User:Neovalen/Skyrim Revisited - Legendary Edition

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Skyrim Revisited: Legendary Edition
A STEP-based mod guide created and maintained by Neovalen.
Last Update: 3:58:05 30 August 2013 (UTC)

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Introduction and Summary[edit | edit source]

Skyrim Revisited: Legendary Edition is a STEP-based guide designed to keep up with the ever changing Skyrim mod landscape. Key tennets of this mod guide include:

  • Increased Immersion and Realism including but not limited to blood/gore, intense combat, nudity/sex, realistic needs, and survival.
  • Maintained Lore Friendliness meaning remaining true to the majority of The Elder Scrolls lore - but not in a purist sense - some liberties will be taken.
  • Maintained Stability with Maximum Functionality including resolving conflicts, cleaning mods, proper ordering of mods, and maintaining a mod set that avoids the 3.1GB RAM crash.


The system used for the creation of this guide is as follows:
CPU: Intel Core i5-3570K @ 4.5Ghz
MOBO: Gigabyte G1.SNIPER 3
RAM: 16GB Corsair Vengeance DDR3 1600Mhz
GPU: EVGA 670GTX Superclocked 4GB (SLI)

Prerequisites[edit | edit source]

Spectacular achievement is always preceded by unspectacular preparation. --Robert H. Schuller

To use this guide to it's fullest extent, the following software must be installed and configured as specified.

Official Bethesda Content[edit | edit source]

Script Extenders[edit | edit source]

Download the "7z Archive" version. Install only the following files to the main Skyrim folder:

  • skse_1_9_32.dll
  • skse_loader.exe
  • skse_steam_loader.dll

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Tools[edit | edit source]

The function of this tool is to provide a default ESM/ESP file ordering between various mods and help identify mods that require cleaning with TES5Edit.

The function of this tool is to assist BOSS with ordering mods not currently in the BOSS master list and to override any improper ordering determined by the guide.

The function of this tool is to optimize and re-mip textures.

The function of this tool is to allow the user to quickly and easily switch between ENB configurations.

The function of this tool is to manage mods and is the mod manager of choice for this guide. The reasons for this are listed below:

  1. Profiles allow us to have multiple configurations set up per character/function and does so cleanly by NOT touching the Skyrim data folder or ini files.
  2. Mod Downloading via NXM allows us to download mods directly into the tool using the "Download With Manager" button on the nexus web site.
  3. Mod Version Tracking allows us to leverage the power of the nexus to track major mod updates. This is not a replacement for the track file option on the actual site for optionals!
  4. NMM Installer Compatibility allows us to use Nexus Mod Manager installers.
  5. BAIN Installer Compatibility allows us to use BAIN packages.
  6. Manual Installation Option allows us to select the data folder in an archive manually, allowing us to fix path problems at install time.
  7. Sort By Category allows us to easily sort through a mass number of mods easily.
  8. Run Executables allows us to use tools such as BOSS, BUM, Wrye Bash, and TES5Edit without physically touching the data folder.

The function of this tool is to remove Identical To Master(ITM) records, Undelete Deleted Records(UDR), and clean dirty edits as specified by the guide the ESMs and ESPs that Skyrim will be loading.

The function of this tool is to manage mods and create Bashed Patches. Bashed Patches merge the leveled lists from the installed mods and has some limited functionality to merge mods and tweak game values. For the purposes of this guide, only the Based Patch functionality will be used.

All Journeys Begin With The First Step...[edit | edit source]

The first step, my son, which one makes in the world, is the one on which depends the rest of our days. --Voltaire

The road of the Dovahkiin begins slowly and with purposeful resolve.

Configure Skyrim[edit | edit source]

Upon downloading Skyrim from Steam there are no ini files pre-generated. Thus, it is imperative to run the launcher and generate the initial set of ini files and do basic setup.

Start The Elder Scrolls V: Skyrim through the Steam context menu to open the launcher.
Click "Options".
Click the [Ultra] push-button.
Set "Aspect Ratio" and "Resolution" through the drop down box. This should be set to the monitors optimal resolution.
Set "Antialiasing Level" to Off through the drop down box.
Set "Anisotropic Filtering" to Off through the drop down box.
Check the "Windowed Mode" check box.
Click [Close].
Click the [OK] push-button to close the dialogue and save.

Next, run the game so that a set of basic in game options can be properly added to the ini files.

Click "Play" on the launcher to start Skyrim.
On the main menu, select "New Game".
Allow the game to run until the SKYRIM logo has faded away and access the menu by pressing [ESC] on the keyboard.
In the menu, select "Settings" then "Display".
Scroll down the display menu and mark an X next to "Dialogue Subtitles" and "General Subtitles".
Press [ESC] to go back to the category selection menu and select "Gameplay".
Scroll down the "Gameplay" menu and remove the X next to "Save on Rest", "Save on Wait", and "Save on Travel".
Click the right arrow on the selection bar next to "Save on Character Menu" until "Disabled" is selected.
Press [ESC] until back at the main menu and exit the game.

These settings have now been saved into the ini files. These settings have accomplished the following:

  • Setup the ini files with a high performance baseline.
  • Enabled subtitles so text is visible for characters that do not have voice over.
  • Disabled autosaves as they are not generally safe and may cause additional CTDs. Manual saves are highly recommended on a periodic basis.

Configure The Creation Kit[edit | edit source]

The Creation Kit is a valuable tool for Skyrim as it allows users to create and/or edit mods. It can be used to fix and change things not possible with the other 3rd party tools. Similar to Skyrim, the Creation Kit does not have default ini files until it is started for the first time and requires some basic setup to work properly for the purpose of this guide.

Start the Creation Kit through the Steam context menu.
Once the Creation Kit is loaded, exit the program.
Navigate to the Skyrim folder (where CreationKit.exe is located) and open SkyrimEditor.ini.
At the bottom of the [General] section, add the line "bAllowMultipleMasterLoads=1".
Locate the line starting with "SArchiveList=" and after Update.bsa add ", Dawnguard.bsa, Hearthfires.bsa, Dragonborn.bsa".
Locate the line starting with "SResourceArchiveList2=" and after Update.bsa add ", Dawnguard.bsa, Hearthfires.bsa, Dragonborn.bsa".
Save and close the file.

These settings will remain set for each subsequent run. These settings have accomplished the following:

  • Setup the ini files for multiple master loads and to properly load DLC content.

Configure Mod Organizer (Part 1)[edit | edit source]

With Skyrim and the Creation Kit properly configured, the next step is to initially set up our mod management utility and create a "Vanilla Skyrim" profile.

Start Mod Organizer.
If this is the first run, Mod Organizer will prompt you to select which game you wish to manage, select Skyrim.
Mod Organizer will then prompt to show a tutorial. It is highly recommended to click [Yes] if not familiar with the tool.
Click the [Configure Profiles] button at the top of the window. The icon looks like an id card.
Verify "Automatic Archive Invalidation" and "Local Savegames" are unchecked.
Click [Create] and type "Vanilla Skyrim" in the text box.
Verify that "Default Game Settings" is unchecked then click [OK]. The "Vanilla Skyrim" profile will appear in the list.
Select the "Default" profile and click [Remove]. Select [Yes] when prompted.
Close the dialogue by clicking [Close].
Verify that "Vanilla Skyrim" is the currently selected profile in the "Profile" drop-down above the left-pane of the Mod Organizer window.

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Configure Graphics Driver[edit | edit source]

Hand in hand with the ini files are the graphics driver settings. Improper driver settings can cause major problems with FPS and stability.

Nvidia Users[edit | edit source]

For Nvidia video cards, Anisotropic Filtering enabled through the driver is superior to the built-in game engine. To enable this, do the following:

Follow the guide located here to set up Nvidia Inspector and set driver Anistropic Filtering to 16x.
Note: Do NOT set Antialiasing or Ambient Occlusion as these topics will be covered in the ENB Series portion of the guide.

ATI Users[edit | edit source]

For ATI video cards, Anisotropic Filtering enabled through the driver is superior to the built-in game engine. To enable this, do the following:

Follow the guide located here to set up ATI Control Center and set driver Anistropic Filtering to 16x.
Note: Do NOT set Antialiasing as this topic will be covered in the ENB Series portion of the guide. All other recommended settings are OK.

Configure Mod Organizer (Part 2)[edit | edit source]

With the graphics drivers properly configured, final preparations must be made to use our mod manager and other tools to their fullest extent.

Click the [Settings] button at the top of the main Mod Organizer window. The icon looks like a screwdriver and wrench.
In the "Settings" dialogue, click the [General] tab and in the "Style" drop down select "Dark.qss".
In the "Settings" dialogue, click the [Nexus] tab.
Check "Automatically Log-In to Nexus" and input a valid nexus username and password.
Check "Handle NXM Links" and "Prefer external browser".
In the "Settings" dialogue, click the [Plugins] tab.
Select "Fomod Installer" in the left pane.
In the right pane, double click "prefer" and select "false".
Click the [Executables] button at the top of the main Mod Organizer window. The icon looks like a pair of cogs.

If all prerequisites were installed correctly, some software such as SKSE, Skyrim, and the Creation Kit should appear pre-configured in the list. To configure the remaining tools, perform the following:

In the "Title" text box type "BOSS".
In the "Binary" text box type <BOSS Path>\BOSS.exe or select it using windows explorer by pressing the [...] button.
Do not select any of the optional check boxes.
Click the [Add] button. BOSS should appear in the list.
Repeat this process this for BUM, TES5Edit, and Wrye Bash replacing the appropriate fields then close the dialogue by clicking [OK].

Template:Notice Small By default the load order in Mod Organizer is slightly scrambled. This can be fixed by running BOSS to do a quick sort. Perform the following steps:

Select "BOSS" from the drop-down labelled "Start" near the top of the Mod Organizer window.
Click the [Run] push button.

This process loads BOSS through the Mod Organizer interface to sort the current ESMs/ESPs in the virtualized data folder. For now this only consists of the base game and DLC ESPs. When completed, BOSS will display its results in the default browser. Note in the Mod Organizer window the load order has been corrected to match the output from BOSS. "Skyrim.esm" and "Update.esm" are at the top of the load order, greyed and checked. To load all the DLC content along with the base game for the "Vanilla Skyrim" profile:

Check the box next to the DLC ESMs in the ESPs tab on the Mod Organizer main window.

Create The Skyrim Revisited Profile[edit | edit source]

Now that an established clean "Vanilla Skyrim" profile has been created and unmodified Skyrim may be run at any time with the click of a button. However, the goal of the guide is to mod Skyrim and so a new profile must be established to contain "Skyrim Revisisted" and its collection of ini tweaks and mods. Perform the following:

Click the [Configure Profiles] icon at the top of the main Mod Organizer window. The icon looks like an id card.
Select "Vanilla Skyrim" then click [Copy].
Type "Skyrim Revisited" in the text box and hit [OK].

Template:Notice Small In the Prerequisites section, SKSE was installed without the required script files. This preserved a pristine vanilla Skyrim/Data folder but obviously SKSE will not work properly without them. They will now be used to showcase how to add a mod to Mod Organizer. Perform the following steps:

Right-click anywhere in the left pane below the profile drop-down and select "Install Mod...".
Navigate to the downloaded SKSE archive and click [Open].
Replace the default text, if any, in the "Name" text box with "Skyrim Script Extender". This is the name that will be displayed in the mod window post-installation.
In the file tree, navigate to the "Data" folder inside the archive, right-click and select "Set Data Directory". Only the Scripts folder should be visible and checked.
Click [OK].

The mod will now be displayed with an empty check box in the mod window. This mod is now installed but not yet enabled for use by the game. Also, note that Mod Organizer does not have a version number or category set for this mod. To resolve this, perform the following:

Right-click the mod and select "Information...". (Alternatively, double click the mod name.)
In the "Categories" tab, check the box next to "Patches" to add that category to this mod.
In the "Nexus Info" tab, set the version number to the installed SKSE version number but leave the Mod ID as 0.

This has set the proper version number and category for this mod. The color of the text also indicates that SKSE is not available on the Nexus. Look at the [File Tree] tab to see the contents of the folder that will be virtually placed inside the Skyrim/Data folder. Note the meta.ini file is shown which Mod Organizer uses to store all the related data for the mod and it will not be visible to the game when executed. Template:Notice Small

Click [Close] to save and exit the window.

Mods version numbers that can be verified by the Nexus will be either Green(Current+) or Red(Out Of Date). To make the mod visible to the game:

Check the box adjacent to the mod name.

The files located inside this mod folder will now be visible to any programs executed through Mod Organizer as if they were placed inside of the Skyrim/Data folder. Any conflicts are handled by Mod Organizer in priority order (higher priority overwrites lower priority). Give this a try now:

Select "SKSE" from the "Start" drop-down and click [Run].

This will execute the game through Mod Organizer using the SKSE_Loader.exe. The Mod Organizer window will close as SKSE is pre-configured to do so. At this point, SKSE is now properly installed with all included script functionality.

Exit the game.

With the current setup, Mod Organizer may swap between an SKSE-only enabled profile "Skyrim Revisited" and a non-SKSE enabled "Vanilla Skyrim" profile. If it is desired to play the game in a pristine vanilla form at any time simply select the "Vanilla Skyrim" profile then select and run "Skyrim" in the "Start" drop-down. Alternatively, you may run the game directly through Steam as the vanilla data files are not changed.

Clean The Bethesda ESMs[edit | edit source]

With profiles now set up properly, it is time to begin modding some vanilla game files. To increase stability, TES5Edit will be used to clean ITMs and UDRs from Bethesda 's ESMs. This improves compatibility between the various DLCs and lessens the chance of instability in Skyrim. Perform the following:

Start Mod Organizer.
Select "TES5Edit" from the "Start" drop-down box and click [Run].
Right-click inside the file listing and select "None".
Check the box adjacent to Update.esm and click [OK]. Wait for the message "Background Loader: finished" to appear in the right pane.
Right-click Update.esm and select "Apply Filter For Cleaning". Wait for the message "[Filtering Done]" to appear in the right pane.
Right-click Update.esm and select "Remove Identical To Master Records". Wait for the message "[Removing Identical to Master records done]".
Right-click Update.esm and select "Undelete and Disable References". Wait for the message "[Undeleting and Disabling References done]".
Click the [X] on the title bar to close TES5Edit.
Verify the box adjacent to Update.esm is checked and also that "Backup Plugins" is checked then click [OK].

Update.esm has now been cleaned, meaning that any improperly removed records or edited records that were identical to the base Skyrim.esm file have been fixed. Repeat the process above for all of the DLC ESMs in order. Do NOT attempt to clean Skyrim.esm itself. Template:Notice Small To resolve this problem, perform the following:

Close Mod Organizer.
Navigate to <Mod Organizer Path>/overwrite/TES5Edit Backups and move all of the backup files to the Skyrim/Data folder.
Rename the .backup* files to their original name such as Update.esm, Dawnguard.esm and so on.

This process has restored the original game files to allow the game to run in a pristine vanilla state via Steam. However, when running Skyrim through MO the cleaned files will always be used. Cleaning files will not negatively alter the functionality of the game even in a vanilla environment. Keep in mind that ALL profiles use the contents of the <Mod Organizer Path>/Overwrite folder.
To recap the current set up:

  • Running Skyrim through Steam results in a completely vanilla experience.
  • Running the "Vanilla Skyrim" profile through Mod Organizer with "Skyrim" selected in the drop-down results in a vanilla experience using the cleaned base ESM files.
  • Running the "Skyrim Revisited" profile through Mod Organizer with "SKSE" selected in the drop-down results in a SKSE enabled experience using the cleaned base ESM files.

Optimizing The Bethesda Textures[edit | edit source]

Template:Notice Small DDSopt performs optimization of texture files by eliminating redundancies, ensuring proper compression format, and recalculating scale-corrected mipmaps using a variety of custom algorithms. Several different types of texture files are used in object modeling in Skyrim, and DDSopt can recognize most types and be told how to treat unknowns using the configuration file supplied in the Prerequisites section.

Both vanilla and modded texture packs are often composed of textures saved in an inefficient compression format in relation to the texture function. This translates into textures often being 2x larger than necessary or worse due to inclusion of redundancies that add no useful information. Like unnecessary white space in this guide, the net effect is that more memory(both RAM and VRAM) is required to render these 'bloated' textures, which in turn costs valuable resources and hampers performance.

In addition to bloat, improperly-formatted textures may also lack important information in the form of mipmap levels required for scaling the texture in game. What are mipmaps? They are smaller copies of a texture that are used for rescaling object details in game as one moves away from them and they get smaller (i.e., rather than dynamically resizing, which would create aliasing artifacts and require more resources).

To optimize the vanilla textures, perform the following steps:

Execute the DDSOpt tool. *Note: Do NOT run this through Mod Organizer. DO run this as an Administrator.*
Click the [Browse] button near the top text-box and select the Skyrim - Textures.bsa in the Skyrim/Data folder.
Click the [Browse] button near the bottom text-box and select <Mod Organizer Path>/mods/Vanilla Optimized as the output directory.
Check the "Show Recursive" box below the center text-box.
Click the red [X] to deselect all files.
In the center text box, type "*.dds" and then click [Apply].
Click the green checkmark to select all filtered files.
Clear the center text box and click [Apply].
Click the [Process] button in the bottom right corner.

This instructs DDSOpt to extract and optimize all the files of type .dds to the output directory. Repeat this process for all of the DLC BSAs except the HRDLC extracting them into their own directories such as <Mod Organizer Path>/mods/Dawnguard Optimized, <Mod Organizer Path>/mods/Hearthfires Optimized, etc.

Now that the vanilla assets have been optimized, a different process will be used for the HRDLC to conserve VRAM. The HRDLC consists of 2048 textures and normal maps, the normal maps can be halved in size to save VRAM without noticeable quality loss (unless your REALLY looking for it). Perform the following:

Execute the DDSOpt tool. *Note: Do NOT run this through Mod Organizer. DO run this as an Administrator.*
Click the [Browse] button near the top text-box and select the HighResTexturePack01.bsa in the Skyrim/Data folder.
Click the [Browse] button near the bottom text-box and select <Mod Organizer Path>/mods/HRDLC1 Optimized as the output directory.
Check the "Show Recursive" box below the center text-box.
Click the red [X] to deselect all files.
In the center text box, type "*.dds" and then click [Apply].
Click the green checkmark to select all filtered files.
In the center text box, type "*_n.dds" and then click [Apply].
Click the red [X] to deselect all files.
In the center text box, type "*_msn.dds" and then click [Apply].
Click the red [X] to deselect all files.
Clear the center text box and click [Apply].
Click the [Process] button in the bottom right corner.

After this process is complete only the colormap texture .dds files were processed. To process the normal maps to half size, perform the following:

Execute the DDSOpt tool. *Note: Do NOT run this through Mod Organizer. DO run this as an Administrator.*
Click the [Browse] button near the top text-box and select the HighResTexturePack01.bsa in the Skyrim/Data folder.
Click the [Browse] button near the bottom text-box and select <Mod Organizer Path>/mods/HRDLC1 Optimized as the output directory.
Check the "Show Recursive" box below the center text-box.
Click the red [X] to deselect all files.
In the center text box, type "*_n.dds" and then click [Apply].
Click the green checkmark to select all filtered files.
In the center text box, type "*_msn.dds" and then click [Apply].
Click the green checkmark to select all filtered files.
Clear the center text box and click [Apply].
Open the "Constraints" tab and select "1024x1024" in the available drop downs for "Resolution Limit".
Click the [Process] button in the bottom right corner.
After processing has completed, select "8192x8192" in the available drop downs for "Resolution Limit".

Repeat both the colormap texture and normal map processes for the HighResTexturePack02.bsa and HighResTexturePack03.bsa. Once this is completed, perform the following steps:

In DDSOpt, uncheck [Behave] > [Raise foliage-map opacity each mip level] as this setting should not be used except for vanilla textures.
Close DDSOpt.
Start Mod Organizer.
Check the box adjacent to all of the newly created folders in the mod list to activate them.
Drag the mods into the order specified below:
*Skyrim Script Extender
*Vanilla Optimized
*Dawnguard Optimized
*Hearthfire Optimized
*Dragonborn Optimized
*HRDLC1 Optimized
*HRDLC2 Optimized
*HRDLC3 Optimized
Uncheck the HighResTexturePack01.esp, HighResTexturePack02.esp, and HighResTexturePack03.esp in the load order pane as they are no longer required.
Close Mod Organizer.
Navigate to <Mod Organizer Path>/mods and delete the .log files contained within. Optionally, review the contents to review the changes made.

This process has completed the final step to create a stable base upon which to begin adding new content to the game, congratulations! Template:Notice Small

The Dovahkiin Comes[edit | edit source]

Dragonborn, huh? Was it your ma or your pa that was the dragon? --Hadvar

With the grueling start of the journey complete, the Dovahkiin strides strongly into the main quest of his journey. In the previous section a profile named "Skyrim Revisisted" was created. This is the profile that will be used for the remainder of the guide. The important points to remember when installing mods are as follows:

  • Mods are sorted into categories and should be installed in the order presented for proper overwrites. Any deviation from a standard installation will be clearly marked.
  • The recommended option/texture size will be specified next to the version number.
  • If installing a mod with compatibility patches for a mod found later in the guide, be sure to disable those esps until after the mod being made compatible is installed.
  • Run BOSS after each mod with an ESM or ESP file to ensure the load order is correct.
  • If a mod is not marked for cleaning in the guide, do not clean it! Some selected ITMs are necessary to ensure proper functionality.
  • Backup a copy of the original mod archives on your computer in case a mod is ever taken down from the Nexus.
  • DDSOpt recommendation will be specified for any mod that should be optimized along with the method to do so. (i.e. Regular, Half Normals, or Resize)

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Unofficial Expansions and Quests[edit | edit source]

This category is for unofficial expansions and quests that add to the richness and story of Skyrim.

Falskaar[edit | edit source]

Author: Alexander J Velicky
Version: 1.1.1
Optionals: Dawnguard Compatibility Plugin
Special Installation: Do not install the following file(s) and/or folder(s):
Main File

  • Falskaar1.1.1ReadMe.txt

Dawnguard Compatibility Plugin:

  • FalskaarDawnguard1.0.0ReadMe.txt

Mod Notes: Falskaar is a new lands mod that adds an entirely new worldspace to the world. It's accessed by a dungeon the first time, then by boat from then on out. Falskaar's goal was to act as a DLC, adding content in almost every area. There is a new land, places, people, quests, dungeons and more for the player to experience. It adds roughly 20+ hours of content, and favors all types of characters.

DDSOpt Processing Required: (Guide)

  • Textures: 8192x8192 (default)
  • Normal Maps: 8192x8192 (default)
Wyrmstooth[edit | edit source]

Author: Jonx0r
Version: 1.9
Special Installation: Do not install the following file(s) and/or folder(s):

  • Wyrmstooth.ini

Mod Notes: The East Empire Company commissions the Dragonborn to slay a dragon that is interrupting trade routes throughout Skyrim. But is the dragon stirring up trouble with a particular reason and is there something more sinister behind it? A new voice acted questline that takes you across Skyrim to the large island of Wyrmstooth. Battle across new landscapes and through new dungeons in this professionally delivered adventure. The quest begins for players at level 10 and above after you have been summoned by the Greybeards in the main quest line. Theodyn Bienne, an imperial courier, will track you down starting from the Bannered Mare in Whiterun and will deliver to you an important message. The task seems simple enough; slay a dragon that's stirring up trouble. But things don't go that easily...

DDSOpt Processing Required: (Guide)

  • Textures: 8192x8192 (default)
  • Normal Maps: 8192x8192 (default)

Unofficial Patches[edit | edit source]

The unofficial patch project is a comprehensive bug fixing mod for The Elder Scrolls V: Skyrim, the goal of which is to eventually fix every bug with Skyrim and its DLCs not officially resolved by the developers to the limits of the Creation Kit and other community-developed tools in one easy-to-install package. The features of the unofficial patches include:

  • Hundreds of gameplay, quest, NPC, object, item, text and placement bugs fixed already, and plenty more on the way.
  • Created by the authors of the Unofficial Oblivion Patch.
  • No unsafe changes (such as deletions of stock objects).
  • Designed to be compatible with as many other mods as possible.
  • Beta-tested with over fifteen thousand downloads.

