SkyrimLE:Dynamic Distant Objects LOD: Difference between revisions
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===Installation=== | ===Installation=== | ||
# | #Download the main [http://www.nexusmods.com/skyrim/mods/59721/? DynDOLOD] file archive, and extract it (retain the archive for use in #3 below). | ||
#From the extracted contents, copy all directories within "TES5Edit" into the [http://wiki.step-project.com/TES5Edit TES5Edit] program root directory (found wherever TES5Edit is installed). | |||
# | #In Mod Organizer, click on {{ui|archive}} [[Image:Archive_MO.png]], and select the archive downloaded in #1, and click {{ui|Open}}. | ||
#In Mod Organizer, click | #Drag the ''Docs'' directory into the ''Data'' directory (this allows DynDOLOD documentation to be seen from within MO). | ||
#Drag the ''Docs'' directory into the ''Data'' directory | #Right-click the ''Data'' directory, select {{ui|Set data directory}}, and click {{ui|OK}}. | ||
#Right-click the ''Data'' directory, select | #Activate DynDOLOD by ticking it in the left pane. | ||
#Activate DynDOLOD by | |||
<!--{{MO tNote|Hide the following files:| | <!--{{MO tNote|Hide the following files:| | ||
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{{Notice Small|text=TexGen requires both Dawnguard and Dragonborn DLC. If you do not have both these DLCs, skip to step 12 below.}} | {{Notice Small|text=TexGen requires both Dawnguard and Dragonborn DLC. If you do not have both these DLCs, skip to step 12 below.}} | ||
:7. Wait for the script to run and close TES5Edit when finished. | :7. Wait for the script to run, and close TES5Edit when finished. | ||
:8. Delete the contents of the Overwrite folder. | :8. Delete the contents of the Overwrite folder. | ||
:9. Navigate to the output folder (C:\TES5LODGenOutput from the TES5Edit setup), | :9. Navigate to the output folder (e.g., "C:\TES5LODGenOutput" from the TES5Edit setup), right click the ''textures'' directory to invoke 7zip --> "create archive" (alternatively, create an archive of the "textures" directory using some other means, but remember: the archive should NOT contain a "textures" directory but rather the ''contents'' of the textures directory). | ||
:10. In Mod Organizer, click the archive [[Image:Archive_MO.png]] button, select the archive, and click | :10. In Mod Organizer, click the archive [[Image:Archive_MO.png]] button, select the "textures" archive, and click {{ui|Open}}. "STEP LOD Textures" is recommended as the name for the mod. | ||
:11. Place it after DynDOLOD and activate it. Nothing should overwrite it. | :11. Place it after DynDOLOD and activate it. Nothing should overwrite it. | ||
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:2. Run [http://wiki.step-project.com/TES5Edit TES5Edit] through Mod Organizer. | :2. Run [http://wiki.step-project.com/TES5Edit TES5Edit] through Mod Organizer. | ||
:3. Hold down the Shift key and Click {{ui|OK}} on the ''Master/Plugin Selection'' window. | :3. Hold down the Shift key, and Click {{ui|OK}} on the ''Master/Plugin Selection'' window. | ||
:4. Wait for "Background Loader: Finished" to be displayed at the bottom of the messages tab. | :4. Wait for "Background Loader: Finished" to be displayed at the bottom of the messages tab. | ||
:5. Right-click | :5. Right-click {{ui|DynDOLOD.esp}} in the left pane and select {{ui|Apply Script}}. | ||
:6. In the drop-down box, choose | :6. In the drop-down box, choose {{ui|DynDOLOD Worlds}}, and click {{ui|OK}}. Click {{ui|OK}} again within the intro window that appears. | ||
:7. In ''Select Worlds'', right click | :7. In ''Select Worlds'', right click on {{ui|Select all}}. | ||
:8. In ''Select Output Path'', choose a location ( | :8. In ''Select Output Path'', choose a location (e.g., a folder on your desktop). | ||
:9. Click | :9. Click {{ui|Medium}} (or your preferred preset). | ||
:10. Wait a really long time (generally between 30 minutes and 3 hours). Users with SSDs will | :10. Wait a really long time (generally between 30 minutes and 3 hours). Users with SSDs will have much less wait time. {{Fc|important|Do NOT attempt to use TES5Edit during LOD processing!}} | ||
{{Notice Small|text=When completed the STEP:Core and STEP:Extended output folder will be ~1GB each.}} | {{Notice Small|text=When completed the STEP:Core and STEP:Extended output folder will be ~1GB each.}} | ||
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:14. Navigate to the output path chosen in step 8 above, highlight all folders within, and create an archive using 7zip. | :14. Navigate to the output path chosen in step 8 above, highlight all folders within, and create an archive using 7zip. | ||
:15. In Mod Organizer, click the archive [[Image:Archive_MO.png]] button, navigate to the newly created archive, and click | :15. In Mod Organizer, click the archive [[Image:Archive_MO.png]] button, navigate to the newly created archive, and click {{ui|Open}}. "STEP DynDOLOD Output" is recommended as a name for the mod. | ||
:16. Enable DynDOLOD.esp in the Plugins tab. Make sure to run LOOT before starting Skyrim and let LOOT sort the ''DynDOLOD.esp'' plugin now that the masters have been added to it. | :16. Enable DynDOLOD.esp in the Plugins tab. Make sure to run LOOT before starting Skyrim and let LOOT sort the ''DynDOLOD.esp'' plugin now that the masters have been added to it. |
Revision as of 18:17, September 11, 2015
Dynamic Distant Objects LOD
by ShesonCR Patch:
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LW Patch:
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PP Patch:
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ENB Option:
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This template is deprecated. Please revise markup to use Template:GallerySimple instead.Guide/Version-Specific Mod Recommendations
Existing Guides |
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2.10.0 |
2.2.9.1 |
2.2.9.2 |
3.0.0 |
Recommendations
Requirements
- Be sure you have the latest version of DynDOLOD.
