The drop-down in the upper-right corner is the current INI file you will be changing. Click the drop down and select one of the INI files below. The usable tweaks automatically show up in the far-left panel. If a custom tweak is grayed out but you are certain it was made for the currently selected INI file, then you can force apply it anyway by right clicking the "File" Heading and selecting "Allow Tweaks with New Lines". WARNING: if force apply a tweak this way, the [http://www.nexusmods.com/skyrim/mods/1840 Wrye Bash] display gets corrupted and will no longer update the INI file appropriately. If this happens, you should exit/reload the app in order for the INI display to update again.
 
<span style="color: #e6b69e">Recommended Tweaks:</span><br>
For '''Oblivion.ini''': Click on the [http://www.nexusmods.com/skyrim/mods/1840 Wrye Bash] INI Edits tab and check the following:
• Autosave, Never [Oblivion].ini
• Border Region, Disabled [Oblivion].ini
• Fonts 1, ~Default [Oblivion].ini
• Fonts, ~ Default [Oblivion].ini
• Grass, Fade (User’s Choice)
• Intro Movies, Disabled [Oblivion].ini
  '''''Notice''': If this is disabled, the '''Morroblivion Menu Replacer''' will not work properly.''
• Joystick, Disabled [Oblivion].ini
• Local Map Shader, ~Enabled [Oblivion].ini
• Music, ~Enabled [Oblivion].ini
• OblivionReloaded Recommended [Oblivion].ini
• Refraction Shader, ~Enabled [Oblivion].ini
• Save Backup, 1 [Oblivion].ini
• Screenshot, Enabled [Oblivion].ini
• ShadowMapResolution, 1024 [Oblivion].ini
• Sound Card Channels, ~32 [Oblivion].ini
• Sound, ~Enabled [Oblivion].ini
 
== Clean Official Plugins and Install UOPs  ==
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">Oblivion Official DLC BAIN Package</span> ===
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> <span style="color: #9eb8ee">Clean the ESP/ESM Files</span><br>
 
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div>[http://www.nexusmods.com/oblivion/mods/47791/? Morroblivion Overhaul Patch Central] by Diana TES GotH
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Description: This section will take the user through the creation and installation of a simple BAIN package for backing up the Original DLC plugins and then cleaning them with TES4Edit. 
 
To remove errors in the Bethesda master files, it is recommended that they be cleaned with [http://www.nexusmods.com/oblivion/mods/11536/? TES4Edit]. This ensures maximum stability and compatibility within the Morroblivion modding experience. Some mods have "UDR(s)" or "ITM(s)" but must not be cleaned. Reminders will be located after the installation description of mods that will need cleaning.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• Oblivion Official Plugin BAIN Package --This file is out of date. No download is currently needed, just follow the steps below.
 
<span style="color: #e6b69e">Wrye Bash Users:</span>
1. In the "\Oblivion Mods\Bash Installers\" folder, create a new folder and name it "'''Oblivion Official DLC BAIN'''".  This will now appear as a grey diamond project icon in the Wrye Bash Installers tab.
2. Inside the "'''Oblivion Official DLC BAIN'''" folder, create two subfolders and name them "'''00 Original DLC'''" and "'''01 Cleaned DLC'''".
3. Referring to the list of ESPs in the section below, copy all the original DLC files from the "\Oblivion\Data\" folder into the "00 Original DLC" folder created in the previous step.
4. Run TES4Edit to clean each DLC, following the steps in the <span style="color: #78c888">Clean DLCHorseArmor.esp</span> section below.  The cleaned ESPs will be saved into the "\Oblivion\Data\" folder.
5. Copy the cleaned ESP into the "01 Cleaned DLC" folder that was created in the steps above.
6. When all the DLC are cleaned and copied, go to the Wrye Bash Installers tab and verify that the "'''Oblivion Official DLC BAIN'''" project is correctly created: in the bottom half of the right pane, there should be two items in the Sub-Packages section named "'''00 Original DLC'''" and "'''01 Cleaned DLC'''".  Right next to it, In the "Esp/m Filter" section, you should see each DLC ESP file.
7. If all looks correct, right-click the diamond project icon for Oblivion Official DLC BAIN and select "Pack to Archive...".  Click OK to save as "'''Oblivion Official DLC BAIN.7z'''".  Click Yes, then click OK to use the default compression settings.
8. Now select the newly created "Oblivion Official DLC BAIN.7z" package, make sure only the "01 Cleaned DLC" sub-package is check-marked.  In the Esp/m Filter section, make sure each cleaned DLC ESP is check-marked.
9. Right-click the "Oblivion Official DLC BAIN.7z" package and select Install.
10. Once the "Oblivion Official DLC BAIN.7z" package is successfully installed, you can right-click and delete the diamond project icon for "Oblivion Official DLC BAIN" (this will delete the project folder from "\Oblivion Mods\Bash Installers\").
<span style="color: #e6b69e">Mod Organizer Users:</span>
1. Create a folder in the "\Mod Organizer\mods\" directory and name it "'''Oblivion Official DLC - original'''". Copy the each DLC file listed below from "\Oblivion\Data\" the "Oblivion Official DLC - original" folder you created.
2. Now select the "Oblivion Official DLC - original" folder and duplicate it by clicking copy and then paste. A folder named "Oblivion Official DLC - original - Copy" should be created in the "\Mod Organizer\mods\" folder.  Rename this folder to "'''Oblivion Official DLC - cleaned'''". 
3. Go into Mod Organizer and make sure the "Oblivion Official DLC - original" mod is deactivated (unchecked) and "Oblivion Official DLC - cleaned" mod is activated (checked). 
4. Run TES4Edit from Mod Organizer to clean each DLC, following the steps in the <span style="color: #78c888">Clean DLCHorseArmor.esp</span> section below.
5. The cleaned ESP files should automatically synchronize into the "Oblivion Official DLC - cleaned" mod. You are now done with cleaning in this section.
6. Please review the rest of this section for how to install BAIN packages and additional information on what not to clean.
 
<span style="color: #78c888">Clean DLCHorseArmor.esp</span>
At this time, DLCHorseArmor.esp will be cleaned in the following manner (all other DLC’s should be cleaned afterwards according to these instructions):
1. Launch [http://www.nexusmods.com/oblivion/mods/11536/? TES4Edit], right-click the list of plugins and choose [Select None].
2. Check and double-click DLCHorseArmor.esp.
3. Wait for the Background Loader: finished to appear in the right panel, and then right-click DLCHorseArmor.esp and select [Apply Filter For Cleaning].
4. Wait for the [Filtering done] Processed Records: message to appear in the right panel, and then right-click DLCHorseArmor.esp and select [Remove "Identical to Master" records]. If the Warning! prompt pops up, click [Yes, I'm absolutely sure].
5. Wait for the [Removing "Identical to Master" records done] Processed Records: message, and then right-click DLCHorseArmor.esp and select [Undelete and Disable References].
6. Wait for the [Undeleting and Disabling References done] Processed Records: message, and then click the [X] at upper right of the program window to exit the program.
7. At the prompt, checkmark DLCHorseArmor.esp and Backup Plugins and click [OK].
8. Navigate to Oblivion\Data and move it to the appropriate Cleaned folder in the Oblivion Official Plugins BAIN Package project.
9. Repeat these steps for the following DLCs.<br>
<span style="color: #78c888">DLCOrrey.esp</span>
<span style="color: #78c888">DLCVileLair.esp</span>
<span style="color: #78c888">DLCMehrunesRazor.esp</span>
<span style="color: #78c888">DLCSpellTomes.esp</span>
<span style="color: #78c888">DLCThievesDen.esp</span>
<span style="color: #78c888">DLCBattlehornCastle.esp</span>
<span style="color: #78c888">DLCFrostcrag.esp</span>
<span style="color: #78c888">Knights.esp</span>
 
<span style="color: #e6b69e">Mod Organizer Users:</span>
BAIN Packages can be installed much like Wrye Bash. Select each listed Sub-Package just as Wrye Bash users are instructed. When Esp/m Filters are noted, MO users will need to double click on the mod to open the Information contents, navigate to the Optional ESPs tab, and click on the plugin selecting ↑ to remove it from the active plugins list or ↓ to make it an active plugin.<br>
To manually install a BAIN package:
    • Select Sub - Packages just as Wrye Bash users are instructed.
      Note: Some BAIN files may not be recognized and may require that each Sub-Package will have to be installed separately.
    • Select the Sub-Package, set as the Data directory, and install. (e.g. Click on Manual → Right click on "'''01 Cleaned DLC'''" and select Set data directory → When you see <span style="color: green">Looks good</span> click OK)
    • Repeat for each Sub-Package of the BAIN package.
 
'''List of Mods You Should NOT Clean'''<br>
There are a very small number of mods out there that contain "dirty edits" intentionally. One reason for this is to sort of do a preemptive strike to combat against truly "dirty" mods that might cause problems. There are other reasons too. The bottom line is do NOT clean the mods below.
 
1. Do NOT clean the unofficial patches (UOP, USIP, UMP). They have already been cleaned.
2. ArmamentariumArtifacts.esp
3. Bashed Patch.esp (NOTE: It is safe to run undeletes on this, but do not remove ITM records)
4. BG2408's mods (LAME, RBP, Integration)
    EXCEPTION: bgIntegration.esp contains a single deleted reference, but do nothing beyond addressing that.
5. Bob’s Armory (do not clean core FCOM mods)
6. FCOM (None of the .esp/.esm files should be cleaned)
7. FCOM_Convergence.esp
8. FCOM_Hentai Mania.esp
9. Mart's Monster Mod - Additional Enemy NPC Vars.esp (author says to not clean)
10. Mart's Monster Mod - City Defences.esp (author says to not clean)
11. Mart's Monster Mod - Gems & Gem Dust.esp (author says to not clean)
12. Mart's Monster Mod - Hunting & Crafting.esp (author says to not clean)
13. Mart's Monster Mod - More Wilderness Life No Gates.esp (author says to not clean)
14. Morrowind_ob.esp
15. Oblivion WarCry EV.esp [Version 1.09] (do not clean core FCOM mods)
16. Oscuro's_Oblivion_Overhaul.esm (do not clean core FCOM mods)
17. Oscuro's_Oblivion_Overhaul.esp (do not clean core FCOM mods)
18. Personality Idles - Modified version.esp (author confirmed that cleaning breaks functionality)
19. personality_idles4.esp (confirmed that cleaning breaks functionality)
20. SM Plugin Refurbish (Battlehorn and ThievesDen, specifically, but this goes for all the plugins) [contains dirty dialogue edits that are intentional for mod functionality, do not clean]
21. SupremeMagicka.esp [Version 0.90b6] (Do not clean beyond what the author cleaned already)
22. Vanilla Weapon Stat Override.esp and Vanilla Weapon Stat Override - SI.esp. These contain intentional dirty edits and must not be cleaned.
 
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=== <span style="color: #9eb8ee">Unofficial Oblivion Patch</span> ===
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [https://www.nexusmods.com/oblivion/mods/5296 Unofficial Oblivion Patch] by Quarn and Kivan and Arthmoor and PrinceShroob
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Description: Unofficial Patches are a must; they fix literally ten-thousands of bugs in the original game that were never addressed by Bethesda.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download:
• Unofficial Oblivion Patch
 
Esp/m Filter: '''Uncheck''': UOP Vampire & Face Fix.esp
When the installation is complete move the mod directly below the Oblivion Data files to ensure it is first in the install order below the Oblivion.esm and before DLCs ESP files.
 
<span style="color: magenta">'''''Notice''': OBSE Plugin Included''</span>
<span style="color: #e6b69e">Wrye Bash Users:</span> '''Notice''': If a mod with an OBSE Plugin has been installed with Wrye Bash, the plugin will automatically be installed into the Oblivion\Data\OBSE\OBSE Plugins folder. (When the OBSE DLL Warning pops up click Yes.)
<span style="color: #e6b69e">Mod organizer users</span> must manually install the OBSE folder.
 
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=== <span style="color: #9eb8ee">Unofficial Shivering Isles Patch</span> ===
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [https://www.nexusmods.com/oblivion/mods/10739 Unofficial Shivering Isles Patch] by Quarn and Kivan and Arthmoor and PrinceShroob
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<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download:
• Unofficial Shivering Isles Patch
 
When the installation is complete move the mod directly below the DLCShiveringIsles.esp to ensure it is first in the install order below the Oblivion.esm and before DLCs ESP files.
 
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=== <span style="color: #9eb8ee">Unofficial Oblivion DLC Patches</span> ===
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [https://www.nexusmods.com/oblivion/mods/9969 Unofficial Oblivion DLC Patches] by Quarn and Kivan and Arthmoor and PrinceShroob
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Description: A must have mod with similar effects as UOP - Unofficial Oblivion Patch
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download:
• Unofficial Oblivion DLC Patches
 
When the installation is complete move the mod directly below the Cleaned Vanilla DLC ESPs.
 
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=== <span style="color: #9eb8ee">[Optimized] Vanilla + DLC + UOP Assets</span> ===
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> Optimized Textures and Meshes by You
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<span style="color: #ff7878">WARNING! This process will take a minimum of 4 hours or more.</span>
Note: This might be a good time to take a break to watch a movie or two, take the kids out for some playtime, or just sleep while your PC is busy optimizing these textures and meshes for you. XD
 
Description: Ordenador: Textures Check, Fix, Compress, Improves Performance. Oblivion PyFFI Automator: Small application that will scan a folder and its subfolders for NIF files and optimize them one by one with PyFFI.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download and install the following utilities in the order presented:
• [https://www.nexusmods.com/skyrim/mods/77959?t Spluff] Download from the Miscellaneous section (for Mod Organizer Users Only).
• [https://www.nexusmods.com/skyrim/mods/12801/ Optimizer Textures (Ordenador)] by AdPipino
• [https://www.nexusmods.com/oblivion/mods/47791/? OrdenadorINI] (Place the Ordenador.ini into the root directory of Ordenador alongside the Ordenador.exe.)
• [https://www.python.org/download/releases/2.6.6/ Python 2.6.6 Release] by Python.org (Windows x86 MSI Installer (2.6.6) (sig))
• [https://sourceforge.net/projects/pyffi/files/pyffi/2.1.5/ Python File Format Interface] by amoriilia, seith (PyFFI-2.1.5.cb92090.win32.exe)
• [https://www.nexusmods.com/oblivion/mods/20483/? Oblivio PyFFI Automator] by Zhelkus
 
'''Spluff'''
'''<span style="color: #e6b69e">Mod Organizer Users</span> ONLY''': Use Spluff to extract all the winning Textures and Meshes.
'''NOTICE''': This utility will not be used until the end of the guide at the Finish Line.
 
'''All Users''': Use the Textures and Meshes extracted from the BSAs (Vanilla and Unofficial Patches). (Review: [http://wiki.step-project.com/User_talk:Diana_TES_GotH/Morroblivion_Overhaul#B.A.E. B.A.E.]). Use the [http://wiki.step-project.com/User_talk:Diana_TES_GotH/Morroblivion_Overhaul#Working_Folder Working Folder] structure to create the new mod. Name the mod [Optimized] Vanilla + DLC + UOP Assets.
 
'''Ordenador'''
1. Launch Ordenador to optimize textures.
'''Settings''':
2. Select the Plugin/Data Files.
    <span style="color: #e6b69e">Wrye Bash Users:</span> It is recommended to copy the Data\textures folder into your working Folder and select the files from here.
    <span style="color: #e6b69e">Mod Organizer Users:</span> Create a new mod and name it [Optimized] Vanilla + DLC + UOP Assets, and select the files from here.
3. Check Textures.
    Profiles → Minimum (safe)
    Oblivion
4. Textures Tab Check the following:
    If no mark in image, compress to: DXT1c
    If mask in image is 1bit, compress to: DXT5
    If mask in image is translucy, compress to: DXT5
    Delete unnecessary files (thumbs db. psbrwe.jbf, unused BMP and TGA with the same name DDS).
    Mipmaps (if not selected, keep the same as the original: reburn forced
    Resize patterns (resize it does not lose quality): 16x 16
    Resize down (reduces texture dividing by 2 width and height): 4096 (for the 1st pass of Optimizing Only. If you wish to have the sizes reduced further, repeat the process lowering next to 2048. Run it again to reduce even further to 1024.)
5. Click Start and wait for Ordenador to finish.
 
'''Oblivion PyFFI Automator'''
1. Delete the following files from the meshes folder before performing this operation:
    meshes\armor (delete the entire folder)
    meshes\characters (delete the entire folder)
    meshes\clothes:
      meshes\clothes\mythicdawnrobe\hood.egm
      meshes\clothes\robedarkbrotherhood\hood.egm
      meshes\clothes\robekingworm\hood.egm
      meshes\clothes\robelc01\hood.egm
      meshes\clothes\robelc02\hood.egm
      meshes\clothes\robelc03\hood.egm
      meshes\clothes\robelcgrey\hood.egm
      meshes\clothes\robemage\hood.egm
      meshes\clothes\robemagearch\hood.egm
      meshes\clothes\robemcblack\hood.egm
      meshes\clothes\robenecromancer\hood.egm
      meshes\clothes\robeuc01\hood.egm
      meshes\clothes\robeuc02\hood.egm
      meshes\clothes\sezealot\arms.obj
      meshes\clothes\sezealot\hand.obj
      meshes\clothes\sezealot\hood.egm
      meshes\clothes\sezealot\upperbody.obj
    meshes\creatures (delete the entire folder)
    meshes\dungeons\ayleidruins\interior\triggers (delete the triggers folder)
    meshes\dungeons\ayleidruins\interior\arwelkydclusterfx01.nif
    meshes\dungeons\caves\triggers (delete the triggers folder)
    meshes\dungeons\misc\fx (delete the fx folder)
    meshes\dungeons\misc\triggers (delete the triggers folder)
    meshes\effects (delete the entire folder)
    meshes\menus\spell effect timer
    meshes\oblivion\caves\fxmistoblivion01.nif
    meshes\oblivion\environment:
      fxoblivionlightbeam01.nif
      fxoblivionlightbeamlong01.nif
      fxoblivionlightbeamlong01_far.nif
    meshes\oblivion\fire column\triggerareafirecolumn.nif
    meshes\weapons (delete the entire folder)
2. Launch PyFFI. Select Start a New Batch. Click OK. Type a name for the new batch (i.e. Vanilla + DLC + UOP Assets). Click Save. Click OK.
    '''Note''': Some users may need to disable their Anti Virus software in order to proceed.
3. Select the meshes folder for optimization. Checking Show PyFFI window is user's choice.
4. Click on the 1st line in the NIF Grid. Check Start(Resume) and let PyFFI Automator run until it has completed the optimization.
5. <span style="color: #e6b69e">Wrye Bash Users:</span> After all of the textures and meshes have been optimized by Ordenador and PyFFI, use the [http://wiki.step-project.com/User_talk:Diana_TES_GotH/Morroblivion_Overhaul#Working_Folder Working Folder] structure to repackage the mod. Install as normal.
    <span style="color: #e6b69e">Mod Organizer Users:</span> All the files should now be optimized and can simply be placed below the UOPs and activated.
 
=== <span style="color: #9eb8ee">Test the Game</span> ===
1. Activate all installed mods and plugins. Close the mod manager.
2. <span style="color: #e6b69e">Wrye Bash Users:</span> Paste %LocalAppData%\Oblivion into the windows explorer heading and place the plugin.txt in the folder.
    <span style="color: #ff7878">NOTICE: We are working to resolve an issue for Wyre Bash users. The Plugins.txt file is not sorting the load order as was expected. The temporary solugion is for Wrye Bash users to manually move the plugins into the correct load order according to the Plugins.txt.</span>
    <span style="color: #e6b69e">Mod Organzier Users:</span> place the loadoarder.txt in the pathto\Mod Organizer\profiles\Morroblivion folder.
3. Run Wrye Bash. Deactivate any mods missing masters. Right click on the Bashed Patch, 0.esp Rebuild the Bashed Patch.
    When "Deactivate these mods prior to patching" pops up, click Skip.
    In the "Update Bashed Patch, 0.esp window, click Deselect All and check only the following:
    Tweak Assorted:
      Bow Reach Fix
      Darnified Books
      Default Icons
      Magic: Script Effect Silencer
      Right Hand Rings
    Cobl Catalogs
4. In the Wrye Bash Installers tab, right-click and uninstall the TES4LODGen project. Then run TES4LODGen from Wrye Bash to update the TES4LODGen project. Review the contents of the project and install.
5. In the Wrye Bash Installers tab, right-click and uninstall the TES4LL project. Run each of the tes4ll bat files to update the TES4LL project.  Review the contents of the project and install.
    • tes4ll_tes4qlod_cache.bat
    • tes4ll_normalmaps.bat
    • tes4ll_tes4qlod.bat
    • tes4ll_highres.bat or tes4ll_ultimate.bat
6. Launch Oblivion and play for a bit. If you are satisfied with the testing exit the game.
7. Back up the following files to keep a copy of the original game files:
    <Oblivion>
    <Oblivion Mods>
    <My Games>\Oblivion>
    <YourUserName>\AppData\Local\Oblivion>
 
== Extenders and DLL Enhancements ==
Third-party programs (or extensions thereof) that enhance Morroblivion functionality or display.
 
Create a new folder in \Oblivion Mods and name it Extenders and DLL Enhancements to store the downloaded files.
 
<span style="color: #e6b69e">Wrye Bash Users:</span> Launch Wrye Bash. In the Installer tab, right click on Package → Add Marker. Name it Extenders and DLL Enhancements.
 
<span style="color: #e6b69e">Mod Organizer Users</span> will need to install OBSE Plugins manually into the Oblivion\Data\OBSE\Plugins directory.
 
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=== <span style="color: #9eb8ee">AddActorValues</span> ===
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [http://www.nexusmods.com/oblivion/mods/33248/? AddActorValues] by JRoush
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Description: AddActorValues allow modders to create and use *new* actor values, which are treated *exactly* like the built-in ones. New actor values won't do anything by themselves, of course, but they are very convenient ways for mods to attach information to any actor, which is then saved with the save game. For details, see the included `Features' pdf.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• AddActorValues
 
1. Use the [http://wiki.step-project.com/User_talk:Diana_TES_GotH/Morroblivion_Overhaul#Working_Folder Working Folder] structure to repackage the mod.
2. In the Docs folder create an OBSE Docs folder then create AddActorValues folder. Move the AddActorValues Features v1_0.pdf, and AddActorValues Readme v1_0.txt into it.
3. Move the remaining files into the OBSE\Plugins folder:
    • AddActorValues.dll
    • AddActorValues_CS.dll
4. Now that the mod is repackaged properly, archive and install the mod.
5. Esp/m Filter: '''Uncheck''': AddActorValues_example.esp
<span style="color: #e6b69e">Mod Organizer Users:</span> Remember to install .dll files manually into "\Oblivion\Data\OBSE\Plugins\".
 
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=== <span style="color: #9eb8ee">Blockhead</span> ===
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [http://www.nexusmods.com/oblivion/mods/43752/? Blockhead] by shadeMe
<div style="margin-left: 10px;">
</div>
</div>
 
Description: This is a fork of the original shadeMe plugin which features improved shadow queueing, fixes the problem of disappearing shadows when turning, and adds some additional options and optimizations. You can now get nice dynamic shadows on architecture and landscape with a low shadow count and minimal performance drop.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually: Install with Wrye Bash
• Blockhead 10.3
 
1. Use the [http://wiki.step-project.com/User_talk:Diana_TES_GotH/Morroblivion_Overhaul#Working_Folder Working Folder] structure to repackage the mod.
2. In the Docs folder create an OBSE Docs folder.
3. Move the Blockhead Readme.txt into the OBSE Docs folder .
4. Move the remaining files into the OBSE\Plugins folder:
    • Blockhead.dll
5. Now that the mod is repackaged properly, archive and install the mod.
<span style="color: #e6b69e">Mod Organizer Users:</span> Remember to install .dll files manually into "\Oblivion\Data\OBSE\Plugins\".
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">ConScribe</span> ===
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [http://www.nexusmods.com/oblivion/mods/26510/? ConScribe] by shadeMe
<div style="margin-left: 10px;">
</div>
</div>
 
Description: This plugin logs all console output to text files for later reviewing, including those typed in by the player. It removes the need for modders to adopt independent logging functions. This is only needed if you plan to make changes to the UI.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• ConScribe 100
 
1. Use the [http://wiki.step-project.com/User_talk:Diana_TES_GotH/Morroblivion_Overhaul#Working_Folder Working Folder] structure to repackage the mod.
2. In the Docs folder create an OBSE Docs folder.
3. Move the ConScribe_readme.rtf into the OBSE Docs folder.
4. Move the remaining files into the OBSE\Plugins folder:
    • ConScribe.dll
5. Now that the mod is repackaged properly, archive and install the mod.
<span style="color: #e6b69e">Mod Organizer Users:</span> Remember to install .dll files manually into "\Oblivion\Data\OBSE\Plugins\".
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">Elys- Uncapper v098</span> ===
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [http://www.nexusmods.com/oblivion/mods/31464/? Oblivion -Elys- Uncapper v098] by Elys
<div style="margin-left: 10px;">
</div>
</div>
 
Description: This mod increases the hardcoded ATTRIBUTES and SKILLS, level caps from 100 to 200 for all actors in game including the player.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• Oblivion -Elys- Uncapper v098
 
1. Use the [http://wiki.step-project.com/User_talk:Diana_TES_GotH/Morroblivion_Overhaul#Working_Folder Working Folder] structure to repackage the mod.
2. In the Docs folder create an OBSE Docs folder and move the ReadMe ( Oblivion -Elys- Uncapper ).txt into it.
3. Move the remaining files into the OBSE\Plugins folder:
    • Oblivion _Elys_Uncapper.dll
    • OBSE_Elys_Uncapper.ini
4. Now that the mod is repackaged properly, archive and install the mod.
<span style="color: #e6b69e">Mod Organizer Users:</span> Remember to install .dll files manually into "\Oblivion\Data\OBSE\Plugins\".
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">Elys- Universal Silent Voice</span> ===
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [http://www.nexusmods.com/oblivion/mods/16622/? OBSE -Elys- Universal Silent Voice] by Elys
<div style="margin-left: 10px;">
</div>
</div>
 
Description: When a character in the game isn't voiced Oblivion will skip through the dialogue even if there are subtitles. This mod fixes that by placing a blank audio track in place of the voiced dialogue so you are able to read the text dialogue.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• OBSE -Elys- Universal Silent Voice v93
 
1. Use the [http://wiki.step-project.com/User_talk:Diana_TES_GotH/Morroblivion_Overhaul#Working_Folder Working Folder] structure to repackage the mod.
2. In the Docs folder create an OBSE Docs folder and move the Ely_USV.txt into it.
3. Move the remaining files into the OBSE\Plugins folder:
    • Elys_USV.dll
    • Elys_USV.lip
    • Elys_USV.mp3
4. Now that the mod is repackaged properly, archive and install the mod.
<span style="color: #e6b69e">Mod Organizer Users:</span> Remember to install .dll files manually into "\Oblivion\Data\OBSE\Plugins\".
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">EngineBugFixes</span> ===
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [http://www.nexusmods.com/oblivion/mods/47085/? EngineBugFixes] by Tiawar
<div style="margin-left: 10px;">
</div>
</div>
 
Description: EngineBugFixes is an OBSE plugin containing bug fixes for the Oblivion game engine.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• EngineBugFixes v1.8
 
1. Use the [http://wiki.step-project.com/User_talk:Diana_TES_GotH/Morroblivion_Overhaul#Working_Folder Working Folder] structure to repackage the mod.
2. In the Docs folder create an OBSE Docs folder.
3. Rename the readme.txt to EngineBugFixes.txt and move it into the OBSE Docs folder.
4. Move the remaining files into the OBSE\Plugins folder:
    • EngineBugFixes.dll
    • EngineBugFixes.ini
5. Now that the mod is repackaged properly, archive and install the mod.
<span style="color: #e6b69e">Mod Organizer Users:</span> Remember to install .dll files manually into "\Oblivion\Data\OBSE\Plugins\".
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">Enhanced Camera</span> ===
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [http://www.nexusmods.com/oblivion/mods/44337/? Oblivion - Enhanced Camera] by LogicDragon
<div style="margin-left: 10px;">
</div>
</div>
 
Description: Replaces the first person camera with third person and then moving the camera into a first person view.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• Enhanced Camera
 
1. Use the [http://wiki.step-project.com/User_talk:Diana_TES_GotH/Morroblivion_Overhaul#Working_Folder Working Folder] structure to repackage the mod.
2. In the Docs folder create an OBSE Docs folder.
3. Move the OBSE_EnhancedCamera_readme.txt into it the OBSE Docs folder.
4. Move the remaining files into the OBSE\Plugins folder:
    • OBSE_EnhancedCamera.dll
    • OBSE_EnhancedCamera.ini
5. Now that the mod is repackaged properly, archive and install the mod.
<span style="color: #e6b69e">Mod Organizer Users:</span> Remember to install .dll files manually into "\Oblivion\Data\OBSE\Plugins\".
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">MenuQue - OBSE Plugin</span> ===
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [http://www.nexusmods.com/oblivion/mods/32200/? MenuQue - OBSE Plugin] by kyoma
<div style="margin-left: 10px;">
</div>
</div>
 
Description: MenuQue - OBSE Plugin extends Oblivions game-engine to deal with various additions/changes to the User Interface, Skills, Fonts and more.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually: Install with Wrye Bash
• MenuQue v16b
 
1. Use the [http://wiki.step-project.com/User_talk:Diana_TES_GotH/Morroblivion_Overhaul#Working_Folder Working Folder] structure to repackage the mod.
2. In the Docs folder create an OBSE Docs folder.
3. In the OBSE Docs folder create a folder named MenuQue and move the MenuQue Readme.txt and menuque_command_doc.html into it.
4. Move the remaining files into the OBSE\Plugins folder:
    • MenuQue folder containing Settings.ini, Submodule.CS.dll, and Submodule.Game.dll
    • MenuQue.dll
    • OBSE_Kyoma_MenuQue.dll
5. Now that the mod is repackaged properly, archive and install the mod.
<span style="color: #e6b69e">Mod Organizer Users:</span> Remember to install .dll files manually into "\Oblivion\Data\OBSE\Plugins\".
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">NVAC - New Vegas Anti Crash</span> ===
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [http://www.nexusmods.com/newvegas/mods/53635/? NVAC - New Vegas Anti Crash] by Queue
<div style="margin-left: 10px;">
</div>
</div>
 
Description: Fixes the Windows 10 Anniversary Update + up-to-date Nvidia / AMD video driver crashes / issues for the following:
• Oblivion
• Construction Set (Oblivion)<br>
NVAC (short for New Vegas Anti Crash) is an NVSE plugin that implements structured exception handling and sanity checking to reduce frequency of game crashes.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually: Install with Wrye Bash
• NVAC - New Vegas Anti Crash
 
1. Use the [http://wiki.step-project.com/User_talk:Diana_TES_GotH/Morroblivion_Overhaul#Working_Folder Working Folder] structure to repackage the mod.
2. Rename the NVSE folder to Data.
3. Int the Data folder create a Docs folder.
4. In the Docs folder create an OBSE Docs folder.
5. In the OBSE Docs folder create a folder named NVAC and move the readme - nvac.txt into it.
6. In the Data folder create an OBSE folder. Move the Plugins folder (which contains the nvac.dll) into the OBSE folder.
7. Now that the mod is repackaged properly, archive and install the mod.
<span style="color: #e6b69e">Mod Organizer Users:</span> Remember to install .dll files manually into "\Oblivion\Data\OBSE\Plugins\".
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">Oblivion Magic Extender</span> ===
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [http://www.nexusmods.com/oblivion/mods/31981/? Oblivion Magic Extender] by JRoush
<div style="margin-left: 10px;">
</div>
</div>
 
Description: OBME extends the Oblivion magic system to make it more general and open to mod makers. It is a pair of plugin libraries for OBSE that hack the game/CS to change its behavior.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• OBME v1_0
 
1. Use the [http://wiki.step-project.com/User_talk:Diana_TES_GotH/Morroblivion_Overhaul#Working_Folder Working Folder] structure to repackage the mod.
2. Esp/m Filter: '''Uncheck''': ALL
<span style="color: #e6b69e">Mod Organizer Users:</span> Remember to install .dll files manually into "\Oblivion\Data\OBSE\Plugins\".
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">Oblivion Stutter Remover</span> ===
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [http://www.nexusmods.com/oblivion/mods/23208/? Oblivion Stutter Remover] by SkyRanger-1
<div style="margin-left: 10px;">
</div>
</div>
 
Description: This is a must have for anyone playing Oblivion. It has many tools that are useful to Oblivion such as the FPS management, force quit and heap replacement.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• OSR_4-1-37
 
1. Use the [http://wiki.step-project.com/User_talk:Diana_TES_GotH/Morroblivion_Overhaul#Working_Folder Working Folder] structure to repackage the mod.
2. In the Docs folder create an OBSE Docs folder.
3. The remaining files should be placed in the OBSE\Plugins folder:
    • sr_Oblivion_Stutter_Remover.dll
    • sr_Oblivion_Stutter_Remover.ini
4. Navigate to OBSE/Plugins and find "sr_Oblivion_Stutter_remover.ini" and open it with Notepad to make the following changes:<br>
    <span style="color: #e6b69e">Master</span>
    <span style="color: #78c888">bManageFPS = 1</span> (change to 0 if the GPU is managing FPS)
    <span style="color: #78c888">bReplaceHeap = 1</span>
    <span style="color: #78c888">bFastExit = 1</span>
    <span style="color: #78c888">bReplaceRandom = 0</span>
    <span style="color: #78c888">bExperimentalStuff = 1</span><br>
    <span style="color: #e6b69e">FPS_Management</span>
    <span style="color: #78c888">fMaximumFPS= 45</span>
    <span style="color: #78c888">fMinimumFPS= 10</span><br>
    <span style="color: #e6b69e">CriticalSections</span>
    <span style="color: #78c888">iDefaultSpin = 4200</span><br>
    <span style="color: #e6b69e">Heap</span>
    <span style="color: #78c888">iHeapAlgorithm = 6</span>
    <span style="color: #78c888">iHeapSize = 768</span> (or 512 depending on system specs)<br>
5. Click Save and Close.
6. Now that the mod is repackaged properly, archive and install the mod.
<span style="color: #e6b69e">Mod Organizer Users:</span> Remember to install .dll files manually into "\Oblivion\Data\OBSE\Plugins\".
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">One Tweak</span> ===
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [https://www.nexusmods.com/skyrim/mods/40706/? OneTweak] by virusek
<div style="margin-left: 10px;">
</div>
</div>
 
'''Notice''': One Tweak will not be needed if installing Oblivion Reloaded.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• OneTweak
 
1. Use the [http://wiki.step-project.com/User_talk:Diana_TES_GotH/Morroblivion_Overhaul#Working_Folder Working Folder] structure to repackage the mod.
2. Rename the SKSE folder to OBSE
3. Delete the fomod folder.
4. Now that the mod is repackaged properly, archive and install the mod.
<span style="color: #e6b69e">Mod Organizer Users:</span> Remember to install .dll files manually into "\Oblivion\Data\OBSE\Plugins\".
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">Pluggy</span> ===
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [http://www.nexusmods.com/oblivion/mods/23979/? Pluggy] by haama
<div style="margin-left: 10px;">
</div>
</div>
 
Description: Pluggy is a multifunction OBSE plugin that adds new functions to Oblivion, and is a further extension to Oblivion Script Extender. The functions allow modders to create and manipulate arrays, strings, .ini files, text files, both text and surface/image HUDs, and change object names.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• Pluggy v132
 
1. Use the [http://wiki.step-project.com/User_talk:Diana_TES_GotH/Morroblivion_Overhaul#Working_Folder Working Folder] structure to repackage the mod.
2. In the Docs folder create an OBSE Docs folder.
3. Rename the "docs" folder from the downloaded mod to Pluggy and move the Pluggy folder into the OBSE Docs folder.
4. Move the remaining files into the OBSE\Plugins folder:
    • OBSE_Elys_Pluggy.dll
    • OBSE_Elys_Pluggy.dlx
5. Now that the mod is repackaged properly, archive and install the mod.
<span style="color: #e6b69e">Mod Organizer Users:</span> Remember to install .dll files manually into "\Oblivion\Data\OBSE\Plugins\".
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">shadeMe Enhanced</span> ===
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [https://www.nexusmods.com/oblivion/mods/47779? shadeMe Enhanced] by arafuse
<div style="margin-left: 10px;">
</div>
</div>
 
Description: This is a fork of the original shadeMe plugin which features improved shadow queueing, fixes the problem of disappearing shadows when turning, and adds some additional options and optimizations. You can now get nice dynamic shadows on architecture and landscape with a low shadow count and minimal performance drop.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• shadeMe Enhanced
 
<span style="color: #e6b69e">Mod Organizer Users:</span> Remember to install .dll files manually into "\Oblivion\Data\OBSE\Plugins\".
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">VoiceFile Redirector OBSE Plugin</span> ===
<div style="cursor:default; border-radius:2px; width:80px; height:16px; background:-webkit-linear-gradient(#434343, #000000); background:-moz-linear-gradient(#434343, #000000); background:-o-linear-gradient(#434343, #000000); background:linear-gradient(#434343, #000000); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#ffcc00; line-height:1em;"><i><b>Morroblivion</b></i></span></div> <div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [https://tesrenewal.com/forums/morroblivion-mod-releases/rel-voicefileredirector-obse-plugin-v11 VoiceFile_Redirector OBSE Plugin] by ponyrider0
<div style="margin-left: 10px;">
</div>
</div>
 
Description: OBSE plugin to redirect missing voicefiles to other locations. Based on Elys_USV. Version 1.0 expands on elys_usv.dll functionallity with the following: If no voicefiles are present, it first tries to substitute the imperial race in the voice filename to find a match. If none present, it will try to detect if current dialog is a greeting and then redirect to a generic greeting based on race and sex of speaker. If both fail, it will fallback to elys_usv.mp3 if present.
 
'''Notice''': This mod has been specifically tailored for Morroblivion, however Morroblivion is not required, therefore it should work with Oblivion just as well.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• voicefile_redirector-v1_2.7z
 
1. Navigate to \Oblivion\Data\OBSE\Plugins and delete Elys_usv.dll (or rename it to Elys_usv.dll.bak)
2. Use the [http://wiki.step-project.com/User_talk:Diana_TES_GotH/Morroblivion_Overhaul#Working_Folder Working Folder] structure to repackage the mod.
3. In the Docs folder create an OBSE Docs folder.
3. In the OBSE Docs folder create a folder named VoiceFile Redirector and move the voicefile_redirector-v1_2.txt into it.
4. Move the Docs folder into the Data folder.
5. Now that the mod is repackaged properly, archive and install the mod.
<span style="color: #e6b69e">Mod Organizer Users:</span> Remember to install .dll files manually into "\Oblivion\Data\OBSE\Plugins\".
 
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
<span style="color: #e6b69e">'''NOTICE''':</span> The remaining files are '''not''' OBSE plugins -- do not put them in "\Oblivion\Data\OBSE\Plugins\" or they will not work. Please install them according to their instructions.
</div>
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">ENBoost v0.259 patch for TES Oblivion</span> ===
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [http://enbdev.com/patch_oblivion_enboost_v0259.htm ENBoost v0.259 patch for TES Oblivion] by Boris Vorontsov
<div style="margin-left: 10px;">
</div>
</div>
 
Description: This is adaptation of code Boris Vorontsov did for TES Skyrim to reduce memory usage of the game and to fix most CTDs (crashes to desktop) because of "out of memory" issue when many mods installed. It's just a patch without any changes to graphics. What it's doing? Utilize your videocard memory much better, compress resources and send them to enbhost.exe process, so you can install more mods with x64 OS (up to 4 gb game use by default and with this it's max about 10 gb at this moment).
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• ENBoost v0.259 patch for TES Oblivion
 
Notice: Download the next file for installation instructions.
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
==== <span style="color: #9eb8ee">CTD and Memory patch ENBoost</span> ====
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [https://www.nexusmods.com/oblivion/mods/45266/? CTD and Memory patch ENBoost] by Boris Vorontsov
<div style="margin-left: 10px;">
</div>
</div>
 
Description: A fix for CTDs and Memory Patch
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• ENBoost 1_0
 
1. Use the [http://wiki.step-project.com/User_talk:Diana_TES_GotH/Morroblivion_Overhaul#Working_Folder Working Folder] structure to repackage the mod. This time, however, we will be repacking the mod to move data straight into the Oblivion directory.
2. Extract enbseries_oblivion_v0259enboost.zip.
3. Extract ENBoost 1_0-45266-259.zip.
4. Create a new folder and name it ENBoost.
5. From ENBoost v0.259 patch for TES Oblivion move the d3d9.dll file, enbhost.exe, and enblocal.ini from the WrapperVersion folder into the ENBoost folder.
6. Extract the CTD and Memory patch ENBoost files and choose the settings based on your graphics card. Move the enblocal.ini to the ENBoost folder replacing files when prompted.
    '''NOTE''': Save this folder with your download files for easy access if you have to re-install ENBoost.
7. Now copy all of the files from the Working ENBoost folder into the Oblivion game directory.
8. Settings can be altered to suit the users’ preferences. Browse the web for recommended enbseries.ini configurations and test them out.
9. Review and make any needed changes to the "enblocal.ini". Some Recommendations include:<br>
    [MEMORY]
    ExpandSystemMemoryX64=false
    ReduceSystemMemoryUsage=true
    DisableDriverMemoryManager=false
    DisablePreloadToVRAM=false
    EnableUnsafeMemoryHacks=false
    ReservedMemorySizeMb=64
    VideoMemorySizeMb=0 (Use Boris Vorontsov [http://enbdev.com/download_vramsizetest.htm VRamSizeTest v1.0] to get the correct value for the parameter)
    EnableCompression=true<br>
    [ENGINE]
    ForceAnisotropicFiltering=true<br>
    Remap the Free VRAM key to a different unused key
    [INPUT]
    KeyFreeVRAM=121<br>
10. Some users may still experience CTD issues. Review muffinz10's post on [https://forums.nexusmods.com/index.php?/topic/1868960-ctd-and-memory-patch-enboost/?p=55033743 CTD and Memory patch ENBoost] Nexus Forum.
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">MoreHeap</span> ===
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [http://www.nexusmods.com/oblivion/mods/44985/? MoreHeap] by shadeMe
<div style="margin-left: 10px;">
</div>
</div>
 
Description: Starts the game with a larger footprint of memory, allowing the game to run for longer without resulting in impolite CTD behavior.
 
'''NOTICE''': Some users experience issues using this mod. Oblivion Stutter Remover also manages Heap. Both may be installed, but only OSR is required.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• MoreHeap 11
 
1. Place the "Version.dll" in the root folder, where "Oblivion.exe" is located.
2. Create a new text file in the same directory and name it "MoreHeap.ini".
3. Open it up in any text editor and copy/paste the info below.
    [Editor::MemAlloc]
    DefaultHeapSize=768 (or 512 depending on system)
    [Runtime::MemAlloc]
    DefaultHeapSize=768 (or 512 depending on system)
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">RefScope</span> ===
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [http://www.nexusmods.com/oblivion/mods/21862/? RefScope] by Wyzard
<div style="margin-left: 10px;">
</div>
</div>
 
Description: RefScope is a powerful tool that lets you explore the internals of objects in the game. All this information can be valuable in resolving conflicts, debugging mods, or just keeping track of where your game content is coming from.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• RefScope 2_1_2
 
1. Use the [http://wiki.step-project.com/User_talk:Diana_TES_GotH/Morroblivion_Overhaul#Working_Folder Working Folder] structure to repackage the mod.
2. Inside the Docs folder create a RefScope folder. Move the RefScope.html, Package.txt and omod conversion data folder into it.
3. Move RefScope.esp into the Data folder.
4. Now that the mod is repackaged properly, archive and install the mod.
 
'''Notice''': It is assumed that by now the user has a basic understanding of restructuring files for proper installation and the variety of ways a mod can be installed. From this point forward the installation instructions will not be as detailed unless more complex explanations are needed.''
 
== Morroblivion CORE Installation and Patches ==
Create a new folder in \Oblivion Mods and name it Morroblivion with Fixes and Improvements to store the downloaded files.
 
'''Notice''': '''Many of the download sites are external (i.e. Mediafire, Google Drive, Dropbox, etc...) Only mods I have personally downloaded and scanned with F-Secure are listed in this guide. I also advise that the user enable an Ad Blocker on their browser as some of the download sites do have persistent ads.'''
 
[https://tesrenewal.com/morroblivion-faq Morroblivion: FAQ] TESrenewal.com is a video game community web site. We do not display advertisements, require membership fees, or impose other charges on site visitors. Members may voluntarily donate if they wish to help us offset server costs (which are approximately $2,000 per year), but this is COMPLETELY OPTIONAL and in no way changes the user's ability to use the site or download files.
 
Please review TESrenewal.com's entire FAQ page. As Diana TES GotH, I have been a user and member of their gaming site for about two years. I have personally downloaded and played many of the mods they develop and I endorse their site.
 
Create a shortcut of the BOSS userlist.txt to the desktop as there will be several edits to add in the course of installing all the mods. If BOSS was installed as instructed the userlist.txt should be located at \Oblivion\BOSS\oblivion.
 
'''''Notice''': At the end of the guide I will upload and share MISC User Files on the [http://www.nexusmods.com/oblivion/mods/47791/? Morroblivion Overhaul Patch Central]''.
 
<span style="color: #e6b69e">Wrye Bash Users:</span> Launch Wrye Bash. In the Installer tab, right click on Package → Add Marker. Name it Morroblivion.
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[MOB] Morroblivion</span>===
<div style="cursor:default; border-radius:2px; width:80px; height:16px; background:-webkit-linear-gradient(#434343, #000000); background:-moz-linear-gradient(#434343, #000000); background:-o-linear-gradient(#434343, #000000); background:linear-gradient(#434343, #000000); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#ffcc00; line-height:1em;"><i><b>Morroblivion</b></i></span></div> <div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [http://tesrenewal.com/forums/morroblivion/mods/753 Morroblivion] by TES Renewal Project Team v064
<div style="margin-left: 10px;">
</div>
</div>
 
Description: [https://tesrenewal.com/morroblivion-faq Morroblivion] is additional content - a 'mod' or an add-on - for the popular PC video game [https://secure.wikimedia.org/wikipedia/en/wiki/The_Elder_Scrolls_IV:_Oblivion The Elder Scrolls IV: Oblivion], released by Bethesda Softworks in 2006. The Morroblivion project seeks to merge the content from the previous game of the series, [https://secure.wikimedia.org/wikipedia/en/wiki/The_Elder_Scrolls_III:_Morrowind The Elder Scrolls III: Morrowind], into the more modern gaming engine of Oblivion.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually: (Scroll down to Download Links to select your preferred download link.)
• Master File
• Morroblivion v064 Complete Resources
 
<span style="color: #e6b69e">Wrye Bash Users:</span>
1. In the installers tab, right click on Package and select Monitor External Installation... Click OK. Allow the Data files to refresh.
2. When the External Installation window pops up, follow the instructions below. After the installations has completed, return to the Wrye Bash Installers tab and click OK.
3. A new External Installation window will pop up. Make certain Morrowind_ob.esm is checked and select Create Project. Name the project Morroblivi0on and click OK.
4. Move the Morrowblivion mod just below the Oblivion Vanilla Data mod at the top of the Installers Packages.
    '''Note''': If you wish to archive the mod to save disk space, right click on the mod and select Pack to Archive. Select No when prompted to Use colid compression.
5. Delete the loose file mod (with the Diamond shaped box). Right click on the mod with the square box and select Install.
 
<span style="color: #e6b69e">Mod Organizer Users:</span>
1. Add the Morroblivion Installer Mod Organizer executables. Run Morroblivion Installer with Mod Organizer. Select Yes if you are prompted to allow Mod Organizer Elevated privileges.
2. Follow the instructions below. When files are written to the Overwrite mod, select create a new mod and name it Morroblivion Master. Move it to top in the left mod pane.
 
Morroblivion Master File Installer
1. Execute the Morroblivion Installer.
    • Click Next
    • Choose your Morrowind Directory pathto\Morrowind
    • Choose your Oblivion Directory pathto\Oblivion
    • Click Next
    • Click Install
2. Installing will place the Morrowind_ob.esm in your Oblivion\Data folder.
 
    Morroblivion v064 Complete Resources
    Choose your Alternate Start before installing this mod.
    Navigate to 00 Core\Ini, open the Morroblivion.ini and scroll to the bottom:
    [Alternative Start]
    set mwMainMenu.AltStart to 1 to start in Morrowind.
    or
    set mwMainMenu.AltStart to 0 to start a normal Oblivion new game.
    '''Notice''': Especially '''Mod Organizer Users''': To disable the Morroblivion Errors message that will be received due to unpacking BSA, in the Morroblivion.ini
    set MorroDefaultQuest.ErrorDetection to 0
 
Visit the official [https://tesrenewal.com/forums/oblivion/morroblivion-mod-releases/8114 Installation Instructions] topic for a detailed guide.
1. Sub-Packages: '''Check''':
    00 Core
    01 Better Map
    01 Chargen and Transport Mod
    01 Morrowind Music
    01 Tree Replacer <span style="color: magenta">(Optional)</span>
    01 Voiced Conversation<br>
    Esp/m Filter: '''Ucheck''': <span style="color: #ff7878">Morrowind_ob - Morroblivion Maps.esp if using the custom Morroblivion Overhaul CR Patch.esp</span>
2. Install
 
<span style="color: #e6b69e">Mod Organizer Users:</span> review the [http://wiki.step-project.com/User_talk:Diana_TES_GotH/Morroblivion_Overhaul#Clean_Official_Plugins_and_Install_UOPs Special installation instructions] for installing Sub-Packages.
 
<span style="color: #e6b69e">Special Installation Instructions:</span>
1. Use bae.exe to extract the following BSAs:
    • Morrowind_ob - Meshes.bsa
    • Morrowind_ob - Textures.bsa
2. Use only the Meshes and Textures folders and create an archive naming it Morroblivion v064 Meshes & Textures.
3. Install the archive just below Morroblivion_v064_Complete.
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[MOB] Unofficial Patch</span> ===
<div style="cursor:default; border-radius:2px; width:80px; height:16px; background:-webkit-linear-gradient(#434343, #000000); background:-moz-linear-gradient(#434343, #000000); background:-o-linear-gradient(#434343, #000000); background:linear-gradient(#434343, #000000); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#ffcc00; line-height:1em;"><i><b>Morroblivion</b></i></span></div> <div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [https://www.nexusmods.com/oblivion/mods/47791? Morroblivion Unofficial Patch_BAIN] by ponyrider0
<div style="margin-left: 10px;">
</div>
</div>
 
Description: This unofficial patch is a mod-compilation of many bug-fixes and patches that have been posted to TESRenewal.com since the release of Morroblivion v064.
'''NOTE: You MUST start a new game when using this patch.'''
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• Morroblivion Unofficial Patch_BAIN
 
Sub-Packages: '''Check''':
00 CORE
01 INI Tweaks
02 Optional, Fast Travel Cheat (Optional)
02 Optional, Firemoth Enemy Mage Rebalance
02 Optional, No Havok Bottles and Clutter <span style="color: magenta">(Optional)</span>
 
Esp/m Filter: '''Uncheck''':
'''Morroblivion_Unofficial_Patch_Magic_Addon.esp'''
<span style="color: #ff7878">MOB_Firemoth_Enemy_Mage_Rebalance.esp if using the custom Morroblivion Overhaul CR Patch.esp</span>
 
<span style="color: cyan">''TES4Edit Cleaning Required'':</span>
<span style="color: #e6b69e">MOB_NoHavok_Bottles_and_Cluter.esp</span>
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[MOB] Unofficial Patch Magic Addon Replacement Patch</span> ===
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [https://www.nexusmods.com/oblivion/mods/47791 Morroblivion_Unofficial_Patch_Magic_Addon Replacement Patch] by ponyrider0_jdsmith2816
<div style="margin-left: 10px;">
</div>
</div>
 
Description: Morroblivion_Unofficial_Patch_Magic_Addon Replacement Patch tailored specifically for Morroblivion Overhaul guide users.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• Download [https://www.nexusmods.com/oblivion/mods/47791? MOB Ovherhaul Patches] and extract Morroblivion_Unofficial_Patch_Magic_Addon Replacement Patch
 
'''Note''': This patch will require other master plugins that will be installed later in the guide. Simply disable the plugin until those masters are installed.
 
=== <span style="color: #9eb8ee">Test the Game</span> ===
1. Activate all installed mods and plugins. Close the mod manager.
2. <span style="color: #e6b69e">Wrye Bash Users:</span> Paste %LocalAppData%\Oblivion into the windows explorer heading and place the plugin.txt in the folder.
    <span style="color: #ff7878">NOTICE: We are working to resolve an issue for Wyre Bash users. The Plugins.txt file is not sorting the load order as was expected. The temporary solugion is for Wrye Bash users to manually move the plugins into the correct load order according to the Plugins.txt.</span>
    <span style="color: #e6b69e">Mod Organzier Users:</span> place the loadoarder.txt in the pathto\Mod Organizer\profiles\Morroblivion folder.
3. Run Wrye Bash. Deactivate any mods missing masters. Right click on the Bashed Patch, 0.esp Rebuild the Bashed Patch.
    When "Deactivate these mods prior to patching" pops up, click Skip.
    In the "Update Bashed Patch, 0.esp window, click Deselect All and check only the following:
    Tweak Assorted:
      Bow Reach Fix
      Darnified Books
      Default Icons
      Magic: Script Effect Silencer
      Right Hand Rings
    Cobl Catalogs
4. In the Wrye Bash Installers tab, right-click and uninstall the TES4LODGen project. Then run TES4LODGen from Wrye Bash to update the TES4LODGen project. Review the contents of the project and install.
5. In the Wrye Bash Installers tab, right-click and uninstall the TES4LL project. Run each of the tes4ll bat files to update the TES4LL project.  Review the contents of the project and install.
    • tes4ll_tes4qlod_cache.bat
    • tes4ll_normalmaps.bat
    • tes4ll_tes4qlod.bat
    • tes4ll_highres.bat or tes4ll_ultimate.bat
6. Launch Oblivion and play for a bit. If you are satisfied with the testing exit the game.
7. Back up the following files to keep a copy of the original game files:
    <Oblivion>
    <Oblivion Mods>
    <My Games>\Oblivion>
    <YourUserName>\AppData\Local\Oblivion>
 
== [Fixes] ==
Create a new folder in \Oblivion Mods and name it Fixes and Patches to store the downloaded files.
 
'''<span style="color: #e6b69e">Mod Organizer Users</span>''': The first time a mod is installed that contains .bsa file, Mod Organizer will prompt to extract it. If you do not wish to be prompted with each installation, respond [Yes] and check the box labeled "Remember Selection". If the prompt is needed again in the future simply click "Reset Dialogs" in Mod Organizer's settings menu. The BSA will not be installed. Alternatively, you can install the mod and extract the BSAs from the Archive tab.
 
'''Notice''': Installing a BSA after extracting the archive is '''Optional''' for users who would prefer to keep the BSA with it's mod.
 
'''<span style="color: #e6b69e">Wrye Bash Users</span>''': Add Marker in Wrye Bash Installers naming it Fixes and Patches.
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Fixes] A To Take Alls</span> ===
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [http://www.nexusmods.com/oblivion/mods/28461/? A To Take All also books] by statttis zirize
<div style="margin-left: 10px;">
</div>
</div>
 
Description: Press the 'A' button to loot all items in a container and take a book or a scroll when you read.
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Fixes] Auto Update Leveled Items And Spells</span> ===
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [http://www.nexusmods.com/oblivion/mods/39635/? Auto Update Leveled Items And Spells] by Alek
<div style="margin-left: 10px;">
</div>
</div>
 
Description: This mod will scan player inventory on regular basis for any occurrence of items, spells or unused sigil stones that are contained in internal list. You can see the full contents of that list later in the text. Level of these items will be compared to player's current level and changes will be made when better version of the item is available. This is done by querying leveled lists directly and none of the item references are hard-coded, which made it easy to add new things to the list in the future. This is meant only for unique quest rewarded items so don't expect to have random dungeon loot replaced.
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Fixes] Clean-up</span> ===
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [http://www.nexusmods.com/oblivion/mods/24606/? Clean up] by kuertee
<div style="margin-left: 10px;">
</div>
</div>
 
Description: Prevents saved-game file-size bloating by cleaning the game of actor and item references that are no longer required. (e.g. inactive references created from dropped items that were picked-up by the player.)
 