Unfortunately, many mod authors have not adopted using the unofficial patches as a base for their mod changes and thus many mods overwrite records that contain fixes in them. Resolution of these conflicts using TES5Edit will be covered after mod installation has completed.

Unofficial Skyrim Patch[edit | edit source]

Author: Unofficial Patch Project Team
Version: 1.3.3c
Special Installation: Do not install the following file(s) and/or folder(s):

  • Docs folder
  • Unofficial Skyrim Patch.bsl
Unofficial Dawnguard Patch[edit | edit source]

Author: Unofficial Patch Project Team
Version: 1.2.4
Special Installation: Do not install the following file(s) and/or folder(s):

  • Docs folder
  • Unofficial Dawnguard Patch.bsl

Overrides: Unofficial Skyrim Patch

Unofficial Hearthfire Patch[edit | edit source]

Author: Unofficial Patch Project Team
Version: 1.1.2
Special Installation: Do not install the following file(s) and/or folder(s):

  • Docs folder
  • Unofficial Hearthfire Patch.bsl

Overrides: Unofficial Skyrim Patch

Unofficial Dragonborn Patch[edit | edit source]

Author: Unofficial Patch Project Team
Version: 1.0.5
Special Installation: Do not install the following file(s) and/or folder(s):

  • Docs folder
  • Unofficial Dragonborn Patch.bsl

Overrides: Unofficial Skyrim Patch, Unofficial Dawnguard Patch

Unofficial High Resolution Patch[edit | edit source]

Author: Unofficial Patch Project Team
Version: 1.1.2
Special Installation: Do not install the following file(s) and/or folder(s):

  • Docs folder
  • Unofficial High Resolution Patch.esp
  • Unofficial High Resolution Patch.bsl

Overrides: Unofficial Skyrim Patch

Benchmark(RAM/VRAM Max): ?/?

Other Fixes[edit | edit source]

The unofficial patches are far from complete in fixing all the current issues with Skyrim, therefore mods that augment the functionality of the unofficial patches will be placed here.

Appropriately Attired Yarls[edit | edit source]

Author: PrinceShroob
Version: 1.1.1
Special Installation: Do not install the following file(s) and/or folder(s):

  • Appropriately Attired Yarls Redux.bsl
  • All .docx files

Mod Notes: This mod makes it so when a hold is taken by a side in the civil war, the side's government appointees will start to dress in regal garments same as their predecessors.

Argonian Decapitation Fix[edit | edit source]

Author: Chilean Wolf
Version: 1.0
Mod Notes: This mod fixes the invisible head bug when decapitating male Argonian NPCs.

Bring Out Your Dead[edit | edit source]

Author: Arthmoor
Version: 1.2
Special Installation: Do not install the following file(s) and/or folder(s):

  • Bring Out Your Dead.bsl
  • Bring Out Your Dead.txt

Mod Notes: This mod immersive mod which expands on the number of graves given to the unique NPCs in areas of the game that don't currently have them. Solitude, Windhelm, Whiterun, Riften, and Markarth all have a Hall of the Dead that contains coffins and urns for various unique NPCs who live there. Their items are transferred to their assigned coffin when they die. The smaller cities of Falkreath, Morthal, Dawnstar, and Winterhold do not have these facilities, and neither do the other smaller villages and towns. NPCs living on farms outside the major hold capitols don't get buried in their Hall of the Dead either. This mod aims to correct this and provide for more uniform handling of everyone's dead.

Chimneys for Skyrim[edit | edit source]

Author: Ithlia
Version: 1.0
Mod Notes: This mod adds the missing chimneys to several locations.

Dead Body Collision Fix[edit | edit source]

Author: LargeStyle
Version: 2.4
Mod Notes: This mod makes all dead bodies solid so they can collide with the player and other NPCs.

Diverse Priests[edit | edit source]

Author: Captain Lhurgoyf
Version: 2.0
Mod Notes: This mod utilizes unimplemented vanilla assets to apply varying colours to priest robes based upon which deity they represent.
Mod Dependencies:

Enhanced Projectile Soul Trap[edit | edit source]

Author: William Imm
Version: 1.2 (With Acquisitive Soul Gems)
Mod Notes: This mod applies a more visible projectile and impact effect for the soul trap spell so it can be aimed properly.
Mod Dependencies: Acquisitive Soul Gems

Fast Travel Timescale Fix[edit | edit source]

Author: Hexaae
Version: 1.0
Mod Notes: This mod adjusts the fast travel timescale to be more in line with "Real Walk" time.

Female Vampires Have Fangs[edit | edit source]

Author: Acdale
Version: 0.1
Special Installation: Do not install the following file(s) and/or folder(s):

  • readme.rtf

Mod Notes: This mod adds fangs to female vampires to match their male counterparts.

Fuz Ro Doh - Silent Voice[edit | edit source]

Author: Shademe
Version: 6.0
Special Installation: Do not install the following file(s) and/or folder(s):

  • Fuz Ro D`Oh_readme.rtf

Mod Notes: This mod fixes the problem with third party mods that add new NPCs and quests that do not come with their own voice acting. The engine has a limitation that causes unvoiced dialogue to zoom by in-game, making them nigh impossible to read. To workaround this issue, mod authors are required to bundle ‘silent voice files’ – voice assets that are essentially empty – with their mods. This, unfortunately, increases the overall size of the mod package. Fuz Ro D’oh addresses this issue by forcing the game to use a single set of silent voice files for any unvoiced dialogue the game might encounter, thereby relieving the mod author the arduous task of generating and bundling individual voice files.

Gildergreen Regrown[edit | edit source]

Author: Arthmoor
Version: 1.2.5
Special Installation: Do not install the following file(s) and/or folder(s):

  • Gildergreen Regrown.txt

Mod Notes: Danica asked you for sap from the Eldergleam to revive the dead Gildergreen in Whiterun. Instead, Maurice convinced you to bring back a sapling. All is now well in Whiterun, except for one small thing. That sapling deserves to grow into a nice big healthy proper replacement for the dead tree you helped get rid of.

Improved Weapon Impact Effects[edit | edit source]

Author: Lordaloa
Version: 1.1Clean
Special Installation: Do not install the following file(s) and/or folder(s):

  • Picks directory

Mod Notes: This mod fixes some inconsistencies in how impact effects are applied when striking objects.

Manual TES5Edit Cleaning Required:
Problem: Wild worldspace edit, a commonly occuring problem with the Creation Kit. Loading any worldspace causes it to be marked as "edited".
Solution: Delete the wild worldspace edit.

Open TES5Edit then select BlockSparkles.esp and click [OK].
Right-click BlockSparkles.esp>"Worldspace" and select "Remove".
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
Multiple Lycanthropy Regift[edit | edit source]

Author: Arron Dominion
Version: 1.0
Special Installation: Do not install the following file(s) and/or folder(s):

  • ajd_allowmultipleregift.esp

Mod Notes: This mod allows Lycanthropy to be granted as many times as desired from the Companions. Fixes an issue that could result in the player being unable to become a werewolf by no fault of their own.

Nitpick[edit | edit source]

Author: Shademe
Version: 6.0
Special Installation: Do not install the following file(s) and/or folder(s):

  • Nitpick_readme.rtf

Mod Notes: This mod removes the 255-character limit placed on string values in Skyrim’s INI files and the bug that prevented active mod files from loading at start-up if there were more than 508 ESP/ESM files in the Data directory. As a great side effect of the second fix, hard drive thrashing by the Bethesda engine is halted.

No Stretching[edit | edit source]

Author: Langley
Version: 2.1 (Full)
Overrides: Unofficial Skyrim Patch
Mod Notes: This mod corrects meshes of floors in caves and mines, rubble piles in imperial forts and dwemer ruins, mountains, cliffs, rocks to not stretch textures oddly.

Realistic Room Rental Enhanced[edit | edit source]

Author: perseid9
Version: 1.5
Optionals(Via Installer):

  • 01 DLC - Hearthfires

Optionals: RRR_Dragonborn-Patch
Mod Notes: This mod adds uniqueness to each inn/tavern, safe storage for your rented room, configurable prices, and allows you to rent multiple rooms instead of just the same one each time.

TES5Edit Cleaning Required: (Cleaning Guide)

  • RealisticRoomRental.esp (44 ITMs, 0 UDRs)
SKSE -Elys- AltF4[edit | edit source]

Author: Elys
Version: 1.0
Mod Notes: This mod allows the use of Alt-F4 to close the game. However, the important side effect is that it also allows media keys such as volume up/down, mute, etc to work without having to open the Steam UI.

Skyrim Coin Replacer[edit | edit source]

Author: TheDamned
Version: 1.7
Special Installation: Do not install the following file(s) and/or folder(s):

  • scripts folder
  • Readme SkyrimCoinReplacer.txt

Mod Notes: This mod replaces all the out-of-place "present day" coins found in the nordic and dwemer ruins with ancient ones. It also renames "Gold" to "Septim" per Elder Scrolls lore. This mod has been abandoned and is out of date, therefore some manual editing is required to fix minor bugs and balancing issues with the mod. Neovalen has sent an email to the author for permission to upload an updated version in the future.

TES5Edit Cleaning Required: (Cleaning Guide)

  • SkyrimCoinReplacer.esp (4 ITMs, 48 UDRs)


Manual TES5Edit Cleaning/Editing Required:

Open TES5Edit then select SkyrimCoinReplacer.esp and click [OK].
Right-click the SkyrimCoinReplacer.esp>"Armor" and select "Remove".
Right-click the SkyrimCoinReplacer.esp>"FormID List" and select "Remove".
Right-click the SkyrimCoinReplacer.esp>"Keyword" and select "Remove".
Right-click the SkyrimCoinReplacer.esp>"Quest" and select "Remove".
Select SkyrimCoinReplacer.esp>"Container">"00020659".
Right-click the "DATA -">"Flags" in the SkyrimCoinReplacer.esp column and select "Edit".
Check the box for "Allow Sounds When Animation" in addition to the already selected flags and click [OK].
Repeat this for the "0002065B" node.
Select SkyrimCoinReplacer.esp>"Misc. Item">"01001000".
Right-click the "DATA - Data">"Value" in the SkyrimCoinReplacer.esp column and select "Edit".
Type "5" in the box and click [OK].
Select the "01001001" node.
Right-click the "DATA - Data">"Value" in the SkyrimCoinReplacer.esp column and select "Edit".
Type "3" in the box and click [OK].
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
Skyrim Improved Puddles[edit | edit source]

Author: Brumbek and PCG4m3r
Version: 1.1b (ALL-IN-ONE BAIN-NMM-FOMOD Installer)
Optionals(Via Installer):

  • 2048x2048 Resolution
  • Skyrim with DAWNGUARD, HEARTHFIRE, and DRAGONBORN

Mod Notes: This mod attempts to add realism by not only improving upon the quality of the textures, but it also fixes a few problems with the puddles at the same time.

Skyrim Project Optimization[edit | edit source]

Author: rgabriel15
Version: 1.51 (Full Version)
Optionals(Via Installer):

  • Data

Mod Notes: This mod improves the performance in interiors without changing anything visually in the game by utilizing Occlusion Culling.

The 418th Step[edit | edit source]

Author: Chesko
Version: 1.2 (Snow Version)
Special Installation: Do not install the following file(s) and/or folder(s):

  • readmes folder

Mod Notes: The second of The Five Songs of King Wulfharth tells us that High King Wulfharth (Ysmir) rebuilt the 418th step of High Hrothgar some time in the sixth century of the 1st Era when it had been damaged by a dragon attack. There is no evidence of this in-game, however, which I thought was strange given Wulfharth's direct connection to Talos. Such a step should be honored as a treasured artifact of a place where Talos himself once walked amongst men. This mod makes the 418th step of High Hrothgar unique in appearance and bears an inscription carved upon its surface. It can be read clearly when clicked upon.

The Paarthurnax Dilemma[edit | edit source]

Author: Arthmoor
Version: 1.2.4
Special Installation: Do not install the following file(s) and/or folder(s):

  • The Paarthurnax Dilemma.bsl
  • The Paarthurnax Dilemma.txt

Mod Notes: Disappointed with how ruthless and unforgiving the Blades were at the end of the main quest? Felt like you should have been able to put your foot down and make them see reason? Well now you can!

Waterbreathing Breathless Emerge[edit | edit source]

Author: Alek
Version: 1.1
Mod Notes: This mod removes the breath sounds when emerging from water for any character under the effect of water breath effects.

User Interface[edit | edit source]

The user interface, the one constant in all video games. The UI is one of the most important components of a modded Skyrim and as such it comes right after the Unofficial Patches. UI mods can include retextures/redesigns of existing elements or additional elements to make your Skyrim experience even better.

3D Load Screens[edit | edit source]

Author: Ketaroz
Version: 1.1
Mod Notes: This mod adds some additional lore-friendly load screens using existing vanilla assets.

A Quality World Map - With Roads[edit | edit source]

Author: IcePenguin
Version: 8.0
Optionals(Via Installer):

  • Quality Map(HiRes) - All Roads
  • Do NOT install Clear Map Add-on

Mod Notes: This mod increases the world map texture quality and adds roads which should be documented on any good map.
Mod Dependencies: High Quality 3D Map

Ancient Knowledge Loadscreens[edit | edit source]

Author: Ketaroz
Version: 1.5
Mod Notes: This mod adds 40 new lore friendly load screens using concept images of Skyrim and some in-game screen captures.

Atlas Map Markers[edit | edit source]

Author: Kronixx
Version: 1.64 (Complete Installer)
Optionals(Via Installer):

  • Map Markers v1.64
  • Dragonborn v1.0
  • Blackreach v1.0
  • Dawnguard v1.23
  • Hearthfire v1.0

Mod Notes: This mod increases immersion as the player takes note of the places he has previously explored.

TES5Edit Cleaning Required: (Cleaning Guide)

  • Atlas Dawnguard.esp (0 ITMs, 1 UDRs)
  • Atlas Dragonborn.esp (17 ITMs, 0 UDRs)
Better Dialogue Controls[edit | edit source]

Author: ecirbaf
Version: 1.2
Mod Notes: This mod fixes a vanilla user interface issue where selecting dialogue options would behave erratically.

Block Steal[edit | edit source]

Author: towawot
Version: 1.3.3
Mod Notes: This mod prevents the unintentional stealing of objects that occasionally occurs when picking up other nearby items.

Disease Descriptions for the Immersive Adventurer[edit | edit source]

Author: William Imm
Version: 1.2
Optionals(via installer):

  • Realistic Needs and Diseases
  • Dawnguard
  • Dragonborn

Mod Notes: This mod increases immersion by describing what the diseases of Skyrim do to the player instead of simply displaying effects.
Mod Dependencies: Realistic Needs and Diseases

Even Better Quest Objectives[edit | edit source]

Author: whickus+William Imm
Version: 1.3.3.2
Optionals(Via Installer):

  • Alternate Start - Live Another Life
  • Book Covers Skyrim
  • Extensible Follower Framework
  • Non-Essential Children with Inventory Tweaks
  • Realistic Room Rental
  • The Choice Is Yours
  • The Paarthurnax Dilemma
  • Werewolf Mastery
  • Dawnguard
  • Better Home Location Descriptions
  • Dark Brotherhood Forever to Miscellaneous Quests

Overrides: Unofficial Skyrim Patch
Mod Notes: This mod adds more descriptive text to the various quests so they are not as vague. Allows the player to actually use the journal instead of map markers to do quests.
Mod Dependencies:

Extensible Follower Framework[edit | edit source]

Author: Expired
Version: 4.0.0 Beta 5
Mod Notes: This mod expands and improves the follower system and interface.

Face to Face Conversation[edit | edit source]

Author: towawot
Version: 2.6.2
Special Installation: Do not install the following file(s) and/or folder(s):

  • towConversation.bsl

Mod Notes: This mod raises immersion by zooming in on the characters the player is engaged in conversation with.

High Quality 3D Map[edit | edit source]

Author: Ethatron
Version: 2.0 (Meshes Hi-Res and Normals Original)
Optionals(Normals Original): 04 - Ultra 2048x2048
Special Installation: Do not install the following file(s) and/or folder(s) in Meshes Hi-Res:

  • Docs folder
  • HQ3DMap.txt

Mod Notes: This mod increases the accuracy of the world map terrain.

Immersive HUD[edit | edit source]

Author: Gopher
Version: 2.4
Mod Notes: This mod increases immersion by hiding non-essential HUD elements until needed.

Lockpicking Interface Retex[edit | edit source]

Author: Quazaque
Version: 1.2 (Without Wings Around Keyhole)
Mod Notes: This mod increases immersion by retexturing the incredibly modern looking vanilla lockpicking interface.

Lore-Based Loading Screens[edit | edit source]

Author: Chesko
Version: 1.0
Special Installation: Do not install the following file(s) and/or folder(s):

  • readmes folder

Mod Notes: This mod adds 160+ new lore-friendly load screens filled with Elder Scrolls lore.

Main Font Replacement[edit | edit source]

Author: Valistar
Version: 2.0 (Centaur Font)
Mod Notes: This mod fixes the ugly modern font that does not befit a fantasy game.

Main Menu Spinning Skyrim Emblem[edit | edit source]

Author: Brumbek
Version: 1.01 (Average Speed)
Special Installation: Do not install the following file(s) and/or folder(s):

  • Main_Menu_Spinning_Skyrim_Emblem_Readme.txt

Mod Notes: This mod increases the Skyrim cool factor to over 9000!

OneTweak[edit | edit source]

Author: Virusek
Version: 1.0.41
Special Installation: Install the following files to <Mod Dir>/SKSE/Plugins:

  • OneTweak.dll
  • OneTweak.ini

Mod Notes: This mod is a combined SKSE plugin which has the functionality of Borderless Window, Double Cursor Fix, and Race Menu Precache Killer.

Race Menu[edit | edit source]

Author: Expired
Version: 2.0.5
Optionals: Overlays Plugin v2.0-0
Mod Notes: This mod increases the functionality of the character creation menu and prevents a crash that can occur when using various character modifications.

Skill Interface Retexture[edit | edit source]

Author: Tko007
Version: 6.0.0
Optionals: Dawnguard Retexture, Dawnguard - Werewolf Interface Patch(If Werewolf Player)
Optionals(Via Installer):
Main mod:

  • Perk Line Color - Default
  • Perk Lines - Option 4
  • Star Background - Immersive Real Stars - with HDR Nebula
  • Constellations - Option 2
  • Perk Stars - Option 1

Dawnguard Retexture:

  • Vampire Version - Red OR Werewolf Version depending on which tree your character plans to use.

Mod Notes: This mod increases the graphics fidelity of the Skill Interface.

SkyUI[edit | edit source]

Author: The SkyUI Team
Version: 4.1
Special Installation: You will get a warning about missing SKSE scripts from the installer, ignore these and click [Install].
Mod Notes: This mod replaces the console based UI with a more comprehensive and functional one suitable to a PC environment.

Smaller Cursor[edit | edit source]

Author: Lywald
Version: 1.0
Mod Notes: This mod shrinks the cursor so the player can actually see what they are clicking on.

Unique Region Names[edit | edit source]

Author: Thingy Person
Version: 5.0 (Dawnguard)
Mod Notes: This mod increases immersion by changing the area boundaries to say where you are headed instead of just Skyrim.

Unique Region Names - Dragonborn[edit | edit source]

Author: Thingy Person
Version: 1.1
Mod Notes: This mod increases immersion by changing the area boundaries to say where you are headed instead of just Skyrim.
Mod Dependencies: Project Reality - Climates Of Tamriel - Weather - Lighting - Audio

Better MessageBox Controls[edit | edit source]

Author: ecirbaf
Version: 1.2
Overrides: Extensible Follower Framework
Mod Notes: This mod fixes a vanilla user interface issue that disallowed keyboard use for message box control.

Not Another Colored Map Icon Mod[edit | edit source]

Author: Shiva64
Version: 1.6 (NACMIM - Full Optional)
Optionals: SkyUI 3.4 Patch - Default
Special Installation: Do not install the following file(s) and/or folder(s):

  • readme.txt

Overrides: SkyUI
Mod Notes: This mod adds more life to the Map UI so it's not all one color.

The World Of Skyrim[edit | edit source]

Now that the user interface has been made easier to use and more efficient, the next step is to craft the world of skyrim the way it was meant to be. This includes high-res textures of the landscape, trees, sky, plants, insects, elemental effects, and harvestables. This category also includes minor tweaks to existing quests that help bring the world to life. The exceptions to this category include Actors, Creatures, Equipment, and Sound as they will have their own sections.

The Foundation[edit | edit source]

These mods are the foundation upon which the World of Skyrim is built.

Unreal Cinema ENB[edit | edit source]

Author: Unreal Warfare
Version: 1.16 (Data File)
Special Installation: Do not install the following file(s) and/or folder(s):

  • meshes/plants/hangingelvesear01.nif

Mod Notes: Data file contains Skyrim Particle Patch for ENB, various other edited meshes/textures, and required shaders for the ENB preset.

Better Dynamic Snow[edit | edit source]

Author: OpticShooter (a.k.a SparrowPrince)
Version: 2.20
Special Installation: Do not install the following file(s) and/or folder(s):

  • Better Dynamic Snow.txt

Mod Notes: Changes the ugly, pure-white dynamic snow effect to actually use the default snow texture.

Static Mesh Improvement Mod[edit | edit source]

Author: Brumbek
Version: 1.51
Optionals(Via Installer): Install Everything Dragonborn DLC
Special Installation: After installation, delete the following file(s) and/or folder(s):

  • StaticMeshImprovementMod.esp

Overrides: Better Dynamic Snow, No Stretching, Unofficial Skyrim Patch
Mod Notes: This mod modifies many 3D models and textures to improve their appearance , fix many ugly seams, and to fix other oddities found in Skyrim.

DDSOpt Processing Required: (Guide)

  • Textures: 2048x2048
  • Normal Maps: 1024x1024
Skyrim HD - 2K Textures[edit | edit source]

Author: Nebula
Version: 1.5 LITE (Towns and Misc Packages Only)
Special Installation: Do not install the following file(s) and/or folder(s):

  • Skyrim HD - README.txt
  • textures/architecture/farmhouse/farmhouselod01.dds
  • textures/sky/sunglare.dds

Overrides: Static Mesh Improvement Mod, Unofficial High Resolution Patch, Unofficial Skyrim Patch
Mod Notes: This mod retextures some towns/villages of Skyrim and some miscellaneous items such as reflections, water, sky, clutter, and clothes.

DDSOpt Processing Required: (Guide)

  • Textures: 8192x8192 (default)
  • Normal Maps: 8192x8192 (default)
Skyrim Realistic Overhaul[edit | edit source]

No longer available on the Nexus. Link now points to a torrent preoptimized with 1k exterior, 2k interior textures. I am not the author but can verify it is clean, I recommend using uTorrent to download.
Author: Starac
Version: 1.6
Special Installation: Do not install the following file(s) and/or folder(s):

  • Optimized_readme.txt
  • SRO 1.1 Readme.txt
  • SRO 1.6 Update.txt

Overrides: Skyrim HD - 2K Textures, Static Mesh Improvement Mod, Unofficial Skyrim Patch
Mod Notes: This mod retextures the majority of Skyrim and is absolutely essential for a great Skyrim visual experience.

Serious HD Retexture Skyrim[edit | edit source]

Author: Z4G4
Version: 2.0 (2048px)
Special Installation: Install only the following file(s) and/or folder(s): :

  • Textures/DLC02 folder
  • Textures/landscape/dirtsnowpath01.dds
  • Textures/landscape/dirtsnowpath01_n.dds
  • Textures/landscape/frozenmarshgrass01.dds
  • Textures/landscape/frozenmarshgrass01_n.dds
  • Textures/landscape/frozenmarshice01.dds
  • Textures/landscape/frozenmarshice01_n.dds
  • Textures/landscape/grasssnow01.dds
  • Textures/landscape/grasssnow01_n.dds
  • Textures/landscape/mineralpoolterrace.dds
  • Textures/landscape/mineralpoolterrace_n.dds
  • Textures/landscape/pineforest01.dds
  • Textures/landscape/pineforest01_n.dds
  • Textures/landscape/reachmossyrocks01.dds
  • Textures/landscape/reachmossyrocks01_n.dds
  • Textures/landscape/riverbededge.dds
  • Textures/landscape/riverbededge_n.dds
  • Textures/landscape/rivermud.dds
  • Textures/landscape/rivermud_n.dds
  • Textures/landscape/volcanictundradirt02.dds
  • Textures/landscape/volcanictundradirt02_n.dds

Overrides: Skyrim Realistic Overhaul
Mod Notes: This mod modifies the landscape textures of Skyrim.