- TES5Edit
- PapyrusUtil-Modders Scripting Utility Functions
- STEP Texture Compilation
- Setup TES5Edit with "-o:" argument. Instructions are here.
- Be sure the following line is in your Skyrim.ini or DynDOLOD will not fully process:
[Archive] sResourceArchiveList=Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - Textures.bsa, Skyrim - Interface.bsa, Skyrim - Animations.bsa, Skyrim - Meshes.bsa, Skyrim - Sounds.bsa
Installation
- Download the main DynDOLOD file archive, and extract it (retain the archive for use in #3 below).
- From the extracted contents, copy all directories within "TES5Edit" into the TES5Edit program root directory (found wherever TES5Edit is installed).
- In Mod Organizer, click on [archive] , and select the archive downloaded in #1, and click [Open].
- Drag the Docs directory into the Data directory (this allows DynDOLOD documentation to be seen from within MO).
- Right-click the Data directory, select [Set data directory], and click [OK].
- Activate DynDOLOD by ticking it in the left pane.
Generate LODs
- 1. Ensure DynDOLOD.esp is the last plugin in your load order.
- 2. Run TES5Edit through Mod Organizer.
- 3. Click [OK] on the Master/Plugin Selection window.
- 4. Wait for "Background Loader: Finished" to be displayed at the bottom of the messages tab.
- 5. Right-click on DynDOLOD.esp in the left pane and select Apply Script.
- 6. In the drop-down box, choose DynDOLOD TexGen and click [OK].
- 7. Wait for the script to run, and close TES5Edit when finished.
- 8. Delete the contents of the Overwrite folder.
- 9. Navigate to the output folder (e.g., "C:\TES5LODGenOutput" from the TES5Edit setup), right click the textures directory to invoke 7zip --> "create archive" (alternatively, create an archive of the "textures" directory using some other means, but remember: the archive should NOT contain a "textures" directory but rather the contents of the textures directory).
- 10. In Mod Organizer, click the archive button, select the "textures" archive, and click [Open]. "STEP LOD Textures" is recommended as the name for the mod.
- 11. Place it after DynDOLOD and activate it. Nothing should overwrite it.
Generate DynDOLOD
- 1. Find Birds and Flocks in your mod list and uncheck it if it is installed and active. Skipping this will cause the script to stop running. (STEP:Extended users only)
- 2. Run TES5Edit through Mod Organizer.
- 3. Hold down the Shift key, and Click [OK] on the Master/Plugin Selection window.
- 4. Wait for "Background Loader: Finished" to be displayed at the bottom of the messages tab.
- 5. Right-click [DynDOLOD.esp] in the left pane and select [Apply Script].
- 6. In the drop-down box, choose [DynDOLOD Worlds], and click [OK]. Click [OK] again within the intro window that appears.
- 7. In Select Worlds, right click on [Select all].
- 8. In Select Output Path, choose a location (e.g., a folder on your desktop).
- 9. Click [Medium] (or your preferred preset).
- 10. Wait a really long time (generally between 30 minutes and 3 hours). Users with SSDs will have much less wait time. Do NOT attempt to use TES5Edit during LOD processing!
- 11. Once the script is done, and assuming there are no errors, exit TES5Edit.
- 12. At the prompt, make certain only DynDOLOD.esp is ticked and click [OK].
- 13. Re-enable Birds and Flocks by clicking it in the left pane. (STEP:Extended users only)
- 14. Navigate to the output path chosen in step 8 above, highlight all folders within, and create an archive using 7zip.
- 15. In Mod Organizer, click the archive button, navigate to the newly created archive, and click [Open]. "STEP DynDOLOD Output" is recommended as a name for the mod.
- 16. Enable DynDOLOD.esp in the Plugins tab. Make sure to run LOOT before starting Skyrim and let LOOT sort the DynDOLOD.esp plugin now that the masters have been added to it.
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