User talk:Diana TES GotH/Morroblivion Overhaul with FCOM: Difference between revisions

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== FCOM Convergence CORE Install ==
<div style="margin:15px; background-color:#36393E; font-size:3em; font-weight:bold; border-radius:6px; box-shadow: 0px 0px 20px 1px #090149 inset; border:none; text-align:center; padding:20px;">Morroblivion Overhaul<br>Version 2.0: The Modular Build<br><small><small>[http://wiki.step-project.com/User_talk:Diana_TES_GotH/Morroblivion_Overhaul_Change_Log Changelog] | [http://forum.step-project.com/topic/12169-morroblivion-overhaul/ Forum] | Release Date: TBD</small></small></div>
{{TOC right}}
FCOM makes it possible to play Francesco's, WarCry, OOO and MMM together. It also adds support for other mods, such as Bob's Armory, Loth's Blunt Weapons, Cobl, Knights of the Nine etc. You can play FCOM in countless combinations as only OOO and MMM are required as the "base". The FCOM Convergence Overhual is Optional, however, users who intend to install it need to pay close attention as CORE in this section means that it is necessary to FCOM.


'''Notice''': While I am updating the guide for FCOM fans, I personally will not be installing FCOM for my game, therefore I will not be providing any CR Patches related to FCOM. Nevertheless, I will list all known patches for FCOM and related mods.
<div style="text-align:center;">[https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=N5TLCEMXY7KQU https://www.paypalobjects.com/en_US/i/btn/btn_donate_LG.gif]<br>
{{fc|#e0dfff|Help support STEP! ALL donations are applied to operating expenses.}}</div><br>


Related Links:
{{Warning|text=This Guide is now located at Nexus Mods Wiki [https://wiki.nexusmods.com/index.php/User:DianaTESGotH User:DianaTESGotH]<br>
[http://tesalliance.org/forums/index.php?/files/file/1294-fcom-convergence/&=&_fromLogin=1 FCOM: Convergence 1.0] by TeamAlpha at Tes Alliance
<div style="text-align:center;"><big>[http://wiki.step-project.com/index.php?title=User_talk:Diana_TES_GotH/Morroblivion_Overhaul&oldid=101827 Morroblivion Overhaul]</big> last edited on February 3, 2018 is the current stable version.</div>}}
'''''Notice''''': tesalliance.org requires registration to view and download content. Bob's Armory Oblivion.7z, FCOMBob's Armory Oblivion Opti.7z, Oblivion WarCry EV Opti.7z, WarCryEv.7z, FCOM Convergence 1.00.7z, FCOM_Convergence.7z, FCOM RealSwords Resources.7z, FCOM_EntropicOrderRebalance.7z, FCOM Optional Add-Ons.7z, and FCOM TestResource.zip can be downloaded from the link above if one chooses. This site contains the most current FCOM Convergence information and downloads.
<br>
[http://forums.bethsoft.com/topic/1512144-rel-fcom-convergence/ FCOM forum thread] at Bethesda Softworks Forums
{{Notice|text=This guide is tailored specifically for [https://tesrenewal.com/forums/morroblivion/mods/753 Morroblivion Project Release]. If you are simply looking to improve your Morrowind or Oblivion experience, I recommend reviewing and selecting one of the following guides:<br>
[http://devnull.sweetdanger.com/convergence.html FCOM: Convergence] by dev_akm
[http://wiki.step-project.com/Guide:Morrowind Guide: A modern Morrowind] by DassiD<br>
[http://en.uesp.net/wiki/Tes4Mod:FCOM Tes4Mod:FCOM] at The Unofficial Elder Scrolls Pages (aka UESP)
[http://wiki.step-project.com/User:Astien/Oblivion Oblivion Vanilla Enhanced] by Astien<br>
 
[http://www.nexusmods.com/oblivion/mods/47591/? Bevilex' modlist for Oblivion -Graphics] by Bevilex}}
Wrye Bash Users: Launch Wrye Bash. In the Installer tab, right click on Package → Add Marker. Name it FCOM Convergence CORE Install.
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">Francescos Creatures and Items - V5</span> ===
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [http://www.nexusmods.com/oblivion/mods/40190/? Francescos Creatures and Items - V5] by Francesco and SomeWelshGuy
<div style="margin-left: 10px;">
</div>
</div>
Description: This mod aims to create a more realistic and enjoyable Oblivion experience. It won't make the game easier (although maybe a bit harder depending on what options you choose), just more credible and fun to play.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• Francescos Creatures and Items - V5B1
• Francescos Creatures and Items - V5B2 Update
Francescos Creatures and Items - V5B1
'''Notice''': <span style="color: #ff7878">'''Warning!!!''' Do not use the creature pack with FCOM!!!</span>
1. '''Wrye Bash Users''' and '''Mod Organizer Users''' can simply: Check the BAIN options in steps 3 and 4.
2. Wrye Bash Users who wish to install with the Wizard, right slick on the mod and select Wizard.
    You can read these Options to know more about this mod → Next
    Do you want to install the Shivering Isles version of the mod √ Yes, I want the SI version → Next
    Are you installing this as part of an FCOM install √ Yes, I am installing FCOM → Next
    Read what will be installed. → Next
    Click Chance of More Enemies → Next
    Options: User's Choice → Next
    The installer script has finished, and will apply the following settings:
    '''Check''': Apply these selections
    '''Uncheck''': Install this Package
    Click Finish
3. Sub-Package '''Check''':
    • 00 Core
    • 01 SI + MOBS + Combat Tweaks
    • 02 Items Addon Resources
    • 03 Items Addon SI + MOBS
    • 07 Chance of More Enemies SI
    • 08 Optional Extras SI
4. Esm/m Filter '''Check''':
    • Francesco's Leveled Creatures-Items Mod.esm
    • Francesco's Optional New Items Add-On.esm
    • Francesco's Optional Chance of More Enemies.esp
    • Francesco's Optional Chance of Stronger Bosses.esp
    • Francesco's Optional Chance of Stronger Enemies.esp
    • Francesco's Optional Leveled Guards.esp
    '''Uncheck''':
    • Francesco's Creatures and Items Resources.esp as it is in the update file.
5. Right click on the mod and select Install.<br>
    '''Notice''': Francesco’s Creatures and Items Resources.esp is a dummy file that enables the required BSA resources for the creatures/items addons to load. If you wish to remove this esp to save a slot, you can register the BSA(s) in Oblivion.ini, by adding them to the end of SArchiveList.
Francescos Creatures and Items - V5B2 Update (Do Not Run the Wizard.)
6. Right click on the unpacked mod and select Install. Esp/m Filter: Check: Francesco's Creatures and Items Resources.esp
    '''Notice''': When the INI Tweaks warning pop up just click OK.
7. <span style="color: cyan">''Bash Tag suggestion(s):''</span>
    <span style="color: #e6b69e">Francesco's Leveled Creatures-Items Mod.esm</span> <span style="color: #78c888">ADD: NpcFaces</span>
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
 
=== <span style="color: #9eb8ee">Oscuros Oblivion Overhaul 136</span> ===
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [http://www.nexusmods.com/oblivion/mods/46199/? Oscuros Oblivion Overhaul 136] by Team Alpha
<div style="margin-left: 10px;">
</div>
</div>
Description: Oscuro's Oblivion Overhaul is an overhaul mod for TES IV: Oblivion. It aims to make Oblivion a much more interesting, challenging, realistic, and dangerous place, and also offers great rewards for the daring adventurer, regardless of your level.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• Oscuros Oblivion Overhaul BSA
• Oscuros Oblivion Overhaul FULL
 