DDSOpt Processing Required: (Guide)

  • Textures: 2048x2048
  • Normal Maps: 1024x1024
Skyrim Flora Overhaul[edit | edit source]

Author: Vurt
Version: 1.81b
Special Installation: Do not install the following file(s) and/or folder(s):

  • textures/landscape/fieldgrass02*.dds

Overrides: Serious HD, Skyrim HD - 2K Textures, Skyrim Realistic Overhaul
Mod Notes: This mod overhauls the Skyrim landscape with better looking flora.

TES5Edit Cleaning Required: (Cleaning Guide)

  • Skyrim Flora Overhaul.esp (1 ITMs, 0 UDRs)


DDSOpt Processing Required: (Guide)

  • Textures: 2048x2048
  • Normal Maps: 1024x1024
Water And Terrain Enhancement Redux[edit | edit source]

Author: OpticShooter (a.k.a SparrowPrince)
Version: 1.75b
Optionals(Via Installer):
Main Mod:

  • Reduced Splash
  • Kerplunk - Watery Rocks
  • Animated Trough Water
  • Plants
  • Ice Normals
  • Dawnguard
  • Falskaar
  • High Resolution
  • Dragonborn Waves

Overrides: No Stretching, Skyrim HD - 2K Textures, Skyrim Particle Patch for ENB, Skyrim Realistic Overhaul, Static Mesh Improvement Mod
Mod Notes: This mod enhances Skyrim's water with all new textures, meshes, effects, general fixes, cosmetic fixes, and also new content. No more pixelated water, higher resolution textures for things like foam and rain, enhancements to waterfall flow and visual effects, blacksmith trough animation fix (compatible with SMIM) and more.

Project Reality - Climates Of Tamriel[edit | edit source]

Author: JJC74
Version: 3.1
Optionals: Dawnguard Patch, Dragonborn Patch
Overrides: Skyrim Flora Overhaul
Mod Notes: This mod completely overhauls the weather systems of Skyrim.

Enhanced Lights and FX[edit | edit source]

Author: anamorfus
Version: 0.3.2
Optionals: ELFX - Dawnguard
Optionals(Via Installer):

  • Core Files
  • ELFX - Exteriors
  • No Taverns
  • SMIM Meshes

Overrides: Better Dynamic Snow, No Stretching, Skyrim Particle Patch for ENB, Static Mesh Improvement Mod, Unofficial Skyrim Patch
Mod Notes: This mod create a more dramatic and realistic mood to the Skyrim lights by adding lights to all light sources and removing any light without a source, as well as the addition many more effects like smoke, volumic lights, driples, etc.

Benchmark(RAM/VRAM Max): ?/?

The Bricks[edit | edit source]

These are the primary building blocks which build upon the foundation.

AOF Farmhouses[edit | edit source]

Author: AnOldFriend
Version: 1.2
Special Instructions: Do not install the following file(s) and/or folder(s):

  • Textures/Architecture/Farmhouse/stonefloor01.dds
  • Textures/Architecture/Farmhouse/stonefloor01_n.dds
  • Textures/Architecture/Farmhouse/stonewall01.dds
  • Textures/Architecture/Farmhouse/stonewall01_n.dds
  • Textures/Architecture/Farmhouse/stonewall02.dds
  • Textures/Architecture/Farmhouse/stonewall02_n.dds
  • Textures/Architecture/Farmhouse/thatch02.dds
  • Textures/Architecture/Farmhouse/thatch02_n.dds
  • Textures/Architecture/Farmhouse/thatch03.dds
  • Textures/Architecture/Farmhouse/thatch03_n.dds
  • Textures/Architecture/Farmhouse/woodpost02.dds
  • Textures/Architecture/Farmhouse/woodpost02_n.dds

Overrides: Skyrim HD - 2K Textures, Skyrim Realistic Overhaul
Mod Notes: This mod adds high quality farmhouse textures to the game.

DDSOpt Processing Required: (Guide)

  • Textures: 8192x8192 (default)
  • Normal Maps: 8192x8192 (default)
Better Embers[edit | edit source]

Author: Dragonborn77
Version: 1.0 (Loose Files)
Overrides: Skyrim HD - 2K Textures
Mod Notes: This mod adds better looking ember textures to Skyrim.

DDSOpt Processing Required: (Guide)

  • Textures: 8192x8192 (default)
  • Normal Maps: 8192x8192 (default)
Better Shadowmarks[edit | edit source]

Author: Funsize
Version: 0.5
Mod Notes: This mod fixes the vanilla Shadowmarks to look carved into the object instead of looking like an adhered sticky.

DDSOpt Processing Required: (Guide)

  • Textures: 8192x8192 (default)
  • Normal Maps: 8192x8192 (default)
Bloody Dragon Bones[edit | edit source]

Author: Were
Version: 1.0 (2k)
Mod Notes: This mod replaces the horrible texture for the vanilla dragon bones and replaces them with bloody, charred, and highly detailed remains.

Book Covers Skyrim[edit | edit source]

Author: doccdr
Version: 2.0.5 (Loose Files)
Optionals(Via Installer):

  • Book Covers Skyrim
  • Book Covers Dawnguard
  • Book Covers Hearthfire
  • Textures - Desaturated
  • Notes - Watermarks and Borders

Mod Notes: This mod is a high quality retexture of all the readable books, journals, and notes in vanilla Skyrim, Hearthfire, and Dawnguard. It gives each book and journal its own unique cover and adds many additional paper styles to the notes.

Bumpy Inn and Shop Signs[edit | edit source]

Author: Jenova19
Version: 3
Optionals(Via Installer): 02 Bumpier Version (v3)
Mod Notes: This mod enhances the vanilla shop signs making them looks more real and less flat than the originals.

Burn Freeze Shock Effects[edit | edit source]

Author: pauderek
Version: 3.6
Optionals: BFS Effects 3_6 - Dragonborn Dawnguard
Mod Notes: This mod allows magic to set fire to enemies upon death, cause lightning to course through their corpses, and even freeze them.

Dark Brotherhood Tenets Restored[edit | edit source]

Author: Rathinosk
Version: 1.3 (Standard Edition)
Optionals(Via Installer): High Resolution
Mod Notes: This mod replaces the vanilla (unreadable) Dark Brotherhood Tenets with a readable version.

Deadly Spell Impacts[edit | edit source]

Author: isoku
Version: 1.6.1 (Medium)
Optionals(Via Installer): Default
Mod Notes: This mod adds fire, lightning, and frost spell impacts with their own unique textures.

DDSOpt Processing Required: (Guide)

  • Textures: 8192x8192 (default)
  • Normal Maps: 8192x8192 (default)
Designs of the Nords[edit | edit source]

Author: KEBW1144
Version: 1.5
Overrides: Skyrim Realistic Overhaul
Mod Notes: This mod retextures all the hold banners of Skyrim.

DDSOpt Processing Required: (Guide)

  • Textures: 8192x8192 (default)
  • Normal Maps: 8192x8192 (default)
Detailed Chests Texture Replacers[edit | edit source]

Author: clintmich
Version: 1.2 (Washed Out Dirty 2048)
Special Installation: Do not install the following file(s) and/or folder(s):

  • ReadmeCHESTS.txt

Overrides: Skyrim Realistic Overhaul
Mod Notes: This mod retextures the chests of Skyrim with a much more detailed version.

Dragon Glyphs HD - Fixed[edit | edit source]

Author: Valstein0
Version: 2.1 (Dragon Smooth)
Overrides: Skyrim Realistic Overhaul
Mod Notes: A hand-crafted retex of the standard dragon glyphs you see every time you learn a word of power.

Enhanced Blood Textures[edit | edit source]

Author: dDefinder1
Version: 3.5b
Optionals: Dragonborn-Dawnguard Compatibility Patch
Special Installation: Do not install the following file(s) and/or folder(s):

  • fomod folder.
  • Enhanced Blood Textures.txt

Mod Notes: This mod makes a bloodier combat experience for both player and npcs with higher resolution and detailed textures with additional features such as decapitated spasms, blood drops when low health, blood pools, green blood for spiders and oil for machines.

Enhanced Blood Textures - Skyrim Immersive Creatures Patch[edit | edit source]

Author: Cmdo
Version: 1.0
Special Installation: Do not install the following file(s) and/or folder(s):

  • readme.txt

Mod Notes: This mod makes the creatures added by Skyrim Immersive Creatures bleed properly.
Mod Dependencies:

Enhanced Night Skyrim[edit | edit source]

Author: CptJoker
Version: 0.4 (Medium Stars Optional)
Special Installation: Do not install the following file(s) and/or folder(s):

  • Enhanced Night Skyrim README.txt
  • ens_v04_comparison_stars.jpg

Overrides: Skyrim HD - 2K Textures
Mod Notes: This mod replaces the night sky textures with high resolution alternatives made from real astrophotography.

Falmer Glow Retexture[edit | edit source]

Author: Aiyen
Version: 1.0 (Bright)
Mod Notes: This mod replaces the ugly, blurred textures for the ceiling of Shimmermist Cave.

Finer Dust[edit | edit source]

Author: CptJoker
Version: 1.0
Special Installation: Do not install the following file(s) and/or folder(s):

  • Finer Dust README.txt

Overrides: Skyrim Particle Patch for ENB
Mod Notes: This mod replaces enormous, blocky flakes of dust floating down gently in abandoned forts and caves with finer high-resolution ones.

Footprints[edit | edit source]

Author: jonwd7
Version: 0.99
Optionals: Ash Supplemental
Special Installation: Do not install the following file(s) and/or folder(s):
Main File:

  • Footprints.bsl
  • Footprints.txt

Ash Supplemental:

  • Footprints - Ash.bsl
  • Footprints - Ash.txt

Mod Notes: This mod adds footprints to the player, NPCs, and creatures.

HD Baskets Retex[edit | edit source]

Author: Jimmu aka Himini
Version: 1.1
Optionals(In Archive): 1024x2048
Mod Notes: This mod offers a simple and effective retexure of the basket textures.

HD Enhanced Terrain[edit | edit source]

Author: Hritik Vaishnav
Version: V8 (2048x2048)
Mod Notes: This mod gives a more detailed "grass-like" effect to terrain at long-distance and contains higher-resolution detail map snow.

HD Linens[edit | edit source]

Author: rivybeast
Version: 1.0
Overrides: Skyrim Realistic Overhaul
Mod Notes: This mod is a simple HD retexture of the wrapped and folded linens.

HD Misc[edit | edit source]

Author: calav3ra
Version: 1.0
Special Installation: Do not install the following file(s) and/or folder(s):

  • hd_misc.txt

Mod Notes: This mod is a simple retexture of a lamp, clothes iron, practice dummy, and cast iron pots.

HD Ore and Ingots[edit | edit source]

Author: BioProd
Version: 1.0 (With Manager Optional)
Special Installation: Do not install the following file(s) and/or folder(s):

  • fomod folder

Mod Notes: This mod replaces all ore and ingots textures.

DDSOpt Processing Required: (Guide)

  • Textures: 8192x8192 (default)
  • Normal Maps: 8192x8192 (default)
HD Sacks Retexture[edit | edit source]

Author: Mazarin
Version: 1.4 (Both Type B Big and Type B Small)
Mod Notes: This mod is a retexture for sacks to actually look like burlap sacks.

HD Stone Quarry and Clay Deposit for Hearthfire[edit | edit source]

Author: skyrimaguas
Version: 1.0 (2K)
Mod Notes: High definition texture and mesh replacers for the Stone Quarry and Clay Deposit resources added by the Hearthfire DLC which until now has very few replacers available (none for the clay deposit yet). These are hand-made, high-quality textures done from scratch. Meshes are also modified to reduce the stretching (obvious in vanilla) and to enable Parallax effect.

High Definition Ivy[edit | edit source]

Author: Josh Ezzell
Version: 2.0 (Original Green 1024k Optional)
Mod Notes: This mod retextures the ivy found hanging on various walls, farmhouses, dead logs, etc.

High Quality LODs[edit | edit source]

Author: Ethatron
Version: 2.1 (Meshes Hi-Res and Normals Original)
Optionals: Textures Skyrim Realistic
Optionals(In Archive):
Normals Original:

  • 03 - High 256x256

Textures Skyrim Realistic:

  • 03 - High 512x512

Special Installation: Do not install the following file(s) and/or folder(s):

  • Docs folder
  • HQLODs.txt

Mod Notes: This mod is a replacer for all of the landscape LOD files.

HQ Skyrim Map[edit | edit source]

Author: Grace Darkling and Paddyy
Version: 2.0 (2048x2048)
Special Installation: Do not install the following file(s) and/or folder(s):

  • readme.txt

Overrides: Skyrim Realistic Overhaul
Mod Notes: This mod improves the maps found hanging around the world to be more legible and detailed, yet worn as if used/folded for a long time.

DDSOpt Processing Required: (Guide)

  • Textures: 8192x8192 (default)
  • Normal Maps: 8192x8192 (default)
Hybrids HD Plants and Herbs Retexture[edit | edit source]

Author: Gabriel Gullbergh - Mystikhybrid
Version: 4.0
Special Installation: Do not install the following file(s) and/or folder(s):

  • Thumbs.db

Overrides: Skyrim Flora Overhaul
Mod Notes: Retexture some of the various plant life.

DDSOpt Processing Required: (Guide)

  • Textures: 8192x8192 (default)
  • Normal Maps: 8192x8192 (default)
Intricate Spider Webs[edit | edit source]

Author: isoku
Version: 1.3 (High)
Overrides: Skyrim Realistic Overhaul
Mod Notes: This mod adds highly detailed and immersive spider webs.

DDSOpt Processing Required: (Guide)

  • Textures: 8192x8192 (default)
  • Normal Maps: 8192x8192 (default)
Jeclredured - Spell Tomes[edit | edit source]

Author: jeclxohko
Version: 2.0
Mod Notes: This mod improves the look of the vanilla spell tomes.

DDSOpt Processing Required: (Guide)

  • Textures: 8192x8192 (default)
  • Normal Maps: 8192x8192 (default)
Jeclredured - Standing Stones[edit | edit source]

Author: jeclxohko
Version: 1.10
Mod Notes: This mod improves the look of the standing stones and assigns them a glow color based upon their type.

DDSOpt Processing Required: (Guide)

  • Textures: 8192x8192 (default)
  • Normal Maps: 8192x8192 (default)
Lanterns of Skyrim - All In One[edit | edit source]

Author: mannygt
Version: 2.4 (MCM Special Edition)
Optionals: Default Preset
Special Installation: Do not install the following file(s) and/or folder(s): Main File:

  • LoS - Readme.txt

Default Preset Optional:

  • Lanterns of Skyrim - All In One - readme.txt

Mod Notes: This mod adds lanterns along the major roads of Skyrim helping to facilitate travelers and trade.

Lanterns of Skyrim - All In One - Dawnguard Patch[edit | edit source]

Author: selyb
Version: 1.1
Mod Notes: This mod extends the functionality of Lanterns of Skyrim - All In One to the Dawnguard expansion.
Mod Dependencies: Lanterns of Skyrim - All In One

Lightning During Thunder Storms[edit | edit source]

Author: Minty
Version: 23.0
Special Installation: Do not install the following file(s) and/or folder(s):

  • readmes folder

Mod Notes: This mod adds lightning effects to snow and thunder storms.

Lightning during Thunder Storms - Climates of Tamriel Patch[edit | edit source]

Author: Minty
Version: 3.1
Mod Notes: This mod makes Lightning During Thunder Storms compatible with Project Reality - Climates of Tamriel.
Mod Dependencies:

Moss Rocks[edit | edit source]

Author: SparrowPrince
Version: 1.31
Mod Notes: This mod adds moss in appropriate locations on certain mountain and stream rocks.

Mystery Modders Shrines HD[edit | edit source]

Author: Mystery Modder
Version: 1.2
Mod Notes: This mod adds newly colored and enhanced versions of the default shrine textures.

Not Really HD Display Case[edit | edit source]

Author: kobayashi345
Version: 0.9a
Mod Notes: This mod adds a new higher resolution texture with smudged glass to the display cases found in the world.

Not Really HD Keys[edit | edit source]

Author: kobayashi345
Version: 0.9a (HD Keys With Normal Maps)
Mod Notes: This mod retextures the keys found throughout the world.

DDSOpt Processing Required: (Guide)

  • Textures: 8192x8192 (default)
  • Normal Maps: 8192x8192 (default)
Pilgrims Delight - High Hrothgar Shrine Retextures[edit | edit source]

Author: Kotep
Version: 1.1
Special Installation: Do not install the following file(s) and/or folder(s):

  • readme.txt

Mod Notes: This mod remakes each shrine so it has dragon runes instead of illegible text.

Point the Way[edit | edit source]

Author: Arthmoor
Version: 1.0.1a
Special Installation: Do not install the following file(s) and/or folder(s):

  • Point The Way.txt

Mod Notes: This mod places road signs at several major intersections that were either lacking signs, or didn't have enough signs to indicate the full extent of where you could travel on a road. In some cases, the smaller towns and villages aren't even mentioned - despite Bethesda having created signs for them! Others that were pointed the wrong way or had the wrong city being represented have been fixed as well.

PondFish and Salmon Replacer[edit | edit source]

Author: Nexus79
Version: 1.1
Mod Notes: This mod replaces the texture for the lackluster generic pondfish (Histcarp, River Betty, Abacean Longfish) and salmon with a more realistic texture.

Quality Snowflakes HD V2[edit | edit source]

Author: Yuril
Version: 2.0 (Alternative)
Mod Notes: This mod retextures the crappy vanilla snowflakes into a very immersive and realistic version. Brrr!

Rainbows[edit | edit source]

Author: isoku
Version: 1.05
Special Installation: Do not install the following file(s) and/or folder(s):

  • Rainbows.txt

Mod Notes: This mod adds one of nature's most beautiful light shows to Skyrim. From partial rainbows to the elusive full lunar rainbow these visual effects will appear in the direction of the sun/moonlight if the conditions are right.

Real Ice[edit | edit source]

Author: Yuril
Version: 3
Optionals(Via Installer):

  • With Parallax
  • Half-Icecube, Half-Dull

Overrides: Skyrim Realistic Overhaul, Water and Terrain Enhancement Redux
Mod Notes: This mod retextures the vanilla glaciers and ice formations into a more realistic combination of snow with ice.

DDSOpt Processing Required: (Guide)

  • Textures: 8192x8192 (default)
  • Normal Maps: 8192x8192 (default)
RIS - Real Ice and Snow[edit | edit source]

Author: grVulture
Version: 1.3 (Transparent Watery Icicle Optional)
Mod Notes: This mod adds icicles that look like real icicles.

Realistic Instruments - Flute Lute and Drum[edit | edit source]

Author: InwardScreams
Version: 1.0
Special Installation: Install only the following file(s) and/or folder(s):

  • Textures/Clutter/Common/flute01.dds
  • Textures/Clutter/Common/flute01_n.dds

Mod Notes: This mod rextures the flute used by bards and found throughout the world to be higher quality.

Realistic Paper[edit | edit source]

Author: realadry
Version: 0.21a (Dark Optional)
Special Installation: Do not install the following file(s) and/or folder(s):

  • readme.txt

Mod Notes: This mod replaces the paper of books and notes with a more realistic and high res texture.

Realistic Ragdolls and Force[edit | edit source]

Author: dDefinder
Version: 1.9 (Realistic Force)
Special Installation: Do not install the following file(s) and/or folder(s):

  • fomod folder
  • readme.txt

Mod Notes: This mod reduces the extra force applied on ragdolls to a more realistic level and replaces ragdolls so that they are no longer stiff and fall at a faster velocity.

Realistic Tundra Moss for AOF Detailed Mountains[edit | edit source]

Author: Aron
Version: 1.4 (Yellow)
Overrides: Skyrim Flora Overhaul
Mod Notes: This mod replaces the blurry vanilla tundra moss with realistic looking tundra moss.

Roadsigns Redone[edit | edit source]

Author: Hanaisse
Version: 1.1
Mod Notes: This mod improves the look of the road signs.

Septim HD[edit | edit source]

Author: Crypton
Version: 1.0
Special Installation: Install this mod twice. First install only the base meshes folder. Second, install (merge) the textures folder under Alternatives/High BBP/Mipmaps.
Mod Notes: This mod retextures the default Septim into something worthy of the empire.

Shooting Stars[edit | edit source]

Author: isoku
Version: 1.041
Special Installation: Do not install the following file(s) and/or folder(s):

  • Shooting Stars.txt

Mod Notes: This mod adds celestial events such as shooting stars and meteor showers to the nights sky.

SkyFalls - Animated Distant Waterfalls[edit | edit source]

Author: SjoertJansen
Version: 2.0 (Total Edition YES Falskaar)
Mod Notes: This mod fixes those ugly static LOD waterfalls, windmills, and water mills with animated ones that look proper.

Smoking Torches[edit | edit source]

Author: mindflux
Version: 1.31 (Old File - Smoking Torches)
Overrides: Skyrim Particle Patch for ENB
Mod Notes: This mod adds smoke to wood torches.

Snow and Rocks Textures HD[edit | edit source]

Author: darevix
Version: 0.03 (Caves Ultra Quality 4096px)
Overrides: Skyrim Realistic Overhaul
Mod Notes: This mod retextures the walls and rocks of caves.

Soul Gems Differ - Full and Empty[edit | edit source]

Author: Utopolyst
Version: 1.5.2b
Optionals(Via Installer):

  • 000 Core
  • 100 English
  • 201 Black - Empty - Black - with hints of dull red
  • 202 Black - Full - Black - with hints of red
  • 203 Common - Empty - Rose
  • 204 Common - Full - Rose - Dark
  • 205 Grand - Empty - Yellow
  • 206 Grand - Full - Red - Hell Fire
  • 207 Greater - Empty - Rose
  • 208 Greater - Full - Blue - Marble
  • 209 Lesser - Empty - Blue - Marble
  • 210 Lesser - Full - Red - Hell Fire
  • 211 Petty - Empty - Green - Marble
  • 212 Petty - Full - Red - Hell Fire
  • 301 - Black - Empty - Glow - Normal
  • 302 - Black - Full - Glow - Normal
  • 303 - Common - Empty - Glow - Metal
  • 304 - Common - Full - Glow - Normal
  • 305 - Grand - Empty - Glow - Yellow
  • 306 - Grand - Full - Glow - Yellow
  • 307 - Greater - Empty - Glow - Blue
  • 308 - Greater - Full - Glow - Red
  • 309 - Lesser - Empty - Glow - Metal
  • 310 - Lesser - Full - Glow - Blue
  • 311 - Petty - Empty - Glow - Metal
  • 312 - Petty - Full - Glow - Green
  • 401 Optional Soul Fragments

Mod Notes: This mod varies the color of soul gems based on type and if they are filled/empty.

Splash of Rain[edit | edit source]

Author: isoku
Version: 1.04
Special Installation: Do not install the following file(s) and/or folder(s):

  • SplashofRain.txt

Mod Notes: This mod adds rain impact splash effects appear on most uncovered surfaces during rain. It also adds ambient interior rain sound effects depending on outside weather.

Sweet Mother - The Night Mother Improvement[edit | edit source]

Author: ALH
Version: 2.0
Special Installation: Do not install the following file(s) and/or folder(s):

  • How to use.txt

Mod Notes: This mod is the most detailed retexture of the Night Mother and her Coffin. It was done in the spirit of the game and is intended to look sinister and realistic.

DDSOpt Processing Required: (Guide)

  • Textures: 8192x8192 (default)
  • Normal Maps: 8192x8192 (default)
The Skyrim Distance Overhaul[edit | edit source]

Author: Grieche
Version: 1.0
Optionals: Optional-Waterfall-Texturepack for SDO Beta 1_0
Optionals(Via Installer):

  • S.D.O Full-Lod - Waterfall Effects Beta
  • S.D.O Full-Lod - Giant Campfires Beta
  • S.D.O Full-Lod - Whiterun Creeks Beta
  • S.D.O Full-Lod - Morthal Swamp Trees Complete

Special Installation: Copy the contents of the WATER folder in the optional to the <Mod Organizer Path>/Mods/The Skyrim Distance Overhaul/Textures/Terrain/Tamriel/objects folder.
Overrides: Unofficial High Resolution Patch
Mod Notes: This mod adds thousands of polygon-reduced objects to the distant-LOD of Skyrim to improve LOD quality.