Cleans long-dead actors that may have been corrupted somehow.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• Clean-up 0p56
 
1. Use the [http://wiki.step-project.com/User_talk:Diana_TES_GotH/Morroblivion_Overhaul#Working_Folder Working Folder] structure to repackage the mod.
2. In the Docs folder create a Clean-up folder.
3. Move the omod conversion data folder and kuertee Clean-up_readme.rtf into the Clean-up folder.
4. Move the remaining files into the Data folder:
    • ini folder
    • kuerteeCleanUp.esp
5. Open kuerteeCleanUp.ini located at \Oblivion\Data\Ini and change the first line to the following:
    <span style="color: #e6b69e">set kCUQuest.cleanActors</span> to <span style="color: #78c888">0</span>
6. Now that the mod is repackaged properly, archive and install the mod.
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Fixes] Cobl</span> ===
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [http://www.theassimilationlab.com/forums/files/file/1258-cobl-174-fix-for-wizard/ COBL 1.74 Fix for Wizard 1.0] by Cobl Team v174
<div style="margin-left: 10px;">
</div>
</div>
 
Description: Cobl significantly enriches the world of Oblivion: new races, new books, new ingredients, new foods, etc. There are no quests, but you'll find the world a better and more interesting place in many small and large ways.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• COBL 1.74 Wizard Fixes
 
'''<span style="color: #e6b69e">Wrye Bash Users</span>''':
1. Right Click to Select Wizard
2. Read the information → Next
3. Select Stable → Next
    Choose any of the following packages: Tweaks → Next
    Choose just one of the following.: Cobl Tweaks - SI → Next
    Nothing else should be selected for the remainder of the wizard.
    Check Apply and Uncheck Install the package.
4. Esp/m filter: '''Uncheck''':
    Cobl Races – Balanced.esp
5. Right click and select Install.
 
or All Users:
Sub-Packages: '''Check Only''':
• 00 Cobl Core
• 01 StableCore
• 02 Tweaks (Only install one)
• 03 Patches <span style="color: #ff7878">DO NOT Check if using the custom Morroblivion Overhaul CR Patch.esp</span>
Esp/m Filter:
• Cobl Filter Late MERGE ONLY.esp <span style="color: #ff7878">Should only be activated as mods are tested. This plugin will be absorbed into the Morroblivion Overhaul CR Patch.esp</span>
• Cobl Glue.esp
• Cobl Main.esm
• <span style="color: #ff7878">'''Uncheck''': Patch - Hunger Tongue.esp  if using the custom Morroblivion Overhaul CR Patch.esp</span>
• Cobl SI.esp
• Cobl Tweaks - SI.esp
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Fixes] Elz - No Floating Weapon</span> ===
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [http://www.nexusmods.com/oblivion/mods/45367/? Elz - No Floating Weapon] by Elzee
<div style="margin-left: 10px;">
</div>
</div>
 
Description: This mod is a bug fix that will drop the equipping weapon to the ground from corps(no one can keep the weapon in hand after death), and also hide the weapon when actor is being knocked to ragdoll state
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Fixes] Harvest Containers</span> ===
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [http://www.nexusmods.com/oblivion/mods/3979/? Harvest Containers] by Harvest Team
<div style="margin-left: 10px;">
</div>
</div>
 
Description: Harvest[Containers] was designed to allow players to easily see which containers they had already searched. Along the way, that goal turned it into a popular mod for realism fans as well. When you search inside a container, its appearance will change. In most cases this means the container will animate open, but there are a few exceptions as explained in the Details section. Most containers can be manually reclosed by activating them again in Sneak Mode. All containers that are flagged to respawn will return to their closed state when the cell is reset (3 game days by default).
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• Harvest Containers SI
 
1. Use the [http://wiki.step-project.com/User_talk:Diana_TES_GotH/Morroblivion_Overhaul#Working_Folder Working Folder] structure to repackage the mod.
2. Copy the Harvest[Containers].esm into the Data folder.
3. From the Standalones folder copy the following:
    • meshes folders
    • textures folders
    • Harvest[Containers] - Vanilla.esp
    • Harvest[Containers] - SI.esp from into the Data folder and over write any files.
    • Add ons are Optional. Read the documentation provided for user preference.
4. Now that the mod is repackaged properly, archive and install the mod.
 
<span style="color: #e6b69e">Special Cleaning Instructions:</span>
'''Notice''': BOSS Log reports 'Harvest[Containers] - Vanilla.esp Contains dirty edits: 19 ITM, 0 UDR records. Needs TES4Edit cleaning:'. TES4Edit lists these records in the Messages tab located at the bottom of the right pane. The following records will need to be manually removed. Right click on the record and select Remove.
<span style="color: cyan">''TES4Edit Cleaning Required'':</span>
010011E7 DEJharvestMiddleChestJewelry "Open Jewelry Box"
0100B8CA DEJharvestMiddleCupboard01 "Open Cupboard"
0100B8D4 DEJharvestLowerCupboard01 "Open Cupboard"
0100B8D5 DEJharvestLowerPot         "Open Covered Pot"
0100B8D6 DEJharvestLowerDrawers01 "Open Drawers"
01000CE8 DEJharvestUpperCupboard02 "Opened Cupboard"
01002A58 DEJharvestUpperDesk01         "Opened Desk"
01002A59 DEJharvestUpperDrawer02         "Opened Drawers"
010011D4 DEJharvestMiddleDrawers01 "Open Drawers"
010011D5 DEJharvestMiddleDesk01         "Open Desk"
010011D6 DEJharvestMiddleDrawers02 "Open Drawers"
010011D7 DEJharvestMiddleDrawersTop "Open Drawers"
010011D8 DEJharvestMiddleShelf01         "Open Shelf"
010011D9 DEJharvestMiddleShelf01a "Open Shelf"
010011DB DEJharvestMiddleLectern02 "Open Lectern"
0100342F DEJharvestUpperDrawer01         "Opened Drawers"
0100391C DEJharvestUpperExecDesk01 "Opened Desk"
01002081 DEJharvestUpperCupboard01 "Opened Cupboard"
01003430 DEJharvestUpperDrawer03         "Opened Drawers"
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Fixes] Mesh Improvement Project</span> ===
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [https://www.nexusmods.com/oblivion/mods/44501/? Mesh Improvement Project] by InsanitySorrow
<div style="margin-left: 10px;">
</div>
</div>
 
Description: This project is a large undertaking with the aim of (slowly) fixing or replacing broken/ugly meshes found throughout the game's world.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• Mesh Improvement Project
 
Sub Packages: '''Check''':
00 Core
10 Optional - IC Sign Textures (Optional)
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Fixes] MigMaster Script Resources</span> ===
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [https://www.nexusmods.com/oblivion/mods/45875? MigMaster Script Resources] by miguick
<div style="margin-left: 10px;">
</div>
</div>
 
Description: An .esm master file containing some OBSE script resources that other mods can use, either with a direct dependency or remotely.
 
Esp/m Filter: '''Unchec''': SafeCloningFunction - Filter.esp
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Fixes] Miscellaneous Fixes Tweaks and Additions</span> ===
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [https://www.nexusmods.com/oblivion/mods/42658/? Migck's Miscellaneous fixes tweaks and additions] by miguick
<div style="margin-left: 10px;">
</div>
</div>
 
Description: This is a collection of all my OBSE fixes, tweaks and additions which do not depend on Oblivion.esm and which are small and simple enough (well not really...) to be bundled together into a single file.
All the features contained here are customizable in an ini file, MigMiscellanea.ini, where you can tweak the behavior of or even disable any feature you want.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• Migck Miscellaneous
 
Download from [https://www.nexusmods.com/oblivion/mods/47791? Miscellaneous files] MigMiscellaneaIni.
<span style="color: #e6b69e">Wrye Bash Users:</span> Install the mod just below [Fixes] Miscellaneous Fixes Tweaks and Additions.
<span style="color: #e6b69e">Mod Organizer Users:</span> Merge the mod with [Fixes] Miscellaneous Fixes Tweaks and Additions.
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Fixes] Oblivion DLC Delayers</span> ===
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [https://www.nexusmods.com/oblivion/mods/47089/ Oblivion DLC Delayers] by Arthmoor
<div style="margin-left: 10px;">
</div>
</div>
 
Description: This mod is a simple yet immersive and lore friendly way for the official DLC in Oblivion to be started.
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Fixes] Summon Dremora Lord Saved</span> ===
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [http://www.nexusmods.com/oblivion/mods/43702/? Summon Dremora lord Saved] by DemonLord7654
<div style="margin-left: 10px;">
</div>
</div>
 
Description: The Bruma Mages guild is the only one who sells the spell Summon Dremora Lord. If you didn't pay attention, later in the game you won't be able to purchase this spell. This mod adds the spell to Mystic Emporium and the Mages Guild in Skingrad.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download:
• Summon Dremora Lord Saved
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Fixes] Unlimited Death Reload Time</span> ===
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [http://www.nexusmods.com/oblivion/mods/16217/? Lynges Unlimited Death Reload Time] by Martin Lynge -CapoeiristaDK-
<div style="margin-left: 10px;">
</div>
</div>
 
Description: After dying, your game will not reload the latest save. This helps prevent save corruption.
 
<span style="color: #ff7878">DO NOT INSTALL: Lynges Unlimited Death Reload Time.esp will be absorbed into the Morroblivion Overhaul CR Patch.</span>
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Fixes][Mob] Ahnassi's Ingredient Sorter</span> ===
<div style="cursor:default; border-radius:2px; width:80px; height:16px; background:-webkit-linear-gradient(#434343, #000000); background:-moz-linear-gradient(#434343, #000000); background:-o-linear-gradient(#434343, #000000); background:linear-gradient(#434343, #000000); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#ffcc00; line-height:1em;"><i><b>Morroblivion</b></i></span></div> <div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [https://tesrenewal.com/forums/morroblivion-mod-releases/rel-ahnassis-ingredient-sorter Ahnassi's Ingredient Sorter] by frond
<div style="margin-left: 10px;">
</div>
</div>
 
Description: This adds a COBL ingredient sorter to Ahnassi's house.
 
<span style="color: #ff7878">DO NOT INSTALL: as mob_ahnassi_alchemy.esp if using the custom Morroblivion Overhaul CR Patch.esp</span>
 
=== <span style="color: #9eb8ee">Test the Game</span> ===
1. Activate all installed mods and plugins. Close the mod manager.
2. <span style="color: #e6b69e">Wrye Bash Users:</span> Paste %LocalAppData%\Oblivion into the windows explorer heading and place the plugin.txt in the folder.
    <span style="color: #e6b69e">Mod Organzier Users:</span> place the loadoarder.txt in the pathto\Mod Organizer\profiles\Morroblivion folder.
3. Run Wrye Bash. Deactivate any mods missing masters. Right click on the Bashed Patch, 0.esp Rebuild the Bashed Patch.
    When "Deactivate these mods prior to patching" pops up, click Skip.
    In the "Update Bashed Patch, 0.esp window, click Deselect All and check only the following:
    Tweak Assorted:
      Bow Reach Fix
      Darnified Books
      Default Icons
      Magic: Script Effect Silencer
      Right Hand Rings
    Cobl Catalogs
4. Launch Oblivion and play for a bit. If you are satisfied with the testing exit the game
5. Back up the following files to keep a copy of the original game files:
    <Oblivion>
    <Oblivion Mods>
    <My Games>\Oblivion>
    <YourUserName>\AppData\Local\Oblivion>
 
<span style="color: #e6b69e">Mod Organizer Users:</span> There will be OBSE files generated in the Overwrite mod. Right click on the Overwrite mod  to create a new mod naming it Morroblivion Profile. From here on out you will simply move the OBSE files into this mod when they are generated.
 
== FCOM Convergence Overhaul ==
{{Notice Small|text=All <span style="color: gold">FCOM Convergence CORE and related mods</span> that can be installed for Morroblivion Overhaul can be found here -> [http://wiki.step-project.com/User_talk:Diana_TES_GotH/Morroblivion_Overhaul_with_FCOM Morroblivion_Overhaul_with_FCOM] PAGE<br><span style="color: #ff7878">''While I am updating the guide for FCOM fans, I personally will not be installing FCOM for my game, therefore I will not be providing any CR Patches related to FCOM. I will list all known patches for FCOM and related mods. This main guide will only provide content that I will personally be installing in my game.''</span>  }}
 
== [Gameplay][Combat] ==
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Gameplay][Combat] Combat Archery</span> ===
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [http://tesalliance.org/forums/index.php?/files/file/514-duke-patricks-combat-archery/ Duke Patricks - Combat Archery] by SpookyFX.com
<div style="margin-left: 10px;">
</div>
</div>
 
Description: This Combat Archery Mod is designed to bring a fun balance to realistically high damage bows to make fighting with a realistically lethal bow in the game less like using a Rifled Musket.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• Duke Patricks - Combat Archery Rev 7p3 with Crossbows.7z
• Duke Patricks - Combat Archery updated ESP only Rev 7p3p5.7z
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Gameplay][Combat] Combat Archery Patch</span> ===
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [https://www.nexusmods.com/oblivion/mods/45308/? Duke Patricks Combat Archery patch] by Kobal
<div style="margin-left: 10px;">
</div>
</div>
 
Description: A patch that fixes some bugs in Oblivions best archery mod and makes it work better with OOO and various other mods..
 
<span style="color: #ff7878">DO NOT INSTALL: Duke Patricks - Combat Archery Patch.esp if using the custom Morroblivion Overhaul CR Patch.esp</span>
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Gameplay][Combat] Companion Compatibility</span> ===
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [https://www.nexusmods.com/oblivion/mods/35921/? Companion Compatibility] by Eloise Shadowborn
<div style="margin-left: 10px;">
</div>
</div>
 
Description: This plugin will detect any player companions, minions or horses, and if an enemy targets them instead of the player, it will redirect them to attack the player. There are also optional settings to extend this functionality to summoned creatures, and companion minions (such as Beau's scamp from CM Partners).
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• Companion Compatibility
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Gameplay][Combat] Fast Arrow Collection</span> ===
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [https://www.nexusmods.com/oblivion/mods/21888/? Fast Arrow Recovery] by Frankie_mac
<div style="margin-left: 10px;">
</div>
</div>
 
Description: This mod adds a lesser power to your character that allows you to toggle an automatic arrow recovery ability on or off.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• Fast Arrow Collection
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Gameplay][Combat] Fundament</span> ===
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [https://www.nexusmods.com/oblivion/mods/41005/? Fundament] by tejon
<div style="margin-left: 10px;">
</div>
</div>
 
Description: Fundament is a generalized replacement for countless small mods, including its predecessor, Progress. Through simple initialization files the user can safely edit skill advancement rates, game settings, and even Oblivion.ini settings.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• Fundament R4 U3
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Gameplay][Combat] MOBS</span> ===
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [http://www.nexusmods.com/oblivion/mods/28537/? MOBS - Medieval Oblivion Equipment Balance System] by Corepc - BFG
<div style="margin-left: 10px;">
</div>
</div>
 
Description: MOBS, aka the "Medieval Oblivion (Equipment) Balance System", is a weapon balance system for use with TES4:Oblivion, TES4:Shivering Isles, and TES4 official downloadable content.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• MOBS Shivering Isles
• MOBS Knights DLC Fixed 2b then
 
1. MOBS Shivering Isles: Esp/m filter: '''Uncheck''': MOBS SI Optional Combat Settings.esp
2. MOBS Knights DLC Fixed 2b: Esp/m filter: '''Check ONLY''': DLC_MOBS.esp
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Gameplay][Combat] MOBS MOO Patch</span> ===
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [http://www.nexusmods.com/oblivion/mods/47473/? MOBS patch for Maskar's Oblivion Overhaul] by gaminsrc
<div style="margin-left: 10px;">
</div>
</div>
 
Description: This mod is a patch to balance Maskars Oblivion Overhaul to Medieval Oblivion Equipment Balance System 2.0.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• MOBS 2.0a patch for MOO
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Gameplay][Combat] MOBSification of Mods</span> ===
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [https://www.nexusmods.com/oblivion/mods/45522 MOBSification of MODS - Weapon Balancing] by RoclorD aka CarlosS4444
<div style="margin-left: 10px;">
</div>
</div>
 
Description: Use this patch if you use MOBS (Medieval Oblivion Equipment Balance System) mod. It makes weapons from patched mods compatible with MOBS.
<span style="color: #ff7878">DO NOT INSTALL: MOBSification of MODS.esp if using the custom Morroblivion Overhaul CR Patch.esp</span>
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color:#9eb8ee">[Gameplay][Combat] Oblivion XP WIP 4.4</span> ===
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [http://www.theassimilationlab.com/forums/files/file/1384-oblivion-xp-wip/ Oblivion XP WIP 4.4] bySirFrederik and AndalayBay
<div style="margin-left: 10px;">
</div>
</div>
 
Description: Oblivion XP brings the experience point reward system to Oblivion. You gain experience points for performing a variety of actions, including completing quests, killing monsters, picking locks or discovering new locations. When you accumulate enough experience points, you will gain a new level. Upon gaining the new level, you spend points to increase your attributes and skills. You no longer improve your skills by using them. You earn experience points by action and spend an allotted number of points on skills and attributes to improve them, anyway you wish, when you level-up.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• Oblivion XP 4.4.0
 
WryeBash Users: WAIT TO INSTALL THIS MOD! Instructions will be provided for the installation. The mod will then need to be place in this position.
1.Right click and Select Wizard
2.Which User Interface (UI) are you using? DarkUId DarN
3.User Preference for the rest of the setup
4.'''Check''':
    Apply these selections
    Install this package
    Click [Finish]
 
Mod Organizer Users: review the [http://wiki.step-project.com/User_talk:Diana_TES_GotH/Morroblivion_Overhaul#Clean_Official_Plugins_and_Install_UOPs Special installation instructions] for installing Sub-Packages.
 
<span style="color: #ff7878">DO NOT ACTIVATE THIS MOD UNTIL INSTRUCTED TO DO SO.</span>
 
or All Users:
1.Sub-Packages: '''Check''':
    01 Core
    02 DarkUId DarN
2.Esp/m Filter: '''Check''': Oblivion XP.esp
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Gameplay][Combat] SM Combat</span> ===
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [https://www.nexusmods.com/oblivion/mods/20303/? SM Combat Hide] by Strategy Master
<div style="margin-left: 10px;">
</div>
</div>
 
Description: Adds ability such that if player can\'t be seen by a npc whos in combat with him, the combat will end and that npc will search the area for him.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
 
• SM Combat Hide V1-2
 
== [Gameplay][Magical] ==
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Gameplay][Magical] Fundament Enchanting Addons</span> ===
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [https://www.nexusmods.com/oblivion/mods/41553/? FEA - Fundament Enchanting Addons] by migck
<div style="margin-left: 10px;">
</div>
</div>
 
Description: Adds arrow and staff enchanting, scroll scribing, magic item renaming, and uses Fundament to keep it all under control like you've never seen before! Also adds an Enchanting skill, right in your character stats menu. Such is the power of MenuQue.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• FEA 2_1_3
 
<span style="color: #e6b69e">Wrye Bash Users:</span>
Sub-Packages: Check"
00 Core
01 Optional Armamentarium Staffs <span style="color: magenta">(Optional)</span>
Esp/m Filter:
MgFEA.esp
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Gameplay][Magical] More Effective Enchantments</span> ===
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [http://www.nexusmods.com/oblivion/mods/33266/? More Effective Enchantments] by Maskar
<div style="margin-left: 10px;">
</div>
</div>
 
Description: This addon fixes the extremely limited amount of uses on enchanted weapons (including staves). By default the amount of uses is multiplied by 5.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• More Effective Enchantments 22
 
'''Notice''': See Readme 1st in the plugin folder for more details.
1. Use the [http://wiki.step-project.com/User_talk:Diana_TES_GotH/Morroblivion_Overhaul#Working_Folder Working Folder] structure to repackage the mod.
2. Copy More Effective Enchantments.esp and .ini files to (the Data folder.
3. Copy More Effective Enchantments Knights.esp from the Plugins folder to the Data folder.
4. Optionally edit the .ini file to customize it to your preferences.
5. <span style="color: cyan">''TES4Edit Sort Masters Required'':</span>
    <span style="color: #e6b69e">More Effective Enchantments Knights.esp</span>
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Gameplay][Magical] Relevant Scrolls and Potions</span> ===
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [https://www.nexusmods.com/oblivion/mods/45627 Relevant Scrolls and Potions] by flyfightflea Mercer Meka
<div style="margin-left: 10px;">
</div>
</div>
 
Description: This mod increases the potency and therefore the usability of all scrolls and potions. It also contains Alluring Potion Bottles v3 by jbvw which replaces the generic bottles in the game.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
•  Relevant Scrolls and Potions and Staves 1-5
 
<span style="color: #e6b69e">Special Installation Instructions:</span>
1. Use bae.exe to extract the Textures from the Relevant Scrolls & Potions & Staves.bsa.
2. Archive the Meshes and Textures folder naming it Relevant Scrolls & Potions & Staves.bsa Meshes & Textures.
3. Install just below Relevant Scrolls and Potions.
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Gameplay][Magical] Patches</span> ===
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div>
<div style="margin-left: 10px;">
</div>
</div>
 
1. Create a folder named [Gameplay][Magical] Patches.
2. Cut the following plugins from their mods and paste them into this folder.
3. Once completed it can be archived and installed a regular mod.
    • Download [http://www.nexusmods.com/oblivion/mods/47365/? Elsweyr Anequina - Integration The Stranded Light Patch] and move ElsweyrAnequina - Integration Patch v1.0.esp into [Gameplay][Magical] Patches
    • Download [https://www.nexusmods.com/oblivion/mods/47791 MOB Ovherhaul Patches] and extract OCR__Integration_Integrated_Patch.7z and move OCR + Integration Integrated Patch.esp into [Gameplay][Magical] Patches.
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Gameplay][Magical][MOB] Magic</span> ===
<div style="cursor:default; border-radius:2px; width:80px; height:16px; background:-webkit-linear-gradient(#434343, #000000); background:-moz-linear-gradient(#434343, #000000); background:-o-linear-gradient(#434343, #000000); background:linear-gradient(#434343, #000000); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#ffcc00; line-height:1em;"><i><b>Morroblivion</b></i></span></div> <div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [https://tesrenewal.com/forums/morroblivion-mod-releases/wiprel-magic MOB Magic] by iamnone
<div style="margin-left: 10px;">
</div>
</div>
 
Description: All buyable, non-scripted Alteration, Destruction, and Restoration spells, as well as many of the spells used by NPCs or present as resources but not offered for sale by spell merchants, are adapted to the Oblivion system (excepting spells involving disease and spells causing poison, which are addressed by specialty mods and so skipped here).
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• mob_magic_v02.7z
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Gameplay][Magical][MOB] Portal to Vvardenfell</span> ===
<div style="cursor:default; border-radius:2px; width:80px; height:16px; background:-webkit-linear-gradient(#434343, #000000); background:-moz-linear-gradient(#434343, #000000); background:-o-linear-gradient(#434343, #000000); background:linear-gradient(#434343, #000000); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#ffcc00; line-height:1em;"><i><b>Morroblivion</b></i></span></div> <div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [https://tesrenewal.com/forums/morroblivion/mods/2031 Portal Spell] by Sjors Boomschors
<div style="margin-left: 10px;">
</div>
</div>
 
Description: A spell that summons a magic portal which can take you to Vvardenfell (and later can be to travel back to the same location in Cyrodil where you opened the portal to Morrowind).
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• [http://www.mediafire.com/file/ai3zxnekn76fd5a/Morroblivion+Portal+to+Vvardenfell+v1.0.zip Morroblivion Portal to Vvardenfell v1.0.zip]
 
== [Gameplay][Misc] ==
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Gameplay][Misc]  CM Partners Mod Basic</span> ===
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [https://www.nexusmods.com/oblivion/mods/7819 CM Partners Mod Basic] by Cutthroat Mods
<div style="margin-left: 10px;">
</div>
</div>
 
Description: CM Partners Mod Basic 2.0 provides a companion system on which you can include up to 70 Partner NPC\'s which are provided or add any number of custom NPC\'s that you or others have created.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• CM Partners Mod v2
 
Esp/m Filter: Copy the CM Partners.esm and CM Partners.esp from the CMPartners - OblivionandSI OBSE folder to overwrite the ones in the Data folder. Deselect all other optional files.
 
'''NOTICE''': CM Partners.esm and CM Partners.esm are required for Knights of the White Stallion. Each user should read the documents contained within the mod for installation instructions to suit user preference.
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Gameplay][Misc] Cyrodiil Travel Services</span> ===
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [https://www.nexusmods.com/oblivion/mods/21999 Cyrodiil Travel Services] by Arthmoor
<div style="margin-left: 10px;">
</div>
</div>
 
Description: This mod is a collection of travel options which aims to recreate a system similar to what existed in Morrowind. It includes regular travel agent services at the stables, Divine Intervention, Mark & Recall, and Mage Guild Guides.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• Cyrodiil Travel Services
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Gameplay][Misc] Integration - The Stranded Light - Integrated!</span> ===
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [http://theelderscrolls.info/?go=dlfile&fileid=441 Integration - The Stranded Light - Integrated!] by bg2408
<div style="margin-left: 10px;">
</div>
</div>
 
Description: It is a quest mod. More than 80 quests, several joinable guilds, endless pages of dialog. A new city. A lot of new locations. And most importantly, quests that were never seen before in Cyrodiil! Skill checks, choices and consequences, tasks in which you should use your brain, and much more.
 
'''Note''': While this is a "Quest" mod, it also contains a few resources that Overhaul Magic Gameplay as well as the Race Balancing Project.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• Click the Download button at the end of the mod section.
 
Sub-Packages: Check Only:
    • 01 -Resources
    • 02 -Enhanced Gameplay
    • 03 -Body Mod Support -Exnem & variants (HGEC, Growlf)
    • 04 -Body Mod Support -Robert's Male
    • 05 -Daedra Seducer Wings and Animation
Esp/m Filter:
    • bgIntegrationIntegratedEV.esp
 
<span style="color: #e6b69e">Special Installation Instructions:</span>
1. Use bae.exe to extract the Textures from the following:
    bgIntegrationIntegratedEV - LAME Resources.bsa
    bgIntegrationIntegratedEV - Telvanni Tileset.bsa
    bgIntegrationIntegratedEV - Unique Resources.bsa
    bgIntegrationIntegratedEV.bsa
2. Archive the Meshes and Textures folder naming it Integration - TSL- Integrated Meshes & Textures.
3. Install just below Integration - The Stranded Light - Integrated!.
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Gameplay][Misc] Maskars Oblivion Overhaul</span> ===
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [http://www.nexusmods.com/oblivion/mods/42780/? Maskar's Oblivion Overhaul] by Maskar
<div style="margin-left: 10px;">
</div>
</div>
 
Description: This is an overhaul mod, improving many aspects of the game, while maintaining the overall feel of the game and ensuring compatibility with most other mods. All features are configurable through OMOD installation and/or editing the ini file... This mod comes in 3 difficulty levels (normal, advanced and expert). Casual and new players should select the normal difficulty level. Please read the included pdf readme for more details... This mod does not alter any game data (leveled lists, creatures, etc.) directly, but only makes changes through OBSE scripts. Because of this it should be fully compatible with most mods.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• Maskars Oblivion Overhaul 4_9_1
• MOO 4_9 readme
 
  '''Notice''': Read the provided documents and make the additional ini file tweaks needed to suit User preferences.
 
<span style="color: #e6b69e">Special Installation Instructions:</span>
1. Use bae.exe to extract the Textures from the following:
    Maskar's Oblivion Overhaul - Meshes.bsa
    Maskar's Oblivion Overhaul - Textures.bsa
2. Archive the Meshes and Textures folder naming it MOO Meshes & Textures.
3. Install just below Maskar's Oblivion Overhaul
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Gameplay][Misc][MOB] Armored Skeletons</span> ===
<div style="cursor:default; border-radius:2px; width:80px; height:16px; background:-webkit-linear-gradient(#434343, #000000); background:-moz-linear-gradient(#434343, #000000); background:-o-linear-gradient(#434343, #000000); background:linear-gradient(#434343, #000000); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#ffcc00; line-height:1em;"><i><b>Morroblivion</b></i></span></div> <div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [https://tesrenewal.com/forums/oblivion/morroblivion-mod-releases/4711 Morroblivion - Armored Skeletons] by qwertyasdfgh
<div style="margin-left: 10px;">
</div>
</div>
 
Description: Adds skeleton variants wearing Morrowind armor.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• [http://www.mediafire.com/file/sgd9xbavorg0mmo/Morrowind_ob+-+Armored+Skeletons.7z Morrowind_ob - Armored Skeletons.7z]
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Gameplay][Misc][Mob] Buyable Houses of Vvardenfell</span> ===
<div style="cursor:default; border-radius:2px; width:80px; height:16px; background:-webkit-linear-gradient(#434343, #000000); background:-moz-linear-gradient(#434343, #000000); background:-o-linear-gradient(#434343, #000000); background:linear-gradient(#434343, #000000); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#ffcc00; line-height:1em;"><i><b>Morroblivion</b></i></span></div> <div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [https://tesrenewal.com/forums/morroblivion/mods/2653 Buyable Houses of Vvardenfell] by qwertyasdfgh
<div style="margin-left: 10px;">
</div>
</div>
 
Description: Adds buyable houses like in Oblivion.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• [http://www.sendspace.com/file/rcjhtq Morroblivion - Buyable Houses.7z]
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Gameplay][Misc][Mob] CG Voices</span> ===
<div style="cursor:default; border-radius:2px; width:80px; height:16px; background:-webkit-linear-gradient(#434343, #000000); background:-moz-linear-gradient(#434343, #000000); background:-o-linear-gradient(#434343, #000000); background:linear-gradient(#434343, #000000); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#ffcc00; line-height:1em;"><i><b>Morroblivion</b></i></span></div> <div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [https://tesrenewal.com/forums/morroblivion/mods/2322 Computer-Generated Voiced Dialogue] by Sjors Boomschors
<div style="margin-left: 10px;">
</div>
</div>
 
Description: Morroblivion Computer-Generated Voiced Dialogue
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• [http://www.mediafire.com/file/4iycr5ia34zvoxa/Morroblivion+CG+Voices+BAIN+v1.0.7z Morroblivion CG Voices BAIN v1.0] by ponyrider0 (Click on the download link in the forum.)
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Gameplay][Misc][MOB] CM Partners Unofficial</span> ===
<div style="cursor:default; border-radius:2px; width:80px; height:16px; background:-webkit-linear-gradient(#434343, #000000); background:-moz-linear-gradient(#434343, #000000); background:-o-linear-gradient(#434343, #000000); background:linear-gradient(#434343, #000000); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#ffcc00; line-height:1em;"><i><b>Morroblivion</b></i></span></div> <div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [https://tesrenewal.com/forums/morroblivion-mod-releases/wip-cm-partners-unofficial-v30-with-morroblivion-add-on CM Partners Unofficial v3.0 with Morroblivion add-on] by ponyrider0
<div style="margin-left: 10px;">
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</div>
 
Description: This is a current work-in-progess version of my Unofficial v3.0 patch to the CM-Partners 2.0 base ESM. It will upgrade all compatible CM-Partners NPCs and Mods with new features. It also contains a more updated version of the Morroblivion-CM-Partners add-on originally made by Theramalse.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• cm-partners_v3_patch.7z
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Gameplay][Misc][Mob] Expanded Quests</span> ===
<div style="cursor:default; border-radius:2px; width:80px; height:16px; background:-webkit-linear-gradient(#434343, #000000); background:-moz-linear-gradient(#434343, #000000); background:-o-linear-gradient(#434343, #000000); background:linear-gradient(#434343, #000000); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#ffcc00; line-height:1em;"><i><b>Morroblivion</b></i></span></div> <div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [https://tesrenewal.com/forums/morroblivion-mod-releases/wiprel-expanded-quests Expanded Quests] by qwertyasdfgh
<div style="margin-left: 10px;">
</div>
</div>
 
Description: Expands some of the vanilla quests from Morroblivion to offer more dialogue choices and more ways to complete the quests.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• Version 0.1
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Gameplay][Misc][Mob] Firemoth & Misc Additions</span> ===
<div style="cursor:default; border-radius:2px; width:80px; height:16px; background:-webkit-linear-gradient(#434343, #000000); background:-moz-linear-gradient(#434343, #000000); background:-o-linear-gradient(#434343, #000000); background:linear-gradient(#434343, #000000); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#ffcc00; line-height:1em;"><i><b>Morroblivion</b></i></span></div> <div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [http://morroblivion.com/forums/oblivion/morroblivion-mod-releases/6809 Firemoth & Misc Additions] by gidz89
<div style="margin-left: 10px;">
</div>
</div>
 
Description: A collections of various tweaks to Morroblivion, mainly focused around Firemoth (but also touching other areas).
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• Firemoth & Misc Additions.zip
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Gameplay][Misc][MOB] Guar Mounts & Pack Guars</span> ===
<div style="cursor:default; border-radius:2px; width:80px; height:16px; background:-webkit-linear-gradient(#434343, #000000); background:-moz-linear-gradient(#434343, #000000); background:-o-linear-gradient(#434343, #000000); background:linear-gradient(#434343, #000000); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#ffcc00; line-height:1em;"><i><b>Morroblivion</b></i></span></div> <div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div>[https://tesrenewal.com/forums/morroblivion-mod-releases/rel-guar-mounts-pack-guars-v11 Guar Mounts & Pack Guars] by ponyrider0
<div style="margin-left: 10px;">
</div>
</div>
 
Description: This mod adds Riding Guars that can be purchased from a few Guar herders in Vvardenfell: Sjorvar Horse-Mouth, Drulene Falen and 3 herders from each of the Ashlander camps. In addition to Guar Mounts, this mod adds Pack Guars which work much like the Pack Rats in the Tribunal expansion. You can have multiple pack guars and mounts at a time.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• morroblivion-guar-mounts_v1.1.7z
 
Esp/m Filter: '''Check''': ALL
 
'''Note''': MOB_Symphony of Creatures below for BOSS userlist.tst
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Gameplay][Misc][Mob] Idol of Mephala</span> ===
<div style="cursor:default; border-radius:2px; width:80px; height:16px; background:-webkit-linear-gradient(#434343, #000000); background:-moz-linear-gradient(#434343, #000000); background:-o-linear-gradient(#434343, #000000); background:linear-gradient(#434343, #000000); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#ffcc00; line-height:1em;"><i><b>Morroblivion</b></i></span></div> <div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [https://tesrenewal.com/forums/morroblivion-mod-releases/mod-idol-of-mephala-help-for-sanguine-items-quest Idol of Mephala - Help for Sanguine Items Quest] by asteriasennall
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</div>
</div>
 
Description: Adds in-game clues for finding Sanguine items.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• idol_of_mephala_v1.0.zip
 
<div style="border-left:medium solid #14ff17;padding-left:3px;">
=== <span style="color: #9eb8ee">[Gameplay][Misc][Mob] More Armor Slots</span> ===
<div style="cursor:default; border-radius:2px; width:80px; height:16px; background:-webkit-linear-gradient(#434343, #000000); background:-moz-linear-gradient(#434343, #000000); background:-o-linear-gradient(#434343, #000000); background:linear-gradient(#434343, #000000); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#ffcc00; line-height:1em;"><i><b>Morroblivion</b></i></span></div> <div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [https://tesrenewal.com/forums/morroblivion-mod-releases/rel-more-armor-slots-v09 More Armor Slots] by ponyrider0
<div style="margin-left: 10px;">
</div>
</div>
 
Description: The goal for this mod is to recreate the many more armor and clothing slots that are available in Morrowind as compared to Oblivion. In this version, it adds support for the player to wear simultaneous shirt-pants-cuirass-greaves-robes.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• More Armor Slots v0.10 (more-armor-slots-v0_10.7z)
 
Add the following line to your "\Oblivion\Data\ini\Morroblivion.ini":
  set mwFixes.EnableMoreArmorSlots to 1
  set mwFixes.StrictMWEnchantmentSelection to 1
Alternatively, you can can skip editing the Morroblivion.ini and just run the game, open the console, and type this command:
  set mwMASquest.EnableMoreArmorSlots to 1
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Gameplay][Misc][Mob] Protocolled Dialogs</span> ===
<div style="cursor:default; border-radius:2px; width:80px; height:16px; background:-webkit-linear-gradient(#434343, #000000); background:-moz-linear-gradient(#434343, #000000); background:-o-linear-gradient(#434343, #000000); background:linear-gradient(#434343, #000000); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#ffcc00; line-height:1em;"><i><b>Morroblivion</b></i></span></div> <div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [https://tesrenewal.com/forums/morroblivion/mods/2319 Protocolled Dialogs] by Eazzy
<div style="margin-left: 10px;">
</div>
</div>
 
Description: This mod adds a scrollable pane to the dialog window, where the course of the current dialog gets protocolled (see screenshots).
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• ProtocolledDialogs-v1_1.7z
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Gameplay][Misc][Mob] Sugar Tolarance</span> ===
<div style="cursor:default; border-radius:2px; width:80px; height:16px; background:-webkit-linear-gradient(#434343, #000000); background:-moz-linear-gradient(#434343, #000000); background:-o-linear-gradient(#434343, #000000); background:linear-gradient(#434343, #000000); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#ffcc00; line-height:1em;"><i><b>Morroblivion</b></i></span></div> <div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [https://tesrenewal.com/forums/morroblivion-mod-releases/rel-sugar-tolerance Sugar Tolerance] by frond
<div style="margin-left: 10px;">
</div>
</div>
 
Description: This removes merchants' objections to your possession of moon sugar or skooma and allows you to trade with them right away instead of having to drop your illicit items on the ground in front of them first.
 
<span style="color: #ff7878">DO NOT INSTALL: mob_sugar_tolerance.esp if using the custom Morroblivion Overhaul CR Patch.esp</span>
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Gameplay][Misc][MOB] Symphony of Creatures</span> ===
<div style="cursor:default; border-radius:2px; width:80px; height:16px; background:-webkit-linear-gradient(#434343, #000000); background:-moz-linear-gradient(#434343, #000000); background:-o-linear-gradient(#434343, #000000); background:linear-gradient(#434343, #000000); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#ffcc00; line-height:1em;"><i><b>Morroblivion</b></i></span></div> <div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [https://tesrenewal.com/forums/morroblivion-mod-releases/morroblivion-the-symphony-of-creatures Morroblivion - The Symphony of Creatures] by Puddles
<div style="margin-left: 10px;">
</div>
</div>
 
Description: This mod is still in "beta". There are many manually converted animations, some of which are completely hand-made.
 
'''Notice''': This mod is required for users who intend to install MOB_Tamriel Rebuilt
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• [https://mega.nz/#!9t10wZJY!lKB0Kk2_EfQluGkuZs_9E7cmpUuT4k1qcV-Alc5QrH4 Morrowind_ob - Symphony Core.7z]
• [https://mega.nz/#!hpEzwaYK!AMHXXi2iN6doX-B3_sEshnY3-m4U_Dse4-hiOnHzJ4E Morrowind_ob - Symphony meshes.7z]
• [https://mega.nz/#!F0tEAB4Q!FROX1LDNCCegrmrY9u_YPli5lBym6sxjPYgRMTX-JFA Morrowind_ob - Symphony textures.7z]
• [https://tesrenewal.com/comment/85168#comment-85168 guar_skeleton_fix.7z]
 
Esp/m filter: '''Uncheck''': Morrowind_ob - Symphony.esp
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Gameplay][Misc][Mob] The Essential Mudcrab</span> ===
<div style="cursor:default; border-radius:2px; width:80px; height:16px; background:-webkit-linear-gradient(#434343, #000000); background:-moz-linear-gradient(#434343, #000000); background:-o-linear-gradient(#434343, #000000); background:linear-gradient(#434343, #000000); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#ffcc00; line-height:1em;"><i><b>Morroblivion</b></i></span></div> <div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [https://tesrenewal.com/forums/morroblivion-mod-releases/rel-the-essential-mudcrab The Essential Mudcrab] by frond
<div style="margin-left: 10px;">
</div>
</div>
 
Description: This makes the Mudcrab Merchant essential, and adds a map marker to his island. Updated version in which his inventory gets refreshed, and he also has some plausible items to sell.
 
<span style="color: #ff7878">DO NOT INSTALL: mob_essential_mudcrab_0.esp if using the custom Morroblivion Overhaul CR Patch.esp</span>
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Gameplay][Misc][Mob] Voice Acted</span> ===
<div style="cursor:default; border-radius:2px; width:80px; height:16px; background:-webkit-linear-gradient(#434343, #000000); background:-moz-linear-gradient(#434343, #000000); background:-o-linear-gradient(#434343, #000000); background:linear-gradient(#434343, #000000); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#ffcc00; line-height:1em;"><i><b>Morroblivion</b></i></span></div> <div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [https://tesrenewal.com/forums/morroblivion-mod-releases-oblivion-general-chat/rel-morroblivion-voice-acted-mod-v06 Morroblivion Voice Acted Mod] by ponyrider0
<div style="margin-left: 10px;">
</div>
</div>
Description: This is a fixed version of the Morroblivion Voice Acting mod v0.5... The sound files have been packed into a BSA which will autoload with Morrowind_ob.esm/esp.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• morrowind_ob_-_voice_acted_v06.7z
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Gameplay][Misc] Vvardenfell Imports</span> ===
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [https://www.nexusmods.com/oblivion/mods/28245? Vvardenfell Imports] by themythofanst
<div style="margin-left: 10px;">
</div>
</div>
 
Description: My interpretation of almost EVERY armor set included in TES Morrowind GOTY (and plenty more). If it's Morrowind related, it's probably in here.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• Vvardenfell Imports 1.2
 
Esp/m Filer: '''Uncheck''': ALL
 
=== <span style="color: #9eb8ee">Test the Game</span> ===
1. Activate all installed mods and plugins. Close the mod manager.
2. <span style="color: #e6b69e">Wrye Bash Users:</span> Paste %LocalAppData%\Oblivion into the windows explorer heading and place the plugin.txt in the folder.
    <span style="color: #e6b69e">Mod Organzier Users:</span> place the loadoarder.txt in the pathto\Mod Organizer\profiles\Morroblivion folder.
3. Run Wrye Bash. Deactivate any mods missing masters.
    Also deactivate ElsweyrAnequina - Integration Patch v1.0.esp as Elsweyr Anequina has not yet been installed.
    Right click on the Bashed Patch, 0.esp Rebuild the Bashed Patch.
    When "Deactivate these mods prior to patching" pops up, click Skip.
    In the "Update Bashed Patch, 0.esp window, click Deselect All and check only the following:
    Tweak Assorted:
      Bow Reach Fix
      Darnified Books
      Default Icons
      Magic: Script Effect Silencer
      Right Hand Rings
    Cobl Catalogs
4. Launch Oblivion and play for a bit. If you are satisfied with the testing exit the game.
 
== [UI] ==
UI, or User Interface, refers to the keyboard control, mouse control or game-pad controller and interfaces (inventory screen, map screen, etc...).
 
<span style="color: #e6b69e">Wrye Bash Users:</span> Launch Wrye Bash. In the Installer tab, right click on Package → Add Marker. Name it User Interface.
 
'''''Notice''''': TESALL is a Russian download site that does require registration to download files. Use Google translation if you do not understand Russian. Please register in order not to miss out on the beautiful mods that will be used in this guide.<br>
'''Notice''': If you choose not to download the mods offered from this site, you will need to find comparable mods on your own.
 
'''''Related Video''''': [https://www.youtube.com/watch?v=8NXKgtJbdyU Bevilex Modlist Full Video Guide - part 4 PREQUISITE - Register to the Russian mod site TES4ALL] by outdated TV
 
NOTICE: [http://wiki.step-project.com/User_talk:Diana_TES_GotH/Morroblivion_Overhaul#.5BGameplay.5D.5BCombat.5D_Oblivion_XP_WIP_4.4 Oblivion XP WIP 4.4] can now be installed by Wrye Bash Users or activated by Mod Organizer Users.
 
<span style="color: #e6b69e">WryeBash Users:</span>
1. Move the == Last == placeholder just below [Gameplay][Combat] MOBSification of Mods
2. Right click and Select Wizard
3. Which User Interface (UI) are you using? DarkUId DarN
4. User Preference for the rest of the setup
5.'''Check''':
    Apply these selections
    '''Uncheck''':
    Install this package
    Click [Finish]
6. Right click on the mod select Install Last.
    NOTE: The == Last == placeholder can now be moved back to the bottom of the Installers.
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Fixes] Oblivion Reloaded</span> ===
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [http://tesreloaded.com/thread/2/package Oblivion Reloaded] by Timeslip, Scanti, ShadeMe and Ethatron, totally re-written and implemented by Alenet
<div style="margin-left: 10px;">
</div>
</div>
 
Description: Oblivion Reloaded - OBGE is an OBSE plugin that mainly modifies the rendering pipeline, adding new features and providing screen effects not supported in vanilla Oblivion.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• OR v6.3.0
• [https://www.nexusmods.com/oblivion/mods/47791/? Oblivion Reloaded Preset] (Download the Preset Version that matches the Oblivion Reloaded chosen.)
 
Extract the archive, delete the Oblivion Reloaded\Menus folder, and the Textures\Sky folder. Repackage the archive and install as normal.
 
'''Notice''': Oblivion Reloaded currently adds new animations to NPCs and Player. If you do not wish to have these "ninja-style" flipping animations, delete every .kf file in the Meshes\Characters\_male\ folder. Also, make certain to disable EquipmentMode in the Oblivion Reloaded.ini located in the \Oblivion\Data\OBSE\Plugins folder.
 
'''Keep this mod at the bottom of the install order. DO NOT allow other mods to over write the files.'''
 
<span style="color: magenta">'''''Notice''': OBSE Plugin Included''</span>
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[UI] Custom Spell Icons for OBME</span> ===
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [https://www.nexusmods.com/oblivion/mods/43709/? Custom Spell Icons for OBME] by statttis
<div style="margin-left: 10px;">
</div>
</div>
 
Description: CSI provided functions to set, override (if previously set) and clear the spell icon displayed by a spell. OBME unfortunately cannot exactly do this. What it can do, however, is setting the icons for each specific effect in a spell.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• CSI Updated
 
1. Read the author's description.
2. '''''Note''''': Always deactivate CustomSpellIcons - OBME.esm before Rebuilding the Bashed Patch. Remember to Activate it before launching the game.
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[UI] OA Dark Transparent UI</span> ===
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [http://tesall.ru/files/file/8601-oa-dark-transparent-ui/ OA_Dark Transparent UI 1.2] by allexa
<div style="margin-left: 10px;">
</div>
</div>
 
Description: As a basis, the interface modes DarNified UI and DarkUI'd DarN were taken , and a small addition - Cinematic Dialog HUD.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• Download [https://www.nexusmods.com/oblivion/mods/47791? UI Patches and Additions] and extract and extract OA Dark Transparent UI 1.2 English_BAIN.7z by jdsmith2816
 
Apply the following edits to the '''Oblivion.ini''':
[Fonts]
SFontFile_1=Data\Fonts\Century_20.fnt
SFontFile_2=Data\Fonts\Calibri_Outline_15.fnt
SFontFile_3=Data\Fonts\Romic_17.fnt
SFontFile_4=Data\Fonts\DarN_Oblivion_28.fnt
SFontFile_5=Data\Fonts\Handwritten.fnt
 
Sub-Packages: '''Check''':
• data
• optional_OblivionXP
• optional_SneakEye_ (User Defined Monitor Resolution- see documentation)
 
'''Note''': Open the Images folder and view the Display.JPG to select your screen size.
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[UI] OA Dark Translucent UI - Lockpick Menu</span> ===
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [http://tesall.ru/files/file/8471-retekstury-dvernogo-zamka/ Door Lock Reset] by Teinaava
<div style="margin-left: 10px;">
</div>
</div>
 
Description: Texture replacer for door locks
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• DoorLatch.7z
• DoorLatch1.1.7z
 
Sub-Packages: '''Check''': Option 1
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color:#9eb8ee">[UI] Mouse Cast</span> ===
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [https://www.nexusmods.com/oblivion/mods/6962/? Mouse Cast] by lupo
<div style="margin-left: 10px;">
</div>
</div>
 
Description: Cast spells using the mouse buttons. This mod enables the player to quick select spells that are stored in 39 easily accessible slots and cast them with the left, right, and middle mouse buttons. Intended for efficient spell casting in combat situations. Note: spell scrolls are not supported.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• Mouse Cast
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color:#9eb8ee">[UI] QZ Easy Menus</span> ===
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [https://www.nexusmods.com/oblivion/mods/23404/? QZ Easy Menus] Update by qzilla
<div style="margin-left: 10px;">
</div>
</div>
 
Description: QZ Easy Menus currently has three main features: Menu Exit, Easy Choices, and Journal Quick-Keys.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• QZ Easy Menus 1x03
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color:#9eb8ee">[UI] Skill Perk Descriptions</span> ===
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [https://www.nexusmods.com/oblivion/mods/39135/? Skill Perk Descriptions] by Alek
<div style="margin-left: 10px;">
</div>
</div>
 
Description: This mod adds perk descriptions to the UI. Now you are capable of seeing which skill level offers you what abilities. It uses the background and font of whatever UI you have installed.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• Skill_Perk_Descriptions_1_1
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color:#9eb8ee">[UI] Spell Delete And Item Remove</span> ===
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [https://www.nexusmods.com/oblivion/mods/23069/? Spell Delete And Item Remove] by troybayliss
<div style="margin-left: 10px;">
</div>
</div>
 
Description: Delete unused spells and (quest) items stuck in your inventory using the Delete key or another key of your choice. It's possible to delete custom spells and create others with the same name. Also features batch spell deletion.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• Spell Delete And Item Remove 4_0
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color:#9eb8ee">[UI] STM Scouter</span> ===
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [https://www.nexusmods.com/oblivion/mods/40940/? STM Scouter- Health- Level- Stat bars- Damage Tracking] by profdAve
<div style="margin-left: 10px;">
</div>
</div>
 
Description: This plug-in displays the stats of NPCs and Creatures above their heads while in-game and offers a variety of customization options. It does so with the use of Numeric fonts for displaying the health and level , and also with the use of Stat bars for displaying the Health, Magicka, and Fatigue as well.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• STM_Scouter_v0.4.7 non_BSA
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[UI] Themed Loading Screens for Dark UI</span> ===
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [https://www.nexusmods.com/oblivion/mods/16950/? Themed Loading Screens for Dark UI] by khalim19
<div style="margin-left: 10px;">
</div>
</div>
 
Description: All of the DarkUI loading screens are converted from Trollf's loading screens, giving every loading screen a DarkUI look and feel.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• TLS for Dark UI - Replacer Alternate
• TLS for Dark UI - SI Replacer Alternate
• TLS for Dark UI - AddOn Alternate
• Optional files: TLS - DarkUId DarN Compatibility Patch
 
1. TLS for Dark UI - Replacer Alternate: Esp/m Filter: '''Uncheck''': LoadingScreens.esp
2. TLS for Dark UI - SI Replacer Alternate: Esp/m Filter: Uncheck: LoadingScreensSI.esp
3. TLS for Dark UI - AddOn Alternate: Sub-Packages: '''Check''':
    00 Core
    03 AddOn + Base + SI
    Esp/m Filter: '''Check''': LoadingScreens.esp
4. TLS - DarkUId DarN Compatibility Patch
 
<span style="color: #e6b69e">Mod Organizer Users:</span> review the [http://wiki.step-project.com/User_talk:Diana_TES_GotH/Morroblivion_Overhaul#Clean_Official_Plugins_and_Install_UOPs Special installation instructions] for installing Sub-Packages.
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[UI] Themed Loading Screens for OA Dark</span> ===
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [https://www.nexusmods.com/oblivion/mods/47791? TLS for OA Dark UI] by khalim19
<div style="margin-left: 10px;">
</div>
</div>
 
Description: Themed Loading Screens compatible with OA Dark UI.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• Download [https://www.nexusmods.com/oblivion/mods/47791? UI Patches and Additions] and extract TLS for OA Dark UI
 
<span style="color: #e6b69e">Mod Organizer Users:</span> Right click on TLS for OA Dark UI and select set data directory.
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color:#9eb8ee">[UI] Toggleable Quantity Prompt</span> ===
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [https://www.nexusmods.com/oblivion/mods/12859/? Toggleable Quantity Prompt - Updated] by Waruddar and kea
<div style="margin-left: 10px;">
</div>
</div>
 
Description: With this mod, you can auto-confirm the quantity prompt ("How many?") and confirmation prompt that you get when an item or spell is transacted (moving/buying/selling/dropping). Items may be transacted one at a time with by holding down either ctrl key, or an entire stack at a time by holding down either shift key. These hotkeys may be customized ingame.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• TQP v3-2-0
 
Sub-Packages: '''Check''': 01 Main
Esp/m Filter: '''Check''': Toggleable Auanity Prompt.esp
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[UI] Tamriel Heightmaps</span> ===
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [http://www.nexusmods.com/oblivion/mods/27235/? Under the sign of the dragon - Tamriel Heightmaps] by onra
<div style="margin-left: 10px;">
</div>
</div>
 
Description: This mod provides a lore friendly heightmap of complete Tamriel, located in the "Tamriel" worldspace ( the same where Cyrodiil is located ), coming as only one esp including all provinces, isles and surrounding seas.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• Tamriel heightmap V_3_3
• Tamriel Heightmap LOD Resources
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[UI][Map] Dynamic Map</span> ===
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [http://www.nexusmods.com/oblivion/mods/35969/? Dynamic Map] by TheNiceOne
<div style="margin-left: 10px;">
</div>
</div>
 
DDescription: Dynamic Map makes the world map reflect your installed mods. It reads your active mod list, and modifies the world map accordingly, by placing sub-map components for the supported mods, onto the main world map so it looks exactly like the world map was made that way.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• Dynamic Map 2_1_1
 
1. Sub-Packages: Check:
    • 00 Core
    • 01 (User's Choice: Select Only One of the Options)
 
<span style="color: #e6b69e">Mod Organizer Users:</span> review the [http://wiki.step-project.com/User_talk:Diana_TES_GotH/Morroblivion_Overhaul#Clean_Official_Plugins_and_Install_UOPs Special installation instructions] for installing Sub-Packages.
 