1. Install Oscuros Oblivion Overhaul BSA.
2. Oscuros Oblivion Overhaul FULL
    Esp/m Filter: '''Uncheck''':
    • Oscuro’s_Oblivion_Overhaul – Knights of Nine.esp
    • Oscuro’s_Oblivion_Overhaul – No Daedric Itemes.esp
3. Right click on the mod and select Install.
4. <span style="color: cyan">''TES4Edit Override Required'':</span>
    '''Note''': BOSS does not allow ESP plugins to override ESMs or Master files. This is a workaround to fix the OOO-UOP conflicts. While there is a mod, [http://www.nexusmods.com/oblivion/mods/46823/? Oscuro's Oblivion Overhaul - Unofficial Patch] by ArchiTEK, it is not currently available for download.
    1. Run TES4Edit.
    2. Right click and choose Select None.
    3. Select only:
      • Oscuro's_Oblivion_Overhaul.esm
      • Unofficial Oblivion Patch.esp
4. Right click and select Apply Filter to show Conflict Losers.
5. Click + to expand the list.
6. Right click on the first record in the list (Ammunition) and select Deep Copy as override into...
    When the Warning pops up click Yes, I'm absolutely sure.
7. Check <new file>, click OK, and name it OOO-UOP Patch.
    When the Confirm masters warning pops up click Yes.
8. Perform Deep copy as override into... for the remaining records selecting OOO-UOP Patch.esp as the file.
9. Close TES4Edit, make certain the OOO-UOP Patch.esp and the Backup plugins are checked. Click OK.
10. Activate OOO-UOP Patch.esp
11. <span style="color: cyan">''Edit BOSS userlist.txt'':</span>
    ADD: OOO-UOP Patch.esp
    AFTER: Unofficial Oblivion Patch.esp
12. <span style="color: cyan">''Bash Tag suggestion(s):''</span>
    <span style="color: #e6b69e">Oscuro's_Oblivion_Overhaul.esm</span> <span style="color: #dd9500">Remove: Relations</span>
    <span style="color: #e6b69e">Oscuro's_Oblivion_Overhaul.esp</span> <span style="color: #dd9500">Remove: Factions, Relations</span>
    <span style="color: #e6b69e">OOO-UOP Patch <span style="color: #78c888">ADD: Actors.ACBS, Actors.AIData, Actors.AIPackages, Actors.CombatStyle, Actors.DeathItem, Actors.Spells, Actors.Stats, Delev, Factions, Graphics, Invent, Names, Relev, Scripts, Stats</span>
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
 
=== <span style="color: #9eb8ee">Oblivion WarCry 1.09 Full installation</span> ===
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [http://www.nexusmods.com/oblivion/mods/45570/? Oblivion WarCry 1.09 Full installation] by Lazarus and TEAM Alpha (Nexus Link)
<div style="margin-left: 10px;">
</div>
</div>
 
Description: Oblivion WarCry offers numerous new items and opponents, moreover, items and opponents of the original game have been re-balanced. Level scaling, that causes opponents to adapt to the power of the player character has been removed from standard opponents entirely. In other words, every opponent's power level remains the same disregarding the current level of the player character. The settings of weapons and armors have been revised slightly to provide a better balance between existing and new objects.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• [http://tesalliance.org/forums/index.php?/files/file/1294-fcom-convergence/&do=download&r=76391&confirm=1&t=1&csrfKey=a893d8b440b6fded00ced433af45e29d Oblivion WarCry EV Opti.7z]
• [http://tesalliance.org/forums/index.php?/files/file/1294-fcom-convergence/&do=download&r=76388&confirm=1&t=1&csrfKey=a893d8b440b6fded00ced433af45e29d WarCryEv.7z]
 
1. Install Oblivion WarCry EV Opti.7z
2. Install WarCryEv.7z
3. '''Do Not''' activate FCOM_WarCry.esp until after FCOM Convergence is installed.
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
 
=== <span style="color: #9eb8ee">Bob’s Armory Oblivion</span> ===
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [http://www.nexusmods.com/oblivion/mods/12249/? FCOM Bob Armory BSA Optimized] by Team FCOM (Nexus Link)
<div style="margin-left: 10px;">
</div>
</div>
Description: This mod adds 113 new, original helmets, shields and weapons, which are scattered throughout the game via leveled lists.
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• [http://tesalliance.org/forums/index.php?/files/file/1294-fcom-convergence/&do=download&r=76392&confirm=1&t=1&csrfKey=a893d8b440b6fded00ced433af45e29d FCOM Bob's Armory Oblivion Opti.7z]
• [http://tesalliance.org/forums/index.php?/files/file/1294-fcom-convergence/&do=download&r=76385&confirm=1&t=1&csrfKey=a893d8b440b6fded00ced433af45e29d Bob’s Armory Oblivion] by Mr. T
 
1. Install FCOM Bob's Armory Oblivion Opti.7z
2. Install Bob's Armory Oblivion.7z
3. '''Do Not''' activate FCOM_BobsArmory.esp until after FCOM Convergence is installed.
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
 
=== <span style="color: #9eb8ee">Loths Blunt Weapons</span> ===
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [http://www.nexusmods.com/oblivion/mods/12939/? Loths Blunt Weapons] by JDFan and Loth DeBonneville and CorePC
<div style="margin-left: 10px;">
</div>
</div>
Description: Loth Blunt Weapons for NPCS modifies default leveledlist for Blunt Weapons that are used for Npcs that use blunt weapons. So that these are spread out to these leveled list, all the way up to lvl 25 and are randmon all the time.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• Loth Blunt Weapons ver 3-0-1
 
Esp/m Filter: '''Uncheck''':
Loth's Blunt Weapons.esp
Loth's Blunt Weapons- Mobs.esp
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
 
=== <span style="color: #9eb8ee">Armamentarium Complete 1-35</span> ===
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [http://www.nexusmods.com/oblivion/mods/18417/? Armamentarium Complete 1-35] by Trollf and Team Arma
<div style="margin-left: 10px;">
</div>
</div>
Description: This mod combines four parts of Armamentarium Series - Armamentarium, Armamentarium - Katanas, Armamentarium - Armor and Weapons, Armamentarium - Staffs, and tools from Farmers Strike Back mod as well. It distributes over 1000 of new items between NPCs through the leveled lists.
This version of Armamentarium Complete was designed for vanilla (unmodded, base) Oblivion and Oscuro's Oblivion Overhaul mod. All Normal weapons and armors in this mod have been balanced for OMOBS (the system which OOO mod uses). In some cases Mobs Stats.
ArmamentariumComplete also adds Magicial Arma Weapons and Armor as well.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• ArmaCompleteResources
• ArmamentariumComplete ver 1_35
 
Esp/m Filter: '''Uncheck''':
ArmamentariumLL.esp
ArmamentariumLLArmaVendor.esp
ArmamentariumLLMagic.esp
ArmamentariumLLVendors.esp
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
 
=== <span style="color: #9eb8ee">Artifacts 1-1</span> ===
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [http://www.nexusmods.com/oblivion/mods/25309/? Artifacts 1-1] by Trollf Corepc TeamArma
<div style="margin-left: 10px;">
</div>
</div>
Description: This mod adds the building of "The Collectors Society" Guild to the game. Eight NPCs are there with plenty of new stuff for sale.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• Artifacts
• Artifacts1-1
 
Right click and select Has Extra Directories.
• Artifacts: Esp/m Filter: '''Uncheck''': All
• Artifacts 1-1: Esp/m Filter: '''Check''': All
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
 
=== <span style="color: #9eb8ee">Martigen's Monster Mod 3.8</span> ===
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [http://www.nexusmods.com/oblivion/mods/17784/? Martigen's Monster Mod 3.8] by Corepc DevAkm lilith Wrye
<div style="margin-left: 10px;">
</div>
</div>
Description: The variety in MMM is almost limitless. Each creature and NPC, both original and new, spawns with (in defined ranges) a randomized size; randomized adjustments to stats (such as strength, agility, health, fatigue, magic, willpower, and intelligence) all particular to their class; as well as range-randomized confidence; aggression; and even combat fighting styles. No more clones of creatures or NPCs where each one is identical; with MMM every encounter is different because every creature -- even within the same race -- is a unique individual.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• MMM 3.8 BSA
• MMM 3.8
• MMM ReadMe and Version History
 