TES5Edit Cleaning Required: (Cleaning Guide)

  • SDO Full-LOD - Giant Campfires.esp (12 ITMs, 0 UDRs)
  • SDO Full-LOD - The Morthal Swamp Complete.esp (129 ITMs, 0 UDRs)
  • SDO Full-LOD - Waterfall Effects.esp (36 ITMs, 0 UDRs)
  • SDO Full-LOD - Whiterun Trundra Creeks.esp (39 ITMs, 0 UDRs)
Ultimate HD Torch[edit | edit source]

Author: BuzzDee84
Version: 1.3 (2048x2048)
Mod Notes: This mod retextures the blocky vanilla torch into a thing of beauty.

Vibrant Auroras[edit | edit source]

Author: SparrowPrince(a.k.a OpticShooter)
Version: 1.2
Optionals(Via Installer): 1.5x
Mod Notes: This mod simply gives Skyrim's Auroras a more clear and vibrant look to enhance their visual beauty.

Visible Windows[edit | edit source]

Author: isoku
Version: 1.2 (High)
Optionals(Via Installer):

  • Gritty (All)
  • Default (All)

Overrides: Skyrim Realistic Overhaul
Mod Notes: Windows that look more like windows. All window glass, most frames, railings, and detailings have been replaced with new textures.

DDSOpt Processing Required: (Guide)

  • Textures: 8192x8192 (default)
  • Normal Maps: 8192x8192 (default)
Whiterun Trellis Redesigned and HQ[edit | edit source]

Author: Toby S
Version: 1.1 (4096)
Overrides: Skyrim Realistic Overhaul
Mod Notes: This is a replacement for the ugly trellis textures in Whiterun.

DDSOpt Processing Required: (Guide)

  • Textures: 2048x2048
  • Normal Maps: 2048x2048
Windmills Resized[edit | edit source]

Author: Pfaffendrill
Version: 1.1
Mod Notes: This little mod resizes the fan of windmills to a more realistic level.

The Mortar[edit | edit source]

These mods are best when between the blocks and mixed with each other.

Detailed Rugs[edit | edit source]

Author: raiserfx
Version: 1.3
Overrides: Designs of the Nords, Skyrim Realistic Overhaul
Mod Notes: This mod uses detailed and realistic textures for the various rugs.

New Thinner Torch[edit | edit source]

Author: IceKK
Version: 1.0 (Smoking Torches and Ultimate HD Torch Compatible Optional)
Overrides: Smoking Torches
Mod Notes: This mod thins the torch handle to a more realistic level.
Mod Dependancies:

Realistic Smoke and Embers[edit | edit source]

Author: isoku
Version: 1.4
Overrides: Better Embers
Mod Notes: Higher detailed, new textures related to embers and smoke.

DDSOpt Processing Required: (Guide)

  • Textures: 8192x8192 (default)
  • Normal Maps: 8192x8192 (default)
Re-Defined Dungeons[edit | edit source]

Author: Gizmo
Version: 1.0
Special Installation: Install only the following file(s) and/or folder(s):

  • Textures/dungeons/clothdrape01.dds
  • Textures/dungeons/clothdrape01_n.dds
  • Textures/dungeons/dryoakpost01.dds
  • Textures/dungeons/dryoakpost01_n.dds
  • Textures/dungeons/hallmural*.dds
  • Textures/dungeons/metalwork01.dds
  • Textures/dungeons/metalwork01_n.dds
  • Textures/dungeons/ridgedstone03.dds
  • Textures/dungeons/ridgedstone03_n.dds
  • Textures/dungeons/ridgedstone07.dds
  • Textures/dungeons/ridgedstone07_n.dds
  • Textures/dungeons/ridgedstone07a.dds
  • Textures/dungeons/ridgedstone07a_n.dds
  • Textures/dungeons/ridgedstonestairs01.dds
  • Textures/dungeons/ridgedstonestairs01_n.dds
  • Textures/dungeons/rottingwood01.dds
  • Textures/dungeons/rottingwood01_n.dds
  • Textures/dungeons/rubblepile02.dds
  • Textures/dungeons/ruinivy01.dds
  • Textures/dungeons/ruinivy01_n.dds
  • Textures/dungeons/scrollworktrim01.dds
  • Textures/dungeons/scrollworktrim01_n.dds

Overrides: Dragon Glyphs HD - Fixed, Skyrim Realistic Overhaul
Mod Notes: This mod aims to overhaul the dungeons of Skyrim. For the purposes of this guide however, it fills in a few gaps rather than doing a complete overhaul.

Vivid Landscapes - Rocking Stones and Mountains Parallax[edit | edit source]

Author: Aron
Version: 4.2 (Grey + Update)
Optionals: MossRocks Parallax
Overrides: Enhanced Lights and FX, Moss Rocks, No Stretching, Skyrim Realistic Overhaul, Static Mesh Improvement Mod, Unofficial Skyrim Patch, Water and Terrain Enhancement Redux
Mod Notes: This mod adds dark, realistic looking textures to the mountains of Skyrim. Based upon AOF Detailed Mountains with additional detail.

Langleys Wood Metal and Stone Texture Workshop[edit | edit source]

VERSION UPDATE IN PROGRESS
Author: Langley
Version: 1.6 (All 1.5 Packages + 1.6 Update)
Special Installation: Do not install the following file(s) and/or folder(s):
Clutter and Furniture:

  • Textures/clutter/blacksmith folder
  • Textures/clutter/bloodyrags folder
  • Textures/clutter/caves folder
  • Textures/clutter/common/iron01.dds
  • Textures/clutter/common/iron01_n.dds
  • Textures/clutter/common/rug*.dds
  • Textures/clutter/diningset folder
  • Textures/clutter/kitchen folder
  • Textures/clutter/meadery folder
  • Textures/clutter/quest folder
  • Textures/clutter/ruins folder
  • Textures/clutter/brewinggiantcask01.dds
  • Textures/clutter/brewinggiantcask01_n.dds
  • Textures/clutter/displaycase.dds
  • Textures/clutter/displaycase_m.dds
  • Textures/clutter/displaycase_n.dds
  • Textures/dlc01 folder
  • Textures/furniture folder

Dungeons and Ships:

  • Textures/dungeons/rottingwood01.dds
  • Textures/dungeons/rottingwood01_n.dds

Forts, Stockades, and Tents:

  • Textures/architecture/farmhouse folder
  • Textures/dungeons/imperial/impdirt01.dds
  • Textures/dungeons/imperial/impdirt01_n.dds
  • Textures/dungeons/imperial/impextdecals01.dds
  • Textures/dungeons/imperial/impextdecals01_n.dds
  • Textures/dungeons/imperial/impextdecals01ice.dds
  • Textures/dungeons/imperial/impwood01.dds
  • Textures/dungeons/imperial/impwood01_n.dds

OLD:

  • Textures/architecture/highhrothgar/hhfloor01.dds
  • Textures/architecture/highhrothgar/hhfloor01_n.dds
  • Textures/architecture/Riften/riftenbrickinset01.dds
  • Textures/architecture/Riften/riftenbrickinset01_n.dds
  • Textures/architecture/Riften/riftenstonewall02.dds
  • Textures/architecture/Riften/riftenstonewall02_n.dds
  • Textures/architecture/Riften/riftenstonewallmoss01.dds
  • Textures/architecture/Solitude/sclovers01.dds
  • Textures/architecture/Solitude/sdetint01.dds
  • Textures/architecture/Solitude/sdetint01_n.dds
  • Textures/architecture/Solitude/sfloorhouse01.dds
  • Textures/architecture/Solitude/sfloorhouse01_n.dds
  • Textures/architecture/Solitude/sfloorhouse02.dds
  • Textures/architecture/Solitude/sfloorhouse02_n.dds
  • Textures/architecture/Solitude/smill01.dds
  • Textures/architecture/Solitude/smill01_n.dds
  • Textures/architecture/Solitude/sroofslate01.dds
  • Textures/architecture/Solitude/sroofslate01_n.dds
  • Textures/architecture/Whiterun/wrbasedirt01.dds
  • Textures/architecture/Whiterun/wrbasedirt01_n.dds
  • Textures/architecture/Whiterun/wrcarpet01.dds
  • Textures/architecture/Whiterun/wrcarpet01_n.dds
  • Textures/architecture/Whiterun/wrcarpetdetails01.dds
  • Textures/architecture/Whiterun/wrcarpetdetails01_n.dds
  • Textures/architecture/Whiterun/wrcitywall01.dds
  • Textures/architecture/Whiterun/wrcitywall01_n.dds
  • Textures/architecture/Whiterun/wrcitywall01plaster.dds
  • Textures/architecture/Whiterun/wrcitywall01plaster_n.dds
  • Textures/architecture/Whiterun/wrcitywall02.dds
  • Textures/architecture/Whiterun/wrcitywall02_n.dds
  • Textures/architecture/Whiterun/wrcitywalltopcap01.dds
  • Textures/architecture/Whiterun/wrcitywalltopcap01_n.dds
  • Textures/architecture/Whiterun/wrcitywalltrims01.dds
  • Textures/architecture/Whiterun/wrcitywalltrims01_n.dds
  • Textures/architecture/Whiterun/wrdirtbase.dds
  • Textures/architecture/Whiterun/wrdirtbase_n.dds
  • Textures/architecture/Whiterun/wrfieldgrass01.dds
  • Textures/architecture/Whiterun/wrfieldgrass01_n.dds
  • Textures/architecture/Whiterun/wrmarketstallroof01.dds
  • Textures/architecture/Whiterun/wrmarketstallroof01_n.dds
  • Textures/architecture/Whiterun/wrmossalpha01.dds
  • Textures/architecture/Whiterun/wrmossalpha01_n.dds
  • Textures/architecture/Whiterun/wrroofslate01.dds
  • Textures/architecture/Whiterun/wrroofslate01_n.dds
  • Textures/architecture/Whiterun/wrrug01.dds
  • Textures/architecture/Whiterun/wrrug01_n.dds
  • Textures/architecture/Whiterun/wrstonebase01.dds
  • Textures/architecture/Whiterun/wrstonebase01_n.dds
  • Textures/architecture/Whiterun/wrstonemortar01.dds
  • Textures/architecture/Whiterun/wrstonemortar01_n.dds
  • Textures/architecture/Whiterun/wrwood*.dds
  • Textures/architecture/Windhelm/ivy.dds
  • Textures/architecture/Windhelm/ivy_n.dds
  • Textures/architecture/Windhelm/whplaster.dds
  • Textures/architecture/Windhelm/whplaster_n.dds
  • Textures/architecture/Windhelm/whrunner.dds
  • Textures/architecture/Windhelm/whrunner_n.dds
  • Textures/architecture/Windhelm/whslateroof.dds
  • Textures/architecture/Windhelm/whslateroof_n.dds
  • Textures/architecture/Windhelm/whwoodbase01.dds
  • Textures/architecture/Windhelm/whwoodbase01_n.dds
  • Textures/architecture/Windhelm/whwoodbasedetails.dds
  • Textures/architecture/Windhelm/whwoodbasedetails_n.dds
  • Textures/architecture/Windhelm/whwoodbaseinterior01.dds
  • Textures/architecture/Windhelm/whwoodbaseinterior01_n.dds
  • Textures/architecture/Windhelm/whwoodbaselight.dds
  • Textures/architecture/Windhelm/whwoodbasetrim.dds
  • Textures/architecture/Windhelm/whwoodbasetrim_n.dds
  • Textures/architecture/Windhelm/whwoodbeams.dds
  • Textures/architecture/Windhelm/whwoodbeams_n.dds
  • Textures/architecture/Windhelm/whwoodboards01.dds
  • Textures/architecture/Windhelm/whwoodboards01_n.dds
  • Textures/architecture/Windhelm/whwooddamage.dds
  • Textures/architecture/Windhelm/whwooddamage_n.dds
  • Textures/Landscape folder
  • Textures/lod/wrterrainlod.dds
  • Textures/lod/wrterrainlod_n.dds

Overrides: Re-Defined Dungeons, Skyrim HD - 2K Textures, Skyrim Realistic Overhaul, Static Mesh Improvement Mod, Unofficial Skyrim Patch, Water and Terrain Enhancement Redux
Mod Notes: This pack is an advanced users texture pack with various textures from throughout Skyrim.

Ruins Clutter Improved[edit | edit source]

Author: raiserfx
Version: 2.5
Special Installation: Do not install the following file(s) and/or folder(s):

  • Meshes/clutter/common folder
  • Meshes/clutter/ruins/ruins_largechest.nif
  • Meshes/clutter/ruins/ruinspot05.nif
  • Meshes/clutter/ruins/ruinspot06.nif
  • Meshes/clutter/shrines folder
  • Textures/clutter/ruins/ruinspot01.dds
  • Textures/clutter/ruins/ruinspot01_n.dds
  • Textures/clutter/ruins/ruinspot02.dds
  • Textures/clutter/ruins/ruinspot02_n.dds
  • Textures/clutter/ruins/ruinspot03.dds
  • Textures/clutter/ruins/ruinspot03_n.dds
  • Textures/clutter/ruins/ruinsurn01.dds
  • Textures/clutter/ruins/ruinsurn01_n.dds
  • Textures/clutter/ruins/ruinsurninnard01.dds
  • Textures/clutter/ruins/ruinsurninnard01_n.dds

Overrides: Detailed Chests Texture Replacers, Skyrim Realistic Overhaul, Static Mesh Improvement Mod, Unofficial Skyrim Patch
Mod Notes: This mod is a retexturing project, which covers some of the ugliest objects in the dungeons of Skyrim. It improves the visual experience of catacombs and ruins by adding more detail to common clutter like pots, sconces, candles, doors and many other stuff.

Animated Dwemer Lift Load Doors[edit | edit source]

Author: DoubleBrewski
Version: 1.1
Optionals: Animated Dwemer Lift Load Doors for Dragonborn DLC
Overrides: Ruins Clutter Improved
Mod Notes: This mods adds a small animation to simulate the movement of the elevator shortly before you switch cells.

Super Realistic Ore Textures[edit | edit source]

Author: Kman420
Version: 1.0 (Just The Textures Optional)
Overrides: HD Ore and Ingots
Mod Notes: This mod retextures the various ore found in Skyrim.

The Beauty of Skyrim - Caves and Mines[edit | edit source]

Author: raiserfx
Version: 1.1
Special Installation: Do not install the following file(s) and/or folder(s):

  • Textures/dungeons/imperial folder
  • Textures/dungeons/mines/minefloordirt01.dds
  • Textures/dungeons/mines/minefloordirt01_n.dds
  • Textures/dungeons/mines/minerockwall01.dds
  • Textures/dungeons/mines/minerockwall01_n.dds
  • Textures/dungeons/mines/minerockwall02.dds
  • Textures/dungeons/mines/minerockwall02_n.dds
  • Textures/landscape folder

Overrides: Enhanced Lights and FX, Langleys Wood Metal and Stone Textures Workshop, Skyrim Realistic Overhaul, Snow and Rocks Textures HD
Mod Notes: This mod change the appearance of the caves and mines in Skyrim. For the purposes of this guide, it fills in some minor details.

Hectrol Caves Deluxe[edit | edit source]

Author: Hectrol
Version: 1.0 (4K)
Special Installation: Do not install the following file(s) and/or folder(s):

  • Images_Hectrol_Caves_Deluxe_HR folder
  • Readme_Hectrol_Caves_Deluxe_HR.txt

Overrides: Snow and Rocks Textures HD, The Beauty of Skyrim - Caves and Mines
Mod Notes: This mod recreates a realistic and beautiful cave, adding new graphics with more resolution and detail.

DDSOpt Processing Required: (Guide)

  • Textures: 8192x8192 (default)
  • Normal Maps: 8192x8192 (default)
Tobes Hires Textures[edit | edit source]

Author: Tobe
Version: 1.2 (Standard)
Optionals: SMIM Patch
Overrides: HD Misc, Skyrim Realistic Overhaul, Static Mesh Improvement Mod
Mod Notes: This mod is a small re-texturing project mainly for minor and common textures of clutter and furniture.

High Quality Food and Ingredients[edit | edit source]

Author: Iraito
Version: 1.6
Overrides: Pondfish and Salmon Replacer, Tobes Highres Textures

DDSOpt Processing Required: (Guide)

  • Textures: 8192x8192 (default)
  • Normal Maps: 8192x8192 (default)
Skyrim Redesigned[edit | edit source]

Author: Dracomies
Version: 1.0
Special Installation: Install only the following file(s) and/or folder(s):

  • Alchemy Table v1/Data folder
  • Anvil v1/Data folder
  • Barenziah Jewelry Box/Data folder
  • Bloody Rags v1/Data folder
  • Brown (less saturated) money bags/Data folder
  • Charcoal/Data folder
  • Chaurus Eggs (LORE)/Data folder
  • Enchanting Table - Css01 Retexture/Data folder
  • Hasgraven Claws/Data folder
  • Skeever Tail/Data folder
  • Skeleton Key v1/Data folder
  • Spider Eggs/Data folder
  • Tankards and wooden plates Final Version/Data folder

Template:Notice Small Overrides: Skyrim HD - 2K Textures, Tobes HiRes Textures
Mod Notes: This mod contains miscellaneous textures found throughout the game.

DDSOpt Processing Required: (Guide)

  • Textures: 8192x8192 (default)
  • Normal Maps: 8192x8192 (default)
TreesHD Skyrim Variation[edit | edit source]

Author: Namotep
Version: 1.6 (Ultra)
Optionals: Dark Version Treepineforestbark03
Special Installation: Do not install the following file(s) and/or folder(s):

  • Meshes folder
  • Textures/landscape/trees/Vurt_Pine01.dds
  • Textures/landscape/trees/Vurt_Pine02.dds
  • Textures/landscape/trees/treepineforestaddon01.dds
  • Textures/landscape/trees/treepineforestaddon01_n.dds

Overrides: Skyrim Flora Overhaul, Skyrim HD - 2K Textures, Skyrim Realistic Overhaul, Tobes HiRes Textures
Mod Notes: This mod adds high resolution tree bark textures to the game.

DDSOpt Processing Required: (Guide)

  • Textures: 8192x8192 (default)
  • Normal Maps: 8192x8192 (default)
Radiant and Unique Potions and Poisons[edit | edit source]

Author: XRC
Version: 2.0 (With Booze, Non Glow)
Overrides: High Quality Food and Ingredients
Mod Notes: This mod adds over 150 new textures, each 1K in resolution, and each specific to the potion or poison bottle it's assigned to.

DDSOpt Processing Required: (Guide)

  • Textures: 8192x8192 (default)
  • Normal Maps: 8192x8192 (default)
Realistic Mushrooms[edit | edit source]

Author: Mystery Modder
Version: 1.1 (Standard)
Optionals: Dragonborn Mushrooms, Mushroom Stew
Overrides: High Quality Food and Ingredients, Hybrids HD Plants and Herbs Retexture, TreesHD Skyrim Variation
Mod Notes: This mod adds new textures to all mushrooms throughout skyrim.

DDSOpt Processing Required: (Guide)

  • Textures: 8192x8192 (default)
  • Normal Maps: 8192x8192 (default)
Silly Level of Detail - Potions and Poisons[edit | edit source]

Author: Narmix
Version: 3.0 (Both Main Files)
Overrides: Radiant and Unique Potions and Poisons
Mod Notes: This mod replaces the base textures for potions and poisons in the game.

DDSOpt Processing Required: (Guide)

  • Textures: 8192x8192 (default)
  • Normal Maps: 8192x8192 (default)
Ultimate HD Fire Effects[edit | edit source]

Author: BuzzDee84
Version: 1.9 (Medium Resolution)
Optionals: Ultimate HD Candle Flames
Special Installation: Do not install the following file(s) and/or folder(s):

  • meshes/clutter folder
  • textures/effects/smokeparticles01.dds

After installation, make a copy of <Mod Dir>/meshes/effects/fxfirewithembers01_cheap.nif and rename it to fxfirewithembers01_lite.nif.
Overrides: Skyrim Particle Patch for ENB
Mod Notes: This mod retextures fire throughout the game.

The Creatures Of Skyrim[edit | edit source]

This section will include all mods which relate to the creatures of Skyrim. Where they live, how they act, and what they look like.

Automatic Variants Based Creature Mods[edit | edit source]

Automatic Variants[edit | edit source]

Author: Leviathan1753
Version: 2.0.0.2
Special Installation: Do not install the following file(s) and/or folder(s):

  • SkyProc Patchers/Automatic Variants/Readme folder

Normally when installing this SkyProc patcher mod you need to run the included .jar file. However, for the purposes of this guide the SkyProc Unified Manager will be used to execute all of these mods during the Final Steps portion of the guide.

Mod Notes: This mod allows various textures to be applied to the the different instances of an object or creature providing variation in the world.

Bellyaches Animals AV Package[edit | edit source]

Author: Bellyache
Version: 1.0 (Optional File)
Mod Notes: This mod provides various textures for Bears, Chaurus, Chickens, Deer, Dogs, Foxes, Spiders, Goats, Cows, Horkers, Horses, Mammoths, Mudcrabs, Rabbits, Sabre Cats, Skeevers, Werewolves, and Wolves.

DDSOpt Processing Required: (Guide)

  • Textures: 2048x2048
  • Normal Maps: 1024x1024

Template:Notice Small

Flame and Frost Atronach Textures for Automatic Variants[edit | edit source]

Author: Legend Aeternus
Version: 2.0
Mod Notes: This mod provides various textures for Flame and Frost Atronachs.

DDSOpt Processing Required: (Guide)

  • Textures: 2048x2048
  • Normal Maps: 1024x1024

Template:Notice Small

Grace Darklings AV Package[edit | edit source]

Author: Grace Darkling
Version: 1.1
Mod Notes: This mod provides various textures for dogs and foxes.

DDSOpt Processing Required: (Guide)

  • Normal Maps: 1024x1024

Template:Notice Small

InsanitySorrow AV Package[edit | edit source]

Author: InsanitySorrow
Version: 1.1 (Optional File)
Mod Notes: This mod provides various textures for Chickens, Draugr, Skeevers, and Skeletons.

Sounaipr AV Package[edit | edit source]

Author: Xray Catt
Version: 1.2 (Optional File)
Mod Notes: This mod provides various textures for Giants, Mammoths, and Sabre Cats.

DDSOpt Processing Required: (Guide)

  • Textures: 2048x2048
  • Normal Maps: 1024x1024

Template:Notice Small

StarX AV Packages[edit | edit source]

Author: StarX
Version: 1.04 (All Creatures)
Special Installation: Do not install the following file(s) and/or folder(s):

  • Docs folder
  • Screenshots folder
  • fomod folder

Mod Notes: This mod provides various textures for Draugr, Falmer, Giants, Hagravens, Sabre Cats, Trolls, and Wolves.

DDSOpt Processing Required: (Guide)

  • Textures: 2048x2048
  • Normal Maps: 1024x1024

Template:Notice Small

Wolverines Automatic Variants Port - Chocalambot[edit | edit source]

Author: Chocalambot
Version: 1.0
Special Installation: Do not install the following file(s) and/or folder(s):

  • Docs folder
  • Screenshots folder
  • fomod folder

Mod Notes: This mod provides various textures for Dragon Priests, Falmer, Spiders, Hagravens, Rabbits, and Slaughterfish.

Standalone Creature Mods[edit | edit source]

101Bugs HD[edit | edit source]

Author: 83Willows
Version: 4.1 (High)
Mod Notes: This mod adds more variety to the butterflies in Skyrim and provides new and different ingredients for Alchemy.

DDSOpt Processing Required: (Guide)

  • Textures: 8192x8192 (default)
  • Normal Maps: 8192x8192 (default)
Antz in my Pantz[edit | edit source]

Author: steve40
Version: 2.03
Special Installation: Do not install the following file(s) and/or folder(s):

  • AIMP - README.pdf

Mod Notes: This mod adds collectable insects to Skyrim and provides new and different ingredients for Alchemy.