2. Make the following ini edit:
    Open "...\Ini\Dynamic Map base.ini"<br>
    set tnoDM.zoomIn to <span style="color: #78c888">264</span>
    set tnoDM.zoomOut to <span style="color: #78c888">265</span>
    set tnoDM.zoomReset to <span style="color: #78c888">3</span>
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[UI][Map] Elven Map for Shivering Isles</span> ===
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [http://www.nexusmods.com/oblivion/mods/16640/? Elven Map For Shivering Isles] by odin_ml
<div style="margin-left: 10px;">
</div>
</div>
 
Description: This mod changes the default brown map to a full colour map with a slightly "elven" feel to it.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• Elven Map For Shivering Isles
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[UI][Map] Map Marker Overhaul</span> ===
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [http://www.nexusmods.com/oblivion/mods/26389/? Map Marker Overhaul] by TheNiceOne
<div style="margin-left: 10px;">
</div>
</div>
 
Description: This mod replaces the map markers and does much more. Read the description on the Nexus.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• Map Marker Overhaul 3_9_3
 
1. '''''Notice''''': The Wizard.txt is not coded properly. You can extract the archive, encode the Wizard.txt to UTF-8, and then rearchive the mod for installation, or simply make your selections and install it as is.
2. Sub-Packages: Check:
    • 00 Core
    • 01 (User's Choice: Select Only One of the Options)
    • 02 SI additions
    • 03 Realism Settings (Optional)
 
<span style="color: #e6b69e">Mod Organizer Users:</span> review the [http://wiki.step-project.com/User_talk:Diana_TES_GotH/Morroblivion_Overhaul#Clean_Official_Plugins_and_Install_UOPs Special installation instructions] for installing Sub-Packages.
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[UI][Map] MiniMap</span> ===
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [http://www.nexusmods.com/oblivion/mods/26220/? MiniMap - Reboot] by Kyoma
<div style="margin-left: 10px;">
</div>
</div>
 
Description: This mod introduces a small minimap on your HUD. It will be as close as possible to the real map.
'''NOTICE''': This mod could potentially cause a drop in framerate.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• MiniMap v1x2x0
 
<span style="color: #e6b69e">Special Installation Instructions:</span>
1. Use bae.exe to extract the Textures from the MiniMap.bsa.
2. Archive the Textures folder naming it MiniMap Textures.
3. Install just below MiniMap - Reboot.
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[UI][MOB] Menu Replacer</span> ===
<div style="cursor:default; border-radius:2px; width:80px; height:16px; background:-webkit-linear-gradient(#434343, #000000); background:-moz-linear-gradient(#434343, #000000); background:-o-linear-gradient(#434343, #000000); background:linear-gradient(#434343, #000000); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#ffcc00; line-height:1em;"><i><b>Morroblivion</b></i></span></div> <div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [https://tesrenewal.com/forums/morroblivion/mods/1916 MOB_Menu Replacer] by Ice
<div style="margin-left: 10px;">
</div>
</div>
 
Description: Replaces Oblivion's Main menu to reflect an installation of Morroblivion.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• [http://www.mediafire.com/file/rcdd37h919ie35f/Morroblivion+Map+Loop.zip Morroblivion Map Loop.zip]
• [http://www.mediafire.com/file/uukzufc153m5dl2/Moroblivion+Menu.zip Moroblivion Menu.zip]
 
1. Use the [http://wiki.step-project.com/User_talk:Diana_TES_GotH/Morroblivion_Overhaul#Working_Folder Working Folder] structure to repackage the mod.
2. Extract the Morroblivion Menu zip and the Morroblivion Map Loop zip.
3. Copy the folder 'Data' from the 'Morroblivion Menu Zip' folder into your Working Folder.
4. Create a new folder inside the data folder naming it Video.
5. Copy the video 'Map loop' from your extracted 'Morroblivion Map Loop.zip' folder. Paste it in the Video folder.
6. Archive the Data folder naming it Morroblivion Menu Replacer.
7. Drag the archive into Wrye Bash Installers. Right click and select Install.
8. '''Notice''': The following must be present in the Oblivion.ini for this mod to work. Add the text in if not present.
    [General]
    SMainMenuMovie=Map loop.bik
    SMainMenuMovieIntro=Oblivion iv logo.bik
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color:#9eb8ee">[UI][MOB] Morroblivion Themed Loading Screens</span> ===
<div style="cursor:default; border-radius:2px; width:80px; height:16px; background:-webkit-linear-gradient(#434343, #000000); background:-moz-linear-gradient(#434343, #000000); background:-o-linear-gradient(#434343, #000000); background:linear-gradient(#434343, #000000); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#ffcc00; line-height:1em;"><i><b>Morroblivion</b></i></span></div> <div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [https://tesrenewal.com/forums/morroblivion/mods/2273 MOB_Themed Loading Screens] by qwertyasdfgh
<div style="margin-left: 10px;">
</div>
</div>
 
Description: Hi-res loading screens for Morroblivion based on Trollfs Loading Screens.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• Download [https://www.nexusmods.com/oblivion/mods/47791? UI Patches and Additions] and extract MOB_OA DarkUI_TLS.7z
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[UI][MOB] MOB TR World Maps</span> ===
<div style="cursor:default; border-radius:2px; width:80px; height:16px; background:-webkit-linear-gradient(#434343, #000000); background:-moz-linear-gradient(#434343, #000000); background:-o-linear-gradient(#434343, #000000); background:linear-gradient(#434343, #000000); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#ffcc00; line-height:1em;"><i><b>Morroblivion</b></i></span></div> <div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [https://tesrenewal.com/forums/morroblivion-mod-releases/relz-tr-worldmaps-v10 TR WorldMaps] by ponyrider0
<div style="margin-left: 10px;">
</div>
</div>
 
Description: These are in-game worldmaps for Morroblivion featuring the additional lands from Tamriel Rebuilt. They will work perfectly even if Tamriel Rebuilt is not installed (if you're interested in learning how to install it, look here). There are two maps with two different resolutions each. The "Satellite" map uses color maps and normal maps to simulate a 3D terrain view. The "InkPen" map uses an inkpen-styled outline with some coloring and normal maps applied with a simulated paint effect. The regular versions are 2048x2048 (same as the vanilla Morroblivion worlmap) and HD versions are 4096x4096.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• trworldmaps_v1_1.7z
 
Sub Packages: '''Check''': User’s choice (select only one ESP).
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[UI][MOB] World Space</span> ===
<div style="cursor:default; border-radius:2px; width:80px; height:16px; background:-webkit-linear-gradient(#434343, #000000); background:-moz-linear-gradient(#434343, #000000); background:-o-linear-gradient(#434343, #000000); background:linear-gradient(#434343, #000000); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#ffcc00; line-height:1em;"><i><b>Morroblivion</b></i></span></div> <div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [https://tesrenewal.com/forums/morroblivion/mods/1861 Morroblivion World Space] by Ice
<div style="margin-left: 10px;">
</div>
</div>
 
Description: This is a mod made for Morroblivion that allows you to travel on foot from Cyrodiil to the Vvardenfell of Morroblivion.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• Morroblivion in Tamriel Map
• Morroblivion in Tamriel
• Mournhold in Tamriel
 
Morroblivion in Tamriel Map
<span style="color: #ff7878">Esp/m Filter: '''Uncheck''': AK- Morroblivion in Tamriel Map.esp if using the custom Morroblivion Overhaul CR Patch.esp</span>
 
Morroblivion in Tamriel
'''''Notice''''': TESTING GPS:
The Morroblivion in Tamriel GPS mod is for testing. It's independent of the main file and can be run with or without it. When run it gives you a GPS spell. When cast the spell tells you the players x, and y world positions in both Tamriel and Wrldmorrowind. It also allows you to teleport to those coordinates in the other world space. This is really nice for testing purposes and diagnostics. Tamriel Heightmaps' Tamriel.esp is a requirement for this plugin.
 
'''''Notice''''': '''Fast Travel Icons''':
You initially won't see any fast travel icons in Tamriel. This is to prevent people from traveling to cities they haven't found yet. To get them to show up, visit the city in Morrowind. You'll get a message saying "map marker added". The easiest way to do this is to fast travel to your cities in Morrowind. Then, next time you're in Tamriel you'll see your icons and be able to fast travel back to that city.”
 
=== <span style="color: #9eb8ee">Test the Game</span> ===
1. Activate all installed mods and plugins. Close the mod manager.
2. <span style="color: #e6b69e">Wrye Bash Users:</span> Paste %LocalAppData%\Oblivion into the windows explorer heading and place the plugin.txt in the folder.
    <span style="color: #e6b69e">Mod Organzier Users:</span> place the loadoarder.txt in the pathto\Mod Organizer\profiles\Morroblivion folder.
3. Run Wrye Bash. Deactivate any mods missing masters. Right click on the Bashed Patch, 0.esp Rebuild the Bashed Patch.
    Deactivate CustomSpellIcons - OBME.esm if installed as OBME is not compatible with WB Bashed Patch.
    Also deactivate ElsweyrAnequina - Integration Patch v1.0.esp as Elsweyr Anequina has not yet been installed.
    Right click on the Bashed Patch, 0.esp Rebuild the Bashed Patch.
    When "Deactivate these mods prior to patching" pops up, click Skip.
    In the "Update Bashed Patch, 0.esp window, click Deselect All and check only the following:
    Tweak Assorted:
      Bow Reach Fix
      Darnified Books
      Default Icons
      Magic: Script Effect Silencer
      Right Hand Rings
    Cobl Catalogs
    Note: After rebuilding the Bashed Patch reactivate CustomSpellIcons - OBME.esm if installed.
4. Launch Oblivion and play for a bit. If you are satisfied with the testing exit the game.
 
== [Textures & Meshes] Foundation Graphics ==
Graphics mods that cannot be listed within their respective categories because they must be overwritten to achieve the desired result.
 
The following mods can be installed according to user preference, however, DO NOT activate any plugins included with them.
 
'''Notice''': When testing, there was no noticeable loss in frame rate, however, these graphics may be stressful on some lower end GPUs and are therefore optional. Other meshes and textures mods will be provided as alternatives later in the guide. One way to reduce the stress on a GPU is to delete any files containing _far.nif which are located in the Meshes folders.
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Textures & Meshes] RAEVWD - SI Edition</span> ===
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [https://www.nexusmods.com/oblivion/mods/20053 Really AEVWD] by Several uploaded by Arthmoor
<div style="margin-left: 10px;">
</div>
</div>
 
Description: A highly optimized package of distant VWD meshes and textures that strives to balance image quality against performance to provide a major enhancement to the distant views throughout the game world.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• RAEVWD SI Edition
• RAEVWD QTP3 Texture Pack by Brumbek (To be installed after Evenstar CW LOD.)
 
Sub-Packages:
00 Core - Contains optimized versions of the VWD meshes SI ships with, as well as the core textures required by the other modules.
01 City Plugin - The optional ESP used to activate VWD viewable buildings for New Sheoth.
02 New Sheoth Architecture - The various buildings and other highly specific landscaping pieces used for New Sheoth.
    These are unlikely to be used anywhere outside the main city due to how they've been constructed.
03 Wilderness Architecture - Contains all of the man-made structured outside of New Sheoth. Bridges, settlement houses, statues, and the zealot camps.
04 Dungeons - All of the meshes used for the ancient ruins and the root dungeons.
05 Rocks - Contains the larger sized rocks found throughout the Isles.
06 Mushroom Trees - Meshes used for the Dementia and Maina mushroom trees, since they are not actual moving trees like the others.
07 Higher Detail New Sheoth Palace - Higher detail versions of the meshes used for the New Sheoth palace.
    Visually more accurate than the default Bethesda meshes.
08 Higher Detail New Sheoth City Walls - Higher detail versions of the meshes used for the city walls in New Sheoth.
    Visually more accurate than the default Bethesda meshes.
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Textures & Meshes] Evenstar CW LOD</span> ===
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [https://www.nexusmods.com/oblivion/mods/42190/ Evenstars Colourwheel LOD Update] by Colourwheel and EvenstarGW
<div style="margin-left: 10px;">
</div>
</div>
 
Description: This is a further improved version of Colourwheels LOD Project part01
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• Evenstar CW LOD
 
Sub-Packages:
00 Textures - Required
01 Dungeons - Forts, Ayleid ruins and Doomstones
02 Farms & Shacks - Settlements, inns, farms and priories
03 Docks & Ships - As it says. Docks are also used for some bridges.
04 Statues & Shrines - Daedra statues, godstatues and wayshrines of the nine
05 Rocks - All rocks of 1150 and larger for Gold Coast, Colovian Highlands, Great Forest and Jerall Mountains
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Textures & Meshes] RAEVWD - QTP3 Texture Pack</span> ===
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [https://www.nexusmods.com/oblivion/mods/20053 RAEVWD - QTP3 Texture Pack by Brumbek] by Several uploaded by Arthmoor
<div style="margin-left: 10px;">
</div>
</div>
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Textures & Meshes] Landscape LOD Texture Replacement</span> ===
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [https://www.nexusmods.com/oblivion/mods/2182 Landscape LOD Texture Replacement] Uploaded by shaja
<div style="margin-left: 10px;">
</div>
</div>
 
Description: Replaces the original 1024x1024 landscape LOD textures with improved 2048x2048 textures.
 
== [Quests] ==
All of the Quest and Adventure mods listed below are optional. However, the following quests are those I have chosen for my installation.
 
'''NOTICE: It is assumed that by now the user should have a through understanding of how to install mods with Wrye Bash or Mod Organizer. Only Special Installation Instructions will be provided from here on. Pay attention to mods containing BSAs and extract those containing Meshes and Textures. There a couple of mods in this list that are RAM intensive. Instructions will be edited into the guide for optimizing the meshes and textures to reduce VRAM.'''
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Quests] Alternative Beginnings</span> ===
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [https://www.nexusmods.com/oblivion/mods/37382 Alternative Beginnings] by Arthmoor
<div style="margin-left: 10px;">
</div>
</div>
 
Description: Alternative Beginnings puts you in the position of the poor forgotten prisoner lamenting life's choices. You will be able to choose from several different options on how to begin the game, all from the discomfort of your dank prison cell. Your choices influence the circumstances by which the game begins.
 
<span style="color: #e6b69e">Special Installation Instructions:
Esp/m Filter: '''Uncheck''': Alternative Beginnings - Kvatch Intact.esp
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Quests] AppleHotSprings-AltBeginnings Patch</span> ===
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [https://www.nexusmods.com/oblivion/mods/46090 AppleHotSprings-AltBeginnings Patch] by Hesu
<div style="margin-left: 10px;">
</div>
</div>
 
Description: A series of landscape and settlement plugins created by the Japanese mod author Hesu.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually and Install in the order listed:
• Optional files: Apple Hot Springs Patches
 
Esp/m Filter: '''Check Only''': AppleHotSprings-AltBeginnings Patch.esp
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Quests] Anequina_Manor</span> ===
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [http://www.nexusmods.com/oblivion/mods/40825/? Reapers_Anequina_Manor V_4] by Reaper9111-Chaky
<div style="margin-left: 10px;">
</div>
</div>
 
Description: This mod adds a beautiful manor to the Anequina's Desert that the player will claim as his own via a journal quest, brand new amulet (custom made) to the game. The amulet is not enchanted in this release, a retextured armor to the game wich is also not enchanted, a quest to obtain the manor as your new home in Elsweyr.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• Reapers Anequina Manor V4
 
Esp/m Filter:
'''Check Only''': Reaper's Esmeralda's Desert Manor.esp
<span style="color: #ff7878">Uncheck: Reaper's Esmeralda's Desert Manor Quickfix.esp or Reaper's Esmeralda's Desert Manor NoTail Scarf.esp if using the custom Morroblivion Overhaul CR Patch.esp</span>
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Quests] Apocalypse Now Quest</span> ===
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [http://www.nexusmods.com/oblivion/mods/44297/? Apocalypse Now Quest] by Betty
<div style="margin-left: 10px;">
</div>
</div>
 
Description: This a small quest for Elsweyr Anequina and Reapers Anequina, which is based on the movie Apocalypse Now.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• Apocalypse Now Quest
• Kurtz Head Fixes Mesh
 
1. Use the [http://wiki.step-project.com/User_talk:Diana_TES_GotH/Morroblivion_Overhaul#Working_Folder Working Folder] structure to repackage the mod.
2. Extract both archives.
3. Copy kurtzhead.nif from Kurtz Head Fixes Mesh archive and paste it into the ApocalypseNowQuestE - ee\meshes\ApocalypseNow folder overwriting if prompted.
4. Archive the fixed files and install.
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Quests] Ayleid Ruins Expanded</span> ===
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [https://www.nexusmods.com/oblivion/mods/23384 NNWs Ayleid Ruins Expanded] by NNW - Lady Rowena
<div style="margin-left: 10px;">
</div>
</div>
 
Description: A little Paperchase through Cyrodiil on a Hunt for a legendary Artefact.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• Main files NNWARE Series Final
 
Sub-Packages: '''Check''':
00 Texturen-Meshes
02 Dungeons EV
Esp/m Fileter: '''Check''': ALL
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Quests] Better Dungeons</span> ===
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [https://www.nexusmods.com/oblivion/mods/40392 Better dungeons] by Scot and WalkerInShadows
<div style="margin-left: 10px;">
</div>
</div>
 
Description: This is a remake of all the caves in oblivion.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• Better Dungeons non-BSA
• Better Dungeons (minor updates)
 
<span style="color: cyan">''TES4Edit Cleaning Required'':</span>
<span style="color: #e6b69e">Better Dungeons.esp</span>
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Quests] Dark Brotherhood Chronicles</span> ===
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [https://www.nexusmods.com/oblivion/mods/41090?tab=description Dark Brotherhood Chronicles] by Amadaun and AndalayBay
<div style="margin-left: 10px;">
</div>
</div>
 
Description: The Dark Brotherhood Chronicles is a large-scale quest mod. It boasts many new NPCs, locations, and both a large main questline and sidequests, delving deep into the shadowed history of the Dark Brotherhood.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• Awakening
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Quests] EDI - Revived</span> ===
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [http://www.nexusmods.com/oblivion/mods/47859/? EDI - Revived] by markb50k
<div style="margin-left: 10px;">
</div>
</div>
 
Description: This mod makes the Daedric invasion come alive, where even if the player doesn't decide to do the main quest exclusively they will still have to deal with it.
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Quests] Elsweyr Anequina</span> ===
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [http://www.theassimilationlab.com/forums/files/file/1070-elsweyr-anequina/ Elsweyr Anequina] by Iliana
<div style="margin-left: 10px;">
</div>
</div>
 
Description: This new region, spanning the section of Elsweyr between Skingrad and Leyawiin, includes four new landscapes (desert to jungle), five new towns, several villages, Khajiit sub-races, a couple dozen quests, four player homes and a monster-filled wilderness to explore.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• [http://www.theassimilationlab.com/forums/files/file/886-elsweyr-anequina-meshes-and-textures/ ELSWEYR ANEQUINA MESHES & TEXTURES] Required for for ELSWEYR ANEQUINA
• Elsweyr Anequina Mar 2014.rar
• ElsweyrAnequinaLandscapeLODQuickFix.rar
• ElsweyrAnequinaNoSpidersPatch.rar (Optional)
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Quests] Elsweyr City Extension</span> ===
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [http://www.nexusmods.com/oblivion/mods/42349/? Elsweyr City Extension] by Pieto
<div style="margin-left: 10px;">
</div>
</div>
 
Description: Greatly expands and improves upon the palace district of Corinthe, in Iliana's
Elsweyr: Deserts of Anequina mod.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• Elsweyr City Extension v1_2
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Quests] Elsweyr Plantations and co</span> ===
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [http://www.nexusmods.com/oblivion/mods/34931/? Elsweyr Plantations and co] by Prettyfly
<div style="margin-left: 10px;">
</div>
</div>
 
Description: Adds friendly villages and plantations to Elsweyr Anequina.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• Elsweyr Plantations and co V1_12
 
<span style="color: cyan">''TES4Edit Cleaning Required'':</span>
<span style="color: #e6b69e">Elsweyr plantations & co..esp</span>
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Quests] Expanded Dungeons - Play Nice Edition</span> ===
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [https://www.nexusmods.com/oblivion/mods/46590 Expanded Dungeons - Play Nice Edition] by Pinkertonius
<div style="margin-left: 10px;">
</div>
</div>
 
Description: Trimmed version of OWCND - Expanded Dungeons so that it doesn't conflict with Better Dungeons, Snu's Dungeons (WalkerInShadows version) or Ayleid Ruins Expanded.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• Expanded Dungeons - Play Nice Edition
 
Esp/m Filter:
'''Check''': Expanded Dungeons - Play Nice Edition.esp
<span style="color: #ff7878">'''Uncheck''': Dungeon Overhauls - Harvest Containers Patch.esp if using the custom Morroblivion Overhaul CR Patch.esp</span>
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Quests] Knights of the Nine Revelation</span> ===
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [https://www.nexusmods.com/oblivion/mods/42490 Knights of the Nine Revelation] by Lanceor
<div style="margin-left: 10px;">
</div>
</div>
 
Description: From the creator of Anduril Reforged comes a sequel to Knights of the Nine. Umaril has been vanquished and the people of Cyrodiil hail you as the Divine Crusader. But little do they know that Pelinal's relics hold the key to protecting the freedom of all humankind... or enslaving it.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• Knights of the Nine Revelation 1_3_7 Full Install
• Optional and Miscellaneous (User Preference)
 
'''Note''': Wrye Bash will not install the Knights - Revelation Music music folder. This folder will need to be manually installed into the Oblivion\Data directory.
 
<span style="color: cyan">''Edit BOSS userlist.txt for Optional plugin(s)'':</span>
ADD: Fort Roebeck Spawn Points Disabled.esp
AFTER: Knights - Revelation.esp
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Quests] Knights of the White Stallion</span> ===
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [http://www.nexusmods.com/oblivion/mods/6623/? Knights of the White Stallion] by Marine Okeefe
<div style="margin-left: 10px;">
</div>
</div>
 
Description: This mod takes Mazoga the Orc's story to a new level. It adds new quests, dungeons, weapons, and armor, all focusing on the Knights of the White Stallion.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• Knights of the White Stallion 4dot4
 
1. Esp/m Filter: '''Ucheck''': CM Partners.esm and CM Partners.esp
2. <span style="color: cyan">''TES4Edit Cleaning Required'':</span>
    <span style="color: #e6b69e">300_White Stallion 4.esp</span>
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Quests] Kragenirs Death Quest</span> ===
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [http://www.nexusmods.com/oblivion/mods/26219/? Kragenirs Death Quest] by Povuholo and Malchik
<div style="margin-left: 10px;">
</div>
</div>
 
Description: Many years ago, Kragenir's tower had been sealed by the Knights of the Silver Nose, but as they die, the seals weaken... Can you find the keys required to break the seals so you can face Kragenir inside the tower before he escapes? Or... Are you going to help him?
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• Kragenirs Death Quest v2_23
• (Optional) KDQ Walkthrough and Quest Information
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Quests] Mannimarco Resurrection</span> ===
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [http://www.nexusmods.com/oblivion/mods/15251/? Mannimarco Resurrection - Light and Dark] by MrUniq
<div style="margin-left: 10px;">
</div>
</div>
 
Description: This mod allows you to become a member two new factions depending on your choices and outcome of the events.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
•Mannimarco Resurrection 2_5
 
<span style="color: cyan">''TES4Edit Cleaning Required'':</span>
<span style="color: #e6b69e">MannimarcoComplete.esp</span>
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Quests] Mannimarco Revisited</span> ===
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [http://www.nexusmods.com/oblivion/mods/14200/? Mannimarco Revisited] by Miltiades
<div style="margin-left: 10px;">
</div>
</div>
 
Description: Mannimarco as he should have been. Even though you had Traven's help, I was rather dissapointed how easy the almighty King of Worms could be defeated; so I decided to make him more of a challenge as well as look the part.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• MannimarcoRevisited
• MannimarcoRevisitedv11
 
1. MannimarcoRevisited: '''Uncheck''':
    • MannimarcoRevisited.esp
    • MannimarcoWardrobeChest.esp
2. MannimarcoRevisitedv11: '''Check''': MannimarcoRevisited.esp
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Quests] Order of the Dragon</span> ===
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [http://www.nexusmods.com/oblivion/mods/45258/? Order of the Dragon EV] by Rung Diener_RE Ryan Lazarus Katan
<div style="margin-left: 10px;">
</div>
</div>
 
Description: The Oblivion gates are closed, the Amulet of Kings shattered, but the Empire is not saved. Rebels spread fear and terror in the counties of Cyrodiil. Meanwhile, talk about the old sword prophecy is getting ever louder. Will the hero of Kvatch again prove worthy and be able to save the Empire from chaos?
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• [https://www.elderscrollsportal.de/ressourcen/der-orden-des-drachen.2028/ The Order of the Dragon 2016] (Required for Order of the Dragon EV)
• Order of the Dragon Misc files
• Order of the Dragon esp
 
Orden_des_Drachen-2016
1 .Install Orden_des_Drachen-2016 German mod first.
2. Esp/m filter: '''Uncheck''': Orden des Drachen.esp
3. Install the English Version mods downloaded from the Nexus.
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[UI][Map] Order of the Dragon - Map Addon</span> ===
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [E Order of the Dragon - Map Addon] by Slangens
<div style="margin-left: 10px;">
</div>
</div>
 
Description: The order of the dragon is one of the biggest quest mods for oblivion out there. As a big mod, it also includes a BIG worldspace, which, unfortunately, lacks a good in-game map.
 
<span style="color: #ff7878">Esp/m Filter: '''Uncheck''': ODD Map Addon.esp and ODD Map Icon Markers FastTravel.esp if using the custom Morroblivion Overhaul CR Patch.esp</span>
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Quests] Reclaiming Sancre Tor</span> ===
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [https://www.nexusmods.com/oblivion/mods/40757? Reclaiming Sancre Tor] by DarkRider
<div style="margin-left: 10px;">
</div>
</div>
 
Description: Reclaiming Sancre Tor is an in-depth story based expansion pack that adds hundreds of new characters, overlapping quests, new worlds, and multiple unique dungeon levels to the original Elder Scrolls IV: Oblivion RPG by Bethesda Softworks. The story surrounds a contingent of Blades from Morrowind who have reclaimed the ancient ruins of Sancre Tor in the aftermath of the Oblivion crisis. The player is invited to join their ranks and must aid the Blades in serving the Empire as well as unraveling their own destiny.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• RST_Meshes
• RST_Sounds
• RST_Textures
• Reclaim Sancre Tor Esp_RC1_0_5.7z
 
1. Edit the Oblivion.ini
    [Archive]
    sArchiveList=ArchiveInvalidationInvalidated!.bsa, Oblivion - Meshes.bsa, Oblivion - Textures - Compressed.bsa, Oblivion - Sounds.bsa, Oblivion - Voices1.bsa, Oblivion - Voices2.bsa, Oblivion - Misc.bsa, Francesco's Creatures and Items Resources - Items.bsa, ReclaimSancreTor - Textures.bsa, ReclaimSancreTor - Meshes.bsa, ReclaimSancreTor - Sounds.bsa
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Quests] Ruined Tails Tale</span> ===
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [http://www.nexusmods.com/oblivion/mods/3027/? Ruined Tails Tale] by Simyaz
<div style="margin-left: 10px;">
</div>
</div>
 
Description: Ruined-Tail's Tale is a story-driven Companion-MOD featuring an Argonian Battlemage by the name of Ruined-Tail (or Ruin, for short).
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• RTT_3_0
• RTT_3_0_1
 
1. RTT_3_0: Esp/m Filter: '''Uncheck''': RTT.esp
2. <span style="color: cyan">''TES4Edit Cleaning Required'':</span> <span style="color: #e6b69e">RTT.esp</span>
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Quests] RTT horse patch</span> ===
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [https://www.nexusmods.com/oblivion/mods/46856 RTT horse patch] by Paul Wilkins
<div style="margin-left: 10px;">
</div>
</div>
 
Description: Prevents crash-to-desktop by removing the sound and visual effects when Ruined-Tail companion summons/unsummons a horse.
 
<span style="color: #ff7878">DO NOT INSTALL: RTT-horse-patch.esp if using the custom Morroblivion Overhaul CR Patch.esp</span>
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Quests] RTT Weye Relocation Patch</span> ===
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [https://www.nexusmods.com/oblivion/mods/34010/? Arthmoors Mod Patches] by Arthmoor
<div style="margin-left: 10px;">
</div>
</div>
 
Description: Path to relocate the inn from Ruined Tail's Tale 3.0 to a safe spot west of Weye,
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• RTT Weye Relocation Patch
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Quests] Ruined Tails Tale - Unofficial Patch</span> ===
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [https://www.nexusmods.com/oblivion/mods/41443 Ruined Tails Tale - Unofficial Patch] by jaime74
<div style="margin-left: 10px;">
</div>
</div>
 
Description: This unofficial patch tries to fix/bypass a quest-breaking issue in Ruined Tail's Tale by Simyaz, which occurs in some games around a certain quest stage.
 
Sub-Packages: '''Check Only''': 00 Default
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Quests] SnusDungeons</span> ===
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [https://bethesda.net/community/topic/38650/relz-snu-s-dungeons-4/9 SnusDungeons]
<div style="margin-left: 10px;">
</div>
</div>
 
Description: Snu's Dungeons is a dungeon overhaul mod. It completely remakes most of the caves and mines in Cyrodiil (not Shivering Isles). The dungeons are now "themed" according to their location - dungeons up north are icy; the ones out west are drylands; Blackwood caves are overrun with vegetation; etc. Many caves also have new areas, new monsters, and new treasures.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• [https://www.dropbox.com/s/wfd0al2e8mm9p5e/SnusDungeons.7z?dl=0 SnusDungeons.7z]
• [https://bethesda.net/community/topic/38650/relz-snu-s-dungeons-4/2 Snus Dungeons esps.7z]
 
Esp/m Fileter: '''Check Only''':
• SnusDungeons.esp
• SnusDungeons - BD patch.esp
• SnusDungeons - TAS patch.esp
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Quests] Tales From Elsweyr Anequina</span> ===
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [http://www.nexusmods.com/oblivion/mods/27302/? Tales From Elsweyr Anequina] by System Shock
<div style="margin-left: 10px;">
</div>
</div>
 
Description: This mod includes dungeons, quests, and a home in Elsweyr, plus the obsidian armor and weapon set.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• Tales From Elsweyr Anequina Part 1 of 2
• Tales From Elsweyr Anequina Part 2 of 2
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Quests] Tears Of The Fiend</span> ===
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [http://www.nexusmods.com/oblivion/mods/11598/? Tears Of The Fiend] by Simyaz and Arilita
<div style="margin-left: 10px;">
</div>
</div>
 
Description: The complete storyline behind The Legacy and The Butcher of Armindale merged together as one complex, interchangeable, multi-pathed Quest/companion MOD.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• TOTF_1_2_2
 
<span style="color: cyan">''TES4Edit Cleaning Required'':</span>
<span style="color: #e6b69e">TOTF.esp</span>
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Quests] The Ayleid Steps</span> ===
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [https://www.nexusmods.com/oblivion/mods/16316/ The Ayleid Steps] by Ervvin
<div style="margin-left: 10px;">
</div>
</div>
 
Description: Discover the ancient Ayleid teleporting network of Step stones, find out how to activate it, and then use the Steps to discover a new way of traveling around Cyrodiil, and search for new unknown Ayleid sites.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• The Ayleid Steps 3_5
• The Ayleid Steps 3.6.11
 
Esp/m Filter: '''Uncheck''': DLCFrostcragReborn.esp
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Quests] The Ayleid Steps - Compatibility Patches</span> ===
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [https://www.nexusmods.com/oblivion/mods/47142? The Ayleid Steps - Compatibility Patches] by slowpard
<div style="margin-left: 10px;">
</div>
</div>
 
Description: Compatibility patch that moves steps from TAS according to landscape/object changes made by other mods.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• The Ayleid Steps - Compatibility Patches
 
Esp/m Filter: '''Check''': The Ayleid Steps - Patches.esp
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Quests] The Dungeons of Ivellon</span> ===
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [https://www.nexusmods.com/oblivion/mods/13714 The Dungeons of Ivellon] by Lazarus
<div style="margin-left: 10px;">
</div>
</div>
 
Description: 'The Dungeons of Ivellon' is a quest- or adventure mod respectively for The Elder Scrolls IV: Oblivion.
The player can expect a vast dungeon full of mysteries to be unraveled, secrets to be disclosed and dangers to be defied.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• [http://www.planetoblivion.de/index.php?option=com_content&task=view&id=1011&Itemid=116 Version V1.7a]
• [http://www.planetoblivion.de/index.php?option=com_content&task=view&id=1105&Itemid=66 Latest patch 1_8 English and German]
 
Wrye Bash Uers: In the Installers tab right click in the header and select Monitor External Installation. Run the Setup.exe. Click ok to allow Wrye Bash to set up the files. Install the rest of the files as normal.
 
Mod Organizer Users:
1. Extract Ivellon-1.7a-English.7z. Add the Setup.exe to your MO executables. Run Setup.exe with Mod Organizer. Select Yes to allow Mod Organizer Elevated privileges.
2. Select Setup Language → OK → Next
3. Click Browse and select pathto\Oblivion\Mod Organizer\mods\ add this extension at the end "The Dungeons of Ivellon" (without the quotes).
    Example: D:\Games\Steam\steamapps\Common\Oblivion\Mod Organizer\mods\[Quests] The Dungeons of Ivellon
4. Select Next → Check Don't create a Start Menu folder → Next → Install → Finish.
5. Right click inside the MO mods left pane and select All Mods → Refresh.
6. Right click on [Quests] The Dungeons of Ivellon and select Open in explorer.
7. Open the Data folder and move all of its contents to the root of [Quests] The Dungeons of Ivellon.
    • Delete the empty Data folder.
    • Delete the unins000.dat and unins000.exe files.
    • Optionally delete the txt files.
8. Right click inside the MO mods left pane and select All Mods → Refresh. Activate [Quests] The Dungeons of Ivellon mod.
    Note: the Setup.exe can now be removed from MO's executable.
 
<span style="color: cyan">''TES4Edit Cleaning Required'':</span>
<span style="color: #e6b69e">Ivellon.esp</span>
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Quests] The Lost Spires</span> ===
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [http://www.lostspires.com/pages/downloads.htm The Lost Spires] by Liquid Graphics Interactive
<div style="margin-left: 10px;">
</div>
</div>
 
Description: Uncover the mysteries of ancient Tamriel as only one can, through the Archeology Guild. Scale the guild's ranks and explore new, exotic locales to unravel a plot of sinister deceit, betrayal, and doom.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• thelostspiresv14.zip
 
<span style="color: cyan">''TES4Edit Cleaning Required'':</span>
<span style="color: #e6b69e">The Lost Spires.esp</span>
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Quests] Vampire Hunting – Order of the Virtuous Blood</span> ===
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [https://www.nexusmods.com/oblivion/mods/30568/ Vampire Hunting – Order of the Virtuous Blood] by Four Authors
<div style="margin-left: 10px;">
</div>
</div>
 
Description: Twenty-eight additional quests for members of the Order of the Virtuous Blood after the vanilla quest ends. Kendrel the Vampire Huntress, OVBE - Order of the Virtuous Blood Expanded, and Caldera Update merged in. Compatible with Bloodlines.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• Vampire Hunting OVB 3_2
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Quests] The Lost Spires v14 Delayer</span> ===
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [https://www.nexusmods.com/oblivion/mods/25946/? The Lost Spires v14 Delayer] by Aellis
<div style="margin-left: 10px;">
</div>
</div>
 
<span style="color: #ff7878">DO NOT INSTALL: The Lost Spires v14 Delayer.esp if using the custom Morroblivion Overhaul CR Patch.esp</span>
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Quests][MOB] Morroblivion Conversation - TLS Patch</span> ===
<div style="cursor:default; border-radius:2px; width:80px; height:16px; background:-webkit-linear-gradient(#434343, #000000); background:-moz-linear-gradient(#434343, #000000); background:-o-linear-gradient(#434343, #000000); background:linear-gradient(#434343, #000000); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#ffcc00; line-height:1em;"><i><b>Morroblivion</b></i></span></div> <div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [https://tesrenewal.com/forums/oblivion/morroblivion-mod-releases/4153 Morroblivion Conversation - The Lost Spires Patch]
<div style="margin-left: 10px;">
</div>
</div>
 
<span style="color: #ff7878">DO NOT INSTALL: Morroblivion Conversation - The Lost Spires Patch.esp if using the custom Morroblivion Overhaul CR Patch.esp</span>
 
=== <span style="color: #9eb8ee">Test the Game</span> ===
1. Activate all installed mods and plugins. Close the mod manager.
2. <span style="color: #e6b69e">Wrye Bash Users:</span> Paste %LocalAppData%\Oblivion into the windows explorer heading and place the plugin.txt in the folder.
    <span style="color: #e6b69e">Mod Organzier Users:</span> place the loadoarder.txt in the pathto\Mod Organizer\profiles\Morroblivion folder.
3. Run Wrye Bash. Deactivate any mods missing masters. Right click on the Bashed Patch, 0.esp Rebuild the Bashed Patch.
    Deactivate CustomSpellIcons - OBME.esm if installed as OBME is not compatible with WB Bashed Patch.
    Right click on the Bashed Patch, 0.esp Rebuild the Bashed Patch.
    When "Deactivate these mods prior to patching" pops up, click Skip.
    In the "Update Bashed Patch, 0.esp window, click Deselect All and check only the following:
    Tweak Assorted:
      Bow Reach Fix
      Darnified Books
      Default Icons
      Magic: Script Effect Silencer
      Right Hand Rings
    Cobl Catalogs
    Note: After rebuilding the Bashed Patch reactivate CustomSpellIcons - OBME.esm if installed.
4. In the Wrye Bash Installers tab, right-click and uninstall the TES4LODGen project. Then run TES4LODGen from Wrye Bash to update the TES4LODGen project. Review the contents of the project and install.
5. In the Wrye Bash Installers tab, right-click and uninstall the TES4LL project. Run each of the tes4ll bat files to update the TES4LL project.  Review the contents of the project and install.
    • tes4ll_tes4qlod_cache.bat
    • tes4ll_normalmaps.bat
    • tes4ll_tes4qlod.bat
    • tes4ll_highres.bat or tes4ll_ultimate.bat
6. Launch Oblivion and play for a bit. If you are satisfied with the testing exit the game.
 
== [Landscape] ==
Mods that modify landscape, buildings, and environments of Oblivion.
 
'''NOTICE''': Many of the following will be Unrecognized Plugins with BOSS; however, the majority of the Landscape plugins will be merged. Therefore, it is advisable to wait to sort the load order and test the game until after all remaining mods are installed.
 
'''NOTICE: There a couple of mods in this list that are RAM intensive. Instructions will be edited into the guide for optimizing the meshes and textures to reduce VRAM.'''
 
=== Early Landscape Plugins ===
<div style="border-left:medium solid #14ff17; padding-left:3px;">
==== <span style="color: #9eb8ee">[Landscape] The Hesu Mod Collection</span> ====
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [https://www.nexusmods.com/oblivion/mods/46090 The Hesu Mod Collection] by Hesu
<div style="margin-left: 10px;">
</div>
</div>
 
Description: A series of landscape and settlement plugins created by the Japanese mod author Hesu.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually and Install in the order listed:
• Main files: HESU Apple Hot Springs
• Main files: HESU Gnoll Mountain
• Main files: HESU Koyo Town
• Main files: HESU Shipton
• Main files: HESU Smoke Town
• Main files: HESU The Great Forest Gorge
• Main files: HESU The Hell Lands
• Main files: HESU The Poison Swamp
• Main files: HESU The Valenwood Mine
• Main files: HESU White Rose River
 
Esp/m Filter: '''Check Only''':
• Optional files: Apple Hot Springs Patches
    • BleakerWayRevamp-AppleHotSprings Patch.esp
    • ROC-AppleHotSprings Patch.esp
• Optional files: Gnoll Mountain Patches
    Esp/m Filter: '''Check Only''': DLCFrostcrag-GnollMountain Patch.esp
• Optional files: Poison Swamp Patches
    Esp/m Filter: '''Check Only''':MTCExpanded+HesuPoisonSwamp.esp
• Optional files: Shipton Patches
    Esp/m Filter: '''Check Only''':
    • ROC-Shipton Patch.esp
    • RST-Shipton Patch.esp
• Optional files: White Rose River Patches
    Esp/m Filter: '''Check Only''':
    • KOTNR-WRR Patch.esp
    • LostSpires-WRR Patch.esp
    • MTC-WRR Patch.esp
    • ROC-WRR Patch.esp
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
==== <span style="color: #9eb8ee">[Landscape] Roads of Cyrodiil</span> ====
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [https://www.nexusmods.com/oblivion/mods/20218 Roads of Cyrodiil] by Arthmoor - Ukrr - mariedanj
<div style="margin-left: 10px;">
</div>
</div>
 
Description: Expands on the existing road network in Cyrodiil to make getting around easier, especially around the Imperial Isle.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually and Install in the order listed:
• Roads of Cyrodiil
• Roads of Cyrodiil Patches
 
Roads of Cyrodiil
Sub-Packages: '''Check''':
• 00 Core
• 01 Road Records
Esp/m Filter: '''Check Only''':
• Roads of Cyrodiil.esp
• ROC Standard Road Record.esp
 
Roads of Cyrodiil Patches
Sub-Packages: '''Check''':
• 07 ROC+Reaper's Bleakers Way
• 21 ROC+Dark Brotherhood Chronicles
• 22 ROC+MTC Expanded Villages
Esp/m Filter: '''Check Only''':
• ROC+RBWR Patch.esp
• ROC+DBC Patch.esp
• MTCEV-RoC Patch.esp
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
==== <span style="color: #9eb8ee">[Landscape] Early Patches</span> ====
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div>
<div style="margin-left: 10px;">
</div>
</div>
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Open Cities Reborn will be installed later in the guide. When presented with an option, use the Open Cities Reborn Compatible esp found in the 01 folder.
 
1. Create a folder named [Landscape] Early Patches.
2. Cut the following plugins from their mods and paste them into this folder.
3. Once completed it can be archived and installed a regular mod.
    • DLCFrostcrag-GnollMountain Patch.esp from <span style="color: green">[Landscape] The Hesu Mod Collection</span>
    • KOTNR-WRR Patch.esp from <span style="color: green">[Landscape] The Hesu Mod Collection</span>
    • MTC-WRR Patch.esp from <span style="color: green">[Landscape] The Hesu Mod Collection</span>
    • MTCEV-RoC Patch.esp from <span style="color: green">[Landscape] Roads of Cyrodiil</span>
    • MTCExpanded+HesuPoisonSwamp.esp from <span style="color: green">[Landscape] The Hesu Mod Collection</span>
    • Download [https://www.nexusmods.com/oblivion/mods/32925? Dungeons of Ivellon - OC Patch] and move OCC-Ivellon-Patch.esp into [Landscape] Early Patches.
    • Download [https://www.nexusmods.com/oblivion/mods/32925? Knights of the Nine - OC Patch] and move OCC-KOTN-Patch.esp into [Landscape] Early Patches.
    • Download [https://www.nexusmods.com/oblivion/mods/32925? Frostcrag Spire - OC Patch] and move OCOD+FrostcragSpire Patch.esp into [Landscape] Early Patches.
    • Download [https://www.nexusmods.com/oblivion/mods/32925? Lost Spires - OC Patch] and move OCR + Lost Spires Patch.esp into [Landscape] Early Patches.
    • Download [https://www.nexusmods.com/oblivion/mods/32925? Ruined Tails Tale v3 - OC Patch] and move OCR + RTTv3 Patch.esp into [Landscape] Early Patches.
    • Download [https://www.nexusmods.com/oblivion/mods/32925? Tears of the Fiend - OC Patch] and move OCR + TOTF Patch.esp into [Landscape] Early Patches.
    • ROC+DBC Patch.esp from <span style="color: green">[Landscape] Roads of Cyrodiil</span>
    • ROC+RBWR Patch.esp from <span style="color: green">[Landscape] Roads of Cyrodiil</span>
    • ROC-AppleHotSprings Patch.esp from <span style="color: green">[Landscape] The Hesu Mod Collection</span>
    • ROC-Shipton Patch.esp from <span style="color: green">[Landscape] The Hesu Mod Collection</span>
    • ROC-WRR Patch.esp from <span style="color: green">[Landscape] The Hesu Mod Collection</span>
    • RST-Shipton Patch.esp from <span style="color: green">[Landscape] The Hesu Mod Collection</span>
    • LostSpires-WRR Patch.esp from <span style="color: green">[Landscape] The Hesu Mod Collection</span>
 
=== Late Landscape Plugins ===
<div style="border-left:medium solid #14ff17; padding-left:3px;">
==== <span style="color: #9eb8ee">[Landscape] Unique Landscapes Compilation</span> ====
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [https://www.nexusmods.com/oblivion/mods/19370 Unique Landscapes Compilation] by Various
<div style="margin-left: 10px;">
</div>
</div>
 
Description: This is a compilation of the Unique Landscapes mods, which change many outdoor locations, making them more diverse and interesting.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually and Install in the order listed:
• Unique Landscapes Compilation v2.1.1
 
<span style="color: #e6b69e">Wrye Bash Users:</span>
Sub-Packages: '''Check''':
• 00 Core
• 95 Full Merge - Excludes Chorrol Hinterland
 
<span style="color: #e6b69e">Mod Organizer Users:</span>
{{FOMOD Instructions
|file=Unique Landscapes Compilation
|{{FomodPage|Main|{{Fieldset|Main|bullet=yes|Merge Full}}
|button=yes|buttonText=Install}} }}
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
==== <span style="color: #9eb8ee">[Landscape] UL Compatibility Patches Compilation</span> ====
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [https://www.nexusmods.com/oblivion/mods/13834 Unique Landscapes Compatibility Patches] by Vorians - Arthmoor - Various others
<div style="margin-left: 10px;">
</div>
</div>
 
Description: Various Compatibility Patches for Unique Landscapes and the many mods which conflict.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually and Install in the order listed:
• UL Compatibility Patches Compilation WIZBAIN v12
    • Update files: MOBS-UniqueLandscapes patches
• Update files: RoadsOfCyrodiil-UniqueLandscapes patches v2
• Update files: TalesFromElsweyr-Barrowfields patch v2
 
UL Compatibility Patches Compilation WIZBAIN v12: Sub-Packages and Esp/m Filter:
01 Merged
    ULM BetterDaedricShrinesFull-UniqueLandscapes patch.esp
    ULM DarkBrotherhoodChronicles-UniqueLandscapes patch.esp
    ULM DukePatricksSCACombatArchery-LostCoast patch.esp
    ULM GnollMountain-Snowdale patch.esp
    ULM GreatForestGorge-LushWoodlands patch.esp
    ULM IntegrationIntegratedTheStrandedLight-EasternPeaks patch.esp
    ULM KoyoTown-LushWoodlands patch.esp
    ULM MannimarcoResurrection-UniqueLandscapes patch.esp
    ULM MTCExpandedVillages-UniqueLandscapes patch.esp
    ULM OpenCitiesReborn-UniqueLandscapes patch.esp
    ULM OrdenDesDrachen-UniqueLandscapes patch.esp
    ULM PoisonSwamp-BlackwoodForest patch.esp
    ULM ReclaimingSancreTor-UniqueLandscapes patch.esp
    ULM SmokeTown-ArriusCreek patch.esp
    ULM SmokeTown-JerallGlacier patch.esp
01 Merged or Separate
    ULE Anequina-FallenleafEverglade patch.esp
    ULE AyleidRuinsExpanded-JerallGlacier patch.esp
    ULE DungeonsOfIvellon-CheydinhalFalls patch.esp
    ULE HellLands-CloudtopMountains patch.esp
    Download [https://www.nexusmods.com/oblivion/mods/47791? MOB Overhaul Packages] and extract the fixed version of ULE_KragenirsDeathQuest-UniqueLandscapes_merged_patch.7z and replace the original ULE_KragenirsDeathQuest-UniqueLandscapes_merged_patch.esp
    ULE LostSpires-UniqueLandscapes merged patch.esp
    ULE TearsOfTheFiend-CheydinhalFalls patch.esp
 
MOBS-UniqueLandscapes patches: Esp/m filter: '''Check''' ONLY: ULM MOBS-UniqueLandscapes patch.esp
 
RoadsOfCyrodiil-UniqueLandscapes patches v2: Sub-Packages and Esp/m Filter:
00 ROC+UL Imperial Isle+Open Cities Outer Districts Merged
    ULM ROC+UL-II+OCOD Patch.esp
12 ROC+UL Skingrad Outskirts+Reclaiming Sancre Tor
    ULE ROC+RST+Skingrad Outskirts.esp
14 ROC+UL Ancient Redwoods Merged
    ULM ROC+Ancient Redwoods.esp
 
TalesFromElsweyr-Barrowfields patch v2: Esp/m filter: '''Check''' ONLY: ULM TalesFromElsweyr-BravilBarrowfields patch.esp
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
==== <span style="color: #9eb8ee">[Landscape] Late Patches</span> ====
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div>
<div style="margin-left: 10px;">
</div>
</div>
 
1. Create a folder named [Landscape] Late Patches.
2. Cut the following plugins from their mods and paste them into this folder.
3. Once completed it can be archived and installed a regular mod.
    • OCR + Integration Integrated Patch.esp from <span style="color: green">[Gameplay][Magical] Patches</span>
    • Download [https://www.nexusmods.com/oblivion/mods/47857? OCR Vampire Hunting - Order of the Virtuous Blood] and move OCR + VHOVB Patch.esp into [Landscape] Late Patches.
    • Download [https://www.nexusmods.com/oblivion/mods/32925? Dark Brotherhood Chronicles - OC Patch] and move OCR+DBC Patch.esp into [Landscape] Late Patches.
    • Download [https://www.nexusmods.com/oblivion/mods/47791? MOB Ovherhaul Patches] and extract ocr__edi.7z and move ocr__edi.esp into [Landscape] Late Patches.
    • ROC Standard Road Record.esp from <span style="color: green">[Landscape] Roads of Cyrodiil</span>
    • Download [https://www.nexusmods.com/oblivion/mods/32925? Reclaiming Sancre Tor - OC Patches] and move RST+OCR Patch.esp into [Landscape] Late Patches.
    • Sounds of Cyrodiil - OC Reborn Patch.esp <span style="color: green">[Sound] Sounds of Cyrodiil</span> installed in the next section.
    • ULE Anequina-FallenleafEverglade patch.esp from <span style="color: green">[Landscape] UL Compatibility Patches Compilation</span>
    • ULE AyleidRuinsExpanded-JerallGlacier patch.esp from <span style="color: green">[Landscape] UL Compatibility Patches Compilation</span>
    • ULE DungeonsOfIvellon-CheydinhalFalls patch.esp from <span style="color: green">[Landscape] UL Compatibility Patches Compilation</span>
    • ULE HellLands-CloudtopMountains patch.esp from <span style="color: green">[Landscape] UL Compatibility Patches Compilation</span>
    • Download [https://www.nexusmods.com/oblivion/mods/47791? MOB Ovherhaul Patches] and extract and extract ULE KragenirsDeathQuest-UniqueLandscapes merged patch.esp. Extract the archive and move the plugin into [Landscape] Late Patches.
    • ULE LostSpires-UniqueLandscapes merged patch.esp from <span style="color: green">[Landscape] UL Compatibility Patches Compilation</span>
    • ULE TearsOfTheFiend-CheydinhalFalls patch.esp from <span style="color: green">[Landscape] UL Compatibility Patches Compilation</span>
    • ULM BetterDaedricShrinesFull-UniqueLandscapes patch.esp from <span style="color: green">[Landscape] UL Compatibility Patches Compilation</span>
    • ULM DarkBrotherhoodChronicles-UniqueLandscapes patch.esp from <span style="color: green">[Landscape] UL Compatibility Patches Compilation</span>
    • ULM GnollMountain-Snowdale patch.esp from <span style="color: green">[Landscape] UL Compatibility Patches Compilation</span>
    • ULM GreatForestGorge-LushWoodlands patch.esp from <span style="color: green">[Landscape] UL Compatibility Patches Compilation</span>
    • ULM IntegrationIntegratedTheStrandedLight-EasternPeaks patch.esp from <span style="color: green">[Landscape] UL Compatibility Patches Compilation</span>
    • ULM KoyoTown-LushWoodlands patch.esp from <span style="color: green">[Landscape] UL Compatibility Patches Compilation</span>
    • ULM MannimarcoResurrection-UniqueLandscapes patch.esp from <span style="color: green">[Landscape] UL Compatibility Patches Compilation</span>
    • ULM MOBS-UniqueLandscapes patch.esp from <span style="color: green">[Landscape] UL Compatibility Patches Compilation: Update Files</span>
    • ULM MTCExpandedVillages-UniqueLandscapes patch.esp from <span style="color: green">[Landscape] UL Compatibility Patches Compilation</span>
    • ULM OpenCitiesReborn-UniqueLandscapes patch.esp from <span style="color: green">[Landscape] UL Compatibility Patches Compilation</span>
    • ULM OrdenDesDrachen-UniqueLandscapes patch.esp from <span style="color: green">[Landscape] UL Compatibility Patches Compilation</span>
    • ULM PoisonSwamp-BlackwoodForest patch.esp from <span style="color: green">[Landscape] UL Compatibility Patches Compilation</span>
    • ULM ReclaimingSancreTor-UniqueLandscapes patch.esp from <span style="color: green">[Landscape] UL Compatibility Patches Compilation</span>
    • ULM ROC+Ancient Redwoods.esp from <span style="color: green">[Landscape] UL Compatibility Patches Compilation</span>
    • ULM ROC+UL-II+OCOD Patch.esp from <span style="color: green">[Landscape] UL Compatibility Patches Compilation</span>
    • ULM SmokeTown-ArriusCreek patch.esp from <span style="color: green">[Landscape] UL Compatibility Patches Compilation</span>
    • ULM SmokeTown-JerallGlacier patch.esp from <span style="color: green">[Landscape] UL Compatibility Patches Compilation</span>
    • ULM TalesFromElsweyr-BravilBarrowfields patch.esp from <span style="color: green">[Landscape] UL Compatibility Patches Compilation: Update Files</span>
    • ULM DukePatricksSCACombatArchery-LostCoast patch.esp from <span style="color: green">[Landscape] UL Compatibility Patches Compilation</span>
    • ULE ROC+RST+Skingrad Outskirts.esp from <span style="color: green">[Landscape] UL Compatibility Patches Compilation</span>
    • Download [https://www.nexusmods.com/oblivion/mods/47791? MOB Ovherhaul Patches] and extract Landscape Merge Consistency Patch into [Landscape] Late Patches.
 
=== <span style="color: #9eb8ee">Test the Game</span> ===
<span style="color: #e6b69e">Wrye Bash Users:</span> Deactivate the following plugins in the Installers tab.
<span style="color: #e6b69e">Mod Organizer Usrs:</span> Move the following plugins to the Optional Plugins from the Optional ESPs tab in the Information... window.
 
[Landscape] Early Patches
• MTC-WRR Patch.esp
• MTCEV-RoC Patch.esp
• MTCExpanded+HesuPoisonSwamp.esp
• OCC-Ivellon-Patch.esp
• OCC-KOTN-Patch.esp
• OCOD+FrostcragSpire Patch.esp
• OCR + Lost Spires Patch.esp
• OCR + RTTv3 Patch.esp
• OCR + TOTF Patch.esp
• ROC+RBWR Patch.esp
 
[Landscape] Late Patches
• Landscape Merge Consistency Patch.esp
• ocr__edi.esp
• OCR+DBC Patch.esp
• OCR + Integration Integrated Patch.esp
• OCR + VHOVB Patch.esp
• RST+OCR Patch.esp
• Sounds of Cyrodiil - OC Reborn Patch.esp
• ULM BetterDaedricShrinesFull-UniqueLandscapes patch.esp
• ULM MTCExpandedVillages-UniqueLandscapes patch.esp
• ULM OpenCitiesReborn-UniqueLandscapes patch.esp
• ULM ROC+UL-II+OCOD Patch.esp
 
'''NOTICE''': Instructions will be provided when it is safe to reactivate the plugins listed above.
 
1. Activate all installed mods and plugins. Close the mod manager.
2. <span style="color: #e6b69e">Wrye Bash Users:</span> Paste %LocalAppData%\Oblivion into the windows explorer heading and place the plugin.txt in the folder.
    <span style="color: #e6b69e">Mod Organzier Users:</span> place the loadoarder.txt in the pathto\Mod Organizer\profiles\Morroblivion folder.
3. Run Wrye Bash. Deactivate any mods missing masters. Right click on the Bashed Patch, 0.esp Rebuild the Bashed Patch.
    Deactivate CustomSpellIcons - OBME.esm if installed as OBME is not compatible with WB Bashed Patch.
    Right click on the Bashed Patch, 0.esp Rebuild the Bashed Patch.
    When "Deactivate these mods prior to patching" pops up, click Skip.
    In the "Update Bashed Patch, 0.esp window, click Deselect All and check only the following:
    Tweak Assorted:
      Bow Reach Fix
      Darnified Books
      Default Icons
      Magic: Script Effect Silencer
      Right Hand Rings
    Cobl Catalogs
    Note: After rebuilding the Bashed Patch reactivate CustomSpellIcons - OBME.esm if installed.
4. In the Wrye Bash Installers tab, right-click and uninstall the TES4LODGen project. Then run TES4LODGen from Wrye Bash to update the TES4LODGen project. Review the contents of the project and install.
5. In the Wrye Bash Installers tab, right-click and uninstall the TES4LL project. Run each of the tes4ll bat files to update the TES4LL project.  Review the contents of the project and install.
    • tes4ll_tes4qlod_cache.bat
    • tes4ll_normalmaps.bat
    • tes4ll_tes4qlod.bat
    • tes4ll_highres.bat or tes4ll_ultimate.bat
6. Launch Oblivion and play for a bit. If you are satisfied with the testing exit the game.
 
== [Sound] ==
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Sound] Audia Arcanum Sound Overhaul</span> ===
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [https://www.nexusmods.com/oblivion/mods/9218 Audia Arcanum Sound Overhaul v20] by IlmrnAkios
<div style="margin-left: 10px;">
</div>
</div>
 
Description: vanilla Oblivion monster and spell SFX...
 