1. MMM38BSA.7z double click the mod to open the explorer window.
    • In the explorer window, right-click the “MMM38BSA.7z” archive and select “7-Zip” → “Open archive” in the context menu.
    • Once inside the 7-zip file manager, right-click on the file “Mart's Monster Mod.bsa” and select Rename.
    • Rename the file to “FCOM_Convergence_Mart's Monster Mod.bsa”
    • Close the 7-zip file manager.
    Install
2. MMM38.rar: Esp/m Filter: '''Check''': Mart's Monster Mod.esm
3. '''Notice''': Refer to the MMM 3.8 ReadMe and Version History. Always use the FCOM optional plug-in if a similar one is offered by Mart's (eg less_rats) as the MMM file effects only MMM creatures.
    '''Notice''': Check all ESPs that you know you will want later as they can be deactivated in the Plugin tab until the master file has been installed and is ready for the FCOM Add-on ESP.
    '''Notice''': Mart's Monster Mod - Additional Enemy NPC Vars.esp CAN increase the chances of a CTD in a heavily modded game due to increased processor load.
    '''Notice''': The following files are incompatible with FCOM:
    '''Uncheck''':
    • Mart's Monster Mod for OOO.esm <span style="color: #78c888">use FCOM_Convergence.esm</span>
    • Mart's Monster Mod - Diverse Creatures Expansion.esp <span style="color: #ff7878">already integrated into FCOM</span>
    • Mart's Monster Mod - Diverse Imperial Armor.esp <span style="color: #ff7878">problems with OOO guards</span>
    • Mart's Monster Mod - Diverse Runeskulls Loot G&GD.esp <span style="color: #78c888">use Mart's Monster Mod - Diverse Runeskulls Loot OOO.esp</span>
    • Mart's Monster Mod - Diverse Runeskulls Loot.esp <span style="color: #78c888">use Mart's Monster Mod - Diverse Runeskulls Loot OOO.esp</span>
    • Mart's Monster Mod - Durability & Damage.esp <span style="color: #78c888">use FCOM_DurabilityAndDamage.esp</span>
    • Mart's Monster Mod - Fran's leveled quests.esp <span style="color: #ff7878">redundant with OOO</span>
    • Mart's Monster Mod - Friendlier Factions MMM+Fran.esp <span style="color: #78c888">use FCOM_FriendlierFactions.esp</span>
    • Mart's Monster Mod - Friendlier Factions OOO.esp <span style="color: #78c888">use FCOM_FriendlierFactions.esp</span>
    • Mart's Monster Mod - Gems & Gem Dust.esp <span style="color: #78c888">use [http://www.nexusmods.com/oblivion/mods/21102/? OOO Geomancy Gem Dust OBSE] by Sandman53</span>
    • Mart's Monster Mod - Hemingwey Capes Addon.esp and Mart's Monster Mod - Hemingweys NPC Capes Improved.esp: Requires [http://www.nexusmods.com/oblivion/mods/29012/? Hemingweys Capes] by Hemingwey. <span style="color: #78c888">use Hemingweys Capes Improved for FCOM.esp, Hemingweys FCOM NPC Capes Improved IC Guards.esp, and Hemingweys Capes for FCOM_FrancescosNamedBosses.esp from Hemingweys Mod instead.</span>
    • Mart's Monster Mod - Knights.esp <span style="color: #78c888">use FCOM_Knights.esp</span>
    • Mart's Monster Mod - Less Rats.esp <span style="color: #78c888">use FCOM_LessRats.esp</span>
    • Mart's Monster Mod - No Spiders.esp <span style="color: #78c888">use FCOM_NoSpiders.esp</span>
    • Mart's Monster Mod - No Wyvern.esp <span style="color: #78c888">use FCOM_NoWyverns.esp</span>
    • Mart's Monster Mod - Safer Roads.esp <span style="color: #78c888">use FCOM_SaferRoads.esp</span>
    • Mart's Monster Mod - Spawn Rates - Increased.esp <span style="color: #78c888">use FCOM_SpawnRatesStronger.esp</span>
    • Mart's Monster Mod - Spawn Rates - Moderate Increased.esp <span style="color: #78c888">use FCOM_SpawnRatesStronger.esp</span>
    • Mart's Monster Mod - Spawn Rates - Reduced.esp <span style="color: #78c888">use FCOM_SpawnRatesReduced.esp</span>
    • Mart's Monster Mod - Spawn Rates - Reduced Reduced.esp <span style="color: #78c888">use FCOM_SpawnRatesSlightlyReduced.esp</span>
    • Mart's Monster Mod - Spawn Rates - Reduced Vanilla.esp <span style="color: #78c888">use FCOM_SpawnRatesReduced.esp</span>
    • Mart's Monster Mod for Fran.esp <span style="color: #78c888">use FCOM_Convergence.esp</span>
    • Mart's Monster Mod for OOO - Knights .esp <span style="color: #78c888">use FCOM_Knights.esp</span>
    • Mart's Monster Mod for OOO - LessReaversInGates.esp <span style="color: #78c888">use FCOM_LessReaversInGates.esp</span>
    • Mart's Monster Mod for OOO - NoReaversInGates.esp <span style="color: #78c888">use FCOM_NoReaversInGates.esp</span>
    • Mart's Monster Mod for OOO.esp <span style="color: #78c888">use FCOM_Convergence.esp</span>
    • Mart's Monster Mod.esp <span style="color: #78c888">use FCOM_Convergence.esp</span>
FCOM Compatible Plugins:
• Mart's Monster Mod - Additional Enemy NPC Vars.esp <span style="color: #dd9500">Stressful for some CPUs!</span>
• Mart's Monster Mod - City Defences.esp: Adds external cell as well as internal cell guards, adds pathing points for patrols along the battlements, and gives them special torches and equipment to enhance their effect.
• Mart's Monster Mod - Curse of Hircine.esp: Requires [http://www.nexusmods.com/oblivion/mods/35118/? Curse of Hircine - Resurrected] by LogicDragon aka WolfClaw. <span style="color: #ff7878">(DO NOT ACTIVATE THE PLUGIN UNTIL AFTER THE MOD HAS BEEN INSTALLED)</span>
• Mart's Monster Mod - Diverse Runeskulls Loot OOO.esp: Adds Runeskulls to NPCs and vendors via leveled lists.
• Mart's Monster Mod - Diverse WaterLife.esp: This plugin adds a variety of new fish and ingredients into the game.
• Mart's Monster Mod - Diverse Wisp and VASE Addon.esp: Adds more variety to Wisp and VASE.
• Mart's Monster Mod - DLCHorseArmor+Slofs .esp and Mart's Monster Mod - Slof Horses Complete.esp: The features of Slof’s Horses.esp and Extra Horses.esp integrated into an MMM version, which fixes many compatibility problems that existed between the two. Includes factions, inventory items, and much more.
• Mart's Monster Mod - Dungeons of MMM.esp: Contains the Bat Cave showing off a swarm of bats. Once you get past them there is special surprise, a multi-level dungeon designed by Team MMM!
• Mart's Monster Mod - Extra Wounding.esp: Extends the MMM combat/wounding/fatigue system to NPCs / creature's that are not added by MMM.
• Mart's Monster Mod - Farm Animals.esp: Adds more spawned random Farm Animals.
• Mart's Monster Mod - Hunting & Crafting.esp: Enables a huge crafting system within MMM to create ammo and armor from the natural resources in the MMM world. <span style="color: #78c888">Add FCOM_ArcheryHunting&Crafting.esp</span> for the ability to craft arrows.
• Mart's Monster Mod - Less Bone Loot.esp: Reduces generic loot.
• Mart's Monster Mod - Less Reavers.esp: Less Reavers.
• Mart's Monster Mod - Looting NPCs & Creatures.esp: Any creature or NPC can loot other's gear and items.
• Mart's Monster Mod - More Passive Wildlife.esp: Adds more Passive Wildlife across Tamriel.
• Mart's Monster Mod - More Wilderness Life.esp and Mart's Monster Mod - More Wilderness Life No Gates.esp: Adds hundreds of new spawn points across Tamriel to help fill the bare, empty areas. Choose only one. (No gates for better performance).
• Mart's Monster Mod - No ___: Removes Creature, NPCs, or Items.
• Mart's Monster Mod - RadiantAITweaks.esp: Makes two more AI packages available to MMM creatures, to make their behavior a little more lifelike. Like with npc's going to an inn to eat/drink at certain times of the day, creatures in the wild now have to search out food and water too.
• Mart's Monster Mod - Resized Races.esp: Diversity in race sizes is expanded, as well as females generally being shorter, and bulkier Nords and Orcs.
• Mart's Monster Mod - Safer Quest Locations.esp: To prevent hordes of monsters spawning along with Umbra.
• Mart's Monster Mod - Shivering Isles.esp: Nearly all the features that you are accustomed to experiencing with MMM in Cyrodiil, you will now find in the Shivering Isles.
• Mart's Monster Mod - Undead Rise Fix.esp: Reduced slightly Undead rise. If you wish for Undead to remain dead after killing them, choose the Mart's Monster Mod - No Undead Rise.esp.
• Mart's Monster Mod - Zombies for Body Meshes.esp: Use this if you have problem with Zombies not showing up correctly with bodymods installed.
 
