SkyrimLE:Dynamic Distant Objects LOD: Difference between revisions

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===Installation===
===Installation===
#If not already done so, download the main [http://www.nexusmods.com/skyrim/mods/59721/? DynDOLOD] file.
#Download the main [http://www.nexusmods.com/skyrim/mods/59721/? DynDOLOD] file archive, and extract it (retain the archive for use in #3 below).
#Navigate to the downloaded file and extract it.
#From the extracted contents, copy all directories within "TES5Edit" into the [http://wiki.step-project.com/TES5Edit TES5Edit] program root directory (found wherever TES5Edit is installed).
#Copy the contents of the ''TES5Edit'' folder in the archive to the [http://wiki.step-project.com/TES5Edit TES5Edit] folder; this folder is found wherever the user installed TES5Edit.
#In Mod Organizer, click on {{ui|archive}} [[Image:Archive_MO.png]], and select the archive downloaded in #1, and click {{ui|Open}}.
#In Mod Organizer, click the archive [[Image:Archive_MO.png]] button, select the downloaded archive, and click ''Open''.
#Drag the ''Docs'' directory into the ''Data'' directory (this allows DynDOLOD documentation to be seen from within MO).
#Drag the ''Docs'' directory into the ''Data'' directory, so the DynDOLOD documentation can be seen from within MO.
#Right-click the ''Data'' directory, select {{ui|Set data directory}}, and click {{ui|OK}}.
#Right-click the ''Data'' directory, select ''Set data directory'', and click {{ui|OK}}.
#Activate DynDOLOD by ticking it in the left pane.
#Activate DynDOLOD by checking it in the left pane.


<!--{{MO tNote|Hide the following files:|
<!--{{MO tNote|Hide the following files:|
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{{Notice Small|text=TexGen requires both Dawnguard and Dragonborn DLC. If you do not have both these DLCs, skip to step 12 below.}}
{{Notice Small|text=TexGen requires both Dawnguard and Dragonborn DLC. If you do not have both these DLCs, skip to step 12 below.}}


:7. Wait for the script to run and close TES5Edit when finished.
:7. Wait for the script to run, and close TES5Edit when finished.


:8. Delete the contents of the Overwrite folder.
:8. Delete the contents of the Overwrite folder.


:9. Navigate to the output folder (C:\TES5LODGenOutput from the TES5Edit setup), select the ''textures'' folder, right click and create an archive using 7zip.
:9. Navigate to the output folder (e.g., "C:\TES5LODGenOutput" from the TES5Edit setup), right click the ''textures'' directory to invoke 7zip --> "create archive" (alternatively, create an archive of the "textures" directory using some other means, but remember: the archive should NOT contain a "textures" directory but rather the ''contents'' of the textures directory).


:10. In Mod Organizer, click the archive [[Image:Archive_MO.png]] button, select the archive, and click ''Open''. "STEP LOD Textures" is recommended as a name for the mod.
:10. In Mod Organizer, click the archive [[Image:Archive_MO.png]] button, select the "textures" archive, and click {{ui|Open}}. "STEP LOD Textures" is recommended as the name for the mod.


:11. Place it after DynDOLOD and activate it. Nothing should overwrite it.
:11. Place it after DynDOLOD and activate it. Nothing should overwrite it.
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:2. Run [http://wiki.step-project.com/TES5Edit TES5Edit] through Mod Organizer.
:2. Run [http://wiki.step-project.com/TES5Edit TES5Edit] through Mod Organizer.


:3. Hold down the Shift key and Click {{ui|OK}} on the ''Master/Plugin Selection'' window.
:3. Hold down the Shift key, and Click {{ui|OK}} on the ''Master/Plugin Selection'' window.


:4. Wait for "Background Loader: Finished" to be displayed at the bottom of the messages tab.
:4. Wait for "Background Loader: Finished" to be displayed at the bottom of the messages tab.