<span style="color: cyan">''TES4Edit Cleaning Required'':</span>
<span style="color: #e6b69e">Atmospheric Oblivion.esp</span>
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Sound] Audia Arcanum Update</span> ===
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [https://www.nexusmods.com/oblivion/mods/13555 Audia Arcanum 2_1 Update] by IlmrynAkios
<div style="margin-left: 10px;">
</div>
</div>
 
Description: An update/add-on for Audia Arcanum 2.0. The current version 2.0 replaces *all* cast and hit sounds for magic, adds some more high-quality ambient noises, and drastically improves most of the \'arcane\' varieties of enemy, such as wraiths, ghosts and liches.
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Sound] Audia Arcanum Footfalls of Heroism Expansion</span> ===
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div>[https://www.nexusmods.com/oblivion/mods/20628 Audia Arcanum Footfalls of Heroism Expansion] by IlmrynAkios
<div style="margin-left: 10px;">
</div>
</div>
 
Description: Enhances most of Oblivion\'s footstep and landing sounds to something a bit \'meatier\'
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Sound] Extra Music Pack Complete</span> ===
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [https://www.nexusmods.com/oblivion/mods/15414 Extra Music Pack Complete] by frankiemiddlefinger
<div style="margin-left: 10px;">
</div>
</div>
 
Description: An updated version of the wonderful music pack collection of Michikawa!
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Sound] Oblivion Symphonic Variations Music Suite</span> ===
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [https://www.nexusmods.com/oblivion/mods/11436 Oblivion Symphonic Variations Music Suite] by Tashin
<div style="margin-left: 10px;">
</div>
</div>
 
Description: Orchestral music inspired by the original score, to blend into the game. Exploring, town and battle pieces created to follow the style, instrumentation and spirit of Oblivion's soundtrack, and balanced to match the ambience.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• Oblivion Symphonic Variations Remastered
 
1. Use the [http://wiki.step-project.com/User_talk:Diana_TES_GotH/Morroblivion_Overhaul#Working_Folder Working Folder] structure to repackage the mod.
2. Create a Music. Inside the Music folder create the following subfolders:
    Battle
    Dungeon
    Explore
    Public
3. Copy each prefixed file into the related folder.
4. Archive and install the mod as normal.
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Sound] Oblivion Stereo Sound Overhaul</span> ===
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [https://www.nexusmods.com/oblivion/mods/5861 Oblivion Stereo Sound Overhaul] by canderoc
<div style="margin-left: 10px;">
</div>
</div>
 
Description:  Immerse yourself in the Oblivion experience with enhanced sounds including better sounding THUNDER, WIND, DUNGEONS, ARENA CROWDS, CRICKETS, etc!
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Sound] Sounds of Cyrodiil</span> ===
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [https://www.nexusmods.com/oblivion/mods/39804 Sounds of Cyrodiil] by Cliffworms
<div style="margin-left: 10px;">
</div>
</div>
 
Description: Adds 250+ sound effects played from 5400 + hand-placed emission points. No environment or cell is soundless anymore.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• SoC Full Version
• Knights of the Nine Add-On
• Mehrunes Razor Add-On
• Open Cities Reborn Patch
• Thieves Den Add-On
 
<span style="color: cyan">''TES4Edit Cleaning Required'':</span>
<span style="color: #e6b69e">Sounds of Cyrodiil - OC Reborn Patch.esp</span>
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Sound] Storms and Sound</span> ===
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [https://www.nexusmods.com/oblivion/mods/8711 Storms and Sound v3 lightning for all weathers] by Deathless Aphrodite lilith and Foghorne
<div style="margin-left: 10px;">
</div>
</div>
 
Description: New version. + Full inside sounds added to Shivering Isles too (thanks lilith!). + New options to enable/disable all visual and sound effects added by the mod. + New Obse version compatible with all past and future weather mods. + New non-Obse versions for compatibility with Arthur\'s natural weather and Enhanced weather. + Some small bug fixes.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• Full version
• Storms and Sound Patches v2_2
 
Full version
Esp/m Filter: '''Check ONLY''': OBSE-Storms & Sound SI.esp
 
Storms and Sound Patches v2_2
Esp/m Filter: '''Check ONLY''': Storms & Sound - The Lost Spires.esp
 
<span style="color: cyan">''TES4Edit Cleaning Required'':</span>
<span style="color: #e6b69e">OBSE-Storms & Sound SI.esp</span>
 
Change Master for:
1. Click on the Wrye Bash Mods tab.
2. Find and click on Storms & Sound - The Lost Spires.esp (in the Master pane make certain Allow Edit is checked.)
3. Right click on Storms & Sound.esp and select Change to...
4. Find and Open OBSE-Storms & Sound SI.esp then click Save.
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Sound] Symphony of Violence</span> ===
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [https://www.nexusmods.com/oblivion/mods/13987 Symphony of Violence - Combat Sound Enhancement] by MigTheGreat
<div style="margin-left: 10px;">
</div>
</div>
 
Description: This mod is a tweaked compilation of the best combat sounds \"Combat Sounds 300\", \"Walther\'s Oblivion Combat Sounds\", and \"Improved Bow Sounds\" have to offer.
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Sound] Varied Spell Sounds</span> ===
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [https://www.nexusmods.com/oblivion/mods/14799 Varied Spell Sounds] by Agarr
<div style="margin-left: 10px;">
</div>
</div>
 
Description: This ESP adds more diversity in spell sound effects.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• AgarVariedSpellSounds
 
AgarVariedSpellSounds
Esp/m Filter: '''Check''': AgarMoreVariedSpellEffects.esp
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Sound] Varied Spells Sounds - Even Quieter</span> ===
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [https://www.nexusmods.com/oblivion/mods/19040? Varied Spell Sounds] by Agarr
<div style="margin-left: 10px;">
</div>
</div>
 
Description: Lowers the sound files from Quieter Varied Spell Sounds by 10dB, as I felt they were still too loud. REQUIRES: Varied Spell Sounds.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• Even Quieter Varied Spell Sounds
 
1. Use the [http://wiki.step-project.com/User_talk:Diana_TES_GotH/Morroblivion_Overhaul#Working_Folder Working Folder] structure to repackage the mod.
2. Inside the Data folder, create a Sound subfolder. Inside the Sound folder create an FX subfolder.
3. Move the spl folder from the extracted archive into the Sound\FX folder.
4. Repackage and install the archive.
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Sound][MOB] Storms and Sounds Compatibility Patch</span> ===
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [https://tesrenewal.com/forums/oblivion/morroblivion-mod-releases/4153 Morroblivion Storms and Sound] by qwertyasdfgh
<div style="margin-left: 10px;">
</div>
</div>
 
Description: Adds weather effects to Vvardenfell interiors.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• [https://www.mediafire.com/?hffkaweisvd44e7 Morrowind_ob - Storms and Sound Patch.esp]
 
Archive the plugin and Install as normal.
 
Change Master for:
1. Click on the Wrye Bash Mods tab.
2. Find and click on Morrowind_ob - Storms and Sound Patch.esp (in the Master pane make certain Allow Edit is checked.)
3. Right click on Storms & Sound.esp and select Change to...
4. Find and Open OBSE-Storms & Sound SI.esp then click Save.
 
=== <span style="color: #9eb8ee">Test the Game</span> ===
1. Activate all installed mods and plugins. Close the mod manager.
2. <span style="color: #e6b69e">Wrye Bash Users:</span> Paste %LocalAppData%\Oblivion into the windows explorer heading and place the plugin.txt in the folder.
    <span style="color: #e6b69e">Mod Organzier Users:</span> place the loadoarder.txt in the pathto\Mod Organizer\profiles\Morroblivion folder.
3. Run Wrye Bash. Deactivate any mods missing masters. Right click on the Bashed Patch, 0.esp Rebuild the Bashed Patch.
    Deactivate CustomSpellIcons - OBME.esm if installed as OBME is not compatible with WB Bashed Patch.
    Right click on the Bashed Patch, 0.esp Rebuild the Bashed Patch.
    When "Deactivate these mods prior to patching" pops up, click Skip.
    In the "Update Bashed Patch, 0.esp window, click Deselect All and check only the following:
    Tweak Assorted:
      Bow Reach Fix
      Darnified Books
      Default Icons
      Magic: Script Effect Silencer
      Right Hand Rings
    Cobl Catalogs
    Note: After rebuilding the Bashed Patch reactivate CustomSpellIcons - OBME.esm if installed.
4. Launch Oblivion and play for a bit. If you are satisfied with the testing exit the game.
 
== [Textures & Meshes] Base ==
'''NOTICE''': Most Textures and Meshes mods are flagged Optional because they are not dependent on the CR Patch that will provided at the end of the guide. However, it is highly recommended to install them as they do improve the graphics in the game. Mods that are dependent on the CR Patch will be flagged CORE. The Base Textures and Meshes are also flagged CORE.
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Textures & Meshes] QTP3 Redimized</span> ===
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [http://www.nexusmods.com/oblivion/mods/45666/? Qarl's Texture Pack III Redimized - QTP3 R] by Qarl and Bomret and dev_akm
<div style="margin-left: 10px;">
</div>
</div>
 
Description: The purpose of this package is to make TES IV: Oblivion look even better than when you bought it. To do this Qarls has created new textures, normal maps, specular and parallax maps to replace a large number of those in the game with ones which are higher resolution and more photo realistic, while at the same time still very close to the original feel of Bethesda's intentions.
 
This is version 1.0 with the 1.3 patch and fixes included. It was merged, including the original readme files because many people didn't download the separate patch. Included in this version are PYFFI Optimized QTP3 Meshes - Fixed. Most of the textures are 1K...
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• QTP3 Redimized 1.3 Patched Fixed and Optimised
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Textures & Meshes] QTP3 UOP3350 Compatibility Patch</span> ===
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [http://www.nexusmods.com/oblivion/mods/5296/? QTP3 UOP350 Compatibility Patch] by Quarn and Kivan and Arthmoor and PrinceShroob
<div style="margin-left: 10px;">
</div>
</div>
 
Description: Compatibility patch for QTP3 and UOP 3.4.2.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• QTP3 UOP350 Compatibility Patch
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Textures & Meshes] Bomret's Texture Pack for Shivering Isles with meshes from USIP</span> ===
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [http://www.nexusmods.com/oblivion/mods/46162/? Bomret's Texture Pack for Shivering Isles v1 with meshes from USIP] by Bomret and the USIP Team
<div style="margin-left: 10px;">
</div>
</div>
 
Description: This is Bomrets Texture Pack: Shivering Isles v1 with the fixed meshes from the USIP.
 
== [Textures & Meshes] Landscape ==
<span style="color: #ff7878">Only install plugins when instructed. We will only need the resources for many of the Textures and Meshes mods.</span>
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Textures & Meshes][Landscape] Alive Waters</span> ===
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [https://www.nexusmods.com/oblivion/mods/6914/? AliveWaters] by Windsurfer
<div style="margin-left: 10px;">
</div>
</div>
 
Description: This mod main aim is to improve the underwater aspect of oblivion to make you actualy enjoy being underwater.
 
Esp/m Filter: '''Uncheck''': ALL
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Textures & Meshes][Landscape] Alive Waters Updated</span> ===
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [https://www.nexusmods.com/oblivion/mods/44069/? Alive Waters Updated] by Windsurfer
<div style="margin-left: 10px;">
</div>
</div>
 
Description: An updated version of the great Alive Waters mod.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• Alive Waters No Fish
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Textures & Meshes][Landscape] Caves retexture</span> ===
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [http://www.nexusmods.com/oblivion/mods/45895/? Caves retexture] by Lougian
<div style="margin-left: 10px;">
</div>
</div>
 
Description: retexture of caves in HD
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• Select either 1k or 2k options.
 
<span style="color: #e6b69e">Special Installation Instructions:</span>
1. COPY (DO NOT CUT) and paste the folder textures\dungeons\caves in place. Rename the copied folder xxsnusdungeons.
2. Open the newly created xxsnusdungeons folder and create a new folder named cavesorig.
3. Delete cavelightbeam02.dds, wood01.dds, and wood01_n.dds.
4. Copy (DO NOT CUT) in place cave03.dds and cave03_n.dds. Rename cave03 - Copy.dds and cave03_n - Copy.dds to cave03cchasm.dds and cave03cchasm_n.dds respectively.
5. Finally move all dds files into the previously created cavesorig folder.
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Textures & Meshes][Landscape] Ice Layer with Effects</span> ===
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [https://www.nexusmods.com/oblivion/mods/47441 Ice Layer with Effects] by Elbethien
<div style="margin-left: 10px;">
</div>
</div>
 
Description: I gave the ice layer for frozen ponds (pale pass) a double layer. The upper layer is transparent and the lower is transparent with reflection.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• Ice Layer
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Textures & Meshes][Landscape] Landscape Retexture</span> ===
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [http://www.nexusmods.com/oblivion/mods/44713/? Landscape retexture] by Lougian
<div style="margin-left: 10px;">
</div>
</div>
 
Description: Landscape retexture in HD
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Textures & Meshes][Landscape] Landscape Retexture - Shivering Isles</span> ===
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [http://www.nexusmods.com/oblivion/mods/44713/? Landscape retexture] by Lougian
<div style="margin-left: 10px;">
</div>
</div>
 
Description: Landscape retexture in HD
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Textures & Meshes][Landscape] LOD Noise Replacer</span> ===
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [http://www.nexusmods.com/oblivion/mods/9952/? Koldorns LOD Noise Replacer] by Koldorn
<div style="margin-left: 10px;">
</div>
</div>
 
Description: Replaces the noise effect on LOD textures to something I find better.
 
Sub-Packages: Select Medium
'''Notice''': If you wish to choose the Strongest, the textures folder will need to be moved out of the Strongest sub-directory folder and into the Strongest main directory folder.
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Textures & Meshes][Landscape] Roads and Sidewalks</span> ===
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [http://tesall.ru/files/file/8907-trotuary-i-dorogi-ot-katkat74/ Sidewalks and roads] by katkat74
<div style="margin-left: 10px;">
</div>
</div>
 
Description: Replacement of the textures of the main roads (not those in the gorods) and the replay of the sidewalks. Models of sidewalks are
optimized, paralax is added.
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Textures & Meshes][Landscape] Rocks retexture</span> ===
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [https://www.nexusmods.com/oblivion/mods/45881/ Rocks retexture] by Lougian
<div style="margin-left: 10px;">
</div>
</div>
 
Description: a retexture of all rocks
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• Rocks retexture 2k
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Textures & Meshes][Landscape] Waterfall</span> ===
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [http://tesall.ru/files/file/8047-vodopady-ot-katkat74/ Waterfalls by katkat74] by katkat74
<div style="margin-left: 10px;">
</div>
</div>
 
Description: Replay of waterfalls in the Skyrim manner.
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Textures & Meshes][Landscape][MOB] VWD</span> ===
<div style="cursor:default; border-radius:2px; width:80px; height:16px; background:-webkit-linear-gradient(#434343, #000000); background:-moz-linear-gradient(#434343, #000000); background:-o-linear-gradient(#434343, #000000); background:linear-gradient(#434343, #000000); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#ffcc00; line-height:1em;"><i><b>Morroblivion</b></i></span></div> <div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [https://tesrenewal.com/forums/oblivion/morroblivion-mod-releases/5310 Morroblivion VWD] by qwertyasdfgh
<div style="margin-left: 10px;">
</div>
</div>
 
Description: Set of meshes for various structures to be displayed in Distant LOD.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• Morroblivion VWD 1.0.7z
 
Sub-Packages: '''Check''': User's Preference
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Textures & Meshes][Landscape][MOB] Water</span> ===
<div style="cursor:default; border-radius:2px; width:80px; height:16px; background:-webkit-linear-gradient(#434343, #000000); background:-moz-linear-gradient(#434343, #000000); background:-o-linear-gradient(#434343, #000000); background:linear-gradient(#434343, #000000); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#ffcc00; line-height:1em;"><i><b>Morroblivion</b></i></span></div> <div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [http://tesrenewal.com/forums/morroblivion/mods/2148 Better Morroblivion Water] by eloth<div style="margin-left: 10px;">
</div>
</div>
 
Description: Completely revamped dungeon/interior/cave water.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• [https://tesrenewal.com/comment/39945#comment-39945 MorroblivionWaterV3.rar]
 
<span style="color: #ff7878">Esp/m Filter: '''Uncheck''': MorroblivionWater.esp if using the custom Morroblivion Overhaul CR Patch.esp</span>
 
== [Textures & Meshes] Flora ==
<span style="color: #ff7878">Only install plugins when instructed. We will only need the resources for many of the Textures and Meshes mods.</span>
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Textures & Meshes][Flora] cypressknee</span> ===
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [http://tesall.ru/files/file/8035-pnevmatofory/ Pneumatics 1.0] by katkat74
<div style="margin-left: 10px;">
</div>
</div>
 
Description: In general it is simple to replace the models of tree roots with more interesting and realistic ones. And now the texture of the cypress crust is used, so [the color is now identical to the tree and completely depends on the installed replay.
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Textures & Meshes][Flora] Improved Doors and Flora</span> ===
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [http://www.nexusmods.com/oblivion/mods/8298/? Improved Doors and Flora] by Mikal33
<div style="margin-left: 10px;">
</div>
</div>
 
Description: This is a retexture of several doors, flora and other miscellaneous objects.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• Improved Doors and Flora
• IDFUpdate
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Textures & Meshes][Flora] Improved Trees and Flora</span> ===
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [http://www.nexusmods.com/oblivion/mods/8500/? Improved Trees and Flora] by Mikal33
<div style="margin-left: 10px;">
</div>
</div>
 
Description: This is a retexture of several trees, flora, shrubs & fungus. The majority of the texture are 1024x512 & 1024x1024. Over half the trees have been done so a performance hit (more shuttering) when loading new sections may occur.
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Textures & Meshes][Flora] Improved Trees and Flora 2</span> ===
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [https://www.nexusmods.com/oblivion/mods/11891? Improved Trees and Flora 2] by Mikal33
<div style="margin-left: 10px;">
</div>
</div>
 
Description: This is a retexture of several trees,flowers,plants and fungus with 1024x1024,1024x512 & 512x512 new textures.This set also includes reworked textures from the first pack and two reworked flora textures from the improved doors and flora pack.This is the next set of textures in the Trees & Flora series
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• Improved Trees and Flora 2
• ITF2Update
• ITFBark2012 (to be installed a little further down)
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Textures & Meshes][Flora] Nirnroot Retexture</span> ===
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [http://www.nexusmods.com/oblivion/mods/45018/? Nirnroot retexture] by Lougian
<div style="margin-left: 10px;">
</div>
</div>
 
Description: New textures in HD
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Textures & Meshes][Flora] Overgrown Swamp Waters</span> ===
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [http://www.nexusmods.com/oblivion/mods/47124/? Overgrown Swamp Waters] by Betty
<div style="margin-left: 10px;">
</div>
</div>
 
Description: Adds duckweed to the swamp waters of Blackwood.
 
Esp/m Filter: '''Check''': duckweed.esp
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Textures & Meshes][Flora] Peach Morning Glory</span> ===
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [http://www.nexusmods.com/oblivion/mods/46928/? Peach Morning Glory Retexture] by BastetGoauld
<div style="margin-left: 10px;">
</div>
</div>
 
Description: Recolor for vanilla Morning Glory.
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Textures & Meshes][Flora] Oblivion Tree Overhaul</span> ===
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [https://www.nexusmods.com/oblivion/mods/46091/? Oblivion Trees Overhaul] by Ferretmyster
<div style="margin-left: 10px;">
</div>
</div>
 
Description: Overhauls the trees for oblivion.
Esp/m FilterL '''Check''': Trees Overhaul.esp
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Textures & Meshes][Flora] White Ivy</span> ===
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [http://tesall.ru/files/file/8028-plusch-ot-katkat74/ Ivy from Katkat74 2.0] by katkat74
<div style="margin-left: 10px;">
</div>
</div>
 
Description: Replacement of ivy with a model of a climbing rose. Now it has a more magnificent and "gothic look".
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• ivi 2.0 white.rar
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Textures & Meshes][Flora] Grass Overhaul</span> ===
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [http://www.nexusmods.com/oblivion/mods/42400/? Oblivion Grass Overhaul] by Ferretmyster
<div style="margin-left: 10px;">
</div>
</div>
 
Description: Description: Replaces Grass and Landscape textures for Oblivion.
 
Esp/m Filter: '''Unheck''': Grass Overhaul.esp
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Textures & Meshes][Flora] Harvest Flora</span> ===
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [http://www.nexusmods.com/oblivion/mods/2037/? Harvest Flora] by Quarn and Dejunai
<div style="margin-left: 10px;">
</div>
</div>
 
Description: This mod will make all flora behave more realistically by changing their appearance when you harvest them (whether you are successful or not). When you harvest a plant if its ingredient is a flower then the plant's flowers will disappear and so on, through some plants ingredients are roots which they don't have and you can't see them anyway so the flowers disappear instead (think of it as you snapping them off to let yourself know you've already collected the roots from it).
 
Esp/m Filter: '''Check''': ALL
 
<span style="color: cyan">''TES4Edit Cleaning Required'':</span>
<span style="color: #e6b69e">Harvest [Flora] - Shivering Isles.esp</span>
<span style="color: #e6b69e">Harvest [Flora] - DLCFrostcrag.esp</span>
 
<span style="color: #e6b69e">Special Installation Instructions:</span>
1. Use bae.exe to extract the Meshes and Textures from the Harvest [Flora].bsa
2. Archive the Meshes and Textures folders naming it Harvest [Flora] Meshes & Textures.
3. Install just below Harvest Flora.
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Textures & Meshes][Flora] Improved Flora Harvest Fix</span> ===
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [https://www.nexusmods.com/oblivion/mods/20109/ Improved Flora Harvest Fix] by Xerus
<div style="margin-left: 10px;">
</div>
</div>
 
Description: Just a small fix for better compatibility between Improved Flora and Harvest Flora.
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Textures & Meshes][Flora] New shadows for trees</span> ===
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [http://www.nexusmods.com/oblivion/mods/35324/? New shadows for trees] by Obertier
<div style="margin-left: 10px;">
</div>
</div>
 
Description: This mod will upgrade old awful tree shadows by new-one :)
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Textures & Meshes][Flora] Tree Bark HD Reduced</span> ===
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [http://www.nexusmods.com/oblivion/mods/43504/? Tree Bark HD Reduced] by Darooz and amnes - reduced by Xerus
<div style="margin-left: 10px;">
</div>
</div>
 
Description: a reduced version of the tree bark HD textures where the 4096x2048 textures are scaled down to 2048x1024 and the 2048x2048 textures to 1024x1024. Furthermore the unnecessary alpha channels were removed. The total size of the texture package was reduced to less than one-third of the original one. The visual difference is hardly noticeable and the performance impact is not as drastic anymore. Mip maps are also included of course.
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Textures & Meshes][Flora] Autumn Cover</span> ===
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [http://tesall.ru/files/file/7144-osenniy-kover/ Autumn carpet 1.1] by katkat74
<div style="margin-left: 10px;">
</div>
</div>
 
Description: In the corresponding climatic zones a carpet of fallen leaves appears.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• Autumn cover 1.0.rar
• Autumn cover 1.1.7z
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Textures & Meshes][Flora] FarCry Grass</span> ===
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [http://www.nexusmods.com/oblivion/mods/47038/? Far Cry inspired Grass] by Betty
<div style="margin-left: 10px;">
</div>
</div>
 
Description: This is just a mesh resource with an added grass texture from JFE, shaped to fit the new mesh.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• Replacer Version Update2
• Texture with better transition
• Any other is User Preference
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Textures & Meshes][Flora] Improved Trees and Flora 2 - Tree Bark</span> ===
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> Install ITFBark2012 now.
<div style="margin-left: 10px;">
</div>
</div>
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Textures & Meshes][Flora] Lush and Gaudy SI</span> ===
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [http://www.nexusmods.com/oblivion/mods/41118/? Lush and Gaudy Floriana Gloria] by Brittainy
<div style="margin-left: 10px;">
</div>
</div>
 
Description: A high resolution and colourful texture replacement for trees, tiling grass, crops, flowers, long grass and shrubs. Medium and Vanilla res versions also on offer.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• Shivering Isles Floriana Gloria V1_2-41118-1-2
• Shivering Isles Floriana Gloria Optimized Patch v1_2 Full Pack
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Textures & Meshes][Flora] New Elsweyr Coconut Trees</span> ===
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [https://www.nexusmods.com/oblivion/mods/45141/ New Elsweyr CoconutTrees] by Betty
<div style="margin-left: 10px;">
</div>
</div>
 
Description: This is a replacer for if you don't like the coconut trees anymore. Optional: banana trees!
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• ElsweyrPalmTrees Updated
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Textures & Meshes][MOB] MGSO Baldurians Pondsum Replacer</span> ===
<div style="cursor:default; border-radius:2px; width:80px; height:16px; background:-webkit-linear-gradient(#434343, #000000); background:-moz-linear-gradient(#434343, #000000); background:-o-linear-gradient(#434343, #000000); background:linear-gradient(#434343, #000000); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#ffcc00; line-height:1em;"><i><b>Morroblivion</b></i></span></div> <div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [https://tesrenewal.com/forums/morroblivion-mod-releases/rel-mgso-baldurians-pondscum-replacer MGSO (Baldurian's?) Pondscum Replacer] by ponyrider0
<div style="margin-left: 10px;">
</div>
</div>
 
Description: Replaces Morroblivion pondscum with somethingthat looks more like water and less like a thick green goo. This is a conversion of the pondscum texturesand mesh that are installed with MGSO 3.0. My best guess is the original was based on Baldurian's Pondscum Replacermod.
 
<span style="color: #e6b69e">SpecialInstallation Instructions:</span><br>
Download manually
• pondscum-v0.2.7z
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Textures & Meshes][Flora][MOB] MGSO Vurt's Ashland Trees</span> ===
<div style="cursor:default; border-radius:2px; width:80px; height:16px; background:-webkit-linear-gradient(#434343, #000000); background:-moz-linear-gradient(#434343, #000000); background:-o-linear-gradient(#434343, #000000); background:linear-gradient(#434343, #000000); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#ffcc00; line-height:1em;"><i><b>Morroblivion</b></i></span></div> <div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [https://tesrenewal.com/forums/morroblivion-mod-releases/rel-vurts-ashland-trees Vurt's Ashland Trees] by Artparker
<div style="margin-left: 10px;">
</div>
</div>
 
Description: Converted Mesh/Texture trees made from Vurt's original Morrowind mod for Morroblivion.
 
'''Note''': There is still some work to be done on this mod. There aren't any gamebreaking issues with the trees blocking doors or anything but there are a few in odd places. There may be an updated ESP in the works. Nevertheless, this mod is still highly recommended.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• Vurt's Ashland Trees for Morroblivion
 
1. Use the [http://wiki.step-project.com/User_talk:Diana_TES_GotH/Morroblivion_Overhaul#Working_Folder Working Folder] structure to repackage the mod.
2. Now that the mod is repackaged properly, archive and install the mod.
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Textures & Meshes][Flora][MOB] MGSO Vurt's BC Tree Replacer</span> ===
<div style="cursor:default; border-radius:2px; width:80px; height:16px; background:-webkit-linear-gradient(#434343, #000000); background:-moz-linear-gradient(#434343, #000000); background:-o-linear-gradient(#434343, #000000); background:linear-gradient(#434343, #000000); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#ffcc00; line-height:1em;"><i><b>Morroblivion</b></i></span></div> <div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [https://tesrenewal.com/forums/morroblivion-mod-releases/rel-vurts-bitter-coast-tree-replacer-ii-for-morroblivion-v11 Vurt's Bitter Coast Tree Replacer II for Morroblivion] by ponyrider0<div style="margin-left: 10px;">
</div>
</div>
 
Description: Replaces Bitter Coast Trees with Bald Cypress and other swampy trees. In contrast to the original Morrowind mod, the trees will only be changed when ESP is enabled. VWD files are a separate download (but need good system sine there is no reduction in LOD). You'll need to use TES4LODGen to enable the VWD models once they are installed.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• vurts_bitter_coast_trees_v1_1.7z
• (Optional) vurts_bc_trees_v1_vwd.7z
 
Esp/m Filter: '''Check''': Vurt_BC_Trees_v1_1.esp
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Textures & Meshes][Flora][MOB] Morrowecology</span> ===
<div style="cursor:default; border-radius:2px; width:80px; height:16px; background:-webkit-linear-gradient(#434343, #000000); background:-moz-linear-gradient(#434343, #000000); background:-o-linear-gradient(#434343, #000000); background:linear-gradient(#434343, #000000); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#ffcc00; line-height:1em;"><i><b>Morroblivion</b></i></span></div> <div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [https://www.nexusmods.com/oblivion/mods/47791? Morrowecology] by discovery1
<div style="margin-left: 10px;">
</div>
</div>
 
Description: All grasses and the like are replaced as well as an updated some of the harvestable plants such as the wick wheat and saltrice.
 
Download [https://www.nexusmods.com/oblivion/mods/47791? Textures and Meshes Packages] and extract Morrowecology-46087-47791-1-0.7z
 
=== <span style="color: #9eb8ee">Test the Game</span> ===
1. Activate all installed mods and plugins. Close the mod manager.
2. <span style="color: #e6b69e">Wrye Bash Users:</span> Paste %LocalAppData%\Oblivion into the windows explorer heading and place the plugin.txt in the folder.
    <span style="color: #e6b69e">Mod Organzier Users:</span> place the loadoarder.txt in the pathto\Mod Organizer\profiles\Morroblivion folder.
3. Run Wrye Bash. Deactivate any mods missing masters. Right click on the Bashed Patch, 0.esp Rebuild the Bashed Patch.
    Deactivate CustomSpellIcons - OBME.esm if installed as OBME is not compatible with WB Bashed Patch.
    Right click on the Bashed Patch, 0.esp Rebuild the Bashed Patch.
    When "Deactivate these mods prior to patching" pops up, click Skip.
    In the "Update Bashed Patch, 0.esp window, click Deselect All and check only the following:
    Tweak Assorted:
      Bow Reach Fix
      Darnified Books
      Default Icons
      Magic: Script Effect Silencer
      Right Hand Rings
    Cobl Catalogs
    Note: After rebuilding the Bashed Patch reactivate CustomSpellIcons - OBME.esm if installed.
4. In the Wrye Bash Installers tab, right-click and uninstall the TES4LODGen project. Then run TES4LODGen from Wrye Bash to update the TES4LODGen project. Review the contents of the project and install.
5. Launch Oblivion and play for a bit. If you are satisfied with the testing exit the game.
 
== [Textures & Meshes] Architecture ==
<span style="color: #ff7878">Only install plugins when instructed. We will only need the resources for many of the Textures and Meshes mods.</span>
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Textures & Meshes][Architecture] Arena Redone HD</span> ===
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [https://www.nexusmods.com/oblivion/mods/47156/ Arena Redone HD] by DarkShenron
<div style="margin-left: 10px;">
</div>
</div>
 
Description: HD Retexture of Imperial City Arena.
 
Mod Organizer Users:
 
{{FOMOD Instructions
|file=Arena Redone HD
|{{FomodPage|Base Options|{{Fieldset|Resolution Options|bullet=yes|HD2K}}
|button=yes}}
{{FomodPage|Optionals|{{Fieldset|Blood Decal Options|bullet=yes|User Preference}}
{{Fieldset|Rust Options|bullet=yes|User Preference}}
|button=yes}}
{{FomodPage|Compatibility Patches|{{Fieldset|UOP Check|checkmark=yes|UOP Compatibility Patch}}
|button=yes|buttonText=Install}} }}
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Textures & Meshes][Architecture] Anvil retexture</span> ===
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [http://tesall.ru/files/file/6245-obvetshalyy-anvil/ dilapidated Anvil] by katkat74
<div style="margin-left: 10px;">
</div>
</div>
 
Description: Replacement textures pier, poor houses, interiors and exteriors of the city of Anvil. The city became a generally brighter and at the same time very "shuffled".
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• Anvil.7z
• anvilstreetlamp.7z
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Textures & Meshes][Architecture] Ayleid Ruins HD</span> ===
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [http://tesall.ru/files/file/9151-ayleydskie-ruiny-hd/ Aileido Ruins HD 1.1] by katkat74
<div style="margin-left: 10px;">
</div>
</div>
 
Description: Replacement of models and textures of exteriors and interiors, containers, altars, benches and other utensils. All Ayleid stones have been added with animated visual effects. Decorative elements are made in several versions with a glow effect.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
 
• User Preference
  Note: jdsmith2816 selected the BaseMetalDecor4096.7z and BlueGlowingDecor4096.7z and shared screenshots [https://www.dropbox.com/sh/mlwz1a4raee30l7/AAAifjz0M0RtQqN0qo3WH3k4a?dl=0 here].
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Textures & Meshes][Architecture] basementsections</span> ===
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [http://tesall.ru/files/file/7202-podvaly-hd/ Cellars HD 1.0] by katkat74
<div style="margin-left: 10px;">
</div>
</div>
 
Description: HD replay of cellars. Replaced models and textures.
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Textures & Meshes][Architecture] Betty's Sewer Textures</span> ===
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [http://www.nexusmods.com/oblivion/mods/47316/? Bettys Sewer Textures] by Betty
<div style="margin-left: 10px;">
</div>
</div>
 
Description: Description: Retexture of sewers.
 
<span style="color: #e6b69e">SpecialInstallation Instructions:</span><br>
Download manually
• Wet Version Update1
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Textures & Meshes][Architecture] Bravil</span> ===
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [http://tesall.ru/files/file/8673-prognivshiy-bravil/ Rotten Bravil 1.0a] by katkat74
<div style="margin-left: 10px;">
</div>
</div>
 
Description: Replacement of models and textures of exteriors and interiors, as well as small architectural forms and doors.
Textures in HD. Parallax added. All the interiors received unique textures of walls and floors, depending on the financial well-being of the owners. The same doors have also been replaced with different models.
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Textures & Meshes][Architecture] Bruma</span> ===
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [http://tesall.ru/files/file/9168-bruma-hd-ot-katkat74/ Bruma HD] by katkat74
<div style="margin-left: 10px;">
</div>
</div>
 
Description: Replacement of models and textures of exteriors and interiors of the city of Bruma, as well as street braziers, city gates and doors. City gates and doors now have a volume, not drawn on a plane. On ohlupeni (skates) roofs are added decorative figures. The basic resolution of the textures is 2048 and 1024, where parallax is needed. The windows got the reflection effect.
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Textures & Meshes][Architecture] Cathedral</span> ===
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [http://tesall.ru/files/file/8687-sobory-ot-katkat74/ Cathedrals] by katkat74
<div style="margin-left: 10px;">
</div>
</div>
 
Description: Replacement of models and textures of exteriors and interiors of cathedrals, as well as small architectural forms and doors. The cathedrals are built of different materials, in several color variants (red, dark and smoky stone for Kvatcha), have a different decorative finish. Door furniture now has a volume, and not painted on the texture. Entrance doors are replaced with models with windows. The appearance of the windows will depend on the textures you have installed.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• cathedral.7z
• AWLS.7z (DO NOT INSTALL until instructed.)
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Textures & Meshes][Architecture] Cheydinhal Retexture</span> ===
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [http://www.nexusmods.com/oblivion/mods/44685/? Cheydinhal retexture] by Lougian
<div style="margin-left: 10px;">
</div>
</div>
 
Description: This mod retexture Cheydinhal with 2k textures.
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Textures & Meshes][Architecture] Cloud Ruler Temple</span> ===
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [http://tesall.ru/files/file/9193-hram-quot-povelitelya-oblakov-quot-hd-ot-katkat74/ Temple of the Cloud Lord HD] by katkat74
<div style="margin-left: 10px;">
</div>
</div>
 
Description: Replacement of models and textures of exteriors and interiors of the fortress of blades, as well as lamps, gates and doors. The door and gate now has a volume, not drawn on the plane. The dragon lamps are replaced with better, more voluminous and in the form of a dragon's head. The basic resolution of the textures is 2048 and 1024, where parallax is needed. The windows got the reflection effect. Fixed streamers and other strangeness of the texture scan, the models are optimized manually. There are own low-poly models for remote landscape so that the fortress can be seen from a distance.
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Textures & Meshes][Architecture] Farm Fence</span> ===
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [http://tesall.ru/files/file/6647-zaboristye-zabory/ Hard fences 1.2a] by katkat74
<div style="margin-left: 10px;">
</div>
</div>
 
Description: Completely replaces the model of farm fences. Added gate. Pastoral landscapes of agricultural lands.
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Textures & Meshes][Architecture] Forts Ruins retexture</span> ===
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [https://www.nexusmods.com/oblivion/mods/44660/? Forts Ruins retexture] by Lougian
<div style="margin-left: 10px;">
</div>
</div>
 
Description: This mod retexture the exteriors of forts ruins with 2k textures, there is also a 1k version available for performance, choose the one that fit with
your computer, not both!
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Textures & Meshes][Architecture] Gecko's Imperial Dungeon Textures 2K Parallax</span> ===
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div>
<div style="margin-left: 10px;"> [http://www.nexusmods.com/oblivion/mods/46864/? Gecko's Imperial Dungeon Textures - 2K Parallax] by lazygecko
</div>
</div>
 
Description: Virtually everything has been either replaced with completely different HD textures, or carefully traced by hand over the original in cases where it's important to preserve specific geometry details in the textures for the model's UV map. Many surfaces like walls and floors have been parallax-enabled as well to provide much greater 3D depth to the geometry.
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Textures & Meshes][Architecture] Kvatch HD</span> ===
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [http://www.nexusmods.com/oblivion/mods/45670/? Kvatch HD] by amnes
<div style="margin-left: 10px;">
</div>
</div>
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually: (TESALL Russian download site. Requires Registration.)
• Kvatch HD
• Kvatch HD 1.1
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Textures & Meshes][Architecture] Leyawiin Woodland</span> ===
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [http://www.nexusmods.com/oblivion/mods/46628/? Leyawiin Woodland] by rabilinth
<div style="margin-left: 10px;">
</div>
</div>
 
Description: This MOD is retextures MOD in the town of Leyawiin.
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Textures & Meshes][Architecture] Lower Class Architecture</span> ===
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [http://tesall.ru/files/file/8657-bednye-domiki/ Poor houses 1.2] by katkat74
<div style="margin-left: 10px;">
</div>
</div>
 
Description: This mod replaces models and textures of poor houses. The models are optimized manually, in places where parallax is to be added, the models of handles at the doors are now three-dimensional, rather than painted flat cakes. The boarded up windows are replaced, even if in small, but real windows. The number of textures was reduced by four times, the quality was increased. Now houses in HD quality load your system less than the original ones.
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Textures & Meshes][Architecture] Improved Bravil</span> ===
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [https://www.nexusmods.com/oblivion/mods/10383 Improved Bravil] by Mikal33
<div style="margin-left: 10px;">
</div>
</div>
 
Description: The plugin replaces the textures of buildings in Bravil with larger textures and better quality.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• Improved Bravil
• BravilUpdate
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Textures & Meshes][Architecture] Improved Chorrol</span> ===
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [https://www.nexusmods.com/oblivion/mods/9500 Improved Chorrol] by Mikal33
<div style="margin-left: 10px;">
</div>
</div>
 
Description: The plugin replaces the textures of the buildings in Corral with textures of a larger size and better quality.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• Improved Chorrol
• ChorrolUpdate
• Chorrol2011
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Textures & Meshes][Architecture] Improved Skingrad</span> ===
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [http://tesall.ru/files/file/2460-oblivion-improved-skingrad/ Improved Skingrad] by Mikal33
<div style="margin-left: 10px;">
</div>
</div>
 
Description: The plugin replaces the textures of buildings in Skingrad on texture larger and of better quality.
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Textures & Meshes][Architecture] Statues HD</span> ===
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [http://www.nexusmods.com/oblivion/mods/43104/? Statues HD] by amnes
<div style="margin-left: 10px;">
</div>
</div>
 
Description: Enhances Statues with HD textures.
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Textures & Meshes][Architecture] Stone Wall</span> ===
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [http://tesall.ru/files/file/8038-kamennye-zabory-ot-katkat74/ Stone fences from katkat74 1.1] by katkat74
<div style="margin-left: 10px;">
</div>
</div>
 
Description: Replex stone fences, their textures, as well as "accessories" (metal fencing and boards). The metal door model is replaced with an openwork version. Now they use paralax. Models are optimized for manual, weigh less vanilla. Bravila and Kvatcha are not touched for obvious reasons. They have separate plans.
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Textures & Meshes][Architecture] TD_Tombstones</span> ===
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [http://tesdiesel.blogspot.fr/2014/05/tdtombstones.html TD_Tombstones] by Tosiko-san and draOOger
<div style="margin-left: 10px;">
</div>
</div>
 
Description: The plugin changes the texture of gravestones to better ones.
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Textures & Meshes][Architecture] wayshrine</span> ===
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [http://tesall.ru/files/file/7982-dorojnye-svyatilischa-ot-katkat74/ Road sanctuaries from katkat74 1.1] by katkat74
<div style="margin-left: 10px;">
</div>
</div>
 
Description: Replacement of models and textures of road sanctuaries. Textures HD 2K with parallax effect.
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Textures & Meshes][Architecture] Well</span> ===
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [http://tesall.ru/files/file/7980-kolodec-ot-katkat74/ Well from katkat74 1.0] by katkat74
<div style="margin-left: 10px;">
</div>
</div>
 
Description: Replacing the well model with a more realistic option.
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Textures & Meshes][Architecture] Animated Window Lighting System</span> ===
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [http://www.nexusmods.com/oblivion/mods/19628/? Animated Window Lighting System and Chimneys - AWLS] by XMarksTheSpot-Brumbek-Ismelda
<div style="margin-left: 10px;">
</div>
</div>
 
Description: AWLS is an illuminated window system that has three goals: 1) Add illuminated windows to all vanilla building meshes in such a way that also allows all mods using vanilla buildings to also have illuminated windows without the need of patches. 2) Allow the player to choose to have the lights on 24/7, at night only, or also during rainy weather. The player can pick what option is best for him or her by using one or none of the three included plugins (medium and advanced plugins require OBSE v14 or higher). 3) Add smoke effects to all chimneys if desired.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• Animated Window Lighting System v5-5-4
 
1. Right click and select Has Extra Directories.
2. Right Click to Select Wizard
    Choose the plugin you want to install → Advanced Smoking Chimneys → Next
    Do you use RAEVWD → No → Next
    Do you want to pick your windows individually for every city location → Yes → Next
    Do you use Qarls Texture Pack III → Yes → Next
    Pick an Anvil Windows option → User’s Choice → Next
    Pick a Bravil Windows option → User’s Choice → Next
    Pick a Bruma Windows option → User’s Choice → Next
    Pick a Cheydinhal Windows option → User’s Choice → Next
    Pick a Chorrol Windows option. This also affects many Skingrad houses → User’s Choice → Next
    Pick a Farmhouse Windows option → User’s Choice → Next
    Pick an Imperial City Windows option → User’s Choice → Next
    Pick a Leyawiin Windows option → User’s Choice → Next
    Pick a Priory Windows option → User’s Choice → Next
    Pick a Ships Window option → User’s Choice → Next
    Pick a Skingrad Windows option → User’s Choice → Next
    Pick a Cathedral Windows option → User’s Choice → Next
    Pick a Mages Guild Magic Circle Window option. This window is it 24/7 → User’s Choice → Next
    Pick an Imperial City Temple option → User’s Choice → Next
    Do you use Bomrets Texture Pack for Shivering Isles → Yes → Next
    Pick a Shivering Isles Settlements option → User’s Choice → Next
    Pick a Shivering Isles Palace option → User’s Choice → Next
    Pick a Shivering Isles Crucible option → User’s Choice → Next
    Pick a Shivering Isles Bliss option → User’s Choice → Next
    The installer script has finished, and will apply the following settings
3. Check: Apply these selections Uncheck: Install this package.
4. Click Finish.
5. Install
6. Review the Sub Packages to make certain the selection is correct. Right click on the mod and select Install.
 
or ALL Users: Sub Packages: '''Check''':<br>
000 Core
001 User Preference
002 Chimneys Smoke Textures
003 QTP3
030 Mages Guild Window (Select one: User Preference)
031 031 Mages Guild Window (Select only if user chose the "Orange" or "Red" Mages Guild Window color options.)
040 040 Shivering Isles Support
041 RAEVWD Shivering Isles Support
042 Shivering Isles Settlements (Select a color.)
043 RAEVWD SI Settlements (Match the color selected in 042 Shivering Isles Settlements.}
044 Shivering Isles Palace (Select a color.)
045 RAEVWD SI Palace (Match the color selected in 044 Shivering Isles Palace.}
046 Shivering Isles Dementia (Select a color.)
047 RAEVWD SI Dementia (Match the color selected in 046 Shivering Isles Dementia.}
048 Shivering Isles Mania (Select a color.)
049 RAEVWD SI Mania (Match the color selected in 048 Shivering Isles Mania.}
050 Bomrets Texture Pack for Shivering Isles Support
051 Bomrets Texture Pack Dementia Blue-ish, Blue-Purple, Teal {Select If you picked the Dementia Blue-ish, Blue-Purple, or Teal options, also install this if you're using Bomret's.)
081 Elsweyr Desert of Anequina
100 Anvil Curtains (User Preference
120 Bravil (User Preference)
150 Bruma (User Preference)
200 - 650 Select User Preference
200 - 650 Match selection chosen for each related Sub Category.
 
<div class="toccolours mw-collapsible mw-collapsed"><span style="color: magenta">AWLS Diana's Pick:</span><div class="mw-collapsible-content">
000 Core<br>
001 AdvancedESP Smoking Chimneys
002 Chimneys Smoke Textures<br>
003 QTP3<br>
030 Mages Guild Window Blue<br>
040 Shivering Isles Support<br>
041 RAEVWD Shivering Isles Support<br>
042 Shivering Isles Settlements Green<br>
043 RAEVWD SI Settlements Green<br>
044 Shivering Isles Palace Rainbow<br>
045 RAEVWD SI Palace Rainbow<br>
046 Shivering Isles Dementia Blue-ish<br>
047 RAEVWD SI Dementia Blue-ish<br>
048 Shivering Isles Mania Crazy Vivid Colors<br>
049 RAEVWD SI Mania Crazy Vivid Colors<br>
050 Bomrets Texture Pack for Shivering Isles Support<br>
051 Bomrets Texture Pack Dementia Blue-ish, Blue-Purple, Teal<br>
081 Elsweyr Desert of Anequina<br>
100 Anvil Curtains Frames<br>
120 Bravil Yellow Brumbek<br>
150 Bruma Orange<br>
200 Cathedral Yellow Brumbek<br>
250 Cheydinhal Curtains Dark<br>
300 Chorrol Curtains Red Dark<br>
350 Farmhouse Curtains Dark<br>
400 ICTemple Blue<br>
450 ImperialCity Blue<br>
500 Leyawiin Curtains Red Dark Lowerclass-Green Dark Upperclass<br>
550 Priory Yellow Brumbek<br>
555 RAEVWD Priory Yellow Brumbek<br>
600 Ships Yellow Brumbek<br>
650 Skingrad Yellow<br>
</div></div>
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Textures & Meshes][Architecture] Animated Window Lighting System - Bravil Patch</span> ===
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [https://www.nexusmods.com/oblivion/mods/47791/ Animated Window Lighting System - Bravil Patch] by jdsmith2816
<div style="margin-left: 10px;">
</div>
</div>
 
• Download [https://www.nexusmods.com/oblivion/mods/47791? MOB Ovherhaul Patches] and extract [Textures & Meshes][Architecture] Animated Window Lighting System - Bravil Patch
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Textures & Meshes][Architecture] Animated Window Lighting System - Bruma Patch</span> ===
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [https://www.nexusmods.com/oblivion/mods/47791/ Animated Window Lighting System - Bruma Patch] by jdsmith2816
<div style="margin-left: 10px;">
</div>
</div>
 
• Download [https://www.nexusmods.com/oblivion/mods/47791? MOB Ovherhaul Patches] and extract [Textures & Meshes][Architecture] Animated Window Lighting System - Bruma Patch
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Textures & Meshes][Architecture] Animated Window Lighting System - Cathedral Patch</span> ===
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [http://wiki.step-project.com/User_talk:Diana_TES_GotH/Morroblivion_Overhaul#.5BTextures_.26_Meshes.5D.5BArchitecture.5D_Cathedral AWLS.7z] by katkat74
<div style="margin-left: 10px;">
</div>
</div>
 
Install the AWLS.7z downloaded with [Textures & Meshes][Architecture] Cathedral.
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Textures & Meshes][Architecture] Animated Window Lighting System - Cloud Ruler Temple Patch</span> ===
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [https://www.nexusmods.com/oblivion/mods/47791/ Animated Window Lighting System - Cloud Ruler Temple Patch] by jdsmith2816
<div style="margin-left: 10px;">
</div>
</div>
 
• Download [https://www.nexusmods.com/oblivion/mods/47791? MOB Ovherhaul Patches] and extract [Textures & Meshes][Architecture] Animated Window Lighting System - Cloud Ruler Temple Patch
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Textures & Meshes][Architecture] Animated Window Lighting System - Lower Class Architecture Patch</span> ===
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [https://www.nexusmods.com/oblivion/mods/47791/ Animated Window Lighting System - Lower Class Architecture Patch] by jdsmith2816
<div style="margin-left: 10px;">
</div>
</div>
 
• Download [https://www.nexusmods.com/oblivion/mods/47791? MOB Ovherhaul Patches] and extract [Textures & Meshes][Architecture] Animated Window Lighting System - Lower Class Architecture Patch
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Textures & Meshes][Architecture] HiRez Architecture- Daedric Shrines</span> ===
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [http://www.nexusmods.com/oblivion/mods/43442/? HiRez Architecture- Daedric Shrines] by Saint_Jiub
<div style="margin-left: 10px;">
</div>
</div>
 
Description: A high resolution retexture for the Daedric statues found across Cyrodiil. All textures are 1024x1024, so the impact on your FPS should be minimal, especially if you are already able to run QTP or similar texture mods.
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Textures & Meshes][Architecture] HiRez Architecture- God Statues</span> ===
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [http://www.nexusmods.com/oblivion/mods/43356/? HiRez Architecture- God Statues] by Saint_Jiub
<div style="margin-left: 10px;">
</div>
</div>
 
Description: Retexture of the statues of the Divines found around Cyrodiil.
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Textures & Meshes][Architecture] Ships</span> ===
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [http://tesall.ru/files/file/8107-repleys-korabley-ot-katkat74/ Repleys ships] by katkat74
<div style="margin-left: 10px;">
</div>
</div>
 
Description: Fully support Animated Window Lighting System (installed after AWLS!). Ship windows glowing nightfall.
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Textures & Meshes][MOB] Telvanni Architecture</span> ===
<div style="cursor:default; border-radius:2px; width:80px; height:16px; background:-webkit-linear-gradient(#434343, #000000); background:-moz-linear-gradient(#434343, #000000); background:-o-linear-gradient(#434343, #000000); background:linear-gradient(#434343, #000000); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#ffcc00; line-height:1em;"><i><b>Morroblivion</b></i></span></div> <div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [http://tesrenewal.com/forums/oblivion/morroblivion-mod-releases/4327 Improved Telvanni Architecture] by qwertyasdfgh
<div style="margin-left: 10px;">
</div>
</div>
 
Description: House Telvanni improvement in architecture models.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• [http://www.mediafire.com/file/v6lnohucufucurx/Morroblivion_Telvanni_Architecture_1.7z Morroblivion_Telvanni_Architecture]
 
== [Textures & Meshes] Oblivion ==
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Textures & Meshes][Oblivion] Oblivion Realm HD</span> ===
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [http://www.nexusmods.com/oblivion/mods/43100/? Oblivion Realm HD] by amnes
<div style="margin-left: 10px;">
</div>
</div>
 
Description: Enhances Oblivion Realm with HD textures.
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Textures & Meshes][Oblivion] Oblivion Caves Retexture</span> ===
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [http://www.nexusmods.com/oblivion/mods/47407/? Oblivion Caves retexture] by Lougian
<div style="margin-left: 10px;">
</div>
</div>
 
Description: A retexture of the caves inside the Oblivion Realm.
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Textures & Meshes][Oblivion] Oblivion Landskape</span> ===
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [http://tesall.ru/files/file/6235-retekstur-landshafta-obliviona/ Landscape Rebtexture Oblivion 1.0] by katkat74
<div style="margin-left: 10px;">
</div>
</div>
 
Description: The landscape text texture of Oblivion's plans (landscape only) in the resolution of 2048x2048.
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Textures & Meshes][Oblivion] Oblivion Trees</span> ===
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [http://tesall.ru/files/file/7359-derevya-obliviona/ Trees of Oblivion 1.1] by katkat74
<div style="margin-left: 10px;">
</div>
</div>
 
Description: Adds dead trees to the Dead Lands, for greater realism and an atmosphere.
 
== [Textures & Meshes] Weather ==
<span style="color: #ff7878">Only install plugins when instructed. We will only need the resources for many of the Textures and Meshes mods.</span>
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Textures & Meshes][Weather] Atmospheres 4 Heaven & Hell</span> ===
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [https://www.nexusmods.com/oblivion/mods/47791? Atmospheres 4 Heaven & Hell] by discovery1
<div style="margin-left: 10px;">
</div>
</div>
 
Description: Oblivion skies replacer.
 
Download [https://www.nexusmods.com/oblivion/mods/47791? Textures and Meshes Packages] and extract Atmospheres v-446675-47791-1-0.7z
 
Install in the following order:
• atmospheres 4 Heaven-46675-1-0.7z
• atmospheres 4 Heaven 2048-46675-1-0.zip
• atmospheres 4 Hell-46675-1-0.7z
• atmospheres 4 Hell 2048-46675-.zip
• night sky-46675-.7z
 
Esp/m Filter: '''Check''': atmospheres.esp
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Textures & Meshes][Weather] Falling Stars</span> ===
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [https://www.nexusmods.com/oblivion/mods/35593/? Falling Stars] by Phitt
<div style="margin-left: 10px;">
</div>
</div>
 
Description: A tiny mod that adds falling stars to the game. They appear randomly at night when the sky is clear, the amount can be adjusted via console.
 
Esp/m Filter: '''Check''': PTFallingStars.esp
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Textures & Meshes][Weather] High Quality Snowflakes</span> ===
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [https://www.nexusmods.com/oblivion/mods/46625/? High Quality Snowflakes] by Xelus
<div style="margin-left: 10px;">
</div>
</div>
 
Description: A simple mod that re-textures the vanilla snowflakes with a higher quality version.
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Textures & Meshes][Weather] Improved Moons</span> ===
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [http://www.nexusmods.com/oblivion/mods/45545/? Improved Moons] by sefmonsta
<div style="margin-left: 10px;">
</div>
</div>
 
Description: Improved Moons replaces the vanilla moons with ones that look like real three dimensional cratered moons, whilst maintaining the features of the vanilla originals.<br>
Masser and Secunda have both been re-sized to make them a little more believable, and bump-map texturing has been added. The shadow texture that effects how the moons are displayed has also been replaced to make for better edge-definition.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• Improved Moons
• moonshadow
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Textures & Meshes][Weather] Nebula</span> ===
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [http://www.nexusmods.com/oblivion/mods/45698/? Nebula] by amnes
<div style="margin-left: 10px;">
</div>
</div>
 
Description: A new 4K nebula, nothing special.
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Textures & Meshes][Weather] Realistic Aurora in Motion</span> ===
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [http://www.nexusmods.com/oblivion/mods/46917/? Realistic Aurora in motion] by Betty
<div style="margin-left: 10px;">
</div>
</div>
 
Description: Animated and calm.
 
Esp/m Filter: '''Check''': BrumasNorthernLights.esp
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Textures & Meshes][Weather] smoke and dust</span> ===
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [https://www.nexusmods.com/oblivion/mods/47791? smoke and dust] by discovery1
<div style="margin-left: 10px;">
</div>
</div>
 
Description: Texture replacement.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download [https://www.nexusmods.com/oblivion/mods/47791? Textures and Meshes Packages] and extract Smoke and Dust-46547-47791-1-0.7z
 
Install both:
• smoke and dust-46547-1-0
• patch for missing texture-46547-1-0
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Textures & Meshes][Weather] Subtle Sunshine</span> ===
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [https://www.nexusmods.com/oblivion/mods/18801/ Subtle Sunshine - alternative sunglare fx] by CptJoker
<div style="margin-left: 10px;">
</div>
</div>
 
Description: This adds a more realistic shape to the sun and a subtle sunglare effect. Let the sun shine!
 
=== <span style="color: #9eb8ee">Test the Game</span> ===
1. Activate all installed mods and plugins. Close the mod manager.
2. <span style="color: #e6b69e">Wrye Bash Users:</span> Paste %LocalAppData%\Oblivion into the windows explorer heading and place the plugin.txt in the folder.
    <span style="color: #e6b69e">Mod Organzier Users:</span> place the loadoarder.txt in the pathto\Mod Organizer\profiles\Morroblivion folder.
3. Run Wrye Bash. Deactivate any mods missing masters. Right click on the Bashed Patch, 0.esp Rebuild the Bashed Patch.
    Deactivate CustomSpellIcons - OBME.esm if installed as OBME is not compatible with WB Bashed Patch.
    Right click on the Bashed Patch, 0.esp Rebuild the Bashed Patch.
    When "Deactivate these mods prior to patching" pops up, click Skip.
    In the "Update Bashed Patch, 0.esp window, click Deselect All and check only the following:
    Tweak Assorted:
      Bow Reach Fix
      Darnified Books
      Default Icons
      Magic: Script Effect Silencer
      Right Hand Rings
    Cobl Catalogs
    Note: After rebuilding the Bashed Patch reactivate CustomSpellIcons - OBME.esm if installed.
4. In the Wrye Bash Installers tab, right-click and uninstall the TES4LODGen project. Then run TES4LODGen from Wrye Bash to update the TES4LODGen project. Review the contents of the project and install.
5. Launch Oblivion and play for a bit. If you are satisfied with the testing exit the game.
 