<span style="color: cyan">''Edit BOSS userlist.txt'':</span>
'''Note''': Only necessary if the plugin has been selected.
ADD: Mart's Monster Mod - Divserse Wisp and VASE Addon.esp
TOP: FCOM Compatibility Section<br>
ADD: Mart's Monster Mod - Undead Rise Fix.esp
TOP: FCOM Compatibility Section
 
<span style="color: cyan">''TES4Edit Cleaning Required'':</span>
<span style="color: #e6b69e">Mart's Monster Mod.esm</span>
<span style="color: #e6b69e">Mart's Monster Mod - Extra Wounding.esp</span>
<span style="color: #e6b69e">Mart's Monster Mod - Shivering Isles.esp</span>
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
 
=== <span style="color: #9eb8ee">FCOM Convergence</span> ===
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [http://www.nexusmods.com/oblivion/mods/12249/? FCOM Convergence] by Team FCOM
<div style="margin-left: 10px;">
</div>
</div>
Description: FCOM provides complete unification of Mart's Monster Mod and Oscuro's Oblivion Overhaul. It brings all of the numerous new creatures, NPCs, and items added by MMM and OOO into a consistent and balanced structure. In addition, it integrates Francesco's vast collection of new items and named NPC bosses along with new creatures and items from Oblivion WarCry.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• [http://tesalliance.org/forums/index.php?/files/file/1294-fcom-convergence/&do=download&r=76387&confirm=1&t=1&csrfKey=a893d8b440b6fded00ced433af45e29d FCOM_Convergence.7z]
• [http://tesalliance.org/forums/index.php?/files/file/1294-fcom-convergence/&do=download&r=76393&confirm=1&t=1&csrfKey=a893d8b440b6fded00ced433af45e29d FCOM RealSwords Resources.7z]
• [http://tesalliance.org/forums/index.php?/files/file/1294-fcom-convergence/&do=download&r=76389&confirm=1&t=1&csrfKey=a893d8b440b6fded00ced433af45e29d FCOM Convergence 1.00.7z]
• [http://tesalliance.org/forums/index.php?/files/file/1294-fcom-convergence/&do=download&r=76384&confirm=1&t=1&csrfKey=a893d8b440b6fded00ced433af45e29d FCOM_EntropicOrderRebalance.7z]
 
1. Install FCOM_Convergence.7z.
2. Install FCOM RealSwords Resources.7z.
3. Install FCOM Convergence 1.00.7z.
    Esp/m Filter: '''Uncheck''':
    • FCOM_Convergence.esp
    • FCOM_Knight.esp
    • FCOM_SpawnRates…
    '''Notice''': If you choose SpawnRates only select one of the options. If you want standard spawn rates, leave them all unchecked.
4. Install FCOM_EntropicOrderRebalance.7z.
    '''Notice''': Only check one ESP
5. <span style="color: cyan">''Edit BOSS userlist.txt'':</span>
    '''Note''': Only necessary if the plugin has been selected.
    OVERRIDE: FCOM_SpawnRates___.esp
    BOTTOM: FCOM Compatibility Section
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
 
=== <span style="color: #9eb8ee">FCOM_Knights Unofficial Patch</span> ===
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [http://www.nexusmods.com/oblivion/mods/42771/? FCOM_Knights unofficial patch for FCOM Convergence] by Nhmrath
<div style="margin-left: 10px;">
</div>
</div>
Description: FCOM_Knights unofficial patch for FCOM Convergence.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• FCOM_Knights unofficial patch for FCOM Convergence
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
 
=== <span style="color: #9eb8ee">FCOM_Convergence.esp Unofficial Patch</span> ===
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [http://www.nexusmods.com/oblivion/mods/46220/? FCOM_Convergence.esp unofficial patch for FCOM Convergence] by Team Alpha
<div style="margin-left: 10px;">
</div>
</div>
Description: FCOM_Convergence esp revision.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• FCOM_Convergence esp revision
 
=== <span style="color: #9eb8ee">Test the Game</span> ===
1. Activate all installed mods.
2. Run BOSS to sort the load order.
3. Run Wrye Bash. Right click on the Bashed Patch, 0.esp Rebuild the Bashed Patch.
4. Run TES4LODGen to generate DistantLOD.
5. Set the Oblivion.ini to Read Only.
6. Launch Oblivion through the Steam and click Play. If you are satisfied with the testing exit the game.
7. Back up the following files to keep a copy of the original Morroblivion game files:
    <Oblivion>
    <Oblivion Mods>
    <My Games>\Oblivion>
    <YourUserName>\AppData\Local\Oblivion>
 
== Optional: Quests and Adventures with Addons ==
 
All of the Quest and Adventure mods listed below are optional. The most popular mods are the ones chosen for this guide. Some of them expand on the Oblivion or Morrowind vanilla quests, while others add new lands, quests, NPCs, etc... Many Quest and Adventure mods require a new game and will not work with a saved game. Many may also require patches to work with other mods. Bear in mind that while many of these mods are merged with Wrye Bash, they should not all be installed at once. Be selective if you opt for any of the following quests.
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">Blood & Mud - Dirt Deluxe Anglais</span> ===
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [http://theelderscrolls.info/?go=dlfile&fileid=201 Blood & Mud - Dirt Deluxe Anglais - English Version] by Ryan
<div style="margin-left: 10px;">
</div>
</div>
 
Description: This mod completely revamps the city of Bravil to be a much darker, more brutal place, infested by all manner of scum. It adds more than twenty new NPCs with amazing voice acting spanning more than 800 unique dialog across three major new quests. It adds many new buildings to Bravil, as well as tons of new items.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• Click the Download button at the end of the mod section.
 
1. Extract Blood & Mud DirtDeluxeAnglais.zip
2. Right click on Data.exe and select extract.
3. Repackage archive and install.
4. <span style="color: cyan">''TES4Edit Cleaning Required'':</span>
    <span style="color: #e6b69e">Blood&Mud.esp</span>
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
 
==== <span style="color: #78c888">Qarl Textures for Blood and Mud</span> ====
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [http://www.nexusmods.com/oblivion/mods/12029/? Qarl Textures for Blood and Mud]
<div style="margin-left: 10px;">
</div>
</div>
 
Description: This is an optional add-on for M.Syd jr.'s Blood&Mud - Dirt Deluxe Anglais. It's intended for users of Qarl's Texture Packs who may have a hard time coping with the vanilla-resolution textures used in Blood&Mud.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• Qarl_Tex_for_BloodnMud
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">Curse of Hircine - Resurrected</span> ===
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [http://www.nexusmods.com/oblivion/mods/35118/? Curse of Hircine - Resurrected] by LogicDragon aka WolfClaw
<div style="margin-left: 10px;">
</div>
</div>
 
Description: Curse of Hircine Resurrected is a mod that adds werewolves to Oblivion.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• Curse of Hircine Resurrected 4_2_1
• CoH 1st Person Anims Vanilla
 
1. Sub-Packages: '''Check''':
    00 Core
    02 Animated Tails
2. Esp/m Filter: '''Check''':
    CurseOfHircine.esp
3. <span style="color: cyan">''TES4Edit Cleaning Required'':</span>
    <span style="color: #e6b69e">CurseOfHircine.esp</span>
4. Be certain to install the Mart's Monster Mod - Curse of Hircine.esp from the MMM 3.8 installed in the FCOM Convergence CORE Install.
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">Dulan Cult</span> ===
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [http://www.nexusmods.com/oblivion/mods/22456/? The Mysteries of the Dulan Cult] by Juib Thealas
<div style="margin-left: 10px;">
</div>
</div>
 
Description: Five hundred years ago a Dremora by the name of Shcreck A'b Dulan was banished from the plane of Oblivion for his love of science. now an underground cult plans to rule all of Cyrodiil if you cant stop them.
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">EDI - Revived</span> ===
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [http://www.nexusmods.com/oblivion/mods/47859/? EDI - Revived] by markb50k
<div style="margin-left: 10px;">
</div>
</div>
 
Description: This mod makes the Daedric invasion come alive, where even if the player doesn't decide to do the main quest exclusively they will still have to deal with it.
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">ExnemRuneSkulls</span> ===
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [http://www.nexusmods.com/oblivion/mods/9412/? RuneSkulls] by Exnem
<div style="margin-left: 10px;">
</div>
</div>
 
Description: This mod adds more than 250 runeskulls to the game. These are objects that let you enchant weapons and armor without using an enchanting station, much like sigil stones work, but give multiple enchantments instead of just one.
 