:5. Right-click on ''DynDOLOD.esp'' in the left pane and select ''Apply Script''.
:5. Right-click {{ui|DynDOLOD.esp}} in the left pane and select {{ui|Apply Script}}.


:6. In the drop-down box, choose ''DynDOLOD Worlds'' and click {{ui|OK}}. Click {{ui|OK}} to an intro window that appears.
:6. In the drop-down box, choose {{ui|DynDOLOD Worlds}}, and click {{ui|OK}}. Click {{ui|OK}} again within the intro window that appears.


:7. In ''Select Worlds'', right click in the box and choose ''Select all''.
:7. In ''Select Worlds'', right click on {{ui|Select all}}.


:8. In ''Select Output Path'', choose a location (it is recommended to use a folder on your desktop).
:8. In ''Select Output Path'', choose a location (e.g., a folder on your desktop).


:9. Click ''Medium'' (or your preferred preset).
:9. Click {{ui|Medium}} (or your preferred preset).


:10. Wait a really long time (generally between 30 minutes and 3 hours). Users with SSDs will take much less time even on High settings.
:10. Wait a really long time (generally between 30 minutes and 3 hours). Users with SSDs will have much less wait time. {{Fc|important|Do NOT attempt to use TES5Edit during LOD processing!}}
::*Watch a movie. ''Or read a book, because it is brain food.''
::*Do NOT attempt to use TES5Edit while it works.


{{Notice Small|text=When completed the STEP:Core and STEP:Extended output folder will be ~1GB each.}}
{{Notice Small|text=When completed the STEP:Core and STEP:Extended output folder will be ~1GB each.}}
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:14. Navigate to the output path chosen in step 8 above, highlight all folders within, and create an archive using 7zip.
:14. Navigate to the output path chosen in step 8 above, highlight all folders within, and create an archive using 7zip.


:15.  In Mod Organizer, click the archive [[Image:Archive_MO.png]] button, navigate to the newly created archive, and click ''Open''. "STEP DynDOLOD Output" is recommended as a name for the mod.
:15.  In Mod Organizer, click the archive [[Image:Archive_MO.png]] button, navigate to the newly created archive, and click {{ui|Open}}. "STEP DynDOLOD Output" is recommended as a name for the mod.


:16. Enable DynDOLOD.esp in the Plugins tab. Make sure to run LOOT before starting Skyrim and let LOOT sort the ''DynDOLOD.esp'' plugin now that the masters have been added to it.
:16. Enable DynDOLOD.esp in the Plugins tab. Make sure to run LOOT before starting Skyrim and let LOOT sort the ''DynDOLOD.esp'' plugin now that the masters have been added to it.

Revision as of 18:17, September 11, 2015

Dynamic Distant Objects LOD

by Sheson

Game:

SkyrimLE

Download:

Mod Group:

Not set

Baseline:

Medium

Links:

CR Patch:

{{{core}}}"{{{core}}}" is not recognized as a Boolean (true/false) value.

LW Patch:

{{{landw}}}"{{{landw}}}" is not recognized as a Boolean (true/false) value.

PP Patch:

{{{pp}}}"{{{pp}}}" is not recognized as a Boolean (true/false) value.

ENB Option:

{{{enb}}}"{{{enb}}}" is not recognized as a Boolean (true/false) value.

Template:ModAttributes

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WARNING

This template is deprecated. Please revise markup to use Template:GallerySimple instead.

Guide/Version-Specific Mod Recommendations

Existing Guides
2.10.0
2.2.9.1
2.2.9.2
3.0.0
Type a version string using the format indicated by the placeholder text below. Copy/paste the intended guide version from the "Existing Guides" table above (if it exists) into the field below. For unofficial user-created guides, use the format indicated by the placeholder text. Editors: Please DO NOT use wiki headings inside of custom Recommendations and also avoid using templates if at all possible! Template calls add to the max threshold, and headings mess up the guide ToC.