DDSOpt Processing Required: (Guide)

  • Textures: 8192x8192 (default)
  • Normal Maps: 8192x8192 (default)
Bellyaches HD Dragon Replacer Pack[edit | edit source]

Author: Bellyache
Version: 1.3
Special Installation: Do not install the following file(s) and/or folder(s):

  • Bellyache's Vanilla Dragonreplacer README.txt

Overrides: Skyrim HD - 2K Textures, Unofficial High Resolution Patch
Mod Notes: This mod retextures the vanilla dragons in high detail.

DDSOpt Processing Required: (Guide)

  • Textures: 8192x8192 (default)
  • Normal Maps: 8192x8192 (default)
Birds and Flocks Hearthfire Edition[edit | edit source]

Author: Kazoomie
Version: 1.0
Mod Notes: This mod will add in dozens and dozens more instances of birds that fly away when startled by either the player or another creature. The effect is one that already exists in the game but was used very rarely.

TES5Edit Cleaning Required: (Cleaning Guide)

  • BirdsHFclean.esp (48 ITMs, 0 UDRs)


Manual TES5Edit Cleaning Required:
Problem: Worthless worldspace edits left after automatic cleaning.
Solution: Remove the edits.

Open TES5Edit then select BirdsHFclean.esp and click [OK].
Right-click BirdsHFclean.esp>"Worldspace">"0000003C">"Block -1,-1">"Sub-Block -1,-3">"00009BD6" and select "Remove".
Right-click BirdsHFclean.esp>"Worldspace">"0000003C">"Block -1,0">"Sub-Block -1,3" and select "Remove".
Right-click BirdsHFclean.esp>"Worldspace">"0001A26F">"Block 0,-1">"Sub-Block 0,-1">"0001A27A" and select "Remove".
Right-click BirdsHFclean.esp>"Worldspace">"00037EDF">"Block -1,0">"Sub-Block -2,3">"00037EE9" and select "Remove".
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
Birds of Skyrim[edit | edit source]

Author: Qasiermo
Version: 0.6.5 (Loose Files)
Mod Notes: This mod adds various types of new birds to the game.

TES5Edit Cleaning Required: (Cleaning Guide)

  • Birdsofskyrim.esp (32 ITMs, 0 UDRs)
Blaze of Eventide[edit | edit source]

Author: Alek
Version: 1.6
Optionals: Less Glow Patch
Special Installation: Do not install the following file(s) and/or folder(s):

  • Blaze Of Eventide - ReadMe.txt

Mod Notes: This mod adds a summonable fiery horse obtained in a lore-friendly way by reading a book found hidden in the world of Skyrim.

DDSOpt Processing Required: (Guide)

  • Textures: 8192x8192 (default)
  • Normal Maps: 8192x8192 (default)
Clams Drop Pearls[edit | edit source]

Author: Corepc
Version: 1.0
Special Instructions: Do not install the following file(s) and/or folder(s):

  • ClamDropPerals.txt

Mod Notes: This mod adds a chance for clams to drop pearls instead of just meat.

Dawnguard Rewritten - Arvak[edit | edit source]

Author: Oriius
Version: 1.1.1
Optionals(Via Installer):

  • Soul Cairn
  • Main File
  • Extreme Definition

Mod Notes: This mod makes Bethesda's plastic skeletal horse look real.

Dawnguard Rewritten Arvak - Convenient Alsvid Patch[edit | edit source]

Author: cmdo
Version: 1.0
Mod Notes: This mod makes it so that the horse that Serana uses, Alsvid, uses Oriius's much better rendition of Arvak. (Flame Atronach version)
Mod Dependencies: Convenient Horses

Deadly Dragons[edit | edit source]

Author: 3JIou
Version: 6.3.5
Optionals(Via Installer):

  • Deadly Dragons (Normal)
  • Deadly Monsters (Do Not Install)

Mod Notes: This mod has a singular purpose; make dragons the feared & powerful creatures they supposedly are.

DDSOpt Processing Required: (Guide)

  • Textures: 8192x8192 (default)
  • Normal Maps: 8192x8192 (default)
Frost Atronach HD[edit | edit source]

Author: Yuril
Version: 1.0
Mod Notes: This mod is a high quality retexture of the Frost Atronach.

DDSOpt Processing Required: (Guide)

  • Textures: 8192x8192 (default)
  • Normal Maps: 8192x8192 (default)
Grimoas Vampire Lord[edit | edit source]

Author: Grimoas
Version: 1.1 (Vanilla Armor)
Special Installation: Do not install the following file(s) and/or folder(s):

  • GrimoasVampireLord.txt

Mod Notes: This mod makes vampires have real non-stubby bat wings.

skyBirds - Airborne Perching Birds[edit | edit source]

Author: steve40
Version: 0.931
Special Installation: Do not install the following file(s) and/or folder(s):

  • skyBirds - Airborne Perching Birds.txt

Overrides: Unofficial Skyrim Patch
Mod Notes: This mod adds real flying interactive perching bird NPCs for Skyrim.

Skyrim Immersive Creatures[edit | edit source]

Author: lifestorock
Version: 6.1.1
Optionals(Via Installer):

  • Main Plugin
  • DLC2 Optional Plugin

Special Installation: After installation, remove the following file(s) and/or folder(s):

  • docs folder

Mod Notes: This mod adds dozen of new creatures to the world of Skyrim with the goal to enhance your game experience. The original vanilla creatures are very well made, but lack in variety. This needed variety arrives with this mod. All creatures, monsters and enemies fit the original vanilla art style. So you won't find any stuff imported from other games. Beside of creating new creatures some very good single creature mods were merged.

DDSOpt Processing Required: (Guide)

  • Textures: 8192x8192 (default)
  • Normal Maps: 8192x8192 (default)
SkyTEST - Realistic Animals and Predators[edit | edit source]

Author: EtaYorius
Version: 1.37
Optionals:

  • Dawnguard
  • Dragonborn

Special Installation: Do not install the following file(s) and/or folder(s):

  • SkyTEST-RealisticAnimals&Predators.txt

Mod Notes: This mod was the first animal mod which gave new AI (Artificial Intelligence) to Animals & Predators, the mod main focus is to overhaul Vanilla Skyrim Animals behavior to act a much more realistic while leaving the Original Design of the Animals and Stay LORE Friendly.

TES5Edit Cleaning Required: (Cleaning Guide)

  • SkyTEST-RealisticAnimals&Predators.esp (12 ITMs, 0 UDRs)
  • SkyTEST-RealisticAnimals&Predators-Dragonborn.esp (17 ITMs, 0 UDRs)


DDSOpt Processing Required: (Guide)

  • Textures: 2048x2048
  • Normal Maps: 1024x1024
Vampire Lord Retexture[edit | edit source]

Author: Dr Fring
Version: 1.3 (Armored)
Optionals: Light Face Patch

DDSOpt Processing Required: (Guide)

  • Textures: 8192x8192 (default)
  • Normal Maps: 8192x8192 (default)

Benchmark(RAM/VRAM Max): ?/?

The People of Skyrim[edit | edit source]

Actor mods such as hair, face, body, and animations go here. Additionally, anything that modifies the reactions of NPCs will be included here.

Hair[edit | edit source]

Beards[edit | edit source]

Author: Hvergelmir
Version: 2.0 (High)
Mod Notes: This mod replaces the existing beards with high resolution hand painted beards that are true to the vanilla style, but look so much more photo realistic. Beards also feature added beard styles that were present in the Skyrim files, but not enabled in game.

Brows[edit | edit source]

Author: Hvergelmir
Version: 2.0 (High)
Mod Notes: This mod replaces the existing eyebrows with high resolution hand painted eyebrows that are true to the vanilla style, but look so much more photo realistic. Brows also feature added brow styles that will be added along the way as the mod develops.

More Realistic Hair[edit | edit source]

Author: Ichibu
Version: 1.0
Special Installation: Do not install the following file(s) and/or folder(s):

  • readme.txt

Mod Notes: This mod retextures hair for a more realistic appearance.

DDSOpt Processing Required: (Guide)

  • Textures: 8192x8192 (default)
  • Normal Maps: 8192x8192 (default)
Superior Lore-Friendly Hair[edit | edit source]

Author: skyrimaguas
Version: 2.01 (All-In-One)
Optionals(Via Installer):

  • Rough (2k Size)

Overrides: More Realistic Hair

Eyes[edit | edit source]

Natural Eyes[edit | edit source]

Author: nevenbridge
Version: 1.3 (Original Size)
Mod Notes: This mod enhances the original vanilla eyes to be more realistic/natural without becoming oversaturated.

The Eyes of Beauty[edit | edit source]

Author: LogRaam
Version: 7.1 (Dawnguard Update Optional)
Special Installation: Do not install the following file(s) and/or folder(s):

  • babette.esp

Overrides: Natural Eyes, Unofficial Dawnguard Patch
Mod Notes: This mod provides a new style of eyes for vampires.

Face & Body - Male and Female Base[edit | edit source]

Argonian Raptor Feet[edit | edit source]

Author: J Hamilton
Version: 1.1
Mod Notes: This mod gives Argonians proper beast feet.

Creation Kit Resave Required: (Guide)

  • argonianraptor.esp (Records From Previous Skyrim Version)
Better Beast Races[edit | edit source]

Author: Xenius
Version: 2.0
Mod Notes: This mod provides high resolution Khajiit and Argonian retextures.

DDSOpt Processing Required: (Guide)

  • Textures: 2048x2048
  • Normal Maps: 2048x2048
Coverkhajiits[edit | edit source]

Author: mrLenski
Version: 1.0 (Both Main Files)
Overrides: Better Beast Races
Mod Notes: This mod provides high resolution Khajiit face textures.

DDSOpt Processing Required: (Guide)

  • Textures: 8192x8192 (default)
  • Normal Maps: 8192x8192 (default)
New Children[edit | edit source]

Author: Ixodes
Version: 2
Mod Notes: This mod fixes child textures and improves their quality.

DDSOpt Processing Required: (Guide)

  • Textures: 8192x8192 (default)
  • Normal Maps: 8192x8192 (default)
XP32 Maximum Skeleton[edit | edit source]

Author: xp32
Version: 1.81
Optionals(Via Installer):

  • Frostfall by Chesko
  • NO
  • Back 1 Handed Sword
  • Back Hip Dagger
  • Skeleton Rig Map

Overrides: Realistic Ragdolls and Force

Face & Body - Male[edit | edit source]

DCE - Realistic Male Face[edit | edit source]

Author: Drumber
Version: 3.0 (Rugged)
Special Installation: After installation, navigate to <Mod Dir>/textures/actors/character/male and make a copy of the following files and rename them as specified:

  • Copy of malehead.dds -> maleheadvampire.dds
  • Copy of malehead_msn.dds -> maleheadvampire_msn.dds
  • Copy of malehead_s.dds -> maleheadvampire_s.dds

This will give male vampires a normal human-like appearance with no bat features so they do not stick out like a sore thumb.
Mod Notes: This mod provides highly detailed male face textures.

DDSOpt Processing Required: (Guide)

  • Textures: 8192x8192 (default)
  • Normal Maps: 8192x8192 (default)
Schlongs of Skyrim[edit | edit source]

Author: Smurf and VectorPlexus
Version: v2.03.010b (Light Optional Only)
Optionals(Via Installer):

  • Default Body
  • Hairy
  • Average Schlong Addon

Overrides: Better Beast Races, XP32 Maximum Skeleton
Mod Notes: This mod provides an improved body mesh which is anatomically correct. Schlongs not properly skinned in current light version. Author working on a fix. Backup Mod: Better Males.

DDSOpt Processing Required: (Guide)

  • Textures: 8192x8192 (default)
  • Normal Maps: 8192x8192 (default)
XPMS Plus SOS Plus MS Skeleton[edit | edit source]

Author: Konetsu-XP32-VectorPlexus-Smurfette-Earrindo
Version: 2.0 (XPMSplusSOSplusSMS BQLH 1HB DOBH)
Overrides: Schlongs of Skyrim
Mod Notes: This mod provides the XP32 Maximum Skeleton with SoS Rigs.
Mod Dependencies:

Face & Body - Female[edit | edit source]

All In One Face[edit | edit source]

Author: r3320ca
Version: 4.0b (Face Pack For UNP Body)
Special Installation: Do not install the following file(s) and/or folder(s):

  • textures/actors/character/character assets/tintmasks/vanilla highres female warpaints folder
  • textures/actors/character/femalebrows folder

After installation, navigate to <Mod Dir>/textures/actors/character/female and make a copy of the following files and rename them as specified:

  • Copy of femalehead_msn.dds -> femaleheadvampire_msn.dds

This will give female vampires a normal human-like appearance with no bat features so they do not stick out like a sore thumb.
Mod Notes: This mod provides the base female textures and tintmasks to be used.

DDSOpt Processing Required: (Guide)

  • Textures: 8192x8192 (default)
  • Normal Maps: 8192x8192 (default)
Better Freckles[edit | edit source]

Author: MadCat221
Version: 1.0.1
Mod Notes: This mod provide a better freckles texture.

Mature Skin Texture and Body[edit | edit source]

Author: Maevan2
Version: 1.1 (Body and Face Texture UNP + Body and Face Normal Map UNP)
Optionals: Alternative Body and Face Textures UNP (Clean, No Moles + Normal Hair, No Scars)
Special Installation: Install only the following file(s) and/or folder(s):
Body and Face Texture UNP:

  • All Files

Body and Face Normal Map UNP:

  • textures/actors/character/female/femalebody_1_msn.dds
  • textures/actors/character/female/femalehands_1_msn.dds

Alternative Body and Face Texture UNP:

  • clean no moles/femalehands_1.dds (install to textures/actors/character/female)
  • clean no moles/femalehead.dds (install to textures/actors/character/female)
  • clean no moles/normal hair no scars/femalebody_1.dds (install to textures/actors/character/female)

After installation, navigate to <Mod Dir>/textures/actors/character/female and make a copy of the following files and rename them as specified:

  • Copy of femalehead.dds -> femaleheadvampire.dds
  • Copy of femalehead_s.dds -> femaleheadvampire_s.dds
  • Copy of femalehead_sk.dds -> femaleheadvampire_sk.dds

This will give female vampires a normal human-like appearance with no bat features so they do not stick out like a sore thumb.
Overrides: All In One Face
Mod Notes: This mod provides a realistic mature woman body and face texture.

DDSOpt Processing Required: (Guide)

  • Textures: 2048x2048
  • Normal Maps: 2048x2048
THEHAGs Privat Tatoos for UNP - UNPB[edit | edit source]

Author: TheHAG
Version: RM01
Mod Notes: This mod adds body tatoo overlays for Race Menu.
Mod Dependencies:

DDSOpt Processing Required: (Guide)

  • Textures: 2048x2048
  • Normal Maps: 2048x2048
UNP Blessed Body Redux Project[edit | edit source]

Author: Blessed Redux Project Team
Version: 2.5.2
Optionals(Via Installer):

  • T/BBP or Bouncing
  • NSFW or Nude (SFW or Nevernude if you prefer)
  • 2.5g TBBP Body
  • I have my own skeleton!
  • Vanilla
  • Regular Breast Motion
  • 360 Directions
  • Idle Animations

Mod Notes: This mod provides an improved female body mesh which is anatomically correct.
Mod Dependencies:

UNP Khajiit and Argonian Hotfix[edit | edit source]

Author: Mr Dave
Version: 1.0 (Both)
Overrides: Better Beast Races
Mod Notes: Fixes the textures for beast races when using a UNP based body.

DDSOpt Processing Required: (Guide)

  • Textures: 8192x8192 (default)
  • Normal Maps: 8192x8192 (default)

Face & Body - Finishing Touches[edit | edit source]

Better Makeup for SKSE[edit | edit source]

Author: Diethardt
Version: 1.8 (High Res Female Face Makeup For SKSE + High Res Female Lips for Mature Skin + High Res Male Face Makeup for SKSE + High Res Vanilla Male and Female Blackblood Warpaints for SKSE)
Overrides: All In One Face
Mod Notes: This mod provides high resolution makeup for use with the SKSE ini tweak.

DDSOpt Processing Required: (Guide)

  • Textures: 8192x8192 (default)
  • Normal Maps: 8192x8192 (default)
Drachis Argonians and Raptor Feet Merged[edit | edit source]

Author: T3alrose
Version: 1.0
Overrides: Better Beast Races, UNP Argonian Hotfix, Schlongs of Skyrim
Mod Notes: This mod merges the two indicated mods together.

DDSOpt Processing Required: (Guide)

  • Textures: 8192x8192 (default)
  • Normal Maps: 8192x8192 (default)
Drachis Argonians with SoS Support[edit | edit source]

Author: T3alrose
Version: 1.0
Special Installation: Do not install the following file(s) and/or folder(s):

  • textures/actors/character/argonianmale folder

After installation, copy the files in textures/actors/character/SOS/Smurf Average to textures/actors/character/argonianmale. Overrides: Schlongs of Skyrim
'Mod Notes This mod retextures Argonian genitalia to match the new Drachis textures.

DDSOpt Processing Required: (Guide)

  • Textures: 8192x8192 (default)
  • Normal Maps: 8192x8192 (default)
No More Ugly Bronze Shine[edit | edit source]

Author: COTS
Version: 1.3
Special Installation: After installation, navigate to <Mod Dir>/textures/actors/character/female and make a copy of the following file(s) and rename them as specified:

  • Copy of femalehead_sk.dds -> femaleheadvampire_sk.dds

Navigate to <Mod Dir>/textures/actors/character/male and make a copy of the following file(s) and rename them as specified:

  • Copy of malehead_sk.dds -> maleheadvampire_sk.dds

Overrides: Mature Skin Texture and Body
Mod Notes: This mod does exactly what the name implies.

DDSOpt Processing Required: (Guide)

  • Textures: 8192x8192 (default)
  • Normal Maps: 8192x8192 (default)
Whiter Teeth 4All[edit | edit source]

Author: 83Willows
Version: 1.0
Overrides: All In One Face
Mod Notes: This mod does what the name implies, whitens teeth and makes them look better.

XCE - Warpaint and Dirt[edit | edit source]

Author: Xenius
Version: 1.0
Optionals: Beast Tints
Overrides: All In One Face
Mod Notes: This mod provides high quality warpaint, dirt, and beast warpaints for use with the SKSE ini tweak.

Smile in HD[edit | edit source]

Author: zzjay
Version: 1.0
Optionals: HD Normalmaps
Overrides: Whiter Teeth 4All
Mod Notes: This mod provides higher resolution teeth for humanoid races.

Animation[edit | edit source]

360 Walk and Run Plus[edit | edit source]

Author: Yuki
Version: 3.0.1
Optionals(Via Installer):

  • 360 + Cloak(Default)
  • Face towards the direction of movement(Default)
  • 360 + Cloak(Default)
  • Face towards the direction of movement(Default)
  • BBP On
  • 360 Run Backward Speed Fix Patch
  • 360 Swimming(Default)

Special Installation: After installation, remove the following file(s) and/or folder(s):

  • meshes/actors/character/animations/female folder

Mod Notes: Adds 360 degree swimming and walk/run animations.

Argonian Sneak Tail Twist Fix[edit | edit source]

Author: Callak Skytower
Version: 1.1
Mod Notes: This mod fixes the animation that makes the Argonian tail twist oddly during sneaking.

Belt-Fastened Quivers[edit | edit source]

Author: Chesko and Ninivekha
Version: 1.2 (Animation Only Optional)
Special Installation: Do not install the following file(s) and/or folder(s):

  • readmes folder

Mod Notes: This mod replaces the draw arrows animations to use a hip mounted quiver.

Bowlegged Jump Animation Fix[edit | edit source]

Author: mirap
Version: 1.1
Mod Notes: This mod does what the title implies. Gets rid of the horribly bad vanilla jump animation.

Faster Get Up Stand Up Animation[edit | edit source]

Author: DarkAngel13
Version: 2.0
Mod Notes: This mod is a editing of the stand up get up animation to be twice as fast or as close as it was possible.

Female Facial Animation[edit | edit source]

Author: nao4288
Version: 1.4
Optionals: Optional mouthhumanf_nif file
Overrides: All In One Face
Mod Notes: This mod improves the expression of a female character and motion of the mouth.

Fores New Idles In Skyrim[edit | edit source]

Author: Fore
Version: 4.0 beta3 (Optional File Only)
Special Installation: Normally when installing this mod, you need to run the included GenerateFNISforUsers.exe file. Instructions for this will be provided in the Final Steps portion of the guide.
Mod Notes: This mod allows the user to add and play new Idle Animations. It is also used by many mods as the required tool to include their custom idle animations into the game. This is done by adding new (mod specific) Behavior files.

Immersive Animations[edit | edit source]

Author: Berzgore
Version: 2.1 (Complete Pack)
Optionals(Via Installer):

  • Main Module
  • Sneaking
  • Strafe
  • Greatsword Sprint
  • Dual Sword Wield -- Swords on Back
  • Dual Axe Wield
  • Dual Dagger Wield
  • Dual Mace Wield
  • Rogue Stab

Special Installation: After installation, remove the following file(s) and/or folder(s):

  • meshes/actors/character/character assets folder
  • meshes/actors/character/character assets female folder

Mod Notes: This mod provides improved animations for combat. This mod also provides animations to provide proper appearance for drawing daggers/swords/shields from the back for use with Dual Sheath Redux.

New Animation For Magic Casting[edit | edit source]

Author: xp32
Version: 0.8 (NMM Installer)
Optionals(Via Installer):

  • Both Hand
  • Default
  • Male and Female
  • Both Hand
  • Male and Female with FNIS
  • Both Hand
  • Both Hand
  • Both Hand
  • Male and Female
  • Both Hand
  • Both Hand
  • Both Hand

Special Installation: After installation, remove the following file(s) and/or folder(s):

  • meshes/actors/character/animations/ritualspell*.hkx

Mod Notes: This mod greatly improves the spell casting animations.

NoMaam Breathing Idles BBB[edit | edit source]

Author: fore
Version: 0.1 (Female BBB and Male Breathing Idles Optional)
Special Installation: Do not install the following file(s) and/or folder(s):

  • meshes/actors/character/animations/female folder

Mod Notes: This mod provides idles that look like the character is breathing.

No Spinning Death Animation[edit | edit source]

Author: dDefinder
Version: 1.1 (Merged)
Special Installation: Do not install the following file(s) and/or folder(s):

  • spinmewrong.txt

Mod Notes: This mod removes the silly animations before actors ragdoll upon death.

Running With Your Bow Replacer[edit | edit source]

Author: Linique
Version: 1.0
Mod Notes: This mod gets rid of the gorilla-like vanilla bow running animation.

Dual Wield Blocking Animations[edit | edit source]

Author: Daljo
Version: 1.0
Overrides: Immersive Animations
To be replaced by new animations from Bergzore.

NPCs[edit | edit source]

Consistent Older People[edit | edit source]

Author: Winterlove
Version: 1.6 (Consistent Older People 16 Optional)
Optionals (Via Installer):

  • 10 Plugin All
  • 20 Assets All
  • 50 BOYD Patch

Mod Notes: This mod fixes old NPCs who have inconsistent body textures to their face textures.
Mod Dependencies: Bring Out Your Dead

DDSOpt Processing Required: (Guide)

  • Textures: 8192x8192 (default)
  • Normal Maps: 8192x8192 (default)
Diverse Guards Skyrim[edit | edit source]

Author: Winterlove
Version: 4.5
Optionals: Dawnguard Patch
Mod Notes: As with Oblivion, it seems that the job of being a City Guard or Soldier is mostly only available to males (the curious exceptions being Windhelm and Riften). Furthermore, if you use a mod that opens the faces of guard helmets, you probably could not help but notice that many of the guards are the same. If you like a bit more diversity amongst those charged with keeping the peace, this mod may be for you.

DDSOpt Processing Required: (Guide)

  • Textures: 8192x8192 (default)
  • Normal Maps: 8192x8192 (default)
Inconsequential NPCs[edit | edit source]

Author: Ripple
Version: 1.6a
Mod Notes: This mod aims to add more NPCs to Skyrim in unintrusive ways that will allow them to blend immersively into the social fabric of the land. Most of the 'Inconsequential NPCs' do not care if your character is the Dragonborn. They don't really want to talk to you (but they are all voiced), so most of them won't have much to say to you (and those that do, will generally not have nice things to say). They won't ask you to 'deliver this...' or 'fetch that...', and they won't tell you their life stories because they just don't want to get to know you. There is no way for you to improve your relationship with them, because you are as inconsequential to them as they are to you.