== [Body & Replacers] ==
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Body & Replacers] Cobl Cosmetics Resources</span> ===
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [https://www.nexusmods.com/oblivion/mods/21104/? Cobl Cosmetics Res 01] by Cobl Team
<div style="margin-left: 10px;">
</div>
</div>
 
Description: Cosmetic resources.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• Optional files: Cobl Cosmetics Res 01
 
Sub-Packages: '''Check''':
• Install FIRST
• Install Next - IF using Robert's Male Bodies
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Body & Replacers] Coronerras Maximum Compatibility Skeletons</span> ===
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [https://www.nexusmods.com/oblivion/mods/27945/? Coronerras Maximum Compatibility Skeletons] by coronerra
<div style="margin-left: 10px;">
</div>
</div>
 
Description: This mod allows animators to animate all independently and simultaneously. It also allows users to never have to worry about animation incompatibility based on skeletons.
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Body & Replacers] Oblivion Character Overhaul</span> ===
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [https://www.nexusmods.com/oblivion/mods/44676/ Oblivion Character Overhaul version 2] by nuska
<div style="margin-left: 10px;">
</div>
</div>
 
Description: A comprehensive, all-in-one revamp of Oblivion character heads. New head shapes, skin textures, normal maps, eye textures and some new hairstyles covering all races in the game, including Dremoras and Shivering Isles races, all built to a single unified art direction that adheres to the styles of Skyrim and TESO. Affects both player and NPCs.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• Oblivion Character Overhaul v203
• HGEC texture compatibility addon
• Roberts Male Body replacer texture compatibility addon
 
Esp/m Filter: '''Check''': Oblivion_Character_Overhaul.esp
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Body & Replacers] Oblivion Character Overhaul Balanced</span> ===
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [https://www.nexusmods.com/oblivion/mods/45382/? OCO v2 Balanced] by some neurotic claustromaniac individual
<div style="margin-left: 10px;">
</div>
</div>
 
Description: Tiny mod intended to balance out stats to Cobl Races - Balanced standards. Includes custom playable Dark Seducer, Golden Saint and Dremora races compatible with Oblivion Character Overhaul v2. Also, additional hair and eyes options.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• OCO v2 Balanced
 
Esp/m Filter: '''Check''': OCO v2 Balanced – Cobl.esp
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Body & Replacers] Compatibility Patches OCO2</span> ===
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [https://www.nexusmods.com/oblivion/mods/46249/? Compatibility Patches for nuska's Oblivion Character Overhaul (v2)] by Androl
<div style="margin-left: 10px;">
</div>
</div>
 
Description: OCO (by nuska) is a fantastic mod for improving character appearance, but unfortunately conflicts with many other plugins, including several official plugins, due to limitations of the Oblivion game engine. This is an upload of several patches I created in TES4Edit to make OCO compatible with the official plugins, UOP/USIP, and Kvatch Rebuilt
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• All Compatibility Patches (Combined Download)
 
<span style="color: #ff7878">ONLY INSTALL: the OCO_UOP_USIP_Patch.esp plugin if using the custom Morroblivion Overhaul CR Patch.esp</span>
 
Esp/m Filter: '''Check''': ALL
 
<span style="color: cyan">''TES4Edit Sort Masters Required'':</span>
<span style="color: #e6b69e">OCO_DLCOrrery_Patch.esp</span>
<span style="color: #e6b69e">OCO_UOP_USIP_Patch.esp</span>
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Body & Replacers] Integration-OCOpatch</span> ===
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [https://www.dropbox.com/s/0ie0egyjscoubhk/Integration-OCOpatch.esp?dl=0 Integration-OCOpatch] by Pinkertonius
<div style="margin-left: 10px;">
</div>
</div>
 
Description: Compatibility patch for Integration - The Stranded Light - Integrated!
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• Integration-OCOpatch.esp
 
Archive the file in order to install with either Wrye Bash or Mod Organizer.
 
<span style="color: #ff7878">DO NOT INSTALL: Integration-OCOpatch.esp if using the custom Morroblivion Overhaul CR Patch.esp</span>
 
<span style="color: cyan">''TES4Edit Sort Masters Required'':</span>
<span style="color: #e6b69e">Integration-OCOpatch.esp</span>
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Body & Replacers] Dreadlocks Replacer</span> ===
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [https://www.nexusmods.com/oblivion/mods/47938? Dreadlocks Replacer] by T3alrose and apachii
<div style="margin-left: 10px;">
</div>
</div>
 
Description: Replaces the Redguards "Ridge Rows" hairdo with fancy dreads.
 
Esp\m Filter: '''Uncheck''': NewCornrowsTextureFix.esp
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Body & Replacers] New Eyes for OCO v2</span> ===
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [https://www.nexusmods.com/oblivion/mods/46995/? New Eyes for OCOv2] by monkeyangie
<div style="margin-left: 10px;">
</div>
</div>
 
Description: New eye textures for OCO v2, includes all races except Orcs. This mod is made to be something more related to ESO and TESV design, also, following the line of OCOv2 itself.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
 
• New Eyes for OCOv2
• Optional Files: User Preference
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Body & Replacers] Seamless - OCOv2 Edition</span> ===
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [https://www.nexusmods.com/oblivion/mods/45859 Seamless - OCOv2 Edition] by junkacc11
<div style="margin-left: 10px;">
</div>
</div>
 
Description: Nuska's Oblivion Character Overhaul is great. It transforms Cyrodiil from a place inhabited by potato heads to a land much more believable and beautiful. The problem is, OCO still has those immersion destroying neckseams. This mod banishes the much lamented neckseams that have plagued Oblivion and OCO for so long to the deepest abyss of Nirn. Neckseams will no longer tarnish the beauty of Tamriel!!!
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• SR- OCOv2 IDIOT 44676
• Optional files: SR- OCOv2 Nudes (Optional)
 
Esp/m Fileter: '''Check''': ALL
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Body & Replacers][MOB] OCO2 Facelift</span> ===
<div style="cursor:default; border-radius:2px; width:80px; height:16px; background:-webkit-linear-gradient(#434343, #000000); background:-moz-linear-gradient(#434343, #000000); background:-o-linear-gradient(#434343, #000000); background:linear-gradient(#434343, #000000); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#ffcc00; line-height:1em;"><i><b>Morroblivion</b></i></span></div> <div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [https://tesrenewal.com/forums/morroblivion-mod-releases/relwip-morroblivion-oco2-facelift-v02 Morroblivion-OCO2 Facelift] by ponyrider0
<div style="margin-left: 10px;">
</div>
</div>
 
Description: This mod solves the problem of randomized facial features or customized faces which are not visually compatible with the OCO2 plugin.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• morroblivion-oco2-facelift-v0.2.7z
• oco2-redguard-facelift-v0.2.7z
 
<span style="color: #ff7878">DO NOT INSTALL: OCO2-redguard-facelift.esp if using the custom Morroblivion Overhaul CR Patch.esp</span>
 
== [Textures & Meshes] Equipment ==
<span style="color: #ff7878">Only install plugins when instructed. We will only need the resources for many of the Textures and Meshes mods.</span>
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Textures & Meshes][Equipment] Aqua Silk and Tattered Robes Replacer</span> ===
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [https://www.nexusmods.com/oblivion/mods/47773 Aqua Silk and Tattered Robes Replacer] by Naihaan
<div style="margin-left: 10px;">
</div>
</div>
 
Description: Replaces Aqua Silk Robe and Tattered Robe with remodelled versions.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• Aqua Silk and Tattered Robes Replacer
• HGEC conversion by Asteriasennall
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Textures & Meshes][Equipment] Barbaric Orcish Armor</span> ===
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [https://www.nexusmods.com/oblivion/mods/46670 Barbaric Orcish Armor] by Naihaan
<div style="margin-left: 10px;">
</div>
</div>
 
Description: Replaces vanilla Orcish armor with a more barbaric-looking remodelled version. Only for male characters.
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Textures & Meshes][Equipment] Black Hand Robe Replacer</span> ===
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [https://www.nexusmods.com/oblivion/mods/47719 Black Hand Robe Replacer] by Naihaan
<div style="margin-left: 10px;">
</div>
</div>
 
Description: Replaces Black Hand Robe with remodeled version.
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Textures & Meshes][Equipment] Blade of Woe Replacer</span> ===
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [https://www.nexusmods.com/oblivion/mods/30604/? Blade of Woe and Sufferthorn Replacer] by Dracula420 and Edocsil
<div style="margin-left: 10px;">
</div>
</div>
 
Description: changes the Blade of Woe Model.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• Blade of woe and Sufferthorn Replacer
 
<span style="color: #ff7878">Esp/m Filter: '''Uncheck''': BladeofWoeReplacer9Tongues.esp if using the custom Morroblivion Overhaul CR Patch.esp</span>
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Textures & Meshes][Equipment] Dalls Horse Armor</span> ===
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [http://www.nexusmods.com/oblivion/mods/14634/? Dalls_Horse_Armor] by DALL
<div style="margin-left: 10px;">
</div>
</div>
 
Description: Royal Ayleid and Iron Horse are new Textures for Bethesda Horse Armor plug-in.
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Textures & Meshes][Equipment] Daedric Armor Replacer</span> ===
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [https://www.nexusmods.com/oblivion/mods/47875 Daedric Armor Replacer] by Naihaan
<div style="margin-left: 10px;">
</div>
</div>
 
Description: Daedric Armor Replacer
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Textures & Meshes][Equipment] Deceiver's Finery Replacer</span> ===
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [https://www.nexusmods.com/oblivion/mods/47688 Deceiver's Finery Replacer] by Naihaan
<div style="margin-left: 10px;">
</div>
</div>
 
Description: Replaces Deceivers' Finery and Robe of Glib Tongues.
 
Esp/m Filter: '''Check''': NN_DeceiversFineryReplacer.esp
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Textures & Meshes][Equipment] Ebony Sword Replacer</span> ===
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [https://www.nexusmods.com/oblivion/mods/43718/? Insanitys Ebony Sword Replacer] by InsanitySorrow
<div style="margin-left: 10px;">
</div>
</div>
 
Description: This is a simple mesh and texture replacer for the Ebony Longsword, Ebony Claymore and Ebony Shortsword. Wasn't fond of them myself and decided to give them more of a Classic sword style instead.
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Textures & Meshes][Equipment] Elven Armor Replacer</span> ===
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [https://www.nexusmods.com/oblivion/mods/47917 Elven armor replacer] by Naihaan
<div style="margin-left: 10px;">
</div>
</div>
 
Description: Replaces elven armor with new remodelled version.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• HGEC version
• RMB version
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Textures & Meshes][Equipment] Fantasy Mithril</span> ===
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [https://www.nexusmods.com/oblivion/mods/47023 Fantasy Mithril] by Naihaan
<div style="margin-left: 10px;">
</div>
</div>
 
Description: Replaces vanilla mithril armor with remodeled version.
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Textures & Meshes][Equipment] Fur Armor Replacer</span> ===
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [https://www.nexusmods.com/oblivion/mods/47949 Fur Armor Replacer] by Naihaan
<div style="margin-left: 10px;">
</div>
</div>
 
Description: Replaces vanilla fur armor. RMB. RFB. HGEC
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• HGEC version
• Robert Male Body version
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Textures & Meshes][Equipment] Imperial Dragon Armor Reforged</span> ===
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [https://www.nexusmods.com/oblivion/mods/46835? Imperial Dragon Armor Reforged] by Stavroguin
<div style="margin-left: 10px;">
</div>
</div>
 
Description: Imperial Dragon Armor as it should be.
 
Esp/m Filter: '''Check''': Stav_ImperialDragon.esp
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Textures & Meshes][Equipment] Insanity's Improved Armoury Compilation</span> ===
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [http://tesalliance.org/forums/index.php?/files/file/797-insanitys-improved-armoury-compilation/ Insanity's Improved Armoury Compilation 1.21 FINAL] by Khettienna
<div style="margin-left: 10px;">
</div>
</div>
 
Description: InsanitySorrow's high-rez armor and weapon retextures.
 
Sub-Packages: '''Check''':
00 Core Files
01 User Preference
02 User Preference
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Textures & Meshes][Equipment] Kafeis Better Amulet Replacer</span> ===
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [https://www.nexusmods.com/oblivion/mods/4126/? Kafeis Better Amulet Replacer] by Kafeid
<div style="margin-left: 10px;">
</div>
</div>
 
Description: This replaces the textures for the basic metal amulets (gold, silver, jade, bronze, copper, jeweled) with better looking versions. Unique amulets were left alone, aside from a few tweaks.
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Textures & Meshes][Equipment] Kafeis Better Ring Replacer</span> ===
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [https://www.nexusmods.com/oblivion/mods/4107/? Kafeis Better Ring Replacer] by Kafeid
<div style="margin-left: 10px;">
</div>
</div>
 
Description: This replaces the defaults with better looking versions. The rings affected: Gold Silver Copper Brass Ebony Jade
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Textures & Meshes][Equipment] King of Worms Robe Replacer</span> ===
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [https://www.nexusmods.com/oblivion/mods/48001 King of Worms Robe Replacer] by Naihaan
<div style="margin-left: 10px;">
</div>
</div>
 
Description: King of Worms Robe Replacer
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Textures & Meshes][Equipment] Legion Armor Combined</span> ===
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [https://www.nexusmods.com/oblivion/mods/46594 Legion Armor Combined Texture] by tbsk
<div style="margin-left: 10px;">
</div>
</div>
 
Description: The best features of xX HeLiXs Dark Legion, Fearabbit's Morrowind Style Legion, and statichairguy's Blood Legion combined! NEW HELMET.
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Textures & Meshes][Equipment] Local Guards Features</span> ===
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [https://www.nexusmods.com/oblivion/mods/45517? Local Guards Features] by grodofraggins
<div style="margin-left: 10px;">
</div>
</div>
 
Description: Townguards equipments replacer by local regions.
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Textures & Meshes][Equipment] Madness Armor Replacer</span> ===
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [https://www.nexusmods.com/oblivion/mods/47044 Madness Armor Replacer] by Naihaan
<div style="margin-left: 10px;">
</div>
</div>
 
Description: Replaces vanilla madness armor with remodelled version.
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Textures & Meshes][Equipment] Mikes Clothes Replacer</span> ===
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [https://www.nexusmods.com/oblivion/mods/7487/? Mikes Clothes Replacer v11] by mikegemini
<div style="margin-left: 10px;">
</div>
</div>
 
Description: Mike\'s Clothes Replacer v1.1 (compatibile with UOP 3.0) This Mod replaces the textures of almost all the clothes in Oblivion.
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Textures & Meshes][Equipment] Necromancer Robes Replacer</span> ===
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [https://www.nexusmods.com/oblivion/mods/47747 Necromancer Robes Replacer] by Naihaan
<div style="margin-left: 10px;">
</div>
</div>
 
Description: Replaces robes worn by Necromancers.
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Textures & Meshes][Equipment] Retextured Rings</span> ===
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [https://www.nexusmods.com/oblivion/mods/47742 Retextured Rings] by monkeyangie
<div style="margin-left: 10px;">
</div>
</div>
 
Description: retextures rings
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Textures & Meshes][Equipment] Vanilla Staff Replacer</span> ===
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [https://www.nexusmods.com/oblivion/mods/48152/ Vanilla Staff Replacer] by zymurgy65
<div style="margin-left: 10px;">
</div>
</div>
 
Description: Uses trollf's modder's resource to give new appearances to most staves in the game.
 
<span style="color: #ff7878">Esp/m Filter: '''Uncheck''': Vanilla Staff Replacer.esp if using the custom Morroblivion Overhaul CR Patch.esp</span>
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Textures & Meshes][Equipment] Weapon Improvement Project</span> ===
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [https://www.nexusmods.com/oblivion/mods/43852/? Weapon Improvement Project] by InsanitySorrow
<div style="margin-left: 10px;">
</div>
</div>
 
Description: This is a project that aims (over time) to replace the vanilla weapon meshes and textures with completely new and more detailed replacements. The new replacements are based on the original designs.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• Main File
• Optional Shields
 
<span style="color: #ff7878">Esp/m Filter: '''Uncheck''': Weapon Improvement Project.esp if using the custom Morroblivion Overhaul CR Patch.esp</span>
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Textures & Meshes][Equipment] Archmage Robe Replacer</span> ===
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [https://www.nexusmods.com/oblivion/mods/46968 Archmage Robe Replacer] by Naihaan
<div style="margin-left: 10px;">
</div>
</div>
 
Description: Replaces vanilla Archmage robe with remodelled version.
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Textures & Meshes][Equipment] HiRes Iron Armor</span> ===
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [http://www.nexusmods.com/oblivion/mods/30386/? HiRes Iron Armor] by Evandar
<div style="margin-left: 10px;">
</div>
</div>
 
Description: This mod replaces the iron armor textures with more detailed, high resolution textures.
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Textures & Meshes][Equipment][MOB] Clothes Replacer</span> ===
<div style="cursor:default; border-radius:2px; width:80px; height:16px; background:-webkit-linear-gradient(#434343, #000000); background:-moz-linear-gradient(#434343, #000000); background:-o-linear-gradient(#434343, #000000); background:linear-gradient(#434343, #000000); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#ffcc00; line-height:1em;"><i><b>Morroblivion</b></i></span></div> <div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [https://tesrenewal.com/forums/morroblivion/mods/2004 Morroblivion Clothes Replacer Beta] by eloth
<div style="margin-left: 10px;">
</div>
</div>
 
Description: This is a nearly completed clothing replacer, its mission is to replace ugly morrowind clothes with oblivion clothes.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• [http://www.mediafire.com/?925m6ti3c4ibazo ClothingReplacerV2.rar]
• Eloth clothes update.rar
 
ClothingReplacerV2.rar
Esp/m Filter: '''Uncheck''': ClothingReplacer.esp
 
Eloth clothes update.rar
<span style="color: #ff7878">Esp/m Filter: '''Uncheck''': ClothingReplacer.esp if using the custom Morroblivion Overhaul CR Patch.esp</span>
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Textures & Meshes][Equipment][MOB] Clothing Galore</span> ===
<div style="cursor:default; border-radius:2px; width:80px; height:16px; background:-webkit-linear-gradient(#434343, #000000); background:-moz-linear-gradient(#434343, #000000); background:-o-linear-gradient(#434343, #000000); background:linear-gradient(#434343, #000000); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#ffcc00; line-height:1em;"><i><b>Morroblivion</b></i></span></div> <div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [https://tesrenewal.com/forums/morroblivion/mods/2587 Morroblivion - Clothing Galore] by qwertyasdfgh
<div style="margin-left: 10px;">
</div>
</div>
 
Description: Focuses on remaking Morrowind clothes close to original design. Based on HGEC female body and Roberts V5 male body.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• [http://www.mediafire.com/download/tt6thzqbp6i4s4w/Morroblivion_Clothing_Galore_1_3.7z Morroblivion_Clothing_Galore_1_3.7z]
 
<span style="color: #ff7878">Esp/m Filter: '''Uncheck''': Morroblivion - Clothing Galore.esp if using the custom Morroblivion Overhaul CR Patch.esp</span>
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Textures & Meshes][Equipment][MOB] More Better Good Clothes</span> ===
<div style="cursor:default; border-radius:2px; width:80px; height:16px; background:-webkit-linear-gradient(#434343, #000000); background:-moz-linear-gradient(#434343, #000000); background:-o-linear-gradient(#434343, #000000); background:linear-gradient(#434343, #000000); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#ffcc00; line-height:1em;"><i><b>Morroblivion</b></i></span></div> <div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [https://tesrenewal.com/forums/morroblivion-mod-releases/relz-morroblivion-more-better-good-clothes-v05-beta Morroblivion - More Better Good Clothes] by Puddles
<div style="margin-left: 10px;">
</div>
</div>
 
Description: Puddles hand-converted each Better Clothes Mod, reweighted them using the RC Tools set, and tweaked the textures so they display "okay" in-game. There's some issues, and some of them probably aren't fixable...but I think they're better than the default by a long shot.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• Core + Meshes
• Textures
 
Esp/m Filter: '''Check''': Morroblivion - Better Clothes Patch.esp
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Textures & Meshes][Equipment][MOB] Nerevarine Armor</span> ===
<div style="cursor:default; border-radius:2px; width:80px; height:16px; background:-webkit-linear-gradient(#434343, #000000); background:-moz-linear-gradient(#434343, #000000); background:-o-linear-gradient(#434343, #000000); background:linear-gradient(#434343, #000000); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#ffcc00; line-height:1em;"><i><b>Morroblivion</b></i></span></div> <div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [https://tesrenewal.com/forums/morroblivion/morroblivion-mod-releases/3062 Nerevarine Armor] by asteriasennall
<div style="margin-left: 10px;">
</div>
</div>
 
Description: Unique armor set for player character.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• [http://www.mediafire.com/file/xqm33n1tvcxib5w/Nerevarine+Armor+v4.0.zip Nerevarine Armor v4.0.zip]
 
Esp/m Filter: '''Check''': Morrowind_ob - Nerevarine Armor.esp
 
=== <span style="color: #9eb8ee">Test the Game</span> ===
1. Activate all installed mods and plugins. Close the mod manager.
2. <span style="color: #e6b69e">Wrye Bash Users:</span> Paste %LocalAppData%\Oblivion into the windows explorer heading and place the plugin.txt in the folder.
    <span style="color: #e6b69e">Mod Organzier Users:</span> place the loadoarder.txt in the pathto\Mod Organizer\profiles\Morroblivion folder.
3. Run Wrye Bash. Deactivate any mods missing masters. Right click on the Bashed Patch, 0.esp Rebuild the Bashed Patch.
    When "Deactivate these mods prior to patching" pops up, click Skip.
    In the "Update Bashed Patch, 0.esp window, click Deselect All and check only the following:
    Tweak Assorted:
      Bow Reach Fix
      Darnified Books
      Default Icons
      Magic: Script Effect Silencer
      Right Hand Rings
    Cobl Catalogs
    Note: After rebuilding the Bashed Patch reactivate CustomSpellIcons - OBME.esm if installed.
4. Launch Oblivion and play for a bit. If you are satisfied with the testing exit the game.
 
== [Textures & Meshes] Creatures ==
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Textures & Meshes][Creatures] Bear</span> ===
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [http://tesall.ru/files/file/9025-medvedi-cdpr/ Bears CDPR 1.0] by katkat74
<div style="margin-left: 10px;">
</div>
</div>
 
Description: Replacement models for brown and black bears. Replacement of the bears' skeleton (the ass is removed, the shoulders and withers are widened, the neck is shortened and so on the little things).
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Textures & Meshes][Creatures] Beautiful Creatures - Spriggan</span> ===
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [http://www.nexusmods.com/oblivion/mods/43285/? Beautiful Creatures - Spriggan] by El Alquimista
<div style="margin-left: 10px;">
</div>
</div>
 
Description: Some tweakings i made for the spriggan''s models to look better.
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Textures & Meshes][Creatures] Beautiful Creatures - Spider Daedra Replacer</span> ===
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [https://www.nexusmods.com/oblivion/mods/43297/? Beautiful Creatures - Spider Daedra] by El Alquimista
<div style="margin-left: 10px;">
</div>
</div>
 
Description: Another replacer for vanilla Spider Daedra.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• Spider Daedra Replacer
• User Preference for Optional Files
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Textures & Meshes][Creatures] Black Horse Recolor</span> ===
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [http://www.nexusmods.com/oblivion/mods/47544/? Black Horse Color Overhaul] by Amirun
<div style="margin-left: 10px;">
</div>
</div>
 
Description: This texture mod also replace vanilla black color of bay horse and shadowmere(Darkbrotherhood horse).
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Textures & Meshes][Creatures] Boar</span> ===
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [http://tesall.ru/files/file/8797-raskabanevshie-kabany/ Raskabanevshie Boars. 1.0] by katkat74
<div style="margin-left: 10px;">
</div>
</div>
 
Description: Replacing the model of a wild boar and its skeleton. To give them a more realistic proportions.
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Textures & Meshes][Creatures] Cougar</span> ===
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [http://tesall.ru/files/file/8760-pumy-ot-katkat74/ Cougars 1.0a] by katkat74
<div style="margin-left: 10px;">
</div>
</div>
 
Description: Replacement of the mountain lion model for a more realistic and detailed.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• mountainlion.7z
• User Preference for any color variations
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Textures & Meshes][Creatures] Deer</span> ===
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [http://tesall.ru/files/file/8658-olenistye-oleni/ Deer Deer 1.0] by katkat74
<div style="margin-left: 10px;">
</div>
</div>
 
Description: Replacement of models of deer. Because no re-textures will correct poor Tamriel artiodactyls.
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Textures & Meshes][Creatures] Dog</span> ===
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [http://tesall.ru/files/file/8672-sobakus-vulgaris/ Sobakus vulgaris 1.0] by katkat74
<div style="margin-left: 10px;">
</div>
</div>
 
Description: Replacement of dog models.
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Textures & Meshes][Creatures] Horse</span> ===
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [http://tesall.ru/files/file/8703-loshadi-ot-katkat74/ Horses by katkat74 1.0b] by katkat74
<div style="margin-left: 10px;">
</div>
</div>
 
Description: Replacing models of horses and saddles.
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Textures & Meshes][Creatures] Mud Crab</span> ===
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [http://tesall.ru/files/file/9242-krabovye-kraby/ Crab Crabs 1.0] by katkat74
<div style="margin-left: 10px;">
</div>
</div>
 
Description: Replacement of the crab model and skeleton.
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Textures & Meshes][Creatures] Mythic Animals High Res</span> ===
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [https://www.nexusmods.com/oblivion/mods/29638/? Mythic Animals] by themythofstrider
<div style="margin-left: 10px;">
</div>
</div>
 
Description: High res animal retextures!
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• Mythic Animals High res part 1
• Mythic Animals High res part 2
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Textures & Meshes][Creatures] Mythic Creatures</span> ===
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [https://www.nexusmods.com/oblivion/mods/29569/? Mythic Creatures] by themythofstrider
<div style="margin-left: 10px;">
</div>
</div>
 
Description: High res retextures of Vanilla Creatures!
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Textures & Meshes][Creatures] Mythic Ghosts and Goblins</span> ===
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [https://www.nexusmods.com/oblivion/mods/36000/? Mythic Ghosts and Goblins] by themythofanst themythofstrider
<div style="margin-left: 10px;">
</div>
</div>
 
Directions: High-res Retex for Ghosts, Goblins, Wraiths and Gloom Wraiths!
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Textures & Meshes][Creatures] Mythic Madness</span> ===
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [http://www.nexusmods.com/oblivion/mods/38251/? Mythic Madness] by TheMythofStrider
<div style="margin-left: 10px;">
</div>
</div>
 
Description: High res retexture of shivering isles creatures!
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Textures & Meshes][Creatures] Realistic Horse Eyes</span> ===
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [https://www.nexusmods.com/oblivion/mods/6252/? Realistic Horse Eyes] by Crypton
<div style="margin-left: 10px;">
</div>
</div>
 
Description: Realistic Horse Eyes v.1.3, a more realistic, natural set of eyes. * New in v.1.3: Made compatible version for Slofs Horses, also included Unicorn Eye for his version.
 
Sub Package: '''Check''': Standard and select either V1 or V2 with MipMaps.
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Textures & Meshes][Creatures] Sheep</span> ===
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [http://tesall.ru/files/file/8770-baranistye-barany/ Lamb mutton 1.0] by katkat74
<div style="margin-left: 10px;">
</div>
</div>
 
Description: Replacement of the rams model.
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Textures & Meshes][Creatures] Slaughterfish</span> ===
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [http://tesall.ru/files/file/9073-ryba-ubiyca-sk/ Fish-killer Sk 1.0] by katkat74
<div style="margin-left: 10px;">
</div>
</div>
 
Description: Fish-killer straight from Skyrim. The Skyrim variant seems ideal to me. A mixture of shellfish and ichthyosaur. What explains their love to get out on the beach chasing the hero.
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Textures & Meshes][Creatures] Wolf</span> ===
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [http://tesall.ru/files/file/8693-volki-cdpr/ Wolves CDPR 1.0a] by katkat74
<div style="margin-left: 10px;">
</div>
</div>
 
Description: Replacement of models of wolves.
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Textures & Meshes][Creatures] Improved Flame Atronachs</span> ===
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [https://www.nexusmods.com/oblivion/mods/45356/? Improved Flame Atronachs] by sefmonsta
<div style="margin-left: 10px;">
</div>
</div>
 
Description: Improved Flame Atronachs is a simple replacer mod that aims to improve on the vanilla Atronachs with new hi-res textures and a few mesh tweaks.
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Textures & Meshes][Creatures] Improved Storm Atronachs</span> ===
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [http://www.nexusmods.com/oblivion/mods/45536/? Improved Storm Atronachs] by sefmonsta
<div style="margin-left: 10px;">
</div>
</div>
 
Description: A high resolution total re-work of the vanilla storm atronachs with added variable glow.
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Textures & Meshes][Creatures][MOB] Silt Strider Overhaul</span> ===
<div style="cursor:default; border-radius:2px; width:80px; height:16px; background:-webkit-linear-gradient(#434343, #000000); background:-moz-linear-gradient(#434343, #000000); background:-o-linear-gradient(#434343, #000000); background:linear-gradient(#434343, #000000); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#ffcc00; line-height:1em;"><i><b>Morroblivion</b></i></span></div> <div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [https://tesrenewal.com/forums/morroblivion/mods/2442 Morroblivion - Silt Strider Overhaul] by qwertyasdfgh
<div style="margin-left: 10px;">
</div>
</div>
 
Description: This mod will attempt to bring more detail and diversity into Morroblivion's silt strider travel network.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• Download the latest version [http://www.mediafire.com/file/oll3yoldf9o6ld0/MorroblivionSiltStridersOverhaul.7z MorroblivionSiltStridersOverhaul.7z]
 
Esp/m Filter: '''Check''': Morroblivion - Silt Striders.esp
 
== [Textures & Meshes] MISC ==
<span style="color: #ff7878">Only install plugins when instructed. We will only need the resources for many of the Textures and Meshes mods.</span>
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Textures & Meshes][Misc] Arena Poster</span> ===
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [https://www.nexusmods.com/oblivion/mods/25367/? Arena Poster] by Varacolaci
<div style="margin-left: 10px;">
</div>
</div>
 
Description: This is just another arena poster :)
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Textures & Meshes][Misc] bearskin</span> ===
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [http://tesall.ru/files/file/6994-shkura-medvedya/ Bear Skin 1.0] by katkat74
<div style="margin-left: 10px;">
</div>
</div>
 
Description: Replaces a polygonal something called bearskinrug on the skin of a bear.
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Textures & Meshes][Misc] Better Book Paper</span> ===
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [https://www.nexusmods.com/oblivion/mods/26457 Evandars Better Book Paper] by Honnou
<div style="margin-left: 10px;">
</div>
</div>
 
Description: Replaces the book paper with a new version which actually looks good :) No more ugly paper with weird colors!
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Textures & Meshes][Misc] Better Chapel Altars</span> ===
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [https://www.nexusmods.com/oblivion/mods/46801/? Better Chapel Altars -Now with richer Normal Map] by Superandultra
<div style="margin-left: 10px;">
</div>
</div>
 
Description: A simple texture replacer for the chapel altars.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• Oblivion Chapel Altar Replacer
• User Preference for Optional Files
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Textures & Meshes][Misc] Better Daedric Shrines</span> ===
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [http://www.nexusmods.com/oblivion/mods/34367/? Better Daedric Shrines] by Scot and Stroti
<div style="margin-left: 10px;">
</div>
</div>
 
Description: This is an improvement of daedric shrines.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• Better daedric shrines full
 
Esp/m Filter: '''Check''': Better daedric shrines full.esp
 
<span style="color: cyan">''TES4Edit Cleaning Required'':</span>
<span style="color: #e6b69e">Better daedric shrines full.esp</span>
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Textures & Meshes][Misc] Better Meat - Hammy McHamham Edition</span> ===
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [https://www.nexusmods.com/oblivion/mods/17869 Better Meat - Hammy McHamham edition] by Tchos and Malo
<div style="margin-left: 10px;">
</div>
</div>
 
Description: Reworked model and realistic texture for in-game ham.
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Textures & Meshes][Misc] Better Ropes</span> ===
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [https://www.nexusmods.com/oblivion/mods/45056/? better ropes] by xrayy
<div style="margin-left: 10px;">
</div>
</div>
 
Description: HD texture replacer for ropes.
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
 
• better ropes worn (or User Preference)
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Textures & Meshes][Misc] Better Scroll Background</span> ===
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [https://www.nexusmods.com/oblivion/mods/27882/? Better Scroll Background] by Evandar
<div style="margin-left: 10px;">
</div>
</div>
 
Description: This is a replacement for the scroll textures you see while reading.
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Textures & Meshes][Misc] Blacksmithing Tools</span> ===
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [http://tesall.ru/files/file/7442-kuznechnyy-instrument/ Forging tool 1.1] by katkat74
<div style="margin-left: 10px;">
</div>
</div>
 
Description: Replacement models forging tools for more detailed and realistic.
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Textures & Meshes][Misc] Bloody Spray Pack</span> ===
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [http://www.nexusmods.com/oblivion/mods/19331/? Bloody Spray] by VanillaBeans
<div style="margin-left: 10px;">
</div>
</div>
 
Description: The blood spray becomes intense.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• Bloody Spray Pack v1_6
 
Package Selection: User's preference.
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Textures & Meshes][Misc] Book Jackets Oblivion</span> ===
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [https://www.nexusmods.com/oblivion/mods/5570/? Book Jackets: Oblivion Standard Res] by Daleth
<div style="margin-left: 10px;">
</div>
</div>
 
Description: Book Jackets: Oblivion is a basic retexture for all of the stock hardcover books in Oblivion, giving each title a unique texture and matching icon. Most books are titled on the spine and books in a series are also numbered.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• Book Jackets Oblivion High Res
 
Esp/m Filter: '''Check Only''': Book Jackets Oblivion.esp
 
<span style="color: cyan">''TES4Edit Cleaning Required'':</span>
<span style="color: #e6b69e">Book Jackets Oblivion.esp</span>
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Textures & Meshes][Misc] Castle Banner Replacer</span> ===
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [http://tesalliance.org/forums/index.php?/files/file/857-castle-banner-replacer/ Castle Banner Replacer 1.0] by InsanitySorrow
<div style="margin-left: 10px;">
</div>
</div>
 
Description: This is a texture replacer that replaces the Castle Banner textures with new higher resolution textures and more detailed, texture resolution is now 512x1024 (2x vanilla).
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Textures & Meshes][Misc] Crates</span> ===
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [http://tesall.ru/files/file/6275-vintajnye-yaschiki/ Vintage Boxes 1.0] by katkat74
<div style="margin-left: 10px;">
</div>
</div>
 
Description: Replacement of the textures of boxes.
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Textures & Meshes][Misc] Double Sided Cobwebs</span> ===
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [http://www.nexusmods.com/oblivion/mods/46264/? Double Sided Cobwebs] by sefmonsta
<div style="margin-left: 10px;">
</div>
</div>
 
Description: Makes all cobwebs visible from both sides.
 
Use the [http://wiki.step-project.com/User_talk:Diana_TES_GotH/Morroblivion_Overhaul#Working_Folder Working Folder] structure to repackage the mod. Place both meshes and textures folders into the data directory.
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Textures & Meshes][Misc] enhanced beach foam</span> ===
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [https://www.nexusmods.com/oblivion/mods/47791? Enhanced Beach Foam] by discovery1
<div style="margin-left: 10px;">
</div>
</div>
 
Description: Retexture of beach foam.
 
Download [https://www.nexusmods.com/oblivion/mods/47791? Textures and Meshes Packages] and extract enhanced_beach_foam-46512-47791-1-0.7z
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Textures & Meshes][Misc] Enhanced Magic Effects</span> ===
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [https://www.nexusmods.com/oblivion/mods/9424/? Enhanced Magic Effects] by Cristina
<div style="margin-left: 10px;">
</div>
</div>
 
Description: Enhanced Magic Effects by Cristina Version 1.0 This mod replaces all spell textures with larger ones, adding some new eye-candy to the game.
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Textures & Meshes][Misc] Farming Tools</span> ===
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [http://tesall.ru/files/file/7437-fermerskiy-instrument/ Farm Tool 1.0] by katkat74
<div style="margin-left: 10px;">
</div>
</div>
 
Description: Replacing models of farm tools for more detailed and realistic. Replaced rakes, hoes, spades, forks, ticks, scissors, broom, sickles, boilers.
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Textures & Meshes][Misc] Foaming Falls</span> ===
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [http://anvilbay.net/zagruzki/download/104-vizualnye-effekty/1840-foaming-falls.html Foaming falls / Nature of the Empire: foamy waterfalls] by Discovery1
<div style="margin-left: 10px;">
</div>
</div>
 
Description: This mod is a thorough reworking of the author's previous attempts to improve the falling waters in Cyrodiil.
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Textures & Meshes][Misc] Forge New Textures</span> ===
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [http://www.nexusmods.com/oblivion/mods/30555/? Forge New Textures] by nao4288
<div style="margin-left: 10px;">
</div>
</div>
 
Description: This MOD simply changes the texture and 3 meshes of the Forge.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• Forge New Textures ver_1_1
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Textures & Meshes][Misc] Grimbots Spell Tomes</span> ===
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [https://www.nexusmods.com/oblivion/mods/16247/? Grimbots DLC Book Jackets] by Grimbot
<div style="margin-left: 10px;">
</div>
</div>
 
Description: Texture replacers for Shivering Isles books and for DLCSpellTomes.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• Grimbots Spell Tomes
• Shivering Book Jackets
 
Esp/m Filter: '''Check''':
• GrimbotsSpellTomes.esp
• Book Jackets DLC.esp
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Textures & Meshes][Misc] HD Elsweyr - Road Signs</span> ===
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [https://www.nexusmods.com/oblivion/mods/44033 HD Elsweyr - Road Signs] by Darkstorne
<div style="margin-left: 10px;">
</div>
</div>
 
Description: Enhances road signs with high resolution textures for Elsweyr: The Deserts of Anequina.
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Textures & Meshes][Misc] High Quality Rugs</span> ===
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [http://www.nexusmods.com/oblivion/mods/46642/? High Quality Rugs] by Xelus
<div style="margin-left: 10px;">
</div>
</div>
 
Description: A pack that replaces Oblivion and Shivering Isles Rugs with higher quality versions.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• High Quality Rugs
• Shivering Isles Rug Alpha Fix
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Textures & Meshes][Misc] High Resolution Pewter</span> ===
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [https://www.nexusmods.com/oblivion/mods/38662/ HiRes Pewter] by qwertyasdfgh
<div style="margin-left: 10px;">
</div>
</div>
 
Description: Texture Replacer
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Textures & Meshes][Misc] High Resolution Silver and Gold Clutter</span> ===
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [https://www.nexusmods.com/oblivion/mods/38546/? HiRes Silver and Gold Clutter] by qwertyasdfgh
<div style="margin-left: 10px;">
</div>
</div>
 
Description: Texture replacer
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• HiRes Silver Clutter
• HiRes Gold Clutter
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Textures & Meshes][Misc] High Resolution Soul Gems</span> ===
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [http://www.nexusmods.com/oblivion/mods/43728/? Hi-res Soul Gems] by Vilkz
<div style="margin-left: 10px;">
</div>
</div>
 
Description: Replaces all the soul gem textures to a high resolution texture.
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Textures & Meshes][Misc] Improved Signs</span> ===
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [http://www.nexusmods.com/oblivion/mods/9498/? Improved Signs] by Mikal33
<div style="margin-left: 10px;">
</div>
</div>
 
Description: This is a retexture of about 90 to 95% of the signs in the signs folder.The texture sizes are now 1024x1024,512x512 and 1024x256 for the city signs.I only did one sign in Leyawiin.A uninstall list is included in the read me.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• ImprovedSignsComplete
 
Esp/m Filter: '''Check''': ImprovedSigns.esp
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Textures & Meshes][Misc] Improved Skulls and Bones and Ironwork</span> ===
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [https://www.nexusmods.com/oblivion/mods/36075/? Improved Skulls and Bones and Ironwork] by hlvr
<div style="margin-left: 10px;">
</div>
</div>
 
Description: This mod retextures the skulls, bones, and ironwork of Oblivion. If you wonder what I mean with ironwork, the images here on TESNexus will explain better. Since version 1.1, a new texture is also added, focusing on the prison cell doors in Cyrodiil.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• Improved Skulls and Bones and ironwork
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Textures & Meshes][Misc] Kaizits Animated Daedric Ingredients</span> ===
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [https://www.nexusmods.com/oblivion/mods/46992/? Kaizits Animated Daedric Ingredients] by Kaizit
<div style="margin-left: 10px;">
</div>
</div>
 
Description: Replaces the vanilla Daedric ingredients with new animated meshes and new textures.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• Kaizits Animated Daedric Ingredients
• Kaizits Animated Daedric Ingredients fix
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Textures & Meshes][Misc] Kaizits Animated Ingredients</span> ===
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [http://www.nexusmods.com/oblivion/mods/46962/? Kaizits Animated Ingredients] by Kaizit
<div style="margin-left: 10px;">
</div>
</div>
 
Description: Replaces the vanilla ingredients with new animated meshes and new textures.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• Kaizits Animated Ingredients
• Kaizits Animated ingredients v1.1
• Kaizits Animated ingredients v 1.1 fix
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Textures & Meshes][Misc] Improved Candles</span> ===
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [https://www.nexusmods.com/oblivion/mods/34410/ Improved Candles] by Azhurel
<div style="margin-left: 10px;">
</div>
</div>
 
Description: Replaces Oblivion\'s candles.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• Improved Candles v1
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Textures & Meshes][Misc] Improved Fires and Flames</span> ===
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [http://www.nexusmods.com/oblivion/mods/38061/? Improved Fires and Flames] by hlvr
<div style="margin-left: 10px;">
</div>
</div>
 
Description: This mod retextures the fires and flames. From the arcane fires at Arcane University and the big open fires in Kvatch, to the burning effect when using flame spells and the fire of the torch - all has been retextured. Together, a total of 177 textures! Let there be fire!
 
Select only one of the Main Files, User Preference for the Optional torch.
Esp/m Filter: '''Check''': Improved Fires and Flames - Increased Sound.esp
 
hide/delete/not install textures\dungeons\ayleidruins
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Textures & Meshes][Misc] Improved Fruits Vegetables and Meats</span> ===
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [http://www.nexusmods.com/oblivion/mods/10487/? Improved Fruits Vegetables and Meats] by Mikal33
<div style="margin-left: 10px;">
</div>
</div>
 
Description: This is a retexture of several fruits,vegetables,meats & ingredients with 1024x1024,1024x512 & 512x256 textures.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• Improved Fruits Vegetables and Meats
• IFVMUpdate
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Textures & Meshes][Misc] Improved LightBeam</span> ===
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [https://www.nexusmods.com/oblivion/mods/45685/? Improved LightBeam] by Monkeyangie
<div style="margin-left: 10px;">
</div>
</div>
 
Description: Simple mod that retextures the light beams in all the oblivion world, it decreases the greenish look of the original to a more yellowish warmer color.
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Textures & Meshes][Misc] Magic Crystal Balls</span> ===
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [http://tesall.ru/files/file/6930-magicheskie-hrustalnye-shary/ Magic Crystal Balls 1.0] by katkat74
<div style="margin-left: 10px;">
</div>
</div>
 
Description: This plug-in makes crystal balls similar to plasma lamps.
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Textures & Meshes][Misc] Necromancer Altar</span> ===
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [https://www.nexusmods.com/oblivion/mods/45839/? strotis Necromancer Altar re-placer] by stroti
<div style="margin-left: 10px;">
</div>
</div>
 
Directions: Fresh mesh
 
Use the [http://wiki.step-project.com/User_talk:Diana_TES_GotH/Morroblivion_Overhaul#Working_Folder Working Folder] structure to repackage the mod. Move the furniture folder into the Data\Meshes folder.
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Textures & Meshes][Misc] Painting replacer</span> ===
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [https://www.nexusmods.com/oblivion/mods/47625 Painting replacer] by N0cturnal
<div style="margin-left: 10px;">
</div>
</div>
 
Description: A replacer of the in game paintings with real paintings created by CptTimWhiskersTheFox
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Textures & Meshes][Misc] Real Wood Road Signs</span> ===
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [https://www.nexusmods.com/oblivion/mods/25429/? Real Wood Road Signs] by Varacolaci
<div style="margin-left: 10px;">
</div>
</div>
 
Description: My own version of road signs (not shiny with very nice old/weathered textures). Finished.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• Real Wood Road Signs Full
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Textures & Meshes][Misc] Shiny Septims</span> ===
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [https://www.nexusmods.com/oblivion/mods/23733/? Shiny Septims - Oblivion] by Painkiller_Rider
<div style="margin-left: 10px;">
</div>
</div>
 
Description: Replacer for all the gold coins in the game with new meshes and textures.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
 
• Shiny Septims – Resource
• Shiny Septims - Oblivion
 
Esp/m Filter: '''Check''': ShinySeptims_Septimus.esp
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Textures & Meshes][Misc] Skeleton Key Retexture</span> ===
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [https://www.nexusmods.com/oblivion/mods/36023/? Skeleton Key retexture] by hlvr
<div style="margin-left: 10px;">
</div>
</div>
 
Description: This mod retextures the Skeleton Key, to make it look better. This is most useful for people who use a lockpicking mod that causes you to see in first person view.
 
<span style="color: #e6b69e">SpecialInstallation Instructions:</span><br>
Download manually
 
• Skeleton Key retexture
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Textures & Meshes][Misc] Smoking Firesources Beta</span> ===
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [https://www.nexusmods.com/oblivion/mods/46476/? Smoking Firesources BETA - Project Ambience] by Marco Arecibo
<div style="margin-left: 10px;">
</div>
</div>
 
Description: adds smoke to the firesources lacking it in Oblivion vanilla
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• Smoking Firesources beta - Project Ambience - CANDLES PACK
• Hotfix for Candles pack
• Smoking Firesources beta - Project Ambience - LANTERN PACK for VANILLA
• Optional files: Smoking Firesources beta - Project Ambience - Torch MIP version
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Textures & Meshes][Misc] Tamriellic Glassworks</span> ===
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [https://www.nexusmods.com/oblivion/mods/40308/ Tamriellic Glassworks] by Oriius
<div style="margin-left: 10px;">
</div>
</div>
 
Description: Brand new, high-resolutionbottles for The Elder Scrolls IV: Oblivion, DLC3: Wizard\'s Tower, DLC6: Fighter\'s Stronghold and DLC7: Thieves Den. Bottles available at any fine establishment of your preference.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• Tamriellic Glassworks - Core
• Tamriellic Glassworks - DLC3 Wizards Tower Addon
• Tamriellic Glassworks - DLC6 Fighters Stronghold Addon
• Tamriellic Glassworks - DLC7 Thieves Den Addon
 
Use the [http://wiki.step-project.com/User_talk:Diana_TES_GotH/Morroblivion_Overhaul#Working_Folder Working Folder] structure to repackage the mod.
 
Tamriellic Glassworks - Core-40308-1-4:
1. Extract the archive. Open 00 Assets, open 02 High Resolution Textures, move the Textures folder into the Data folder. Delete the 00 Low Resolution Textures, 01 Medium Resolution Textures and 02 High Resolution Textures from the Assets folder.
2. Open 00 Assets, open 03 Icons, move the Textures folder into the Data folder. Delete the 03 Icons folder.
3. Open 00 Assets, open 04 Meshes, move the Meshes folder into the Data folder. Delete the 04 Meshes folder. Delete the empty 00 Assets folder.
4. Open 01 Plugins, move the ORM-TamriellicGlassCORE.esp into the Data folder. Delete the empty 01 Plugins folder. Delete the 02 Screenshots folder.
5. Do not archive the file just yet. Extract Tamriellic Glassworks - DLC3 Wizards Tower Addon-40308.
 
Tamriellic Glassworks - DLC3 Wizards Tower Addon-40308
1. Extract the archive. Open 00 Assets, open 02 High Resolution Textures, move the Textures folder into the Data folder. Delete the 00 Low Resolution Textures, 01 Medium Resolution Textures and 02 High Resolution Textures from the Assets folder.
2. Open 00 Assets, open 03 Icons, move the Menus folder into the Data\Textures folder and Overwrite when prompted. Delete the 03 Icons folder.
3. Open 00 Assets, rename 04 Meshes to Meshes, move the Meshes folder into the Data folder. Delete the empty 00 Assets folder.
4. Open 01 Plugins, move the ORM-TamriellicGlassDLC3.esp into the Data folder. Delete the empty 01 Plugins folder. Delete the 02 Screenshots folder.
5. Do not archive the file just yet. Extract Tamriellic Glassworks - DLC6 Fighters Stronghold Addon-40308-1-4DLC6A.
 
Tamriellic Glassworks - DLC6 Fighters Stronghold Addon-40308-1-4DLC6A
1. Extract the archive. Open 00 Assets, open 02 High Resolution Textures, move the Textures folder into the Data folder and Overwrite when promted. Delete the 00 Low Resolution Textures, 01 Medium Resolution Textures and 02 High Resolution Textures from the Assets folder.
2. Open 00 Assets, open 03 Icons, move the Menus folder into the Data\Textures folder and Overwrite when prompted. Delete the 03 Icons folder.
3. Open 00 Assets, rename 04 Meshes to Meshes, move the Meshes folder into the Data folder. Delete the 00 Assets empty folder.
4. Open 01 Plugins, select user preference for Names, move the ORM-TamriellicGlassDLC6.esp into the Data folder. Delete the 01 Plugins folder. Delete the    02 Screenshots folder.
5. Do not archive the file just yet. Extract Tamriellic Glassworks - DLC7 Thieves Den Addon-40308.
 
Tamriellic Glassworks - DLC7 Thieves Den Addon-40308
1. Extract the archive. Open 00 Assets, open 02 High Resolution Textures, move the Textures folder into the Data folder and Overwrite when promted. Delete the 00 Low Resolution Textures, 01 Medium Resolution Textures and 02 High Resolution Textures from the Assets folder.
2. Open 00 Assets, open 03 Icons, move the Menus folder into the Data\Textures folder Delete the 03 Icons folder.
3. Open 00 Assets, rename 04 Meshes to Meshes, move the Meshes folder into the Data folder. Delete the 00 Assets empty folder.
4. Open 01 Plugins, move the ORM-TamriellicGlassDLC7.esp into the Data folder. Delete the 01 Plugins folder. Delete the 02 Screenshots folder.
5. Archive the Data folder naming it Tamriellic Glassworks-Core+DLCs-40308-1-4_BAIN.
6. Install the mod as normal.
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Textures & Meshes][Misc] TD_Alternative_Books_Covers</span> ===
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [http://tesall.ru/files/file/8015-alternativnye-oblojki/ Alternative Covers 1.0] by TES-Diesel modding dream team_draOOger
<div style="margin-left: 10px;">
</div>
</div>
 
Description: The plug-in is a retexture of covers for game books. See the screenshots!
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• TD_Alternative_Books_Covers.7z
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Textures & Meshes][Misc] TD_Lower_Clutter</span> ===
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [http://tesall.ru/files/file/6467-replejser-posudy-bednyatckogo-sosloviya/ Rekessor dishware poor estate 1.1] by Tosiko-san_draOOger
<div style="margin-left: 10px;">
</div>
</div>
 
Description: The plugin changes the texture and some models of the dishes of the poor class to better ones. Also changed the texture of the open barrel, one of their chests and brooms :)
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• TD_Lower_Clutter v1.0.zip
• TD_Lower_Clutter_Patch v1.1.zip
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Textures & Meshes][Misc] TD_Lowerclass_Replacer</span> ===
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [http://tesall.ru/files/file/5547-replejser-obstanovki-bednyatckogo-klassa-ot-tes-diesel/ Poor set fire alarm from TES Diesel 3.0] by Tosiko-san_draOOger
<div style="margin-left: 10px;">
</div>
</div>
 
Description: This retexture replaces the textures of the environment of the poor class to better, decent, but with the observance of the atmosphere of the game.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• TD_Lowerclass_Replacer v 3.0.7z
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Textures & Meshes][Misc] TD_Middleclass_Replacer</span> ===
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [http://tesall.ru/files/file/5548-retekstur-obstanovki-srednego-klassa-ot-tes-diesel/ Medium-class retesture from TES-Diesel 3.0, 3.1 ] by Tosiko-san_draOOger
<div style="margin-left: 10px;">
</div>
</div>
 
Description: This retexture replaces the texture of the environment of the middle class for better and beautiful, but with the observance of the atmosphere of the game.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• TD_Middleclass v 3.1.7z
• TD_Middleclass_Replacer v 3.0.7z
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Textures & Meshes][Misc] TD_Picture_Replacer</span> ===
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [http://tesall.ru/files/file/5524-replejser-kartin-ot-tes-diesel-alternativnaya-versiya/ TES-Diesel screensaver - alternative version 2.0] by Tosiko-san_draOOger
<div style="margin-left: 10px;">
</div>
</div>
 
Description: The plugin replaces the patterns and textures of the pictures. Instead of cloths of different sizes, but with the same textures, the TES-Diesel team made each image unique.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• TD_Picture_Replacer v 2.0.7z
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Textures & Meshes][Misc] TD_Upperclass</span> ===
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [http://tesall.ru/files/file/5861-retekstur-obstanovki-vysshego-klassa/ Reconstruction of the environment of the highest class 3.0, 3.1] by Tosiko-san_draOOger
<div style="margin-left: 10px;">
</div>
</div>
 
Description: This plugin replaces the texture of the environment of the highest class for better and more beautiful, but with the observance of the atmosphere of the game.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• TD_Upperclass v 3.0.7z
• TD_Upperclass v 3.1.7z
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Textures & Meshes][Misc] TD_aesthetics</span> ===
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [http://tesall.ru/files/file/7446-estetika-pomojki/ Aesthetics of garbage dump 1.1] by Tosiko-san_draOOger
<div style="margin-left: 10px;">
</div>
</div>
 
Description: For you from the Tes-Diesel team, the final version of object retrieval in the world of Elder Scrolls IV - according to the authors, is most suitable for the atmosphere of the game. That is, not entirely new fabrics, dark wood and slightly worn carpets.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• TD_aesthetics v 1-1.zip
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Textures & Meshes][Misc] Upper Gothic Clutter</span> ===
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [https://www.nexusmods.com/oblivion/mods/36492/ Strotis Gothic Upperclass Clutter Replacer] by Stroti
<div style="margin-left: 10px;">
</div>
</div>
 
Description: To replace the complete upperclass-clutter
 
Esp/m Filter: '''Check''': upperGothicClutter.esp
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Textures & Meshes][Misc] Upper Class Furniture</span> ===
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [http://tesall.ru/files/file/7089-repleys-mebeli-vysshego-klassa/ Replex of high class furniture 1.0] by katkat74
<div style="margin-left: 10px;">
</div>
</div>
 
Description: Global redesign of top class furniture. Replaced almost all models (except for single beds, one double and a large desk).
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Textures & Meshes][Misc] Vineyard Tools</span> ===
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [http://tesall.ru/files/file/8659-oborudovanie-dlya-vinodeliya/ Equipment for winemaking 1.0a] by katkat74
<div style="margin-left: 10px;">
</div>
</div>
 
Description: Replex of equipment for winemaking. Buckets, troughs and other containers, a trolley, a press for spinning, a hand-made tolkushka, a table, two types of supports for grapes.
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Textures & Meshes][Misc] Window Reflection Replacer</span> ===
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [https://www.nexusmods.com/oblivion/mods/46774/? Better Window Reflections] by Superandultra
<div style="margin-left: 10px;">
</div>
</div>
 
Description: A window reflection mod that replaces the old texture with a higher-res texture based on gameplay screenshots.
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Textures & Meshes][Misc] Wolf Rug</span> ===
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [http://tesall.ru/files/file/8762-shkura-volka-ot-katkat74/ Wolf Skin by Katkat74 1.0] by katkat74
<div style="margin-left: 10px;">
</div>
</div>
 
Description: Replacing the wolf, crushed by an asphalt paver, on the skin of a wolf.
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Textures & Meshes][Misc] A Better Chest</span> ===
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [https://www.nexusmods.com/oblivion/mods/47561 A Better Chest] by Quoter1
<div style="margin-left: 10px;">
</div>
</div>
 
Description: A new texture for the Upper, Middle and Lower chests.
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Textures & Meshes][Misc] AIP's Proper Torch Wield</span> ===
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [https://www.nexusmods.com/oblivion/mods/46761/? AIP's Proper Torch Wield] by ArtInPinkerton
<div style="margin-left: 10px;">
</div>
</div>
 
Description: This mod alters how the player (and NPCs) hold torches so they are more realistic and natural. (Now with 100% more Mesh Improvement Project Torch)
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Textures & Meshes][Misc] Better Blood</span> ===
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [http://www.nexusmods.com/oblivion/mods/24448/? Better Blood] by Evandar
<div style="margin-left: 10px;">
</div>
</div>
 
Description: This mod adds more blood, and makes it look better.
 