Recommendations

Requirements

  1. Be sure you have the latest version of DynDOLOD.
  2. TES5Edit
  3. PapyrusUtil-Modders Scripting Utility Functions
  4. STEP Texture Compilation
  5. Setup TES5Edit with "-o:" argument. Instructions are here.
  6. Be sure the following line is in your Skyrim.ini or DynDOLOD will not fully process:
[Archive]
sResourceArchiveList=Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - Textures.bsa, Skyrim - Interface.bsa, Skyrim - Animations.bsa, Skyrim - Meshes.bsa, Skyrim - Sounds.bsa


Installation

  1. Download the main DynDOLOD file archive, and extract it (retain the archive for use in #3 below).
  2. From the extracted contents, copy all directories within "TES5Edit" into the TES5Edit program root directory (found wherever TES5Edit is installed).
  3. In Mod Organizer, click on [archive] Archive MO.png, and select the archive downloaded in #1, and click [Open].
  4. Drag the Docs directory into the Data directory (this allows DynDOLOD documentation to be seen from within MO).
  5. Right-click the Data directory, select [Set data directory], and click [OK].
  6. Activate DynDOLOD by ticking it in the left pane.


Generate LODs

Template:Notice

1. Ensure DynDOLOD.esp is the last plugin in your load order.
2. Run TES5Edit through Mod Organizer.
3. Click [OK] on the Master/Plugin Selection window.
4. Wait for "Background Loader: Finished" to be displayed at the bottom of the messages tab.
5. Right-click on DynDOLOD.esp in the left pane and select Apply Script.
6. In the drop-down box, choose DynDOLOD TexGen and click [OK].

Template:Notice Small

7. Wait for the script to run, and close TES5Edit when finished.
8. Delete the contents of the Overwrite folder.
9. Navigate to the output folder (e.g., "C:\TES5LODGenOutput" from the TES5Edit setup), right click the textures directory to invoke 7zip --> "create archive" (alternatively, create an archive of the "textures" directory using some other means, but remember: the archive should NOT contain a "textures" directory but rather the contents of the textures directory).
10. In Mod Organizer, click the archive Archive MO.png button, select the "textures" archive, and click [Open]. "STEP LOD Textures" is recommended as the name for the mod.
11. Place it after DynDOLOD and activate it. Nothing should overwrite it.


Generate DynDOLOD

1. Find Birds and Flocks in your mod list and uncheck it if it is installed and active. Skipping this will cause the script to stop running. (STEP:Extended users only)
2. Run TES5Edit through Mod Organizer.
3. Hold down the Shift key, and Click [OK] on the Master/Plugin Selection window.
4. Wait for "Background Loader: Finished" to be displayed at the bottom of the messages tab.
5. Right-click [DynDOLOD.esp] in the left pane and select [Apply Script].
6. In the drop-down box, choose [DynDOLOD Worlds], and click [OK]. Click [OK] again within the intro window that appears.
7. In Select Worlds, right click on [Select all].
8. In Select Output Path, choose a location (e.g., a folder on your desktop).
9. Click [Medium] (or your preferred preset).
10. Wait a really long time (generally between 30 minutes and 3 hours). Users with SSDs will have much less wait time. Do NOT attempt to use TES5Edit during LOD processing!

Template:Notice Small

11. Once the script is done, and assuming there are no errors, exit TES5Edit.
12. At the prompt, make certain only DynDOLOD.esp is ticked and click [OK].
13. Re-enable Birds and Flocks by clicking it in the left pane. (STEP:Extended users only)
14. Navigate to the output path chosen in step 8 above, highlight all folders within, and create an archive using 7zip.
15. In Mod Organizer, click the archive Archive MO.png button, navigate to the newly created archive, and click [Open]. "STEP DynDOLOD Output" is recommended as a name for the mod.
16. Enable DynDOLOD.esp in the Plugins tab. Make sure to run LOOT before starting Skyrim and let LOOT sort the DynDOLOD.esp plugin now that the masters have been added to it.

Template:Notice

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