DDSOpt Processing Required: (Guide)

  • Textures: 8192x8192 (default)
  • Normal Maps: 8192x8192 (default)

Behavior[edit | edit source]

Guard Dialogue Overhaul[edit | edit source]

Author: Eckss
Version: 1.301
Special Installation: Do not install the following file(s) and/or folder(s):

  • Guard Dialogue Overhaul ReadMe.txt

Mod Notes: More Dialogue, More Realism, More Respect. This Mod alters the Guards' Dialogue, changing it from something that breaks your immersion in the world of Skyrim to something that actually increases it. All in the original voices and fully compliant with Skyrim Lore.

Move It Damnit[edit | edit source]

Author: Apogee777
Version: 1.01 (Less Wait Time)
Special Installation: Do not install the following file(s) and/or folder(s):

  • Move it readme LWT.txt

Mod Notes: Simple plugin that increases the distance that Companions and Creatures walk to when being "Bumped".

No NPC Greetings[edit | edit source]

Author: Cipscis
Version: 1.1 (Slightly Reduced Distance)
Special Installation: Do not install the following file(s) and/or folder(s):

  • Cipsis - No NPC Greetings Readme.txt

Mod Notes: This mod reduces the distance required between the player and an NPC before they'll start talking to the player outside of dialogue mode.

Player Headtracking[edit | edit source]

Author: Maegfaer
Version: 3.3
Mod Notes: This mod enables headtracking for the player. Your character will face other actors similar to the NPC's in the game. Your character will first prioritize actors who are currently in dialogue with you, then actors who are currently talking to any other NPC, then actors who are straightest in front of your character.

Run For Your Lives[edit | edit source]

Author: Arthmoor
Version: 1.2.2
Special Installation: Do not install the following file(s) and/or folder(s):

  • Run For Your Lives.bsl
  • Run For Your Lives.txt

Mod Notes: A small mod that makes citizens in a village or city run indoors during a dragon attack.

Wet and Cold[edit | edit source]

Author: isoku
Version: 1.231
Special Installation: Do not install the following file(s) and/or folder(s):

  • Wet and Cold.txt

Mod Notes: This mod adds dynamic wet and cold related effects. Water drips, NPCs wearing rain/snow gear, getting out of the rain, etc.

Wet and Cold - Ashes[edit | edit source]

Author: isoku
Version: 1.05
Special Installation: Do not install the following file(s) and/or folder(s):

  • Wet and Cold - Ashes.txt

Mod Notes: An unofficial, official addon for Wet and Cold, which extends cold effects support to Solstheim and adds various ash related effects.
Mod Dependencies: Wet and Cold

When Vampires Attack[edit | edit source]

Author: Arthmoor
Version: 1.0.3
Special Installation: Do not install the following file(s) and/or folder(s):

  • When Vampires Attack.bsl
  • When Vampires Attack.txt

Mod Notes: A small mod that makes citizens in a village or city run indoors during a random vampire attack. This includes eclipse attacks as well.

The Armory of Skyrim[edit | edit source]

Armor, Weapons, and Crafting mods go here.

General Mods[edit | edit source]

aMidianBorn Ebony[edit | edit source]

Author: CaBaL
Version: 1.0c (Black + Silver and Golden Variants)
Mod Notes: This mod provides multiple high quality ebony armor textures.

aMidianBorn Ebonymail[edit | edit source]

Author: CaBaL
Version: 1.1 (Black)
Mod Notes: This mod provides high quality ebonymail armor textures.

aMidianBorn Nordic Carved[edit | edit source]

Author: CaBaL
Version: 1.8
Mod Notes: This mod provides high quality Nordic Carved armor textures.

Animated Weapon Enchants[edit | edit source]

Author: Vysh
Version: 1.14
Special Installation: Do not install the following file(s) and/or folder(s):

  • Animated Weapon Enchants.rtf

Mod Notes: This mod adds animated enchant shaders for various effect types.

TES5Edit Cleaning Required: (Cleaning Guide)

  • Animated Weapon Enchants.esp (3 ITMs, 0 UDRs)
Apophysis Dragon Priest Masks[edit | edit source]

Author: pondcypress
Version: 5.0
Mod Notes: This mod is a retexture project of the Dragon Priest masks using Apophysis Fractal Art.

Arrows and Bolts Tweaks[edit | edit source]

Skip for now, come back to it during gameplay section.
Author: Kevkas
Version: 4.1.2
Optionals(Via Installer): Skyrim + All DLCs, Vanilla + Nord Hero Arrows [No Increased Damage], +8 Units Deeper, +50% Faster, +50% Faster Template:Warning Small To resolve the problem(s), perform the following:

Open TES5Edit.
Select ABT - Progressive Damage (with Nord Hero Arrow).esp and ABT - Faster Arrows Improved +50%.esp and click [OK].
Select "Worldspace" inside ABT - Progressive Damage (with Nord Hero Arrow).esp and press [Delete] on the keyboard.
Select "Worldspace" inside ABT - Faster Arrows Improved +50%.esp and press [Delete] on the keyboard.
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].

Template:Warning Small To resolve the problem(s), perform the following:

Open TES5Edit.
Select ABT - Progressive Damage (with Nord Hero Arrow).esp then click [OK].
Expand "Ammunition" and select the "0001397D" node.
Drag the "WeapMaterial" entry from Dawnguard.esm and add it to the entries in ABT - Progressive Damage (with Nord Hero Arrow).esp.
Right-click the "KSIZ - Keyword Count" and select "Edit". Add one to the existing entry (i.e. 3 -> 4) and click [OK].
Repeat this for all similar conflicting nodes in this section.
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
Ars Metallica - Smithing Enhancement[edit | edit source]

Author: Arthmoor
Version: 1.2
Mod Notes: The crafting system is one of Skyrim's better features, but for thieves and archers, there's not much use for the system. Light armor is dead easy to come by in already finished forms, but arrows can sometimes be scarce in the types you may want. Lockpicks have been known to be somewhat scarce too, yet are relatively basic to construct. Ars Metallica aims to fill in some of the basic issues with the crafting system.

Bandolier - Bags and Pouches[edit | edit source]

Author: Dragten
Version: 1.2
Optionals(In Archive): Replace the main Dr_Bandolier.esp with the lower weight optional found in OPTIONAL FILES folder.
Special Installation: Do not install the following file(s) and/or folder(s):

  • OPTIONAL FILES folder
  • Dr_Bandolier.esp (Original)

Mod Notes: Have you ever left behind tons of useful stuff, simply because you could not carry anymore? How many dragon bones, dwemer scrap or other valuable things were abandoned? Too much to count. But now, there is a solution just for you! "Bandolier - Bags and Pouches" offers you a wide selection of various equipment items that should ease your burden! And it can be used with nearly every armor!

DDSOpt Processing Required: (Guide)

  • Textures: 8192x8192 (default)
  • Normal Maps: 8192x8192 (default)
Bandolier - Dawnguard[edit | edit source]

Author: Dragten
Version: 1.0
Overrides: Bandolier - Bags and Pouches
Mod Notes: This mod adds items that were part of the Dawnguard armor, which can be worn with any armor or clothing. It is kind of an extension to the original mod.

Better Circlets HQ[edit | edit source]

Author: Yuril
Version: 1.1
Mod Notes: This mod provides a high quality retexture of the circlets.

Cloaks of Skyrim[edit | edit source]

Author: Noodles
Version: 1.2
Optionals: Dawnguard
Special Installation: Do not install the following file(s) and/or folder(s):

  • Cloaks Optional folder

Mod Notes: Adds almost 100 new styles of cloak to the world of Skyrim, via crafting, levelled-lists, and static loot. They are lore-friendly and enchantable, and more are being added with every update. The aim of this mod is to provide some variety and flavour to the world, as well as the chance to wear a stylish cloak and quite literally keep the cold out.

TES5Edit Cleaning Required: (Cleaning Guide)

  • Cloaks.esp (2 ITMs, 0 UDRs)
Dawnguard Crossbow Explosive Bolts Visualized[edit | edit source]

Author: MadCat221
Version: 1.0.2
Optionals: HD Textures
Special Installation: Do not install the following file(s) and/or folder(s):

  • AllAlteredMeshesTogether.jpg
  • ExplosiveBoltsVisualizedPromo.jpg
  • Firebolt.jpg
  • Frostbolt.jpg
  • Readme.txt
  • Shockbolt.jpg

Overrides: XP32 Maximum Skeleton
Mod Notes: Upon first loading the explosive elemental salt bolts into your crossbow, you notice that they are visually indistinct from basic run of the mill bolts. This mod aims to solve that by adding not only the salt bundle, but also color-coding the fletching. Additionally, the dwarven bolts now have a distinct quiver, composed of spliced parts of the Dwarven arrow quiver mesh.

Dawnguard Vampire Armors Retexture[edit | edit source]

Author: Messias Mummo
Version: 1.0 (Replacer)
Optionals: Hood
Mod Notes: This mod increases the opulence of the vampire armors from Dawnguard.

DDSOpt Processing Required: (Guide)

  • Textures: 8192x8192 (default)
  • Normal Maps: 8192x8192 (default)
Elemental Staffs[edit | edit source]

Author: Carnage2K4
Version: 1.10 (2k + Update)
Special Installation: Do not install the following file(s) and/or folder(s):

  • Elemental Staffs Readme.txt

Mod Notes: This mod makes staves differentiate from each other based on their base elements.

Manual TES5Edit Cleaning Required:
Problem: Wild worldspace edit, a commonly occuring problem with the Creation Kit. Loading any worldspace causes it to be marked as "edited".
Solution: Delete the wild worldspace edit.

Open TES5Edit then select Elemental Staves.esp and click [OK].
Right-click Elemental Staves.esp>"Worldspace" and select "Remove".
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].


DDSOpt Processing Required: (Guide)

  • Textures: 8192x8192 (default)
  • Normal Maps: 8192x8192 (default)
Elven Weapons For Silence[edit | edit source]

Author: Erlioniel
Version: 1.1
Optionals(Via Installer):

  • Install
  • Default Silver HighRes

Overrides: Unofficial High Resolution Patch, Unofficial Skyrim Patch
Mod Notes: This mod replaces vanilla textures of elven weapons with beautiful looking textures inspired by aMidianBorn Book of Silence.

Enchantment Effect Replacer[edit | edit source]

Author: Myopic
Version: 1.0 (Combined)
Mod Notes: Does exactly what it says on the tin: replaces the texture applied to enchanted weapons.

Hvergelmirs Shield Retexture[edit | edit source]

Author: Hvergelmir
Version: 1.3
Mod Notes: This mod is a high quality retexture of several shields in Skyrim.

Jester Outfit Retexture[edit | edit source]

Author: Messias Mummo
Version: 1.2 (Replacer)
Mod Notes: This mod retextures the jester clothing. Why? Because the original one looks like someone threw up their dinner (and mead) on an old table cloth and then stitched it together.

DDSOpt Processing Required: (Guide)

  • Textures: 8192x8192 (default)
  • Normal Maps: 8192x8192 (default)
Jewels of the Nord - HD Rings and Necklaces[edit | edit source]

Author: Pfaffendrill
Version: 1.2 (High Res)
Mod Notes: This mod is a HD mesh and texture replacer for rings and necklaces.

Masters of Death - Rise of the Brotherhood[edit | edit source]

Investigate changing perk requirements and adding quest requirement (Complete Hail Sithis!) for Sicarius Armor
Author: fume0101
Version: 2.1
Optionals: White and Brown Sicarius Variant
Mod Notes: This mod adds a standalone armor to the crafting menu and replaces the dark brotherhood shrouded armor with a variant.

TES5Edit Cleaning Required: (Cleaning Guide)

  • Masters of Death.esp (1 ITMs, 0 UDRs)


Creation Kit Resave Required: (Guide)

  • Masters of Death.esp (Records From Previous Skyrim Version)


Manual TES5Edit Cleaning Required:
Problem: Wild edits on actors likely caused when changing their outfits.
Solution: Remove wild edits.

Open TES5Edit then select Masters of Death.esp and click [OK].
Right-click Masters of Death.esp>"Non-Player Character(Actor)">"0001D4B7" and select "Remove".
Select Masters of Death.esp>"Non-Player Character(Actor)">"000A0E49".
Right-click the edited "Tint Layers">"Layer" row in the Masters of Death.esp column and select "Remove".
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
Nightingale Prime HD[edit | edit source]

Author: AncientVampire and Zerofrost
Version: Final (Regular)
Mod Notes: This mod retextures the Nightingale armor.

Nightingale Weapons Retexture - Carbon Fiber[edit | edit source]

Author: FrankFamily
Version: 2.0
Optionals: Nightingale Arrows --- WilliamImm-Tweak for Ars Metallica by Arthmoor
Optionals(Via Installer):

  • Ars Metallica

Overrides: Skyrim HD - 2k Textures
Mod Notes: This mod provides retextures of the Nightingale blade and bow to match Nightingale Prime HD. It also adds new matching arrows of equivalent quality.
Mod Dependencies: Ars Metallica - Smithing Enhancement

Not Really HD Mask of Clavicus Vile[edit | edit source]

Author: Kobayashi345
Version: 0.9a (Corrected Wrecked)
Mod Notes: This mod provides a corrected texture for the Mask of Clavicus Vile.

Shield of Ysgramor[edit | edit source]

Author: k-xperience
Version: 1.0
Optionals(In Archive): 2048x2048
Mod Notes: This mod provides a high quality alternative texture for the Shield of Ysgramor.

Virtus Imperii - Imperial Gear Re-mastered[edit | edit source]

Author: EcthelionOtW
Version: 1.3
Mod Notes: This mod aims at providing a refined and more imperial look to the vanilla Imperial gear.

Weapons and Armor Fixes - Remade[edit | edit source]

Author: kryptopyr
Version: 3.1 (COMPLETE)
Optionals: Multi-Mod Compatibility Patch - Dawnguard Version
Special Installation: Do not install the following file(s) and/or folder(s):
Main File

  • Readmes folder

Optional

  • README WeaponsArmorFixes_Multimod_DLCPatch.txt

Mod Notes: This mod is an attempt to fix bugs and incorrect settings for Skyrim's weapons and armors, as well as changing values, keywords, and other properties to achieve greater consistency between the different weapons and armors. Mod Dependencies:

Winter Is Coming - Cloaks[edit | edit source]

Author: Nivea
Version: 2.3
Optionals(Via Installer): Crafting Only
Mod Notes: Winter Is Coming - Cloaks adds lore friendly only items into the world through crafting, this will add more diversity to the game while keeping the "feel" of Skyrim.

aMidianBorn Book of Silence[edit | edit source]

Author: CaBaL
Version: 1.8.5 (All Packages)
Optionals(Via Installer):
Armors

  • Custom
  • Ancient Nord
  • Dwarven
  • Elven Dark (Default)
  • Glass - Variants
  • Hide - Cabal's Cut
  • Iron
  • Leather
  • Orcish
  • Scaled
  • Steel
  • Steel Plate
  • Wolf - Grey Fur
  • Standard

Overrides: Hvergelmirs Shield Retexture, Skyrim HD - 2K Textures, Unofficial High Resolution Patch, Virtus Imperii - Imperial Gear Re-mastered
Mod Notes: This mod provides amazing retextures of most of the armors in the game.

aMidianBorn Wolf Armor and Skyforge Weapons[edit | edit source]

Author: EmeraldReign 83Willow CaBaL
Version: 2.0 (Grey)
Overrides: aMidianBorn Book of Silence
Mod Notes: This mod provides amazing retextures of the Wolf Armor/Shield and adds all the various types of Skyforge weapons.

Daedric Armor and Weapon Improvement[edit | edit source]

Author: GarryG
Version: 2.5.3 (Full Blood Glow)
Special Installlation: Install all files except:

  • meshes/armor/daedric/dphelm*.nif
  • daedric_phelm.esp

Overrides: Unofficial High Resolution Patch, Unofficial Skyrim Patch
Mod Notes: This mod provides upgraded weapons and armor meshes/textures for the Daedric armor set.

Closer Quivers and Longer Arrows[edit | edit source]

Author: EvilDeadAsh34
Version: 4.1
Optionals: Closer Quivers and Longer Arrows v4 - Fixed Arrow Recovery
Optionals(Via Installer):

  • Closer and Less Bulky Quivers with Longer Arrows (version 4)
  • Vanilla Quivers
  • Dawnguard
  • Dragonborn
  • Install Closer Quivers for Bolts
  • UNP
  • Closer Quivers and Default Quiver

Overrides: Dawnguard Explosive Bolts Visualized, Daedric Armor and Weapon Improvement, Unofficial Skyrim Patch, XP32 Maximum Skeleton
Mod Notes: This mod simply moves your characters quivers closer to their bodies so they are no longer floating in mid-air.

Improved Closefaced Helmets[edit | edit source]

Author: navida1
Version: 0.9 (Full Set + Dawnguard Helmets)
Optionals: Improved Guard Helmets -tighter eye holes-, Improved Imperial Full Face Helmet - No Cloth Around Neck
Special Installation: Do not install the following file(s) and/or folder(s):

  • readme.txt

Overrides: Daedric Armor and Weapon Improvement, Unofficial Skyrim Patch

Skyrim Weapon De-LARP-ification Project[edit | edit source]

Author: MadCat221
Version: 1.0.5
Optionals: Dawnguard, Dragonborn
Special Installation: Do not install the following file(s) and/or folder(s):

  • BeforeAfterExample.gif
  • Readme.txt

Overrides: Daedric Armor and Weapons Improvement, Elven Weapons For Silence, Unofficial Skyrim Patch
Mod Notes: This mod goes through a lot of the 1stperson meshes for many weapons (mainly swords, but some axes too) and thins them. Probably not to the level of real life, but enough so they actually look like... yaknow... *swords*.

Greatsword Sheaths and Scabbards Redux[edit | edit source]

Author: rpsgc and MadCat221
Version: 2.4
Optionals(Via Installer):

  • Dawnguard
  • Dragonborn
  • Meshes - Default
  • Textures - Default
  • Skyforge Steel

Overrides: aMidianBorn Wolf Armor and Skyforge Weapons, Elven Weapons For Silence, Skyrim Weapon De-LARP-ification Project
Mod Notes: This mod adds sheathes and scabbards to many greatswords while keeping the changes from Skyrim Weapon De-LARP-ification Project.

Mods For Custom Body[edit | edit source]

Looking for UNPB conversions of: Masters of Death, Skyrim Immersive Creatures

UNP Dawnguard Armors[edit | edit source]

Author: Exeter
Version: 1.5 (UNPB)
Optionals: Patch for Dawnguard Boots, Patch for Vampire Boots
Mod Notes: Adapts the Dawnguard DLC armors to UNPB body shape.

UNP Dragonborn Armors[edit | edit source]

Author: Exeter
Version: 1.0 (UNPB)
Overrides: Unofficial Dragonborn Patch
Mod Notes: Adapts the Dragonborn DLC armors to UNPB body shape.

UNP Female Armors[edit | edit source]

Author: Exeter
Version: 2.1 (Both Main Files)
Optionals: Meshes for UNPB users, UNPB Hide Armor Fix, Nocturnal Robe for BASE UNP Body.
Special Installation: Do not install the following file(s) and/or folder(s):

  • meshes/armor/dbarmor folder
  • textures folder

Overrides: Daedric Armor and Weapons Improvement, Unofficial High Resolution Patch, Unofficial Skyrim Patch
Mod Notes: Adapts the vanilla Skyrim armors to UNPB body shape.

TroubleMakers Clothing[edit | edit source]

Author: MrTroublemaker
Version: 2.01 (TroubleMakers Clothing Replacers UNPB - BBP Optional)
Overrides: UNP Female Armors
Mod Notes: This mod adapts the Barkeeper, Alternate Barkeeper, Tavern Wench, Chef's Tunic, and Wedding Sandals to UNPB body shape with BBP.

TroubleMakers Forsworn Armor[edit | edit source]

Author: MrTroublemaker
Version: 1.51 (TroubleMakers Forsworn Armor UNPB-BBP Optional)
Overrides: UNP Female Armors
Mod Notes: This mod adapts the Forsworn Armor to UNPB body shape with BBP.

Lore Friendly and SemiSkimpy Armors - UNPB-BBP[edit | edit source]

Author: Statmonster
Version: 3.4 (Collected Lore Friendly)
Special Installation: Do not install the following file(s) and/or folder(s):

  • Readme*.txt (multiple instances)

Overrides: aMidianBorn Book of Silence, aMidianBorn Ebony, UNP Female Armors
Mod Notes: This mod includes replacers for various armors using the UNPB-BBP body including the variant aMidianBorn armors.

Dynamic Equipment Patches[edit | edit source]

Dual Sheath Redux[edit | edit source]

Author: Neovalen
Version: 1.6b (Main File + On Back Meshes)
Optionals: aMidianBorn Book of Silence Pack, Elemental Staffs Pack, Frostfall Pack, Skyrim Weapon De-LARP-ification Project Pack, Skyrim Weapon De-LARP-ification Project Pack On Back Update
Special Installation: Normally when installing this SkyProc patcher mod the included .jar file must be executed. However, for the purposes of this guide the SkyProc Unified Manager will be used to execute all of these mods during the Final Steps portion of the guide.
Overrides: Skyrim Weapon De-LARP-ification Project, Unofficial Skyrim Patch
Mod Notes: This mod allows left hand weapons and staves to be visible when sheathed. It also allows shields to be stored on the NPcs back when sheathed.

The Symphony of Skyrim[edit | edit source]

Sound effects and music mods go here.

Activate Fail Noise Removal[edit | edit source]

Author: Elec0
Version: 1.0

Ambient Seagulls[edit | edit source]

Author: Tricolour
Version: 1.0

Better Animal Footsteps[edit | edit source]

Author: Volnaiskra
Version: 1.0

Better Bards[edit | edit source]

Author: FuzzySockSucker
Version: 1.0

Better Horse Pain Sounds[edit | edit source]

Author: Yuatari
Version: 1.0

Better Weapon Swing Sounds[edit | edit source]

Author: Crystan
Version: 1.1 Template:Notice Small

Clanking Armor[edit | edit source]

Author: Lord Sane
Version: 1.2 Template:Warning Small To resolve the problem(s), perform the following:

Open TES5Edit.
Select all Bethesda ESMs, Unofficial Patch ESPs, and Clanking Armor.esp then click [OK].
Expand "Armor Addon" and select the "00013ED2" node.
Drag the "DNAM - Data" from Unofficial Skyrim Patch.esp to Clanking Armor.esp.
Repeat this for the "000E4AD7" node.
Select the "00086984" node.
Drag the "MODL - Race" entry for "ManakinRace" from Unofficial Skyrim Patch.esp to Clanking Armor.esp.
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
DSAMG - Dragon Soul Absorb More Glorious[edit | edit source]

Author: JonoPhoenix
Version: 1.2 (MUSIC 1 - E3 DEMO VERSION for male character, MUSIC 1A - E3 DEMO VERSION for female character)

DSAMG - Dragonborn Patches[edit | edit source]

Author: JonoPhoenix
Version: 2.5 (Ritual Spell + MUSIC update)
Template:Warning Small To resolve the problem(s), perform the following:

Open Boss Userlist Manager.
Select DSAMG - Miraak Music Fixes.esp in the lower-left pane.
Click the "AFTER" selection box and select "BOTTOM".
In the adjacent text box type "Sound Mods" and click [Save Rule].
Close Boss Userlist Manager and click [Yes] when prompted to save.
Heart of the Beast - Werewolf Sound Overhaul[edit | edit source]

Author: NsJones
Version: 1.5 (Alpha Werewolf Sounds)

Improved Combat Sounds[edit | edit source]

Author: judgefredd
Version: 2.2 Template:Warning Small To resolve the problem(s), perform the following:

Open TES5Edit.
Select all Bethesda ESMs, Unofficial Patch ESPs, "Improved Combat Sounds v2.2.esp", dD - Enhanced Blood Main.esp then click [OK].
Expand "Impact" under Improved Combat Sounds v2.2.esp and select the "000F0EAF" node.
Right-click on Improved Combat Sounds v2.2.esp in the right pane and select "Copy as Override into...".
Select "<new file>" and click [OK]. In the resulting text box type "ICS-EBT Patch".
Drag the "DODT - Decal Data" records from dD - Enhanced Blood Main.esp to ICS-EBT Patch.esp.
Select the "000F0EB0" node.
Right-click on Improved Combat Sounds v2.2.esp in the right pane and select "Copy as Override into...".
Select ICS-EBT Patch.esp and click [OK].
Drag the "DODT - Decal Data" records from dD - Enhanced Blood Main.esp into ICS-EBT Patch.esp.
Drag the "DNAM - Texture Set" record from dD - Enhanced Blood Main.esp into ICS-EBT Patch.esp.
Select the "000F0EB1" node.
Right-click on Improved Combat Sounds v2.2.esp in the right pane and select "Copy as Override into...".
Select ICS-EBT Patch.esp and click [OK].
Drag the "DODT - Decal Data" records from dD - Enhanced Blood Main.esp into ICS-EBT Patch.esp.
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
Open Boss Userlist Manager.
Select ICS-EBT Patch.esp in the lower-left pane.
In the drop down box below "ADD" select "BOTTOM".
In the text box next to the "BOTTOM" drop down, type Compatibility Patches and click [Save Rule].
Close Boss Userlist Manager and click [Yes] when prompted to save. This allows BOSS to properly sort the new file.
Navigate to <Mod Organizer Path>/overwrite and move the new file(s) to <Mod Organizer Path>/mods/Improved Combat Sounds.
Improved Horse Step Sounds[edit | edit source]

Author: Crystan
Version: 2.0

Realistic Wolf Howls[edit | edit source]

Author: Korvik
Version: 1.3 (More Barks Than Howls)

SILENT Skyrim[edit | edit source]

Author: AlturDrake
Version: 1.0
Special Installation: Install only Sound/fx/ui/ui_sneakattack_01.wav.