These have been included in oblivion's loot tables so they will spawn form chests and npcs just like regular objects. You will most likely find these in places where there are necromancers or mages, and there are also some handplaced runeskulls hidden in several places (spolier: Check The First Edition's basement for one).
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">Hemingweys Capes</span> ===
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [http://www.nexusmods.com/oblivion/mods/29012/? Hemingweys Capes] by Hemingwey
<div style="margin-left: 10px;">
</div>
</div>
 
Description: 240 unique cape designs in all.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• Hemingweys Capes v3_0 beta
• Icon Fix for 3_0 Beta
• Hemingweys Capes for EDI (Adds Hemingweys Capes to NPCs from Enhanced Daedric Invasion. Requires Hemingweys Capes v3 and Enhanced Daedric Invasion.)
 
1. Use the [http://wiki.step-project.com/User_talk:Diana_TES_GotH/Morroblivion_Overhaul#Working_Folder Working Folder] structure to repackage the mod.
2. Extract archive.
    • Move Meshes and Textures folders, and Hemingweys Capes Improved.esm and Hemingweys Capes Improved.esp into Data folder.
    • Move all other files into Docs\Hemingways Capes folder.
    • Drag any files of choice from the Component ESPS\FCOM folder into the Data folder.
    • Drag the Hemingweys Capes Improved for FCOM.esp, Hemingweys FCOM NPC Capes Improved IC Guards.esp, and Hemingweys Capes for FCOM_FrancescosNamedBosses.esp from the FCOM folder into the Data folder.
3. Extract the Icon Fix for 3_0 Beta and move the textures folder into the Data folder, overwriting when prompted.
4. Now that the mod is repackaged properly, archive and install the mod.
5. <span style="color: cyan">''TES4Edit Cleaning Required'':</span>
    <span style="color: #e6b69e">Hemingweys Capes Improved.esp</span>
    <span style="color: #e6b69e">Hemingweys Capes Improved Merchants.esp</span>
 
==== <span style="color: #9eb8ee">Merge Plugins</span> ====
'''Notice''': This only applies to users who have opted to install Hemingweys Capes.
 
1. Files to merge:
    • Hemingweys Capes Improved for FCOM.esp
    • Hemingweys Capes Improved.esp
    • Hemingweys Capes Improved Merchants.esp
2. Name: <span style="color: #e6b69e">++++Hemingweys Capes Merged</span>
    Filename: <span style="color: #e6b69e">Hemingweys Capes Merged.esp</span>
3. Rename: <span style="color: #e6b69e">Hemingweys Capes Merged.esp</span> <span style="color: #78c888">Hemingweys Capes Improved.esp</span>
4. <span style="color: cyan">''Bash Tag suggestion(s):''</span> <span style="color: #78c888">ADD: Invent, Scripts, Stats</span>
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
 
=== <span style="color: #9eb8ee">KD Circlets OOO Optimized</span> ===
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [http://www.nexusmods.com/oblivion/mods/10670/? KD Circlets OOO Optimized] by drmbs76
<div style="margin-left: 10px;">
</div>
</div>
 
Description: This is a rebalance and repackaging of Kafei's Armored Circlets. The intension is for the mod to be an add-on for Oscuro's Oblivion Overhaul.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• KD Circlets OOO 1.32 Optimized - Version 1.2
 
Esp/m Filter: Uncheck: KDCircletsOOOOptimized - Loot Only.esp
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
 
=== <span style="color: #9eb8ee">Mighty Umbra</span> ===
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [http://www.nexusmods.com/oblivion/mods/13398/? Mighty Umbra] by Damar Stiehl
<div style="margin-left: 10px;">
</div>
</div>
 
Description: It is said that a recent wielder of Umbra, a great and mighty Orc, eventually fled to the wastes of Morrowind where he found peace at last at the hands of the Nerevarine himself. What happened afterwards is a mystery; it is only known that Azura's Chosen did not keep the treacherous blade, and it eventually resurfaced in Cyrodiil.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• Mighty Umbra V1dot1
 
1. '''Uncheck''': Mighty Umbra - Vanilla OB.esp
2. <span style="color: cyan">''TES4Edit Cleaning Required'':</span>
    <span style="color: #e6b69e">Mighty Umbra.esp</span>
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
 
=== <span style="color: #9eb8ee">Origin of the Mages Guild Mod</span> ===
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [https://www.fileplanet.com/215268/210000/fileinfo/The-Elder-Scrolls-IV:-Oblivion----Cyrodiil-Upgrade-Resource-Pack-Mod Oblivion - Cyrodiil Upgrade Resource Pack] by Giskard is a required resource for this mod.
<div style="margin-left: 10px;">
</div>
</div>
 
Description: This is a stand alone Resource pack much like the Oblivion.esm. It allows you to easily use many of the fine modders resources that exist out there in your own mod without needing to add the meshes, textures or test them your self (which is a lot of messing around even if you do know what you are doing).
 
This includes new creatures, weapons, buildings, sounds, textures, and new models of many different kinds as seen in mods like Kvatch Aftermath, Origin of the Mages Guild, The Elder Council and many others I have made. It also contains built in scripted features made for my mods that can be added to your own mods by dropping the scripted item in to your game.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• CURPv1.4.9.zip
 
'''Uncheck''': CyrodiilUpgradeResourcePack.esm
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
==== <span style="color: #78c888">Oblivion - CUO Resource Pack Patch</span> ====
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [https://www.google.com/url?sa=t&rct=j&q=&esrc=s&source=web&cd=2&cad=rja&uact=8&ved=0ahUKEwj61aHVrIHVAhVL6SYKHXAwBg4QFgg0MAE&url=https%3A%2F%2Fwww.fileplanet.com%2F215490%2F210000%2Ffileinfo%2FThe-Elder-Scrolls-IV%3A-Oblivion---CUO-Resource-Pack-Patch-v2.6&usg=AFQjCNGZLmuqT4gZKUV2T8_NyhO_PPnZnQ Oblivion - CUO Resource Pack Patch] by Giskard
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<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• CURPPatch_All_to_v2.6.zip
 
1. '''Check''': All Esp/m Filter.
2. <span style="color: cyan">''TES4Edit Manual Cleaning Required'':</span>
    <span style="color: #e6b69e">CyrodiilUpgradeResourcePack.esm</span>
    • Expand Race and right click on <span style="color: #e6b69e">00019204 HighElf</span>
    • Select Remove
    • Close and Save.
 
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==== <span style="color: #78c888">Origin of the Mages Guild Mod</span> ====
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [https://www.fileplanet.com/215481/210000/fileinfo/The-Elder-Scrolls-IV:-Oblivion---Origin-of-the-Mages-Guild-Mod-v7.3.1 Oblivion - Origin of the Mages Guild Mod] by Giskard
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Description: This mod allows you to Restore the Mages Guild back to its former glory after Travens years in power had brought it to the brink of ruin. The mod is based on the book "Origin of the Mages Guild" and it is the guild described in that book that you will be recreating in this mod. By completing various quests you will see the Guild slowly live again, with visitors, students and others coming and going as old areas are reopened, new staff hired and new research implemented for the good of all.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• GiskardsOriginofthemagesguildv7.3.1.zip
 
1. Run GiskardsOriginofthemagesguildv7.3.1.exe to install into Working Folder.
2. Use the [http://wiki.step-project.com/User_talk:Diana_TES_GotH/Morroblivion_Overhaul#Working_Folder Working Folder] structure to repackage the mod.
3. Archive the mod and install.
4. <span style="color: cyan">''TES4Edit Sort Masters and Cleaning Required'':</span>
    • Run TES4Edit.
    • Right click and choose Select None.
    • Select only: Origin of the Mages Guild.esp
    • Right click and select Sort Master.
    • HOld Cntrl + S to save the file.
    • Now clean the ITMs and UDRs.
    • Close TES4Edit, make certain the Origin of the Mages Guild.esp and the Backup plugins is checked. Click OK.
 