Download and install Main File and either of the Update Files.
Esp/m Filter: '''Check''': SkycaptainsBloodTime.esp
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Textures & Meshes][Misc] Illuminated Signs</span> ===
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [https://www.nexusmods.com/oblivion/mods/46179 Illuminated Signs - Road and Inns Signs] by monkeyangie
<div style="margin-left: 10px;">
</div>
</div>
 
Description: Little mod that illuminates road signs and road inn signs, for better view and travelling, without the need of a torch.
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Textures & Meshes][Misc] Paintings Variation</span> ===
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [http://www.nexusmods.com/oblivion/mods/46482/? Paintings Variation] by bettersweater
<div style="margin-left: 10px;">
</div>
</div>
 
Description: Brings variety to Cyrodiils paintings.
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Textures & Meshes][Misc][MOB] WA Signy Signposts</span> ===
<div style="cursor:default; border-radius:2px; width:80px; height:16px; background:-webkit-linear-gradient(#434343, #000000); background:-moz-linear-gradient(#434343, #000000); background:-o-linear-gradient(#434343, #000000); background:linear-gradient(#434343, #000000); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#ffcc00; line-height:1em;"><i><b>Morroblivion</b></i></span></div> <div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [https://tesrenewal.com/forums/morroblivion-mod-releases/rel-wa-signy-signposts-for-morroblivion-v11 WA Signy Signposts for Morroblivion] by ponyrider0
<div style="margin-left: 10px;">
</div>
</div>
 
Description: This mod provides new meshes and high-resolution textures for the signposts all across the Vvardenfell region of Morrowind (That's the landmass of the entire vanilla game), making them easily readable from a distance. It also features three regional variants for every texture and mesh, resulting in signs which match the area that they are in; Ashy, Swampy or 'normal'.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• wa_signy_signposts_v1_1.7z
 
Esp/m Filter: '''Check''': WA_Signy_Signposts_v1_1.esp
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Textures & Meshes][Equipment] Spooky Edits - Silver Bow</span> ===
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [https://www.nexusmods.com/oblivion/mods/46822 Spooky Edits - Silver Bow] by spookymunky
<div style="margin-left: 10px;">
</div>
</div>
 
Description: Mesh & Texture replacer of the silver bow in an attempt to make it fit in a bit nicer with the silver arrows.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• Optional files: Spooky Edits - Silver Bow 0.2 - 2k (either version)
 
== [MOB] Tamriel Rebuilt in Morroblivion ==
<div style="border-left:medium solid #14ff17; padding-left:3px;">
<div style="cursor:default; border-radius:2px; width:80px; height:16px; background:-webkit-linear-gradient(#434343, #000000); background:-moz-linear-gradient(#434343, #000000); background:-o-linear-gradient(#434343, #000000); background:linear-gradient(#434343, #000000); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#ffcc00; line-height:1em;"><i><b>Morroblivion</b></i></span></div> <div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [https://tesrenewal.com/comment/86596#comment-86596 TUTORIAL: Converting Tamriel Rebuilt to Morroblivion] by ponyrider0
<div style="margin-left: 10px;">
</div>
</div>
 
Description: See the beauty of [http://tamriel-rebuilt.org/downloads/main-release Tamriel Rebuilt] for Morrowind in Morroblivion. After following ponyrider0's tutorial, the finished product will be an addition of the mainland Morrowind game areas from Tamriel Rebuilt into your Morroblivion installation. Although creatures and NPCs are present, they currently lack advanced AI and scripted behavior. Dialog is all present, but missing the context sensitive topics feature of Morrowind. Automatic AddTopic generation for appropriate dialogs will be done in the future. A byte-compiler is partially written but disabled for better stability. NIF Conversion relies on the NIF Converter component of the original ESP Converter package created by Galadrielle.
 
'''Note''': Check out [https://www.patreon.com/ponyrider0 ponyrider0 is creating Morroblivion Mods (and other Open Source Stuff)] to keep up with the latest developments.
 
Esp/m Filter: '''Check''':
• Morrowind_Compatibility_Layer.esp
• Tamriel_Data.esp
• TR_Mainland.esp
• TR_Preview.esp
• TR_armor_template.esp
• TR_clothing_template.esp
• TR_creatures_template.esp
• TR_DialogTopic-Fixes.esp
• TR_grass.esp
• TR_OCO2_facelift.esp
• TR_universal_fasttravel.esp
• lanternfixer.esp
 
== [ECTV] ==
ECTV is an acronym for Extended Cities, Towns, and Villages.
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[ECTV] ImpeREAL Empire - Unique Castles for Open Cities</span> ===
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [https://www.nexusmods.com/oblivion/mods/37903 ImpeREAL Empire - Unique Castles for Open Cities] by SilentResident - Thomas Kaira
<div style="margin-left: 10px;">
</div>
</div>
 
Description: Makes each castle of the Imperial Empire to be more realistic, more unique than the other castles of the Empire, and more decorated! The mod's main goal is to be 100% Compatible with almost all of the 6.000 mods & overhauls released for The Elder Scrolls: Oblivion!!! Now users of Open Cities can experience Unique Castles!
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• Unique Castles for Open Cities v1-1-6
 
Sub-Packages: '''Check''': 00 Reborn
Esp/m Filter: '''Check''': ImpeREAL Empire - Unique Castles - All The Castles - Merged.esp
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[ECTV] MTC Expanded Villages</span> ===
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [https://www.nexusmods.com/oblivion/mods/27125 MTCExpandedVillages] by Nernie
<div style="margin-left: 10px;">
</div>
</div>
 
Description: An expansion of several of the vanilla villages.
 
Esp/m Filter: '''Check''': MTCExpandedVillages.esp
 
<span style="color: cyan">''TES4Edit Cleaning Required'':</span>
<span style="color: #e6b69e">MTCExpandedVillages.esp</span>
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[ECTV] TD_Interiors</span> ===
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [http://tesall.ru/files/file/6215-alternativnye-interery/ Alternative Interiors 1.1] by Tosiko-san_draOOger
<div style="margin-left: 10px;">
</div>
</div>
 
Description: Retextures of interiors and lighting.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• TD_Interiors.7z
• TD_Interiors_Patch.7z
 
Sub Packages: '''Check''': Data and Optional 2048
Esp/m Filter: '''Check''': TD_Interiors.esp
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[ECTV] Open Cities Reborn</span> ===
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [https://www.nexusmods.com/oblivion/mods/33003 Open Cities Reborn] by Arthmoor
<div style="margin-left: 10px;">
</div>
</div>
 
Description: Redesigned city layouts focusing more on strategic placement. Follows concept art where practical (and available).
 
Sub-Packages and Esp/m Filter: '''Check''':
00 Core
    Open Cities Resources.esm
    Open Cities Reborn.esp
10 Outer Districts
    Open Cities Outer Districts.esp
20 New Sheoth
    Open Cities New Sheoth.esp
40 LOD Compatibility - Anvil Reborn + UL Lost Coast + UL Cliffs of Anvil
50 LOD Compatibility - Cheydinhal Reborn + UL Arrius Creek + UL Cheydinhal Falls + UL Rolling Hills
 
Esp/m Filter: '''Check''':
• Open Cities Resources.esm
• Open Cities Reborn.esp
• Open Cities New Sheoth.esp
• Open Cities Outer Districts.esp
 
<span style="color: magenta">'''''Notice''': OBSE Plugin Included''</span>
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: cyan">Late Cleaning Instructions</span> ===
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> Activate and move Sounds of Cyrodiil - OC Reborn Patch.espp below Open Cities Reborn.esp
<div style="margin-left: 10px;">
</div>
</div>
 
<span style="color: cyan">''TES4Edit Cleaning Required'':</span>
<span style="color: #e6b69e">Sounds of Cyrodiil - OC Reborn Patch.espp</span>
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[ECTV] Reapers BleakerWay Revamp</span> ===
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [https://www.nexusmods.com/oblivion/mods/30730 Reapers BleakerWay Revamp and Quest] by Reaper9111
<div style="margin-left: 10px;">
</div>
</div>
 
Description: This mod will Revamp and add a Quest the empty village of Bleaker\'s Way... A Quest to get a Black Paladin Armor A Revamp to bring life as it should in a sweet looking village...
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• Reapers BleakerWay Village Revamp
• BleakerWay Beehives Fix
 
Esp/m Filter: '''Check''': Reaper's Bleaker's Way Village Revamp.esp
 
<span style="color: cyan">''TES4Edit Cleaning Required'':</span>
<span style="color: #e6b69e">Reaper's Bleaker's Way Village Revamp.esp</span>
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[ECTV] The Imperial Waters</span> ===
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [https://www.nexusmods.com/oblivion/mods/25804 The Imperial Waters] by Mag1cWind0w
<div style="margin-left: 10px;">
</div>
</div>
 
Description: This mod add waterfalls along the inner walls of the Imperial City districts. Compatible with 98% of the existing mods for Elder Scrolls IV: Oblivion!
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• The Imperial Waters 1-2
 
Esp/m Filter: '''Check Only''': The Imperial Water.esp
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[ECTV][MOB] Hlaalu Project</span> ===
<div style="cursor:default; border-radius:2px; width:80px; height:16px; background:-webkit-linear-gradient(#434343, #000000); background:-moz-linear-gradient(#434343, #000000); background:-o-linear-gradient(#434343, #000000); background:linear-gradient(#434343, #000000); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#ffcc00; line-height:1em;"><i><b>Morroblivion</b></i></span></div> <div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [http://tesrenewal.com/forums/morroblivion/mods/2396 Morroblivion Mod - Hlaalu Project] by ReX
<div style="margin-left: 10px;">
</div>
</div>
 
Description: Hlaalu project is a little mod for adding a LOT of new structures and modifications for the great house Hlaalu.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• [https://mega.nz/#!yI4XWSoD!3gv9ShVI855urDHajS91-qmUHKvvSPqvKVWz1GXBhls Morrowind_ob - Hlaalu.7z]
 
Esp/m Filter: '''Check''': Morrowind_ob - Hlaalu.esp
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[ECTV][MOB] Lights and Darkness</span> ===
<div style="cursor:default; border-radius:2px; width:80px; height:16px; background:-webkit-linear-gradient(#434343, #000000); background:-moz-linear-gradient(#434343, #000000); background:-o-linear-gradient(#434343, #000000); background:linear-gradient(#434343, #000000); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#ffcc00; line-height:1em;"><i><b>Morroblivion</b></i></span></div> <div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [https://tesrenewal.com/forums/morroblivion-mod-releases/wip-morroblivion-lights-and-darkness Morroblivion Lights-and-Darkness] by ponyrider0
<div style="margin-left: 10px;">
</div>
</div>
 
Description: This mod is inspired by the Morrowind Lighting Mods: Total Lighting Mod and True Lights and Darkness. Vanilla Morrowind tends to have ambient light turned up so high that shadows and light-sources are washed out which flattens out the perspective. Anyone whose played MGSO will be familiar with the atmosphere that is added by these lighting mods.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• morroblivion-lights-and-darkness-v0_2.7z
 
Esp/m Filter: '''Check''':
• morroblivion-lights-and-darkness.esp
 
• morroblivion-darker-dungeons.esp: (Optional: load it after lights-and-darkness if you want even darker dungeons).
• morroblivion-brighter-lanterns.esp (Optional: load it after lights-and-darkness if you want brighter lanterns).
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[ECTV][MOB] MGSO Vality's Balmora Addon</span> ===
<div style="cursor:default; border-radius:2px; width:80px; height:16px; background:-webkit-linear-gradient(#434343, #000000); background:-moz-linear-gradient(#434343, #000000); background:-o-linear-gradient(#434343, #000000); background:linear-gradient(#434343, #000000); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#ffcc00; line-height:1em;"><i><b>Morroblivion</b></i></span></div> <div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [https://tesrenewal.com/forums/morroblivion-mod-releases/valitys-balmora-addon-v13 Vality's Balmora Addon] by ponyrider0
<div style="margin-left: 10px;">
</div>
</div>
 
Description: Adds Bittercoast trees, rocks, flora to Balmora. This is a version of Vality's mod which was included with MGSO.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually
• valitys_balmora_addon_v1_3.esp
 
Esp/m Filter: '''Check''': valitys_balmora_addon_v1_3.esp
 
== Merge Plugins ==
Refer to [http://wiki.step-project.com/User_talk:Diana_TES_GotH/Morroblivion_Overhaul#Merge_Plugins Merge Plugins] installation instructions for a refresher.
 
'''Notice: To make the selection of plugins simpler, move the plugins to the bottom of the load order before launching Merge Plugins. It is imperative that the load order of the following plugins remain as they are listed before building the merge.'''
 
=== <span style="color: #9eb8ee">+++++ Early Landscape Merge</span> ===
1. Launch Merge Plugins. Deactivate ALL Plugins in the Plugin Selection screen. Check only the following plugins in the Plugin Selection screen. Click OK.<br>
    Master Plugins required for the following plugins will be highlighted in red and must be checked:<br>
    Check the following plugins to be merged:<br>
    OCC-KOTN-Patch.esp
    BleakerWayRevamp-AppleHotSprings Patch.esp
    DLCFrostcrag-GnollMountain Patch.esp
    KOTNR-WRR Patch.esp
    LostSpires-WRR Patch.esp
    MTC-WRR Patch.esp
    MTCEV-RoC Patch.esp
    MTCExpanded+HesuPoisonSwamp.esp
    OCC-Ivellon-Patch.esp
    OCOD+FrostcragSpire Patch.esp
    OCR + Lost Spires Patch.esp
    OCR + RTTv3 Patch.esp
    OCR + TOTF Patch.esp
    ROC+DBC Patch.esp
    ROC+RBWR Patch.esp
    ROC-AppleHotSprings Patch.esp
    ROC-Shipton Patch.esp
    ROC-WRR Patch.esp
    RST-Shipton Patch.esp
2. Right click on the first plugin to merge and select Add to merge → mpMain_NewMergeItem_Caption
    Name: <span style="color: #e6b69e">+++++ Early Landscape</span>
    Filename: <span style="color: #e6b69e">Early Landscape.esp</span>
    Each file hereafter should be added to this merge. When finished with the selection click Merges tab, right click on the file and select Plugins Check → Plugins for Errors.
    When it has finished, right click on the file and select mpMain_BuildMerge.
    Close the window. Close Merge Plugins.
3. <span style="color: #e6b69e">Wrye Bash Users:</span> Navigate to pathto\Oblivion Mods\Merge Plugins to be Archived\ and add +++++ Early Landscape to archive.
    <span style="color: #e6b69e">Mod Organizer users:</span> Refresh the mod list.
4. Install +++++ Early Landscape and move it just below the [Landscape] Early Patches mod.
5. Deactivate the [Landscape] Early Patches mods.
    <span style="color: #e6b69e">Wrye Bash Users:</span> In the Installers tab, Uncheck the ESP. Right Click select Anneal All.
    <span style="color: #e6b69e">Mod Organizer Users:</span> '''Uncheck''' the mod in the left pane.
 
=== <span style="color: #9eb8ee">+++++ Late Landscape</span> ===
1. Launch Merge Plugins. Deactivate ALL Plugins in the Plugin Selection screen. Check only the following plugins in the Plugin Selection screen. Click OK.<br>
    Master Plugins required for the following plugins will be highlighted in red and must be checked:<br>
    Check the following plugins to be merged:<br>
    OCR + Integration Integrated Patch.esp
    OCR + VHOVB Patch.esp
    OCR+DBC Patch.esp
    ocr__edi.esp
    ROC Standard Road Record.esp
    RST+OCR Patch.esp
    Sounds of Cyrodiil - OC Reborn Patch.esp
    ULE Anequina-FallenleafEverglade patch.esp
    ULE AyleidRuinsExpanded-JerallGlacier patch.esp
    ULE DungeonsOfIvellon-CheydinhalFalls patch.esp
    ULE HellLands-CloudtopMountains patch.esp
    ULE KragenirsDeathQuest-UniqueLandscapes merged patch.esp
    ULE LostSpires-UniqueLandscapes merged patch.esp
    ULE TearsOfTheFiend-CheydinhalFalls patch.esp
    ULM BetterDaedricShrinesFull-UniqueLandscapes patch.esp
    ULM DarkBrotherhoodChronicles-UniqueLandscapes patch.esp
    ULM DukePatricksSCACombatArchery-LostCoast patch.esp
    ULM GnollMountain-Snowdale patch.esp
    ULM GreatForestGorge-LushWoodlands patch.esp
    ULM IntegrationIntegratedTheStrandedLight-EasternPeaks patch.esp
    ULM KoyoTown-LushWoodlands patch.esp
    ULM MannimarcoResurrection-UniqueLandscapes patch.esp
    ULM MOBS-UniqueLandscapes patch.esp
    ULM MTCExpandedVillages-UniqueLandscapes patch.esp
    ULM OpenCitiesReborn-UniqueLandscapes patch.esp
    ULM OrdenDesDrachen-UniqueLandscapes patch.esp
    ULM PoisonSwamp-BlackwoodForest patch.esp
    ULM ReclaimingSancreTor-UniqueLandscapes patch.esp
    ULM ROC+Ancient Redwoods.esp
    ULM ROC+UL-II+OCOD Patch.esp
    ULM SmokeTown-ArriusCreek patch.esp
    ULM SmokeTown-JerallGlacier patch.esp
    ULM TalesFromElsweyr-BravilBarrowfields patch.esp
    ULE ROC+RST+Skingrad Outskirts.esp
    Landscape Merge Consistency Patch.esp
2. Right click on the first plugin to merge and select Add to merge → mpMain_NewMergeItem_Caption
    Name: <span style="color: #e6b69e">+++++ Late Landscape</span>
    Filename: <span style="color: #e6b69e">Late Landscape.esp</span>
    Each file hereafter should be added to this merge. When finished with the selection click Merges tab, right click on the file and select Plugins Check → Plugins for Errors.
    When it has finished, right click on the file and select mpMain_BuildMerge.
    Close the window. Close Merge Plugins.
3. <span style="color: #e6b69e">Wrye Bash Users:</span> Navigate to pathto\Oblivion Mods\Merge Plugins to be Archived\ and add +++++ Late Landscape to archive.
    <span style="color: #e6b69e">Mod Organizer users:</span> Refresh the mod list.
4. Install +++++ Late Landscape and move it just below the [Landscape] Late Patches mod.
5. Deactivate the [Landscape] Early Patches mods.
    <span style="color: #e6b69e">Wrye Bash Users:</span> In the Installers tab, Uncheck the ESP. Right Click select Anneal All.
    <span style="color: #e6b69e">Mod Organizer Users:</span> '''Uncheck''' the mod in the left pane.
 
=== <span style="color: #9eb8ee">Test the Game</span> ===
1. Activate all installed mods and plugins. Close the mod manager.
2. <span style="color: #e6b69e">Wrye Bash Users:</span> Paste %LocalAppData%\Oblivion into the windows explorer heading and place the plugin.txt in the folder.
    <span style="color: #e6b69e">Mod Organzier Users:</span> place the loadoarder.txt in the pathto\Mod Organizer\profiles\Morroblivion folder.
3. Run Wrye Bash. Deactivate any mods missing masters. Right click on the Bashed Patch, 0.esp Rebuild the Bashed Patch.
    When "Deactivate these mods prior to patching" pops up, click Skip.
    In the "Update Bashed Patch, 0.esp window, click Deselect All and check only the following:
    Tweak Assorted:
      Bow Reach Fix
      Darnified Books
      Default Icons
      Magic: Script Effect Silencer
      Right Hand Rings
    Cobl Catalogs
    Note: After rebuilding the Bashed Patch reactivate CustomSpellIcons - OBME.esm if installed.
4. In the Wrye Bash Installers tab, right-click and uninstall the TES4LODGen project. Then run TES4LODGen from Wrye Bash to update the TES4LODGen project. Review the contents of the project and install.
5. In the Wrye Bash Installers tab, right-click and uninstall the TES4LL project. Run each of the tes4ll bat files to update the TES4LL project.  Review the contents of the project and install.
    • tes4ll_tes4qlod_cache.bat
    • tes4ll_normalmaps.bat
    • tes4ll_tes4qlod.bat
    • tes4ll_highres.bat or tes4ll_ultimate.bat
6. Launch Oblivion and play for a bit. If you are satisfied with the testing exit the game.
 
== [Textures & Meshes][All the Things] ==
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Textures & Meshes][All the Things] OA HD Overhaul</span> ===
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [https://www.nexusmods.com/oblivion/mods/47746 OA_HD Overhaul] by MacKlaud aka park9
<div style="margin-left: 10px;">
</div>
</div>
 
Description: HD retexture of architecture.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• OA_HD Overhaul
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Textures & Meshes][All the Things] OA HD Overhaul - OCR Patch</span> ===
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [https://www.nexusmods.com/oblivion/mods/47791 Morroblivion Overhaul Patch Central] by jdxmith2816
<div style="margin-left: 10px;">
</div>
</div>
 
• Download [https://www.nexusmods.com/oblivion/mods/47791? MOB Ovherhaul Patches] and extract [Textures & Meshes][All the Things] OA HD Overhaul - OCR Patch
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Textures & Meshes][All the Things] OA HD Overhaul - RoC Patch</span> ===
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [https://www.nexusmods.com/oblivion/mods/47791 Morroblivion Overhaul Patch Central] by jdxmith2816
<div style="margin-left: 10px;">
</div>
</div>
 
• Download [https://www.nexusmods.com/oblivion/mods/47791? MOB Ovherhaul Patches] and extract [Textures & Meshes][All the Things] OA HD Overhaul - RoC Patch
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Textures & Meshes][All the Things] OA HD Overhaul - Updated Ayleid Chest</span> ===
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [https://www.nexusmods.com/oblivion/mods/47791 Morroblivion Overhaul Patch Central] by jdxmith2816
<div style="margin-left: 10px;">
</div>
</div>
 
• Download [https://www.nexusmods.com/oblivion/mods/47791? MOB Ovherhaul Patches] and extract [Textures & Meshes][All the Things] OA HD Overhaul - Updated Ayleid Chest
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">Oblivion Fragrance</span> ===
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [http://www.nexusmods.com/oblivion/mods/46601/? Oblivion Fragrance] by Kev Betty Marco nari
<div style="margin-left: 10px;">
</div>
</div>
 
Description: merged...atmospheres natural ambience(Mist only.without Wasps,Seeds,Leaves,Sunflowers), Snow Gusts, P.A. COMPILATION_7in1_the road so far 1.1
 
Esp/m Filter: '''Check''': Oblivion Fragrance.esp
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">Circling Ravens</span> ===
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [https://www.nexusmods.com/oblivion/mods/45359? Wildlife - Raven and Seagull] by Ironman5000
<div style="margin-left: 10px;">
</div>
</div>
 
Description: Adds animated flying Raven and Seagulls around locations throughout the game.
 
Esp/m Filter: '''Check''': Circling Ravens.esp
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">Creature Diversity</span> ===
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [http://www.nexusmods.com/oblivion/mods/26634/? Creature Diversity] by Zaldir
<div style="margin-left: 10px;">
</div>
</div>
 
Description: Adds new creatures to the existing Leveled Lists. It doesn't add new spawn points, it doesn't remove any spawn points or leveled lists - it only adds to the existing ones, extending them with new creatures. The models and textures are created by various artists.
 
Esp/m Filter: '''Check''': Creature Diversity.esp
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">Ducks and Swans for Cyrodiil</span> ===
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [http://www.nexusmods.com/oblivion/mods/45275/? Ducks and Swans for Cyrodiil] by Tamira
<div style="margin-left: 10px;">
</div>
</div>
 
Description: This mod adds ducks and swans at lakes and ponds in Cyrodiil.
 
Esp/m Filter: '''Check''': Ducks and Swans.esp
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Fixes] Oblivion Reloaded</span> ===
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> Move [Fixes] Oblivion Reloaded and Oblivion Reloaded Preset to this position in the Installers pane.
<div style="margin-left: 10px;">
</div>
</div>
 
=== <span style="color: #9eb8ee">Test the Game</span> ===
1. Activate all installed mods and plugins. Close the mod manager.
2. <span style="color: #e6b69e">Wrye Bash Users:</span> Paste %LocalAppData%\Oblivion into the windows explorer heading and place the plugin.txt in the folder.
    <span style="color: #e6b69e">Mod Organzier Users:</span> place the loadoarder.txt in the pathto\Mod Organizer\profiles\Morroblivion folder.
3. Run Wrye Bash. Deactivate any mods missing masters. Right click on the Bashed Patch, 0.esp Rebuild the Bashed Patch.
    When "Deactivate these mods prior to patching" pops up, click Skip.
    In the "Update Bashed Patch, 0.esp window, click Deselect All and check only the following:
    Tweak Assorted:
      Bow Reach Fix
      Darnified Books
      Default Icons
      Magic: Script Effect Silencer
      Right Hand Rings
    Cobl Catalogs
    Note: After rebuilding the Bashed Patch reactivate CustomSpellIcons - OBME.esm if installed.
4. Launch Oblivion and play for a bit. If you are satisfied with the testing exit the game.
 
== ENB Preset Options ==
<span style="color: gold">Under Consideration</span>
 
== Finish Line  ==
We have come to the last leg of the journey, the road was long and hard but the end will be worth it.
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">Morroblivion Profile</span> ===
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [https://www.nexusmods.com/oblivion/mods/47791? Morroblivion Overhaul CR Patch] by jdsmith2816
<div style="margin-left: 10px;">
</div>
</div>
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• Download [https://www.nexusmods.com/oblivion/mods/47791? MOB Ovherhaul Patches] and extract crpatch. Install the crpatch.esp
    '''Notice''': The crpatch.esp is still being tweaked and any revisions will be uploaded in the Updates section on Morroblivion Overhaul Patch Central.
• Download [https://www.nexusmods.com/oblivion/mods/47791? MISC User Files] and install MISC User Files.
    <span style="color: gold">Coming Soon!</span>
 
'''NOTICE''': Some users may experience a freeze on loading screen. When this is the case, perform the following:
1. Launch TES4Edit. Select only the crpatch.esp
2. Right click on the crpatch.esp and select Check for Errors.
3. Correct the errors by dragging from the best column selection that contains no errors to the crpatch.esp.
4. Close TES4Edit, saving the crpatch.esp.
 
'''NOTICE''': Any logs and OBSE files generated after running the game can be placed in this mod.
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">Optimized Textures and Meshes</span> ===
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> Optimized Textures and Meshes [http://wiki.step-project.com/User_talk:Diana_TES_GotH/Morroblivion_Overhaul#Optimized_Vanilla_Textures_and_Meshes Optimized Textures and Meshes] by You
<div style="margin-left: 10px;">
</div>
</div>
 
<span style="color: #ff7878">'''WARNING: OPTIMIZING ALL TEXTURES AND MESHES CAN TAKE AN ENTIRE DAY!'''</span> It is recommended that you allow PyFFI to optimize meshes during a time when the PC is not in use. Run Ordenador afterwards when you can monitor the activity.
 
All Users: Review [https://cs.elderscrolls.com/index.php?title=Nif_Optimization The Elder Scrolls Construction Set Wiki: Nif Optimization].
 
Mod Organizer Users:
1. Close Mod Organizer. Launch the Spluff version for your OS.
2. Type meshes in the 1st line.
    Select 2 Click enter.
    Wait for it to finish and close.
    Move the meshes folder into the Working Folder.
3. Close Mod Organizer. Launch Spluff version for your OS.
4. Type textures in the first line.
    Select 2 Click enter.
    Wait for it to finish and close.
    Move the textures into the Working folder
5. Optimize the meshes with Oblivion PyFFI Automator v2.exe.
6. Optimize the textures with Ordenador.
 
<span style="color: #e6b69e">Special Installation Instructions:</span>
Perform all the same steps as listed in the Optimized Textures and Meshes section. File names will vary, just be certain to avoid using the Oblivio PyFFI Automator on the following files:
    All files containing .egm and .obj
    All folders and files containing effects
    All folders and files containing fx
    All folders and files containing triggers
    ALL Water nifs
    meshes\armor (delete the entire folder)
    meshes\characters (delete the entire folder)
    meshes\creatures (delete the entire folder)
    meshes\effects (delete the entire folder)
    meshes\weapons (delete the entire folder)
 
=== <span style="color: #9eb8ee">Landscape LOD Generator</span> ===
Make certain Landscape LOD Generator is placed in this order in the Installers Tab.
 
=== <span style="color: #9eb8ee">TES4LODGen Output</span> ===
Launch TES4LODGen. Make certain TES4LODGen Output is placed in this order in the Installers Tab.
 
=== <span style="color: #9eb8ee">TES4LL Output</span> ===
Launch the tes4ll bat files. Make certain TES4LL is placed in this order in the Installers Tab.
 
=== <span style="color: #9eb8ee">Test the Game</span> ===
'''NOTICE''': Double check the plugins load order before performing this final test. See the Modlist Install Order and Plugins Load Order below to compare to your own setup.
1. Activate all installed mods and plugins. Close the mod manager.
2. <span style="color: #e6b69e">Wrye Bash Users:</span> Paste %LocalAppData%\Oblivion into the windows explorer heading and place the plugin.txt in the folder.
    <span style="color: #e6b69e">Mod Organzier Users:</span> place the loadoarder.txt in the pathto\Mod Organizer\profiles\Morroblivion folder.
3. Run Wrye Bash. Deactivate any mods missing masters. Right click on the Bashed Patch, 0.esp Rebuild the Bashed Patch.
    When "Deactivate these mods prior to patching" pops up, click Skip.
    In the "Update Bashed Patch, 0.esp window, click Deselect All and check only the following:
    Tweak Assorted:
      Bow Reach Fix
      Darnified Books
      Default Icons
      Magic: Script Effect Silencer
      Right Hand Rings
    Cobl Catalogs
    Note: After rebuilding the Bashed Patch reactivate CustomSpellIcons - OBME.esm if installed.
4. In the Wrye Bash Installers tab, right-click and uninstall the TES4LODGen project. Then run TES4LODGen from Wrye Bash to update the TES4LODGen project. Review the contents of the project and install.
5. In the Wrye Bash Installers tab, right-click and uninstall the TES4LL project. Run each of the tes4ll bat files to update the TES4LL project. Review the contents of the project and install.
    • tes4ll_tes4qlod_cache.bat
    • tes4ll_normalmaps.bat
    • tes4ll_tes4qlod.bat
    • tes4ll_highres.bat or tes4ll_ultimate.bat
6. Launch Oblivion and play for a bit. If you are satisfied with the testing exit the game.
 
== Modlist Install Order ==
Sort mods in the Installers Tab as they are listed in the table below. Each mod will have the plugin(s) that should be installed with it.
''' Notice''': This is not the install order as listed in the main section of the guide. This is a reference to the placement of mods as they are installed.
 
=== Legend ===
 
* <span style="color: green">Mod name</span>
* <span style="color: #78c888">Active Plugin</span>
* <span style="color: #ff7878">Inactive Plugin merged into the crpatch.esp</span>
* <span style="color: magenta">✔ Mod is optional to install</span>
* <span style="color: #e6b69e">✔ Mod is merged and deactivated in the Installers Tab</span>
 
=== <span style="color: #9eb8ee">Oblivion Vanilla + UOPs</span> ===
 
{| class="wikitable"
|-
! style="width: 560px;" | Mod Name
! style="width: 560px;" | Plugin
! style="width: 60px;" | Optional
! style="width: 60px;" | Merged
|-
| style="background-color: #35383b"|<span style="color: green">Oblivion Vanilla Install</span>
| style="background-color: #35383b"|<span style="color: #78c888">Oblivion.esm</span><br><span style="color: magenta">DLC Shivering Isles.esp</span>
| style="background-color: #35383b"|<br><span style="color: magenta">✔</span>
| style="background-color: #35383b"|
|-
| style="background-color: #35383b"|<span style="color: green">Morroblivion Installer</span>
| style="background-color: #35383b"|<span style="color: #78c888">Morrowind_ob.esm</span>
| style="background-color: #35383b"|
| style="background-color: #35383b"|
|-
| style="background-color: #35383b"|<span style="color: green">Unofficial Oblivion Patch</span>
| style="background-color: #35383b"|<span style="color: #78c888">Unofficial Oblivion Patch.esp<br>Oblivion Citadel Door Fix.esp</span>
| style="background-color: #35383b"|
| style="background-color: #35383b"|
|-
| style="background-color: #35383b"|<span style="color: green">Unofficial Shivering Isles Patch</span>
| style="background-color: #35383b"|<span style="color: #78c888">Unofficial Shivering Isles Patch.esp</span>
| style="background-color: #35383b"|
| style="background-color: #35383b"|
|-
| style="background-color: #35383b"|<span style="color: green">Cleaned Vanilla DLC ESPs</span>
| style="background-color: #35383b"|<span style="color: #78c888">DLCBattlehornCastle.esp<br>DLCFrostcrag.esp<br>DLCHorseArmor.esp<br>DLCMehrunesRazor.esp<br>DLCOrrery.esp<br>DLCSpellTomes.esp<br>DLCThievesDen.esp<br>DLCVileLair.esp<br>Knights.esp</span>
| style="background-color: #35383b"|
| style="background-color: #35383b"|
|-
| style="background-color: #35383b"|<span style="color: green">Unofficial Oblivion DLC Patches</span>
| style="background-color: #35383b"|<span style="color: #78c888">DLCBattlehornCastle - Unofficial Patch.esp<br>DLCFrostcrag - Unofficial Patch.esp<br>DLCHorseArmor - Unofficial Patch.esp<br>DLCMehrunesRazor - Unofficial Patch.esp<br>DLCOrrery - Unofficial Patch.esp<br>DLCSpellTomes - Unofficial Patch.esp<br>DLCThievesDen - Unofficial Patch - SSSB.esp<br>DLCThievesDen - Unofficial Patch.esp<br>DLCVileLair - Unofficial Patch.esp<br>Knights - Unofficial Patch.esp</span>
| style="background-color: #35383b"|
| style="background-color: #35383b"|
|-
| style="background-color: #35383b"|<span style="color: green">[Optimized] Vanilla + DLC + UOP Assets</span>
| style="background-color: #35383b"|
| style="background-color: #35383b"|<span style="color: magenta">✔</span>
| style="background-color: #35383b"|
|}
 
=== <span style="color: #9eb8ee">Morroblivion CORE Installation and Patches</span> ===
{| class="wikitable"
|-
! style="width: 560px;" | Mod Name
! style="width: 560px;" | Plugin
! style="width: 60px;" | Optional
! style="width: 60px;" | Merged
|-
| style="background-color: #35383b"|<span style="color: green">[MOB] Morroblivion</span>
| style="background-color: #35383b"|<span style="color: #78c888">Morrowind_ob.esp<br>Morrowind_ob - Chargen and Transport Mod.esp<br>Morrowind_ob - Conversation.esp<br><span style="color: #ff7878">Morrowind_ob - Morroblivion Maps.esp</span><br><span style="color: magenta">Morrowind_ob - MorroblivionTreeReplacer.esp</span><br>Morrowind_ob - UCWUS.esp</span>
| style="background-color: #35383b"|<br><br><br><br><span style="color: magenta">✔</span>
| style="background-color: #35383b"|<br><br><br><span style="color: #e6b69e">✔crpatch.esp</span><br><br>
|-
| style="background-color: #35383b"|<span style="color: green">[MOB] Morroblivion Unofficial Patch</span>
| style="background-color: #35383b"|<span style="color: #78c888">Morroblivion_Unofficial_Patch.esp<br><span style="color: #ff7878">Morroblivion_Unofficial_Patch_Magic_Addon.esp (DO NOT INSTALL)</span><span style="color: #a2a9b1">; a replacement plugin is provided for users of this guide</span><br>MOB_FastTravel_Cheat.esp<br><span style="color: #ff7878">MOB_Firemoth_Enemy_Mage_Rebalance.esp</span><br>MOB_NoHavok_Bottles_and_Cluter.esp</span>
| style="background-color: #35383b"|
| style="background-color: #35383b"|<br><br><br><br><span style="color: #e6b69e">✔crpatch.esp</span>
|-
| style="background-color: #35383b"|<span style="color: green">[MOB] Unofficial Patch Magic Addon Replacement Patch</span>
| style="background-color: #35383b"|<span style="color: #78c888">Morroblivion_Unofficial_Patch_Magic_Addon.esp</span>
| style="background-color: #35383b"|
| style="background-color: #35383b"|
|-
| style="background-color: #35383b"|<span style="color: green">[Optimized Textures and Meshes] Morroblivion + UP assets</span>
| style="background-color: #35383b"|
| style="background-color: #35383b"|<span style="color: magenta">✔
| style="background-color: #35383b"|
|}
=== <span style="color: #9eb8ee">[Fixes]</span> ===
{| class="wikitable"
|-
! style="width: 560px;" | Mod Name
! style="width: 560px;" | Plugin
! style="width: 60px;" | Optional
! style="width: 60px;" | Merged
|-
| style="background-color: #35383b"|<span style="color: green">[Fixes] A To Take All</span>
| style="background-color: #35383b"|<span style="color: #78c888">ATakesAll.esp</span>
| style="background-color: #35383b"|
| style="background-color: #35383b"|
|-
| style="background-color: #35383b"|<span style="color: green">[Fixes] Auto Update Leveled Items And Spells</span>
| style="background-color: #35383b"|<span style="color: #78c888">Auto Update Leveled Items And Spells.esp</span>
| style="background-color: #35383b"|
| style="background-color: #35383b"|
|-
| style="background-color: #35383b"|<span style="color: green">[Fixes] Clean-up</span>
| style="background-color: #35383b"|<span style="color: #78c888">kuerteeCleanUp.esp</span>
| style="background-color: #35383b"|
| style="background-color: #35383b"|
|-
| style="background-color: #35383b"|<span style="color: green">[Fixes] Cobl</span>
| style="background-color: #35383b"|<span style="color: #78c888">Cobl Main.esm<br><span style="color: #ff7878">Cobl Filter Late MERGE ONLY.esp</span><br>Cobl Glue.esp<br><span style="color: #ff7878">Cobl Patch - Hunger Tongue.esp</span><br>Cobl SI.esp<br>Cobl Tweaks - SI.esp</span>
| style="background-color: #35383b"|
| style="background-color: #35383b"|<br><span style="color: #e6b69e">✔crpatch.esp</span><br><br><span style="color: #e6b69e">✔crpatch.esp</span>
|-
| style="background-color: #35383b"|<span style="color: green">[Fixes] No Floating Weapon</span>
| style="background-color: #35383b"|<span style="color: #78c888">Elz - No Floating Weapon.esp</span>
| style="background-color: #35383b"|
| style="background-color: #35383b"|
|-
| style="background-color: #35383b"|<span style="color: green">[Fixes] Harvest Containers</span>
| style="background-color: #35383b"|<span style="color: #78c888">Harvest Containers.esm<br>Harvest[Containers] - SI.esp<br>Harvest[Containers] - Vanilla.esp</span>
| style="background-color: #35383b"|
| style="background-color: #35383b"|
|-
| style="background-color: #35383b"|<span style="color: green">[Fixes] Mesh Improvement Project</span>
| style="background-color: #35383b"|
| style="background-color: #35383b"|
| style="background-color: #35383b"|
|-
| style="background-color: #35383b"|<span style="color: green">[Fixes] MigMaster Script Resources</span>
| style="background-color: #35383b"|<span style="color: #78c888">MigMaster.esm</span>
| style="background-color: #35383b"|
| style="background-color: #35383b"|
|-
| style="background-color: #35383b"|<span style="color: green">[Fixes] Miscellaneous Fixes Tweaks and Additions</span>
| style="background-color: #35383b"|<span style="color: #78c888">MigMiscellanea.esp</span>
| style="background-color: #35383b"|
| style="background-color: #35383b"|
|-
| style="background-color: #35383b"|<span style="color: green">[Fixes] Oblivion DLC Delayers</span>
| style="background-color: #35383b"|<span style="color: #78c888">Oblivion DLC Delayers.esp</span>
| style="background-color: #35383b"|
| style="background-color: #35383b"|
|-
| style="background-color: #35383b"|<span style="color: green">[Fixes] Summon Dremora Lord Saved</span>
| style="background-color: #35383b"|<span style="color: #78c888">Summon Dremora Lord Saved.esp</span>
| style="background-color: #35383b"|
| style="background-color: #35383b"|
|-
| style="background-color: #35383b"|<span style="color: green">[Fixes] Unlimited Death Reload Time</span>
| style="background-color: #35383b"|<span style="color: #ff7878">Lynges Unlimited Death Reload Time.esp</span>
| style="background-color: #35383b"|
| style="background-color: #35383b"|<span style="color: #e6b69e">✔crpatch.esp</span>
|-
| style="background-color: #35383b"|<span style="color: green">[Fixes][MOB] Ahnassi's Ingredient Sorter</span>
| style="background-color: #35383b"|<span style="color: #ff7878">mob_ahnassi_alchemy.esp</span>
| style="background-color: #35383b"|
| style="background-color: #35383b"|<span style="color: #e6b69e">✔crpatch.esp</span>
|}
=== <span style="color: #9eb8ee">[Gameplay][Combat]</span> ===
{| class="wikitable"
|-
! style="width: 560px;" | Mod Name
! style="width: 560px;" | Plugin
! style="width: 60px;" | Optional
! style="width: 60px;" | Merged
|-
| style="background-color: #35383b"|<span style="color: green">[Gameplay][Combat] Combat Archery</span>
| style="background-color: #35383b"|<span style="color: #78c888">Duke Patricks - Combat Archery.esp</span>
| style="background-color: #35383b"|
| style="background-color: #35383b"|
|-
| style="background-color: #35383b"|<span style="color: green">[Gameplay][Combat] Combat Archery Patch</span>
| style="background-color: #35383b"|<span style="color: #ff7878">Duke Patricks - Combat Archery Patch.esp</span>
| style="background-color: #35383b"|
| style="background-color: #35383b"|<span style="color: #e6b69e">✔crpatch.esp</span>
|-
| style="background-color: #35383b"|<span style="color: green">[Gameplay][Combat] Companion Compatibility</span>
| style="background-color: #35383b"|<span style="color: #78c888">Companion Compatibility.esp</span>
| style="background-color: #35383b"|
| style="background-color: #35383b"|
|-
| style="background-color: #35383b"|<span style="color: green">[Gameplay][Combat] Fast Arrow Collection</span>
| style="background-color: #35383b"|<span style="color: magenta">Fast Arrow Collection.esp</span>
| style="background-color: #35383b"|<span style="color: magenta">✔</span>
| style="background-color: #35383b"|
|-
| style="background-color: #35383b"|<span style="color: green">[Gameplay][Combat] Fundament</span>
| style="background-color: #35383b"|<span style="color: magenta">Fast Arrow Collection.espFundament.esm<br>Bundlement.esp</span>
| style="background-color: #35383b"|<span style="color: magenta">✔</span><br><span style="color: magenta">✔</span>
| style="background-color: #35383b"|
|-
| style="background-color: #35383b"|<span style="color: green">[Gameplay][Combat] MOBS</span>
| style="background-color: #35383b"|<span style="color: #78c888">MOBS SI.esp</span><br><span style="color: #ff7878">DLC_MOBS.esp</span>
| style="background-color: #35383b"|
| style="background-color: #35383b"|<br><span style="color: #e6b69e">✔crpatch.esp</span>
|-
| style="background-color: #35383b"|<span style="color: green">[Gameplay][Combat] MOBS MOO Patch</span>
| style="background-color: #35383b"|<span style="color: #78c888">MOO MOBS Patch.esp</span>
| style="background-color: #35383b"|
| style="background-color: #35383b"|
|-
| style="background-color: #35383b"|<span style="color: green">[Gameplay][Combat] MOBSification of Mods</span>
| style="background-color: #35383b"|<span style="color: #ff7878">MOBSification of MODS.esp</span>
| style="background-color: #35383b"|
| style="background-color: #35383b"|<span style="color: #e6b69e">✔crpatch.esp</span>
|-
| style="background-color: #35383b"|<span style="color: green">[Gameplay][Combat] Oblivion XP</span>
| style="background-color: #35383b"|<span style="color: #78c888">Oblivion XP.esp</span>
| style="background-color: #35383b"|
| style="background-color: #35383b"|
|-
| style="background-color: #35383b"|<span style="color: green">[Gameplay][Combat] SM Combat Hide</span>
| style="background-color: #35383b"|<span style="color: magenta">SM Combat Hide.esp</span>
| style="background-color: #35383b"|<span style="color: magenta">✔</span>
| style="background-color: #35383b"|
|}
 
=== <span style="color: #9eb8ee">[Gameplay][Magical]</span> ===
{| class="wikitable"
|-
! style="width: 560px;" | Mod Name
! style="width: 560px;" | Plugin
! style="width: 60px;" | Optional
! style="width: 60px;" | Merged
|-
| style="background-color: #35383b"|<span style="color: green">[Gameplay][Magical] Fundament Enchanting Addons</span>
| style="background-color: #35383b"|<span style="color: magenta">MigFEA.esp</span>
| style="background-color: #35383b"|<span style="color: magenta">✔</span>
| style="background-color: #35383b"|
|-
| style="background-color: #35383b"|<span style="color: green">[Gameplay][Magical] More Effective Enchantments</span>
| style="background-color: #35383b"|<span style="color: magenta">More Effective Enchantments.esp<br>More Effective Enchantments Knights.esp</span>
| style="background-color: #35383b"|<span style="color: magenta">✔</span><br><span style="color: magenta">✔</span>
| style="background-color: #35383b"|
|-
| style="background-color: #35383b"|<span style="color: green">[Gameplay][Magical] Relevant Scrolls and Potions</span>
| style="background-color: #35383b"|<span style="color: #78c888">Relevant Scrolls & Potions & Staves.esp</span>
| style="background-color: #35383b"|
| style="background-color: #35383b"|
|-
| style="background-color: #35383b"|<span style="color: green">[Gameplay][Magical] Patches</span>
| style="background-color: #35383b"|<span style="color: #78c888">ElsweyrAnequina - Integration Patch v1.0.esp</span>
| style="background-color: #35383b"|
| style="background-color: #35383b"|
|-
| style="background-color: #35383b"|<span style="color: green">[Gameplay][Magical][MOB] Magic</span>
| style="background-color: #35383b"|<span style="color: magenta">MOB_magic.esp</span>
| style="background-color: #35383b"|<span style="color: magenta">✔</span>
| style="background-color: #35383b"|
|-
| style="background-color: #35383b"|<span style="color: green">[Gameplay][Magical][MOB] Portal to Vvardenfell</span>
| style="background-color: #35383b"|<span style="color: magenta">MorroblivionPortaltoVvardenfell.esp</span>
| style="background-color: #35383b"|<span style="color: magenta">✔</span>
| style="background-color: #35383b"|
|}
 
=== <span style="color: #9eb8ee">[Gameplay][Misc]</span> ===
{| class="wikitable"
|-
! style="width: 560px;" | Mod Name
! style="width: 560px;" | Plugin
! style="width: 60px;" | Optional
! style="width: 60px;" | Merged
|-
| style="background-color: #35383b"|<span style="color: green">[Gameplay][Misc] CM Partners Mod Basic</span>
| style="background-color: #35383b"|<span style="color: #78c888">CM Partners.esm<br>CM Partners.esp</span>
| style="background-color: #35383b"|
| style="background-color: #35383b"|
|-
| style="background-color: #35383b"|<span style="color: green">[Gameplay][Misc] Cyrodiil Travel Services</span>
| style="background-color: #35383b"|<span style="color: magenta">Cyrodiil Travel Services.esp</span>
| style="background-color: #35383b"|<span style="color: magenta">✔</span>
| style="background-color: #35383b"|
|-
| style="background-color: #35383b"|<span style="color: green">[Gameplay][Misc] Integration - The Stranded Light - Integrated!</span>
| style="background-color: #35383b"|<span style="color: #78c888">bgIntegrationIntegratedEV.esp</span>
| style="background-color: #35383b"|
| style="background-color: #35383b"|
|-
| style="background-color: #35383b"|<span style="color: green">[Gameplay][Misc] Maskars Oblivion Overhaul </span>
| style="background-color: #35383b"|<span style="color: #78c888">Maskar's Oblivion Overhaul.esp</span>
| style="background-color: #35383b"|
| style="background-color: #35383b"|
|-
| style="background-color: #35383b"|<span style="color: green">[Gameplay][Misc][MOB] Armored Skeletons</span>
| style="background-color: #35383b"|<span style="color: magenta">Morrowind_ob - Armored Skeletons.esp</span>
| style="background-color: #35383b"|<span style="color: magenta">✔</span>
| style="background-color: #35383b"|
|-
| style="background-color: #35383b"|<span style="color: green">[Gameplay][Misc][MOB] Buyable Houses of Vvardenfell</span>
| style="background-color: #35383b"|<span style="color: #78c888">Morroblivion - Buyable Houses.esp</span>
| style="background-color: #35383b"|
| style="background-color: #35383b"|
|-
| style="background-color: #35383b"|<span style="color: green">[Gameplay][Misc][MOB] CG Voices</span>
| style="background-color: #35383b"|
| style="background-color: #35383b"|<span style="color: magenta">✔</span>
| style="background-color: #35383b"|
|-
| style="background-color: #35383b"|<span style="color: green">[Gameplay][Misc][MOB] CM Partners Unofficial</span>
| style="background-color: #35383b"|<span style="color: #78c888">CM Partners v3 patch.esp<br>Morroblivion-CM Partners.esp</span>
| style="background-color: #35383b"|
| style="background-color: #35383b"|
|-
| style="background-color: #35383b"|<span style="color: green">[Gameplay][Misc][MOB] Expanded Quests</span>
| style="background-color: #35383b"|<span style="color: #78c888">Morrowind_ob - Expanded Quests.esp</span>
| style="background-color: #35383b"|
| style="background-color: #35383b"|
|-
| style="background-color: #35383b"|<span style="color: green">[Gameplay][Misc][MOB] Firemoth & Misc Additions</span>
| style="background-color: #35383b"|<span style="color: #78c888">Firemoth & Misc Additions.esp</span>
| style="background-color: #35383b"|
| style="background-color: #35383b"|
|-
| style="background-color: #35383b"|<span style="color: green">[Gameplay][Misc][MOB] Guar Mounts & Pack Guars</span>
| style="background-color: #35383b"|<span style="color: magenta">morroblivion-guar-mounts.esp<br>morroblivion-guar-mounts-symphony-patch.esp</span>
| style="background-color: #35383b"|<span style="color: magenta">✔</span><br><span style="color: magenta">✔</span>
| style="background-color: #35383b"|
|-
| style="background-color: #35383b"|<span style="color: green">[Gameplay][Misc][MOB] Idol of Mephala</span>
| style="background-color: #35383b"|<span style="color: magenta">Idol of Mephala.esp</span>
| style="background-color: #35383b"|<span style="color: magenta">✔</span>
| style="background-color: #35383b"|
|-
| style="background-color: #35383b"|<span style="color: green">[Gameplay][Misc][MOB] More Armor Slots</span>
| style="background-color: #35383b"|<span style="color: #78c888">more-armor-slots.esp</span>
| style="background-color: #35383b"|
| style="background-color: #35383b"|
|-
| style="background-color: #35383b"|<span style="color: green">[Gameplay][Misc][MOB] Protocolled Dialogs</span>
| style="background-color: #35383b"|<span style="color: magenta">ProtocolledDialogs.esp</span>
| style="background-color: #35383b"|<span style="color: magenta">✔</span>
| style="background-color: #35383b"|
|-
| style="background-color: #35383b"|<span style="color: green">[Gameplay][Misc][MOB] Sugar Tolarance</span>
| style="background-color: #35383b"|<span style="color: #ff7878">mob_sugar_tolerance.esp</span>
| style="background-color: #35383b"|
| style="background-color: #35383b"|<span style="color: #e6b69e">✔crpatch.esp</span>
|-
| style="background-color: #35383b"|<span style="color: green">[Gameplay][Misc][MOB] Symphony of Creatures</span>
| style="background-color: #35383b"|
| style="background-color: #35383b"|<span style="color: magenta">✔</span>
| style="background-color: #35383b"|
|-
| style="background-color: #35383b"|<span style="color: green">[Gameplay][Misc][MOB] The Essential Mudcrab</span>
| style="background-color: #35383b"|<span style="color: #ff7878">mob_essential_mudcrab_0.esp</span>
| style="background-color: #35383b"|
| style="background-color: #35383b"|<span style="color: #e6b69e">✔crpatch.esp</span>
|-
| style="background-color: #35383b"|<span style="color: green">[Gameplay][Misc][MOB] Voice Acted</span>
| style="background-color: #35383b"|
| style="background-color: #35383b"|<span style="color: magenta">✔</span>
| style="background-color: #35383b"|
|-
| style="background-color: #35383b"|<span style="color: green">[Gameplay][Misc][MOB] Vvardenfell Imports</span>
| style="background-color: #35383b"|
| style="background-color: #35383b"|<span style="color: magenta">✔</span>
| style="background-color: #35383b"|
|}
 
=== <span style="color: #9eb8ee">[UI]</span> ===
{| class="wikitable"
|-
! style="width: 560px;" | Mod Name
! style="width: 560px;" | Plugin
! style="width: 60px;" | Optional
! style="width: 60px;" | Merged
|-
| style="background-color: #35383b"|<span style="color: green">[UI] Custom Spell Icons for OBME</span>
| style="background-color: #35383b"|<span style="color: magenta">CustomSpellIcons - OBME.esm</span>
| style="background-color: #35383b"|<span style="color: magenta">✔</span>
| style="background-color: #35383b"|
|-
| style="background-color: #35383b"|<span style="color: green">[UI] OA Dark Transparent UI</span>
| style="background-color: #35383b"|
| style="background-color: #35383b"|
| style="background-color: #35383b"|
|-
| style="background-color: #35383b"|<span style="color: green">[UI] OA Dark Translucent UI - Lockpick Menu</span>
| style="background-color: #35383b"|
| style="background-color: #35383b"|<span style="color: magenta">✔</span>
| style="background-color: #35383b"|
|-
| style="background-color: #35383b"|<span style="color: green">[UI] Mouse Cas</span>
| style="background-color: #35383b"|<span style="color: magenta">MouseCast.esp</span>
| style="background-color: #35383b"|<span style="color: magenta">✔</span>
| style="background-color: #35383b"|
|-
| style="background-color: #35383b"|<span style="color: green">[UI] QZ Easy Menus</span>
| style="background-color: #35383b"|<span style="color: magenta">QZ Easy Menus.esp</span>
| style="background-color: #35383b"|<span style="color: magenta">✔</span>
| style="background-color: #35383b"|
|-
| style="background-color: #35383b"|<span style="color: green">[UI] Skill Perk Descriptions</span>
| style="background-color: #35383b"|<span style="color: magenta">Skill Perk Descriptions.esp</span>
| style="background-color: #35383b"|<span style="color: magenta">✔</span>
| style="background-color: #35383b"|
|-
| style="background-color: #35383b"|<span style="color: green">[UI] Spell Delete And Item Remove</span>
| style="background-color: #35383b"|<span style="color: magenta">Spell Delete And Item Remove.esp</span>
| style="background-color: #35383b"|<span style="color: magenta">✔</span>
| style="background-color: #35383b"|
|-
| style="background-color: #35383b"|<span style="color: green">[UI] STM Scouter</span>
| style="background-color: #35383b"|<span style="color: magenta">Scouter.esp</span>
| style="background-color: #35383b"|<span style="color: magenta">✔</span>
| style="background-color: #35383b"|
|-
| style="background-color: #35383b"|<span style="color: green">[UI] Tamriel Heightmaps</span>
| style="background-color: #35383b"|<span style="color: #78c888">Tamriel.esp</span>
| style="background-color: #35383b"|
| style="background-color: #35383b"|
|-
| style="background-color: #35383b"|<span style="color: green">[UI] Themed Loading Screens for Dark UI</span>
| style="background-color: #35383b"|<span style="color: magenta">LoadingScreens.esp</span>
| style="background-color: #35383b"|<span style="color: magenta">✔</span>
| style="background-color: #35383b"|
|-
| style="background-color: #35383b"|<span style="color: green">[UI] Themed Loading Screens for OA Dark</span>
| style="background-color: #35383b"|
| style="background-color: #35383b"|<span style="color: magenta">✔</span>
| style="background-color: #35383b"|
|-
| style="background-color: #35383b"|<span style="color: green">[UI] Toggleable Quantity Prompt</span>
| style="background-color: #35383b"|<span style="color: magenta">Toggleable Quantity Prompt.esp</span>
| style="background-color: #35383b"|<span style="color: magenta">✔</span>
| style="background-color: #35383b"|
|-
| style="background-color: #35383b"|<span style="color: green">[UI][Map] Dynamic Map</span>
| style="background-color: #35383b"|<span style="color: magenta">Dynamic Map.esp</span>
| style="background-color: #35383b"|<span style="color: magenta">✔</span>
| style="background-color: #35383b"|
|-
| style="background-color: #35383b"|<span style="color: green">[UI][Map] Elven Map for Shivering Isles</span>
| style="background-color: #35383b"|
| style="background-color: #35383b"|<span style="color: magenta">✔</span>
| style="background-color: #35383b"|
|-
| style="background-color: #35383b"|<span style="color: green">[UI][Map] Map Marker Overhaul</span>
| style="background-color: #35383b"|<span style="color: magenta">Map Marker Overhaul.esp<br>Map Marker Overhaul - SI additions.esp</span>
| style="background-color: #35383b"|<span style="color: magenta">✔</span><br><span style="color: magenta">✔</span>
| style="background-color: #35383b"|
|-
| style="background-color: #35383b"|<span style="color: green">[UI][Map] MiniMap</span>
| style="background-color: #35383b"|<span style="color: magenta">MiniMap.esp</span>
| style="background-color: #35383b"|<span style="color: magenta">✔</span>
| style="background-color: #35383b"|
|-
| style="background-color: #35383b"|<span style="color: green">[UI][MOB] Morroblivion Themed Loading Screens</span>
| style="background-color: #35383b"|
| style="background-color: #35383b"|<span style="color: magenta">✔</span>
| style="background-color: #35383b"|
|-
| style="background-color: #35383b"|<span style="color: green">[UI][MOB] TR World Maps</span>
| style="background-color: #35383b"|<span style="color: magenta">TRWorldMapSatelliteHD.esp</span>
| style="background-color: #35383b"|<span style="color: magenta">✔</span>
| style="background-color: #35383b"|
|-
| style="background-color: #35383b"|<span style="color: green">[UI][MOB] World Space</span>
| style="background-color: #35383b"|<span style="color: #78c888">Ak- Mournhold in Tamriel.esp</span><br><span style="color: #78c888">AK- Morroblivion in Tamriel.esp</span><br><span style="color: #ff7878">AK- Morroblivion in Tamriel Map.esp</span><br><span style="color: magenta">Ak- Morroblivion in Tamriel GPS.esp</span>
| style="background-color: #35383b"|<br><br><br><span style="color: magenta">✔</span>
| style="background-color: #35383b"|<br><br><span style="color: #e6b69e">✔crpatch.esp</span>
|}
 