Smooth Blade Draw and Sheathe[edit | edit source]

Author: Vanaran
Version: 1.0

Sounds of Skyrim - The Dungeons[edit | edit source]

Author: Cliffworms
Version: 1.23
Optionals: Compatibility Patches
Optionals(Via Installer): Realistic Lighting Overhaul
Special Installation: Remove SoS - The Dungeons-PatchRLODungeonLighting.esp as it is not needed. Template:Notice Small

Sounds of Skyrim - The Wilds[edit | edit source]

Author: Cliffworms
Version: 1.13
Optionals: Compatibility Patches
Optionals(Via Installer): Climates of Tamriel
Special Installation: Remove SoS - The Wilds-PatchCoTWinterEdition.esp,SoS - The Wilds-PatchCoTSoundsWinterEdition.esp, and SoS - The Wilds-PatchCoT.esp as only one CoT patch is required.
Overrides: Sounds of Skyrim - The Dungeons Template:Warning Small To resolve the problem(s), perform the following:

Open TES5Edit.
Select all Bethesda ESMs and SoS - The Wilds.esp then click [OK].
Expand "Worldspace">"0000003C">"Block -2,1">"Sub-Block -5,4" under SoS - The Wilds.esp and select the "00001935" node.
Drag the "XCLR - Regions" from Dawnguard.esm to SoS - The Wilds.esp.
Repeat this for the "00001936" node.
Expand "Worldspace">"0000003C">"Block -1,0">"Sub-Block -2,2" and select the "000092BC" node.
Drag the "XCLR - Regions" from Dawnguard.esm to SoS - The Wilds.esp.
Repeat this for the "000092DD" node.
Expand "Worldspace">"0000003C">"Block 1,-1">"Sub-Block 4,-3" and select the "0000BC34" node.
Drag the "EDID - EditorID" and "XLCN - Location" records from Dawnguard.esm to SoS - The Wilds.esp.
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].

Template:Warning Small To resolve the problem(s), perform the following:

Open TES5Edit.
Select Unofficial Skyrim Patch.esp and SoS - The Wilds.esp then click [OK].
Expand "Worldspace">"0000003C">"Block 1,-1">"Sub-Block 5,-4" under SoS - The Wilds.esp and select the "0000BCF2" node.
Drag the "XLCN - Location" record from Unofficial Skyrim Patch.esp to SoS - The Wilds.esp.
Expand "Worldspace">"0000003C">"Block 1,-1">"Sub-Block 5,-3" and select the "0000BCD0" node.
Drag the "XLCN - Location" record from Unofficial Skyrim Patch.esp to SoS - The Wilds.esp.
Repeat this for the "0000BCD1" node.
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].

Template:Warning Small To resolve the problem(s), perform the following:

Open TES5Edit.
Select 83Willows_101BUGS_V4_HighRes.esp and SoS - The Wilds.esp then click [OK].
Expand "Activator" under SoS - The Wilds.esp and select the "000A914E" node.
Right-click the "iMaxCritterCount" property in SoS - The Wilds.esp and select "Remove".
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
Sounds of Skyrim - Civilization[edit | edit source]

Author: Cliffworms
Version: 1.02
Optionals: Compatibility Patches
Optionals(Via Installer): Climates of Tamriel, Realistic Lighting Overhaul
Special Installation: After installation, remove the following files:

  • Entire Major City Interiors No Home folder.
  • SoS - Civilization-PatchCoT.esp
  • SoS - Civilization-PatchCoTSoundsWinterEdition.esp
  • SoS - Civilization-PatchCoTWinterEdition.esp.
  • SoS - Civilization-PatchRLOMinorCities.esp.

Overrides: Sounds of Skyrim - The Dungeons, Sounds of Skyrim - The Wilds Template:Warning Small To resolve the problem(s), perform the following:

Open TES5Edit.
Select all Bethesda ESMs and SoS - Civilization.esp then click [OK].
Expand "Cell">"Block 2">"Sub-Block 2">"000161FE">"Persistent" under SoS - Civilization.esp and select the "00019E10" node.
Drag the "Linked References" from HearthFires.esm to SoS - Civilization.esp.
Expand "Worldspace">"00016D71">"Block -2,0">"Sub-Block -6,0" and select the "00020EE7" node.
Drag the "XLCN - Location" record from HearthFires.esm to SoS - Civilization.esp.
Expand "Worldspace">"0001A26F">"Block 0,-1">"Sub-Block 0,-1" and select the "0001A276" node.
Drag the "XLCN - Location" and "XCLW - Water Height" records from HearthFires.esm to SoS - Civilization.esp.
Select the "0001A27A" node.
Drag the "XCLW - Water Height" records from HearthFires.esm to SoS - Civilization.esp.
Expand "Worldspace">"00037EDF">"Block -1,0">"Sub-Block -2,3" and select the "00037EE9" node.
Drag the "XLCN - Location" record from HearthFires.esm to SoS - Civilization.esp.
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].

Template:Warning Small To resolve the problem(s), perform the following:

Open TES5Edit.
Select Unofficial Skyrim Patch.esp and SoS - Civilization.esp with associated patches then click [OK].
Expand "Cell">"Block 0">"Sub-Block 1" under SoS - Civilization.esp and select the "000580A2" node.
Drag the "Directional Ambient","Inherits","XLCN - Location", and "XCMO - Music Type" records from Unofficial Skyrim Patch.esp to SoS - Civilization-PatchRLOMajorCityInteriors.esp.
Expand "Cell">"Block 0">"Sub-Block 6" and select the "00097298" node.
Drag the "FULL - Name" from Unofficial Skyrim Patch.esp to SoS - Civilization.esp and SoS - Civilization-PatchRLOMajorCityInteriors.esp.
Expand "Cell">"Block 1">"Sub-Block 2" and select the "00013A89" node.
Drag the "XCCM - Sky/Weather from Region" from Unofficial Skyrim Patch.esp to SoS - Civilization.esp.
Expand "Cell">"Block 1">"Sub-Block 6" and select the "00097299" node.
Drag the "FULL - Name" from Unofficial Skyrim Patch.esp to SoS - Civilization.esp and SoS - Civilization-PatchRLOMajorCityInteriors.esp.
Expand "Cell">"Block 1">"Sub-Block 9" and select the "00013813" node.
Drag the "XCCM - Sky/Weather from Region" from Unofficial Skyrim Patch.esp to SoS - Civilization.esp.
Expand "Cell">"Block 2">"Sub-Block 0" and select the "00013A76" node.
Drag the "XCCM - Sky/Weather from Region" from Unofficial Skyrim Patch.esp to SoS - Civilization.esp.
Expand "Cell">"Block 2">"Sub-Block 4" and select the "00016BD6" node.
Drag the "DATA - Flags" from Unofficial Skyrim Patch.esp to SoS - Civilization.esp and SoS - Civilization-PatchRLOMajorCityInteriors.esp.
Expand "Cell">"Block 2">"Sub-Block 9" and select the "00013814" node.
Drag the "XCCM - Sky/Weather from Region" from Unofficial Skyrim Patch.esp to SoS - Civilization.esp.
Expand "Cell">"Block 3">"Sub-Block 5" and select the "000CAB91" node.
Drag the "DATA - Flags" from Unofficial Skyrim Patch.esp to SoS - Civilization.esp.
Right-click the "XCCM - Sky/Weather from Region" in SoS - Civilization.esp and select "Remove".
Expand "Cell">"Block 4">"Sub-Block 0" and select the "00013A78" node.
Drag the "XCCM - Sky/Weather from Region" from Unofficial Skyrim Patch.esp to SoS - Civilization.esp.
Expand "Cell">"Block 5">"Sub-Block 0" and select the "00013A79 " node.
Drag the "XCCM - Sky/Weather from Region" from Unofficial Skyrim Patch.esp to SoS - Civilization.esp.
Expand "Cell">"Block 5">"Sub-Block 5" and select the "0003A183" node.
Drag the "XCCM - Sky/Weather from Region" from Unofficial Skyrim Patch.esp to SoS - Civilization.esp.
Expand "Cell">"Block 6">"Sub-Block 0" and select the "000161EE" node.
Drag the "Ownership" record from Unofficial Skyrim Patch.esp to SoS - Civilization.esp and SoS - Civilization-PatchRLOMajorCityInteriors.esp.
Expand "Cell">"Block 6">"Sub-Block 0">"000161EE">"Persistent" and select the "0002C929" node.
Drag the "XLCN - Persistent Location" from Unofficial Skyrim Patch.esp to SoS - Civilization.esp.
Expand "Cell">"Block 6">"Sub-Block 2" and select the "0001677A" node.
Drag the "XCMO - Music Type" from Unofficial Skyrim Patch.esp to SoS - Civilization.esp and SoS - Civilization-PatchRLOMajorCityInteriors.esp.
Expand "Cell">"Block 6">"Sub-Block 5" and select the "0003A184" node.
Drag the "XCCM - Sky/Weather from Region" from Unofficial Skyrim Patch.esp to SoS - Civilization.esp.
Expand "Cell">"Block 6">"Sub-Block 9" and select the "00013818" node.
Drag the "XCCM - Sky/Weather from Region" from Unofficial Skyrim Patch.esp to SoS - Civilization.esp and SoS - Civilization-PatchRLOMajorCityInteriors.esp.
Expand "Cell">"Block 7">"Sub-Block 9" and select the "00013A71" node.
Drag the "XCCM - Sky/Weather from Region" from Unofficial Skyrim Patch.esp to SoS - Civilization.esp.
Expand "Cell">"Block 8">"Sub-Block 4" and select the "000EF324" node.
Drag the "XCCM - Sky/Weather from Region" from Unofficial Skyrim Patch.esp to SoS - Civilization.esp.
Expand "Cell">"Block 9">"Sub-Block 4" and select the "000EF325" node.
Drag the "XCCM - Sky/Weather from Region" from Unofficial Skyrim Patch.esp to SoS - Civilization.esp.
Expand "Cell">"Block 9">"Sub-Block 9" and select the "00013A73" node.
Drag the "XCCM - Sky/Weather from Region" from Unofficial Skyrim Patch.esp to SoS - Civilization.esp.
Expand "Worldspace">"0000003C">"Block 1,-1">"Sub-Block 5,-3" and select the "0000BCD0" node.
Drag the "XLCN - Location" from Unofficial Skyrim Patch.esp to SoS - Civilization.esp.
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].

Template:Warning Small

Open TES5Edit.
Select Atlas Map Markers.esp and SoS - Civilization.esp then click [OK].
Expand "Cell">"Block 3">"Sub-Block 9" under SoS - Civilization.esp and select the "000133C9" node.
Right-click the column for SoS - Civilization.esp and select "Copy as override into...".
Select "<new file>" and click [OK]. In the resulting text box type "SOS-AMM Patch".
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].

Template:Warning Small

Open TES5Edit.
Select Blaze of Eventide.esp and SoS - Civilization.esp then click [OK].
Expand "Cell">"Block 3">"Sub-Block 3" under Blaze of Eventide.esp and select the "000DEBCD" node.
Right-click the column for SoS - Civilization.esp and select "Copy as override into...".
Select "<new file>" and click [OK]. In the resulting text box type "SOS-BOE Patch".
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].

Template:Warning Small

Open TES5Edit.
Select RRR-RLO Patch.esp and SoS - Civilization.esp with associated patches then click [OK].
Expand "Cell">"Block 1">"Sub-Block 4" and select the "00016789" node.
Right-click the column for SoS - Civilization-PatchRLOMajorCityInteriors.esp and select "Copy as override into...".
Select "<new file>" and click [OK]. In the resulting text box type "SOS-RRR-RLO Patch".
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].

Template:Warning Small To resolve the problem(s), perform the following:

Open TES5Edit.
Select Unique Region Names.esp and SoS - Civilization.esp with associated patches then click [OK].
Expand "Worldspace">"0000003C">"Block -2,0">"Sub-Block -6,0" under Unique Region Names.esp and select the "0000717B" node.
Right-click the column for SoS - Civilization.esp and select "Copy as override into...".
Select "<new file>" and click [OK]. In the resulting text box type "SOS-URN Patch".
Drag the "MapReach" region from Unique Region Names.esp to SOS-URN Patch.esp.
Select the "000075AD" node.
Right-click the column for SoS - Civilization.esp and select "Copy as override into...".
Select SOS-URN Patch.esp and click [OK].
Drag the "MapReach" region from Unique Region Names.esp to SOS-URN Patch.esp.
Repeat this for the "000075AE" node.
Expand "Worldspace">"0000003C">"Block -1,0">"Sub-Block -2,3" and select the "00009259" node.
Right-click the column for SoS - Civilization.esp and select "Copy as override into...".
Select SOS-URN Patch.esp and click [OK].
Drag the "XLCR - Regions" records from Unique Region Names.esp to SOS-URN Patch.esp.
Expand "Worldspace">"0000003C">"Block 0,-1">"Sub-Block 0,-1" and select the "000095DB" node.
Right-click the column for SoS - Civilization.esp and select "Copy as override into...".
Select SOS-URN Patch.esp and click [OK].
Drag the "XLCR - Regions" records from Unique Region Names.esp to SOS-URN Patch.esp.
Repeat this for the "000095F9","000095FA" node.
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].

Open Boss Userlist Manager.
Select SOS-AMM Patch.esp in the lower-left pane.
Click the "AFTER" selection box and select "BOTTOM".
In the adjacent text box type "Compatibility Patches" and click [Save Rule].
Select SOS-BOE Patch.esp in the lower-left pane.
Click the "AFTER" selection box and select "BOTTOM".
In the adjacent text box type "Compatibility Patches" and click [Save Rule].
Select SOS-RRR-RLO Patch.esp in the lower-left pane.
In the text box next to the "After" drop down, type RRR-RLO Patch.esp and click [Save Rule].
Select SOS-URN Patch.esp in the lower-left pane.
In the text box adjacent to "AFTER" type "Unique Region Names.esp" and click [Save Rule].
Close Boss Userlist Manager and click [Yes] when prompted to save. This allows BOSS to properly sort the new file.
Navigate to <Mod Organizer Path>/overwrite and move the new file(s) to <Mod Organizer Path>/mods/Sounds of Skyrim - Civilization.
Thundering Shouts[edit | edit source]

Author: greentea101
Version: 1.2 (Loose Files)

Ultra Realistic Bow Shoot Sounds[edit | edit source]

Author: Tomolyons
Version: 1.0

Ultra Realistic Crossbow Shoot Sounds[edit | edit source]

Author: Tomolyons
Version: 1.0

How The Game Is Played In Skyrim[edit | edit source]

Achieve That[edit | edit source]

Author: 3jiou
Version: 1.1.4
Special Installation: Do not install the following file(s) and/or folder(s):

  • fomod folder

Mod Notes: This mod adds 109 unique achievements to your game, most of them bestowing a permanent beneficial effect (can be turned off in the MCM) on the player-character once they have been unlocked. Similar achievements don't stack, but the effects of higher-ranking achievements replace the effects of the lower-ranking ones.
Mod Dependencies:

Acquisitive Soul Gems[edit | edit source]

Author: bluedanieru
Version: 2.4 (Dawnguard)
Special Installation: Do not install the following file(s) and/or folder(s):

  • Docs folder

Overrides: Unofficial Skyrim Patch
Mod Notes: This mod changes the way soul-trapping works in Skyrim so that you'll never 'waste' a soul gem again, such as by trapping a petty soul into a grand gem, or a common soul into a greater gem, etc. With this mod, petty souls only go into petty gems, lesser souls only go into lesser gems, and so on. If you try to trap a soul, but you don't have any gems of the right size, you'll just fail to trap the soul.

Alternate Start - Live Another Life[edit | edit source]

Author: Arthmoor
Version: 2.3.2
Special Installation: Do not install the following file(s) and/or folder(s):

  • Alternate Start - Live Another Life.bsl
  • Alternate Start - Live Another Life.txt

Mod Notes: Misery and despair have haunted you all your life. Just when you thought it couldn't get any worse, you've been arrested and thrown in the dungeons. Your trial was supposed to be weeks ago, only nobody has come for you. It's been so long since seeing daylight you no longer know what month it is anymore. The dungeon is cold, damp, and worse still, you're running out of food. At least you have that leak in the wall for water. It seems as though you've been forgotten, soon to rot away and die. The eight have forsaken you! Or... have they?

Live Another Life provides an alternative means to start the game for those who do not wish to go through the lengthy intro sequence at Helgen. You will be given the opportunity to choose your race and then choose a new life for your character to lead. A wide variety of choices will be available. What you choose will have a lasting impact, so choose carefully or the gods may forsake you again!

Auto Unequip Ammo[edit | edit source]

Author: Alek
Version: 5.0
Mod Notes: This mod will activate when weapon is equipped or unequipped and deal with the ammo respectively. Goal is not to have ammo equipped unless you're using ranged weapons. Arrows and Bolts are tracked separately so that valid ammo can be equipped with the corresponding ranged weapon type.
Mod Dependencies:

Better Vampires[edit | edit source]

Author: Brehanin
Version: 6.31
Optionals(Via Installer):

  • Loose Files
  • BV - Dawnguard

Overrides: Unofficial Dawnguard Patch
Mod Notes: This mod is a Vampire overhaul which strives to maintain balance and provide a much better experience for those wishing to play the game as a Vampire.
Mod Dependencies:

Convenient Horses[edit | edit source]

Author: Alek
Version: 4.7.3
Mod Notes: This mod is a much needed horse overhaul for Skyrim featuring horse armor, follower horses, and a multitude of horse commands.
Mod Dependencies:

Dual Wield Parrying[edit | edit source]

Author: Borgut1337
Version: 2.52 (SKSE)
Mod Notes: This mod allows the player to parry while dual wielding, a much needed realism addition.
Mod Dependencies:

Duel - Combat Realism[edit | edit source]

Author: LogRaam
Version: 7.2
Template:Warning Small To resolve the problem(s), perform the following:

Run TES5Edit.
Select Duel - Combat Realism.esp then click [OK].
Right-click Duel - Combat Realism.esp in the left pane and select "Apply Filter For Cleaning".
Right-click Duel - Combat Realism.esp and select "Remove Identical To Master Records".
Right-click Duel - Combat Realism.esp and select "Undelete and Disable References".
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
Follower Trap Safety[edit | edit source]

Author: Alek
Version: 1.1 (Scripts)
Mod Notes: This mod changes a few base scripts and as a result followers and summoned creatures should no longer trigger bear traps, pressure plates and trip wires.

Frostfall - Hypothermia Camping Survival[edit | edit source]

Author: Chesko
Version: 2.4a
Optionals: 2048x2048 HD Travel Cloak Fur Texture
Mod Notes: The three main components of Frostfall are Hypothermia, Cold Water Survival, and Camping Equipment. The primary objective of this mod is to add a deep, immersive level of gameplay to Skyrim, while keeping tedium to a minimum. An immersion mod should never get in the way of having fun. Frostfall uses a sophisticated system to track your location, weather, time of day, worn clothing, and more, to determine your current condition, in a seamless and immersive way. It also features a large variety of craftable camping equipment, including craftable torches. It is highly customizable, and very compatible with most other mods, including Climates of Tamriel, Wet and Cold, worn cloaks, food, timescale, lighting, werewolf, and vampire mods.
Mod Dependencies:

Lock Overhaul[edit | edit source]

Author: Quad2Core
Version: 1.2
Special Installation: Do not install the following file(s) and/or folder(s):

  • Lock Overhaul.bsl
Moonlight Tales - Werewolf and Werebear Overhaul[edit | edit source]

Author: Brevi and AI99
Version: 2.05
Special Installation: Do not install the following file(s) and/or folder(s):

  • Brevi_MoonlightTales.esp (ESP from Werewolf Mastery includes the contents of this file)

Mod Notes: Werewolves have always been a great addition to the adventures of every Dragonborn in the world of Skyrim. However, there was still a lot of elements that could have been improved. This mod aims at making being a werewolf a much more immersive, atmospheric and fun experience. It offers some new and interesting content with a considerable amount of customization, allowing you to choose what you would like to see (and hear) in your game and thus create your own story. Welcome to Moonlight Tales.
Mod Dependencies:

Non-Essential Children[edit | edit source]

Author: The Team Mystery
Version: 10 (Hearthfire)
Overrides: Unofficial Skyrim Patch
Mod Notes: Invincible children were odd. This mod now makes it possible for children to die as well as allowing them to be pick pocketed.

Predator Vision - Vampire and Werewolves[edit | edit source]

Author: Gopher
Version: 1.3
Mod Notes: This mod improves night vision for vampires, werewolves, and Khajiit.

TES5Edit Cleaning Required: (Cleaning Guide)

  • Predator Vision.esp (1 ITMs, 0 UDRs)
Realistic Needs and Diseases[edit | edit source]

Author: perseid9
Version: 1.9.5
Optionals(Via Installer):

  • 01 DLC - Dawnguard
  • 02 DLC - HearthFires
  • 03 DLC - Dragonborn
  • 11 WATER v1.6+DB
  • 30 Unofficial Skyrim Patch

Mod Notes: This mod is a relatively simple needs mod that blends in with the game, but still enough functionality to be fun. Sleeping, Eating, and Drinking.
Mod Dependencies:

Manual TES5Edit Editing Required:
Problem: Water and Terrain Enhancement Redux patch is out of date.
Solution: Merge updated Water and Terrain Enhancement Redux changes into the patch.

Open TES5Edit then select RealisticNeeds&Diseases.esp,WATER.esp,WATER DB Waves.esp, and RND_Water-Patch.esp and click [OK].
Expand RealisticNeeds&Diseases.esp>"WATER" and for each conflicted entry do the following:
 Edit RND_Water-Patch.esp so that "FNAM - Flags">"Causes Damage" is carried over from RealisticNeeds&Diseases.esp.
 Edit RND_Water-Patch.esp so that all other fields carry over the values from WATER.esp/WATER DB Waves.esp in that order.
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
Skyrim -Community- Uncapper[edit | edit source]

Author: Elys
Version: 1.15.1.1
Mod Notes: The default settings of this plugin will unlock the skill level caps of 100 and push them to 10000. This allows you character to be able to level up almost forever. You will also get benefits from skills above level 100, up to level 199 including enchantment bonuses. You may also tweaks the settings of this plugin to set your own caps, to modify the experience earning rate of each skill, the relation between skill leveling and player leveling, and to change the number of perks, health points, magicka points, stamina points, "Carry Weight" points gained at a specific level up.
Mod Dependencies: SKSE

The Choice Is Yours[edit | edit source]

Author: kryptopyr
Version: 1.3 (Main File + Dawnguard)
Overrides: Unofficial Skyrim Patch
Mod Notes: Do you ever hesitate to speak to NPCs out of concern that you're just going to get another quest added to your ever growing list of journal entries? Well, no more...feel free to ask people questions and listen to their stories. You won't be given quests unless you agree to help them.