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=== <span style="color: #9eb8ee">Ruined Tails Tale</span> ===
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [http://www.nexusmods.com/oblivion/mods/3027/? Ruined Tails Tale] by Simyaz
<div style="margin-left: 10px;">
</div>
</div>
 
Description: Ruined-Tail's Tale is a story-driven Companion-MOD featuring an Argonian Battlemage by the name of Ruined-Tail (or Ruin, for short).
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• RTT_3_0
• RTT_3_1
 
1. RTT_3_0: Esp/m Filter: '''Uncheck''': RTT.esp
2. <span style="color: cyan">''TES4Edit Cleaning Required'':</span> <span style="color: #e6b69e">RTT.esp</span>
 
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=== <span style="color: #9eb8ee">Slof's Oblivion Robe Trader</span> ===
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [http://www.wolflore.net/viewtopic.php?f=60&t=278 Slof's Oblivion Robe Trader] by Slof
<div style="margin-left: 10px;">
</div>
</div>
 
Description: This mod is a replacer for around 80% of the robes in Oblivion and Shivering Isles.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
'''Notice''': You must register to download.
• Robe Trader
 
<span style="color: cyan">''TES4Edit Cleaning Required'':</span>
<span style="color: #e6b69e">Slof's Oblivion Robe Trader.esp</span>
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
 
=== <span style="color: #9eb8ee">Tamriel Travellers</span> ===
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [http://www.nexusmods.com/oblivion/mods/4387/? Tamriel Travellers 139c] by CorepcMMP
<div style="margin-left: 10px;">
</div>
</div>
 
Description: Traveling Merchants Mod with Shivering Isle Support 1.39 - Franscecso's , Oscuro's , Martigen Monster Mod, Living Economy Compatible - New Enter into Towns , Night Time Eat, Traveling Pets and Gaurds, Option to turn Pets and Guards on and off at any time .
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• TamrielTravellers139c - Even more Omod script Fixes
• TravellersBelt
 
1. Use the [http://wiki.step-project.com/User_talk:Diana_TES_GotH/Morroblivion_Overhaul#Working_Folder Working Folder] structure to repackage the mod.
2. Open the SITravellers folder. Copy the TamrielTravellers.esm and ShiveringIsleTravellers.esp, and paste them into the root of the TamrielTravellers folders to replace the original ESM and add the ESP.
3. Nowthat the mod is repackaged properly, archive and install the mod.
4. Esp/m Filter: '''Uncheck''':
    • TamrielTravellerAdvScript.esp
    • TamrielTravellers.esp
    • TamrielTravellers4MMM.esp
    • TamrielTravellersFactionAll.esp
    • TamrielTravellersItemsUnscaled.esp
    • TamrielTravellersItemsVendor.esp
    • TamrielTravellers4MMMhostileFactions.esp
5. <span style="color: cyan">''TES4Edit Cleaning Required'':</span>
    <span style="color: #e6b69e">TamrielTravellers4OOO.esp</span>
6. <span style="color: cyan">''Bash Tag suggestion(s):''</span>
    <span style="color: #e6b69e">TamrielTravellersItemsNPC.esp</span> <span style="color: #dd9500">Remove: [NoMerge]</span>
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
 
=== <span style="color: #9eb8ee">Unofficial Francescos Mod Armor</span> ===
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [http://www.nexusmods.com/oblivion/mods/11483/? Unofficial Francescos Mod Armor AddOn] by Meatball01
<div style="margin-left: 10px;">
</div>
</div>
 
Description: This mod adds 10 new sets of armor and 8 new helmets to the levelled lists in Francesco's Mod.
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
 
=== <span style="color: #9eb8ee">Ungarions Memoirs 1 The Welkynd Sword</span> ===
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [http://www.nexusmods.com/oblivion/mods/4969/? Ungarions Memoirs 1 The Welkynd Sword] by MadCat221
<div style="margin-left: 10px;">
</div>
</div>
 
Description: Take up the call of the retired adventurer Ungarion, proprietor of Bravil's "A Warlock's Luck" magic emporium and recover the ancient Ayleid relic from the depths of forgotten history!
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• Ungarions Memoirs 1 The Wellkynd Sword NEW SWORD MODEL v15
• Newer Sword Model - Major Detail Changes Plus New Scabbard
 
<span style="color: cyan">''TES4Edit Cleaning Required'':</span>
<span style="color: #e6b69e">Ungarion1TheWelkyndSword.esp</span>
 
=== <span style="color: #9eb8ee">Test the Game</span> ===
1. Activate all installed mods.
2. Run BOSS to sort the load order.
3. Run Wrye Bash. Right click on the Bashed Patch, 0.esp Rebuild the Bashed Patch.
4. Run TES4LODGen to generate DistantLOD.
5. Set the Oblivion.ini to Read Only.
6. Launch Oblivion through the Steam and click Play. If you are satisfied with the testing exit the game.
7. Back up the following files to keep a copy of the original Morroblivion game files:
    <Oblivion>
    <Oblivion Mods>
    <My Games>\Oblivion>
    <YourUserName>\AppData\Local\Oblivion>
 
== Overhauls Expanded ==
'''NOTICE''': I still have some cleanup to do on this section!!!
 
This section expands on the FCOM Overhaul and also adds Magicka Overhaul mods. FCOM is an optional install. If you did not install FCOM some of the mods listed here will not be needed.
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">Francescos Caliper Bug Fix Spell</span> ===
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [http://www.nexusmods.com/oblivion/mods/41961/? Francescos Caliper Bug Fix Spell] by dreamed1
<div style="margin-left: 10px;">
</div>
</div>
 
Description: Fixes the Frans' caliper bug by granting a lesser power to vanquish those calipers and start getting Francesco's loot again.
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">Optimized Francesco Resources</span> ===
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [http://www.nexusmods.com/oblivion/mods/34830/? Optimized Francesco Resources] by Francesco and contributors
<div style="margin-left: 10px;">
</div>
</div>
 
Description: Optimized meshes and textures for the optional Francesco's components.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• Optimized Items Pack
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
 
=== <span style="color: #9eb8ee">Oscuros Oblivion Overhaul Extended</span> ===
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [http://www.nexusmods.com/oblivion/mods/47177/? Oscuros Oblivion Overhaul Extended] by Kobal
<div style="margin-left: 10px;">
</div>
</div>
 
Description: This mod combines two add-ons, equipment and creatures for OOO, all three creature add-ons + equipment add-on real swords edition in one esp and the resources in bsa form.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• Meshes
• Textures
• OOOExtended esps
• HGEC Conversions
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
 
=== <span style="color: #9eb8ee">Better Dire Creatures textures</span> ===
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [http://www.nexusmods.com/oblivion/mods/17911/? Better Dire Creatures textures for MMM - OOO and FCOM] by Xtudo
<div style="margin-left: 10px;">
</div>
</div>
 
Description: Texture replacement mod for creatures.
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">Invisible Jaguar Fix</span> ===
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [http://www.nexusmods.com/oblivion/mods/45468/? Invisible Jaguar Fix] by DamnScouse
<div style="margin-left: 10px;">
</div>
</div>
 
Description: Fixes the invisible jaguar bug in FCOM.
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">COBL</span> ===
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [http://www.theassimilationlab.com/forums/files/file/1258-cobl-174-fix-for-wizard/ COBL 1.74 Fix for Wizard 1.0] by Cobl Team v174
<div style="margin-left: 10px;">
</div>
</div>
 
Description: Cobl significantly enriches the world of Oblivion: new races, new books, new ingredients, new foods, etc. There are no quests, but you'll find the world a better and more interesting place in many small and large ways.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• COBL 1.74 Wizard Fixes
 
'''Wrye Bash Users''':
1. Right Click to Select Wizard
2. Read the information → Next
3. Select Stable → Next
4. Choose any of the following packages: Patches → Next
5. Notice: FCOM already includes the functionality of Cobl Tweaks, and so FCOM users should not activate Cobl Tweaks.
    Notice: Salmo the Baker, Cobl.esp MAY cause CTDs. Cause uncertain despite extensive debugging.
6. Select any of the 3 following patches: Cobl Patch - Hunger Tongue and Silent Misc Item Equip → Next
7. Notice: If you selected any of the races options, be certain to Uncheck any Race ESPs as we will be installing the OCO2 Cobl Compatible race mod.
    Miscellaneous: Choose any of the following packages: Item Interchange → Next
8. Options - User Preference → Next
9. Check Apply and Uncheck Install the package.
10. Esp/m filter: Uncheck:
    Cobl Races – Balanced.esp
    Item interchange - Placement.esp
11. Right click and select Install.
or all users:
Sub-Packages: '''Check Only''':
• 00 Cobl Core
• 01 Cobl Races
• 01 StableCore
• 03 Patches
• 04 Item Interchange
• 07 Balanced Races
• 08 TNR
Esp/m Filter:
• Cobl Main.esm
• Cobl Filter Late MERGE ONLY.esp
• Cobl Patch - Hunger Tongue.esp
• Cobl Patch - Silent Misc Item Equip.esp
• Cobl SI.esp
• Item interchange - Extraction.esp
• Item interchange - Option, Ingredients in Bulk.esp
• Item interchange - Placement for FCOM.esp
• Item interchange - Placement for Frostcrag.esp
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
 