=== <span style="color: #9eb8ee">[Textures & Meshes] Foundation Graphics</span> ===
{| class="wikitable"
|-
! style="width: 560px;" | Mod Name
! style="width: 560px;" | Plugin
! style="width: 60px;" | Optional
! style="width: 60px;" | Merged
|-
| style="background-color: #35383b"|<span style="color: green">[Textures & Meshes] RAEVWD - SI Edition</span>
| style="background-color: #35383b"|
| style="background-color: #35383b"|<span style="color: magenta">✔</span>
| style="background-color: #35383b"|
|-
| style="background-color: #35383b"|<span style="color: green">[Textures & Meshes] Evenstar CW LOD</span>
| style="background-color: #35383b"|
| style="background-color: #35383b"|<span style="color: magenta">✔</span>
| style="background-color: #35383b"|
|-
| style="background-color: #35383b"|<span style="color: green">[Textures & Meshes] RAEVWD - QTP3 Texture Pack</span>
| style="background-color: #35383b"|
| style="background-color: #35383b"|<span style="color: magenta">✔</span>
| style="background-color: #35383b"|
|-
| style="background-color: #35383b"|<span style="color: green">[Textures & Meshes] Landscape LOD Texture Replacement</span>
| style="background-color: #35383b"|
| style="background-color: #35383b"|<span style="color: magenta">✔</span>
| style="background-color: #35383b"|
|}
 
=== <span style="color: #9eb8ee">[Quests]</span> ===
{| class="wikitable"
|-
! style="width: 560px;" | Mod Name
! style="width: 560px;" | Plugin
! style="width: 60px;" | Optional
! style="width: 60px;" | Merged
|-
| style="background-color: #35383b"|<span style="color: green">[Quests] Alternative Beginnings</span>
| style="background-color: #35383b"|<span style="color: magenta">Alternative Beginnings.esp</span>
| style="background-color: #35383b"|<span style="color: magenta">✔</span>
|
|-
| style="background-color: #35383b"|<span style="color: green">[Quests] AppleHotSprings-AltBeginnings Patch</span>
| style="background-color: #35383b"|<span style="color: magenta">AppleHotSprings-AltBeginnings Patch.esp</span>
| style="background-color: #35383b"|<span style="color: magenta">✔</span>
| style="background-color: #35383b"|
|-
| style="background-color: #35383b"|<span style="color: green">[Quests] Anequina Manor</span>
| style="background-color: #35383b"|<span style="color: #78c888">Reaper's Esmeralda's Desert Manor.esp</span><br><span style="color: #ff7878">Reaper's Esmeralda's Desert Manor NoTail Scarf.esp</span><br><span style="color: #ff7878">Reaper's Esmeralda's Desert Manor Quickfix.esp</span>
| style="background-color: #35383b"|
| style="background-color: #35383b"|<br><span style="color: #e6b69e">✔crpatch.esp</span><br><span style="color: #e6b69e">✔crpatch.esp</span>
|-
| style="background-color: #35383b"|<span style="color: green">[Quests] Apocalypse Now Quest</span>
| style="background-color: #35383b"|<span style="color: #78c888">Apocalypse Now - Quest.esp<br>Apocalypse Now - Temple.esp</span>
| style="background-color: #35383b"|
| style="background-color: #35383b"|
|-
| style="background-color: #35383b"|<span style="color: green">[Quests] Ayleid Ruins Expanded</span>
| style="background-color: #35383b"|<span style="color: #78c888">NNWAEMaster.esm<br>NNWAREAyleidDungeons_Series1EV.esp<br>NNWAEDungeons-Series2EV.esp<br>NNWARE06-RhyeliaEmeroEV.esp</span>
| style="background-color: #35383b"|
| style="background-color: #35383b"|
|-
| style="background-color: #35383b"|<span style="color: green">[Quests] Better Dungeons</span>
| style="background-color: #35383b"|<span style="color: #78c888">Better Dungeons.esp</span>
| style="background-color: #35383b"|
| style="background-color: #35383b"|
|-
| style="background-color: #35383b"|<span style="color: green">[Quests] Dark Brotherhood Chronicles</span>
| style="background-color: #35383b"|<span style="color: #78c888">DarkBrotherhoodChronicles.esp</span>
| style="background-color: #35383b"|
| style="background-color: #35383b"|
|-
| style="background-color: #35383b"|<span style="color: green">[Quests] EDI - Revived</span>
| style="background-color: #35383b"|<span style="color: #78c888">Enhanced Daedric Invasion.esp</span>
| style="background-color: #35383b"|
| style="background-color: #35383b"|
|-
| style="background-color: #35383b"|<span style="color: green">[Quests] Elsweyr Anequina</span>
| style="background-color: #35383b"|<span style="color: #78c888">ElsweyrAnequina.esp</span>
| style="background-color: #35383b"|
| style="background-color: #35383b"|
|-
| style="background-color: #35383b"|<span style="color: green">[Quests] Elsweyr City Extension</span>
| style="background-color: #35383b"|<span style="color: magenta">ElsweyrCityExtension.esp</span>
| style="background-color: #35383b"|<span style="color: magenta">✔</span>
| style="background-color: #35383b"|
|-
| style="background-color: #35383b"|<span style="color: green">[Quests] Elsweyr Plantations and co</span>
| style="background-color: #35383b"|<span style="color: magenta">Elsweyr plantations & co..esp</span>
| style="background-color: #35383b"|<span style="color: magenta">✔</span>
| style="background-color: #35383b"|
|-
| style="background-color: #35383b"|<span style="color: green">[Quests] Expanded Dungeons - Play Nice Edition</span>
| style="background-color: #35383b"|<span style="color: #78c888">Expanded Dungeons - Play Nice Edition.esp</span><br><span style="color: #ff7878">Dungeon Overhauls - Harvest Containers Patch.esp</span>
| style="background-color: #35383b"|
| style="background-color: #35383b"|<br><span style="color: #e6b69e">✔crpatch.esp</span>
|-
| style="background-color: #35383b"|<span style="color: green">[Quests] Knights of the Nine Revelation</span>
| style="background-color: #35383b"|<span style="color: #78c888">Knights - Revelation.esm<br>Knights - Revelation.esp</span>
| style="background-color: #35383b"|
| style="background-color: #35383b"|
|-
| style="background-color: #35383b"|<span style="color: green">[Quests] Knights of the White Stallion</span>
| style="background-color: #35383b"|<span style="color: #78c888">300_White Stallion 4.esp</span>
| style="background-color: #35383b"|
| style="background-color: #35383b"|
|-
| style="background-color: #35383b"|<span style="color: green">[Quests] Kragenirs Death Quest</span>
| style="background-color: #35383b"|<span style="color: #78c888">Kragenir's Death Quest.esp</span>
| style="background-color: #35383b"|
| style="background-color: #35383b"|
|-
| style="background-color: #35383b"|<span style="color: green">[Quests] Mannimarco Resurrection</span>
| style="background-color: #35383b"|<span style="color: #78c888">MannimarcoComplete.esp</span>
| style="background-color: #35383b"|
| style="background-color: #35383b"|
|-
| style="background-color: #35383b"|<span style="color: green">[Quests] Mannimarco Revisited</span>
| style="background-color: #35383b"|<span style="color: #78c888">MannimarcoRevisited.esp</span>
| style="background-color: #35383b"|
| style="background-color: #35383b"|
|-
| style="background-color: #35383b"|<span style="color: green">[Quests] Order of the Dragon</span>
| style="background-color: #35383b"|<span style="color: #78c888">Orden des Drachen.esp</span>
| style="background-color: #35383b"|
| style="background-color: #35383b"|
|-
| style="background-color: #35383b"|<span style="color: green">[Quests] Order of the Dragon - Map Addon</span>
| style="background-color: #35383b"|<span style="color: #ff7878">ODD Map Addon.esp</span><br><span style="color: #ff7878">ODD Map Icon Markers FastTravel.esp</span>
| style="background-color: #35383b"|
| style="background-color: #35383b"|<span style="color: #e6b69e">✔crpatch.esp</span><br><span style="color: #e6b69e">✔crpatch.esp</span>
|-
| style="background-color: #35383b"|<span style="color: green">[Quests] Reclaiming Sancre Tor</span>
| style="background-color: #35383b"|<span style="color: #78c888">ReclaimSancreTor.esp</span>
| style="background-color: #35383b"|
| style="background-color: #35383b"|
|-
| style="background-color: #35383b"|<span style="color: green">[Quests] Ruined Tails Tale</span>
| style="background-color: #35383b"|<span style="color: #78c888">RTT.esp</span>
| style="background-color: #35383b"|
| style="background-color: #35383b"|
|-
| style="background-color: #35383b"|<span style="color: green">[Quests] Ruined Tails Tale - Unofficial Patch</span>
| style="background-color: #35383b"|<span style="color: #78c888">RTT_Unofficial_Patch.esp</span>
| style="background-color: #35383b"|
| style="background-color: #35383b"|
|-
| style="background-color: #35383b"|<span style="color: green">[Quests] RTT horse patch</span>
| style="background-color: #35383b"|<span style="color: #ff7878">RTT-horse-patch.esp</span>
| style="background-color: #35383b"|
| style="background-color: #35383b"|<span style="color: #e6b69e">✔crpatch.esp</span>
|-
| style="background-color: #35383b"|<span style="color: green">[Quests] RTT Weye Relocation Patch</span>
| style="background-color: #35383b"|<span style="color: #78c888">RTT-Weye Relocation Patch.esp</span>
| style="background-color: #35383b"|
| style="background-color: #35383b"|
|-
| style="background-color: #35383b"|<span style="color: green">[Quests] Snu's Dungeons</span>
| style="background-color: #35383b"|<span style="color: #78c888">SnusDungeons.esp</span><br><span style="color: #78c888">SnusDungeons - TAS patch.esp</span><br><span style="color: #78c888">SnusDungeons - BD patch.esp</span>
| style="background-color: #35383b"|
| style="background-color: #35383b"|
|-
| style="background-color: #35383b"|<span style="color: green">[Quests] Tales From Elsweyr Anequina</span>
| style="background-color: #35383b"|<span style="color: #78c888">Tales from Elsweyr Anequina.esp</span>
| style="background-color: #35383b"|
| style="background-color: #35383b"|
|-
| style="background-color: #35383b"|<span style="color: green">[Quests] Tears Of The Fiend</span>
| style="background-color: #35383b"|<span style="color: #78c888">TOTF.esp</span>
| style="background-color: #35383b"|
| style="background-color: #35383b"|
|-
| style="background-color: #35383b"|<span style="color: green">[Quests] The Ayleid Steps</span>
| style="background-color: #35383b"|<span style="color: #78c888">The Ayleid Steps.esp</span>
| style="background-color: #35383b"|
| style="background-color: #35383b"|
|-
| style="background-color: #35383b"|<span style="color: green">[Quests] The Ayleid Steps Patches</span>
| style="background-color: #35383b"|<span style="color: #78c888">The Ayleid Steps - Patches.esp</span>
| style="background-color: #35383b"|
| style="background-color: #35383b"|
|-
| style="background-color: #35383b"|<span style="color: green">[Quests] The Dungeons of Ivellon</span>
| style="background-color: #35383b"|<span style="color: #78c888">Ivellon.esp</span>
| style="background-color: #35383b"|
| style="background-color: #35383b"|
|-
| style="background-color: #35383b"|<span style="color: green">[Quests] The Lost Spires</span>
| style="background-color: #35383b"|<span style="color: #78c888">The Lost Spires.esp</span>
| style="background-color: #35383b"|
| style="background-color: #35383b"|
|-
| style="background-color: #35383b"|<span style="color: green">[Quests] Vampire Hunting - Order of the Virtuous Blood</span>
| style="background-color: #35383b"|<span style="color: #78c888">Vampire Hunting - Order of the Virtuous Blood.esp</span>
| style="background-color: #35383b"|
| style="background-color: #35383b"|
|-
| style="background-color: #35383b"|<span style="color: green">[Quests] The Lost Spires Delayer</span>
| style="background-color: #35383b"|<span style="color: #ff7878">The Lost Spires v14 Delayer.esp</span>
| style="background-color: #35383b"|
| style="background-color: #35383b"|<span style="color: #e6b69e">✔crpatch.esp</span>
|-
| style="background-color: #35383b"|<span style="color: green">[Quests] Morroblivion Conversation - TLS Patch</span>
| style="background-color: #35383b"|<span style="color: #ff7878">Morroblivion Conversation - The Lost Spires Patch.esp</span>
| style="background-color: #35383b"|
| style="background-color: #35383b"|<span style="color: #e6b69e">✔crpatch.esp</span>
|}
 
=== <span style="color: #9eb8ee">[Landscape]</span> ===
{| class="wikitable"
|-
! style="width: 560px;" | Mod Name
! style="width: 560px;" | Plugin
! style="width: 60px;" | Optional
! style="width: 60px;" | Merged
|-
| style="background-color: #35383b"|<span style="color: green">[Landscape] The Hesu Mod Collection</span>
| style="background-color: #35383b"|<span style="color: #78c888">HESU AppleHotSprings.esp<br>HESU HellLands.esp<br>HESU PoisonSwamp.esp<br>HESU GnollMountain.esp<br>HESU SmokeTown.esp<br>HESU ValenwoodMine.esp<br>HESU GreatForestGorge.esp<br>HESU Shipton.esp<br>HESU KoyoTown.esp<br>HESU WhiteRoseRiver.esp<br></span>
| style="background-color: #35383b"|
| style="background-color: #35383b"|
|-
| style="background-color: #35383b"|<span style="color: green">[Landscape] Roads of Cyrodiil</span>
| style="background-color: #35383b"|<span style="color: #78c888">Roads of Cyrodiil.esp</span>
| style="background-color: #35383b"|
| style="background-color: #35383b"|
|-
| style="background-color: #35383b"|<span style="color: green">[Landscape] Early Patches</span>
| style="background-color: #35383b"|<span style="color: #e6b69e">OCC-KOTN-Patch.esp<br>BleakerWayRevamp-AppleHotSprings Patch.esp<br>DLCFrostcrag-GnollMountain Patch.esp<br>KOTNR-WRR Patch.esp<br>LostSpires-WRR Patch.esp<br>MTC-WRR Patch.esp<br>MTCEV-RoC Patch.esp<br>MTCExpanded+HesuPoisonSwamp.esp<br>OCC-Ivellon-Patch.esp<br>OCOD+FrostcragSpire Patch.esp<br>OCR + Lost Spires Patch.esp<br>OCR + RTTv3 Patch.esp<br>OCR + TOTF Patch.esp<br>ROC+DBC Patch.esp<br>ROC+RBWR Patch.esp<br>ROC-AppleHotSprings Patch.esp<br>ROC-Shipton Patch.esp<br>ROC-WRR Patch.esp<br>RST-Shipton Patch.esp<br></span>
| style="background-color: #35383b"|
| style="background-color: #35383b"|<span style="color: #e6b69e">✔+++++ Early Landscape</span>
|-
| style="background-color: #35383b"|<span style="color: green">+++++ Early Landscape</span>
| style="background-color: #35383b"|<span style="color: #78c888">Early Landscape.esp</span>
| style="background-color: #35383b"|
| style="background-color: #35383b"|
|-
| style="background-color: #35383b"|<span style="color: green">[Landscape] Unique Landscapes Compilation</span>
| style="background-color: #35383b"|<span style="color: #78c888">Unique Landscapes.esp</span>
| style="background-color: #35383b"|
| style="background-color: #35383b"|
|-
| style="background-color: #35383b"|<span style="color: green">[Landscape] Late Patches</span>
| style="background-color: #35383b"|<span style="color: #e6b69e">OCR + Integration Integrated Patch.esp<br>OCR + VHOVB Patch.esp<br>OCR+DBC Patch.esp<br>ocr__edi.esp<br>ROC Standard Road Record.esp<br>RST+OCR Patch.esp<br>Sounds of Cyrodiil - OC Reborn Patch.esp<br>ULE Anequina-FallenleafEverglade patch.esp<br>ULE AyleidRuinsExpanded-JerallGlacier patch.esp<br>ULE DungeonsOfIvellon-CheydinhalFalls patch.esp<br>ULE HellLands-CloudtopMountains patch.esp<br>ULE KragenirsDeathQuest-UniqueLandscapes merged patch.esp<br>ULE LostSpires-UniqueLandscapes merged patch.esp<br>ULE TearsOfTheFiend-CheydinhalFalls patch.esp<br>ULM BetterDaedricShrinesFull-UniqueLandscapes patch.esp<br>ULM DarkBrotherhoodChronicles-UniqueLandscapes patch.esp<br>ULM DukePatricksSCACombatArchery-LostCoast patch.esp<br>ULM GnollMountain-Snowdale patch.esp<br>ULM GreatForestGorge-LushWoodlands patch.esp<br>ULM IntegrationIntegratedTheStrandedLight-EasternPeaks patch.esp<br>ULM KoyoTown-LushWoodlands patch.esp<br>ULM MannimarcoResurrection-UniqueLandscapes patch.esp<br>ULM MOBS-UniqueLandscapes patch.esp<br>ULM MTCExpandedVillages-UniqueLandscapes patch.esp<br>ULM OpenCitiesReborn-UniqueLandscapes patch.esp<br>ULM OrdenDesDrachen-UniqueLandscapes patch.esp<br>ULM PoisonSwamp-BlackwoodForest patch.esp<br>ULM ReclaimingSancreTor-UniqueLandscapes patch.esp<br>ULM ROC+Ancient Redwoods.esp<br>ULM ROC+UL-II+OCOD Patch.esp<br>ULM SmokeTown-ArriusCreek patch.esp<br>ULM SmokeTown-JerallGlacier patch.esp<br>ULM TalesFromElsweyr-BravilBarrowfields patch.esp<br>ULE ROC+RST+Skingrad Outskirts.esp<br>Landscape Merge Consistency Patch.esp<br></span>
| style="background-color: #35383b"|
| style="background-color: #35383b"|<span style="color: #e6b69e">✔+++++ Late Landscape</span>
|-
| style="background-color: #35383b"|<span style="color: green">+++++ Late Landscape</span>
| style="background-color: #35383b"|<span style="color: #78c888">Late Landscape.esp</span>
| style="background-color: #35383b"|
| style="background-color: #35383b"|
|}
 
=== <span style="color: #9eb8ee">[Sound]</span> ===
{| class="wikitable"
|-
! style="width: 560px;" | Mod Name
! style="width: 560px;" | Plugin
! style="width: 60px;" | Optional
! style="width: 60px;" | Merged
|-
| style="background-color: #35383b"|<span style="color: green">[Sound] Audia Arcanum Sound Overhaul</span>
| style="background-color: #35383b"|<span style="color: #78c888">Atmospheric Oblivion.esp</span>
| style="background-color: #35383b"|
| style="background-color: #35383b"|
|-
| style="background-color: #35383b"|<span style="color: green">[Sound] Audia Arcanum Update</span>
| style="background-color: #35383b"|
| style="background-color: #35383b"|
| style="background-color: #35383b"|
|-
| style="background-color: #35383b"|<span style="color: green">[Sound] Audia Arcanum Footfalls of Heroism Expansion</span>
| style="background-color: #35383b"|
| style="background-color: #35383b"|<span style="color: magenta">✔</span>
| style="background-color: #35383b"|
|-
| style="background-color: #35383b"|<span style="color: green">[Sound] Extra Music Pack Complete</span>
| style="background-color: #35383b"|
| style="background-color: #35383b"|<span style="color: magenta">✔</span>
| style="background-color: #35383b"|
|-
| style="background-color: #35383b"|<span style="color: green">[Sound] Oblivion Symphonic Variations Complete</span>
| style="background-color: #35383b"|
| style="background-color: #35383b"|<span style="color: magenta">✔</span>
| style="background-color: #35383b"|
|-
| style="background-color: #35383b"|<span style="color: green">[Sound] Oblivion Stereo Sound Overhaul</span>
| style="background-color: #35383b"|
| style="background-color: #35383b"|<span style="color: magenta">✔</span>
| style="background-color: #35383b"|
|-
| style="background-color: #35383b"|<span style="color: green">[Sound] Sounds of Cyrodiil</span>
| style="background-color: #35383b"|<span style="color: #78c888">Sounds of Cyrodiil.esp<br>Sounds of Cyrodiil - KOTN Add-on.esp<br>Sounds of Cyrodiil - Mehrune's Razor Add-On.esp<br>Sounds of Cyrodiil - Thieves' Den Add-On.esp</span><br><span style="color: #ff7878">Sounds of Cyrodiil - OC Reborn Patch.esp</span>
| style="background-color: #35383b"|
| style="background-color: #35383b"|<br><br><br><br><span style="color: #e6b69e">✔Late Landscape.esp</span>
|-
| style="background-color: #35383b"|<span style="color: green">[Sound] Storms and Sound</span>
| style="background-color: #35383b"|<span style="color: magenta">OBSE-Storms & Sound SI.esp<br>Storms & Sound - The Lost Spires.esp;</span>
| style="background-color: #35383b"|<span style="color: magenta">✔</span><br><span style="color: magenta">✔</span>
| style="background-color: #35383b"|
|-
| style="background-color: #35383b"|<span style="color: green">[Sound] Symphony of Violence</span>
| style="background-color: #35383b"|<span style="color: #ff7878">Symphony of Violence.esp</span>
| style="background-color: #35383b"|
| style="background-color: #35383b"|<span style="color: #e6b69e">✔crpatch.esp</span>
|-
| style="background-color: #35383b"|<span style="color: green">[Sound] Varied Spell Sounds</span>
| style="background-color: #35383b"|<span style="color: #78c888">AgarMoreVariedSpellEffects.esp</span>
| style="background-color: #35383b"|
| style="background-color: #35383b"|
|-
| style="background-color: #35383b"|<span style="color: green">[Sound] Varied Spells Sounds - Even Quieter</span>
| style="background-color: #35383b"|
| style="background-color: #35383b"|<span style="color: magenta">✔</span>
| style="background-color: #35383b"|
|-
| style="background-color: #35383b"|<span style="color: green">[Sound][MOB] Morroblivion Storms and Sound Patch</span>
| style="background-color: #35383b"|<span style="color: magenta">Morrowind_ob - Storms and Sound Patch.esp</span>
| style="background-color: #35383b"|<span style="color: magenta">✔</span>
| style="background-color: #35383b"|
|}
 
=== <span style="color: #9eb8ee">[Textures & Meshes] Base</span> ===
{| class="wikitable"
|-
! style="width: 560px;" | Mod Name
! style="width: 560px;" | Plugin
! style="width: 60px;" | Optional
! style="width: 60px;" | Merged
|-
| style="background-color: #35383b"|<span style="color: green">[Textures & Meshes] QTP3 Redimized</span>
| style="background-color: #35383b"|
| style="background-color: #35383b"|
| style="background-color: #35383b"|
|-
| style="background-color: #35383b"|<span style="color: green">[Textures & Meshes] QTP3 UOP3350 Compatibility Patch</span>
| style="background-color: #35383b"|
| style="background-color: #35383b"|
| style="background-color: #35383b"|
|-
| style="background-color: #35383b"|<span style="color: green">[Textures & Meshes] Bomret's Texture Pack for Shivering Isles with meshes from USIP</span>
| style="background-color: #35383b"|
| style="background-color: #35383b"|
| style="background-color: #35383b"|
|}
 
=== <span style="color: #9eb8ee">[Textures & Meshes] Landscape</span> ===
{| class="wikitable"
|-
! style="width: 560px;" | Mod Name
! style="width: 560px;" | Plugin
! style="width: 60px;" | Optional
! style="width: 60px;" | Merged
|-
| style="background-color: #35383b"|<span style="color: green">[Textures & Meshes][Landscape] Alive Waters</span>
| style="background-color: #35383b"|
| style="background-color: #35383b"|<span style="color: magenta">✔</span>
| style="background-color: #35383b"|
|-
| style="background-color: #35383b"|<span style="color: green">[Textures & Meshes][Landscape] Alive Waters Updated</span>
| style="background-color: #35383b"|<span style="color: magenta">AliveWaters_nofish.esp</span>
| style="background-color: #35383b"|<span style="color: magenta">✔</span>
| style="background-color: #35383b"|
|-
| style="background-color: #35383b"|<span style="color: green">[Textures & Meshes][Landscape] Caves retexture<br>[Textures & Meshes][Landscape] Ice Layer with Effects<br>[Textures & Meshes][Landscape] Landscape Retexture<br>[Textures & Meshes][Landscape] Landscape Retexture - Shivering Isles<br>[Textures & Meshes][Landscape] LOD Noise Replacer<br>[Textures & Meshes][Landscape] Roads and Sidewalks<br>[Textures & Meshes][Landscape] Rocks retexture<br>[Textures & Meshes][Landscape] Waterfall</span>
| style="background-color: #35383b"|
| style="background-color: #35383b"|<span style="color: magenta">✔ ALL</span>
| style="background-color: #35383b"|
|-
| style="background-color: #35383b"|<span style="color: green">[Textures & Meshes][Landscape][MOB] VWD</span>
| style="background-color: #35383b"|
| style="background-color: #35383b"|<span style="color: magenta">✔</span>
| style="background-color: #35383b"|
|-
| style="background-color: #35383b"|<span style="color: green">[Textures & Meshes][Landscape][MOB] Water</span>
| style="background-color: #35383b"|<span style="color: #ff7878">MorroblivionWater.esp</span>
| style="background-color: #35383b"|
| style="background-color: #35383b"|<span style="color: #e6b69e">✔crpatch.esp</span>
|}
 
=== <span style="color: #9eb8ee">[Textures & Meshes] Flora</span> ===
{| class="wikitable"
|-
! style="width: 560px;" | Mod Name
! style="width: 560px;" | Plugin
! style="width: 60px;" | Optional
! style="width: 60px;" | Merged
|-
| style="background-color: #35383b"|<span style="color: green">[Textures & Meshes][Flora] cypressknee<br>[Textures & Meshes][Flora] Improved Doors and Flora<br>[Textures & Meshes][Flora] Improved Trees and Flora<br>[Textures & Meshes][Flora] Improved Trees and Flora 2<br>[Textures & Meshes][Flora] Nirnroot Retexture</span>
| style="background-color: #35383b"|
| style="background-color: #35383b"|<span style="color: magenta">✔ ALL</span>
| style="background-color: #35383b"|
|-
| style="background-color: #35383b"|<span style="color: green">[Textures & Meshes][Flora] Overgrown Swamp Waters</span>
| style="background-color: #35383b"|<span style="color: magenta">duckweed.esp</span>
| style="background-color: #35383b"|<span style="color: magenta">✔</span>
| style="background-color: #35383b"|
|-
| style="background-color: #35383b"|<span style="color: green">[Textures & Meshes][Flora] Peach Morning Glory</span>
| style="background-color: #35383b"|
| style="background-color: #35383b"|<span style="color: magenta">✔</span>
| style="background-color: #35383b"|
|-
| style="background-color: #35383b"|<span style="color: green">[Textures & Meshes][Flora] Oblivion Tree Overhaul</span>
| style="background-color: #35383b"|<span style="color: magenta">Trees Overhaul.esp</span>
| style="background-color: #35383b"|<span style="color: magenta">✔</span>
| style="background-color: #35383b"|
|-
| style="background-color: #35383b"|<span style="color: green">[Textures & Meshes][Flora] White Ivy<br>[Textures & Meshes][Flora] Grass Overhaul</span>
| style="background-color: #35383b"|
| style="background-color: #35383b"|<span style="color: magenta">✔</span><br><span style="color: magenta">✔</span>
| style="background-color: #35383b"|
|-
| style="background-color: #35383b"|<span style="color: green">[Textures & Meshes][Flora] Harvest Flora</span>
| style="background-color: #35383b"|<span style="color: #78c888">Harvest [Flora].esp<br>Harvest [Flora] - DLCFrostcrag.esp<br>Harvest [Flora] - DLCVileLair.esp<br>Harvest [Flora] - Shivering Isles.esp</span>
| style="background-color: #35383b"|
| style="background-color: #35383b"|
|-
| style="background-color: #35383b"|<span style="color: green">[Textures & Meshes][Flora] Improved Flora Harvest Fix<br>[Textures & Meshes][Flora] New shadows for trees<br>Textures & Meshes][Flora] Tree Bark HD Reduced<br>[Textures & Meshes][Flora] Autumn Cover<br>[Textures & Meshes][Flora] FarCry Grass<br>[Textures & Meshes][Flora] Improved Trees and Flora 2 - Tree Bark<br>[Textures & Meshes][Flora] Lush and Gaudy SI<br>[Textures & Meshes][Flora] New Elsweyr Coconut Trees</span>
| style="background-color: #35383b"|
| style="background-color: #35383b"|<span style="color: magenta">✔ ALL</span>
| style="background-color: #35383b"|
|-
| style="background-color: #35383b"|<span style="color: green">[Textures & Meshes][MOB] MGSO Baldurians Pondsum Replacer<br>[Textures & Meshes][Flora][MOB] MGSO Vurt's Ashland Trees<br>[Textures & Meshes][Flora][MOB] MGSO Vurt's BC Tree Replacer<br>[Textures & Meshes][Flora][MOB] Morrowecology</span>
| style="background-color: #35383b"|<span style="color: magenta"><br><br>Vurt_BC_Trees_v1_1.esp</span>
| style="background-color: #35383b"|<span style="color: magenta">✔ ALL</span>
| style="background-color: #35383b"|
|}
 
=== <span style="color: #9eb8ee">[Textures & Meshes] Architecture</span> ===
{| class="wikitable"
|-
! style="width: 560px;" | Mod Name
! style="width: 560px;" | Plugin
! style="width: 60px;" | Optional
! style="width: 60px;" | Merged
|-
| style="background-color: #35383b"|<span style="color: green">[Textures & Meshes][Architecture] Arena Redone HD<br>[Textures & Meshes][Architecture] Anvil retexture<br>[Textures & Meshes][Architecture] Ayleid Ruins HD<br>[Textures & Meshes][Architecture] basementsections<br>[Textures & Meshes][Architecture] Betty's Sewer Textures<br>[Textures & Meshes][Architecture] Bravil<br>[Textures & Meshes][Architecture] Bruma<br>[Textures & Meshes][Architecture] Cathedral<br>[Textures & Meshes][Architecture] Cheydinhal Retexture<br>[Textures & Meshes][Architecture] Cloud Ruler Temple<br>[Textures & Meshes][Architecture] Farm Fence<br>[Textures & Meshes][Architecture] Forts Ruins retexture<br>[Textures & Meshes][Architecture] Gecko's Imperial Dungeon Textures 2K Parallax<br>[Textures & Meshes][Architecture] Kvatch HD<br>[Textures & Meshes][Architecture] Leyawiin Woodland<br>[Textures & Meshes][Architecture] Lower Class Architecture<br>[Textures & Meshes][Architecture] Improved Bravil<br>[Textures & Meshes][Architecture] Improved Chorrol<br>[Textures & Meshes][Architecture] Improved Skingrad<br>[Textures & Meshes][Architecture] Statues HD<br>[Textures & Meshes][Architecture] Stone Wall<br>[Textures & Meshes][Architecture] TD_Tombstones<br>[Textures & Meshes][Architecture] wayshrine
| style="background-color: #35383b"|
| style="background-color: #35383b"|<span style="color: magenta">✔ ALL</span>
| style="background-color: #35383b"|
|-
| style="background-color: #35383b"|<span style="color: green">[Textures & Meshes][Architecture] Animated Window Lighting System<br>[Textures & Meshes][Architecture] Animated Window Lighting System - Bravil Patch<br>[Textures & Meshes][Architecture] Animated Window Lighting System - Bruma Patch<br>[Textures & Meshes][Architecture] Animated Window Lighting System - Cathedral Patch<br>[Textures & Meshes][Architecture] Animated Window Lighting System - Cloud Ruler Temple Patch<br>[Textures & Meshes][Architecture] Animated Window Lighting System - Lower Class Architecture Patch</span>
| style="background-color: #35383b"|<span style="color: magenta">WindowLightingSystem.esp</span>
| style="background-color: #35383b"|<span style="color: magenta">✔ ALL</span>
| style="background-color: #35383b"|
|-
| style="background-color: #35383b"|<span style="color: green">[Textures & Meshes][Architecture] HiRez Architecture- Daedric Shrines<br>[Textures & Meshes][Architecture] HiRez Architecture- God Statues<br>[Textures & Meshes][Architecture] Ships</span>
| style="background-color: #35383b"|
| style="background-color: #35383b"|<span style="color: magenta">✔</span><br><span style="color: magenta">✔</span><br><span style="color: magenta">✔</span>
| style="background-color: #35383b"|
|-
| style="background-color: #35383b"|<span style="color: green">[Textures & Meshes][Architecture][MOB] Telvanni Architecture</span>
| style="background-color: #35383b"|
| style="background-color: #35383b"|<span style="color: magenta">✔</span>
| style="background-color: #35383b"|
|}
 
=== <span style="color: #9eb8ee">[Textures & Meshes] Oblivion</span> ===
{| class="wikitable"
|-
! style="width: 560px;" | Mod Name
! style="width: 560px;" | Plugin
! style="width: 60px;" | Optional
! style="width: 60px;" | Merged
|-
| style="background-color: #35383b"|<span style="color: green">[Textures & Meshes][Oblivion] Oblivion Realm HD<br>[Textures & Meshes][Oblivion] Oblivion Caves Retexture<br>[Textures & Meshes][Oblivion] Oblivion Landskape<br>[Textures & Meshes][Oblivion] Oblivion Trees</span>
|
| style="background-color: #35383b"|<span style="color: magenta">✔ ALL</span>
|
|}
 
=== <span style="color: #9eb8ee">[Textures & Meshes] Weather</span> ===
{| class="wikitable"
|-
! style="width: 560px;" | Mod Name
! style="width: 560px;" | Plugin
! style="width: 60px;" | Optional
! style="width: 60px;" | Merged
|-
| style="background-color: #35383b"|<span style="color: green">[Textures & Meshes][Weather] Atmospheres 4 Heaven & Hell</span>
| style="background-color: #35383b"|<span style="color: #78c888">atmospheres.esp</span>
| style="background-color: #35383b"|
| style="background-color: #35383b"|
|-
| style="background-color: #35383b"|<span style="color: green">[Textures & Meshes][Weather] Falling Stars</span>
| style="background-color: #35383b"|<span style="color: magenta">PTFallingStars.esp</span>
| style="background-color: #35383b"|<span style="color: magenta">✔ ALL</span>
| style="background-color: #35383b"|
|-
| style="background-color: #35383b"|<span style="color: green">[Textures & Meshes][Weather] High Quality Snowflakes<br>[Textures & Meshes][Weather] Improved Moons<br>[Textures & Meshes][Weather] Nebula</span>
| style="background-color: #35383b"|
| style="background-color: #35383b"|<span style="color: magenta">✔ ALL</span>
| style="background-color: #35383b"|
|-
| style="background-color: #35383b"|<span style="color: green">[Textures & Meshes][Weather] Realistic Aurora in Motion</span>
| style="background-color: #35383b"|<span style="color: magenta">BrumasNorthernLights.esp</span>
| style="background-color: #35383b"|<span style="color: magenta">✔</span>
| style="background-color: #35383b"|
|-
| style="background-color: #35383b"|<span style="color: green">[Textures & Meshes][Weather] smoke and dust<br>[Textures & Meshes][Weather] Subtle Sunshine</span>
| style="background-color: #35383b"|
| style="background-color: #35383b"|<span style="color: magenta">✔ ALL</span>
| style="background-color: #35383b"|
|}
 
=== <span style="color: #9eb8ee">[Body & Replacers]</span> ===
{| class="wikitable"
|-
! style="width: 560px;" | Mod Name
! style="width: 560px;" | Plugin
! style="width: 60px;" | Optional
! style="width: 60px;" | Merged
|-
| style="background-color: #35383b"|<span style="color: green">[Body & Replacers] Cobl Cosmetics Resources<br>[Body & Replacers] Coronerras Maximum Compatibility Skeletons</span>
| style="background-color: #35383b"|
| style="background-color: #35383b"|
| style="background-color: #35383b"|
|-
| style="background-color: #35383b"|<span style="color: green">[Body & Replacers] Oblivion Character Overhaul</span>
| style="background-color: #35383b"|<span style="color: #78c888">Oblivion_Character_Overhaul.esp</span>
| style="background-color: #35383b"|
| style="background-color: #35383b"|
|-
| style="background-color: #35383b"|<span style="color: green">[Body & Replacers] Oblivion Character Overhaul Balanced</span>
| style="background-color: #35383b"|<span style="color: #78c888">OCO v2 Balanced - Cobl.esp</span>
| style="background-color: #35383b"|<span style="color: magenta">✔</span>
| style="background-color: #35383b"|
|-
| style="background-color: #35383b"|<span style="color: green">[Body & Replacers] Integration-OCOpatch</span>
| style="background-color: #35383b"|<span style="color: #78c888"><span style="color: #ff7878">Integration-OCOpatch.esp</span>
| style="background-color: #35383b"|
| style="background-color: #35383b"|<span style="color: #e6b69e">✔crpatch.esp</span>
|-
| style="background-color: #35383b"|<span style="color: green">[Body & Replacers] Compatibility Patches OCO2</span>
| style="background-color: #35383b"|<span style="color: #78c888">OCO_UOP_USIP_Patch.esp<br><span style="color: #ff7878">OCO_DLCHorseArmor_Patch.esp</span><br><span style="color: #ff7878">OCO_DLCMehrunesRazor_Patch.esp</span><br><span style="color: #ff7878">OCO_DLCOrrery_Patch.esp</span><br><span style="color: #ff7878">OCO_DLCThievesDen_Patch.esp</span><br><span style="color: #ff7878">OCO_KnightsOTN_Patch.esp</span></span>
| style="background-color: #35383b"|
| style="background-color: #35383b"|<br><span style="color: #e6b69e">✔crpatch.esp</span><br><span style="color: #e6b69e">✔crpatch.esp</span><br><span style="color: #e6b69e">✔crpatch.esp</span><br><span style="color: #e6b69e">✔crpatch.esp<br><span style="color: #e6b69e">✔crpatch.esp</span>
|-
| style="background-color: #35383b"|<span style="color: green">[Body & Replacers] Dreadlocks Replacer<br>[Body & Replacers] New Eyes for OCO v2</span>
| style="background-color: #35383b"|
| style="background-color: #35383b"|<span style="color: magenta">✔</span><br><span style="color: magenta">✔</span>
| style="background-color: #35383b"|
|-
| style="background-color: #35383b"|<span style="color: green">[Body & Replacers] Seamless - OCOv2 Edition</span>
| style="background-color: #35383b"|<span style="color: #78c888">EVE_KnightsoftheNine.esp<br>EVE_ShiveringIslesEasterEggs.esp<br>EVE_StockEquipmentReplacer.esp</span>
| style="background-color: #35383b"|
| style="background-color: #35383b"|
|-
| style="background-color: #35383b"|<span style="color: green">[Body & Replacers][MOB] OCO2 Facelift</span>
| style="background-color: #35383b"|<span style="color: #78c888">morroblivion-OCO2-facelift.esp</span><br><span style="color: #ff7878">OCO2-redguard-facelift.esp</span>
| style="background-color: #35383b"|
| style="background-color: #35383b"|<br><span style="color: #e6b69e">✔crpatch.esp</span>
|}
 
=== <span style="color: #9eb8ee">[Textures & Meshes] Equipment</span> ===
{| class="wikitable"
|-
! style="width: 560px;" | Mod Name
! style="width: 560px;" | Plugin
! style="width: 60px;" | Optional
! style="width: 60px;" | Merged
|-
| style="background-color: #35383b"|<span style="color: green">[Textures & Meshes][Equipment] Aqua Silk and Tattered Robes Replacer<br>[Textures & Meshes][Equipment] Barbaric Orcish Armor<br>[Textures & Meshes][Equipment] Black Hand Robe Replacer</span>
| style="background-color: #35383b"|
| style="background-color: #35383b"|<span style="color: magenta">✔ ALL</span>
| style="background-color: #35383b"|
|-
| style="background-color: #35383b"|<span style="color: green">[Textures & Meshes][Equipment] Blade of Woe Replacer</span>
| style="background-color: #35383b"|<span style="color: #ff7878">Blade Of Woe Replacer.esp</span>
| style="background-color: #35383b"|
| style="background-color: #35383b"|<span style="color: #e6b69e">✔crpatch.esp</span>
|-
| style="background-color: #35383b"|<span style="color: green">[Textures & Meshes][Equipment] Dalls Horse Armor<br>[Textures & Meshes][Equipment] Daedric Armor Replacer<br>[Textures & Meshes][Equipment] Deceiver's Finery Replacer<br>[Textures & Meshes][Equipment] Ebony Sword Replacer<br>[Textures & Meshes][Equipment] Elven Armor Replacer<br>[Textures & Meshes][Equipment] Fantasy Mithril<br>[Textures & Meshes][Equipment] Fur Armor Replacer<br>[Textures & Meshes][Equipment] Imperial Dragon Armor Reforged<br>[Textures & Meshes][Equipment] Insanity's Improved Armoury Compilation<br>[Textures & Meshes][Equipment] Kafeis Better Amulet Replacer<br>[Textures & Meshes][Equipment] Kafeis Better Ring Replacer<br>[Textures & Meshes][Equipment] King of Worms Robe Replacer<br>[Textures & Meshes][Equipment] Legion Armor Combined</span>
| style="background-color: #35383b"|
| style="background-color: #35383b"|<span style="color: magenta">✔ ALL</span>
| style="background-color: #35383b"|
|-
| style="background-color: #35383b"|<span style="color: green">[Textures & Meshes][Equipment] Local Guards Features</span>
| style="background-color: #35383b"|<span style="color: #78c888">tbskGuardsFeatures.esp</span>
| style="background-color: #35383b"|
| style="background-color: #35383b"|
|-
| style="background-color: #35383b"|<span style="color: green">[Textures & Meshes][Equipment] Madness Armor Replacer<br>[Textures & Meshes][Equipment] Mikes Clothes Replacer<br>[Textures & Meshes][Equipment] Necromancer Robes Replacer<br>[Textures & Meshes][Equipment] Retextured Rings</span>
| style="background-color: #35383b"|
| style="background-color: #35383b"|<span style="color: magenta">✔ ALL</span>
| style="background-color: #35383b"|
|-
| style="background-color: #35383b"|<span style="color: green">[Textures & Meshes][Equipment] Vanilla Staff Replacer<br>[Textures & Meshes][Equipment] Weapon Improvement Project</span>
| style="background-color: #35383b"|<span style="color: #ff7878">Vanilla Staff Replacer.esp<br>Weapon Improvement Project.esp</span>
| style="background-color: #35383b"|
| style="background-color: #35383b"|<span style="color: #e6b69e">✔crpatch.esp</span><br><span style="color: #e6b69e">✔crpatch.esp
|-
| style="background-color: #35383b"|<span style="color: green">[Textures & Meshes][Equipment] Archmage Robe Replacer<br>[Textures & Meshes][Equipment] HiRes Iron Armor</span>
| style="background-color: #35383b"|
| style="background-color: #35383b"|<span style="color: magenta">✔</span><br><span style="color: magenta">✔</span>
| style="background-color: #35383b"|
|-
| style="background-color: #35383b"|<span style="color: green">[Textures & Meshes][Equipment][MOB] Clothes Replacer<br>[Textures & Meshes][Equipment][MOB] Clothing Galore<br>[Textures & Meshes][Equipment][MOB] More Better Good Clothes<br>[Textures & Meshes][Equipment][MOB] Nerevarine Armor</span>
| style="background-color: #35383b"|<span style="color: #ff7878">ClothingReplacer.esp<br>Morroblivion - Clothing Galore.esp</span><br><span style="color: #78c888">Morroblivion - Better Clothes Patch.esp</span><br><span style="color: magenta">Morrowind_ob - Nerevarine Armor.esp</span>
| style="background-color: #35383b"|<br><br><br><span style="color: magenta">✔</span>
| style="background-color: #35383b"|<span style="color: #e6b69e">✔crpatch.esp</span><br><span style="color: #e6b69e">✔crpatch.esp</span>
|}
 
=== <span style="color: #9eb8ee">[Textures & Meshes] Creatures</span> ===
{| class="wikitable"
|-
! style="width: 560px;" | Mod Name
! style="width: 560px;" | Plugin
! style="width: 60px;" | Optional
! style="width: 60px;" | Merged
|-
| style="background-color: #35383b"|<span style="color: green">[Textures & Meshes][Creatures] Bear<br>[Textures & Meshes][Creatures] Beautiful Creatures - Spriggan<br>[Textures & Meshes][Creatures] Beautiful Creatures - Spider Daedra Replacer<br>[Textures & Meshes][Creatures] Black Horse Recolor<br>[Textures & Meshes][Creatures] Boar<br>[Textures & Meshes][Creatures] Cougar<br>[Textures & Meshes][Creatures] Deer<br>[Textures & Meshes][Creatures] Dog<br>[Textures & Meshes][Creatures] Horse<br>[Textures & Meshes][Creatures] Mud Crab<br>[Textures & Meshes][Creatures] Mythic Animals High Res<br>[Textures & Meshes][Creatures] Mythic Creatures<br>[Textures & Meshes][Creatures] Mythic Ghosts and Goblins<br>[Textures & Meshes][Creatures] Mythic Madness<br>[Textures & Meshes][Creatures] Realistic Horse Eyes<br>[Textures & Meshes][Creatures] Sheep<br>[Textures & Meshes][Creatures] Slaughterfish<br>[Textures & Meshes][Creatures] Wolf<br>[Textures & Meshes][Creatures] Improved Flame Atronachs<br>[Textures & Meshes][Creatures] Improved Storm Atronachs</span>
| style="background-color: #35383b"|
| style="background-color: #35383b"|<span style="color: magenta">✔ ALL</span>
| style="background-color: #35383b"|
|-
| style="background-color: #35383b"|<span style="color: green">[Textures & Meshes][Creatures][MOB] Silt Strider Overhaul</span>
| style="background-color: #35383b"|<span style="color: magenta">Morroblivion - Silt Striders.esp</span>
| style="background-color: #35383b"|<span style="color: magenta">✔</span>
| style="background-color: #35383b"|
|}
 
=== <span style="color: #9eb8ee">[Textures & Meshes] MISC</span> ===
{| class="wikitable"
|-
! style="width: 560px;" | Mod Name
! style="width: 560px;" | Plugin
! style="width: 60px;" | Optional
! style="width: 60px;" | Merged
|-
| style="background-color: #35383b"|<span style="color: green">[Textures & Meshes][Misc] Arena Poster<br>[Textures & Meshes][Misc] bearskin<br>[Textures & Meshes][Misc] Better Book Paper<br>[Textures & Meshes][Misc] Better Chapel Altars</span>
| style="background-color: #35383b"|
| style="background-color: #35383b"|<span style="color: magenta">✔ ALL</span>
| style="background-color: #35383b"|
|-
| style="background-color: #35383b"|<span style="color: green">[Textures & Meshes][Misc] Better Daedric Shrines</span>
| style="background-color: #35383b"|<span style="color: #78c888">Better daedric shrines full.esp</span>
| style="background-color: #35383b"|
| style="background-color: #35383b"|
|-
| style="background-color: #35383b"|<span style="color: green">[Textures & Meshes][Misc] Better Meat - Hammy McHamham Edition<br>[Textures & Meshes][Misc] Better Ropes<br>[Textures & Meshes][Misc] Better Scroll Background<br>[Textures & Meshes][Misc] Blacksmithing Tools<br>[Textures & Meshes][Misc] Bloody Spray Pack</span>
| style="background-color: #35383b"|
| style="background-color: #35383b"|<span style="color: magenta">✔ ALL</span>
| style="background-color: #35383b"|
|-
| style="background-color: #35383b"|<span style="color: green">[Textures & Meshes][Misc] Book Jackets Oblivion</span>
| style="background-color: #35383b"|<span style="color: magenta">Book Jackets Oblivion.esp</span>
| style="background-color: #35383b"|<span style="color: magenta">✔</span>
| style="background-color: #35383b"|
|-
| style="background-color: #35383b"|<span style="color: green">[Textures & Meshes][Misc] Castle Banner Replacer<br>[Textures & Meshes][Misc] Crates<br>[Textures & Meshes][Misc] Double Sided Cobwebs<br>[Textures & Meshes][Misc] enhanced beach foam<br>[Textures & Meshes][Misc] Enhanced Magic Effects<br>[Textures & Meshes][Misc] Farming Tools<br>[Textures & Meshes][Misc] Foaming Falls<br>[Textures & Meshes][Misc] Forge New Textures</span>
| style="background-color: #35383b"|
| style="background-color: #35383b"|<span style="color: magenta">✔ ALL</span>
| style="background-color: #35383b"|
|-
| style="background-color: #35383b"|<span style="color: green">[Textures & Meshes][Misc] Grimbots Spell Tomes</span>
| style="background-color: #35383b"|<span style="color: magenta">GrimbotsSpellTomes.esp<br>Book Jackets DLC.esp</span>
| style="background-color: #35383b"|<span style="color: magenta">✔<br>✔</span>
| style="background-color: #35383b"|
|-
| style="background-color: #35383b"|<span style="color: green">[Textures & Meshes][Misc] HD Elsweyr - Road Signs<br>[Textures & Meshes][Misc] High Quality Rugs<br>[Textures & Meshes][Misc] High Resolution Pewter<br>[Textures & Meshes][Misc] High Resolution Silver and Gold Clutter<br>[Textures & Meshes][Misc] High Resolution Soul Gems</span>
| style="background-color: #35383b"|
| style="background-color: #35383b"|<span style="color: magenta">✔ ALL</span>
| style="background-color: #35383b"|
|-
| style="background-color: #35383b"|<span style="color: green">[Textures & Meshes][Misc] Improved Signs</span>
| style="background-color: #35383b"|<span style="color: magenta">ImprovedSigns.esp</span>
| style="background-color: #35383b"|<span style="color: magenta">✔</span>
| style="background-color: #35383b"|
|-
| style="background-color: #35383b"|<span style="color: green">[Textures & Meshes][Misc] Improved Skulls and Bones and Ironwork<br>[Textures & Meshes][Misc] Kaizits Animated Daedric Ingredients<br> [Textures & Meshes][Misc] Kaizits Animated Ingredients[Textures & Meshes][Misc] Improved Candles</span>
| style="background-color: #35383b"|
| style="background-color: #35383b"|<span style="color: magenta">✔ ALL</span>
| style="background-color: #35383b"|
|-
| style="background-color: #35383b"|<span style="color: green">[Textures & Meshes][Misc] Improved Fires and Flames</span>
| style="background-color: #35383b"|<span style="color: magenta">Improved Fires and Flames - Increased Sound.esp</span>
| style="background-color: #35383b"|<span style="color: magenta">✔</span>
| style="background-color: #35383b"|
|-
| style="background-color: #35383b"|<span style="color: green">[Textures & Meshes][Misc] Improved Fruits Vegetables and Meats<br>[Textures & Meshes][Misc] Improved LightBeam<br>[Textures & Meshes][Misc] Magic Crystal Balls<br>[Textures & Meshes][Misc] Necromancer Altar<br>[Textures & Meshes][Misc] Painting replacer<br>[Textures & Meshes][Misc] Real Wood Road Signs</span>
| style="background-color: #35383b"|
| style="background-color: #35383b"|<span style="color: magenta" ALL>✔</span>
| style="background-color: #35383b"|
|-
| style="background-color: #35383b"|<span style="color: green">[Textures & Meshes][Misc] Shiny Septims</span>
| style="background-color: #35383b"|<span style="color: magenta">ShinySeptims_Septimus.esp</span>
| style="background-color: #35383b"|<span style="color: magenta">✔</span>
| style="background-color: #35383b"|
|-
| style="background-color: #35383b"|<span style="color: green">[Textures & Meshes][Misc] Skeleton Key Retexture<br>[Textures & Meshes][Misc] Smoking Firesources Beta</span>
| style="background-color: #35383b"|
| style="background-color: #35383b"|<span style="color: magenta">✔<br>✔</span>
| style="background-color: #35383b"|
|-
| style="background-color: #35383b"|<span style="color: green">[Textures & Meshes][Misc] Tamriellic Glassworks</span>
| style="background-color: #35383b"|<span style="color: magenta">ORM-TamriellicGlassCORE.esp<br>ORM-TamriellicGlassDLC3.esp<br>ORM-TamriellicGlassDLC6.esp<br>ORM-TamriellicGlassDLC7.esp</span>
| style="background-color: #35383b"|<span style="color: magenta">✔<br>✔</span>
| style="background-color: #35383b"|
|-
| style="background-color: #35383b"|<span style="color: green">[Textures & Meshes][Misc] TD_Alternative_Books_Covers<br>[Textures & Meshes][Misc] TD_Lower_Clutter<br>[Textures & Meshes][Misc] TD_Lowerclass_Replacer<br>[Textures & Meshes][Misc] TD_Middleclass_Replacer<br>[Textures & Meshes][Misc] TD_Picture_Replacer<br>[Textures & Meshes][Misc] TD_Upperclass<br>[Textures & Meshes][Misc] TD_aesthetics</span>
| style="background-color: #35383b"|
| style="background-color: #35383b"|<span style="color: magenta">✔ ALL</span>
| style="background-color: #35383b"|
|-
| style="background-color: #35383b"|<span style="color: green">[Textures & Meshes][Misc] Upper Gothic Clutter</span>
| style="background-color: #35383b"|<span style="color: magenta">upperGothicClutter.esp</span>
| style="background-color: #35383b"|
| style="background-color: #35383b"|
|-
| style="background-color: #35383b"|<span style="color: green">[Textures & Meshes][Misc] Upper Class Furniture<br>[Textures & Meshes][Misc] Vineyard Tools<br>[Textures & Meshes][Misc] Window Reflection Replacer<br>[Textures & Meshes][Misc] Wolf Rug<br>[Textures & Meshes][Misc] A Better Chest<br>[Textures & Meshes][Misc] AIP's Proper Torch Wield</span>
| style="background-color: #35383b"|
| style="background-color: #35383b"|<span style="color: magenta">✔ ALL</span>
| style="background-color: #35383b"|
|-
| style="background-color: #35383b"|<span style="color: green">[Textures & Meshes][Misc] Better Blood</span>
| style="background-color: #35383b"|<span style="color: magenta">SkycaptainsBloodTime.esp</span>
| style="background-color: #35383b"|<span style="color: magenta">✔</span>
| style="background-color: #35383b"|
|-
| style="background-color: #35383b"|<span style="color: green">[Textures & Meshes][Misc] Illuminated Signs<br>[Textures & Meshes][Misc] Paintings Variation</span>
| style="background-color: #35383b"|
| style="background-color: #35383b"|<span style="color: magenta">✔<br>✔</span>
| style="background-color: #35383b"|
|-
| style="background-color: #35383b"|<span style="color: green">[Textures & Meshes][Misc][MOB] WA Signy Signposts</span>
| style="background-color: #35383b"|<span style="color: magenta">WA_Signy_Signposts_v1_1.esp</span>
| style="background-color: #35383b"|<span style="color: magenta">✔</span>
| style="background-color: #35383b"|
|-
| style="background-color: #35383b"|<span style="color: green">[Textures & Meshes][Equipment] Spooky Edits - Silver Bow</span>
| style="background-color: #35383b"|
| style="background-color: #35383b"|<span style="color: magenta">✔</span>
| style="background-color: #35383b"|
|}
 