In addition, there are times when you are given a choice to refuse a quest, but the quest will automatically start regardless of your decision or you are forced to agree to do a job before hearing the details. Now quests won't start until you agree to them.

Timing is Everything - Quest Delay and Timing Control[edit | edit source]

Author: kryptopyr
Version: 1.2
Optionals: Compatibility Patch - Run For Your Lives
Special Installation: Do not install the following file(s) and/or folder(s):

  • Timing is Everything README.txt

Mod Notes: This mod allows you to customize the starting conditions for various quests. You can choose to delay a quest until later or to have it start earlier than it normally would.
Mod Dependencies: SkyUI

TES5Edit Cleaning Required: (Cleaning Guide)

  • TimingIsEverything.esp (4 ITMs, 0 UDRs)
The Dance of Death - A Killmove Mod[edit | edit source]

Author: DaedalusAI
Version: 4.0 (Ultimate Edition)
Special Installation: Do not install the following file(s) and/or folder(s):

  • scripts/ski_playerloadgamealias.pex.

Mod Notes: The main features added by The Dance of Death are the addition of a plethora of previously unused or unassigned killmoves to the various melee combat types used throughout Skyrim, and a Mod Configuration Menu which can be used to control the settings which affect them.
Mod Dependencies: SkyUI

Trade and Barter[edit | edit source]

Author: kryptopyr
Version: 1.2 (Hearthfire)
Special Installation: Do not install the following file(s) and/or folder(s):

  • READMES folder

Mod Notes: Trade in Skyrim is oversimplified and uninteresting. A particular type of merchant always has the same amount of gold and offers you the exact same prices as the same type of merchant in another part of the country. Merchants in small towns differ very little from those in the larger cities, and the only factors that affect price are your speech skill and any barter enchantments you might have. This mod aims to change that. How much it changes is up to you.
Mod Dependencies:

Traps Make Noise[edit | edit source]

Author: kryptopyr
Version: 1.2
Optionals: Traps Make Noise - Follower Safety Patch
Overrides: Follower Trap Safety, Unofficial Skyrim Patch
Mod Notes: Have you ever noticed how enemy NPCs never seem too concerned when a trap is triggered? Even when a dozen large boulders just came crashing down several feet from them... no reaction, no alarm that someone has triggered one of their traps, nothing. This instantly kills immersion, even more so when playing a stealthy character.

Thieves Guild Requirements - No Auto Quest Start[edit | edit source]

Author: kryptopyr
Version: 2BETA
Special Installation: Do not install the following file(s) and/or folder(s):

  • Readmes folder
  • Scripts/ski_playerloadgamealias.pex
  • Scripts/Source/ski_playerloadgamealias.psc

Overrides: The Choice Is Yours
Mod Notes: The Thieves Guild is now for thieves only. Brynjolf will no longer approach you if you are not a thief, and the Thieves Guild questline will not be activated until the player meets the necessary requirements. PLUS... Now you can buy genuine Falmer Blood Elixir! Experience all the wonders of this powerful potion for yourself!
Mod Dependencies: SkyUI

Werewolf Mastery[edit | edit source]

Author: RolandSir
Version: 3.0 (Moonlight Tales Compatibility Optional)
Special Installation: Do not install the following file(s) and/or folder(s):

  • scripts/playersleepquestscript.pex

Overrides: Moonlight Tales - Werewolf and Werebear Overhaul, Unofficial Hearthfire Patch
Mod Dependencies: Moonlight Tales - Werewolf and Werebear Overhaul

Manual TES5Edit Editing Required:
Problem: Hearthfire functionality conflict. This mod disables the ability to get sleeping bonuses for having a family in the game in favor of having a configurable flag to allow Werewolves to get sleeping bonuses.
Solution: Remove offending edit to allow Hearthfire changes to take precidence, thus disabling the configurable Werewolf resting bonus option without breaking the menu system. Due to lack of source code for the script, a compatibility patch can not be made except by the mod author. He is aware of this issue and may fix it in a future update.

Open TES5Edit then select WerewolfMastery.esp and click [OK].
Right-click the WerewolfMastery.esp>"Quest">"000FC1A2" and select "Remove".
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].

ENB Series Graphic Modification[edit | edit source]

ENB Series Graphic Modification is a graphic enhancement project for multiple games by Boris Vorontsov which can be used to bring much needed post-processing to the world of Skyrim. Effects added by the tool include:

  • Screen Space Ambient Occlusion (SSAO)
  • Screen Space Indirect Lighting (SSIL)
  • Depth Of Field (DOF)
  • Lense FX
  • Bloom
  • High Dynamic Range (HDR)
  • Tone Mapping
  • Sharpening
  • Vignette
  • Sun Rays
  • Detailed Shadows
  • Reflection
  • ... and more.

These effects are controlled by an enbseries.ini and a series of .fx files containing shader code. It is injected into Skyrim by means of a modified d3d9.dll or alternatively through an injector program supplied in the archive. For the purposes of the guide, the d3d9.dll method will be used. Download the latest version from here. To install, perform the following:

Extract the contents of the ENB Series archive to a temporary folder, we will call this ENBTemp for reference.
Open ENB Manager and Changer.
In the "ENB Version" pane, click [Add]. Navigate to ENBTemp/WrapperVersion, select d3d9.dll, then click [Add].
In the resulting text box type the version number for the ENB you downloaded then click [OK].
Verify that the version you installed is selected in the box.
Remove ENBTemp as the file has been moved by ENB Manager and Changer into an appropriate folder.

Template:Notice Small Template:Notice Small

Unreal Cinema ENB[edit | edit source]

Author: Unreal Warfare
Version: 0.212 BETA
Special Installation: Extract the contents of the archive to a temporary folder, we will call this UCTemp for reference, then perform the following:

Open ENB Manager and Changer.
In the "Configs" pane, click [New]. In the resulting text pane type "Unreal Cinema ENB 0.212" then click [OK].
On the "Files" pane, click [Add]. Navigate to UCTemp, select all contents in the Unreal Cinema - The Directors Cut folder then click [Add].
Remove UCTemp as the files have been moved to the appropriate location.

At this point, the main ENB files have been installed into the manager and it's time to do some tweaking to our driver settings as these will be handled by the ENB:

ATI Users: Follow the guide located here to set up ATI Control Center and set the following:
Nvidia Users: Follow the guide located here to set up Nvidia Inspector and set the following:
* Anistropic Filtering to Off

Next, we will tweak the ENB itself to use the new features of ENB v0.212:

Select enblocal.ini in the left files pane of ENB Manager and Changer and click [Edit].
Set the corresponding fields of the [MEMORY] portion in the ini with the results from this tool.
Set VideoMemorySizeMb=X where X is the amount of VRAM your GPU has per the following table:
 1gb VRAM: 1024
 2gb VRAM: 2048
 3gb VRAM: 3072
 4gb VRAM: 4096
 5gb VRAM: 5120
 6gb VRAM: 6144

Now that the ENB has been customized for use with the guide:

In the ENB Manager and Changer window, click the [..] and navigate to your base Skyrim folder (where TESV.exe is located) then click [Set].
Click [Activate] then exit the program by clicking the [X].

ENB Series 0.212 with the Unreal Cinema preset is now installed and configured, to use it simply start the game as usual.

Final Steps[edit | edit source]

Eventually...

INI Tweaks[edit | edit source]

The following INI tweaks aim to increase your gameplay and visuals in Skyrim by tweaking the game engine to provide a better than vanilla experience.

SKSE.INI[edit | edit source]

The first step to editing the SKSE.ini is to create it. Perform the following:

Right-click Skyrim Script Extender in your Mod Organizer mod list.
Select "Open In Explorer".
Create and enter a folder named SKSE.
Create and open a text file named SKSE.ini.

Once this file is open to be edited, paste in the following:

[General]
ClearInvalidRegistrations=1
[Display]
iTintTextureResolution=2048

This enables self-healing of saves and high resolution tint masks.

Save and close SKSE.ini then exit explorer.

Skyrim.ini[edit | edit source]

Skyrim.ini controls half of the configuration for the Skyrim game. Each of the following ini changes have been confirmed working in game. If a section exists, simply add the tweak to the bottom of that section or update existing parameter if present. If a section does not exist, add it at the bottom of the file. Perform the following:

Open Mod Organizer.
Click [Tools]>[Edit Ini] at the top of the window.
Verify skyrim.ini is selected and input the tweaks in the following subsections.
Click [Save] and close the window.
Arrow and Bolt Aiming Tweak[edit | edit source]

This tweak shifts the point of aim to the center of the aiming reticule for arrows and crossbows (with this setting targets will be hit where the cursor is placed at approximately 100 feet from the target). This has been adjusted to work with 50% faster arrows/bolts from Arrows and Bolts Tweaks.

[Combat]
f1PArrowTiltUpAngle=0.5
f3PArrowTiltUpAngle=1.0
f1PBoltTiltUpAngle=0.3
f3PBoltTiltUpAngle=0.4

Arrow Distance Tweak[edit | edit source]

This tweak will update the distance projectiles can travel to allow for "sniper" bow shots. In Vanilla, after ~4000ft your arrow will simply disappear into thin air.

[Actor]
fVisibleNavmeshMoveDist=12288.0000

Disable Bethesda Splash Video Tweak[edit | edit source]

This tweak will allow you to load directly into the main menu without the annoying Bethesda splash screen video.

[General]
sIntroSequence=

Field of View (FOV) Tweak[edit | edit source]

This tweak increases the amount you can see on the screen.

[Display]
fDefault1stPersonFOV=85.0
fDefaultWorldFOV=85.0

Adjust angle as you see fit, my recommendation is 85 degrees.

Grass Per Texture Tweak[edit | edit source]

This tweak allows more grasses to load per texture tile.

[Grass]
iMaxGrassTypesPerTexure=6

Yes, I really meant Texure.

Light Pop-In Tweak[edit | edit source]

This tweak helps prevent lighting “pop-in” by pushing back the distance at which the flicker/pulse animation loops begin.

[General]
fFlickeringLightDistance=8192

Ranged/Magic Killcam Tweak[edit | edit source]

This tweak increases the frequency of ranged or magic killcams to 100% as long as it is a killshot. You still may not get killcams 100% of the time, due to Bethesda coding errors post 1.6/1.7 patch but it works fine for me.

[VATS]
fVATSCastingAfterKillDelay=1.2000
uVATSRangedPercentSneak=100
uVATSRangedPercentGlobal=100
bVATSIgnoreProjectileTest=0
bVATSAllowNoKill=0
bVATSMultipleCombatants=1
bVATSForceRanged=1

Alternatively, if you do not like slow motion melee kill cams or ranged kill cams disable them by using the following:

[VATS]
bVATSDisable=1

Shadow Flicker Tweak[edit | edit source]

This tweak fixes the shadow flickering caused by updating sun shadows.

[Display]
fSunShadowUpdateTime=0
fSunUpdateThreshold=2.0

SkyrimPrefs.ini[edit | edit source]

SkyrimPrefs.ini controls the other half of the configuration for the Skyrim game. Each of the following ini changes have been confirmed working in game. If a section exists, simply add the tweak to the bottom of that section or update existing parameter if present. If a section does not exist, add it at the bottom of the file. Perform the following:

Open Mod Organizer.
Click [Tools]>[Edit Ini] at the top of the window.
Select skyrimprefs.ini is selected and input the tweaks in the following subsections.
Click [Save] and close the window.
Fade Distance Tweak[edit | edit source]

This tweak pushes back the distance for grass and shadows to fade. Minor performance hit.

[Display]
fShadowLODStartFade=400.0000

[Grass]
fGrassStartFadeDistance=18000

Floating Point Rendering Tweak[edit | edit source]

This tweak allows Skyrim to use floating point rendering, enabling better light rendering.

[Display]
bFloatPointRenderTarget=1

Mouse Acceleration Tweak[edit | edit source]

This tweak disables mouse acceleration.

[Controls]
bMouseAcceleration=0

Shadow Map Resolution Tweak[edit | edit source]

This tweak decreases ultra shadow resolution with minor visual degradation, however the jump in stability is enormous.

[Display]
iShadowMapResolution=2048

BOSS[edit | edit source]

Better Oblivion Sorting Software, or BOSS, is designed to help users maintain a working load order for their mods with a minimal amount of effort. Perform the following (and do this every time you change mods with an esp):

Start Mod Organizer.
Select BOSS in the executable selection box and click [Run]. Your default browser will be launched and a summary of the mod load order is displayed.
Close your browser.

All mods currently installed will now be ordered based upon the master list downloaded by the tool and the userlist that was created while installing mods in this guide.

Fores New Idles in Skyrim - FNIS[edit | edit source]

Fores New Idles in Skyrim, hereby referenced as FNIS is designed to allow new skeleton and animation designs not possible with the default Skyrim engine such as new animations, gender specific animations, poses, etc. This involves the use of an external patcher GenerateFNIS_for_Users.exe which will create specialized .hkx files to match your current skeleton and animation configuration. Perform the following (and do this every time you change animation mods):

Start Mod Organizer.
Select FNIS in the executable selection box and click [Run]. The FNIS main interface should appear, if it does not, review the installation section for FNIS.
In the Available Patches at the bottom of the window, check the box adjacent to "GENDER Specific Animations" and "Skeleton".
Click the [Update FNIS Behavior] button and wait for a message to appear in the window stating "367 animations for 2 mods successfully included." (or similar).
Click [Exit]

Mod Organizer has automatically placed the generated files into your <Mod Organizer Path>/overwrite folder for inclusion in your playthrough. No further action is required. For reference, the files generated are:

  • meshes/actors/character/behaviors/FNISRoot_Behavior.hkx
  • meshes/actors/character/characters/defaultmale.hkx
  • meshes/actors/character/characters female/defaultfemale.hkx
  • Entire tools folder containing logs.

Wrye Bash[edit | edit source]

Wrye Bash is a tool that can be used to install/manage mods but more importantly it has tools to merge leveled lists and can even merge entire mods together into a "Bashed Patch". Perform the following (and do this every time you change mods with an esp):

Start Mod Organizer.
Select Wrye Bash in the executable selection box and click [Run]. The Wrye Bash main interface should appear.
Scroll down the mod list and right-click Bashed Patch, 0.esp and select "Rebuild Patch".
A popup asking to deactive mods prior to patching may appear. If it does, simply click [OK].
Check only "Merge Patches", "Tweak Settings", and "Leveled Lists" in the left pane.
Click on "Tweak Settings" in the left pane.
Right-click "Crime: Alarm Distance" and select "1000".
Right-click "Timescale" and select "10".
Check the box next to both "Crime: Alarm Distance" and "Timescale" to apply them.
Click on "Leveled Lists" in the left pane.
Click [Build Patch] at the bottom of the window. A dialogue asking you to activate it may appear, click [Yes].
Exit Wrye Bash by clicking the [X] in the top right corner.

The Bashed Patch, 0.esp is automatically moved to your Mod Organizer overwrite directory for inclusion in the game.

SkyProc Patchers[edit | edit source]

SkyProc patchers can scan a users mod setup and create dynamic patches to do things such as add perks, modify base statistics, add scripts, add perks, etc. with just about any mod setup. These powerful tools will be used to transform the world of Skyrim into one that is varying and alive.

Skyproc Unified Manager (SUM)[edit | edit source]

The SkyProc Unified Manager can be used to execute all installed SkyProc patchers in the correct order. It will automatically execute BOSS as part of it's patch process. Perform the following:

Download and install the latest Java Runtime Environment(JRE) from here. It is required for SUM to execute.
Download and install the SkyProc Unified Manager from here.
Select the data tab in the right-pane and expand "SkyProc Patchers">"SUM".
Right-click on SUM.jar and select "Add as executable" then click [OK]. The default name is sufficient.
Note that it is now part of the executable drop down next to the [Run] button. Mod Organizer has properly configured it for you already.
Start SUM. A list of installed patchers should be displayed with a check box next to each.
Click the arrow next to each patcher icon and configure them as in the subsections below.
After configuration is complete, open SUM options and tick the box for "Merge Patches". This will export a single ESP for all patchers.
Click [Patch] in the top right corner to generate all your patches. After this is done, SkyProc Unified Manager will close.

Mod Organizer has automatically placed the generated files into your <Mod Organizer Path>/overwrite folder for inclusion in your playthrough. Template:Notice Small

Automatic Variants[edit | edit source]

Automatic Variants is a mod designed to vary the textures used by various creatures in the world of Skyrim. If a group of wolves attacks you in Vanilla Skyrim they all look the same, with Automatic Variants you can have one grey, one brown, and one black wolf attacking you! No longer are creatures constrained to a single texture mod.

Click [Open] adjacent to "Texture Variants".
Select the relevant AV packages and configure each one as referenced in it's installation section.
To disable an AV package, race, or specific texture: Simply select it and click [Disable] at the bottom.
Once you have configured all AV Packages, simply click the [X].

For reference, the files generated by this mod are:

  • Automatic Variants.esp (if merge patch not selected)
  • Entire SkyProc Patchers/Automatic Variants folder containing logs/configuration files.
  • Entire textures/AV Packages folder containing all your configured textures.

Template:Notice Small

Dual Sheath Redux[edit | edit source]

Dual Sheath Redux is a mod designed to allow left handed weapons to be displayed when sheathed, shields to be stored on your back, and staves to be stored on your back.

This mod will utilize default settings for the purposes of SR. There is no need to adjust any settings.

For reference, the files generated by this mod are:

  • Dual Sheath Redux Patch.esp (if merge patch not selected)
  • Entire SkyProc Patchers/Dual Sheath Redux folder containing logs/configuration files.

In-Game Configuration[edit | edit source]

This section details settings for the various mods recommended by the author. This section is a work in progress.

Console Commands[edit | edit source]

This section specifies any console commands the author recommends to use when starting a new game.

Disable GDO Extra NPC Dialogue[edit | edit source]

This change disables the extra NPCs dialogue (non guards). This fixes some NPCs specific dialogue that was being overridden.

  • Set GDOExtraNPCs to 0

MCM Menu Settings[edit | edit source]

This secion specifies settings to be applied in the MCM Menu system. If a setting is not listed, it is expected to be default.

Auto Unequip Ammo[edit | edit source]
  • Configuration Panel
    • Use Equip Sets: Enabled
    • Follower Add On: Enabled
Auto PV[edit | edit source]
  • General Panel
    • While Action Section
      • Pull Bowstring: 1st Smooth
      • Aim Crossbow: 1st Smooth
Better Vampires[edit | edit source]
  • General Options Panel
    • Stage Progression: Reverse Progression
    • Stage Hated: Stage 4
    • Sun Damage: Hardcore
    • Sun Visual Effects: On
    • Specialized Sun Damage: Exempt At Stage 1
    • Turned Victim Skills: Victim Keeps Own Skills
    • Extract Blood Potions: Extract Blood
  • Miscellaneous Options Panel
    • Gameplay Section
      • Mortals Mask Makes Visual Changes: Enabled
    • Spells and Abilities Section
      • SPELL: Mod Configuration Spell (obsolete): Disabled
BFS Effects[edit | edit source]
  • Options Panel
    • Player Percentages Section
      • Normal: 20%
    • NPC Percentages Section
      • Normal: 20%
Block Steal[edit | edit source]
  • Block Steal Section
    • Activate: Enabled
  • Pick Up Setting Section
    • Crouch: Enabled
Convenient Horses[edit | edit source]
  • Main Panel
    • General Section
      • Configuration Power: Hidden
    • Bound Key Settings Section
      • Inventory Access Mode Local
      • Consolidate Talk/Loot/Harvest: Enabled
      • Various Keybindings: TBD
  • Horses Panel
    • Horse Armor Section
      • Horse Armor: Users Choice
    • Mounted Combat' Section
      • Auto Loot: Disabled
  • Followers Panel
    • General Section
      • Followers Horses: Enabled
Deadly Dragons[edit | edit source]
  • Dragons Panel
    • Presets Section
      • Difficulty: Expert
Dual Wield Parrying[edit | edit source]
  • Block Key: Mouse 3 (Push Scroll Wheel)
Face to Face[edit | edit source]
  • Face to Face Conversation section
    • Action: First Person
    • Tracking: Tracking
    • Change FoV By Distance: Smooth
Frostfall[edit | edit source]
  • Overview Panel
    • Frostfall Status Section
      • Frostfall is: Started
  • Effects & Interface Panel
    • Hotkeys Section
      • Weathersense: N
Immersive Creatures[edit | edit source]
  • General Panel
    • General Section
      • Select Version Preset: Purist
Immersive HUD[edit | edit source]
  • Options Panel
    • Enable Fast Fade of Magicka: Enabled
    • Enable Fast Fade of Stamina: Enabled
Lock Overhaul[edit | edit source]
  • General: Panel
    • Lock Overhaul Section
      • Activate Lock Overhaul: Enable
    • General Settings Section
      • Allow Increasing Skill: Enabled
      • Enable The Sound Effect: Enabled
      • Enable Crime: Enabled
  • Lock Requirement Panel
    • Lock Requirement Section
      • Activate Auto Lockpicking: Enabled
  • Smash Locks Panel
    • Smash Locks Section
      • Activate Smash Locks: Enabled
      • Allowed Weapons: Two + One Handed
  • Unlock With Magic Panel
    • Unlock With Magic Section
      • Enable Unlock Spells: Enabled
      • Allowed Spells: Destruction
Moonlight Tales[edit | edit source]
  • General: Panel
    • NPC Infections Section
      • NPC to NPC Infection: Disabled (Until update to 2.05)
  • Werewolf Skins Panel (Must Be Werewolf)
    • Player's Body Model Section
      • The Howling by Brevi: Enabled
    • Player's Eye Color Section
      • Pure Black by Brevi: Enabled
  • Werebear Skins Panel (Must Be Werebear)
    • Player's Eye Color Section
      • Pure Black by Brevi: Enabled
Player Headtracking[edit | edit source]
  • Headtrack Corpses: Disabled
Predator Vision[edit | edit source]

TBD

Realistic Needs & Diseases[edit | edit source]
  • Basic Needs Panel
    • Start RN&D: Enable
    • Options Section
      • Drink From Stream Hotkey: TBD
  • Toggles Panel
    • Hide Powers: Enabled
    • Remove Camping Gear: Enabled
Sky UI[edit | edit source]
  • General Panel
    • Item List Section
      • Font Size: Small
      • Category Icon Theme: Celtic
The Dance of Death[edit | edit source]
  • General Panel
    • Killmove Chance Settings Section
      • Killmove Chance: 100%
    • Special Functions Section
      • Player Killmove Immunity: Enabled
Trade & Barter[edit | edit source]
  • Barter Rates Panel
    • Start Trade & Barter: Enable
Wet and Cold[edit | edit source]
  • Wet Panel
    • Rain Gear Section
      • Umbrellas: Disabled

Known Issues and Troubleshooting Tips[edit | edit source]

Skyrim is brought to you by Sheogorath himself. Issues ARE going to occur in any adventure through Skyrim even with full conflict resolution due to the game's ancient engine which is in need of an overhaul. That said, this section will list any known issues and some troubleshooting tips any good Dovahkiin should know.

Known Visual Issues[edit | edit source]

  • Known Issue: Female old characters have black lines in the ankles/crotch when chest armor is removed (not that you ever wanted to look at naked old ladies anyway).
  • Known Issue: Schlongs are not properly skinned. (Should be fixed shortly by the SOS team)
  • Known Issue: Workbenches have a visible texture seam. (This is in vanilla as well, just harder to see)

Known Gameplay Issues[edit | edit source]

  • None at present

Infinite Load Screens[edit | edit source]

  • If the ILS occurs loading a save game, try loading a different save and then the problem save.
  • If the ILS occurs loading a specific area, try clearing VRAM (via ENB) prior to changing cells. Alternatively, load a different cell then return to the problem cell.

Crashes and/or Freezes[edit | edit source]

  • Consider using Task Manager to set the TESV.exe process priority to "Above Normal".
  • Make sure you are not overloading yourself with high resolution texture mods.

Changelog[edit | edit source]

  • 06/03/2013 - Development Started

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