=== <span style="color: #9eb8ee">Ayleid Coin Deleveler for FCOM</span> ===
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [http://www.nexusmods.com/oblivion/mods/25116/? Ayleid Coin Deleveler for FCOM] by Spotty42
<div style="margin-left: 10px;">
</div>
</div>
 
Description: A patch to remove the OOO one from all the games leveled lists leaving only the Cobl Ayleid coins.
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">OOO Inebriation Remover</span> ===
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [http://www.nexusmods.com/oblivion/mods/39713/? OOO Inebriation Remover] by dreamed1
<div style="margin-left: 10px;">
</div>
</div>
 
Description: Removes the "shaky screen" inebriation effect from drinks in Oscuro's Oblivion Overhaul, and mainly restores vanilla effects. Works for FCOM too.
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
 
=== <span style="color: #9eb8ee">OOO Geomancy Gem Dust OBSE</span> ===
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [http://www.nexusmods.com/oblivion/mods/21102/? OOO Geomancy Gem Dust OBSE] by Sandman53
<div style="margin-left: 10px;">
</div>
</div>
 
Description: This is a rewrite of OOO's Geomancy & Gem dust plugin using OBSE. The main purpose is to make the process of grinding gems into power faster and easier. Now when you click on one of those items, you have the option to powder a single item or to automatically powder all of those items in your inventory. Also, you no longer have to close a message box after the powdering is complete. So, what previously took a dozen or more clicks to accomplish can now be done with a single click. OOO's geomancy is preserved in its entirety, and in fact I have made a few changes to the spell names to preserve immersion.
 
<span style="color: #e6b69e">Special Installation Instructions:</span>
Esp/m Filter: '''Uncheck''': Geomancy & Gem Dust OOO(No Spell Change).esp
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
 
=== <span style="color: #9eb8ee">OOO Harvest Containers Filter</span> ===
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [http://www.nexusmods.com/oblivion/mods/35127/? OOO Harvest Containers Filter patch for mods] by PetrusOctavianus
<div style="margin-left: 10px;">
</div>
</div>
 
Description: This mod changes containers added by a large number of mods into Harvest Containers based upon the Oscuro's Oblivion Overhaul version which also includes the lock bashing features from Lap's Security Rebalance and Scruggsywuggsy's LockBash 1.1. So you will not only get the visuals from Harvest Containers, but many containers (based on type) will now also be bashable and some may also be trapped.
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">Unofficial Lv30 Francescos Leveled Item</span> ===
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [http://www.nexusmods.com/oblivion/mods/15411/? Unofficial Lv30 Francescos Leveled Item] by Maltz
<div style="margin-left: 10px;">
</div>
</div>
 
Description: This mod places 12 new weapons, and 1 set of Heavy & Light armor into Francesco's leveled list. Their power is carefully balanced to match level-30 items.
 
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=== <span style="color: #9eb8ee">FCOM Archery Update</span> ===
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [http://tesalliance.org/forums/index.php?/files/file/1306-fcom-archery-update/ FCOM Archery Update 1.0] by TeamAlpha
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Description: Optional add-on for FCOM.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
'''Notice''': You must register to download.
• FCOM Archery Update 1.0
 
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=== <span style="color: #9eb8ee">MOBS</span> ===
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [http://www.nexusmods.com/oblivion/mods/28537/? MOBS - Medieval Oblivion Equipment Balance System] by Corepc - BFG
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Description: This patch makes numerous weapons from numerous mods to have stats similar to those from MOBS. MOBS made vanilla weapon stats more realistic, making lighter materials faster, but less powerful than the heavier ones and decreasing the unrealistic weapon range.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• OMOBS Shivering Isles
• MOBS Knights DLC Fixed 2b then
 
1. OMOBS Shivering Isles: Esp/m filter: '''Uncheck''': OMOBS Optional Combat Settings.esp
2. MOBS Knights DLC Fixed 2b: Esp/m filter: '''Check ONLY''': DLC_MOBS.esp and Lair_MOBS.esp
3. <span style="color: cyan">''TES4Edit Sort Master Required'':</span>
    <span style="color: #e6b69e">Lair_MOBS.esp</span>
 
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=== <span style="color: #9eb8ee">MOBSification of MODS</span> ===
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [http://www.nexusmods.com/oblivion/mods/45522/? MOBSification of MODS - Weapon Balancing] by RoclorD aka CarlosS4444
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Description: This patch makes numerous weapons from numerous mods to have stats similar to those from MOBS. MOBS made vanilla weapon stats more realistic, making lighter materials faster, but less powerful than the heavier ones and decreasing the unrealistic weapon range.
 
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=== <span style="color: #9eb8ee">Weapon Expansion Pack</span> ===
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [http://www.nexusmods.com/oblivion/mods/35560/? Weapon Expansion Pack for Oblivion Nthusiasts] by BFG Spiney kriscrash
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Description: This mod significantly enhances the Oblivion experience by adding new Amber, Madness, Mithril, Orcish, Rusty Iron, and Fine Iron weapons to the worlds of Tamriel and the Shivering Isles. The authors took special care to ensure the new weapons would integrate seamlessly with the content already provided by Bethesda, or any of the major Oblivion mod overhauls.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• WEPON Base Install Oblivion and SI
• WEPON MOBS Conversion
 
1. WEPON Base Install Oblivion and SI: Esp/m Filter: Uncheck: Weapon Expansion Pack for Oblivion Nthusiasts.esp
2. WEAPON MOBS Conversion:
    '''Notice''': Provides files that will convert WEPON to MOBS, for OOO, Fran's, or FCOM players. Currently only available for the previous version (1.03), it is safe to overwrite the 1.11 ESP with this version.
    Sub-Packages: '''Check''': Data
    Esp/m Filter: '''Check''': Weapon Expansion Pack for Oblivion Nthusiasts.esp
 
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=== <span style="color: #9eb8ee">FCOM Optional AddOns</span> ===
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [http://tesalliance.org/forums/index.php?/files/file/1294-fcom-convergence/&_fromLogin=1& FCOM Optional Add-Ons.7z] by TeamAlpha
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Description: Add-Ons to let you further customize your experience. These options tweak various gameplay aspects and improve compatibility for a wide range of popular mods.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• [http://tesalliance.org/forums/index.php?/files/file/1294-fcom-convergence/&do=download&r=76390&confirm=1&t=1&csrfKey=abeec84efb42e78e619baa3e68076e63 FCOM Optional Add-Ons.7z]
 
'''Note''': Refer to [http://devnull.sweetdanger.com/fcomoptions.html FCOM Optional Add-Ons (New)] for a description of each add-on. Select '''ONLY''' the ESPs that correspond to any of the optional mods that have been selected from the Quests and Adventures mod list.
 