=== <span style="color: #9eb8ee">[MOB] Tamriel Rebuilt in Morroblivion</span> ===
{| class="wikitable"
|-
! style="width: 560px;" | Mod Name
! style="width: 560px;" | Plugin
! style="width: 60px;" | Optional
! style="width: 60px;" | Merged
|-
| style="background-color: #35383b"|<span style="color: green">[MOB] Tamriel Rebuilt in Morroblivion</span>
| style="background-color: #35383b"|<span style="color: magenta">Morrowind_Compatibility_Layer.esp<br>Tamriel_Data.esp<br>TR_Mainland.esp<br>TR_Preview.esp<br>TR_armor_template.esp<br>TR_clothing_template.esp<br>TR_creatures_template.esp<br>TR_DialogTopic-Fixes.esp<br>TR_grass.esp<br>TR_OCO2_facelift.esp<br>TR_universal_fasttravel.esp<br>lanternfixer.esp</span>
| style="background-color: #35383b"|<span style="color: magenta">✔ ALL</span>
| style="background-color: #35383b"|
|}
 
=== <span style="color: #9eb8ee">[ECTV]</span> ===
{| class="wikitable"
|-
! style="width: 560px;" | Mod Name
! style="width: 560px;" | Plugin
! style="width: 60px;" | Optional
! style="width: 60px;" | Merged
|-
| style="background-color: #35383b"|<span style="color: green">[ECTV] ImpeREAL Empire - Unique Castles for Open Cities</span>
| style="background-color: #35383b"|<span style="color: magenta">ImpeREAL Empire - Unique Castles - All The Castles - Merged.esp</span>
| style="background-color: #35383b"|<span style="color: magenta">✔</span>
| style="background-color: #35383b"|
|-
| style="background-color: #35383b"|<span style="color: green">[ECTV] MTC Expanded Villages</span>
| style="background-color: #35383b"|<span style="color: #78c888">MTCExpandedVillages.esp</span>
| style="background-color: #35383b"|
| style="background-color: #35383b"|
|-
| style="background-color: #35383b"|<span style="color: green">[ECTV] TD_Interiors</span>
| style="background-color: #35383b"|<span style="color: magenta">TD_Interiors.esp</span>
| style="background-color: #35383b"|
| style="background-color: #35383b"|
|-
| style="background-color: #35383b"|<span style="color: green">[ECTV] Open Cities Reborn</span>
| style="background-color: #35383b"|<span style="color: #78c888">Open Cities Resources.esm<br>Open Cities Reborn.esp<br>Open Cities New Sheoth.esp<br>Open Cities Outer Districts.esp</span>
| style="background-color: #35383b"|
| style="background-color: #35383b"|
|-
| style="background-color: #35383b"|<span style="color: green">[ECTV] Reapers BleakerWay Revamp</span>
| style="background-color: #35383b"|<span style="color: #78c888">Reaper's Bleaker's Way Village Revamp.esp</span>
| style="background-color: #35383b"|
| style="background-color: #35383b"|
|-
| style="background-color: #35383b"|<span style="color: green">[ECTV] The Imperial Waters</span>
| style="background-color: #35383b"|<span style="color: magenta">The Imperial Water.esp</span>
| style="background-color: #35383b"|<span style="color: magenta">✔</span>
| style="background-color: #35383b"|
|-
| style="background-color: #35383b"|<span style="color: green">[ECTV][MOB] Hlaalu Project</span>
| style="background-color: #35383b"|<span style="color: #78c888">Morrowind_ob - Hlaalu.esp</span>
| style="background-color: #35383b"|
| style="background-color: #35383b"|
|-
| style="background-color: #35383b"|<span style="color: green">[ECTV][MOB] Lights and Darkness</span>
| style="background-color: #35383b"|<span style="color: magenta">morroblivion-lights-and-darkness.esp<br>morroblivion-darker-dungeons.esp<br>morroblivion-brighter-lanterns.esp</span>
| style="background-color: #35383b"|<span style="color: magenta">✔ ALL</span>
| style="background-color: #35383b"|
|-
| style="background-color: #35383b"|<span style="color: green">[ECTV][MOB] MGSO Vality's Balmora Addon</span>
| style="background-color: #35383b"|<span style="color: magenta">valitys_balmora_addon_v1_3.esp</span>
| style="background-color: #35383b"|<span style="color: magenta">✔</span>
 
| style="background-color: #35383b"|
|}
 
=== <span style="color: #9eb8ee">[Textures & Meshes][All the Things]</span> ===
{| class="wikitable"
|-
! style="width: 560px;" | Mod Name
! style="width: 560px;" | Plugin
! style="width: 60px;" | Optional
! style="width: 60px;" | Merged
|-
| style="background-color: #35383b"|<span style="color: green">[Textures & Meshes][All the Things] OA HD Overhaul<br>[Textures & Meshes][All the Things] OA HD Overhaul - OCR Patch<br>[Textures & Meshes][All the Things] OA HD Overhaul - RoC Patch<br>[Textures & Meshes][All the Things] OA HD Overhaul - Updated Ayleid Chest</span>
| style="background-color: #35383b"|
| style="background-color: #35383b"|<span style="color: magenta">✔ ALL</span>
| style="background-color: #35383b"|
|-
| style="background-color: #35383b"|<span style="color: green">Oblivion Fragrance</span>
| style="background-color: #35383b"|<span style="color: magenta">Oblivion Fragrance.esp</span>
| style="background-color: #35383b"|<span style="color: magenta">✔</span>
| style="background-color: #35383b"|
|-
| style="background-color: #35383b"|<span style="color: green">Circling Ravens</span>
| style="background-color: #35383b"|<span style="color: magenta">Circling Ravens.esp</span>
| style="background-color: #35383b"|<span style="color: magenta">✔</span>
| style="background-color: #35383b"|
|-
| style="background-color: #35383b"|<span style="color: green">Creature Diversity</span>
| style="background-color: #35383b"|<span style="color: magenta">Creature Diversity.esp</span>
| style="background-color: #35383b"|<span style="color: magenta">✔</span>
| style="background-color: #35383b"|
|-
| style="background-color: #35383b"|<span style="color: green">Ducks and Swans for Cyrodiil</span>
| style="background-color: #35383b"|<span style="color: magenta">Ducks and Swans.esp</span>
| style="background-color: #35383b"|<span style="color: magenta">✔</span>
| style="background-color: #35383b"|
|-
| style="background-color: #35383b"|<span style="color: green">[Fixes] Oblivion Reloaded</span>
| style="background-color: #35383b"|<span style="color: magenta">OblivionReloaded.esp</span>
| style="background-color: #35383b"|<span style="color: magenta">✔</span>
| style="background-color: #35383b"|
|}
 
=== <span style="color: #9eb8ee">Finish Line</span> ===
{| class="wikitable"
|-
! style="width: 560px;" | Mod Name
! style="width: 560px;" | Plugin
! style="width: 60px;" | Optional
! style="width: 60px;" | Merged
|-
| style="background-color: #35383b"|<span style="color: green">Morroblivion Profile</span>
| style="background-color: #35383b"|<span style="color: #78c888">crpatch.esp</span>
| style="background-color: #35383b"|
| style="background-color: #35383b"|
|-
| style="background-color: #35383b"|<span style="color: green">Bashed Patch Output</span>
| style="background-color: #35383b"|<span style="color: #78c888">Bashed Patch, 0.esp</span>
| style="background-color: #35383b"|
| style="background-color: #35383b"|
|-
| style="background-color: #35383b"|<span style="color: green">[Optimized] ALL Textures & Meshes</span>
| style="background-color: #35383b"|
| style="background-color: #35383b"|
| style="background-color: #35383b"|
|-
| style="background-color: #35383b"|<span style="color: green">Landscape LOD Generator</span>
| style="background-color: #35383b"|
| style="background-color: #35383b"|
| style="background-color: #35383b"|
|-
| style="background-color: #35383b"|<span style="color: green">TES4LODGen</span>
| style="background-color: #35383b"|
| style="background-color: #35383b"|
| style="background-color: #35383b"|
|-
| style="background-color: #35383b"|<span style="color: green">TES4LL Output</span>
| style="background-color: #35383b"|
| style="background-color: #35383b"|
| style="background-color: #35383b"|
|}
 
== Plugins Load Order ==
 
=== Legend ===
 
* <span style="color: #78c888">Active Plugin</span>
* <span style="color: magenta">Optional Plugin</span>
* <span style="color: #ff7878">Inactive Plugin merged into the crpatch.esp</span>
* <span style="color: #e6b69e">Plugin is merged and deactivated in the Installers Tab</span>
 
<span style="color: #78c888">Oblivion.esm</span>
<span style="color: #78c888">Morrowind_ob.esm</span>
<span style="color: #78c888">CM Partners.esm</span>
<span style="color: #78c888">Cobl Main.esm</span>
<span style="color: magenta">CustomSpellIcons - OBME.esm</span>
<span style="color: magenta">Fundament.esm</span>
<span style="color: #78c888">Harvest[Containers].esm</span>
<span style="color: #78c888">Knights - Revelation.esm</span>
<span style="color: #78c888">NNWAEMaster.esm</span>
<span style="color: #78c888">Open Cities Resources.esm</span>
<span style="color: #78c888">MigMaster.esm</span>
<span style="color: #78c888">Unofficial Oblivion Patch.esp</span>
<span style="color: #78c888">Oblivion Citadel Door Fix.esp</span>
<span style="color: magenta">DLCShiveringIsles.esp</span>
<span style="color: #78c888">Unofficial Shivering Isles Patch.esp</span>
<span style="color: #78c888">DLCHorseArmor.esp</span>
<span style="color: #78c888">DLCHorseArmor - Unofficial Patch.esp</span>
<span style="color: #78c888">DLCOrrery.esp</span>
<span style="color: #78c888">DLCOrrery - Unofficial Patch.esp</span>
<span style="color: #78c888">DLCVileLair.esp</span>
<span style="color: #78c888">DLCVileLair - Unofficial Patch.esp</span>
<span style="color: #78c888">DLCMehrunesRazor.esp</span>
<span style="color: #78c888">DLCMehrunesRazor - Unofficial Patch.esp</span>
<span style="color: #78c888">DLCSpellTomes.esp</span>
<span style="color: #78c888">DLCSpellTomes - Unofficial Patch.esp</span>
<span style="color: #78c888">DLCThievesDen.esp</span>
<span style="color: #78c888">DLCThievesDen - Unofficial Patch.esp</span>
<span style="color: #78c888">DLCThievesDen - Unofficial Patch - SSSB.esp</span>
<span style="color: #78c888">DLCBattlehornCastle.esp</span>
<span style="color: #78c888">DLCBattlehornCastle - Unofficial Patch.esp</span>
<span style="color: #78c888">DLCFrostcrag.esp</span>
<span style="color: #78c888">DLCFrostcrag - Unofficial Patch.esp</span>
<span style="color: #78c888">Knights.esp</span>
<span style="color: #78c888">Knights - Unofficial Patch.esp</span>
<span style="color: #78c888">Morrowind_ob.esp</span>
<span style="color: #78c888">Morrowind_ob - Chargen and Transport Mod.esp</span>
<span style="color: #78c888">Morrowind_ob - Conversation.esp</span>
<span style="color: #ff7878">Morrowind_ob - Morroblivion Maps.esp</span>
<span style="color: magenta">Morrowind_ob - MorroblivionTreeReplacer.esp</span>
<span style="color: #78c888">Morrowind_ob - UCWUS.esp</span>
<span style="color: #ff7878">mob_ahnassi_alchemy.esp</span>
<span style="color: magenta">MOB_magic.esp</span>
<span style="color: #78c888">Morroblivion_Unofficial_Patch.esp</span>
<span style="color: magenta">MOB_NoHavok_Bottles_and_Cluter.esp</span>
<span style="color: magenta">MOB_FastTravel_Cheat.esp</span>
<span style="color: #ff7878">mob_essential_mudcrab_0.esp</span>
<span style="color: #ff7878">MOB_Firemoth_Enemy_Mage_Rebalance.esp</span>
<span style="color: #ff7878">mob_sugar_tolerance.esp</span>
<span style="color: #78c888">Tamriel.esp</span>
<span style="color: #78c888">Ak- Mournhold in Tamriel.esp</span>
<span style="color: #78c888">AK- Morroblivion in Tamriel.esp</span>
<span style="color: magenta">Ak- Morroblivion in Tamriel GPS.esp</span>
<span style="color: #ff7878">AK- Morroblivion in Tamriel Map.esp</span>
<span style="color: #ff7878">ClothingReplacer.esp</span>
<span style="color: #78c888">Firemoth & Misc Additions.esp</span>
<span style="color: magenta">Idol of Mephala.esp</span>
<span style="color: #78c888">more-armor-slots.esp</span>
<span style="color: #ff7878">Morroblivion - Clothing Galore.esp</span>
<span style="color: #78c888">Morroblivion-CM Partners.esp</span>
<span style="color: magenta">morroblivion-guar-mounts.esp</span>
<span style="color: magenta">morroblivion-guar-mounts-symphony-patch.esp</span>
<span style="color: #78c888">Morroblivion - Better Clothes Patch.esp</span>
<span style="color: #78c888">Morroblivion - Buyable Houses.esp</span>
<span style="color: magenta">Morroblivion - Silt Striders.esp</span>
<span style="color: magenta">MorroblivionLoadingScreens.esp</span>
<span style="color: magenta">MorroblivionPortaltoVvardenfell.esp</span>
<span style="color: #ff7878">MorroblivionWater.esp</span>
<span style="color: magenta">Morrowind_ob - Armored Skeletons.esp</span>
<span style="color: #78c888">Morrowind_ob - Expanded Quests.esp</span>
<span style="color: #78c888">Morrowind_ob - Hlaalu.esp</span>
<span style="color: magenta">Morrowind_ob - Nerevarine Armor.esp</span>
<span style="color: magenta">ProtocolledDialogs.esp</span>
<span style="color: magenta">TRWorldMapSatelliteHD.esp</span>
<span style="color: magenta">valitys_balmora_addon_v1_3.esp</span>
<span style="color: magenta">Vurt_BC_Trees_v1_1.esp</span>
<span style="color: magenta">WA_Signy_Signposts_v1_1.esp</span>
<span style="color: magenta">morroblivion-lights-and-darkness.esp</span>
<span style="color: magenta">morroblivion-brighter-lanterns.esp</span>
<span style="color: magenta">morroblivion-darker-dungeons.esp</span>
<span style="color: #78c888">Oblivion_Character_Overhaul.esp</span>
<span style="color: #78c888">OCO v2 Balanced - Cobl.esp</span>
<span style="color: #ff7878">OCO_DLCHorseArmor_Patch.esp</span>
<span style="color: #ff7878">OCO_DLCMehrunesRazor_Patch.esp</span>
<span style="color: #ff7878">OCO_DLCOrrery_Patch.esp</span>
<span style="color: #ff7878">OCO_DLCThievesDen_Patch.esp</span>
<span style="color: #ff7878">OCO_KnightsOTN_Patch.esp</span>
<span style="color: #78c888">OCO_UOP_USIP_Patch.esp</span>
<span style="color: #78c888">morroblivion-OCO2-facelift.esp</span>
<span style="color: #ff7878">OCO2-redguard-facelift.esp</span>
<span style="color: magenta">Morrowind_Compatibility_Layer.esp</span>
<span style="color: magenta">Tamriel_Data.esp</span>
<span style="color: magenta">TR_Mainland.esp</span>
<span style="color: magenta">TR_Preview.esp</span>
<span style="color: magenta">TR_armor_template.esp</span>
<span style="color: magenta">TR_clothing_template.esp</span>
<span style="color: magenta">TR_creatures_template.esp</span>
<span style="color: magenta">TR_DialogTopic-Fixes.esp</span>
<span style="color: magenta">TR_grass.esp</span>
<span style="color: magenta">TR_OCO2_facelift.esp</span>
<span style="color: magenta">TR_universal_fasttravel.esp</span>
<span style="color: magenta">lanternfixer.esp</span>
<span style="color: #78c888">CM Partners.esp</span>
<span style="color: #78c888">CM Partners v3 patch.esp</span>
<span style="color: #78c888">300_White Stallion 4.esp</span>
<span style="color: #78c888">AgarMoreVariedSpellEffects.esp</span>
<span style="color: magenta">AliveWaters_nofish.esp</span>
<span style="color: #78c888">ATakesAll.esp</span>
<span style="color: #78c888">atmospheres.esp</span>
<span style="color: #78c888">Atmospheric Oblivion.esp</span>
<span style="color: #78c888">Auto Update Leveled Items And Spells.esp</span>
<span style="color: #78c888">Better daedric shrines full.esp</span>
<span style="color: #ff7878">Blade Of Woe Replacer.esp</span>
<span style="color: magenta">Book Jackets DLC.esp</span>
<span style="color: magenta">Book Jackets Oblivion.esp</span>
<span style="color: magenta">BrumasNorthernLights.esp</span>
<span style="color: magenta">Bundlement.esp</span>
<span style="color: magenta">Circling Ravens.esp</span>
<span style="color: #78c888">Cobl Glue.esp</span>
<span style="color: #ff7878">Cobl Patch - Hunger Tongue.esp</span>
<span style="color: #78c888">Cobl Si.esp</span>
<span style="color: #78c888">Cobl Tweaks - SI.esp</span>
<span style="color: magenta">Companion Compatibility.esp</span>
<span style="color: #78c888">Creature Diversity.esp</span>
<span style="color: magenta">Cyrodiil Travel Services.esp</span>
<span style="color: #78c888">DarkBrotherhoodChronicles.esp</span>
<span style="color: #ff7878">DLC_MOBS.esp</span>
<span style="color: magenta">Ducks and Swans.esp</span>
<span style="color: magenta">duckweed.esp</span>
<span style="color: #78c888">Duke Patricks - Combat Archery.esp</span>
<span style="color: #ff7878">Duke Patricks - Combat Archery Patch.esp</span>
<span style="color: magenta">Dynamic Map.esp</span>
<span style="color: #78c888">Elz - No Floating Weapon.esp</span>
<span style="color: #78c888">Enhanced Daedric Invasion.esp</span>
<span style="color: #78c888">ElsweyrAnequina.esp</span>
<span style="color: magenta">ElsweyrCityExtension.esp</span>
<span style="color: magenta">Elsweyr plantations & co..esp</span>
<span style="color: #78c888">EVE_KnightsoftheNine.esp</span>
<span style="color: #78c888">EVE_ShiveringIslesEasterEggs.esp</span>
<span style="color: #78c888">EVE_StockEquipmentReplacer.esp</span>
<span style="color: magenta">Fast Arrow Collection.esp</span>
<span style="color: magenta">GrimbotsSpellTomes.esp</span>
<span style="color: #78c888">Harvest[Containers] - SI.esp</span>
<span style="color: #78c888">Harvest[Containers] - Vanilla.esp</span>
<span style="color: #78c888">Harvest [Flora].esp</span>
<span style="color: #78c888">Harvest [Flora] - DLCFrostcrag.esp</span>
<span style="color: #78c888">Harvest [Flora] - DLCVileLair.esp</span>
<span style="color: #78c888">Harvest [Flora] - Shivering Isles.esp</span>
<span style="color: #78c888">Improved Fires and Flames - Increased Sound.esp</span>
<span style="color: magenta">ImprovedSigns.esp</span>
<span style="color: #78c888">Ivellon.esp</span>
<span style="color: #78c888">Knights - Revelation.esp</span>
<span style="color: #78c888">Kragenir's Death Quest.esp</span>
<span style="color: #78c888">kuerteeCleanUp.esp</span>
<span style="color: magenta">LoadingScreens.esp</span>
<span style="color: #ff7878">Lynges Unlimited Death Reload Time.esp</span>
<span style="color: magenta">Map Marker Overhaul.esp</span>
<span style="color: magenta">Map Marker Overhaul - SI additions.esp</span>
<span style="color: #78c888">MannimarcoComplete.esp</span>
<span style="color: #78c888">MannimarcoRevisited.esp</span>
<span style="color: magenta">MigFEA.esp</span>
<span style="color: #78c888">MigMiscellanea.esp</span>
<span style="color: magenta">MiniMap.esp</span>
<span style="color: #78c888">MOBS SI.esp</span>
<span style="color: magenta">More Effective Enchantments.esp</span>
<span style="color: magenta">More Effective Enchantments Knights.esp</span>
<span style="color: magenta">MouseCast.esp</span>
<span style="color: magenta">NN_DeceiversFineryReplacer.esp</span>
<span style="color: #78c888">Oblivion DLC Delayers.esp</span>
<span style="color: magenta">Oblivion Fragrance.esp</span>
<span style="color: magenta">OblivionReloaded.esp</span>; however optional, this mod is highly recommended if your system can run it as it fixes several in-game bugs.
<span style="color: #78c888">Oblivion XP.esp</span>
<span style="color: magenta">OBSE-Storms & Sound SI.esp</span>
<span style="color: magenta">Morrowind_ob - Storms and Sound Patch.esp</span>
<span style="color: magenta">ORM-TamriellicGlassCORE.esp</span>
<span style="color: magenta">ORM-TamriellicGlassDLC3.esp</span>
<span style="color: magenta">ORM-TamriellicGlassDLC6.esp</span>
<span style="color: magenta">ORM-TamriellicGlassDLC7.esp</span>
<span style="color: magenta">PTFallingStars.esp</span>
<span style="color: #78c888">Reaper's Esmeralda's Desert Manor.esp</span>
<span style="color: #ff7878">Reaper's Esmeralda's Desert Manor NoTail Scarf.esp</span>
<span style="color: #ff7878">Reaper's Esmeralda's Desert Manor Quickfix.esp</span>
<span style="color: #78c888">ReclaimSancreTor.esp</span>
<span style="color: magenta">RefScope.esp</span>
<span style="color: #78c888">Orden des Drachen.esp</span>
<span style="color: #ff7878">ODD Map Addon.esp</span>
<span style="color: #ff7878">ODD Map Icon Markers FastTravel.esp</span>
<span style="color: magenta">QZ Easy Menus.esp</span>
<span style="color: #78c888">Reaper's Bleaker's Way Village Revamp.esp</span>
<span style="color: #78c888">RTT.esp</span>
<span style="color: #78c888">RTT_Unofficial_Patch.esp</span>
<span style="color: #ff7878">RTT-horse-patch.esp</span>
<span style="color: #78c888">RTT-Weye Relocation Patch.esp</span>
<span style="color: magenta">ShinySeptims_Septimus.esp</span>
<span style="color: magenta">Scouter.esp</span>
<span style="color: magenta">Skill Perk Descriptions.esp</span>
<span style="color: magenta">SkycaptainsBloodTime.esp</span>
<span style="color: magenta">SM Combat Hide.esp</span>
<span style="color: magenta">Spell Delete And Item Remove.esp</span>
<span style="color: #78c888">Sounds of Cyrodiil.esp</span>
<span style="color: #78c888">Sounds of Cyrodiil - KOTN Add-on.esp</span>
<span style="color: #78c888">Sounds of Cyrodiil - Mehrune's Razor Add-On.esp</span>
<span style="color: #78c888">Sounds of Cyrodiil - Thieves' Den Add-On.esp</span>
<span style="color: magenta">Stav_ImperialDragon.esp</span>
<span style="color: #78c888">Summon Dremora Lord Saved.esp</span>
<span style="color: #ff7878">Symphony of Violence.esp</span>
<span style="color: #78c888">Tales from Elsweyr Anequina.esp</span>
<span style="color: #78c888">tbskGuardsFeatures.esp</span>
<span style="color: magenta">TD_Interiors.esp</span>
<span style="color: magenta">The Imperial Water.esp</span>
<span style="color: #78c888">The Lost Spires.esp</span>
<span style="color: #ff7878">The Lost Spires v14 Delayer.esp</span>
<span style="color: #ff7878">Morroblivion Conversation - The Lost Spires Patch.esp</span>
<span style="color: magenta">Toggleable Quantity Prompt.esp</span>
<span style="color: #78c888">TOTF.esp</span>
<span style="color: magenta">Trees Overhaul.esp</span>
<span style="color: magenta">upperGothicClutter.esp</span>
<span style="color: #78c888">Vampire Hunting - Order of the Virtuous Blood.esp</span>
<span style="color: #ff7878">Vanilla Staff Replacer.esp</span>
<span style="color: #ff7878">Weapon Improvement Project.esp</span>
<span style="color: magenta">WindowLightingSystem.esp</span>
<span style="color: magenta">Apocalypse Now - Quest.esp</span>
<span style="color: magenta">Apocalypse Now - Temple.esp</span>
<span style="color: magenta">Storms & Sound - The Lost Spires.esp</span>
<span style="color: #78c888">The Ayleid Steps.esp</span>
<span style="color: #78c888">The Ayleid Steps - Patches.esp</span>
<span style="color: #78c888">Expanded Dungeons - Play Nice Edition.esp</span>
<span style="color: #78c888">Better Dungeons.esp</span>
<span style="color: #78c888">NNWAREAyleidDungeons_Series1EV.esp</span>
<span style="color: #78c888">NNWAEDungeons-Series2EV.esp</span>
<span style="color: #78c888">NNWARE06-RhyeliaEmeroEV.esp</span>
<span style="color: #78c888">SnusDungeons.esp</span>
<span style="color: #78c888">SnusDungeons - TAS patch.esp</span>
<span style="color: #78c888">SnusDungeons - BD patch.esp</span>
<span style="color: #ff7878">Dungeon Overhauls - Harvest Containers - Filter Patch.esp</span>
<span style="color: #78c888">MTCExpandedVillages.esp</span>
<span style="color: #78c888">Roads of Cyrodiil.esp</span>
<span style="color: #78c888">HESU AppleHotSprings.esp</span>
<span style="color: #78c888">HESU HellLands.esp</span>
<span style="color: #78c888">HESU PoisonSwamp.esp</span>
<span style="color: #78c888">HESU GnollMountain.esp</span>
<span style="color: #78c888">HESU SmokeTown.esp</span>
<span style="color: #78c888">HESU ValenwoodMine.esp</span>
<span style="color: #78c888">HESU GreatForestGorge.esp</span>
<span style="color: #78c888">HESU Shipton.esp</span>
<span style="color: #78c888">HESU KoyoTown.esp</span>
<span style="color: #78c888">HESU WhiteRoseRiver.esp</span>
<span style="color: #e6b69e">OCC-KOTN-Patch.esp</span>
<span style="color: #e6b69e">BleakerWayRevamp-AppleHotSprings Patch.esp</span>
<span style="color: #e6b69e">DLCFrostcrag-GnollMountain Patch.esp</span>
<span style="color: #e6b69e">KOTNR-WRR Patch.esp</span>
<span style="color: #e6b69e">LostSpires-WRR Patch.esp</span>
<span style="color: #e6b69e">MTC-WRR Patch.esp</span>
<span style="color: #e6b69e">MTCEV-RoC Patch.esp</span>
<span style="color: #e6b69e">MTCExpanded+HesuPoisonSwamp.esp</span>
<span style="color: #e6b69e">OCC-Ivellon-Patch.esp</span>
<span style="color: #e6b69e">OCOD+FrostcragSpire Patch.esp</span>
<span style="color: #e6b69e">OCR + Lost Spires Patch.esp</span>
<span style="color: #e6b69e">OCR + RTTv3 Patch.esp</span>
<span style="color: #e6b69e">OCR + TOTF Patch.esp</span>
<span style="color: #e6b69e">ROC+DBC Patch.esp</span>
<span style="color: #e6b69e">ROC+RBWR Patch.esp</span>
<span style="color: #e6b69e">ROC-AppleHotSprings Patch.esp</span>
<span style="color: #e6b69e">ROC-Shipton Patch.esp</span>
<span style="color: #e6b69e">ROC-WRR Patch.esp</span>
<span style="color: #e6b69e">RST-Shipton Patch.esp</span>
<span style="color: #78c888">Early Landscape.esp</span>
<span style="color: #78c888">Unique Landscapes.esp</span>
<span style="color: #78c888">Open Cities Reborn.esp</span>
<span style="color: #78c888">Open Cities New Sheoth.esp</span>
<span style="color: #78c888">Open Cities Outer Districts.esp</span>
<span style="color: #78c888">bgIntegrationIntegratedEV.esp</span>
<span style="color: #ff7878">Integration-OCOpatch.esp</span>
<span style="color: magenta">ImpeREAL Empire - Unique Castles - All The Castles - OCR.esp</span>
<span style="color: #78c888">ElsweyrAnequina - Integration Patch v1.0.esp</span>
<span style="color: #78c888">Relevant Scrolls & Potions & Staves.esp</span>
<span style="color: #e6b69e">OCR + Integration Integrated Patch.esp</span>
<span style="color: #e6b69e">OCR + VHOVB Patch.esp</span>
<span style="color: #e6b69e">OCR+DBC Patch.esp</span>
<span style="color: #e6b69e">ocr__edi.esp</span>
<span style="color: #e6b69e">ROC Standard Road Record.esp</span>
<span style="color: #e6b69e">RST+OCR Patch.esp</span>
<span style="color: #e6b69e">Sounds of Cyrodiil - OC Reborn Patch.esp</span>
<span style="color: #e6b69e">ULE Anequina-FallenleafEverglade patch.esp</span>
<span style="color: #e6b69e">ULE AyleidRuinsExpanded-JerallGlacier patch.esp</span>
<span style="color: #e6b69e">ULE DungeonsOfIvellon-CheydinhalFalls patch.esp</span>
<span style="color: #e6b69e">ULE HellLands-CloudtopMountains patch.esp</span>
<span style="color: #e6b69e">ULE KragenirsDeathQuest-UniqueLandscapes merged patch.esp</span>
<span style="color: #e6b69e">ULE LostSpires-UniqueLandscapes merged patch.esp</span>
<span style="color: #e6b69e">ULE TearsOfTheFiend-CheydinhalFalls patch.esp</span>
<span style="color: #e6b69e">ULM BetterDaedricShrinesFull-UniqueLandscapes patch.esp</span>
<span style="color: #e6b69e">ULM DarkBrotherhoodChronicles-UniqueLandscapes patch.esp</span>
<span style="color: #e6b69e">ULM DukePatricksSCACombatArchery-LostCoast patch.esp</span>
<span style="color: #e6b69e">ULM GnollMountain-Snowdale patch.esp</span>
<span style="color: #e6b69e">ULM GreatForestGorge-LushWoodlands patch.esp</span>
<span style="color: #e6b69e">ULM IntegrationIntegratedTheStrandedLight-EasternPeaks patch.esp</span>
<span style="color: #e6b69e">ULM KoyoTown-LushWoodlands patch.esp</span>
<span style="color: #e6b69e">ULM MannimarcoResurrection-UniqueLandscapes patch.esp</span>
<span style="color: #e6b69e">ULM MOBS-UniqueLandscapes patch.esp</span>
<span style="color: #e6b69e">ULM MTCExpandedVillages-UniqueLandscapes patch.esp</span>
<span style="color: #e6b69e">ULM OpenCitiesReborn-UniqueLandscapes patch.esp</span>
<span style="color: #e6b69e">ULM OrdenDesDrachen-UniqueLandscapes patch.esp</span>
<span style="color: #e6b69e">ULM PoisonSwamp-BlackwoodForest patch.esp</span>
<span style="color: #e6b69e">ULM ReclaimingSancreTor-UniqueLandscapes patch.esp</span>
<span style="color: #e6b69e">ULM ROC+Ancient Redwoods.esp</span>
<span style="color: #e6b69e">ULM ROC+UL-II+OCOD Patch.esp</span>
<span style="color: #e6b69e">ULM SmokeTown-ArriusCreek patch.esp</span>
<span style="color: #e6b69e">ULM SmokeTown-JerallGlacier patch.esp</span>
<span style="color: #e6b69e">ULM TalesFromElsweyr-BravilBarrowfields patch.esp</span>
<span style="color: #e6b69e">ULE ROC+RST+Skingrad Outskirts.esp</span>
<span style="color: #e6b69e">Landscape Merge Consistency Patch.esp</span>
<span style="color: #78c888">Late Landscape.esp</span>
<span style="color: #ff7878">MOBSification of MODS.esp</span>
<span style="color: #ff7878">Cobl Filter Late MERGE ONLY.esp</span>
<span style="color: #78c888">crpatch.esp</span>
<span style="color: #78c888">Bashed Patch, 0.esp</span>
<span style="color: #78c888">Morroblivion_Unofficial_Patch_Magic_Addon.esp</span>
<span style="color: #78c888">Maskar's Oblivion Overhaul.esp</span>
<span style="color: #78c888">MOO MOBS Patch.esp</span>
<span style="color: magenta">Alternative Beginnings.esp</span>
<span style="color: magenta">AppleHotSprings-AltBeginnings Patch.esp</span>
 
== More Useful Information ==
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">BOSS</span> ===
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [https://boss-developers.github.io/ BOSS: Load order sorting for TES IV: Oblivion] by BOSS Developers
<div style="margin-left: 10px;">
</div>
</div>
 
Description: [http://forums.bethsoft.com/topic/1515293-rel-boss-for-oblivion BOSS] is designed to assist mod users in avoiding detrimental conflicts, by setting the correct load order for the plugins they have installed.
 
<span style="color: #ff7878">'''NOTICE: BOSS will no longer be used in this guide and the load order is dependent upon the crpatch.esp that will be for users at the end of this guide. Text documents will be provided for users to place in the appropriate files to sort and manage the load order.'''</span>
 
[http://forums.bethsoft.com/topic/1515293-rel-boss-for-oblivion BOSS] also provides thousands of plugin-specific messages, including usage notes, Bash Tag suggestions, requirements, incompatibilities, bug warnings and installation mistake notifications. It supports the sorting of plugins ghosted by the Wrye Bash utilities, is highly customizable, has been translated into multiple languages, and is simple to use.
 
[http://www.nexusmods.com/oblivion/mods/45765/? BOSS's Masterlist] is also kept updated for Oblivion (with the latest update as recent as February 20, 2017.
 
'''''Related Video:''''': [https://youtu.be/XVYXYbhE23M?list=PLg8Ib_X2I4KlCi5t3NgWSSx9UcR9acO1f&t=152 Bevilex Modlist Full Video Guide - part 2: BOSS] by outdated TV
 
'''''See Also''''': <span style="color: #9eb8ee">[http://wiki.step-project.com/User_talk:Diana_TES_GotH/Morroblivion_Overhaul#BOSS_User_Rules_Manager BOSS User Rules Manager]</span> located just after (below) this section.
 
<span style="color: #e6b69e">Special Installation Instructions:</span>
1. Download both the boss_installer.7z and the boss.zip.
2. Wrye Bash Users: Add boss_gui.exe to the [http://wiki.step-project.com/User_talk:Diana_TES_GotH/Morroblivion_Overhaul#Add_Executables_to_the_Wrye_Bash_Launcher_Bar Wrye Bash Launcher Bar].
 
Mod Organizer Users: Mod Organizer is unable to inject 64 bit applications. Extract the boss.zip.
Open the bin folder → Release-32. Copy and paste the boss.exe and boss_gui.exe into the BOSS folder overwriting when prompted. Add boss_gui.exe to Mod Organizer and Run from Mod Organizer.
 
==== <span style="color: cyan">BOSS Sorting</span> ====
 
'''''Notice''''': At any time during the mod installation process [http://boss-developers.github.io/ BOSS] should be used to sort plugin load order before stopping to test Oblivion. This is necessary to ensure proper plugin priority order (load order), which can have a dramatic impact on the game (or at worst cause a CTD).
 
Launch [http://boss-developers.github.io/ BOSS] and examine the [http://boss-developers.github.io/ BOSS] output carefully looking for any alerts or warnings and address each as they appear.
 
==== <span style="color: cyan">BOSS User Rules Manager</span> ====
 
'''''Related Video''''': [https://youtu.be/IsY_atAPG8o Bevilex Modlist Full Video Guide - part 5 update!] by outdated TV
 
<span style="color: #ddd">Editing the Boss Userlist</span><br>
Be certain to read the BOSS Readme in the Docs section of the BOSS folder in order to become familiar with the utility.
 
1. In the Oblivion directory where BOSS was installed open the boss_gui.exe.
2. Select “Edit User Rules”<br>
[[File:Example 4.jpg|600px]]<br>
''The User Rules Manager''
[[File:Example 5.jpg|600px]]
 
The User Rules Manager is a graphical interface for customizing how BOSS sorts your plugins and what messages it displays.
 
BOSS's sorting of your plugins and the messages it displays can be customized using user rules. User rules can:
1. Sort plugins relative to other plugins. Plugins can be .esp or .esm files, and you can both override the positions of plugins BOSS recognizes and sort plugins that are unrecognized.
2. Sort groups of plugins relative to other groups of plugins. BOSS's masterlist generally lists plugins in thematic groups, which you can override the relative positioning of. You can't create new groups though.
3. Insert plugins into the top or bottom of groups of plugins.
4. Edit the messages BOSS attaches to plugins. You can add new messages or replace existing messages with your own.
    '''''Notice''': When adding a Sort user rule (e.g Immersive Interiors - Bravil.esp AFTER Immersive Interiors.esp), when you drag Immersive Interiors - Bravil.esp to “For” you should choose “Sort” “before”, then drag Immersive Interiors.esp to the right “of”. This actually sets Immersive Interiors - Bravil.esp AFTER Immersive Interiors.esp.''
 
<span style="color: #ddd">Userlist.txt</span><br>
Navigate to the userlist.txt at \Oblivion\BOSS\oblivion. Create a shortcut of the userlist.txt to your desktop to perform some recommended edits.<br>
 
<span style="color: #ddd">Sorting An Unknown Plugin</span><br>
To sort a plugin that is not in the masterlist after another plugin:
ADD: [RULE PLUGIN]
AFTER: [SORT PLUGIN]
 
To sort it before another plugin:
ADD: [RULE PLUGIN]
BEFORE: [SORT PLUGIN]
 
<span style="color: #ddd">Changing A Recognised Plugin's Position</span><br>
To sort a plugin that is already in the masterlist after another plugin:
OVERRIDE: [RULE PLUGIN]
AFTER: [SORT PLUGIN]
 
To sort it before another plugin:
OVERRIDE: [RULE PLUGIN]
BEFORE: [SORT PLUGIN]
 
The User Rules Manager allows easy management of your user rules without having to know any of their syntax (though if you want to customize messages, you need to know their syntax - fortunately it is pretty simple).
 
<span style="color: #ddd">BOSS User Rules: contributed by </span>[https://tesrenewal.com/users/ponyrider0 ponyrider0]
 
Instead of adding BOSS Rules based on position relative to specific files, add Rules based on the built-in BOSS groups. These groups are listed in the masterlist.txt (open with WordPad to see it formatted properly, Notepad will show you a mess). Some useful groups to know are "Morroblivion", "Pre Bash", "Post Bashed Patch" and "Map Changes". The "Morroblivion" group is a good place to put mods that are dependent on Morrowind_ob.esm/esp. The "Pre Bash" group is a good place to put mods which you want to load immediately before the Bashed Patch is loaded (and thus overriding all other mods which will be merged/imported into the Bashed Patch). "Map Changes" is a group which gets loaded after the Bashed Patch, and thus will preserve any custom map changes. "Post Bashed Patch" is a group which is similar to "Map Changes" but more generic. I personally make an over-ride to move the "Map Changes" group to be loaded after "Post Bashed Patch" (the default is to load Map Changes prior to the Post Bashed Patch group.
 
=== <span style="color: #9eb8ee">Morroblivion Overhaul CR Patch Creation</span> ===
Description: This section will require users study material provided from other authors. Follow each link provided.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• [https://www.nexusmods.com/oblivion/mods/32568 Compatibility Patch Creation Tutorial] by Committee
 
Other Related Tutorials:
[https://steamcommunity.com/sharedfiles/filedetails/?id=743730361 Basic Modding Guide for a General game Plus Optional Mods] by Gopher
[https://youtu.be/jVSy_5M3NTc Mod Organizer #8 - Conflicts and Priorities] by Gopher
 
Launch TES4Edit to resolve most conflicts (not landscape conflicts).
'''TIP''': Refer to latest Data\Docs Bashed Patch, 0.html and Bashed Patch, 0.txt files to review the patch log and perform a similar function with TES4Edit.
[https://www.creationkit.com/index.php?title=TES5Edit TES5Edit]
[https://www.creationkit.com/index.php?title=TES5Edit_Cleaning_Guide_-_TES5Edit TES5Edit Cleaning Guide]
[https://www.creationkit.com/index.php?title=TES5Edit_Mod_Cleaning_Tutorial TES5Edit Mod Cleaning Tutorial]
[https://www.creationkit.com/index.php?title=Skyrim_Dirty_Plugins_List TES5Edit Skyrim Dirty Plugins List]
[https://www.creationkit.com/index.php?title=TES5Edit_Scripting_Functions TES5Edit Scripting Functions]
[http://fallout3.nexusmods.com/mods/8629 Fallout3 Training Manual] (applies to all game versions)
[http://newvegas.nexusmods.com/mods/38413 FNVEdit Training Manual] (applies to all game versions)
 
[https://tesrenewal.com/forums/oblivion-general-chat/tutorial-make-your-own-oblivion-character-overhaul-compatibility-patch Tutorial] Make your own Oblivion Character Overhaul compatibility patch] by ponyrider0
 
Launch CSE to resolve landscape conflicts.
[http://tesalliance.org/forums/index.php?%2Ftutorials%2Farticle%2F28-oblivion-creating-compatibility-patches%2F Oblivion: Creating Compatibility Patches] by Arthmoor
 
To create your own Morroblivion Ovherhaul CR Patch create a new mod named [Merge Plugins] Morroblivion Overhaul CR Patch.
[https://www.youtube.com/watch?v=PCB0oJG9yQQ Merge Plugins Script - Merging with Nexus Mod Manager] by Matortheeternal
[https://www.youtube.com/watch?v=ANmEThgLQl0 Merge Plugins Script - Merging with Mod Organizer] by Matortheeternal
[https://www.youtube.com/watch?v=0S6cpCwTezE Merge Plugins : Start to Finish] by GamerPoets
 
Move the following plugins into [Merge Plugins] Morroblivion Overhaul CR Patch:
'''Notice''': These plugins will be merged with Merge Plugins.<br>
1. Files to merge:
    Select each file you wish to merge.
2. Name: <span style="color: #e6b69e">++++Title Merged</span>
    Filename: <span style="color: #e6b69e">Plugin.esp</span>
3. Navigate to pathto\Oblivion Mods\Merge Plugins to be Archived\ and add ++++Title Merged to archive.
4. Install ++++Title Merged.
5. Deactivate the merged mods.
    Wrye Bash Users: In the Installers tab, Uncheck the ESP. Right Click on the mod and select Anneal.
    Mod Organizer Users: '''Uncheck''' the mod in the left pane.
6. <span style="color: cyan">''Edit BOSS userlist.txt'':</span>
    ADD: Plugin.esp
    AFTER: Plugin.esp
7. Launch BOSS to sort the Lood Order.
8. Load the Plugin.esp in TES4Edit to fix most compatibility issues.
9. Load the Plugin.esp in CSE to fix landscape issues.
 
== Troubleshooting Common Issues ==
=== <span style="color: #9eb8ee">Update Video Drivers</span> ===
If there is any reason to believe that the latest drivers installed on your system are not the latest available or that they are not installed correctly and are causing issues then do the following. Else, just install the latest drivers as normal.
1. Download the '''latest''' stable [http://support.amd.com/en-us/download AMD] drivers / [http://www.nvidia.com/Download/Find.aspx?lang=us Nvidia] drivers.
2. If installing/re-installing new drivers, download [http://www.wagnardmobile.com/DDU/ DDU] and install it. See [http://forums.guru3d.com/showthread.php?t=379505DDU Display Driver Uninstaller Thread] forum.
3. Boot into safe mode by repeatedly pressing F8 once the boot check initializes and before the OS begins loading (no need to uninstall the current drivers, but it will not hurt at all).
    • If using UEFI while using Windows 8 or later, go to your power options and while holding down the Shift key, press restart. This will open the advanced menu where you can select to boot into safe mode.
4. Launch DDU, and select the appropriate driver from the drop-down combo box.
5. Note the recommendations in DDU and initialize the cleanup.
6. Reboot normally and install the latest drivers.
 
'''Configure Driver Settings'''<br>
The graphics software should only be forcing max Anisotropic Filtering (AF). All other settings should be left to the Oblivion configuration and ENBoost configurations. Check out the [http://www.tweakguides.com/Oblivion_1.html Elder Scrolls IV: Oblivion Tweak Guide].
 
'''''AMD Users: Refer to the [http://www.tweakguides.com/Oblivion_1.html Elder Scrolls IV: Oblivion Tweak Guide]'''''
 
'''''Nvidia Users'''''<br>
Make the following changes via Nvidia Inspector, otherwise leave the defaults (they can be tweaked later if absolutely necessary).
1. Download [http://www.guru3d.com/files_details/nvidia_inspector_download.html Nvidia Inspector and Nvidia Profiler]. This is a portable program and requires no installation. Simply place in a convenient location and create a shortcut to the executable.
2. Within Inspector,select the "Elder Scrolls IV: Oblivion" profile and keep all of the default settings except for the following changes:
    <span style="color:#e6b69e">Maximum pre-rendered frames: 1</span>
    <span style="color:#e6b69e">Antialiasing - Transparency: 8x(supersample)</span>
    <span style="color:#e6b69e">Anisotropic filtering setting: 16x</span>
    <span style="color:#e6b69e">Texture filtering - Anisotropic sample optimization: Off</span>
    <span style="color:#e6b69e">Texture filtering - Negative LOD bias:Clamp</span>
    <span style="color:#e6b69e">Power management mode: Prefer maximum performance</span>
3. Click Apply changes twice and then close, accepting any overwrite when prompted.
 
'''Display Calibration'''<br>
Color calibration is critical to photographers and graphic artists that work across media types, but it is also more or less important for everyone that uses a computer. For gamers like those interested in Morroblivion, it is a bit more important, because there is a lot of screenshot sharing and qualitative discussion about in-game visuals. It is ideal that all users are somewhat 'standardized' for comparative purposes alone.
 
'''The gist''': Calibrate the monitor's display settings based on the video driver configuration utility with all other configuration baselines set to something akin to "mid level".
There are three places to configure color saturation, temp, brightness, contrast, gamma, etc:
• The monitor's built-in config
• Windows color management
• The driver configuration utility (see "Configure Driver Settings above)
 
The settings of one affect the settings of the other, and depending on the quality of the monitor, #1 could be very good or just 'OK'. The #2 and #3 settings should be standard though, since they are made to work across various monitors.
 
Ensure that #1 is set to "the middle ground" with respect to all settings. Having extreme settings in the monitor configuration could potentially constrain the other configurations. For some, wetting all #1 to mid levels will be best, but for others the 'auto-config' will be best (this may not set all #1 to mid settings). Depending on the monitor, there may be other auto-config options based on various presets. Whatever seems most "middle of the road" is probably best for #1.<br>
Optionally, also run#2 (Control Panel > Display > Calibrate Color) and set to 'vanilla'mid-levels with respect to all attributes. If this was never run previously,then it should already be at mid-level.<br>
Calibrate using #3 a room with no direct lighting that could affect what the monitor shows(not-too-bright, diffuse-lighted room). The main calibration should be left to#3 once a mid baseline 'canvas' has been established for #1 and #2.
• AMD-CCC:|Desktop Management| > |Desktop Color| (click "Reactivate AMD color controls").
• Nvidia Control Panel: Access from the Windows Control Panel. |Display| > |Adjust desktop color settings|.
 
=== <span style="color: #9eb8ee">“BlackScreen” Fix and Forcing 3.0 Shaders</span> ===
For some users, it may be necessary to tweak some settings, especially the Shaders in order for the HDR setting to work properly. If you have a black screen try the following suggestion from the [http://www.tweakguides.com/Oblivion_8.html Elder Scrolls IV: Oblivion Tweak Guide] for changing your Oblivion.ini settings:
“bAllow30Shaders=0 -If set to 1, this option allows (but does not force) the use of Shader Model 3.0 on graphics cards which support it, namely Nvidia GeForce 6600 or newer, or ATI X1000 series or newer. This can potentially improve performance when using HDR rendering for example. Check your RendererInfo.txt file in your \Documents and Settings\User\Documents\My Games\Oblivion directory to see if your card supports SM 3.0 next to the option '3.0 Shaders'. Note however that even by enabling this option, Oblivion still appears to use 2.0 shaders (check the 'PSTarget' and 'VS Target' lines in RendererInfo.txt). In any case, if you have one of the cards mentioned above, it cannot hurt to enable this option.<br>
…To force the actual use of 3.0 Shaders after making the above change, you will also need to check your RenderInfo.txt file (see above), and on the last line of the file check which shader package it uses (e.g. Shader Package: 13). Then go to the\Program Files\Bethesda Softworks\Oblivion\Data\Shaders\ folder and rename that particular package to something else (e.g. rename shaderpackage013.sdp to shaderpackage013._bak. Now copy shaderpackage019.sdp and paste it back into the same directory, and rename this new copy to the package name your card uses(e.g. rename it to shaderpackage013.sdp in this example). This will forceOblivion to use the Shader Model 3.0 shaders in the game, which may increase(or reduce) performance and typically shows no image quality difference.”<br>
Just remember that if you have to perform “Verify Integrity of Game Cache…” through Steam, the Shaders will be reverted back to their default settings. I suggest to make a backup copy of “Shaderpackage019.sdp”. To do this, create a Working Folder on your desktop. Create a Data subfolder. Click in your Data folder and create a Shaders subfolder. Now copy your shaderpackage019.sdp into the Shaders folder. Rename the shaders package to the one that is in your RenderInfo.txt and save it as an archive naming it “ShaderPackage019” to install via [http://www.nexusmods.com/skyrim/mods/1334/? Mod Organizer]. If it is installed with [http://www.nexusmods.com/skyrim/mods/1334/? Mod Organizer] it will always overwrite the Steam\vanilla file.
 
=== <span style="color: #9eb8ee">PSA: OR and G-SYNC</span> ===
[http://tesreloaded.com/thread/283/psa-sync PSA: OR and G-SYNC] explained by dankles on TES Reloaded Technical Support.
 
"G-SYNC and OR on Windows 10 (maybe other windows versions too) don't seem to be friends. When closing oblivion, the screen blanks. The only way to get the screen back is to turn the computer off, then back on. I recommend anyone using OR to disable G-SYNC, if that's something you normally use.<br>
To disable G-SYNC for just Oblivion and not everything globally, you can go to the Nvidia Control Panel, then select Manage 3D Settings > Program Settings > Elder Scrolls IV: Oblivion (add it if you need to) > set Monitor Technology to Fixed Refresh."
 
=== <span style="color: #9eb8ee">Mod Not Working</span> ===
Triple check all INI or config files to make certain they are correct.
 
Sometimes refreshing the mod manager being used is necessary. To do this close the mod manager. Clean up temp files with disk cleanup (or other such utility). Reboot the PC and allow the files to refresh. Restart the mod manager and test the mod again to see if it is now recognized and working.
 
In some instances the user may need to uninstall the mod from the mod manager being used. Install the mod manually then test it in-game to see if this fixes the issue.
 
=== <span style="color: #9eb8ee">Wrye Bash Error: Access is denied:</span> ===
Sometimes a user can be blocked from accessing files and folders, even with administrative privileges. When this happens a workaround solution is the following:
1. Clean out the temp files:
    • From the Start Menu select Run.
    • Type temp, select all the files and then delete them (skip the files that will not delete).
    • Type %temp%, select all the files and then delete (skip the files that will not delete).
2. Empty the Recycle Bin.
3. Perform a Disk Cleanup.
4. Shutdown the PC and Reboot after 30 seconds.
 
== Credits ==
<big>I would sincerely like to thank:</big>
[http://wiki.step-project.com/Main_Page STEP Wiki Adminstrators] for allowing me to host this guide on their site.
[https://www.patreon.com/ponyrider0 ponyrider0 is creating Morroblivion Mods (and other Open Source Stuff)] who has been a contributor with me since I first began sharing my Morroblivion Overhual guide back in 2016.
Pack Author [http://forum.step-project.com/user/9577-jdsmith2816/ jdsmith2816] for his contribution and patches for this guide.
[http://forum.step-project.com/user/8726-mcshame/ mcshame] and all the others who have been involved in helping to test this guide.
The [http://tesrenewal.com/forums/morroblivion/mods/753 TESRewal Morroblivion Team]
The [https://tesrenewal.com/ TESRenewal Project Community]
The [http://www.nexusmods.com/games/? Nexus Modding Community].
The [http://tesalliance.org/forums/ TES Alliance Modding Community].
[http://www.theassimilationlab.com/ The Assimilation Lab Gaming and Modding Community].
[https://www.youtube.com/channel/UCF1Qkw7OUG4JmIrw1QI-oWg Gamer Poets] for his educational tutorials.
[https://github.com/matortheeternal matortheeternal] for sharing his utilities and settings.
Bevilex for [http://www.nexusmods.com/oblivion/mods/47591/? Bevilex' modlist for Oblivion -Graphics]
[https://www.youtube.com/user/woodefec outdated TV] for his [https://www.youtube.com/playlist?list=PLg8Ib_X2I4KlCi5t3NgWSSx9UcR9acO1f Bevilex Modlist Full Video Guide]
[https://www.youtube.com/user/Girlsdotjpgdotexe PredCaliber] for [https://www.youtube.com/playlist?list=PLqD0_psVyuyj1QLtVrN2vlW_9hwPcdw1S Oblivion 2017 Ultimate Graphics Tutorial]
[https://www.nexusmods.com/oblivion/mods/48113 Just Call Me Frosty] for his Oblivion Graphic Tutorials and Guides.
Hishutup for the continued updates on [http://wiki.step-project.com/User:Hishutup/OblivionGuide Mythic Dawn  Oblivion Modding Guide]
Xuul for [https://www.youtube.com/watch?v=edB_LFNOdyM Oblivion | How to install mods]
Enigmas The Guy for [https://www.youtube.com/watch?v=CIpLuiAX_Jg&feature=youtu.be Oblivion DarnUI and OBSE Mod Organizer Installation guide]
The authors of mods recommended in this guide.
The authors of mods who granted permission for their mods to be shared with the TESRenewal Project Community.
[https://bethesda.net/en/dashboard Bethesda Softworks] for TES in general.
<br>
<br>
{{alert|type=notice|text=This guide is tailored specifically for [https://tesrenewal.com/forums/morroblivion/mods/753 Morroblivion Project Release]. If you are simply looking to improve your Morrowind or Oblivion experience, I recommend reviewing and selecting one of the following guides:<br>
[https://stepmodifications.org/wiki/Guide:Morrowind Guide: A modern Morrowind] by DassiD<br>
[https://stepmodifications.org/wiki/User:Astien/Oblivion Oblivion Vanilla Enhanced] by Astien<br>
[https://www.nexusmods.com/oblivion/mods/47591/? Bevilex' modlist for Oblivion -Graphics] by Bevilex}}

Latest revision as of 04:36, February 14, 2021

Morroblivion Overhaul
Version 2.0: The Modular Build
Changelog | Forum | Release Date: TBD
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WARNING

This Guide is now located at Nexus Mods Wiki User:DianaTESGotH

Morroblivion Overhaul last edited on February 3, 2018 is the current stable version.


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NOTE

This guide is tailored specifically for Morroblivion Project Release. If you are simply looking to improve your Morrowind or Oblivion experience, I recommend reviewing and selecting one of the following guides:
Guide: A modern Morrowind by DassiD
Oblivion Vanilla Enhanced by Astien

Bevilex' modlist for Oblivion -Graphics by Bevilex