1. Esp/m Filter: '''Uncheck All''': DO NOT CHECK ANY ESPs listed below:
    FCOM_Archery.esp (There is an updated ESP to install if you want it.)
    FCOM_FranItemRelevelerALL.esp
    FCOM_OscurosOverhaul.esp
    FCOM_TamrielicIngredients.esp (Not compatible with COBL.)
    FCOM_VanillaItemReleveler.esp
    Any ESPs that are not relevant to the mods you have chosen need to be Unchecked.
2. Esp/m Filter: '''Check''':
    FCOM_BobsGuardUnity.esp (Merges several Imperial Legion changes from Bob's Armory with OOO and MMM - Diverse Imperial Armor, inspired by nb_nmare's Unity project. Use this if you're using both Bob's Armory and DiverseGuardUnity.)
    FCOM_DiverseGuardUnity.esp (Merges MMM - Diverse Imperial Armor with OOO guards, producing a rich mixture of regional guard armor. Use instead of MMM - Diverse Imperial Armor.)
    FCOM_DurabilityAndDamage.esp (This FCOM option increases melee damage. It works just like the MMM - Durability & Damage plugin, but without messing up the Oscuro durability settings. It will probably make melee combat overly powerful unless you use another mod that makes magicka a lot more deadly, too, such as Mighty Magicka or Supreme Magicka. Must be loaded after FCOM_Convergence.esp. Use FCOM_DurabilityAndDamage.esp instead of MMM - Durability & Damage.esp.)
    FCOM_ExnemRuneskulls.esp (It nerfs and relevels the Runeskulls so they are not overpowered. Requires Rune Skulls which will be installed later in the guide.)
    FCOM_FriendlierFactions.esp (This optional add-on is similar to the MMM - Friendlier Factions plugin. It reduces faction conflicts. Use instead of the MMM - Friendlier Factions plugin.)
    FCOM_HungersUnitySI.esp (Changes all of the Hungers from OOO & MMM to use the Shivering Isles Hungers art rather than the original art from Lore Creatures.)
    FCOM_KDCircletsOOOOptimizedNPCEquip.esp (Requires KD Circlets OOO Optimized which will be installed later in the guide.)
    FCOM_LessRats.esp (Optional)
    FCOM_LessReaversInGates.esp (Optional)
    FCOM_LothsBluntWeapons.esp
    FCOM_MoreRandomItems.esp (Increases the max level difference for random items, loot, and NPC gear.)
    FCOM_NoAdventurersInGates.esp (Prevents Adventurers from spawning in the Oblivion gate realms, but leave them present in the rest of the game.)
    FCOM_NoReaversInGates.esp (Prevents Reavers from spawning in the Oblivion gate realms, but leave them present in the rest of the game.)
    FCOM_SlofsRobeTrader.esp (Requires Robe Traders by Slof which will be installed later in the guide.)
    FCOM_TamrielTravelers.esp (Requires Tamriel Travellers which will be installed later in the guide.)
    FCOM_UnofficialFranArmorAddon.esp (Requires Unofficial Francescos Mod Armor AddOn which will be installed later in the guide.)
3. <span style="color: cyan">''Bash Tag suggestion(s):''</span>
    <span style="color: #e6b69e">FCOM_UnofficialFranArmorAddOn.esp</span> <span style="color: #78c888">ADD: Delev, Relev</span>
4. <span style="color: cyan">''Bash Tag suggestion(s):''</span>
    <span style="color: #e6b69e">FCOM_LothsBluntWeapons.esp</span> <span style="color: #78c888">ADD: Delev</span>
 
'''Notice''': If EDI - Revived was installed the .esp will need to be changed to .esm:
    • In Wrye Bash Mods tab, right click on Enhanced Daedric Invasion.esp and select Copy to ESM.
    • Delete the Enhanced Daedric Invasion.esp and activate the Enhanced Daedric Invasion.esm
    • Run BOSS to sort the load order.
 
==== <span style="color: #9eb8ee">Merge Plugins</span> ====
'''Notice''': This only applies to users who have opted to install FCOM and the following Quests.
1. Files to merge:
    • Blood&Mud.esp
    • FCOM_Blood&Mud.esp
    • FCOM_WelkyndSwordBlood&Mud.esp
2. Name: <span style="color: #e6b69e">++++Blood&Mud Merged</span>
    Filename: <span style="color: #e6b69e">Blood&Mud Merged.esp</span>
    Rename: <span style="color: #e6b69e">Blood&Mud Merged.esp</span> <span style="color: #78c888">Blood&Mud.esp</span>
  3. <span style="color: cyan">''Bash Tag suggestion(s):''</span> <span style="color: #78c888">ADD: Hair, NpcFaces</span>
 
1. Files to merge:
    • Origin of the Mages Guild.esp
    • FCOM_OMG.esp
2. Name: <span style="color: #e6b69e">++++OMG Merged</span>
    Filename: <span style="color: #e6b69e">OMG Merged.esp</span>
    Rename: <span style="color: #e6b69e">OMG Merged.esp</span> <span style="color: #78c888">Origin of the Mages Guild.esp</span>
3. <span style="color: cyan">''Bash Tag suggestion(s):''</span> <span style="color: #78c888">ADD: Actors.AIPackages, Relations</span>
 
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=== <span style="color: #9eb8ee">More Effective Enchantments</span> ===
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [http://www.nexusmods.com/oblivion/mods/33266/? More Effective Enchantments] by Maskar
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Description: This addon fixes the extremely limited amount of uses on enchanted weapons (including staves). By default the amount of uses is multiplied by 5.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• More Effective Enchantments 22
 
'''Notice''': See Readme 1st in the plugin folder for more details.
1. Use the [http://wiki.step-project.com/User_talk:Diana_TES_GotH/Morroblivion_Overhaul#Working_Folder Working Folder] structure to repackage the mod.
2. Copy More Effective Enchantments.esp and .ini files to (the Data folder.
3. Copy More Effective Enchantments Knights.esp and More Effective Enchantments FCOM.esp from the Plugins folder to the Data folder.
4. Optionally edit the .ini file to customize it to your preferences.
5. <span style="color: cyan">''TES4Edit Sort Masters Required'':</span>
    <span style="color: #e6b69e">More Effective Enchantments FCOM.esp</span>
    <span style="color: #e6b69e">More Effective Enchantments Knights.esp</span>
 
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=== <span style="color: #9eb8ee">Pacific Morrowinds Miscellany</span> ===
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [http://www.nexusmods.com/oblivion/mods/25335/? Pacific Morrowinds Miscellany] by Pacific Morrowind
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Description: Various tiny to small mods, patches, etc...
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• Arrow Replacement Pack - Shivering Isles-25335.7z
• Arrow Replacement Pack - Oscuros Oblivion Overhaul-25335.7z
• Arrow Replacement Pack - Armamentarium-25335.7z
• Arrow Replacement Pack - Martigens Monster Mod-25335.7z
• Arrow Replacement Pack -- COBL-25335.7z
 
1. If Higher Tailed Beast Races rc2 is downloaded: Use the [http://wiki.step-project.com/User_talk:Diana_TES_GotH/Morroblivion_Overhaul#Working_Folder Working Folder] structure to repackage the mod.
2. Move skeletonbeast.nif to Data\Meshes\Characters\_male folder.
3. Archive the mod and install.
4. If Sneaky Summons is downloaded: '''Uncheck''': PMSneakySummons-ForVanilla.esp
 
=== <span style="color: #9eb8ee">Merge Plugins</span> ===
'''Notice''': This contains the miscellaneous plugins that are safe to merge at this point.
1. Files to merge:
    • FCOM_EntropicOrderRebalance.esp
    • Mart’s Monster Mod – Extra Wounding
    • Mart’s Monster Mod – Farm Animals.esp
    • FransCalipersBeGone.esp
    • PMCurioCeremonialRapier.esp
    • Cobl SI.esp
    • Cobl Patch – Silent Misc Item Equip.esp
    • FCOM_DurabilityAndDamage.esp
    • FCOM_MoreRandomItems.esp
    • Geomancy & Gem DUST OOO.esp
    • Elz – Difficulty Smoother.esp
    • Advanced Mark & Recall.esp
    • mob_ahnassi_alchemy.esp
2. Name: <span style="color: #e6b69e">++++FCOM Merged</span>
    Filename: <span style="color: #e6b69e">FCOM Merged.esp</span>
3. Navigate to %\Steam\steamapps\Common\Oblivion Mods\Merge Plugins to be Archived\ and add ++++FCOM Core Merged to archive.
4. Install ++++FCOM Merged.
    Wrye Bash Users: Right click and select Has Extra Directories.
5. Deactivate the merged mods.
    Wrye Bash Users: In the Installers tab, Uncheck the ESP. Right Click on the mod and select Anneal.
    Mod Organizer Users: '''Uncheck''' the mod in the left pane.
6. <span style="color: cyan">''Edit BOSS userlist.txt'':</span>
    ADD: Overhauls Expanded Merged.esp
    BOTTOM: Morroblivion
 
=== <span style="color: #9eb8ee">Test the Game</span> ===
1. Activate all installed mods.
2. Run BOSS to sort the load order.
3. Run Wrye Bash. Right click on the Bashed Patch, 0.esp Rebuild the Bashed Patch.
4. Run TES4LODGen to generate DistantLOD.
5. Set the Oblivion.ini to Read Only.
6. Launch Oblivion through the Steam and click Play. If you are satisfied with the testing exit the game.
7. Back up the following files to keep a copy of the original Morroblivion game files:
    <Oblivion>
    <Oblivion Mods>
    <My Games>\Oblivion>
    <YourUserName>\AppData\Local\Oblivion>
 
This concludes the Complete FCOM Convergence Overhaul Installation. If you experience any problems, please review each step carefully and make certain that all instructions are followed as directed. The remainder of the guide will focus on Graphics, Immersion, Gameplay, etc...
 
Back to [http://wiki.step-project.com/User_talk:Diana_TES_GotH/Morroblivion_Overhaul Morroblivion Overhaul]

Revision as of 13:59, April 7, 2019

Morroblivion Overhaul
Version 2.0: The Modular Build
Changelog | Forum | Release Date: TBD
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